mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-27 12:14:20 +01:00
1304 lines
45 KiB
C
1304 lines
45 KiB
C
#include "global.h"
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#include "battle.h"
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#include "battle_controllers.h"
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#include "battle_ai_script_commands.h"
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#include "battle_anim.h"
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#include "constants/battle_anim.h"
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#include "battle_interface.h"
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#include "main.h"
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#include "dma3.h"
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#include "malloc.h"
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#include "graphics.h"
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#include "random.h"
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#include "util.h"
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#include "pokemon.h"
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#include "constants/moves.h"
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#include "task.h"
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#include "sprite.h"
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#include "sound.h"
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#include "party_menu.h"
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#include "m4a.h"
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#include "decompress.h"
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#include "data.h"
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#include "palette.h"
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#include "contest.h"
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#include "constants/songs.h"
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#include "constants/rgb.h"
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#include "constants/battle_palace.h"
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extern const u8 gBattlePalaceNatureToMoveTarget[];
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extern const u8 * const gBattleAnims_General[];
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extern const u8 * const gBattleAnims_Special[];
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extern const struct CompressedSpriteSheet gSpriteSheet_EnemyShadow;
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extern const struct SpriteTemplate gSpriteTemplate_EnemyShadow;
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// this file's functions
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static u8 GetBattlePalaceMoveGroup(u16 move);
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static u16 GetBattlePalaceTarget(void);
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static void SpriteCB_TrainerSlideVertical(struct Sprite *sprite);
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static bool8 ShouldAnimBeDoneRegardlessOfSubstitute(u8 animId);
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static void Task_ClearBitWhenBattleTableAnimDone(u8 taskId);
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static void Task_ClearBitWhenSpecialAnimDone(u8 taskId);
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static void ClearSpritesBattlerHealthboxAnimData(void);
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// const rom data
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static const struct CompressedSpriteSheet sSpriteSheet_SinglesPlayerHealthbox =
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{
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gHealthboxSinglesPlayerGfx, 0x1000, TAG_HEALTHBOX_PLAYER1_TILE
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};
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static const struct CompressedSpriteSheet sSpriteSheet_SinglesOpponentHealthbox =
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{
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gHealthboxSinglesOpponentGfx, 0x1000, TAG_HEALTHBOX_OPPONENT1_TILE
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};
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static const struct CompressedSpriteSheet sSpriteSheets_DoublesPlayerHealthbox[2] =
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{
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{gHealthboxDoublesPlayerGfx, 0x800, TAG_HEALTHBOX_PLAYER1_TILE},
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{gHealthboxDoublesPlayerGfx, 0x800, TAG_HEALTHBOX_PLAYER2_TILE}
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};
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static const struct CompressedSpriteSheet sSpriteSheets_DoublesOpponentHealthbox[2] =
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{
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{gHealthboxDoublesOpponentGfx, 0x800, TAG_HEALTHBOX_OPPONENT1_TILE},
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{gHealthboxDoublesOpponentGfx, 0x800, TAG_HEALTHBOX_OPPONENT2_TILE}
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};
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static const struct CompressedSpriteSheet sSpriteSheet_SafariHealthbox =
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{
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gHealthboxSafariGfx, 0x1000, TAG_HEALTHBOX_SAFARI_TILE
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};
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static const struct CompressedSpriteSheet sSpriteSheets_HealthBar[MAX_BATTLERS_COUNT] =
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{
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{gBlankGfxCompressed, 0x0100, TAG_HEALTHBAR_PLAYER1_TILE},
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{gBlankGfxCompressed, 0x0120, TAG_HEALTHBAR_OPPONENT1_TILE},
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{gBlankGfxCompressed, 0x0100, TAG_HEALTHBAR_PLAYER2_TILE},
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{gBlankGfxCompressed, 0x0120, TAG_HEALTHBAR_OPPONENT2_TILE}
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};
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#if P_ENABLE_DEBUG == TRUE
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const struct SpritePalette sSpritePalettes_HealthBoxHealthBar[2] =
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#else
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static const struct SpritePalette sSpritePalettes_HealthBoxHealthBar[2] =
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#endif
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{
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{gBattleInterface_BallStatusBarPal, TAG_HEALTHBOX_PAL},
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{gBattleInterface_BallDisplayPal, TAG_HEALTHBAR_PAL}
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};
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// code
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void AllocateBattleSpritesData(void)
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{
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gBattleSpritesDataPtr = AllocZeroed(sizeof(struct BattleSpriteData));
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gBattleSpritesDataPtr->battlerData = AllocZeroed(sizeof(struct BattleSpriteInfo) * MAX_BATTLERS_COUNT);
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gBattleSpritesDataPtr->healthBoxesData = AllocZeroed(sizeof(struct BattleHealthboxInfo) * MAX_BATTLERS_COUNT);
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gBattleSpritesDataPtr->animationData = AllocZeroed(sizeof(struct BattleAnimationInfo));
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gBattleSpritesDataPtr->battleBars = AllocZeroed(sizeof(struct BattleBarInfo) * MAX_BATTLERS_COUNT);
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}
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void FreeBattleSpritesData(void)
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{
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if (gBattleSpritesDataPtr == NULL)
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return;
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FREE_AND_SET_NULL(gBattleSpritesDataPtr->battleBars);
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FREE_AND_SET_NULL(gBattleSpritesDataPtr->animationData);
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FREE_AND_SET_NULL(gBattleSpritesDataPtr->healthBoxesData);
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FREE_AND_SET_NULL(gBattleSpritesDataPtr->battlerData);
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FREE_AND_SET_NULL(gBattleSpritesDataPtr);
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}
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// Pokemon chooses move to use in Battle Palace rather than player
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u16 ChooseMoveAndTargetInBattlePalace(void)
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{
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s32 i, var1, var2;
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s32 chosenMoveId = -1;
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struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBattler][4]);
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u8 unusableMovesBits = CheckMoveLimitations(gActiveBattler, 0, MOVE_LIMITATIONS_ALL);
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s32 percent = Random() % 100;
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// Heavy variable re-use here makes this hard to read without defines
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// Possibly just optimization? might still match with additional vars
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#define maxGroupNum var1
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#define minGroupNum var2
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#define selectedGroup percent
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#define selectedMoves var2
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#define moveTarget var1
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#define validMoveFlags var1
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#define numValidMoveGroups var2
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#define validMoveGroup var2
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// If battler is < 50% HP and not asleep, use second set of move group likelihoods
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// otherwise use first set
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i = (gBattleStruct->palaceFlags & gBitTable[gActiveBattler]) ? 2 : 0;
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minGroupNum = i;
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maxGroupNum = i + 2; // + 2 because there are two percentages per set of likelihoods
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// Each nature has a different percent chance to select a move from one of 3 move groups
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// If percent is less than 1st check, use move from "Attack" group
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// If percent is less than 2nd check, use move from "Defense" group
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// Otherwise use move from "Support" group
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for (; i < maxGroupNum; i++)
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{
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if (gBattlePalaceNatureToMoveGroupLikelihood[GetNatureFromPersonality(gBattleMons[gActiveBattler].personality)][i] > percent)
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break;
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}
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selectedGroup = i - minGroupNum;
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if (i == maxGroupNum)
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selectedGroup = PALACE_MOVE_GROUP_SUPPORT;
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// Flag moves that match selected group, to be passed to AI
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for (selectedMoves = 0, i = 0; i < MAX_MON_MOVES; i++)
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{
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if (moveInfo->moves[i] == MOVE_NONE)
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break;
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if (selectedGroup == GetBattlePalaceMoveGroup(moveInfo->moves[i]) && moveInfo->currentPp[i] != 0)
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selectedMoves |= gBitTable[i];
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}
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// Pass selected moves to AI, pick one
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if (selectedMoves != 0)
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{
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gBattleStruct->palaceFlags &= 0xF;
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gBattleStruct->palaceFlags |= (selectedMoves << 4);
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BattleAI_SetupAIData(selectedMoves);
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chosenMoveId = BattleAI_ChooseMoveOrAction();
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}
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// If no moves matched the selected group, pick a new move from groups the pokemon has
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// In this case the AI is not checked again, so the choice may be worse
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// If a move is chosen this way, there's a 50% chance that it will be unable to use it anyway
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if (chosenMoveId == -1)
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{
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if (unusableMovesBits != 0xF)
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{
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validMoveFlags = 0, numValidMoveGroups = 0;
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for (i = 0; i < MAX_MON_MOVES; i++)
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{
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// validMoveFlags is used here as a bitfield for which moves can be used for each move group type
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// first 4 bits are for attack (1 for each move), then 4 bits for defense, and 4 for support
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if (GetBattlePalaceMoveGroup(moveInfo->moves[i]) == PALACE_MOVE_GROUP_ATTACK && !(gBitTable[i] & unusableMovesBits))
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validMoveFlags += (1 << 0);
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if (GetBattlePalaceMoveGroup(moveInfo->moves[i]) == PALACE_MOVE_GROUP_DEFENSE && !(gBitTable[i] & unusableMovesBits))
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validMoveFlags += (1 << 4);
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if (GetBattlePalaceMoveGroup(moveInfo->moves[i]) == PALACE_MOVE_GROUP_SUPPORT && !(gBitTable[i] & unusableMovesBits))
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validMoveFlags += (1 << 8);
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}
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// Count the move groups the pokemon has
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if ((validMoveFlags & 0xF) > 1)
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numValidMoveGroups++;
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if ((validMoveFlags & 0xF0) > 0x1F)
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numValidMoveGroups++;
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if ((validMoveFlags & 0xF0) > 0x1FF)
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numValidMoveGroups++;
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// If more than 1 possible move group, or no possible move groups
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// then choose move randomly
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if (numValidMoveGroups > 1 || numValidMoveGroups == 0)
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{
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do
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{
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i = Random() % MAX_MON_MOVES;
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if (!(gBitTable[i] & unusableMovesBits))
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chosenMoveId = i;
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} while (chosenMoveId == -1);
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}
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// Otherwise randomly choose move of only available move group
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else
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{
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if ((validMoveFlags & 0xF) > 1)
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validMoveGroup = PALACE_MOVE_GROUP_ATTACK;
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if ((validMoveFlags & 0xF0) > 0x1F)
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validMoveGroup = PALACE_MOVE_GROUP_DEFENSE;
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if ((validMoveFlags & 0xF0) > 0x1FF)
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validMoveGroup = PALACE_MOVE_GROUP_SUPPORT;
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do
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{
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i = Random() % MAX_MON_MOVES;
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if (!(gBitTable[i] & unusableMovesBits) && validMoveGroup == GetBattlePalaceMoveGroup(moveInfo->moves[i]))
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chosenMoveId = i;
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} while (chosenMoveId == -1);
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}
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// If a move was selected (and in this case was not from the Nature-chosen group)
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// then there's a 50% chance it won't be used anyway
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if (Random() % 100 > 49)
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{
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gProtectStructs[gActiveBattler].palaceUnableToUseMove = TRUE;
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return 0;
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}
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}
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else
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{
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gProtectStructs[gActiveBattler].palaceUnableToUseMove = TRUE;
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return 0;
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}
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}
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if (moveInfo->moves[chosenMoveId] == MOVE_CURSE)
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{
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if (moveInfo->monType1 != TYPE_GHOST && moveInfo->monType2 != TYPE_GHOST)
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moveTarget = MOVE_TARGET_USER;
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else
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moveTarget = MOVE_TARGET_SELECTED;
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}
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else
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{
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moveTarget = gBattleMoves[moveInfo->moves[chosenMoveId]].target;
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}
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if (moveTarget & MOVE_TARGET_USER)
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chosenMoveId |= (gActiveBattler << 8);
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else if (moveTarget == MOVE_TARGET_SELECTED)
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chosenMoveId |= GetBattlePalaceTarget();
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else
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chosenMoveId |= (GetBattlerAtPosition((GetBattlerPosition(gActiveBattler) & BIT_SIDE) ^ BIT_SIDE) << 8);
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return chosenMoveId;
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}
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#undef maxGroupNum
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#undef minGroupNum
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#undef selectedGroup
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#undef selectedMoves
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#undef moveTarget
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#undef validMoveFlags
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#undef numValidMoveGroups
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#undef validMoveGroup
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static u8 GetBattlePalaceMoveGroup(u16 move)
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{
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switch (gBattleMoves[move].target)
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{
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case MOVE_TARGET_SELECTED:
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case MOVE_TARGET_USER_OR_SELECTED:
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case MOVE_TARGET_RANDOM:
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case MOVE_TARGET_BOTH:
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case MOVE_TARGET_FOES_AND_ALLY:
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if (gBattleMoves[move].power == 0)
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return PALACE_MOVE_GROUP_SUPPORT;
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else
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return PALACE_MOVE_GROUP_ATTACK;
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break;
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case MOVE_TARGET_DEPENDS:
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case MOVE_TARGET_OPPONENTS_FIELD:
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return PALACE_MOVE_GROUP_SUPPORT;
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case MOVE_TARGET_USER:
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return PALACE_MOVE_GROUP_DEFENSE;
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default:
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return PALACE_MOVE_GROUP_ATTACK;
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}
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}
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static u16 GetBattlePalaceTarget(void)
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{
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if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
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{
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u8 opposing1, opposing2;
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if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
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{
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opposing1 = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
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opposing2 = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
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}
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else
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{
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opposing1 = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
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opposing2 = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT);
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}
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if (gBattleMons[opposing1].hp == gBattleMons[opposing2].hp)
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return (((gActiveBattler & BIT_SIDE) ^ BIT_SIDE) + (Random() & 2)) << 8;
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switch (gBattlePalaceNatureToMoveTarget[GetNatureFromPersonality(gBattleMons[gActiveBattler].personality)])
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{
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case PALACE_TARGET_STRONGER:
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if (gBattleMons[opposing1].hp > gBattleMons[opposing2].hp)
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return opposing1 << 8;
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else
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return opposing2 << 8;
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case PALACE_TARGET_WEAKER:
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if (gBattleMons[opposing1].hp < gBattleMons[opposing2].hp)
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return opposing1 << 8;
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else
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return opposing2 << 8;
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case PALACE_TARGET_RANDOM:
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return (((gActiveBattler & BIT_SIDE) ^ BIT_SIDE) + (Random() & 2)) << 8;
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}
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}
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return (gActiveBattler ^ BIT_SIDE) << 8;
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}
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// Wait for the pokemon to finish appearing out from the pokeball on send out
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void SpriteCB_WaitForBattlerBallReleaseAnim(struct Sprite *sprite)
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{
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u8 spriteId = sprite->data[1];
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if (!gSprites[spriteId].affineAnimEnded)
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return;
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if (gSprites[spriteId].invisible)
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return;
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if (gSprites[spriteId].animPaused)
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{
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gSprites[spriteId].animPaused = 0;
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}
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else
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{
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if (gSprites[spriteId].animEnded)
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sprite->callback = SpriteCallbackDummy;
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}
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}
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static void UnusedDoBattleSpriteAffineAnim(struct Sprite *sprite, bool8 arg1)
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{
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sprite->animPaused = TRUE;
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sprite->callback = SpriteCallbackDummy;
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if (!arg1)
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StartSpriteAffineAnim(sprite, 1);
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else
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StartSpriteAffineAnim(sprite, 1);
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AnimateSprite(sprite);
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}
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#define sSpeedX data[0]
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void SpriteCB_TrainerSlideIn(struct Sprite *sprite)
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{
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if (!(gIntroSlideFlags & 1))
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{
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sprite->x2 += sprite->sSpeedX;
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if (sprite->x2 == 0)
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{
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if (sprite->y2 != 0)
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sprite->callback = SpriteCB_TrainerSlideVertical;
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else
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sprite->callback = SpriteCallbackDummy;
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}
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}
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}
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// Slide up to 0 if necessary (used by multi battle intro)
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static void SpriteCB_TrainerSlideVertical(struct Sprite *sprite)
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{
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sprite->y2 -= 2;
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if (sprite->y2 == 0)
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sprite->callback = SpriteCallbackDummy;
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}
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#undef sSpeedX
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void InitAndLaunchChosenStatusAnimation(bool8 isStatus2, u32 status)
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{
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].statusAnimActive = 1;
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if (!isStatus2)
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{
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if (status == STATUS1_FREEZE)
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LaunchStatusAnimation(gActiveBattler, B_ANIM_STATUS_FRZ);
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else if (status == STATUS1_POISON || status & STATUS1_TOXIC_POISON)
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LaunchStatusAnimation(gActiveBattler, B_ANIM_STATUS_PSN);
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else if (status == STATUS1_BURN)
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LaunchStatusAnimation(gActiveBattler, B_ANIM_STATUS_BRN);
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else if (status & STATUS1_SLEEP)
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LaunchStatusAnimation(gActiveBattler, B_ANIM_STATUS_SLP);
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else if (status == STATUS1_PARALYSIS)
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LaunchStatusAnimation(gActiveBattler, B_ANIM_STATUS_PRZ);
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else // no animation
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].statusAnimActive = 0;
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}
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else
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{
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if (status & STATUS2_INFATUATION)
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LaunchStatusAnimation(gActiveBattler, B_ANIM_STATUS_INFATUATION);
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else if (status & STATUS2_CONFUSION)
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LaunchStatusAnimation(gActiveBattler, B_ANIM_STATUS_CONFUSION);
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else if (status & STATUS2_CURSED)
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LaunchStatusAnimation(gActiveBattler, B_ANIM_STATUS_CURSED);
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else if (status & STATUS2_NIGHTMARE)
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LaunchStatusAnimation(gActiveBattler, B_ANIM_STATUS_NIGHTMARE);
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else if (status & STATUS2_WRAPPED)
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LaunchStatusAnimation(gActiveBattler, B_ANIM_STATUS_WRAPPED); // this animation doesn't actually exist
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else // no animation
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].statusAnimActive = 0;
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}
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}
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#define tBattlerId data[0]
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bool8 TryHandleLaunchBattleTableAnimation(u8 activeBattler, u8 atkBattler, u8 defBattler, u8 tableId, u16 argument)
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{
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u8 taskId;
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if (tableId == B_ANIM_CASTFORM_CHANGE && (argument & CASTFORM_SUBSTITUTE))
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{
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// If Castform is behind substitute, set the new form but skip the animation
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gBattleMonForms[activeBattler] = (argument & ~CASTFORM_SUBSTITUTE);
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return TRUE;
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}
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if (gBattleSpritesDataPtr->battlerData[activeBattler].behindSubstitute
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&& !ShouldAnimBeDoneRegardlessOfSubstitute(tableId))
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{
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return TRUE;
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}
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if (gBattleSpritesDataPtr->battlerData[activeBattler].behindSubstitute
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&& tableId == B_ANIM_SUBSTITUTE_FADE
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&& gSprites[gBattlerSpriteIds[activeBattler]].invisible)
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{
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LoadBattleMonGfxAndAnimate(activeBattler, TRUE, gBattlerSpriteIds[activeBattler]);
|
|
ClearBehindSubstituteBit(activeBattler);
|
|
return TRUE;
|
|
}
|
|
|
|
gBattleAnimAttacker = atkBattler;
|
|
gBattleAnimTarget = defBattler;
|
|
gBattleSpritesDataPtr->animationData->animArg = argument;
|
|
LaunchBattleAnimation(gBattleAnims_General, tableId, FALSE);
|
|
taskId = CreateTask(Task_ClearBitWhenBattleTableAnimDone, 10);
|
|
gTasks[taskId].tBattlerId = activeBattler;
|
|
gBattleSpritesDataPtr->healthBoxesData[gTasks[taskId].tBattlerId].animFromTableActive = 1;
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
static void Task_ClearBitWhenBattleTableAnimDone(u8 taskId)
|
|
{
|
|
gAnimScriptCallback();
|
|
if (!gAnimScriptActive)
|
|
{
|
|
gBattleSpritesDataPtr->healthBoxesData[gTasks[taskId].tBattlerId].animFromTableActive = 0;
|
|
DestroyTask(taskId);
|
|
}
|
|
}
|
|
|
|
#undef tBattlerId
|
|
|
|
static bool8 ShouldAnimBeDoneRegardlessOfSubstitute(u8 animId)
|
|
{
|
|
switch (animId)
|
|
{
|
|
case B_ANIM_SUBSTITUTE_FADE:
|
|
case B_ANIM_RAIN_CONTINUES:
|
|
case B_ANIM_SUN_CONTINUES:
|
|
case B_ANIM_SANDSTORM_CONTINUES:
|
|
case B_ANIM_HAIL_CONTINUES:
|
|
case B_ANIM_SNATCH_MOVE:
|
|
return TRUE;
|
|
default:
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
#define tBattlerId data[0]
|
|
|
|
void InitAndLaunchSpecialAnimation(u8 activeBattler, u8 atkBattler, u8 defBattler, u8 tableId)
|
|
{
|
|
u8 taskId;
|
|
|
|
gBattleAnimAttacker = atkBattler;
|
|
gBattleAnimTarget = defBattler;
|
|
LaunchBattleAnimation(gBattleAnims_Special, tableId, FALSE);
|
|
taskId = CreateTask(Task_ClearBitWhenSpecialAnimDone, 10);
|
|
gTasks[taskId].tBattlerId = activeBattler;
|
|
gBattleSpritesDataPtr->healthBoxesData[gTasks[taskId].tBattlerId].specialAnimActive = 1;
|
|
}
|
|
|
|
static void Task_ClearBitWhenSpecialAnimDone(u8 taskId)
|
|
{
|
|
gAnimScriptCallback();
|
|
if (!gAnimScriptActive)
|
|
{
|
|
gBattleSpritesDataPtr->healthBoxesData[gTasks[taskId].tBattlerId].specialAnimActive = 0;
|
|
DestroyTask(taskId);
|
|
}
|
|
}
|
|
|
|
#undef tBattlerId
|
|
|
|
// Great function to include newly added moves that don't have animation yet.
|
|
bool8 IsMoveWithoutAnimation(u16 moveId, u8 animationTurn)
|
|
{
|
|
return FALSE;
|
|
}
|
|
|
|
// Check if SE has finished or 30 calls, whichever comes first
|
|
bool8 IsBattleSEPlaying(u8 battlerId)
|
|
{
|
|
u8 zero = 0;
|
|
|
|
if (IsSEPlaying())
|
|
{
|
|
gBattleSpritesDataPtr->healthBoxesData[battlerId].soundTimer++;
|
|
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].soundTimer < 30)
|
|
return TRUE;
|
|
|
|
m4aMPlayStop(&gMPlayInfo_SE1);
|
|
m4aMPlayStop(&gMPlayInfo_SE2);
|
|
}
|
|
if (zero == 0)
|
|
{
|
|
gBattleSpritesDataPtr->healthBoxesData[battlerId].soundTimer = 0;
|
|
return FALSE;
|
|
}
|
|
|
|
// Never reached
|
|
return TRUE;
|
|
}
|
|
|
|
void BattleLoadOpponentMonSpriteGfx(struct Pokemon *mon, u8 battlerId)
|
|
{
|
|
u32 monsPersonality, currentPersonality, otId;
|
|
u16 species;
|
|
u8 position;
|
|
u16 paletteOffset;
|
|
const void *lzPaletteData;
|
|
|
|
monsPersonality = GetMonData(mon, MON_DATA_PERSONALITY);
|
|
|
|
if (gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies == SPECIES_NONE)
|
|
{
|
|
species = GetMonData(mon, MON_DATA_SPECIES);
|
|
currentPersonality = monsPersonality;
|
|
}
|
|
else
|
|
{
|
|
species = gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies;
|
|
currentPersonality = gTransformedPersonalities[battlerId];
|
|
}
|
|
|
|
otId = GetMonData(mon, MON_DATA_OT_ID);
|
|
position = GetBattlerPosition(battlerId);
|
|
HandleLoadSpecialPokePic(&gMonFrontPicTable[species],
|
|
gMonSpritesGfxPtr->sprites.ptr[position],
|
|
species, currentPersonality);
|
|
|
|
paletteOffset = 0x100 + battlerId * 16;
|
|
|
|
if (gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies == SPECIES_NONE)
|
|
lzPaletteData = GetMonFrontSpritePal(mon);
|
|
else
|
|
lzPaletteData = GetMonSpritePalFromSpeciesAndPersonality(species, otId, monsPersonality);
|
|
|
|
LZDecompressWram(lzPaletteData, gDecompressionBuffer);
|
|
LoadPalette(gDecompressionBuffer, paletteOffset, 0x20);
|
|
LoadPalette(gDecompressionBuffer, 0x80 + battlerId * 16, 0x20);
|
|
|
|
if (species == SPECIES_CASTFORM)
|
|
{
|
|
paletteOffset = 0x100 + battlerId * 16;
|
|
LZDecompressWram(lzPaletteData, gBattleStruct->castformPalette[CASTFORM_NORMAL]);
|
|
LoadPalette(gBattleStruct->castformPalette[gBattleMonForms[battlerId]], paletteOffset, 0x20);
|
|
}
|
|
|
|
// transform's pink color
|
|
if (gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies != SPECIES_NONE)
|
|
{
|
|
BlendPalette(paletteOffset, 16, 6, RGB_WHITE);
|
|
CpuCopy32(gPlttBufferFaded + paletteOffset, gPlttBufferUnfaded + paletteOffset, 32);
|
|
}
|
|
}
|
|
|
|
void BattleLoadPlayerMonSpriteGfx(struct Pokemon *mon, u8 battlerId)
|
|
{
|
|
u32 monsPersonality, currentPersonality, otId;
|
|
u16 species;
|
|
u8 position;
|
|
u16 paletteOffset;
|
|
const void *lzPaletteData;
|
|
|
|
monsPersonality = GetMonData(mon, MON_DATA_PERSONALITY);
|
|
|
|
if (gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies == SPECIES_NONE)
|
|
{
|
|
species = GetMonData(mon, MON_DATA_SPECIES);
|
|
currentPersonality = monsPersonality;
|
|
}
|
|
else
|
|
{
|
|
species = gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies;
|
|
currentPersonality = gTransformedPersonalities[battlerId];
|
|
}
|
|
|
|
otId = GetMonData(mon, MON_DATA_OT_ID);
|
|
position = GetBattlerPosition(battlerId);
|
|
|
|
HandleLoadSpecialPokePic(&gMonBackPicTable[species],
|
|
gMonSpritesGfxPtr->sprites.ptr[position],
|
|
species, currentPersonality);
|
|
|
|
paletteOffset = 0x100 + battlerId * 16;
|
|
|
|
if (gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies == SPECIES_NONE)
|
|
lzPaletteData = GetMonFrontSpritePal(mon);
|
|
else
|
|
lzPaletteData = GetMonSpritePalFromSpeciesAndPersonality(species, otId, monsPersonality);
|
|
|
|
LZDecompressWram(lzPaletteData, gDecompressionBuffer);
|
|
LoadPalette(gDecompressionBuffer, paletteOffset, 0x20);
|
|
LoadPalette(gDecompressionBuffer, 0x80 + battlerId * 16, 0x20);
|
|
|
|
if (species == SPECIES_CASTFORM)
|
|
{
|
|
paletteOffset = 0x100 + battlerId * 16;
|
|
LZDecompressWram(lzPaletteData, gBattleStruct->castformPalette[CASTFORM_NORMAL]);
|
|
LoadPalette(gBattleStruct->castformPalette[gBattleMonForms[battlerId]], paletteOffset, 0x20);
|
|
}
|
|
|
|
// transform's pink color
|
|
if (gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies != SPECIES_NONE)
|
|
{
|
|
BlendPalette(paletteOffset, 16, 6, RGB_WHITE);
|
|
CpuCopy32(gPlttBufferFaded + paletteOffset, gPlttBufferUnfaded + paletteOffset, 32);
|
|
}
|
|
}
|
|
|
|
// Unused
|
|
static void BattleGfxSfxDummy1(void)
|
|
{
|
|
}
|
|
|
|
void BattleGfxSfxDummy2(u16 species)
|
|
{
|
|
}
|
|
|
|
void DecompressTrainerFrontPic(u16 frontPicId, u8 battlerId)
|
|
{
|
|
u8 position = GetBattlerPosition(battlerId);
|
|
DecompressPicFromTable(&gTrainerFrontPicTable[frontPicId],
|
|
gMonSpritesGfxPtr->sprites.ptr[position],
|
|
SPECIES_NONE);
|
|
LoadCompressedSpritePalette(&gTrainerFrontPicPaletteTable[frontPicId]);
|
|
}
|
|
|
|
void DecompressTrainerBackPic(u16 backPicId, u8 battlerId)
|
|
{
|
|
u8 position = GetBattlerPosition(battlerId);
|
|
DecompressPicFromTable(&gTrainerBackPicTable[backPicId],
|
|
gMonSpritesGfxPtr->sprites.ptr[position],
|
|
SPECIES_NONE);
|
|
LoadCompressedPalette(gTrainerBackPicPaletteTable[backPicId].data,
|
|
0x100 + 16 * battlerId, 0x20);
|
|
}
|
|
|
|
void BattleGfxSfxDummy3(u8 gender)
|
|
{
|
|
}
|
|
|
|
void FreeTrainerFrontPicPalette(u16 frontPicId)
|
|
{
|
|
FreeSpritePaletteByTag(gTrainerFrontPicPaletteTable[frontPicId].tag);
|
|
}
|
|
|
|
// Unused.
|
|
void BattleLoadAllHealthBoxesGfxAtOnce(void)
|
|
{
|
|
u8 numberOfBattlers = 0;
|
|
u8 i;
|
|
|
|
LoadSpritePalette(&sSpritePalettes_HealthBoxHealthBar[0]);
|
|
LoadSpritePalette(&sSpritePalettes_HealthBoxHealthBar[1]);
|
|
if (!IsDoubleBattle())
|
|
{
|
|
LoadCompressedSpriteSheet(&sSpriteSheet_SinglesPlayerHealthbox);
|
|
LoadCompressedSpriteSheet(&sSpriteSheet_SinglesOpponentHealthbox);
|
|
numberOfBattlers = 2;
|
|
}
|
|
else
|
|
{
|
|
LoadCompressedSpriteSheet(&sSpriteSheets_DoublesPlayerHealthbox[0]);
|
|
LoadCompressedSpriteSheet(&sSpriteSheets_DoublesPlayerHealthbox[1]);
|
|
LoadCompressedSpriteSheet(&sSpriteSheets_DoublesOpponentHealthbox[0]);
|
|
LoadCompressedSpriteSheet(&sSpriteSheets_DoublesOpponentHealthbox[1]);
|
|
numberOfBattlers = MAX_BATTLERS_COUNT;
|
|
}
|
|
for (i = 0; i < numberOfBattlers; i++)
|
|
LoadCompressedSpriteSheet(&sSpriteSheets_HealthBar[gBattlerPositions[i]]);
|
|
}
|
|
|
|
bool8 BattleLoadAllHealthBoxesGfx(u8 state)
|
|
{
|
|
bool8 retVal = FALSE;
|
|
|
|
if (state != 0)
|
|
{
|
|
if (state == 1)
|
|
{
|
|
LoadSpritePalette(&sSpritePalettes_HealthBoxHealthBar[0]);
|
|
LoadSpritePalette(&sSpritePalettes_HealthBoxHealthBar[1]);
|
|
}
|
|
else if (!IsDoubleBattle())
|
|
{
|
|
if (state == 2)
|
|
{
|
|
if (gBattleTypeFlags & BATTLE_TYPE_SAFARI)
|
|
LoadCompressedSpriteSheet(&sSpriteSheet_SafariHealthbox);
|
|
else
|
|
LoadCompressedSpriteSheet(&sSpriteSheet_SinglesPlayerHealthbox);
|
|
}
|
|
else if (state == 3)
|
|
LoadCompressedSpriteSheet(&sSpriteSheet_SinglesOpponentHealthbox);
|
|
else if (state == 4)
|
|
LoadCompressedSpriteSheet(&sSpriteSheets_HealthBar[gBattlerPositions[0]]);
|
|
else if (state == 5)
|
|
LoadCompressedSpriteSheet(&sSpriteSheets_HealthBar[gBattlerPositions[1]]);
|
|
else
|
|
retVal = TRUE;
|
|
}
|
|
else
|
|
{
|
|
if (state == 2)
|
|
LoadCompressedSpriteSheet(&sSpriteSheets_DoublesPlayerHealthbox[0]);
|
|
else if (state == 3)
|
|
LoadCompressedSpriteSheet(&sSpriteSheets_DoublesPlayerHealthbox[1]);
|
|
else if (state == 4)
|
|
LoadCompressedSpriteSheet(&sSpriteSheets_DoublesOpponentHealthbox[0]);
|
|
else if (state == 5)
|
|
LoadCompressedSpriteSheet(&sSpriteSheets_DoublesOpponentHealthbox[1]);
|
|
else if (state == 6)
|
|
LoadCompressedSpriteSheet(&sSpriteSheets_HealthBar[gBattlerPositions[0]]);
|
|
else if (state == 7)
|
|
LoadCompressedSpriteSheet(&sSpriteSheets_HealthBar[gBattlerPositions[1]]);
|
|
else if (state == 8)
|
|
LoadCompressedSpriteSheet(&sSpriteSheets_HealthBar[gBattlerPositions[2]]);
|
|
else if (state == 9)
|
|
LoadCompressedSpriteSheet(&sSpriteSheets_HealthBar[gBattlerPositions[3]]);
|
|
else
|
|
retVal = TRUE;
|
|
}
|
|
}
|
|
|
|
return retVal;
|
|
}
|
|
|
|
void LoadBattleBarGfx(u8 arg0)
|
|
{
|
|
LZDecompressWram(gBattleInterfaceGfx_BattleBar, gMonSpritesGfxPtr->barFontGfx);
|
|
}
|
|
|
|
bool8 BattleInitAllSprites(u8 *state1, u8 *battlerId)
|
|
{
|
|
bool8 retVal = FALSE;
|
|
|
|
switch (*state1)
|
|
{
|
|
case 0:
|
|
ClearSpritesBattlerHealthboxAnimData();
|
|
(*state1)++;
|
|
break;
|
|
case 1:
|
|
if (!BattleLoadAllHealthBoxesGfx(*battlerId))
|
|
{
|
|
(*battlerId)++;
|
|
}
|
|
else
|
|
{
|
|
*battlerId = 0;
|
|
(*state1)++;
|
|
}
|
|
break;
|
|
case 2:
|
|
(*state1)++;
|
|
break;
|
|
case 3:
|
|
if ((gBattleTypeFlags & BATTLE_TYPE_SAFARI) && *battlerId == 0)
|
|
gHealthboxSpriteIds[*battlerId] = CreateSafariPlayerHealthboxSprites();
|
|
else
|
|
gHealthboxSpriteIds[*battlerId] = CreateBattlerHealthboxSprites(*battlerId);
|
|
|
|
(*battlerId)++;
|
|
if (*battlerId == gBattlersCount)
|
|
{
|
|
*battlerId = 0;
|
|
(*state1)++;
|
|
}
|
|
break;
|
|
case 4:
|
|
InitBattlerHealthboxCoords(*battlerId);
|
|
if (gBattlerPositions[*battlerId] <= B_POSITION_OPPONENT_LEFT)
|
|
DummyBattleInterfaceFunc(gHealthboxSpriteIds[*battlerId], FALSE);
|
|
else
|
|
DummyBattleInterfaceFunc(gHealthboxSpriteIds[*battlerId], TRUE);
|
|
|
|
(*battlerId)++;
|
|
if (*battlerId == gBattlersCount)
|
|
{
|
|
*battlerId = 0;
|
|
(*state1)++;
|
|
}
|
|
break;
|
|
case 5:
|
|
if (GetBattlerSide(*battlerId) == B_SIDE_PLAYER)
|
|
{
|
|
if (!(gBattleTypeFlags & BATTLE_TYPE_SAFARI))
|
|
UpdateHealthboxAttribute(gHealthboxSpriteIds[*battlerId], &gPlayerParty[gBattlerPartyIndexes[*battlerId]], HEALTHBOX_ALL);
|
|
}
|
|
else
|
|
{
|
|
UpdateHealthboxAttribute(gHealthboxSpriteIds[*battlerId], &gEnemyParty[gBattlerPartyIndexes[*battlerId]], HEALTHBOX_ALL);
|
|
}
|
|
SetHealthboxSpriteInvisible(gHealthboxSpriteIds[*battlerId]);
|
|
(*battlerId)++;
|
|
if (*battlerId == gBattlersCount)
|
|
{
|
|
*battlerId = 0;
|
|
(*state1)++;
|
|
}
|
|
break;
|
|
case 6:
|
|
LoadAndCreateEnemyShadowSprites();
|
|
BufferBattlePartyCurrentOrder();
|
|
retVal = TRUE;
|
|
break;
|
|
}
|
|
|
|
return retVal;
|
|
}
|
|
|
|
void ClearSpritesHealthboxAnimData(void)
|
|
{
|
|
memset(gBattleSpritesDataPtr->healthBoxesData, 0, sizeof(struct BattleHealthboxInfo) * MAX_BATTLERS_COUNT);
|
|
memset(gBattleSpritesDataPtr->animationData, 0, sizeof(struct BattleAnimationInfo));
|
|
}
|
|
|
|
static void ClearSpritesBattlerHealthboxAnimData(void)
|
|
{
|
|
ClearSpritesHealthboxAnimData();
|
|
memset(gBattleSpritesDataPtr->battlerData, 0, sizeof(struct BattleSpriteInfo) * MAX_BATTLERS_COUNT);
|
|
}
|
|
|
|
void CopyAllBattleSpritesInvisibilities(void)
|
|
{
|
|
s32 i;
|
|
|
|
for (i = 0; i < gBattlersCount; i++)
|
|
gBattleSpritesDataPtr->battlerData[i].invisible = gSprites[gBattlerSpriteIds[i]].invisible;
|
|
}
|
|
|
|
void CopyBattleSpriteInvisibility(u8 battlerId)
|
|
{
|
|
gBattleSpritesDataPtr->battlerData[battlerId].invisible = gSprites[gBattlerSpriteIds[battlerId]].invisible;
|
|
}
|
|
|
|
void HandleSpeciesGfxDataChange(u8 battlerAtk, u8 battlerDef, bool8 castform)
|
|
{
|
|
u16 paletteOffset;
|
|
u32 personalityValue;
|
|
u32 otId;
|
|
u8 position;
|
|
const u32 *lzPaletteData;
|
|
|
|
if (castform)
|
|
{
|
|
StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerAtk]], gBattleSpritesDataPtr->animationData->animArg);
|
|
paletteOffset = 0x100 + battlerAtk * 16;
|
|
LoadPalette(gBattleStruct->castformPalette[gBattleSpritesDataPtr->animationData->animArg], paletteOffset, 32);
|
|
gBattleMonForms[battlerAtk] = gBattleSpritesDataPtr->animationData->animArg;
|
|
if (gBattleSpritesDataPtr->battlerData[battlerAtk].transformSpecies != SPECIES_NONE)
|
|
{
|
|
BlendPalette(paletteOffset, 16, 6, RGB_WHITE);
|
|
CpuCopy32(gPlttBufferFaded + paletteOffset, gPlttBufferUnfaded + paletteOffset, 32);
|
|
}
|
|
gSprites[gBattlerSpriteIds[battlerAtk]].y = GetBattlerSpriteDefault_Y(battlerAtk);
|
|
}
|
|
else
|
|
{
|
|
const void *src;
|
|
void *dst;
|
|
u16 targetSpecies;
|
|
|
|
if (IsContest())
|
|
{
|
|
position = B_POSITION_PLAYER_LEFT;
|
|
targetSpecies = gContestResources->moveAnim->targetSpecies;
|
|
personalityValue = gContestResources->moveAnim->personality;
|
|
otId = gContestResources->moveAnim->otId;
|
|
|
|
HandleLoadSpecialPokePic(&gMonBackPicTable[targetSpecies],
|
|
gMonSpritesGfxPtr->sprites.ptr[position],
|
|
targetSpecies,
|
|
gContestResources->moveAnim->targetPersonality);
|
|
}
|
|
else
|
|
{
|
|
position = GetBattlerPosition(battlerAtk);
|
|
|
|
if (GetBattlerSide(battlerDef) == B_SIDE_OPPONENT)
|
|
targetSpecies = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerDef]], MON_DATA_SPECIES);
|
|
else
|
|
targetSpecies = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerDef]], MON_DATA_SPECIES);
|
|
|
|
if (GetBattlerSide(battlerAtk) == B_SIDE_PLAYER)
|
|
{
|
|
personalityValue = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerAtk]], MON_DATA_PERSONALITY);
|
|
otId = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerAtk]], MON_DATA_OT_ID);
|
|
|
|
HandleLoadSpecialPokePic(&gMonBackPicTable[targetSpecies],
|
|
gMonSpritesGfxPtr->sprites.ptr[position],
|
|
targetSpecies,
|
|
gTransformedPersonalities[battlerAtk]);
|
|
}
|
|
else
|
|
{
|
|
personalityValue = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerAtk]], MON_DATA_PERSONALITY);
|
|
otId = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerAtk]], MON_DATA_OT_ID);
|
|
|
|
HandleLoadSpecialPokePic(&gMonFrontPicTable[targetSpecies],
|
|
gMonSpritesGfxPtr->sprites.ptr[position],
|
|
targetSpecies,
|
|
gTransformedPersonalities[battlerAtk]);
|
|
}
|
|
}
|
|
|
|
src = gMonSpritesGfxPtr->sprites.ptr[position];
|
|
dst = (void *)(OBJ_VRAM0 + gSprites[gBattlerSpriteIds[battlerAtk]].oam.tileNum * 32);
|
|
DmaCopy32(3, src, dst, MON_PIC_SIZE);
|
|
paletteOffset = 0x100 + battlerAtk * 16;
|
|
lzPaletteData = GetMonSpritePalFromSpeciesAndPersonality(targetSpecies, otId, personalityValue);
|
|
LZDecompressWram(lzPaletteData, gDecompressionBuffer);
|
|
LoadPalette(gDecompressionBuffer, paletteOffset, 32);
|
|
|
|
if (targetSpecies == SPECIES_CASTFORM)
|
|
{
|
|
gSprites[gBattlerSpriteIds[battlerAtk]].anims = gMonFrontAnimsPtrTable[targetSpecies];
|
|
LZDecompressWram(lzPaletteData, gBattleStruct->castformPalette[CASTFORM_NORMAL]);
|
|
LoadPalette(gBattleStruct->castformPalette[gBattleMonForms[battlerDef]], paletteOffset, 32);
|
|
}
|
|
|
|
BlendPalette(paletteOffset, 16, 6, RGB_WHITE);
|
|
CpuCopy32(gPlttBufferFaded + paletteOffset, gPlttBufferUnfaded + paletteOffset, 32);
|
|
|
|
if (!IsContest())
|
|
{
|
|
gBattleSpritesDataPtr->battlerData[battlerAtk].transformSpecies = targetSpecies;
|
|
gBattleMonForms[battlerAtk] = gBattleMonForms[battlerDef];
|
|
}
|
|
|
|
gSprites[gBattlerSpriteIds[battlerAtk]].y = GetBattlerSpriteDefault_Y(battlerAtk);
|
|
StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerAtk]], gBattleMonForms[battlerAtk]);
|
|
}
|
|
}
|
|
|
|
void BattleLoadSubstituteOrMonSpriteGfx(u8 battlerId, bool8 loadMonSprite)
|
|
{
|
|
s32 i, position, palOffset;
|
|
|
|
if (!loadMonSprite)
|
|
{
|
|
if (IsContest())
|
|
position = B_POSITION_PLAYER_LEFT;
|
|
else
|
|
position = GetBattlerPosition(battlerId);
|
|
|
|
if (IsContest())
|
|
LZDecompressVram(gSubstituteDollBackGfx, gMonSpritesGfxPtr->sprites.ptr[position]);
|
|
else if (GetBattlerSide(battlerId) != B_SIDE_PLAYER)
|
|
LZDecompressVram(gSubstituteDollFrontGfx, gMonSpritesGfxPtr->sprites.ptr[position]);
|
|
else
|
|
LZDecompressVram(gSubstituteDollBackGfx, gMonSpritesGfxPtr->sprites.ptr[position]);
|
|
|
|
for (i = 1; i < 4; i++)
|
|
{
|
|
Dma3CopyLarge32_(gMonSpritesGfxPtr->sprites.ptr[position], &gMonSpritesGfxPtr->sprites.byte[position][MON_PIC_SIZE * i], MON_PIC_SIZE);
|
|
}
|
|
|
|
palOffset = (battlerId * 16) + 0x100;
|
|
LoadCompressedPalette(gSubstituteDollPal, palOffset, 32);
|
|
}
|
|
else
|
|
{
|
|
if (!IsContest())
|
|
{
|
|
if (GetBattlerSide(battlerId) != B_SIDE_PLAYER)
|
|
BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[battlerId]], battlerId);
|
|
else
|
|
BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[battlerId]], battlerId);
|
|
}
|
|
}
|
|
}
|
|
|
|
void LoadBattleMonGfxAndAnimate(u8 battlerId, bool8 loadMonSprite, u8 spriteId)
|
|
{
|
|
BattleLoadSubstituteOrMonSpriteGfx(battlerId, loadMonSprite);
|
|
StartSpriteAnim(&gSprites[spriteId], gBattleMonForms[battlerId]);
|
|
|
|
if (!loadMonSprite)
|
|
gSprites[spriteId].y = GetSubstituteSpriteDefault_Y(battlerId);
|
|
else
|
|
gSprites[spriteId].y = GetBattlerSpriteDefault_Y(battlerId);
|
|
}
|
|
|
|
void TrySetBehindSubstituteSpriteBit(u8 battlerId, u16 move)
|
|
{
|
|
if (move == MOVE_SUBSTITUTE)
|
|
gBattleSpritesDataPtr->battlerData[battlerId].behindSubstitute = 1;
|
|
}
|
|
|
|
void ClearBehindSubstituteBit(u8 battlerId)
|
|
{
|
|
gBattleSpritesDataPtr->battlerData[battlerId].behindSubstitute = 0;
|
|
}
|
|
|
|
void HandleLowHpMusicChange(struct Pokemon *mon, u8 battlerId)
|
|
{
|
|
u16 hp = GetMonData(mon, MON_DATA_HP);
|
|
u16 maxHP = GetMonData(mon, MON_DATA_MAX_HP);
|
|
|
|
if (GetHPBarLevel(hp, maxHP) == HP_BAR_RED)
|
|
{
|
|
if (!gBattleSpritesDataPtr->battlerData[battlerId].lowHpSong)
|
|
{
|
|
if (!gBattleSpritesDataPtr->battlerData[battlerId ^ BIT_FLANK].lowHpSong)
|
|
PlaySE(SE_LOW_HEALTH);
|
|
gBattleSpritesDataPtr->battlerData[battlerId].lowHpSong = 1;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
gBattleSpritesDataPtr->battlerData[battlerId].lowHpSong = 0;
|
|
if (!IsDoubleBattle())
|
|
{
|
|
m4aSongNumStop(SE_LOW_HEALTH);
|
|
return;
|
|
}
|
|
if (IsDoubleBattle() && !gBattleSpritesDataPtr->battlerData[battlerId ^ BIT_FLANK].lowHpSong)
|
|
{
|
|
m4aSongNumStop(SE_LOW_HEALTH);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void BattleStopLowHpSound(void)
|
|
{
|
|
u8 playerBattler = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
|
|
|
|
gBattleSpritesDataPtr->battlerData[playerBattler].lowHpSong = 0;
|
|
if (IsDoubleBattle())
|
|
gBattleSpritesDataPtr->battlerData[playerBattler ^ BIT_FLANK].lowHpSong = 0;
|
|
|
|
m4aSongNumStop(SE_LOW_HEALTH);
|
|
}
|
|
|
|
u8 GetMonHPBarLevel(struct Pokemon *mon)
|
|
{
|
|
u16 hp = GetMonData(mon, MON_DATA_HP);
|
|
u16 maxHP = GetMonData(mon, MON_DATA_MAX_HP);
|
|
|
|
return GetHPBarLevel(hp, maxHP);
|
|
}
|
|
|
|
void HandleBattleLowHpMusicChange(void)
|
|
{
|
|
if (gMain.inBattle)
|
|
{
|
|
u8 playerBattler1 = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
|
|
u8 playerBattler2 = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT);
|
|
u8 battler1PartyId = GetPartyIdFromBattlePartyId(gBattlerPartyIndexes[playerBattler1]);
|
|
u8 battler2PartyId = GetPartyIdFromBattlePartyId(gBattlerPartyIndexes[playerBattler2]);
|
|
|
|
if (GetMonData(&gPlayerParty[battler1PartyId], MON_DATA_HP) != 0)
|
|
HandleLowHpMusicChange(&gPlayerParty[battler1PartyId], playerBattler1);
|
|
if (IsDoubleBattle() && GetMonData(&gPlayerParty[battler2PartyId], MON_DATA_HP) != 0)
|
|
HandleLowHpMusicChange(&gPlayerParty[battler2PartyId], playerBattler2);
|
|
}
|
|
}
|
|
|
|
void SetBattlerSpriteAffineMode(u8 affineMode)
|
|
{
|
|
s32 i;
|
|
|
|
for (i = 0; i < gBattlersCount; i++)
|
|
{
|
|
if (IsBattlerSpritePresent(i))
|
|
{
|
|
gSprites[gBattlerSpriteIds[i]].oam.affineMode = affineMode;
|
|
if (affineMode == ST_OAM_AFFINE_OFF)
|
|
{
|
|
gBattleSpritesDataPtr->healthBoxesData[i].matrixNum = gSprites[gBattlerSpriteIds[i]].oam.matrixNum;
|
|
gSprites[gBattlerSpriteIds[i]].oam.matrixNum = 0;
|
|
}
|
|
else
|
|
{
|
|
gSprites[gBattlerSpriteIds[i]].oam.matrixNum = gBattleSpritesDataPtr->healthBoxesData[i].matrixNum;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#define tBattlerId data[0]
|
|
|
|
void LoadAndCreateEnemyShadowSprites(void)
|
|
{
|
|
u8 battlerId;
|
|
|
|
LoadCompressedSpriteSheet(&gSpriteSheet_EnemyShadow);
|
|
|
|
battlerId = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
|
|
gBattleSpritesDataPtr->healthBoxesData[battlerId].shadowSpriteId = CreateSprite(&gSpriteTemplate_EnemyShadow,
|
|
GetBattlerSpriteCoord(battlerId, BATTLER_COORD_X),
|
|
GetBattlerSpriteCoord(battlerId, BATTLER_COORD_Y) + 29,
|
|
0xC8);
|
|
gSprites[gBattleSpritesDataPtr->healthBoxesData[battlerId].shadowSpriteId].data[0] = battlerId;
|
|
|
|
if (IsDoubleBattle())
|
|
{
|
|
battlerId = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
|
|
gBattleSpritesDataPtr->healthBoxesData[battlerId].shadowSpriteId = CreateSprite(&gSpriteTemplate_EnemyShadow,
|
|
GetBattlerSpriteCoord(battlerId, BATTLER_COORD_X),
|
|
GetBattlerSpriteCoord(battlerId, BATTLER_COORD_Y) + 29,
|
|
0xC8);
|
|
gSprites[gBattleSpritesDataPtr->healthBoxesData[battlerId].shadowSpriteId].data[0] = battlerId;
|
|
}
|
|
}
|
|
|
|
void SpriteCB_EnemyShadow(struct Sprite *shadowSprite)
|
|
{
|
|
bool8 invisible = FALSE;
|
|
u8 battlerId = shadowSprite->tBattlerId;
|
|
struct Sprite *battlerSprite = &gSprites[gBattlerSpriteIds[battlerId]];
|
|
|
|
if (!battlerSprite->inUse || !IsBattlerSpritePresent(battlerId))
|
|
{
|
|
shadowSprite->callback = SpriteCB_SetInvisible;
|
|
return;
|
|
}
|
|
if (gAnimScriptActive || battlerSprite->invisible)
|
|
invisible = TRUE;
|
|
else if (gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies != SPECIES_NONE
|
|
&& gEnemyMonElevation[gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies] == 0)
|
|
invisible = TRUE;
|
|
|
|
if (gBattleSpritesDataPtr->battlerData[battlerId].behindSubstitute)
|
|
invisible = TRUE;
|
|
|
|
shadowSprite->x = battlerSprite->x;
|
|
shadowSprite->x2 = battlerSprite->x2;
|
|
shadowSprite->invisible = invisible;
|
|
}
|
|
|
|
#undef tBattlerId
|
|
|
|
void SpriteCB_SetInvisible(struct Sprite *sprite)
|
|
{
|
|
sprite->invisible = TRUE;
|
|
}
|
|
|
|
void SetBattlerShadowSpriteCallback(u8 battlerId, u16 species)
|
|
{
|
|
// The player's shadow is never seen.
|
|
if (GetBattlerSide(battlerId) == B_SIDE_PLAYER)
|
|
return;
|
|
|
|
if (gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies != SPECIES_NONE)
|
|
species = gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies;
|
|
|
|
if (gEnemyMonElevation[species] != 0)
|
|
gSprites[gBattleSpritesDataPtr->healthBoxesData[battlerId].shadowSpriteId].callback = SpriteCB_EnemyShadow;
|
|
else
|
|
gSprites[gBattleSpritesDataPtr->healthBoxesData[battlerId].shadowSpriteId].callback = SpriteCB_SetInvisible;
|
|
}
|
|
|
|
void HideBattlerShadowSprite(u8 battlerId)
|
|
{
|
|
gSprites[gBattleSpritesDataPtr->healthBoxesData[battlerId].shadowSpriteId].callback = SpriteCB_SetInvisible;
|
|
}
|
|
|
|
// Color the background tiles surrounding the action selection and move windows
|
|
void FillAroundBattleWindows(void)
|
|
{
|
|
u16 *vramPtr = (u16*)(VRAM + 0x240);
|
|
s32 i;
|
|
s32 j;
|
|
|
|
for (i = 0; i < 9; i++)
|
|
{
|
|
for (j = 0; j < 16; j++)
|
|
{
|
|
if (!(*vramPtr & 0xF000))
|
|
*vramPtr |= 0xF000;
|
|
if (!(*vramPtr & 0x0F00))
|
|
*vramPtr |= 0x0F00;
|
|
if (!(*vramPtr & 0x00F0))
|
|
*vramPtr |= 0x00F0;
|
|
if (!(*vramPtr & 0x000F))
|
|
*vramPtr |= 0x000F;
|
|
vramPtr++;
|
|
}
|
|
}
|
|
}
|
|
|
|
void ClearTemporarySpeciesSpriteData(u8 battlerId, bool8 dontClearSubstitute)
|
|
{
|
|
gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies = SPECIES_NONE;
|
|
gBattleMonForms[battlerId] = 0;
|
|
if (!dontClearSubstitute)
|
|
ClearBehindSubstituteBit(battlerId);
|
|
}
|
|
|
|
void AllocateMonSpritesGfx(void)
|
|
{
|
|
u8 i = 0, j;
|
|
|
|
gMonSpritesGfxPtr = NULL;
|
|
gMonSpritesGfxPtr = AllocZeroed(sizeof(*gMonSpritesGfxPtr));
|
|
gMonSpritesGfxPtr->firstDecompressed = AllocZeroed(MON_PIC_SIZE * 4 * MAX_BATTLERS_COUNT);
|
|
|
|
for (i = 0; i < MAX_BATTLERS_COUNT; i++)
|
|
{
|
|
gMonSpritesGfxPtr->sprites.ptr[i] = gMonSpritesGfxPtr->firstDecompressed + (i * MON_PIC_SIZE * 4);
|
|
*(gMonSpritesGfxPtr->templates + i) = gBattlerSpriteTemplates[i];
|
|
|
|
for (j = 0; j < 4; j++)
|
|
{
|
|
gMonSpritesGfxPtr->frameImages[i][j].data = gMonSpritesGfxPtr->sprites.ptr[i] + (j * MON_PIC_SIZE);
|
|
gMonSpritesGfxPtr->frameImages[i][j].size = MON_PIC_SIZE;
|
|
}
|
|
|
|
gMonSpritesGfxPtr->templates[i].images = gMonSpritesGfxPtr->frameImages[i];
|
|
}
|
|
|
|
gMonSpritesGfxPtr->barFontGfx = AllocZeroed(0x1000);
|
|
}
|
|
|
|
void FreeMonSpritesGfx(void)
|
|
{
|
|
if (gMonSpritesGfxPtr == NULL)
|
|
return;
|
|
|
|
TRY_FREE_AND_SET_NULL(gMonSpritesGfxPtr->buffer);
|
|
TRY_FREE_AND_SET_NULL(gMonSpritesGfxPtr->unusedPtr);
|
|
FREE_AND_SET_NULL(gMonSpritesGfxPtr->barFontGfx);
|
|
FREE_AND_SET_NULL(gMonSpritesGfxPtr->firstDecompressed);
|
|
gMonSpritesGfxPtr->sprites.ptr[B_POSITION_PLAYER_LEFT] = NULL;
|
|
gMonSpritesGfxPtr->sprites.ptr[B_POSITION_OPPONENT_LEFT] = NULL;
|
|
gMonSpritesGfxPtr->sprites.ptr[B_POSITION_PLAYER_RIGHT] = NULL;
|
|
gMonSpritesGfxPtr->sprites.ptr[B_POSITION_OPPONENT_RIGHT] = NULL;
|
|
FREE_AND_SET_NULL(gMonSpritesGfxPtr);
|
|
}
|
|
|
|
bool32 ShouldPlayNormalMonCry(struct Pokemon *mon)
|
|
{
|
|
s16 hp, maxHP;
|
|
s32 barLevel;
|
|
|
|
if (GetMonData(mon, MON_DATA_STATUS) & (STATUS1_ANY | STATUS1_TOXIC_COUNTER))
|
|
return FALSE;
|
|
|
|
hp = GetMonData(mon, MON_DATA_HP);
|
|
maxHP = GetMonData(mon, MON_DATA_MAX_HP);
|
|
|
|
barLevel = GetHPBarLevel(hp, maxHP);
|
|
if (barLevel <= HP_BAR_YELLOW)
|
|
return FALSE;
|
|
|
|
return TRUE;
|
|
}
|