mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-27 12:14:20 +01:00
218 lines
6.7 KiB
C
218 lines
6.7 KiB
C
#include "global.h"
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#include "mystery_gift_client.h"
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#include "mystery_gift_server.h"
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#include "mystery_gift.h"
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static const u8 sText_CanceledReadingCard[] = _("Canceled reading\nthe Card.");
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//==================
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// Client scripts
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//==================
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const struct MysteryGiftClientCmd gMysteryGiftClientScript_Init[] = {
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{CLI_RECV, MG_LINKID_CLIENT_SCRIPT},
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{CLI_COPY_RECV}
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};
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static const struct MysteryGiftClientCmd sClientScript_SendGameData[] = {
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{CLI_LOAD_GAME_DATA},
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{CLI_SEND_LOADED},
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{CLI_RECV, MG_LINKID_CLIENT_SCRIPT},
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{CLI_COPY_RECV}
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};
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static const struct MysteryGiftClientCmd sClientScript_CantAccept[] = {
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{CLI_SEND_READY_END},
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{CLI_RETURN, CLI_MSG_CANT_ACCEPT}
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};
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static const struct MysteryGiftClientCmd sClientScript_CommError[] = {
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{CLI_SEND_READY_END},
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{CLI_RETURN, CLI_MSG_COMM_ERROR}
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};
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static const struct MysteryGiftClientCmd sClientScript_NothingSent[] = {
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{CLI_SEND_READY_END},
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{CLI_RETURN, CLI_MSG_NOTHING_SENT}
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};
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static const struct MysteryGiftClientCmd sClientScript_SaveCard[] = {
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{CLI_RECV, MG_LINKID_CARD},
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{CLI_SAVE_CARD},
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{CLI_RECV, MG_LINKID_RAM_SCRIPT},
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{CLI_SAVE_RAM_SCRIPT},
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{CLI_SEND_READY_END},
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{CLI_RETURN, CLI_MSG_CARD_RECEIVED}
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};
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static const struct MysteryGiftClientCmd sClientScript_SaveNews[] = {
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{CLI_RECV, MG_LINKID_NEWS},
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{CLI_SAVE_NEWS},
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{CLI_SEND_LOADED}, // Send whether or not the News was saved (read by sServerScript_SendNews)
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{CLI_RECV, MG_LINKID_CLIENT_SCRIPT},
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{CLI_COPY_RECV}
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};
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static const struct MysteryGiftClientCmd sClientScript_HadNews[] = {
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{CLI_SEND_READY_END},
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{CLI_RETURN, CLI_MSG_HAD_NEWS}
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};
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static const struct MysteryGiftClientCmd sClientScript_NewsReceived[] = {
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{CLI_SEND_READY_END},
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{CLI_RETURN, CLI_MSG_NEWS_RECEIVED}
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};
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static const struct MysteryGiftClientCmd sClientScript_AskToss[] = {
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{CLI_ASK_TOSS},
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{CLI_LOAD_TOSS_RESPONSE},
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{CLI_SEND_LOADED},
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{CLI_RECV, MG_LINKID_CLIENT_SCRIPT},
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{CLI_COPY_RECV}
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};
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static const struct MysteryGiftClientCmd sClientScript_Canceled[] = {
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{CLI_SEND_READY_END},
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{CLI_RETURN, CLI_MSG_COMM_CANCELED}
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};
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static const struct MysteryGiftClientCmd sClientScript_HadCard[] = {
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{CLI_SEND_READY_END},
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{CLI_RETURN, CLI_MSG_HAD_CARD}
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};
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static const struct MysteryGiftClientCmd sClientScript_DynamicError[] = {
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{CLI_RECV, MG_LINKID_DYNAMIC_MSG},
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{CLI_COPY_MSG},
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{CLI_SEND_READY_END},
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{CLI_RETURN, CLI_MSG_BUFFER_FAILURE}
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};
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static const struct MysteryGiftClientCmd sClientScript_DynamicSuccess[] = {
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{CLI_RECV, MG_LINKID_DYNAMIC_MSG},
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{CLI_COPY_MSG},
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{CLI_SEND_READY_END},
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{CLI_RETURN, CLI_MSG_BUFFER_SUCCESS}
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};
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//==================
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// Server scripts
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//==================
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// Create arguments for SVR_LOAD_CLIENT_SCRIPT or SVR_LOAD_MSG
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// (a script/text size and pointer to send to the client)
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#define PTR_ARG(pointer) .parameter = sizeof(pointer), .ptr = pointer
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static const struct MysteryGiftServerCmd sServerScript_CantSend[] = {
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{SVR_LOAD_CLIENT_SCRIPT, PTR_ARG(sClientScript_CantAccept)},
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{SVR_SEND},
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{SVR_RECV, MG_LINKID_READY_END},
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{SVR_RETURN, SVR_MSG_CANT_SEND_GIFT_1}
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};
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static const struct MysteryGiftServerCmd sServerScript_CommError[] = {
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{SVR_LOAD_CLIENT_SCRIPT, PTR_ARG(sClientScript_CommError)},
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{SVR_SEND},
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{SVR_RECV, MG_LINKID_READY_END},
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{SVR_RETURN, SVR_MSG_COMM_ERROR}
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};
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static const struct MysteryGiftServerCmd sServerScript_ClientCanceledNews[] = {
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{SVR_LOAD_CLIENT_SCRIPT, PTR_ARG(sClientScript_Canceled)},
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{SVR_SEND},
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{SVR_RECV, MG_LINKID_READY_END},
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{SVR_RETURN, SVR_MSG_CLIENT_CANCELED}
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};
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static const struct MysteryGiftServerCmd sServerScript_ClientCanceledCard[] = {
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{SVR_LOAD_CLIENT_SCRIPT, PTR_ARG(sClientScript_DynamicError)},
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{SVR_SEND},
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{SVR_LOAD_MSG, PTR_ARG(sText_CanceledReadingCard)},
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{SVR_SEND},
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{SVR_RECV, MG_LINKID_READY_END},
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{SVR_RETURN, SVR_MSG_CLIENT_CANCELED}
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};
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static const struct MysteryGiftServerCmd sServerScript_HasNews[] = {
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{SVR_LOAD_CLIENT_SCRIPT, PTR_ARG(sClientScript_HadNews)},
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{SVR_SEND},
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{SVR_RECV, MG_LINKID_READY_END},
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{SVR_RETURN, SVR_MSG_HAS_NEWS}
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};
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static const struct MysteryGiftServerCmd sServerScript_SendNews[] = {
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{SVR_LOAD_CLIENT_SCRIPT, PTR_ARG(sClientScript_SaveNews)},
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{SVR_SEND},
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{SVR_LOAD_NEWS},
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{SVR_SEND},
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{SVR_RECV, MG_LINKID_RESPONSE},
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{SVR_READ_RESPONSE},
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{SVR_GOTO_IF_EQ, TRUE, sServerScript_HasNews}, // Wonder News was not saved
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{SVR_LOAD_CLIENT_SCRIPT, PTR_ARG(sClientScript_NewsReceived)},
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{SVR_SEND},
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{SVR_RECV, MG_LINKID_READY_END},
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{SVR_RETURN, SVR_MSG_NEWS_SENT}
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};
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static const struct MysteryGiftServerCmd sServerScript_SendCard[] = {
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{SVR_LOAD_CLIENT_SCRIPT, PTR_ARG(sClientScript_SaveCard)},
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{SVR_SEND},
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{SVR_LOAD_CARD},
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{SVR_SEND},
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{SVR_LOAD_RAM_SCRIPT},
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{SVR_SEND},
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{SVR_RECV, MG_LINKID_READY_END},
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{SVR_RETURN, SVR_MSG_CARD_SENT}
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};
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static const struct MysteryGiftServerCmd sServerScript_TossPrompt[] = {
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{SVR_LOAD_CLIENT_SCRIPT, PTR_ARG(sClientScript_AskToss)},
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{SVR_SEND},
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{SVR_RECV, MG_LINKID_RESPONSE},
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{SVR_READ_RESPONSE},
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{SVR_GOTO_IF_EQ, FALSE, sServerScript_SendCard}, // Tossed old card, send new one
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{SVR_GOTO, .ptr = sServerScript_ClientCanceledCard} // Kept old card, cancel new one
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};
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static const struct MysteryGiftServerCmd sServerScript_HasCard[] = {
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{SVR_LOAD_CLIENT_SCRIPT, PTR_ARG(sClientScript_HadCard)},
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{SVR_SEND},
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{SVR_RECV, MG_LINKID_READY_END},
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{SVR_RETURN, SVR_MSG_HAS_CARD}
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};
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static const struct MysteryGiftServerCmd sServerScript_NothingSent[] = {
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{SVR_LOAD_CLIENT_SCRIPT, PTR_ARG(sClientScript_NothingSent)},
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{SVR_SEND},
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{SVR_RECV, MG_LINKID_READY_END},
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{SVR_RETURN, SVR_MSG_NOTHING_SENT}
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};
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const struct MysteryGiftServerCmd gMysteryGiftServerScript_SendWonderNews[] = {
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{SVR_COPY_SAVED_NEWS},
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{SVR_LOAD_CLIENT_SCRIPT, PTR_ARG(sClientScript_SendGameData)},
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{SVR_SEND},
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{SVR_RECV, MG_LINKID_GAME_DATA},
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{SVR_COPY_GAME_DATA},
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{SVR_CHECK_GAME_DATA_NEWS},
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{SVR_GOTO_IF_EQ, FALSE, sServerScript_CantSend},
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{SVR_GOTO, .ptr = sServerScript_SendNews}
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};
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const struct MysteryGiftServerCmd gMysteryGiftServerScript_SendWonderCard[] = {
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{SVR_COPY_SAVED_CARD},
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{SVR_COPY_SAVED_RAM_SCRIPT},
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{SVR_LOAD_CLIENT_SCRIPT, PTR_ARG(sClientScript_SendGameData)},
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{SVR_SEND},
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{SVR_RECV, MG_LINKID_GAME_DATA},
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{SVR_COPY_GAME_DATA},
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{SVR_CHECK_GAME_DATA_CARD},
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{SVR_GOTO_IF_EQ, FALSE, sServerScript_CantSend},
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{SVR_CHECK_EXISTING_CARD},
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{SVR_GOTO_IF_EQ, HAS_DIFF_CARD, sServerScript_TossPrompt},
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{SVR_GOTO_IF_EQ, HAS_NO_CARD, sServerScript_SendCard},
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{SVR_GOTO, .ptr = sServerScript_HasCard} // HAS_SAME_CARD
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};
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