mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-17 12:07:38 +01:00
652 lines
22 KiB
PHP
652 lines
22 KiB
PHP
BattleFrontier_BattleTowerBattleRoom_MapScripts:: @ 8241B40
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map_script 2, BattleFrontier_BattleTowerBattleRoom_MapScript2_241B62
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map_script 4, BattleFrontier_BattleTowerBattleRoom_MapScript2_241B4B
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.byte 0
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BattleFrontier_BattleTowerBattleRoom_MapScript2_241B4B: @ 8241B4B
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map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleTowerBattleRoom_EventScript_241B55
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.2byte 0
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BattleFrontier_BattleTowerBattleRoom_EventScript_241B55:: @ 8241B55
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setvar VAR_TEMP_1, 1
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applymovement 3, BattleFrontier_BattleTowerBattleRoom_Movement_242198
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end
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BattleFrontier_BattleTowerBattleRoom_MapScript2_241B62: @ 8241B62
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map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleTowerBattleRoom_EventScript_241B6C
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.2byte 0
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BattleFrontier_BattleTowerBattleRoom_EventScript_241B6C:: @ 8241B6C
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setvar VAR_TEMP_0, 1
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applymovement 255, BattleFrontier_BattleTowerBattleRoom_Movement_242179
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waitmovement 0
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setvar VAR_0x8004, 1
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setvar VAR_0x8005, 2
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special sub_81A1780
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compare VAR_RESULT, 0
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goto_eq BattleFrontier_BattleTowerBattleRoom_EventScript_241BC3
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applymovement 2, BattleFrontier_BattleTowerBattleRoom_Movement_24218D
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waitmovement 0
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applymovement 255, BattleFrontier_BattleTowerBattleRoom_Movement_24217E
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waitmovement 0
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setvar VAR_TEMP_2, 1
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setvar VAR_0x8004, 2
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setvar VAR_0x8005, 6
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setvar VAR_0x8006, 1
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special sub_81A1780
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goto BattleFrontier_BattleTowerBattleRoom_EventScript_241C8F
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BattleFrontier_BattleTowerBattleRoom_EventScript_241BC3:: @ 8241BC3
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setvar VAR_0x8004, 3
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special sub_8161F74
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addobject 1
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applymovement 1, BattleFrontier_BattleTowerBattleRoom_Movement_242182
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waitmovement 0
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setvar VAR_0x8004, 7
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setvar VAR_0x8005, 0
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special sub_8161F74
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msgbox gStringVar4, 4
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waitmessage
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call BattleFrontier_BattleTowerBattleRoom_EventScript_24210E
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switch VAR_RESULT
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case 1, BattleFrontier_BattleTowerBattleRoom_EventScript_241C2F
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BattleFrontier_BattleTowerBattleRoom_EventScript_241C03:: @ 8241C03
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BattleFrontier_BattleTowerMultiBattleRoom_EventScript_241C03:: @ 8241C03
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setvar VAR_0x8004, 2
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setvar VAR_0x8005, 0
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setvar VAR_0x8006, 4
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special sub_81A1780
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setvar VAR_0x8004, 2
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setvar VAR_0x8005, 3
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special sub_8161F74
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setvar VAR_0x8004, 3
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special sub_813BF7C
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goto BattleFrontier_BattleTowerBattleRoom_EventScript_2421B8
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BattleFrontier_BattleTowerBattleRoom_EventScript_241C2F:: @ 8241C2F
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call BattleFrontier_BattleTowerBattleRoom_EventScript_241EBA
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setvar VAR_0x8004, 4
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special sub_8161F74
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switch VAR_RESULT
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case 7, BattleFrontier_BattleTowerBattleRoom_EventScript_241DF6
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applymovement 1, BattleFrontier_BattleTowerBattleRoom_Movement_242188
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waitmovement 0
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removeobject 1
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setvar VAR_0x8004, 9
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special sub_81A1780
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compare VAR_RESULT, 0
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call_if 5, BattleFrontier_BattleTowerBattleRoom_EventScript_241EC3
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applymovement 2, BattleFrontier_BattleTowerBattleRoom_Movement_24218D
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waitmovement 0
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applymovement 255, BattleFrontier_BattleTowerBattleRoom_Movement_24217E
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waitmovement 0
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msgbox BattleFrontier_BattleTowerBattleRoom_Text_242217, 4
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playfanfare MUS_ME_ASA
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waitfanfare
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special HealPlayerParty
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BattleFrontier_BattleTowerBattleRoom_EventScript_241C8F:: @ 8241C8F
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setvar VAR_0x8004, 9
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special sub_81A1780
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copyvar VAR_TEMP_F, VAR_RESULT
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compare VAR_RESULT, 0
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goto_if 5, BattleFrontier_BattleTowerBattleRoom_EventScript_241F0A
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setvar VAR_0x8004, 1
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setvar VAR_0x8005, 2
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special sub_81A1780
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call BattleFrontier_BattleTowerBattleRoom_EventScript_241E44
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call BattleFrontier_BattleTowerBattleRoom_EventScript_23E8E0
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compare VAR_RESULT, 1
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goto_eq BattleFrontier_BattleTowerBattleRoom_EventScript_241D0A
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multichoice 19, 4, 103, 1
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switch VAR_RESULT
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case 0, BattleFrontier_BattleTowerBattleRoom_EventScript_241DDC
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case 1, BattleFrontier_BattleTowerBattleRoom_EventScript_241D40
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case 2, BattleFrontier_BattleTowerBattleRoom_EventScript_241D7C
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case 3, BattleFrontier_BattleTowerBattleRoom_EventScript_241DAA
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case 127, BattleFrontier_BattleTowerBattleRoom_EventScript_241C8F
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BattleFrontier_BattleTowerBattleRoom_EventScript_241D0A:: @ 8241D0A
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multichoice 20, 6, 104, 1
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switch VAR_RESULT
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case 0, BattleFrontier_BattleTowerBattleRoom_EventScript_241DDC
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case 1, BattleFrontier_BattleTowerBattleRoom_EventScript_241D7C
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case 2, BattleFrontier_BattleTowerBattleRoom_EventScript_241DAA
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case 127, BattleFrontier_BattleTowerBattleRoom_EventScript_241C8F
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BattleFrontier_BattleTowerBattleRoom_EventScript_241D40:: @ 8241D40
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message BattleFrontier_BattleTowerBattleRoom_Text_2423A3
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waitmessage
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multichoicedefault 20, 8, 94, 1, 0
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switch VAR_RESULT
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case 1, BattleFrontier_BattleTowerBattleRoom_EventScript_241C8F
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case 0, BattleFrontier_BattleTowerBattleRoom_EventScript_241D72
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case 127, BattleFrontier_BattleTowerBattleRoom_EventScript_241C8F
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BattleFrontier_BattleTowerBattleRoom_EventScript_241D72:: @ 8241D72
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call BattleFrontier_BattleTowerBattleRoom_EventScript_23E8B4
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goto BattleFrontier_BattleTowerBattleRoom_EventScript_241C8F
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BattleFrontier_BattleTowerBattleRoom_EventScript_241D7C:: @ 8241D7C
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msgbox BattleFrontier_BattleTowerBattleRoom_Text_2423FC, 5
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switch VAR_RESULT
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case 0, BattleFrontier_BattleTowerBattleRoom_EventScript_241C8F
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case 1, BattleFrontier_BattleTowerBattleRoom_EventScript_241E22
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case 127, BattleFrontier_BattleTowerBattleRoom_EventScript_241C8F
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BattleFrontier_BattleTowerBattleRoom_EventScript_241DAA:: @ 8241DAA
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message BattleFrontier_BattleTowerBattleRoom_Text_24244C
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waitmessage
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multichoicedefault 20, 8, 94, 1, 0
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switch VAR_RESULT
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case 1, BattleFrontier_BattleTowerBattleRoom_EventScript_241C8F
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case 0, BattleFrontier_BattleTowerBattleRoom_EventScript_24220E
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case 127, BattleFrontier_BattleTowerBattleRoom_EventScript_241C8F
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BattleFrontier_BattleTowerBattleRoom_EventScript_241DDC:: @ 8241DDC
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closemessage
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applymovement 255, BattleFrontier_BattleTowerBattleRoom_Movement_242180
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waitmovement 0
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applymovement 2, BattleFrontier_BattleTowerBattleRoom_Movement_242192
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waitmovement 0
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goto BattleFrontier_BattleTowerBattleRoom_EventScript_241BC3
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BattleFrontier_BattleTowerBattleRoom_EventScript_241DF6:: @ 8241DF6
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setvar VAR_0x8004, 2
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setvar VAR_0x8005, 0
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setvar VAR_0x8006, 3
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special sub_81A1780
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setvar VAR_0x8004, 2
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setvar VAR_0x8005, 3
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special sub_8161F74
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setvar VAR_0x8004, 3
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special sub_813BF7C
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goto BattleFrontier_BattleTowerBattleRoom_EventScript_2421B8
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BattleFrontier_BattleTowerBattleRoom_EventScript_241E22:: @ 8241E22
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message BattleFrontier_BattleTowerBattleRoom_Text_242426
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waitmessage
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setvar VAR_0x8004, 6
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setvar VAR_0x8005, 2
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special sub_8161F74
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playse SE_SAVE
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waitse
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fadescreen 1
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setvar VAR_0x8004, 4
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special sub_81A1780
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end
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BattleFrontier_BattleTowerBattleRoom_EventScript_241E44:: @ 8241E44
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copyvar VAR_TEMP_F, VAR_RESULT
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switch VAR_TEMP_F
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case 1, BattleFrontier_BattleTowerBattleRoom_EventScript_241E90
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case 2, BattleFrontier_BattleTowerBattleRoom_EventScript_241E97
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case 3, BattleFrontier_BattleTowerBattleRoom_EventScript_241E9E
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case 4, BattleFrontier_BattleTowerBattleRoom_EventScript_241EA5
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case 5, BattleFrontier_BattleTowerBattleRoom_EventScript_241EAC
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case 6, BattleFrontier_BattleTowerBattleRoom_EventScript_241EB3
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BattleFrontier_BattleTowerBattleRoom_EventScript_241E90:: @ 8241E90
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message BattleFrontier_BattleTowerBattleRoom_Text_242277
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waitmessage
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return
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BattleFrontier_BattleTowerBattleRoom_EventScript_241E97:: @ 8241E97
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message BattleFrontier_BattleTowerBattleRoom_Text_2422A9
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waitmessage
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return
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BattleFrontier_BattleTowerBattleRoom_EventScript_241E9E:: @ 8241E9E
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message BattleFrontier_BattleTowerBattleRoom_Text_2422DB
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waitmessage
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return
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BattleFrontier_BattleTowerBattleRoom_EventScript_241EA5:: @ 8241EA5
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message BattleFrontier_BattleTowerBattleRoom_Text_24230D
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waitmessage
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return
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BattleFrontier_BattleTowerBattleRoom_EventScript_241EAC:: @ 8241EAC
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message BattleFrontier_BattleTowerBattleRoom_Text_24233F
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waitmessage
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return
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BattleFrontier_BattleTowerBattleRoom_EventScript_241EB3:: @ 8241EB3
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message BattleFrontier_BattleTowerBattleRoom_Text_242371
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waitmessage
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return
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BattleFrontier_BattleArenaBattleRoom_EventScript_241EBA:: @ 8241EBA
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BattleFrontier_BattleDomeLobby_EventScript_241EBA:: @ 8241EBA
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BattleFrontier_BattleFactoryBattleRoom_EventScript_241EBA:: @ 8241EBA
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BattleFrontier_BattlePalaceBattleRoom_EventScript_241EBA:: @ 8241EBA
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BattleFrontier_BattleTowerBattleRoom2_EventScript_241EBA:: @ 8241EBA
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BattleFrontier_BattleTowerBattleRoom_EventScript_241EBA:: @ 8241EBA
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setvar VAR_0x8004, 17
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special sub_81A1780
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return
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BattleFrontier_BattleTowerBattleRoom_EventScript_241EC3:: @ 8241EC3
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applymovement 3, BattleFrontier_BattleTowerBattleRoom_Movement_24219A
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waitmovement 0
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applymovement 3, BattleFrontier_BattleTowerBattleRoom_Movement_2725B6
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waitmovement 0
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playse SE_PIN
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applymovement 2, BattleFrontier_BattleTowerBattleRoom_Movement_272598
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waitmovement 0
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applymovement 2, BattleFrontier_BattleTowerBattleRoom_Movement_27259A
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waitmovement 0
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applymovement 3, BattleFrontier_BattleTowerBattleRoom_Movement_2421A6
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applymovement 2, BattleFrontier_BattleTowerBattleRoom_Movement_2421AB
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waitmovement 0
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applymovement 3, BattleFrontier_BattleTowerBattleRoom_Movement_2421A1
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waitmovement 0
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return
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BattleFrontier_BattleTowerBattleRoom_EventScript_241F0A:: @ 8241F0A
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compare VAR_TEMP_2, 1
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goto_eq BattleFrontier_BattleTowerBattleRoom_EventScript_241F22
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msgbox BattleFrontier_BattleTowerBattleRoom_Text_2424C2, 4
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setvar VAR_TEMP_2, 1
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BattleFrontier_BattleTowerBattleRoom_EventScript_241F22:: @ 8241F22
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message BattleFrontier_BattleTowerBattleRoom_Text_242542
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waitmessage
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call BattleFrontier_BattleTowerBattleRoom_EventScript_23E8E0
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compare VAR_RESULT, 1
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goto_eq BattleFrontier_BattleTowerBattleRoom_EventScript_241F79
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multichoice 19, 4, 103, 1
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switch VAR_RESULT
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case 0, BattleFrontier_BattleTowerBattleRoom_EventScript_241FAF
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case 1, BattleFrontier_BattleTowerBattleRoom_EventScript_241D40
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case 2, BattleFrontier_BattleTowerBattleRoom_EventScript_241D7C
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case 3, BattleFrontier_BattleTowerBattleRoom_EventScript_241DAA
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case 127, BattleFrontier_BattleTowerBattleRoom_EventScript_241F22
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BattleFrontier_BattleTowerBattleRoom_EventScript_241F79:: @ 8241F79
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multichoice 20, 6, 104, 1
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switch VAR_RESULT
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case 0, BattleFrontier_BattleTowerBattleRoom_EventScript_241FAF
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case 1, BattleFrontier_BattleTowerBattleRoom_EventScript_241D7C
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case 2, BattleFrontier_BattleTowerBattleRoom_EventScript_241DAA
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case 127, BattleFrontier_BattleTowerBattleRoom_EventScript_241F22
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BattleFrontier_BattleTowerBattleRoom_EventScript_241FAF:: @ 8241FAF
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call BattleFrontier_BattleTowerBattleRoom_EventScript_242170
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closemessage
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applymovement 255, BattleFrontier_BattleTowerBattleRoom_Movement_242180
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waitmovement 0
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applymovement 2, BattleFrontier_BattleTowerBattleRoom_Movement_242192
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waitmovement 0
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addobject 1
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applymovement 1, BattleFrontier_BattleTowerBattleRoom_Movement_2421B2
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waitmovement 0
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switch VAR_TEMP_F
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case 2, BattleFrontier_BattleTowerBattleRoom_EventScript_242085
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case 3, BattleFrontier_BattleTowerBattleRoom_EventScript_242029
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case 4, BattleFrontier_BattleTowerBattleRoom_EventScript_2420B2
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setvar VAR_0x8004, 1
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setvar VAR_0x8005, 7
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special sub_81A1780
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compare VAR_RESULT, 0
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goto_if 5, BattleFrontier_BattleTowerBattleRoom_EventScript_242029
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msgbox BattleFrontier_BattleTowerBattleRoom_Text_242579, 4
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setvar VAR_0x8004, 2
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setvar VAR_0x8005, 7
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special sub_81A1780
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BattleFrontier_BattleTowerBattleRoom_EventScript_242029:: @ 8242029
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msgbox BattleFrontier_BattleTowerBattleRoom_Text_24268C, 4
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call BattleFrontier_BattleTowerBattleRoom_EventScript_24210E
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compare VAR_RESULT, 1
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goto_eq BattleFrontier_BattleTowerBattleRoom_EventScript_242046
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goto BattleFrontier_BattleTowerBattleRoom_EventScript_241C03
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BattleFrontier_BattleTowerBattleRoom_EventScript_242046:: @ 8242046
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call BattleFrontier_BattleTowerBattleRoom_EventScript_241EBA
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setvar VAR_0x8004, 12
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special sub_81A1780
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compare VAR_RESULT, 0
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goto_if 5, BattleFrontier_BattleTowerBattleRoom_EventScript_241DF6
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msgbox BattleFrontier_BattleTowerBattleRoom_Text_2426B4, 4
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playfanfare MUS_ME_SYMBOLGET
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message BattleFrontier_BattleTowerBattleRoom_Text_24270E
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waitmessage
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waitfanfare
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setvar VAR_0x8004, 13
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special sub_81A1780
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msgbox BattleFrontier_BattleTowerBattleRoom_Text_242744, 4
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goto BattleFrontier_BattleTowerBattleRoom_EventScript_241DF6
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BattleFrontier_BattleTowerBattleRoom_EventScript_242085:: @ 8242085
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setvar VAR_0x8004, 1
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setvar VAR_0x8005, 7
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special sub_81A1780
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compare VAR_RESULT, 0
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goto_if 5, BattleFrontier_BattleTowerBattleRoom_EventScript_2420B2
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msgbox BattleFrontier_BattleTowerBattleRoom_Text_2427F9, 4
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setvar VAR_0x8004, 2
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setvar VAR_0x8005, 7
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special sub_81A1780
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BattleFrontier_BattleTowerBattleRoom_EventScript_2420B2:: @ 82420B2
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msgbox BattleFrontier_BattleTowerBattleRoom_Text_2428E0, 4
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call BattleFrontier_BattleTowerBattleRoom_EventScript_24210E
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compare VAR_RESULT, 1
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goto_eq BattleFrontier_BattleTowerBattleRoom_EventScript_2420CF
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goto BattleFrontier_BattleTowerBattleRoom_EventScript_241C03
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BattleFrontier_BattleTowerBattleRoom_EventScript_2420CF:: @ 82420CF
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call BattleFrontier_BattleTowerBattleRoom_EventScript_241EBA
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setvar VAR_0x8004, 12
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special sub_81A1780
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compare VAR_RESULT, 2
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goto_eq BattleFrontier_BattleTowerBattleRoom_EventScript_241DF6
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msgbox BattleFrontier_BattleTowerBattleRoom_Text_2428F7, 4
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playfanfare MUS_ME_SYMBOLGET
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message BattleFrontier_BattleTowerBattleRoom_Text_242932
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waitmessage
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waitfanfare
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setvar VAR_0x8004, 13
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special sub_81A1780
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msgbox BattleFrontier_BattleTowerBattleRoom_Text_24295D, 4
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goto BattleFrontier_BattleTowerBattleRoom_EventScript_241DF6
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BattleFrontier_BattleTowerBattleRoom2_EventScript_24210E:: @ 824210E
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BattleFrontier_BattleTowerBattleRoom_EventScript_24210E:: @ 824210E
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closemessage
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setvar VAR_TEMP_2, 0
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setvar VAR_0x8004, 2
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setvar VAR_0x8005, 6
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setvar VAR_0x8006, 0
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special sub_81A1780
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special HealPlayerParty
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setvar VAR_0x8004, SPECIAL_BATTLE_TOWER
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setvar VAR_0x8005, 0
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special DoSpecialTrainerBattle
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waitstate
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copyvar VAR_0x8004, VAR_FRONTIER_BATTLE_MODE
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compare VAR_0x8004, 3
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goto_eq BattleFrontier_BattleTowerBattleRoom_EventScript_24215A
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setvar VAR_0x8004, 18
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special sub_81A1780
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special HealPlayerParty
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setvar VAR_0x8004, 21
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special sub_81A1780
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BattleFrontier_BattleTowerBattleRoom_EventScript_24215A:: @ 824215A
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setvar VAR_0x8004, 15
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special sub_8161F74
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setvar VAR_0x8004, 1
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setvar VAR_0x8005, 5
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special sub_81A1780
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return
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BattleFrontier_BattleArenaBattleRoom_EventScript_242170:: @ 8242170
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BattleFrontier_BattleDomeBattleRoom_EventScript_242170:: @ 8242170
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BattleFrontier_BattleFactoryBattleRoom_EventScript_242170:: @ 8242170
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BattleFrontier_BattlePalaceBattleRoom_EventScript_242170:: @ 8242170
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BattleFrontier_BattlePyramidTop_EventScript_242170:: @ 8242170
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BattleFrontier_BattleTowerBattleRoom_EventScript_242170:: @ 8242170
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setvar VAR_0x8004, 22
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special sub_81A1780
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return
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||
BattleFrontier_BattleTowerBattleRoom_Movement_242179: @ 8242179
|
||
walk_up
|
||
walk_up
|
||
walk_up
|
||
face_right
|
||
step_end
|
||
|
||
BattleFrontier_BattleTowerBattleRoom_Movement_24217E: @ 824217E
|
||
face_down
|
||
step_end
|
||
|
||
BattleFrontier_BattleTowerBattleRoom_Movement_242180: @ 8242180
|
||
face_right
|
||
step_end
|
||
|
||
BattleFrontier_BattleTowerBattleRoom_Movement_242182: @ 8242182
|
||
walk_down
|
||
walk_down
|
||
walk_down
|
||
walk_down
|
||
face_left
|
||
step_end
|
||
|
||
BattleFrontier_BattleTowerBattleRoom_Movement_242188: @ 8242188
|
||
walk_up
|
||
walk_up
|
||
walk_up
|
||
walk_up
|
||
step_end
|
||
|
||
BattleFrontier_BattleTowerBattleRoom_Movement_24218D: @ 824218D
|
||
walk_right
|
||
walk_right
|
||
walk_right
|
||
walk_up
|
||
step_end
|
||
|
||
BattleFrontier_BattleTowerBattleRoom_Movement_242192: @ 8242192
|
||
walk_down
|
||
walk_left
|
||
walk_left
|
||
walk_left
|
||
face_right
|
||
step_end
|
||
|
||
BattleFrontier_BattleTowerBattleRoom_Movement_242198: @ 8242198
|
||
set_invisible
|
||
step_end
|
||
|
||
BattleFrontier_BattleTowerBattleRoom_Movement_24219A: @ 824219A
|
||
set_visible
|
||
delay_16
|
||
walk_up
|
||
walk_left
|
||
walk_left
|
||
delay_8
|
||
step_end
|
||
|
||
BattleFrontier_BattleTowerBattleRoom_Movement_2421A1: @ 82421A1
|
||
walk_right
|
||
walk_right
|
||
walk_down
|
||
set_invisible
|
||
step_end
|
||
|
||
BattleFrontier_BattleTowerBattleRoom_Movement_2421A6: @ 82421A6
|
||
delay_16
|
||
delay_16
|
||
delay_16
|
||
delay_16
|
||
step_end
|
||
|
||
BattleFrontier_BattleTowerBattleRoom_Movement_2421AB: @ 82421AB
|
||
face_right
|
||
delay_16
|
||
delay_16
|
||
delay_16
|
||
delay_16
|
||
walk_in_place_right
|
||
step_end
|
||
|
||
BattleFrontier_BattleTowerBattleRoom_Movement_2421B2: @ 82421B2
|
||
walk_slow_down
|
||
walk_slow_down
|
||
walk_slow_down
|
||
walk_slow_down
|
||
face_left
|
||
step_end
|
||
|
||
BattleFrontier_BattleTowerBattleRoom2_EventScript_2421B8:: @ 82421B8
|
||
BattleFrontier_BattleTowerBattleRoom_EventScript_2421B8:: @ 82421B8
|
||
copyvar VAR_RESULT, VAR_FRONTIER_BATTLE_MODE
|
||
compare VAR_RESULT, 1
|
||
goto_eq BattleFrontier_BattleTowerBattleRoom_EventScript_2421E8
|
||
compare VAR_RESULT, 2
|
||
goto_eq BattleFrontier_BattleTowerBattleRoom_EventScript_2421F2
|
||
compare VAR_RESULT, 3
|
||
goto_eq BattleFrontier_BattleTowerBattleRoom_EventScript_2421FC
|
||
warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_LOBBY, 255, 6, 6
|
||
waitstate
|
||
end
|
||
|
||
BattleFrontier_BattleTowerBattleRoom_EventScript_2421E8:: @ 82421E8
|
||
warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_LOBBY, 255, 10, 6
|
||
waitstate
|
||
end
|
||
|
||
BattleFrontier_BattleTowerBattleRoom_EventScript_2421F2:: @ 82421F2
|
||
warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_LOBBY, 255, 14, 6
|
||
waitstate
|
||
end
|
||
|
||
BattleFrontier_BattleTowerBattleRoom_EventScript_2421FC:: @ 82421FC
|
||
setvar VAR_0x8004, 13
|
||
special sub_8161F74
|
||
warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_LOBBY, 255, 18, 6
|
||
waitstate
|
||
end
|
||
|
||
BattleFrontier_BattleTowerBattleRoom_EventScript_24220E:: @ 824220E
|
||
setflag FLAG_0x077
|
||
goto BattleFrontier_BattleTowerBattleRoom_EventScript_241C03
|
||
end
|
||
|
||
BattleFrontier_BattleTowerBattleRoom2_Text_242217: @ 8242217
|
||
BattleFrontier_BattleTowerBattleRoom_Text_242217: @ 8242217
|
||
.string "We will restore your POKéMON to\n"
|
||
.string "full health.$"
|
||
|
||
BattleFrontier_BattleTowerBattleRoom_Text_242244: @ 8242244
|
||
.string "You will be facing opponent no. {STR_VAR_1}.\n"
|
||
.string "Are you ready?$"
|
||
|
||
BattleFrontier_BattleTowerBattleRoom_Text_242277: @ 8242277
|
||
.string "You will be facing opponent no. 2.\n"
|
||
.string "Are you ready?$"
|
||
|
||
BattleFrontier_BattleTowerBattleRoom_Text_2422A9: @ 82422A9
|
||
.string "You will be facing opponent no. 3.\n"
|
||
.string "Are you ready?$"
|
||
|
||
BattleFrontier_BattleTowerBattleRoom_Text_2422DB: @ 82422DB
|
||
.string "You will be facing opponent no. 4.\n"
|
||
.string "Are you ready?$"
|
||
|
||
BattleFrontier_BattleTowerBattleRoom_Text_24230D: @ 824230D
|
||
.string "You will be facing opponent no. 5.\n"
|
||
.string "Are you ready?$"
|
||
|
||
BattleFrontier_BattleTowerBattleRoom_Text_24233F: @ 824233F
|
||
.string "You will be facing opponent no. 6.\n"
|
||
.string "Are you ready?$"
|
||
|
||
BattleFrontier_BattleTowerBattleRoom_Text_242371: @ 8242371
|
||
.string "You will be facing opponent no. 7.\n"
|
||
.string "Are you ready?$"
|
||
|
||
BattleFrontier_BattleTowerBattleRoom2_Text_2423A3: @ 82423A3
|
||
BattleFrontier_BattleTowerBattleRoom_Text_2423A3: @ 82423A3
|
||
.string "Record your battle on your\n"
|
||
.string "FRONTIER PASS?$"
|
||
|
||
BattleFrontier_BattleTowerLobby_Text_2423CD: @ 82423CD
|
||
.string "{PLAYER}’s battle was recorded\n"
|
||
.string "on the FRONTIER PASS.$"
|
||
|
||
BattleFrontier_BattleTowerBattleRoom2_Text_2423FC: @ 82423FC
|
||
BattleFrontier_BattleTowerBattleRoom_Text_2423FC: @ 82423FC
|
||
.string "Would you like to save and\n"
|
||
.string "quit the game?$"
|
||
|
||
BattleFrontier_BattleTowerBattleRoom2_Text_242426: @ 8242426
|
||
BattleFrontier_BattleTowerBattleRoom_Text_242426: @ 8242426
|
||
.string "Saving your battle data.\n"
|
||
.string "Please wait.$"
|
||
|
||
BattleFrontier_BattleTowerBattleRoom2_Text_24244C: @ 824244C
|
||
BattleFrontier_BattleTowerBattleRoom_Text_24244C: @ 824244C
|
||
.string "Would you like to cancel your BATTLE\n"
|
||
.string "ROOM challenge?$"
|
||
|
||
gText_BattleRecordCouldntBeSaved:: @ 8242481
|
||
.string "There was an error of some sort.\n"
|
||
.string "Your record could not be saved.$"
|
||
|
||
BattleFrontier_BattleTowerBattleRoom_Text_2424C2: @ 82424C2
|
||
.string "Excuse me, but…\p"
|
||
.string "Our leader, the SALON MAIDEN, is on\n"
|
||
.string "her way here in hopes of battling you.\p"
|
||
.string "She should be arriving very shortly.$"
|
||
|
||
BattleFrontier_BattleTowerBattleRoom_Text_242542: @ 8242542
|
||
.string "You will be facing the SALON MAIDEN.\n"
|
||
.string "Are you prepared?$"
|
||
|
||
BattleFrontier_BattleTowerBattleRoom_Text_242579: @ 8242579
|
||
.string "Greetings…\n"
|
||
.string "My name is ANABEL.\p"
|
||
.string "I am the SALON MAIDEN, and I am in\n"
|
||
.string "charge of running the BATTLE TOWER…\p"
|
||
.string "I have heard several rumors\n"
|
||
.string "about you…\p"
|
||
.string "In all honesty, what I have heard does\n"
|
||
.string "not seem attractive in any way…\p"
|
||
.string "The reason I’ve come to see you…\n"
|
||
.string "Well, there is but one reason…$"
|
||
|
||
BattleFrontier_BattleTowerBattleRoom_Text_24268C: @ 824268C
|
||
.string "Let me see your talent in\n"
|
||
.string "its entirety…$"
|
||
|
||
BattleFrontier_BattleTowerBattleRoom_Text_2426B4: @ 82426B4
|
||
.string "ANABEL: Fufufu, nicely done…\p"
|
||
.string "Your FRONTIER PASS, please…\n"
|
||
.string "Your talent shall be recognized.$"
|
||
|
||
BattleFrontier_BattleTowerBattleRoom_Text_24270E: @ 824270E
|
||
.string "The Ability Symbol was embossed on\n"
|
||
.string "the FRONTIER PASS!$"
|
||
|
||
BattleFrontier_BattleTowerBattleRoom_Text_242744: @ 8242744
|
||
.string "… … … … … …\p"
|
||
.string "You have confidence in your POKéMON\n"
|
||
.string "battling talent, don’t you?\p"
|
||
.string "I urge you to keep battling and\n"
|
||
.string "keep on winning.\p"
|
||
.string "I will be waiting for you.\n"
|
||
.string "Until the next time we meet…$"
|
||
|
||
BattleFrontier_BattleTowerBattleRoom_Text_2427F9: @ 82427F9
|
||
.string "ANABEL: You really did come back to\n"
|
||
.string "see me…\p"
|
||
.string "… … … … … …\p"
|
||
.string "You’ve won straight matches to see me…\n"
|
||
.string "I won’t have to hold back against you…\p"
|
||
.string "It’s been too long now…\p"
|
||
.string "Too long since I’ve been able to battle\n"
|
||
.string "without thinking about anything…$"
|
||
|
||
BattleFrontier_BattleTowerBattleRoom_Text_2428E0: @ 82428E0
|
||
.string "Let’s begin, shall we?$"
|
||
|
||
BattleFrontier_BattleTowerBattleRoom_Text_2428F7: @ 82428F7
|
||
.string "ANABEL: Fufu, congratulations…\n"
|
||
.string "Your FRONTIER PASS, please…$"
|
||
|
||
BattleFrontier_BattleTowerBattleRoom_Text_242932: @ 8242932
|
||
.string "The Ability Symbol took on\n"
|
||
.string "a golden shine!$"
|
||
|
||
BattleFrontier_BattleTowerBattleRoom_Text_24295D: @ 824295D
|
||
.string "That was fun…\p"
|
||
.string "I have never had a POKéMON battle\n"
|
||
.string "so enjoyable before…\p"
|
||
.string "I wish I could battle with you again…$"
|
||
|