pokeemerald/sound/voicegroups/voicegroup176.inc
Kurausukun b9644e9583 Update Audio Macros
Information: Our current audio macros preclude the definition of root
key and pan (applicable when used in drumsets, aka "keysplit_all") for
GB channels. However, this functionality does exist in m4a--Pokemon
Emerald just happens not to use it. However, for the sake of people
working with custom music, I believe these values should be modifiable
by users.

Additionally, given the recent events that have occurred with this repo,
I would like to make something fully clear: I have indeed looked at the
GBA SDK before, which contains notes on how these sounds are defined;
therefore, I cannot blame you if you reject this PR on the grounds that
the information is "tainted." However, this information is readily
available and matches the same macros used for directsound--it's hardly
information that one would need the source to know.
2020-09-17 03:12:19 -04:00

52 lines
2.5 KiB
SQL

.align 2
voicegroup176:: @ 86B0138
voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B0138
voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B0144
voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B0150
voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B015C
voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B0168
voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B0174
voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B0180
voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B018C
voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B0198
voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B01A4
voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B01B0
voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B01BC
voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B01C8
voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B01D4
voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B01E0
voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B01EC
voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B01F8
voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B0204
voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B0210
voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B021C
voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B0228
voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B0234
voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B0240
voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B024C
voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B0258
voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B0264
voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B0270
voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B027C
voice_square_1_alt 60, 0, 0, 2, 0, 2, 7, 1 @ 86B0288
voice_square_2_alt 60, 0, 2, 0, 2, 9, 1 @ 86B0294
voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B02A0
voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B02AC
voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B02B8
voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B02C4
voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B02D0
voice_programmable_wave_alt 60, 0, ProgrammableWaveData_86B4830, 0, 7, 15, 0 @ 86B02DC
voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B02E8
voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B02F4
voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B0300
voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B030C
voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B0318
voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B0324
voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B0330
voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B033C
voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B0348
voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B0354
voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B0360
voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B036C