mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-29 13:50:42 +01:00
520 lines
21 KiB
C++
520 lines
21 KiB
C++
.set LOCALID_OPPONENT_1, 1
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.set LOCALID_ATTENDANT_1, 2
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.set LOCALID_ATTENDANT_2, 3
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.set LOCALID_OPPONENT_2, 4
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.set LOCALID_PLAYER, 5
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.set LOCALID_PARTNER, 6
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BattleFrontier_BattleTowerMultiBattleRoom_MapScripts::
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map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattleTowerMultiBattleRoom_OnTransition
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map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleTowerMultiBattleRoom_OnWarp
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map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleTowerMultiBattleRoom_OnFrame
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.byte 0
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@ On this map the player (OBJ_EVENT_ID_PLAYER) is hidden
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@ The player is represented instead by LOCALID_PLAYER, which has the gfx id VAR_OBJ_GFX_ID_F
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@ The multi partner is represented by LOCALID_PARTNER, which has the gfx id VAR_OBJ_GFX_ID_E
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BattleFrontier_BattleTowerMultiBattleRoom_OnTransition:
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compare VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_MULTIS
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call_if_eq BattleFrontier_BattleTowerMultiBattleRoom_EventScript_SetObjGfx
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compare VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_LINK_MULTIS
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call_if_eq BattleFrontier_BattleTowerMultiBattleRoom_EventScript_SetLinkPlayerGfx
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end
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BattleFrontier_BattleTowerMultiBattleRoom_EventScript_SetObjGfx::
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tower_setpartnergfx
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checkplayergender
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compare VAR_RESULT, FEMALE
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goto_if_eq BattleFrontier_BattleTowerMultiBattleRoom_EventScript_SetPlayerGfxFemale
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setvar VAR_OBJ_GFX_ID_F, OBJ_EVENT_GFX_BRENDAN_NORMAL
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return
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BattleFrontier_BattleTowerMultiBattleRoom_EventScript_SetPlayerGfxFemale::
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setvar VAR_OBJ_GFX_ID_F, OBJ_EVENT_GFX_MAY_NORMAL
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return
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BattleFrontier_BattleTowerMultiBattleRoom_EventScript_SetLinkPlayerGfx::
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special SetBattleTowerLinkPlayerGfx
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return
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BattleFrontier_BattleTowerMultiBattleRoom_OnWarp:
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map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_HidePlayerObj
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.2byte 0
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BattleFrontier_BattleTowerMultiBattleRoom_EventScript_HidePlayerObj::
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hideobjectat OBJ_EVENT_ID_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_BATTLE_ROOM
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end
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BattleFrontier_BattleTowerMultiBattleRoom_OnFrame:
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map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_EnterRoom
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.2byte 0
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BattleFrontier_BattleTowerMultiBattleRoom_EventScript_EnterRoom::
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setvar VAR_TEMP_0, 1
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applymovement LOCALID_PLAYER, BattleFrontier_BattleTowerMultiBattleRoom_Movement_PlayerEnterRoom
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applymovement LOCALID_PARTNER, BattleFrontier_BattleTowerMultiBattleRoom_Movement_PartnerEnterRoom
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waitmovement 0
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frontier_get FRONTIER_DATA_BATTLE_NUM
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compare VAR_RESULT, 0
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goto_if_eq BattleFrontier_BattleTowerMultiBattleRoom_EventScript_OpponentsEnter
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applymovement LOCALID_ATTENDANT_1, BattleFrontier_BattleTowerMultiBattleRoom_Movement_AttendantApproachPlayer
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applymovement LOCALID_ATTENDANT_2, BattleFrontier_BattleTowerMultiBattleRoom_Movement_AttendantApproachPlayer
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waitmovement 0
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applymovement LOCALID_PLAYER, BattleFrontier_BattleTowerMultiBattleRoom_Movement_FaceAttendant
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applymovement LOCALID_PARTNER, BattleFrontier_BattleTowerMultiBattleRoom_Movement_FaceAttendant
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waitmovement 0
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frontier_set FRONTIER_DATA_RECORD_DISABLED, TRUE
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goto BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponents
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BattleFrontier_BattleTowerMultiBattleRoom_EventScript_OpponentsEnter::
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tower_setopponent
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addobject LOCALID_OPPONENT_1
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addobject LOCALID_OPPONENT_2
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applymovement LOCALID_OPPONENT_1, BattleFrontier_BattleTowerMultiBattleRoom_Movement_Opponent1Enter
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applymovement LOCALID_OPPONENT_2, BattleFrontier_BattleTowerMultiBattleRoom_Movement_Opponent2Enter
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waitmovement 0
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compare VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_LINK_MULTIS
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goto_if_eq BattleFrontier_BattleTowerMultiBattleRoom_EventScript_DoOpponentIntrosLink
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tower_getopponentintro 0
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delay 15
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applymovement LOCALID_OPPONENT_1, BattleFrontier_BattleTowerMultiBattleRoom_Movement_WalkInPlaceLeft
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waitmovement 0
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msgbox gStringVar4, MSGBOX_DEFAULT
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waitmessage
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tower_getopponentintro 1
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applymovement LOCALID_OPPONENT_2, BattleFrontier_BattleTowerMultiBattleRoom_Movement_WalkInPlaceLeft
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waitmovement 0
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msgbox gStringVar4, MSGBOX_DEFAULT
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waitmessage
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goto BattleFrontier_BattleTowerMultiBattleRoom_EventScript_DoTowerBattle
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BattleFrontier_BattleTowerMultiBattleRoom_EventScript_DoOpponentIntrosLink::
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tower_getopponentintro 0
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delay 15
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applymovement LOCALID_OPPONENT_1, BattleFrontier_BattleTowerMultiBattleRoom_Movement_WalkInPlaceLeft
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waitmovement 0
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messageautoscroll gStringVar4
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waitmessage
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delay 48
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tower_getopponentintro 1
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applymovement LOCALID_OPPONENT_2, BattleFrontier_BattleTowerMultiBattleRoom_Movement_WalkInPlaceLeft
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waitmovement 0
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messageautoscroll gStringVar4
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waitmessage
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delay 48
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BattleFrontier_BattleTowerMultiBattleRoom_EventScript_DoTowerBattle::
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call BattleFrontier_BattleTowerBattleRoom_EventScript_DoTowerBattle
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switch VAR_RESULT
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case B_OUTCOME_WON, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_DefeatedOpponents
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BattleFrontier_BattleTowerMultiBattleRoom_EventScript_WarpToLobbyLost::
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frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_LOST
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tower_set TOWER_DATA_LVL_MODE
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setvar VAR_0x8004, FANCOUNTER_USED_BATTLE_TOWER
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special Script_TryGainNewFanFromCounter
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goto BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobby
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BattleFrontier_BattleTowerMultiBattleRoom_EventScript_DefeatedOpponents::
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call BattleFrontier_EventScript_IncrementWinStreak
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tower_setbattlewon
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switch VAR_RESULT
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case 7, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_WarpToLobbyWon
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applymovement LOCALID_OPPONENT_2, BattleFrontier_BattleTowerMultiBattleRoom_Movement_Opponent2Exit
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applymovement LOCALID_OPPONENT_1, BattleFrontier_BattleTowerMultiBattleRoom_Movement_Opponent1Exit
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waitmovement 0
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removeobject LOCALID_OPPONENT_1
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removeobject LOCALID_OPPONENT_2
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applymovement LOCALID_ATTENDANT_1, BattleFrontier_BattleTowerMultiBattleRoom_Movement_AttendantApproachPlayer
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applymovement LOCALID_ATTENDANT_2, BattleFrontier_BattleTowerMultiBattleRoom_Movement_AttendantApproachPlayer
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waitmovement 0
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applymovement LOCALID_PLAYER, BattleFrontier_BattleTowerMultiBattleRoom_Movement_FaceAttendant
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applymovement LOCALID_PARTNER, BattleFrontier_BattleTowerMultiBattleRoom_Movement_FaceAttendant
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waitmovement 0
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compare VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_LINK_MULTIS
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goto_if_eq BattleFrontier_BattleTowerMultiBattleRoom_EventScript_RetorePartyMsgLink
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msgbox BattleFrontier_BattleTowerBattleRoom_Text_RestoreMonsToFullHealth, MSGBOX_DEFAULT
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goto BattleFrontier_BattleTowerMultiBattleRoom_EventScript_RestoreParty
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BattleFrontier_BattleTowerMultiBattleRoom_EventScript_RetorePartyMsgLink::
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messageautoscroll BattleFrontier_BattleTowerBattleRoom_Text_RestoreMonsToFullHealth
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waitmessage
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delay 48
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BattleFrontier_BattleTowerMultiBattleRoom_EventScript_RestoreParty::
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special LoadPlayerParty
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frontier_setpartyorder FRONTIER_MULTI_PARTY_SIZE
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compare VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_LINK_MULTIS
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call_if_eq BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReconnectLink
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playfanfare MUS_HEAL
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waitfanfare
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special HealPlayerParty
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BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponents::
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frontier_get FRONTIER_DATA_BATTLE_NUM
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call BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyForNextOpponentSet
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compare VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_LINK_MULTIS
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goto_if_eq BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ContinueChallenge
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call BattleFrontier_EventScript_GetCantRecordBattle
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compare VAR_RESULT, TRUE
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goto_if_eq BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponentsNoRecord
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multichoice 19, 4, MULTI_GO_ON_RECORD_REST_RETIRE, TRUE
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switch VAR_RESULT
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case 0, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ContinueChallenge
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case 1, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskRecordBattle
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case 2, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskPauseChallenge
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case 3, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskRetireChallenge
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case MULTI_B_PRESSED, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponents
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BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponentsNoRecord::
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multichoice 20, 6, MULTI_GO_ON_REST_RETIRE, TRUE
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switch VAR_RESULT
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case 0, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ContinueChallenge
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case 1, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskPauseChallenge
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case 2, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskRetireChallenge
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case MULTI_B_PRESSED, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponents
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BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskRecordBattle::
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message BattleFrontier_BattleTowerBattleRoom_Text_RecordYourBattle
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waitmessage
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multichoicedefault 20, 8, MULTI_YESNO, 1, FALSE
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switch VAR_RESULT
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case 1, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponents
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case 0, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_RecordBattle
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case MULTI_B_PRESSED, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponents
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BattleFrontier_BattleTowerMultiBattleRoom_EventScript_RecordBattle::
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call BattleFrontier_EventScript_SaveBattle
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goto BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponents
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BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskPauseChallenge::
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msgbox BattleFrontier_BattleTowerBattleRoom_Text_SaveAndQuitGame, MSGBOX_YESNO
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switch VAR_RESULT
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case NO, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponents
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case YES, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_PauseChallenge
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case MULTI_B_PRESSED, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponents
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BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskRetireChallenge::
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message BattleFrontier_BattleTowerBattleRoom_Text_CancelYourChallenge
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waitmessage
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multichoicedefault 20, 8, MULTI_YESNO, 1, FALSE
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switch VAR_RESULT
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case 1, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponents
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case 0, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_WarpToLobbyLost
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case MULTI_B_PRESSED, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponents
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BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ContinueChallenge::
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closemessage
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clearflag FLAG_TEMP_2
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applymovement LOCALID_PLAYER, BattleFrontier_BattleTowerMultiBattleRoom_Movement_FaceBattle
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applymovement LOCALID_PARTNER, BattleFrontier_BattleTowerMultiBattleRoom_Movement_FaceBattle
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waitmovement 0
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applymovement LOCALID_ATTENDANT_1, BattleFrontier_BattleTowerMultiBattleRoom_Movement_AttendantReturnToPos
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applymovement LOCALID_ATTENDANT_2, BattleFrontier_BattleTowerMultiBattleRoom_Movement_AttendantReturnToPos
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waitmovement 0
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goto BattleFrontier_BattleTowerMultiBattleRoom_EventScript_OpponentsEnter
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end
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BattleFrontier_BattleTowerMultiBattleRoom_EventScript_WarpToLobbyWon::
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frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_WON
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tower_set TOWER_DATA_LVL_MODE
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setvar VAR_0x8004, FANCOUNTER_USED_BATTLE_TOWER
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special Script_TryGainNewFanFromCounter
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goto BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobby
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BattleFrontier_BattleTowerMultiBattleRoom_EventScript_PauseChallenge::
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message BattleFrontier_BattleTowerBattleRoom_Text_SavingPleaseWait
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waitmessage
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tower_save CHALLENGE_STATUS_PAUSED
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playse SE_SAVE
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waitse
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fadescreen 1
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frontier_reset
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end
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BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyForNextOpponentSet::
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compare VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_LINK_MULTIS
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goto_if_eq BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyForNextOpponentSetLink
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copyvar VAR_TEMP_F, VAR_RESULT
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switch VAR_TEMP_F
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case 1, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor2ndOpponentSet
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case 2, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor3rdOpponentSet
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case 3, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor4thOpponentSet
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case 4, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor5thOpponentSet
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case 5, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor6thOpponentSet
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case 6, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor7thOpponentSet
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BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor2ndOpponentSet::
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message BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor2ndOpponentSet
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waitmessage
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return
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BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor3rdOpponentSet::
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message BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor3rdOpponentSet
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waitmessage
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return
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BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor4thOpponentSet::
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message BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor4thOpponentSet
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waitmessage
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return
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BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor5thOpponentSet::
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message BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor5thOpponentSet
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waitmessage
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return
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BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor6thOpponentSet::
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message BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor6thOpponentSet
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waitmessage
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return
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BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor7thOpponentSet::
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message BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor7thOpponentSet
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waitmessage
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return
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BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyForNextOpponentSetLink::
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copyvar VAR_TEMP_F, VAR_RESULT
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switch VAR_TEMP_F
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case 1, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor2ndOpponentSetLink
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case 2, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor3rdOpponentSetLink
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case 3, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor4thOpponentSetLink
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case 4, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor5thOpponentSetLink
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case 5, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor6thOpponentSetLink
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case 6, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor7thOpponentSetLink
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BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor2ndOpponentSetLink::
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message BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor2ndOpponentSet
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waitmessage
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goto BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponentsLink
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end
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BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor3rdOpponentSetLink::
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message BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor3rdOpponentSet
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waitmessage
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goto BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponentsLink
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end
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BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor4thOpponentSetLink::
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message BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor4thOpponentSet
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waitmessage
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goto BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponentsLink
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end
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BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor5thOpponentSetLink::
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message BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor5thOpponentSet
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waitmessage
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goto BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponentsLink
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end
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BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor6thOpponentSetLink::
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message BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor6thOpponentSet
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waitmessage
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goto BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponentsLink
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end
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BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor7thOpponentSetLink::
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message BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor7thOpponentSet
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waitmessage
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goto BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponentsLink
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end
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BattleFrontier_BattleTowerMultiBattleRoom_EventScript_LinkDelayForMsg::
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waitmessage
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delay 48
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return
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BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponentsLink::
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goto_if_set FLAG_TEMP_2, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponentsLinkNoRecord
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multichoice 19, 6, MULTI_GO_ON_RECORD_RETIRE, TRUE
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switch VAR_RESULT
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case 0, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ContinueChallengeLink
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case 1, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskRecordBattleLink
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case 2, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskRetireChallengeLink
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case MULTI_B_PRESSED, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskRetireChallengeLink
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end
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BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponentsLinkNoRecord::
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multichoice 20, 8, MULTI_GO_ON_RETIRE, TRUE
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switch VAR_RESULT
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case 0, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ContinueChallengeLink
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case 1, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskRetireChallengeLink
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case MULTI_B_PRESSED, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskRetireChallengeLink
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end
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BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ContinueChallengeLink::
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setvar VAR_0x8004, BATTLE_TOWER_LINK_CONTINUE
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setvar VAR_0x8005, 0
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message gText_LinkStandby3
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waitmessage
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special LinkRetireStatusWithBattleTowerPartner
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waitstate
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compare VAR_RESULT, BATTLE_TOWER_LINKSTAT_CONTINUE
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goto_if_ne BattleFrontier_BattleTowerMultiBattleRoom_EventScript_WarpToLobbyLost
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goto BattleFrontier_BattleTowerMultiBattleRoom_EventScript_LinkDelayForMsg
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end
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BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskRecordBattleLink::
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message BattleFrontier_BattleTowerBattleRoom_Text_RecordYourBattle
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waitmessage
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multichoicedefault 20, 8, MULTI_YESNO, 1, FALSE
|
|
switch VAR_RESULT
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|
case 1, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponents
|
|
case MULTI_B_PRESSED, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponents
|
|
call BattleFrontier_EventScript_SaveBattle
|
|
setflag FLAG_TEMP_2
|
|
goto BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponents
|
|
end
|
|
|
|
BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskRetireChallengeLink::
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|
message BattleFrontier_BattleTowerBattleRoom_Text_CancelYourChallenge
|
|
waitmessage
|
|
multichoicedefault 20, 8, MULTI_YESNO, 1, FALSE
|
|
compare VAR_RESULT, 0
|
|
goto_if_eq BattleFrontier_BattleTowerMultiBattleRoom_EventScript_RetireChallengeLink
|
|
goto BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponents
|
|
end
|
|
|
|
BattleFrontier_BattleTowerMultiBattleRoom_EventScript_RetireChallengeLink::
|
|
setvar VAR_0x8004, BATTLE_TOWER_LINK_RETIRE
|
|
setvar VAR_0x8005, 0
|
|
message gText_LinkStandby3
|
|
waitmessage
|
|
special LinkRetireStatusWithBattleTowerPartner
|
|
waitstate
|
|
goto BattleFrontier_BattleTowerMultiBattleRoom_EventScript_WarpToLobbyLost
|
|
end
|
|
|
|
BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReconnectLink::
|
|
special BattleTowerReconnectLink
|
|
return
|
|
|
|
BattleFrontier_BattleTowerMultiBattleRoom_Movement_PlayerEnterRoom:
|
|
walk_up
|
|
walk_up
|
|
walk_up
|
|
walk_up
|
|
face_right
|
|
step_end
|
|
|
|
BattleFrontier_BattleTowerMultiBattleRoom_Movement_PartnerEnterRoom:
|
|
walk_left
|
|
walk_up
|
|
walk_up
|
|
walk_up
|
|
face_right
|
|
step_end
|
|
|
|
BattleFrontier_BattleTowerMultiBattleRoom_Movement_FaceAttendant:
|
|
face_left
|
|
step_end
|
|
|
|
BattleFrontier_BattleTowerMultiBattleRoom_Movement_FaceBattle:
|
|
walk_in_place_fastest_right
|
|
step_end
|
|
|
|
BattleFrontier_BattleTowerMultiBattleRoom_Movement_Opponent1Enter:
|
|
walk_down
|
|
walk_down
|
|
walk_down
|
|
walk_down
|
|
face_left
|
|
step_end
|
|
|
|
BattleFrontier_BattleTowerMultiBattleRoom_Movement_Opponent2Enter:
|
|
walk_right
|
|
walk_down
|
|
walk_down
|
|
walk_down
|
|
face_left
|
|
step_end
|
|
|
|
BattleFrontier_BattleTowerMultiBattleRoom_Movement_Opponent2Exit:
|
|
walk_up
|
|
walk_up
|
|
walk_up
|
|
set_invisible
|
|
step_end
|
|
|
|
BattleFrontier_BattleTowerMultiBattleRoom_Movement_Opponent1Exit:
|
|
walk_up
|
|
walk_up
|
|
walk_up
|
|
walk_up
|
|
step_end
|
|
|
|
BattleFrontier_BattleTowerMultiBattleRoom_Movement_AttendantApproachPlayer:
|
|
walk_right
|
|
walk_right
|
|
step_end
|
|
|
|
BattleFrontier_BattleTowerMultiBattleRoom_Movement_AttendantReturnToPos:
|
|
walk_left
|
|
walk_left
|
|
walk_in_place_fastest_right
|
|
step_end
|
|
|
|
BattleFrontier_BattleTowerMultiBattleRoom_Movement_WalkInPlaceLeft:
|
|
walk_in_place_left
|
|
step_end
|
|
|
|
BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor2ndOpponentSet:
|
|
.string "The 2nd set of opponents is next.\n"
|
|
.string "Are you ready?$"
|
|
|
|
BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor3rdOpponentSet:
|
|
.string "The 3rd set of opponents is next.\n"
|
|
.string "Are you ready?$"
|
|
|
|
BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor4thOpponentSet:
|
|
.string "The 4th set of opponents is next.\n"
|
|
.string "Are you ready?$"
|
|
|
|
BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor5thOpponentSet:
|
|
.string "The 5th set of opponents is next.\n"
|
|
.string "Are you ready?$"
|
|
|
|
BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor6thOpponentSet:
|
|
.string "The 6th set of opponents is next.\n"
|
|
.string "Are you ready?$"
|
|
|
|
BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor7thOpponentSet:
|
|
.string "The 7th set of opponents is next.\n"
|
|
.string "Are you ready?$"
|
|
|
|
@ Unused
|
|
BattleFrontier_BattleTowerMultiBattleRoom_Text_2ndOpponentSetNext:
|
|
.string "The 2nd set of opponents is next.\n"
|
|
.string "Do your best!$"
|
|
|
|
@ Unused
|
|
BattleFrontier_BattleTowerMultiBattleRoom_Text_3rdOpponentSetNext:
|
|
.string "The 3rd set of opponents is next.\n"
|
|
.string "Do your best!$"
|
|
|
|
@ Unused
|
|
BattleFrontier_BattleTowerMultiBattleRoom_Text_4thOpponentSetNext:
|
|
.string "The 4th set of opponents is next.\n"
|
|
.string "Do your best!$"
|
|
|
|
@ Unused
|
|
BattleFrontier_BattleTowerMultiBattleRoom_Text_5thOpponentSetNext:
|
|
.string "The 5th set of opponents is next.\n"
|
|
.string "Do your best!$"
|
|
|
|
@ Unused
|
|
BattleFrontier_BattleTowerMultiBattleRoom_Text_6thOpponentSetNext:
|
|
.string "The 6th set of opponents is next.\n"
|
|
.string "Do your best!$"
|
|
|
|
@ Unused
|
|
BattleFrontier_BattleTowerMultiBattleRoom_Text_7thOpponentSetNext:
|
|
.string "The 7th set of opponents is next.\n"
|
|
.string "Do your best!$"
|
|
|
|
gText_LinkStandby3::
|
|
.string "Link standby…$"
|
|
|
|
gText_YourPartnerHasRetired::
|
|
.string "Your partner has retired.\p"
|
|
.string "Your BATTLE ROOM challenge\n"
|
|
.string "will be canceled.$"
|