pokeemerald/src/battle_anim.c
2018-11-19 09:37:25 -06:00

3089 lines
98 KiB
C

#include "global.h"
#include "battle.h"
#include "battle_anim.h"
#include "battle_controllers.h"
#include "battle_interface.h"
#include "bg.h"
#include "contest.h"
#include "decompress.h"
#include "dma3.h"
#include "gpu_regs.h"
#include "graphics.h"
#include "main.h"
#include "m4a.h"
#include "palette.h"
#include "pokemon.h"
#include "sound.h"
#include "sprite.h"
#include "task.h"
#include "constants/battle_anim.h"
#define ANIM_SPRITE_INDEX_COUNT 8
extern struct MusicPlayerInfo gMPlayInfo_BGM;
extern struct MusicPlayerInfo gMPlayInfo_SE1;
extern struct MusicPlayerInfo gMPlayInfo_SE2;
extern const u16 gMovesWithQuietBGM[];
extern const u8 *const gBattleAnims_Moves[];
extern const struct CompressedSpriteSheet gBattleAnimPicTable[];
extern const struct CompressedSpritePalette gBattleAnimPaletteTable[];
extern const struct BattleAnimBackground gBattleAnimBackgroundTable[];
// this file's functions
static void ScriptCmd_loadspritegfx(void);
static void ScriptCmd_unloadspritegfx(void);
static void ScriptCmd_createsprite(void);
static void ScriptCmd_createvisualtask(void);
static void ScriptCmd_delay(void);
static void ScriptCmd_waitforvisualfinish(void);
static void ScriptCmd_hang1(void);
static void ScriptCmd_hang2(void);
static void ScriptCmd_end(void);
static void ScriptCmd_playse(void);
static void ScriptCmd_monbg(void);
static void ScriptCmd_clearmonbg(void);
static void ScriptCmd_setalpha(void);
static void ScriptCmd_blendoff(void);
static void ScriptCmd_call(void);
static void ScriptCmd_return(void);
static void ScriptCmd_setarg(void);
static void ScriptCmd_choosetwoturnanim(void);
static void ScriptCmd_jumpifmoveturn(void);
static void ScriptCmd_goto(void);
static void ScriptCmd_fadetobg(void);
static void ScriptCmd_restorebg(void);
static void ScriptCmd_waitbgfadeout(void);
static void ScriptCmd_waitbgfadein(void);
static void ScriptCmd_changebg(void);
static void ScriptCmd_playsewithpan(void);
static void ScriptCmd_setpan(void);
static void ScriptCmd_panse_1B(void);
static void ScriptCmd_loopsewithpan(void);
static void ScriptCmd_waitplaysewithpan(void);
static void ScriptCmd_setbldcnt(void);
static void ScriptCmd_createsoundtask(void);
static void ScriptCmd_waitsound(void);
static void ScriptCmd_jumpargeq(void);
static void ScriptCmd_monbg_22(void);
static void ScriptCmd_clearmonbg_23(void);
static void ScriptCmd_jumpifcontest(void);
static void ScriptCmd_fadetobgfromset(void);
static void ScriptCmd_panse_26(void);
static void ScriptCmd_panse_27(void);
static void ScriptCmd_monbgprio_28(void);
static void ScriptCmd_monbgprio_29(void);
static void ScriptCmd_monbgprio_2A(void);
static void ScriptCmd_invisible(void);
static void ScriptCmd_visible(void);
static void ScriptCmd_doublebattle_2D(void);
static void ScriptCmd_doublebattle_2E(void);
static void ScriptCmd_stopsound(void);
static void RunAnimScriptCommand(void);
static void task_pA_ma0A_obj_to_bg_pal(u8 taskId);
static void sub_80A46A0(void);
static void sub_80A4980(u8 taskId);
static void sub_80A4BB0(u8 taskId);
static void Task_FadeToBg(u8 taskId);
static void Task_PanFromInitialToTarget(u8 taskId);
static void Task_LoopAndPlaySE(u8 taskId);
static void Task_WaitAndPlaySE(u8 taskId);
static void LoadDefaultBg(void);
static void LoadMoveBg(u16 bgId);
// ewram
EWRAM_DATA static const u8 *sBattleAnimScriptPtr = NULL;
EWRAM_DATA static const u8 *sBattleAnimScriptRetAddr = NULL;
EWRAM_DATA void (*gAnimScriptCallback)(void) = NULL;
EWRAM_DATA static s8 gAnimFramesToWait = 0;
EWRAM_DATA bool8 gAnimScriptActive = FALSE;
EWRAM_DATA u8 gAnimVisualTaskCount = 0;
EWRAM_DATA u8 gAnimSoundTaskCount = 0;
EWRAM_DATA struct DisableStruct *gAnimDisableStructPtr = NULL;
EWRAM_DATA s32 gAnimMoveDmg = 0;
EWRAM_DATA u16 gAnimMovePower = 0;
EWRAM_DATA static u16 sAnimSpriteIndexArray[ANIM_SPRITE_INDEX_COUNT] = {0};
EWRAM_DATA u8 gAnimFriendship = 0;
EWRAM_DATA u16 gWeatherMoveAnim = 0;
EWRAM_DATA s16 gBattleAnimArgs[ANIM_ARGS_COUNT] = {0};
EWRAM_DATA static u16 sSoundAnimFramesToWait = 0;
EWRAM_DATA static u8 sMonAnimTaskIdArray[2] = {0};
EWRAM_DATA u8 gAnimMoveTurn = 0;
EWRAM_DATA static u8 sAnimBackgroundFadeState = 0;
EWRAM_DATA static u16 sAnimMoveIndex = 0; // Set but unused.
EWRAM_DATA u8 gBattleAnimAttacker = 0;
EWRAM_DATA u8 gBattleAnimTarget = 0;
EWRAM_DATA u16 gAnimBattlerSpecies[MAX_BATTLERS_COUNT] = {0};
EWRAM_DATA u8 gUnknown_02038440 = 0;
const struct OamData gUnknown_08524904 =
{
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.shape = ST_OAM_SQUARE,
.size = 0,
.priority = 2,
};
const struct OamData gUnknown_0852490C =
{
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.shape = ST_OAM_SQUARE,
.size = 1,
.priority = 2,
};
const struct OamData gUnknown_08524914 =
{
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.shape = ST_OAM_SQUARE,
.size = 2,
.priority = 2,
};
const struct OamData gUnknown_0852491C =
{
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.shape = ST_OAM_SQUARE,
.size = 3,
.priority = 2,
};
const struct OamData gUnknown_08524924 =
{
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.shape = ST_OAM_H_RECTANGLE,
.size = 0,
.priority = 2,
};
const struct OamData gUnknown_0852492C =
{
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.shape = ST_OAM_H_RECTANGLE,
.size = 1,
.priority = 2,
};
const struct OamData gUnknown_08524934 =
{
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.shape = ST_OAM_H_RECTANGLE,
.size = 2,
.priority = 2,
};
const struct OamData gUnknown_0852493C =
{
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.shape = ST_OAM_H_RECTANGLE,
.size = 3,
.priority = 2,
};
const struct OamData gUnknown_08524944 =
{
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.shape = ST_OAM_V_RECTANGLE,
.size = 0,
.priority = 2,
};
const struct OamData gUnknown_0852494C =
{
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.shape = ST_OAM_V_RECTANGLE,
.size = 1,
.priority = 2,
};
const struct OamData gUnknown_08524954 =
{
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.shape = ST_OAM_V_RECTANGLE,
.size = 2,
.priority = 2,
};
const struct OamData gUnknown_0852495C =
{
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.shape = ST_OAM_V_RECTANGLE,
.size = 3,
.priority = 2,
};
const struct OamData gUnknown_08524964 =
{
.affineMode = ST_OAM_AFFINE_NORMAL,
.objMode = ST_OAM_OBJ_NORMAL,
.shape = ST_OAM_SQUARE,
.size = 0,
.priority = 2,
};
const struct OamData gUnknown_0852496C =
{
.affineMode = ST_OAM_AFFINE_NORMAL,
.objMode = ST_OAM_OBJ_NORMAL,
.shape = ST_OAM_SQUARE,
.size = 1,
.priority = 2,
};
const struct OamData gUnknown_08524974 =
{
.affineMode = ST_OAM_AFFINE_NORMAL,
.objMode = ST_OAM_OBJ_NORMAL,
.shape = ST_OAM_SQUARE,
.size = 2,
.priority = 2,
};
const struct OamData gUnknown_0852497C =
{
.affineMode = ST_OAM_AFFINE_NORMAL,
.objMode = ST_OAM_OBJ_NORMAL,
.shape = ST_OAM_SQUARE,
.size = 3,
.priority = 2,
};
const struct OamData gUnknown_08524984 =
{
.affineMode = ST_OAM_AFFINE_NORMAL,
.objMode = ST_OAM_OBJ_NORMAL,
.shape = ST_OAM_H_RECTANGLE,
.size = 0,
.priority = 2,
};
const struct OamData gUnknown_0852498C =
{
.affineMode = ST_OAM_AFFINE_NORMAL,
.objMode = ST_OAM_OBJ_NORMAL,
.shape = ST_OAM_H_RECTANGLE,
.size = 1,
.priority = 2,
};
const struct OamData gUnknown_08524994 =
{
.affineMode = ST_OAM_AFFINE_NORMAL,
.objMode = ST_OAM_OBJ_NORMAL,
.shape = ST_OAM_H_RECTANGLE,
.size = 2,
.priority = 2,
};
const struct OamData gUnknown_0852499C =
{
.affineMode = ST_OAM_AFFINE_NORMAL,
.objMode = ST_OAM_OBJ_NORMAL,
.shape = ST_OAM_H_RECTANGLE,
.size = 3,
.priority = 2,
};
const struct OamData gUnknown_085249A4 =
{
.affineMode = ST_OAM_AFFINE_NORMAL,
.objMode = ST_OAM_OBJ_NORMAL,
.shape = ST_OAM_V_RECTANGLE,
.size = 0,
.priority = 2,
};
const struct OamData gUnknown_085249AC =
{
.affineMode = ST_OAM_AFFINE_NORMAL,
.objMode = ST_OAM_OBJ_NORMAL,
.shape = ST_OAM_V_RECTANGLE,
.size = 1,
.priority = 2,
};
const struct OamData gUnknown_085249B4 =
{
.affineMode = ST_OAM_AFFINE_NORMAL,
.objMode = ST_OAM_OBJ_NORMAL,
.shape = ST_OAM_V_RECTANGLE,
.size = 2,
.priority = 2,
};
const struct OamData gUnknown_085249BC =
{
.affineMode = ST_OAM_AFFINE_NORMAL,
.objMode = ST_OAM_OBJ_NORMAL,
.shape = ST_OAM_V_RECTANGLE,
.size = 3,
.priority = 2,
};
const struct OamData gUnknown_085249C4 =
{
.affineMode = ST_OAM_AFFINE_DOUBLE,
.objMode = ST_OAM_OBJ_NORMAL,
.shape = ST_OAM_SQUARE,
.size = 0,
.priority = 2,
};
const struct OamData gUnknown_085249CC =
{
.affineMode = ST_OAM_AFFINE_DOUBLE,
.objMode = ST_OAM_OBJ_NORMAL,
.shape = ST_OAM_SQUARE,
.size = 1,
.priority = 2,
};
const struct OamData gUnknown_085249D4 =
{
.affineMode = ST_OAM_AFFINE_DOUBLE,
.objMode = ST_OAM_OBJ_NORMAL,
.shape = ST_OAM_SQUARE,
.size = 2,
.priority = 2,
};
const struct OamData gUnknown_085249DC =
{
.affineMode = ST_OAM_AFFINE_DOUBLE,
.objMode = ST_OAM_OBJ_NORMAL,
.shape = ST_OAM_SQUARE,
.size = 3,
.priority = 2,
};
const struct OamData gUnknown_085249E4 =
{
.affineMode = ST_OAM_AFFINE_DOUBLE,
.objMode = ST_OAM_OBJ_NORMAL,
.shape = ST_OAM_H_RECTANGLE,
.size = 0,
.priority = 2,
};
const struct OamData gUnknown_085249EC =
{
.affineMode = ST_OAM_AFFINE_DOUBLE,
.objMode = ST_OAM_OBJ_NORMAL,
.shape = ST_OAM_H_RECTANGLE,
.size = 1,
.priority = 2,
};
const struct OamData gUnknown_085249F4 =
{
.affineMode = ST_OAM_AFFINE_DOUBLE,
.objMode = ST_OAM_OBJ_NORMAL,
.shape = ST_OAM_H_RECTANGLE,
.size = 2,
.priority = 2,
};
const struct OamData gUnknown_085249FC =
{
.affineMode = ST_OAM_AFFINE_DOUBLE,
.objMode = ST_OAM_OBJ_NORMAL,
.shape = ST_OAM_H_RECTANGLE,
.size = 3,
.priority = 2,
};
const struct OamData gUnknown_08524A04 =
{
.affineMode = ST_OAM_AFFINE_DOUBLE,
.objMode = ST_OAM_OBJ_NORMAL,
.shape = ST_OAM_V_RECTANGLE,
.size = 0,
.priority = 2,
};
const struct OamData gUnknown_08524A0C =
{
.affineMode = ST_OAM_AFFINE_DOUBLE,
.objMode = ST_OAM_OBJ_NORMAL,
.shape = ST_OAM_V_RECTANGLE,
.size = 1,
.priority = 2,
};
const struct OamData gUnknown_08524A14 =
{
.affineMode = ST_OAM_AFFINE_DOUBLE,
.objMode = ST_OAM_OBJ_NORMAL,
.shape = ST_OAM_V_RECTANGLE,
.size = 2,
.priority = 2,
};
const struct OamData gUnknown_08524A1C =
{
.affineMode = ST_OAM_AFFINE_DOUBLE,
.objMode = ST_OAM_OBJ_NORMAL,
.shape = ST_OAM_V_RECTANGLE,
.size = 3,
.priority = 2,
};
const struct OamData gUnknown_08524A24 =
{
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_BLEND,
.shape = ST_OAM_SQUARE,
.size = 0,
.priority = 2,
};
const struct OamData gUnknown_08524A2C =
{
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_BLEND,
.shape = ST_OAM_SQUARE,
.size = 1,
.priority = 2,
};
const struct OamData gUnknown_08524A34 =
{
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_BLEND,
.shape = ST_OAM_SQUARE,
.size = 2,
.priority = 2,
};
const struct OamData gUnknown_08524A3C =
{
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_BLEND,
.shape = ST_OAM_SQUARE,
.size = 3,
.priority = 2,
};
const struct OamData gUnknown_08524A44 =
{
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_BLEND,
.shape = ST_OAM_H_RECTANGLE,
.size = 0,
.priority = 2,
};
const struct OamData gUnknown_08524A4C =
{
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_BLEND,
.shape = ST_OAM_H_RECTANGLE,
.size = 1,
.priority = 2,
};
const struct OamData gUnknown_08524A54 =
{
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_BLEND,
.shape = ST_OAM_H_RECTANGLE,
.size = 2,
.priority = 2,
};
const struct OamData gUnknown_08524A5C =
{
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_BLEND,
.shape = ST_OAM_H_RECTANGLE,
.size = 3,
.priority = 2,
};
const struct OamData gUnknown_08524A64 =
{
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_BLEND,
.shape = ST_OAM_V_RECTANGLE,
.size = 0,
.priority = 2,
};
const struct OamData gUnknown_08524A6C =
{
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_BLEND,
.shape = ST_OAM_V_RECTANGLE,
.size = 1,
.priority = 2,
};
const struct OamData gUnknown_08524A74 =
{
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_BLEND,
.shape = ST_OAM_V_RECTANGLE,
.size = 2,
.priority = 2,
};
const struct OamData gUnknown_08524A7C =
{
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_BLEND,
.shape = ST_OAM_V_RECTANGLE,
.size = 3,
.priority = 2,
};
const struct OamData gUnknown_08524A84 =
{
.affineMode = ST_OAM_AFFINE_NORMAL,
.objMode = ST_OAM_OBJ_BLEND,
.shape = ST_OAM_SQUARE,
.size = 0,
.priority = 2,
};
const struct OamData gUnknown_08524A8C =
{
.affineMode = ST_OAM_AFFINE_NORMAL,
.objMode = ST_OAM_OBJ_BLEND,
.shape = ST_OAM_SQUARE,
.size = 1,
.priority = 2,
};
const struct OamData gUnknown_08524A94 =
{
.affineMode = ST_OAM_AFFINE_NORMAL,
.objMode = ST_OAM_OBJ_BLEND,
.shape = ST_OAM_SQUARE,
.size = 2,
.priority = 2,
};
const struct OamData gUnknown_08524A9C =
{
.affineMode = ST_OAM_AFFINE_NORMAL,
.objMode = ST_OAM_OBJ_BLEND,
.shape = ST_OAM_SQUARE,
.size = 3,
.priority = 2,
};
const struct OamData gUnknown_08524AA4 =
{
.affineMode = ST_OAM_AFFINE_NORMAL,
.objMode = ST_OAM_OBJ_BLEND,
.shape = ST_OAM_H_RECTANGLE,
.size = 0,
.priority = 2,
};
const struct OamData gUnknown_08524AAC =
{
.affineMode = ST_OAM_AFFINE_NORMAL,
.objMode = ST_OAM_OBJ_BLEND,
.shape = ST_OAM_H_RECTANGLE,
.size = 1,
.priority = 2,
};
const struct OamData gUnknown_08524AB4 =
{
.affineMode = ST_OAM_AFFINE_NORMAL,
.objMode = ST_OAM_OBJ_BLEND,
.shape = ST_OAM_H_RECTANGLE,
.size = 2,
.priority = 2,
};
const struct OamData gUnknown_08524ABC =
{
.affineMode = ST_OAM_AFFINE_NORMAL,
.objMode = ST_OAM_OBJ_BLEND,
.shape = ST_OAM_H_RECTANGLE,
.size = 3,
.priority = 2,
};
const struct OamData gUnknown_08524AC4 =
{
.affineMode = ST_OAM_AFFINE_NORMAL,
.objMode = ST_OAM_OBJ_BLEND,
.shape = ST_OAM_V_RECTANGLE,
.size = 0,
.priority = 2,
};
const struct OamData gUnknown_08524ACC =
{
.affineMode = ST_OAM_AFFINE_NORMAL,
.objMode = ST_OAM_OBJ_BLEND,
.shape = ST_OAM_V_RECTANGLE,
.size = 1,
.priority = 2,
};
const struct OamData gUnknown_08524AD4 =
{
.affineMode = ST_OAM_AFFINE_NORMAL,
.objMode = ST_OAM_OBJ_BLEND,
.shape = ST_OAM_V_RECTANGLE,
.size = 2,
.priority = 2,
};
const struct OamData gUnknown_08524ADC =
{
.affineMode = ST_OAM_AFFINE_NORMAL,
.objMode = ST_OAM_OBJ_BLEND,
.shape = ST_OAM_V_RECTANGLE,
.size = 3,
.priority = 2,
};
const struct OamData gUnknown_08524AE4 =
{
.affineMode = ST_OAM_AFFINE_DOUBLE,
.objMode = ST_OAM_OBJ_BLEND,
.shape = ST_OAM_SQUARE,
.size = 0,
.priority = 2,
};
const struct OamData gUnknown_08524AEC =
{
.affineMode = ST_OAM_AFFINE_DOUBLE,
.objMode = ST_OAM_OBJ_BLEND,
.shape = ST_OAM_SQUARE,
.size = 1,
.priority = 2,
};
const struct OamData gUnknown_08524AF4 =
{
.affineMode = ST_OAM_AFFINE_DOUBLE,
.objMode = ST_OAM_OBJ_BLEND,
.shape = ST_OAM_SQUARE,
.size = 2,
.priority = 2,
};
const struct OamData gUnknown_08524AFC =
{
.affineMode = ST_OAM_AFFINE_DOUBLE,
.objMode = ST_OAM_OBJ_BLEND,
.shape = ST_OAM_SQUARE,
.size = 3,
.priority = 2,
};
const struct OamData gUnknown_08524B04 =
{
.affineMode = ST_OAM_AFFINE_DOUBLE,
.objMode = ST_OAM_OBJ_BLEND,
.shape = ST_OAM_H_RECTANGLE,
.size = 0,
.priority = 2,
};
const struct OamData gUnknown_08524B0C =
{
.affineMode = ST_OAM_AFFINE_DOUBLE,
.objMode = ST_OAM_OBJ_BLEND,
.shape = ST_OAM_H_RECTANGLE,
.size = 1,
.priority = 2,
};
const struct OamData gUnknown_08524B14 =
{
.affineMode = ST_OAM_AFFINE_DOUBLE,
.objMode = ST_OAM_OBJ_BLEND,
.shape = ST_OAM_H_RECTANGLE,
.size = 2,
.priority = 2,
};
const struct OamData gUnknown_08524B1C =
{
.affineMode = ST_OAM_AFFINE_DOUBLE,
.objMode = ST_OAM_OBJ_BLEND,
.shape = ST_OAM_H_RECTANGLE,
.size = 3,
.priority = 2,
};
const struct OamData gUnknown_08524B24 =
{
.affineMode = ST_OAM_AFFINE_DOUBLE,
.objMode = ST_OAM_OBJ_BLEND,
.shape = ST_OAM_V_RECTANGLE,
.size = 0,
.priority = 2,
};
const struct OamData gUnknown_08524B2C =
{
.affineMode = ST_OAM_AFFINE_DOUBLE,
.objMode = ST_OAM_OBJ_BLEND,
.shape = ST_OAM_V_RECTANGLE,
.size = 1,
.priority = 2,
};
const struct OamData gUnknown_08524B34 =
{
.affineMode = ST_OAM_AFFINE_DOUBLE,
.objMode = ST_OAM_OBJ_BLEND,
.shape = ST_OAM_V_RECTANGLE,
.size = 2,
.priority = 2,
};
const struct OamData gUnknown_08524B3C =
{
.affineMode = ST_OAM_AFFINE_DOUBLE,
.objMode = ST_OAM_OBJ_BLEND,
.shape = ST_OAM_V_RECTANGLE,
.size = 3,
.priority = 2,
};
const struct CompressedSpriteSheet gBattleAnimPicTable[] =
{
{gBattleAnimSpriteSheet_000, 0x0200, ANIM_TAG_BONE},
{gBattleAnimSpriteSheet_001, 0x0300, ANIM_TAG_SPARK},
{gBattleAnimSpriteSheet_002, 0x0200, ANIM_TAG_PENCIL},
{gBattleAnimSpriteSheet_003, 0x0100, ANIM_TAG_AIR_WAVE},
{gBattleAnimSpriteSheet_004, 0x0200, ANIM_TAG_UNUSED_ORB},
{gBattleAnimSpriteSheet_005, 0x0400, ANIM_TAG_SWORD},
{gBattleAnimSpriteSheet_006, 0x0180, ANIM_TAG_SEED},
{gBattleAnimSpriteSheet_007, 0x0800, ANIM_TAG_UNUSED_EXPLOSION},
{gBattleAnimSpriteSheet_008, 0x0020, ANIM_TAG_UNUSED_PINK_ORB},
{gBattleAnimSpriteSheet_009, 0x0400, ANIM_TAG_GUST},
{gBattleAnimSpriteSheet_010, 0x1200, ANIM_TAG_ICE_CUBE},
{gBattleAnimSpriteSheet_011, 0x0180, ANIM_TAG_SPARK_2},
{gBattleAnimSpriteSheet_012, 0x0080, ANIM_TAG_UNUSED_ORANGE},
{gBattleAnimSpriteSheet_013, 0x0080, ANIM_TAG_YELLOW_BALL},
{gBattleAnimSpriteSheet_014, 0x0280, ANIM_TAG_LOCK_ON},
{gBattleAnimSpriteSheet_015, 0x0080, ANIM_TAG_TIED_BAG},
{gBattleAnimSpriteSheet_016, 0x0100, ANIM_TAG_BLACK_SMOKE},
{gBattleAnimSpriteSheet_017, 0x0020, ANIM_TAG_BLACK_BALL},
{gBattleAnimSpriteSheet_018, 0x0080, ANIM_TAG_CONVERSION},
{gBattleAnimSpriteSheet_019, 0x0400, ANIM_TAG_UNUSED_GLASS},
{gBattleAnimSpriteSheet_020, 0x0200, ANIM_TAG_HORN_HIT},
{gBattleAnimSpriteSheet_021, 0x0A00, ANIM_TAG_UNUSED_HIT},
{gBattleAnimSpriteSheet_021, 0x0A00, ANIM_TAG_UNUSED_HIT_2},
{gBattleAnimSpriteSheet_023, 0x0380, ANIM_TAG_UNUSED_BLUE_SHARDS},
{gBattleAnimSpriteSheet_024, 0x0300, ANIM_TAG_UNUSED_CLOSING_EYE},
{gBattleAnimSpriteSheet_025, 0x0A00, ANIM_TAG_UNUSED_WAVING_HAND},
{gBattleAnimSpriteSheet_026, 0x0A00, ANIM_TAG_UNUSED_HIT_DUPLICATE},
{gBattleAnimSpriteSheet_027, 0x0A00, ANIM_TAG_LEER},
{gBattleAnimSpriteSheet_028, 0x0A00, ANIM_TAG_UNUSED_BLUE_BURST},
{gBattleAnimSpriteSheet_029, 0x0A00, ANIM_TAG_SMALL_EMBER},
{gBattleAnimSpriteSheet_030, 0x0A00, ANIM_TAG_GRAY_SMOKE},
{gBattleAnimSpriteSheet_031, 0x0E00, ANIM_TAG_BLUE_STAR},
{gBattleAnimSpriteSheet_032, 0x0380, ANIM_TAG_UNUSED_BUBBLE_BURST},
{gBattleAnimSpriteSheet_033, 0x1000, ANIM_TAG_FIRE},
{gBattleAnimSpriteSheet_034, 0x0800, ANIM_TAG_UNUSED_SPINNING_FIRE},
{gBattleAnimSpriteSheet_035, 0x0A00, ANIM_TAG_FIRE_PLUME},
{gBattleAnimSpriteSheet_036, 0x0800, ANIM_TAG_UNUSED_LIGHTNING},
{gBattleAnimSpriteSheet_037, 0x0A00, ANIM_TAG_LIGHTNING},
{gBattleAnimSpriteSheet_038, 0x0A00, ANIM_TAG_UNUSED_CLAW_SLASH},
{gBattleAnimSpriteSheet_039, 0x0A00, ANIM_TAG_CLAW_SLASH},
{gBattleAnimSpriteSheet_040, 0x0A00, ANIM_TAG_UNUSED_SCRATCH},
{gBattleAnimSpriteSheet_041, 0x0A00, ANIM_TAG_UNUSED_SCRATCH_2},
{gBattleAnimSpriteSheet_042, 0x0A00, ANIM_TAG_UNUSED_BUBBLE_BURST_2},
{gBattleAnimSpriteSheet_043, 0x0A00, ANIM_TAG_ICE_CHUNK},
{gBattleAnimSpriteSheet_044, 0x0A00, ANIM_TAG_UNUSED_GLASS_2},
{gBattleAnimSpriteSheet_045, 0x0A00, ANIM_TAG_UNUSED_PINK_HEART},
{gBattleAnimSpriteSheet_046, 0x1000, ANIM_TAG_UNUSED_SAP_DRIP},
{gBattleAnimSpriteSheet_046, 0x1000, ANIM_TAG_UNUSED_SAP_DRIP_2},
{gBattleAnimSpriteSheet_048, 0x1000, ANIM_TAG_SPARKLE_1},
{gBattleAnimSpriteSheet_048, 0x1000, ANIM_TAG_SPARKLE_2},
{gBattleAnimSpriteSheet_050, 0x0200, ANIM_TAG_HUMANOID_FOOT},
{gBattleAnimSpriteSheet_051, 0x0200, ANIM_TAG_UNUSED_MONSTER_FOOT},
{gBattleAnimSpriteSheet_052, 0x0200, ANIM_TAG_UNUSED_HUMANOID_HAND},
{gBattleAnimSpriteSheet_053, 0x0800, ANIM_TAG_NOISE_LINE},
{gBattleAnimSpriteSheet_054, 0x0080, ANIM_TAG_UNUSED_YELLOW_UNK},
{gBattleAnimSpriteSheet_055, 0x0200, ANIM_TAG_UNUSED_RED_FIST},
{gBattleAnimSpriteSheet_056, 0x1000, ANIM_TAG_SLAM_HIT},
{gBattleAnimSpriteSheet_057, 0x0180, ANIM_TAG_UNUSED_RING},
{gBattleAnimSpriteSheet_058, 0x0C00, ANIM_TAG_ROCKS},
{gBattleAnimSpriteSheet_059, 0x0100, ANIM_TAG_UNUSED_Z},
{gBattleAnimSpriteSheet_060, 0x0040, ANIM_TAG_UNUSED_YELLOW_UNK_2},
{gBattleAnimSpriteSheet_061, 0x0180, ANIM_TAG_UNUSED_AIR_SLASH},
{gBattleAnimSpriteSheet_062, 0x0800, ANIM_TAG_UNUSED_SPINNING_GREEN_ORBS},
{gBattleAnimSpriteSheet_063, 0x0480, ANIM_TAG_LEAF},
{gBattleAnimSpriteSheet_064, 0x0200, ANIM_TAG_FINGER},
{gBattleAnimSpriteSheet_065, 0x0200, ANIM_TAG_POISON_POWDER},
{gBattleAnimSpriteSheet_066, 0x0100, ANIM_TAG_UNUSED_BROWN_TRIANGLE},
{gBattleAnimSpriteSheet_065, 0x0200, ANIM_TAG_SLEEP_POWDER},
{gBattleAnimSpriteSheet_065, 0x0200, ANIM_TAG_STUN_SPORE},
{gBattleAnimSpriteSheet_065, 0x0200, ANIM_TAG_UNUSED_POWDER},
{gBattleAnimSpriteSheet_070, 0x0200, ANIM_TAG_SPARKLE_3},
{gBattleAnimSpriteSheet_071, 0x0A00, ANIM_TAG_SPARKLE_4},
{gBattleAnimSpriteSheet_072, 0x0300, ANIM_TAG_MUSIC_NOTES},
{gBattleAnimSpriteSheet_073, 0x0180, ANIM_TAG_DUCK},
{gBattleAnimSpriteSheet_074, 0x00A0, ANIM_TAG_MUD_SAND},
{gBattleAnimSpriteSheet_075, 0x0700, ANIM_TAG_ALERT},
{gBattleAnimSpriteSheet_076, 0x0400, ANIM_TAG_UNUSED_BLUE_FLAMES},
{gBattleAnimSpriteSheet_077, 0x0200, ANIM_TAG_UNUSED_BLUE_FLAMES_2},
{gBattleAnimSpriteSheet_078, 0x0300, ANIM_TAG_UNUSED_SHOCK},
{gBattleAnimSpriteSheet_079, 0x0C00, ANIM_TAG_SHOCK},
{gBattleAnimSpriteSheet_080, 0x0A00, ANIM_TAG_UNUSED_BELL},
{gBattleAnimSpriteSheet_081, 0x0080, ANIM_TAG_UNUSED_PINK_GLOVE},
{gBattleAnimSpriteSheet_082, 0x0040, ANIM_TAG_UNUSED_BLUE_LINES},
{gBattleAnimSpriteSheet_083, 0x0E00, ANIM_TAG_UNUSED_IMPACT},
{gBattleAnimSpriteSheet_084, 0x0E00, ANIM_TAG_UNUSED_IMPACT_2},
{gBattleAnimSpriteSheet_085, 0x0280, ANIM_TAG_UNUSED_RETICLE},
{gBattleAnimSpriteSheet_086, 0x0200, ANIM_TAG_BREATH},
{gBattleAnimSpriteSheet_087, 0x0080, ANIM_TAG_ANGER},
{gBattleAnimSpriteSheet_088, 0x00C0, ANIM_TAG_UNUSED_SNOWBALL},
{gBattleAnimSpriteSheet_089, 0x0A00, ANIM_TAG_UNUSED_VINE},
{gBattleAnimSpriteSheet_090, 0x0200, ANIM_TAG_UNUSED_SWORD},
{gBattleAnimSpriteSheet_091, 0x0180, ANIM_TAG_UNUSED_CLAPPING},
{gBattleAnimSpriteSheet_092, 0x0080, ANIM_TAG_UNUSED_RED_TUBE},
{gBattleAnimSpriteSheet_093, 0x1000, ANIM_TAG_AMNESIA},
{gBattleAnimSpriteSheet_094, 0x0A00, ANIM_TAG_UNUSED_STRING},
{gBattleAnimSpriteSheet_095, 0x0180, ANIM_TAG_UNUSED_PENCIL},
{gBattleAnimSpriteSheet_096, 0x0380, ANIM_TAG_UNUSED_PETAL},
{gBattleAnimSpriteSheet_097, 0x0C00, ANIM_TAG_BENT_SPOON},
{gBattleAnimSpriteSheet_098, 0x0200, ANIM_TAG_UNUSED_WEB},
{gBattleAnimSpriteSheet_099, 0x0200, ANIM_TAG_MILK_BOTTLE},
{gBattleAnimSpriteSheet_100, 0x0200, ANIM_TAG_COIN},
{gBattleAnimSpriteSheet_101, 0x0200, ANIM_TAG_UNUSED_CRACKED_EGG},
{gBattleAnimSpriteSheet_102, 0x0400, ANIM_TAG_UNUSED_HATCHED_EGG},
{gBattleAnimSpriteSheet_103, 0x0080, ANIM_TAG_UNUSED_FRESH_EGG},
{gBattleAnimSpriteSheet_104, 0x0400, ANIM_TAG_UNUSED_FANGS},
{gBattleAnimSpriteSheet_105, 0x0c00, ANIM_TAG_UNUSED_EXPLOSION_2},
{gBattleAnimSpriteSheet_106, 0x0200, ANIM_TAG_UNUSED_EXPLOSION_3},
{gBattleAnimSpriteSheet_107, 0x1000, ANIM_TAG_UNUSED_WATER_DROPLET},
{gBattleAnimSpriteSheet_108, 0x0a00, ANIM_TAG_UNUSED_WATER_DROPLET_2},
{gBattleAnimSpriteSheet_109, 0x0020, ANIM_TAG_UNUSED_SEED},
{gBattleAnimSpriteSheet_110, 0x0e00, ANIM_TAG_UNUSED_SPROUT},
{gBattleAnimSpriteSheet_111, 0x0080, ANIM_TAG_UNUSED_RED_WAND},
{gBattleAnimSpriteSheet_112, 0x0a00, ANIM_TAG_UNUSED_PURPLE_GREEN_UNK},
{gBattleAnimSpriteSheet_113, 0x0400, ANIM_TAG_UNUSED_WATER_COLUMN},
{gBattleAnimSpriteSheet_114, 0x0200, ANIM_TAG_UNUSED_MUD_UNK},
{gBattleAnimSpriteSheet_115, 0x0700, ANIM_TAG_RAIN_DROPS},
{gBattleAnimSpriteSheet_116, 0x0800, ANIM_TAG_UNUSED_FURY_SWIPES},
{gBattleAnimSpriteSheet_117, 0x0a00, ANIM_TAG_UNUSED_VINE_2},
{gBattleAnimSpriteSheet_118, 0x0600, ANIM_TAG_UNUSED_TEETH},
{gBattleAnimSpriteSheet_119, 0x0800, ANIM_TAG_UNUSED_BONE},
{gBattleAnimSpriteSheet_120, 0x0200, ANIM_TAG_UNUSED_WHITE_BAG},
{gBattleAnimSpriteSheet_121, 0x0040, ANIM_TAG_UNUSED_UNKNOWN},
{gBattleAnimSpriteSheet_122, 0x0180, ANIM_TAG_UNUSED_PURPLE_CORAL},
{gBattleAnimSpriteSheet_123, 0x0600, ANIM_TAG_UNUSED_PURPLE_DROPLET},
{gBattleAnimSpriteSheet_124, 0x0600, ANIM_TAG_UNUSED_SHOCK_2},
{gBattleAnimSpriteSheet_125, 0x0200, ANIM_TAG_UNUSED_CLOSING_EYE_2},
{gBattleAnimSpriteSheet_126, 0x0080, ANIM_TAG_UNUSED_METAL_BALL},
{gBattleAnimSpriteSheet_127, 0x0200, ANIM_TAG_UNUSED_MONSTER_DOLL},
{gBattleAnimSpriteSheet_128, 0x0800, ANIM_TAG_UNUSED_WHIRLWIND},
{gBattleAnimSpriteSheet_129, 0x0080, ANIM_TAG_UNUSED_WHIRLWIND_2},
{gBattleAnimSpriteSheet_130, 0x0a00, ANIM_TAG_UNUSED_EXPLOSION_4},
{gBattleAnimSpriteSheet_131, 0x0280, ANIM_TAG_UNUSED_EXPLOSION_5},
{gBattleAnimSpriteSheet_132, 0x0280, ANIM_TAG_UNUSED_TONGUE},
{gBattleAnimSpriteSheet_133, 0x0100, ANIM_TAG_UNUSED_SMOKE},
{gBattleAnimSpriteSheet_134, 0x0200, ANIM_TAG_UNUSED_SMOKE_2},
{gBattleAnimSpriteSheet_135, 0x0200, ANIM_TAG_IMPACT},
{gBattleAnimSpriteSheet_136, 0x0020, ANIM_TAG_CIRCLE_IMPACT},
{gBattleAnimSpriteSheet_137, 0x0a00, ANIM_TAG_SCRATCH},
{gBattleAnimSpriteSheet_138, 0x0800, ANIM_TAG_CUT},
{gBattleAnimSpriteSheet_139, 0x0800, ANIM_TAG_SHARP_TEETH},
{gBattleAnimSpriteSheet_140, 0x00c0, ANIM_TAG_RAINBOW_RINGS},
{gBattleAnimSpriteSheet_141, 0x01c0, ANIM_TAG_ICE_CRYSTALS},
{gBattleAnimSpriteSheet_142, 0x0100, ANIM_TAG_ICE_SPIKES},
{gBattleAnimSpriteSheet_143, 0x0800, ANIM_TAG_HANDS_AND_FEET},
{gBattleAnimSpriteSheet_144, 0x0200, ANIM_TAG_MIST_CLOUD},
{gBattleAnimSpriteSheet_145, 0x0800, ANIM_TAG_CLAMP},
{gBattleAnimSpriteSheet_146, 0x0180, ANIM_TAG_BUBBLE},
{gBattleAnimSpriteSheet_147, 0x0180, ANIM_TAG_ORBS},
{gBattleAnimSpriteSheet_148, 0x0200, ANIM_TAG_WATER_IMPACT},
{gBattleAnimSpriteSheet_149, 0x0200, ANIM_TAG_WATER_ORB},
{gBattleAnimSpriteSheet_150, 0x0180, ANIM_TAG_POISON_BUBBLE},
{gBattleAnimSpriteSheet_151, 0x0400, ANIM_TAG_TOXIC_BUBBLE},
{gBattleAnimSpriteSheet_152, 0x0080, ANIM_TAG_SPIKES},
{gBattleAnimSpriteSheet_153, 0x0100, ANIM_TAG_HORN_HIT_2},
{gBattleAnimSpriteSheet_154, 0x0100, ANIM_TAG_AIR_WAVE_2},
{gBattleAnimSpriteSheet_155, 0x0140, ANIM_TAG_SMALL_BUBBLES},
{gBattleAnimSpriteSheet_156, 0x0800, ANIM_TAG_ROUND_SHADOW},
{gBattleAnimSpriteSheet_157, 0x0200, ANIM_TAG_SUNLIGHT},
{gBattleAnimSpriteSheet_158, 0x0100, ANIM_TAG_SPORE},
{gBattleAnimSpriteSheet_159, 0x00a0, ANIM_TAG_FLOWER},
{gBattleAnimSpriteSheet_160, 0x0100, ANIM_TAG_RAZOR_LEAF},
{gBattleAnimSpriteSheet_161, 0x0080, ANIM_TAG_NEEDLE},
{gBattleAnimSpriteSheet_162, 0x0300, ANIM_TAG_WHIRLWIND_LINES},
{gBattleAnimSpriteSheet_163, 0x0100, ANIM_TAG_GOLD_RING},
{gBattleAnimSpriteSheet_163, 0x0100, ANIM_TAG_PURPLE_RING},
{gBattleAnimSpriteSheet_163, 0x0100, ANIM_TAG_BLUE_RING},
{gBattleAnimSpriteSheet_166, 0x0800, ANIM_TAG_GREEN_LIGHT_WALL},
{gBattleAnimSpriteSheet_166, 0x0800, ANIM_TAG_BLUE_LIGHT_WALL},
{gBattleAnimSpriteSheet_166, 0x0800, ANIM_TAG_RED_LIGHT_WALL},
{gBattleAnimSpriteSheet_166, 0x0800, ANIM_TAG_GRAY_LIGHT_WALL},
{gBattleAnimSpriteSheet_166, 0x0800, ANIM_TAG_ORANGE_LIGHT_WALL},
{gBattleAnimSpriteSheet_171, 0x0080, ANIM_TAG_BLACK_BALL_2},
{gBattleAnimSpriteSheet_144, 0x0200, ANIM_TAG_PURPLE_GAS_CLOUD},
{gBattleAnimSpriteSheet_173, 0x0200, ANIM_TAG_SPARK_H},
{gBattleAnimSpriteSheet_174, 0x0200, ANIM_TAG_YELLOW_STAR},
{gBattleAnimSpriteSheet_175, 0x0080, ANIM_TAG_LARGE_FRESH_EGG},
{gBattleAnimSpriteSheet_176, 0x0200, ANIM_TAG_SHADOW_BALL},
{gBattleAnimSpriteSheet_177, 0x0500, ANIM_TAG_LICK},
{gBattleAnimSpriteSheet_178, 0x0800, ANIM_TAG_UNUSED_VOID_LINES},
{gBattleAnimSpriteSheet_179, 0x0400, ANIM_TAG_STRING},
{gBattleAnimSpriteSheet_180, 0x0020, ANIM_TAG_WEB_THREAD},
{gBattleAnimSpriteSheet_181, 0x0800, ANIM_TAG_SPIDER_WEB},
{gBattleAnimSpriteSheet_182, 0x0100, ANIM_TAG_UNUSED_LIGHTBULB},
{gBattleAnimSpriteSheet_183, 0x0800, ANIM_TAG_SLASH},
{gBattleAnimSpriteSheet_184, 0x0400, ANIM_TAG_FOCUS_ENERGY},
{gBattleAnimSpriteSheet_185, 0x0a00, ANIM_TAG_SPHERE_TO_CUBE},
{gBattleAnimSpriteSheet_186, 0x1000, ANIM_TAG_TENDRILS},
{gBattleAnimSpriteSheet_187, 0x0800, ANIM_TAG_EYE},
{gBattleAnimSpriteSheet_188, 0x0400, ANIM_TAG_WHITE_SHADOW},
{gBattleAnimSpriteSheet_189, 0x0200, ANIM_TAG_TEAL_ALERT},
{gBattleAnimSpriteSheet_190, 0x0800, ANIM_TAG_OPENING_EYE},
{gBattleAnimSpriteSheet_191, 0x0800, ANIM_TAG_ROUND_WHITE_HALO},
{gBattleAnimSpriteSheet_192, 0x0800, ANIM_TAG_FANG_ATTACK},
{gBattleAnimSpriteSheet_193, 0x0200, ANIM_TAG_PURPLE_HAND_OUTLINE},
{gBattleAnimSpriteSheet_194, 0x0800, ANIM_TAG_MOON},
{gBattleAnimSpriteSheet_195, 0x0200, ANIM_TAG_GREEN_SPARKLE},
{gBattleAnimSpriteSheet_196, 0x0800, ANIM_TAG_SPIRAL},
{gBattleAnimSpriteSheet_197, 0x0200, ANIM_TAG_SNORE_Z},
{gBattleAnimSpriteSheet_198, 0x0800, ANIM_TAG_EXPLOSION},
{gBattleAnimSpriteSheet_199, 0x0400, ANIM_TAG_NAIL},
{gBattleAnimSpriteSheet_200, 0x0200, ANIM_TAG_GHOSTLY_SPIRIT},
{gBattleAnimSpriteSheet_201, 0x0a80, ANIM_TAG_WARM_ROCK},
{gBattleAnimSpriteSheet_202, 0x0600, ANIM_TAG_BREAKING_EGG},
{gBattleAnimSpriteSheet_203, 0x0800, ANIM_TAG_THIN_RING},
{gBattleAnimSpriteSheet_204, 0x0200, ANIM_TAG_UNUSED_PUNCH_IMPACT},
{gBattleAnimSpriteSheet_205, 0x0600, ANIM_TAG_BELL},
{gBattleAnimSpriteSheet_206, 0x0800, ANIM_TAG_MUSIC_NOTES_2},
{gBattleAnimSpriteSheet_207, 0x0180, ANIM_TAG_SPEED_DUST},
{gBattleAnimSpriteSheet_208, 0x0800, ANIM_TAG_TORN_METAL},
{gBattleAnimSpriteSheet_209, 0x0800, ANIM_TAG_THOUGHT_BUBBLE},
{gBattleAnimSpriteSheet_210, 0x0080, ANIM_TAG_MAGENTA_HEART},
{gBattleAnimSpriteSheet_211, 0x0080, ANIM_TAG_ELECTRIC_ORBS},
{gBattleAnimSpriteSheet_212, 0x0800, ANIM_TAG_CIRCLE_OF_LIGHT},
{gBattleAnimSpriteSheet_213, 0x0800, ANIM_TAG_ELECTRICITY},
{gBattleAnimSpriteSheet_214, 0x0600, ANIM_TAG_FINGER_2},
{gBattleAnimSpriteSheet_215, 0x0600, ANIM_TAG_MOVEMENT_WAVES},
{gBattleAnimSpriteSheet_210, 0x0080, ANIM_TAG_RED_HEART},
{gBattleAnimSpriteSheet_217, 0x0080, ANIM_TAG_RED_ORB},
{gBattleAnimSpriteSheet_218, 0x0180, ANIM_TAG_EYE_SPARKLE},
{gBattleAnimSpriteSheet_210, 0x0080, ANIM_TAG_PINK_HEART},
{gBattleAnimSpriteSheet_220, 0x0200, ANIM_TAG_ANGEL},
{gBattleAnimSpriteSheet_221, 0x0400, ANIM_TAG_DEVIL},
{gBattleAnimSpriteSheet_222, 0x0a00, ANIM_TAG_SWIPE},
{gBattleAnimSpriteSheet_223, 0x0800, ANIM_TAG_ROOTS},
{gBattleAnimSpriteSheet_224, 0x0200, ANIM_TAG_ITEM_BAG},
{gBattleAnimSpriteSheet_225, 0x0400, ANIM_TAG_JAGGED_MUSIC_NOTE},
{gBattleAnimSpriteSheet_226, 0x0080, ANIM_TAG_POKEBALL},
{gBattleAnimSpriteSheet_227, 0x0800, ANIM_TAG_SPOTLIGHT},
{gBattleAnimSpriteSheet_228, 0x0200, ANIM_TAG_LETTER_Z},
{gBattleAnimSpriteSheet_229, 0x0300, ANIM_TAG_RAPID_SPIN},
{gBattleAnimSpriteSheet_230, 0x0800, ANIM_TAG_TRI_FORCE_TRIANGLE},
{gBattleAnimSpriteSheet_231, 0x0380, ANIM_TAG_WISP_ORB},
{gBattleAnimSpriteSheet_232, 0x0800, ANIM_TAG_WISP_FIRE},
{gBattleAnimSpriteSheet_233, 0x00c0, ANIM_TAG_GOLD_STARS},
{gBattleAnimSpriteSheet_234, 0x0800, ANIM_TAG_ECLIPSING_ORB},
{gBattleAnimSpriteSheet_235, 0x0060, ANIM_TAG_GRAY_ORB},
{gBattleAnimSpriteSheet_235, 0x0060, ANIM_TAG_BLUE_ORB},
{gBattleAnimSpriteSheet_235, 0x0060, ANIM_TAG_RED_ORB_2},
{gBattleAnimSpriteSheet_238, 0x0080, ANIM_TAG_PINK_PETAL},
{gBattleAnimSpriteSheet_239, 0x0180, ANIM_TAG_PAIN_SPLIT},
{gBattleAnimSpriteSheet_240, 0x0180, ANIM_TAG_CONFETTI},
{gBattleAnimSpriteSheet_241, 0x0200, ANIM_TAG_GREEN_STAR},
{gBattleAnimSpriteSheet_242, 0x0200, ANIM_TAG_PINK_CLOUD},
{gBattleAnimSpriteSheet_243, 0x0020, ANIM_TAG_SWEAT_DROP},
{gBattleAnimSpriteSheet_244, 0x0400, ANIM_TAG_GUARD_RING},
{gBattleAnimSpriteSheet_245, 0x0600, ANIM_TAG_PURPLE_SCRATCH},
{gBattleAnimSpriteSheet_246, 0x1000, ANIM_TAG_PURPLE_SWIPE},
{gBattleAnimSpriteSheet_247, 0x0400, ANIM_TAG_TAG_HAND},
{gBattleAnimSpriteSheet_248, 0x0020, ANIM_TAG_SMALL_RED_EYE},
{gBattleAnimSpriteSheet_249, 0x0080, ANIM_TAG_HOLLOW_ORB},
{gBattleAnimSpriteSheet_250, 0x0800, ANIM_TAG_X_SIGN},
{gBattleAnimSpriteSheet_251, 0x0080, ANIM_TAG_BLUEGREEN_ORB},
{gBattleAnimSpriteSheet_252, 0x0200, ANIM_TAG_PAW_PRINT},
{gBattleAnimSpriteSheet_253, 0x0400, ANIM_TAG_PURPLE_FLAME},
{gBattleAnimSpriteSheet_254, 0x0200, ANIM_TAG_RED_BALL},
{gBattleAnimSpriteSheet_255, 0x0200, ANIM_TAG_SMELLINGSALT_EFFECT},
{gBattleAnimSpriteSheet_256, 0x0800, ANIM_TAG_METEOR},
{gBattleAnimSpriteSheet_257, 0x0280, ANIM_TAG_FLAT_ROCK},
{gBattleAnimSpriteSheet_258, 0x0200, ANIM_TAG_MAGNIFYING_GLASS},
{gBattleAnimSpriteSheet_149, 0x0200, ANIM_TAG_BROWN_ORB},
{gBattleAnimSpriteSheet_260, 0x0400, ANIM_TAG_METAL_SOUND_WAVES},
{gBattleAnimSpriteSheet_261, 0x0200, ANIM_TAG_FLYING_DIRT},
{gBattleAnimSpriteSheet_262, 0x0200, ANIM_TAG_ICICLE_SPEAR},
{gBattleAnimSpriteSheet_263, 0x0080, ANIM_TAG_HAIL},
{gBattleAnimSpriteSheet_264, 0x0020, ANIM_TAG_GLOWY_RED_ORB},
{gBattleAnimSpriteSheet_264, 0x0020, ANIM_TAG_GLOWY_GREEN_ORB},
{gBattleAnimSpriteSheet_266, 0x0080, ANIM_TAG_GREEN_SPIKE},
{gBattleAnimSpriteSheet_212, 0x0800, ANIM_TAG_WHITE_CIRCLE_OF_LIGHT},
{gBattleAnimSpriteSheet_264, 0x0020, ANIM_TAG_GLOWY_BLUE_ORB},
{gBattleAnimSpriteSheet_269, 0x0080, ANIM_TAG_UNUSED_RED_BRICK},
{gBattleAnimSpriteSheet_270, 0x0400, ANIM_TAG_WHITE_FEATHER},
{gBattleAnimSpriteSheet_271, 0x0080, ANIM_TAG_SPARKLE_6},
{gBattleAnimSpriteSheet_272, 0x0800, ANIM_TAG_SPLASH},
{gBattleAnimSpriteSheet_273, 0x0020, ANIM_TAG_SWEAT_BEAD},
{gBattleAnimSpriteSheet_274, 0x0800, ANIM_TAG_UNUSED_GEM_1},
{gBattleAnimSpriteSheet_275, 0x0800, ANIM_TAG_UNUSED_GEM_2},
{gBattleAnimSpriteSheet_276, 0x0800, ANIM_TAG_UNUSED_GEM_3},
{gBattleAnimSpriteSheet_277, 0x1000, ANIM_TAG_SLAM_HIT_2},
{gBattleAnimSpriteSheet_278, 0x0800, ANIM_TAG_RECYCLE},
{gBattleAnimSpriteSheet_279, 0x00a0, ANIM_TAG_UNUSED_RED_PARTICLES},
{gBattleAnimSpriteSheet_280, 0x0800, ANIM_TAG_PROTECT},
{gBattleAnimSpriteSheet_281, 0x0200, ANIM_TAG_DIRT_MOUND},
{gBattleAnimSpriteSheet_282, 0x0600, ANIM_TAG_SHOCK_3},
{gBattleAnimSpriteSheet_283, 0x0200, ANIM_TAG_WEATHER_BALL},
{gBattleAnimSpriteSheet_284, 0x0800, ANIM_TAG_BIRD},
{gBattleAnimSpriteSheet_285, 0x0200, ANIM_TAG_CROSS_IMPACT},
{gBattleAnimSpriteSheet_183, 0x0800, ANIM_TAG_SLASH_2},
{gBattleAnimSpriteSheet_056, 0x1000, ANIM_TAG_WHIP_HIT},
{gBattleAnimSpriteSheet_163, 0x0100, ANIM_TAG_BLUE_RING_2},
};
const struct CompressedSpritePalette gBattleAnimPaletteTable[] =
{
{gBattleAnimSpritePalette_000, ANIM_TAG_BONE},
{gBattleAnimSpritePalette_001, ANIM_TAG_SPARK},
{gBattleAnimSpritePalette_002, ANIM_TAG_PENCIL},
{gBattleAnimSpritePalette_003, ANIM_TAG_AIR_WAVE},
{gBattleAnimSpritePalette_004, ANIM_TAG_UNUSED_ORB},
{gBattleAnimSpritePalette_005, ANIM_TAG_SWORD},
{gBattleAnimSpritePalette_006, ANIM_TAG_SEED},
{gBattleAnimSpritePalette_007, ANIM_TAG_UNUSED_EXPLOSION},
{gBattleAnimSpritePalette_008, ANIM_TAG_UNUSED_PINK_ORB},
{gBattleAnimSpritePalette_009, ANIM_TAG_GUST},
{gBattleAnimSpritePalette_010, ANIM_TAG_ICE_CUBE},
{gBattleAnimSpritePalette_011, ANIM_TAG_SPARK_2},
{gBattleAnimSpritePalette_012, ANIM_TAG_UNUSED_ORANGE},
{gBattleAnimSpritePalette_013, ANIM_TAG_YELLOW_BALL},
{gBattleAnimSpritePalette_014, ANIM_TAG_LOCK_ON},
{gBattleAnimSpritePalette_015, ANIM_TAG_TIED_BAG},
{gBattleAnimSpritePalette_016, ANIM_TAG_BLACK_SMOKE},
{gBattleAnimSpritePalette_016, ANIM_TAG_BLACK_BALL},
{gBattleAnimSpritePalette_018, ANIM_TAG_CONVERSION},
{gBattleAnimSpritePalette_019, ANIM_TAG_UNUSED_GLASS},
{gBattleAnimSpritePalette_020, ANIM_TAG_HORN_HIT},
{gBattleAnimSpritePalette_021, ANIM_TAG_UNUSED_HIT},
{gBattleAnimSpritePalette_022, ANIM_TAG_UNUSED_HIT_2},
{gBattleAnimSpritePalette_023, ANIM_TAG_UNUSED_BLUE_SHARDS},
{gBattleAnimSpritePalette_024, ANIM_TAG_UNUSED_CLOSING_EYE},
{gBattleAnimSpritePalette_025, ANIM_TAG_UNUSED_WAVING_HAND},
{gBattleAnimSpritePalette_026, ANIM_TAG_UNUSED_HIT_DUPLICATE},
{gBattleAnimSpritePalette_027, ANIM_TAG_LEER},
{gBattleAnimSpritePalette_028, ANIM_TAG_UNUSED_BLUE_BURST},
{gBattleAnimSpritePalette_029, ANIM_TAG_SMALL_EMBER},
{gBattleAnimSpritePalette_030, ANIM_TAG_GRAY_SMOKE},
{gBattleAnimSpritePalette_031, ANIM_TAG_BLUE_STAR},
{gBattleAnimSpritePalette_032, ANIM_TAG_UNUSED_BUBBLE_BURST},
{gBattleAnimSpritePalette_033, ANIM_TAG_FIRE},
{gBattleAnimSpritePalette_033, ANIM_TAG_UNUSED_SPINNING_FIRE},
{gBattleAnimSpritePalette_033, ANIM_TAG_FIRE_PLUME},
{gBattleAnimSpritePalette_036, ANIM_TAG_UNUSED_LIGHTNING},
{gBattleAnimSpritePalette_036, ANIM_TAG_LIGHTNING},
{gBattleAnimSpritePalette_038, ANIM_TAG_UNUSED_CLAW_SLASH},
{gBattleAnimSpritePalette_039, ANIM_TAG_CLAW_SLASH},
{gBattleAnimSpritePalette_038, ANIM_TAG_UNUSED_SCRATCH},
{gBattleAnimSpritePalette_038, ANIM_TAG_UNUSED_SCRATCH_2},
{gBattleAnimSpritePalette_042, ANIM_TAG_UNUSED_BUBBLE_BURST_2},
{gBattleAnimSpritePalette_043, ANIM_TAG_ICE_CHUNK},
{gBattleAnimSpritePalette_044, ANIM_TAG_UNUSED_GLASS_2},
{gBattleAnimSpritePalette_045, ANIM_TAG_UNUSED_PINK_HEART},
{gBattleAnimSpritePalette_046, ANIM_TAG_UNUSED_SAP_DRIP},
{gBattleAnimSpritePalette_047, ANIM_TAG_UNUSED_SAP_DRIP},
{gBattleAnimSpritePalette_048, ANIM_TAG_SPARKLE_1},
{gBattleAnimSpritePalette_049, ANIM_TAG_SPARKLE_2},
{gBattleAnimSpritePalette_050, ANIM_TAG_HUMANOID_FOOT},
{gBattleAnimSpritePalette_050, ANIM_TAG_UNUSED_MONSTER_FOOT},
{gBattleAnimSpritePalette_050, ANIM_TAG_UNUSED_HUMANOID_HAND},
{gBattleAnimSpritePalette_026, ANIM_TAG_NOISE_LINE},
{gBattleAnimSpritePalette_054, ANIM_TAG_UNUSED_YELLOW_UNK},
{gBattleAnimSpritePalette_050, ANIM_TAG_UNUSED_RED_FIST},
{gBattleAnimSpritePalette_056, ANIM_TAG_SLAM_HIT},
{gBattleAnimSpritePalette_057, ANIM_TAG_UNUSED_RING},
{gBattleAnimSpritePalette_058, ANIM_TAG_ROCKS},
{gBattleAnimSpritePalette_059, ANIM_TAG_UNUSED_Z},
{gBattleAnimSpritePalette_060, ANIM_TAG_UNUSED_YELLOW_UNK_2},
{gBattleAnimSpritePalette_061, ANIM_TAG_UNUSED_AIR_SLASH},
{gBattleAnimSpritePalette_062, ANIM_TAG_UNUSED_SPINNING_GREEN_ORBS},
{gBattleAnimSpritePalette_063, ANIM_TAG_LEAF},
{gBattleAnimSpritePalette_064, ANIM_TAG_FINGER},
{gBattleAnimSpritePalette_065, ANIM_TAG_POISON_POWDER},
{gBattleAnimSpritePalette_066, ANIM_TAG_UNUSED_BROWN_TRIANGLE},
{gBattleAnimSpritePalette_067, ANIM_TAG_SLEEP_POWDER},
{gBattleAnimSpritePalette_068, ANIM_TAG_STUN_SPORE},
{gBattleAnimSpritePalette_065, ANIM_TAG_UNUSED_POWDER},
{gBattleAnimSpritePalette_070, ANIM_TAG_SPARKLE_3},
{gBattleAnimSpritePalette_070, ANIM_TAG_SPARKLE_4},
{gBattleAnimSpritePalette_072, ANIM_TAG_MUSIC_NOTES},
{gBattleAnimSpritePalette_073, ANIM_TAG_DUCK},
{gBattleAnimSpritePalette_074, ANIM_TAG_MUD_SAND},
{gBattleAnimSpritePalette_075, ANIM_TAG_ALERT},
{gBattleAnimSpritePalette_076, ANIM_TAG_UNUSED_BLUE_FLAMES},
{gBattleAnimSpritePalette_076, ANIM_TAG_UNUSED_BLUE_FLAMES_2},
{gBattleAnimSpritePalette_078, ANIM_TAG_UNUSED_SHOCK},
{gBattleAnimSpritePalette_078, ANIM_TAG_SHOCK},
{gBattleAnimSpritePalette_080, ANIM_TAG_UNUSED_BELL},
{gBattleAnimSpritePalette_081, ANIM_TAG_UNUSED_PINK_GLOVE},
{gBattleAnimSpritePalette_082, ANIM_TAG_UNUSED_BLUE_LINES},
{gBattleAnimSpritePalette_083, ANIM_TAG_UNUSED_IMPACT},
{gBattleAnimSpritePalette_084, ANIM_TAG_UNUSED_IMPACT_2},
{gBattleAnimSpritePalette_085, ANIM_TAG_UNUSED_RETICLE},
{gBattleAnimSpritePalette_086, ANIM_TAG_BREATH},
{gBattleAnimSpritePalette_087, ANIM_TAG_ANGER},
{gBattleAnimSpritePalette_088, ANIM_TAG_UNUSED_SNOWBALL},
{gBattleAnimSpritePalette_089, ANIM_TAG_UNUSED_VINE},
{gBattleAnimSpritePalette_090, ANIM_TAG_UNUSED_SWORD},
{gBattleAnimSpritePalette_091, ANIM_TAG_UNUSED_CLAPPING},
{gBattleAnimSpritePalette_092, ANIM_TAG_UNUSED_RED_TUBE},
{gBattleAnimSpritePalette_093, ANIM_TAG_AMNESIA},
{gBattleAnimSpritePalette_094, ANIM_TAG_UNUSED_STRING},
{gBattleAnimSpritePalette_095, ANIM_TAG_UNUSED_PENCIL},
{gBattleAnimSpritePalette_096, ANIM_TAG_UNUSED_PETAL},
{gBattleAnimSpritePalette_097, ANIM_TAG_BENT_SPOON},
{gBattleAnimSpritePalette_094, ANIM_TAG_UNUSED_WEB},
{gBattleAnimSpritePalette_099, ANIM_TAG_MILK_BOTTLE},
{gBattleAnimSpritePalette_100, ANIM_TAG_COIN},
{gBattleAnimSpritePalette_101, ANIM_TAG_UNUSED_CRACKED_EGG},
{gBattleAnimSpritePalette_101, ANIM_TAG_UNUSED_HATCHED_EGG},
{gBattleAnimSpritePalette_103, ANIM_TAG_UNUSED_FRESH_EGG},
{gBattleAnimSpritePalette_104, ANIM_TAG_UNUSED_FANGS},
{gBattleAnimSpritePalette_105, ANIM_TAG_UNUSED_EXPLOSION_2},
{gBattleAnimSpritePalette_105, ANIM_TAG_UNUSED_EXPLOSION_3},
{gBattleAnimSpritePalette_107, ANIM_TAG_UNUSED_WATER_DROPLET},
{gBattleAnimSpritePalette_107, ANIM_TAG_UNUSED_WATER_DROPLET_2},
{gBattleAnimSpritePalette_109, ANIM_TAG_UNUSED_SEED},
{gBattleAnimSpritePalette_109, ANIM_TAG_UNUSED_SPROUT},
{gBattleAnimSpritePalette_111, ANIM_TAG_UNUSED_RED_WAND},
{gBattleAnimSpritePalette_112, ANIM_TAG_UNUSED_PURPLE_GREEN_UNK},
{gBattleAnimSpritePalette_113, ANIM_TAG_UNUSED_WATER_COLUMN},
{gBattleAnimSpritePalette_114, ANIM_TAG_UNUSED_MUD_UNK},
{gBattleAnimSpritePalette_115, ANIM_TAG_RAIN_DROPS},
{gBattleAnimSpritePalette_116, ANIM_TAG_UNUSED_FURY_SWIPES},
{gBattleAnimSpritePalette_117, ANIM_TAG_UNUSED_VINE_2},
{gBattleAnimSpritePalette_118, ANIM_TAG_UNUSED_TEETH},
{gBattleAnimSpritePalette_119, ANIM_TAG_UNUSED_BONE},
{gBattleAnimSpritePalette_120, ANIM_TAG_UNUSED_WHITE_BAG},
{gBattleAnimSpritePalette_121, ANIM_TAG_UNUSED_UNKNOWN},
{gBattleAnimSpritePalette_122, ANIM_TAG_UNUSED_PURPLE_CORAL},
{gBattleAnimSpritePalette_122, ANIM_TAG_UNUSED_PURPLE_DROPLET},
{gBattleAnimSpritePalette_124, ANIM_TAG_UNUSED_SHOCK_2},
{gBattleAnimSpritePalette_125, ANIM_TAG_UNUSED_CLOSING_EYE_2},
{gBattleAnimSpritePalette_126, ANIM_TAG_UNUSED_METAL_BALL},
{gBattleAnimSpritePalette_127, ANIM_TAG_UNUSED_MONSTER_DOLL},
{gBattleAnimSpritePalette_128, ANIM_TAG_UNUSED_WHIRLWIND},
{gBattleAnimSpritePalette_128, ANIM_TAG_UNUSED_WHIRLWIND_2},
{gBattleAnimSpritePalette_130, ANIM_TAG_UNUSED_EXPLOSION_4},
{gBattleAnimSpritePalette_130, ANIM_TAG_UNUSED_EXPLOSION_5},
{gBattleAnimSpritePalette_132, ANIM_TAG_UNUSED_TONGUE},
{gBattleAnimSpritePalette_133, ANIM_TAG_UNUSED_SMOKE},
{gBattleAnimSpritePalette_133, ANIM_TAG_UNUSED_SMOKE_2},
{gBattleAnimSpritePalette_135, ANIM_TAG_IMPACT},
{gBattleAnimSpritePalette_136, ANIM_TAG_CIRCLE_IMPACT},
{gBattleAnimSpritePalette_135, ANIM_TAG_SCRATCH},
{gBattleAnimSpritePalette_135, ANIM_TAG_CUT},
{gBattleAnimSpritePalette_139, ANIM_TAG_SHARP_TEETH},
{gBattleAnimSpritePalette_140, ANIM_TAG_RAINBOW_RINGS},
{gBattleAnimSpritePalette_141, ANIM_TAG_ICE_CRYSTALS},
{gBattleAnimSpritePalette_141, ANIM_TAG_ICE_SPIKES},
{gBattleAnimSpritePalette_143, ANIM_TAG_HANDS_AND_FEET},
{gBattleAnimSpritePalette_144, ANIM_TAG_MIST_CLOUD},
{gBattleAnimSpritePalette_139, ANIM_TAG_CLAMP},
{gBattleAnimSpritePalette_115, ANIM_TAG_BUBBLE},
{gBattleAnimSpritePalette_147, ANIM_TAG_ORBS},
{gBattleAnimSpritePalette_148, ANIM_TAG_WATER_IMPACT},
{gBattleAnimSpritePalette_148, ANIM_TAG_WATER_ORB},
{gBattleAnimSpritePalette_150, ANIM_TAG_POISON_BUBBLE},
{gBattleAnimSpritePalette_150, ANIM_TAG_TOXIC_BUBBLE},
{gBattleAnimSpritePalette_152, ANIM_TAG_SPIKES},
{gBattleAnimSpritePalette_153, ANIM_TAG_HORN_HIT_2},
{gBattleAnimSpritePalette_154, ANIM_TAG_AIR_WAVE_2},
{gBattleAnimSpritePalette_155, ANIM_TAG_SMALL_BUBBLES},
{gBattleAnimSpritePalette_156, ANIM_TAG_ROUND_SHADOW},
{gBattleAnimSpritePalette_157, ANIM_TAG_SUNLIGHT},
{gBattleAnimSpritePalette_158, ANIM_TAG_SPORE},
{gBattleAnimSpritePalette_159, ANIM_TAG_FLOWER},
{gBattleAnimSpritePalette_160, ANIM_TAG_RAZOR_LEAF},
{gBattleAnimSpritePalette_161, ANIM_TAG_NEEDLE},
{gBattleAnimSpritePalette_162, ANIM_TAG_WHIRLWIND_LINES},
{gBattleAnimSpritePalette_163, ANIM_TAG_GOLD_RING},
{gBattleAnimSpritePalette_164, ANIM_TAG_PURPLE_RING},
{gBattleAnimSpritePalette_165, ANIM_TAG_BLUE_RING},
{gBattleAnimSpritePalette_166, ANIM_TAG_GREEN_LIGHT_WALL},
{gBattleAnimSpritePalette_167, ANIM_TAG_BLUE_LIGHT_WALL},
{gBattleAnimSpritePalette_168, ANIM_TAG_RED_LIGHT_WALL},
{gBattleAnimSpritePalette_169, ANIM_TAG_GRAY_LIGHT_WALL},
{gBattleAnimSpritePalette_170, ANIM_TAG_ORANGE_LIGHT_WALL},
{gBattleAnimSpritePalette_171, ANIM_TAG_BLACK_BALL_2},
{gBattleAnimSpritePalette_172, ANIM_TAG_PURPLE_GAS_CLOUD},
{gBattleAnimSpritePalette_001, ANIM_TAG_SPARK_H},
{gBattleAnimSpritePalette_174, ANIM_TAG_YELLOW_STAR},
{gBattleAnimSpritePalette_175, ANIM_TAG_LARGE_FRESH_EGG},
{gBattleAnimSpritePalette_176, ANIM_TAG_SHADOW_BALL},
{gBattleAnimSpritePalette_177, ANIM_TAG_LICK},
{gBattleAnimSpritePalette_178, ANIM_TAG_UNUSED_VOID_LINES},
{gBattleAnimSpritePalette_179, ANIM_TAG_STRING},
{gBattleAnimSpritePalette_179, ANIM_TAG_WEB_THREAD},
{gBattleAnimSpritePalette_179, ANIM_TAG_SPIDER_WEB},
{gBattleAnimSpritePalette_182, ANIM_TAG_UNUSED_LIGHTBULB},
{gBattleAnimSpritePalette_183, ANIM_TAG_SLASH},
{gBattleAnimSpritePalette_184, ANIM_TAG_FOCUS_ENERGY},
{gBattleAnimSpritePalette_185, ANIM_TAG_SPHERE_TO_CUBE},
{gBattleAnimSpritePalette_186, ANIM_TAG_TENDRILS},
{gBattleAnimSpritePalette_187, ANIM_TAG_EYE},
{gBattleAnimSpritePalette_188, ANIM_TAG_WHITE_SHADOW},
{gBattleAnimSpritePalette_189, ANIM_TAG_TEAL_ALERT},
{gBattleAnimSpritePalette_190, ANIM_TAG_OPENING_EYE},
{gBattleAnimSpritePalette_191, ANIM_TAG_ROUND_WHITE_HALO},
{gBattleAnimSpritePalette_192, ANIM_TAG_FANG_ATTACK},
{gBattleAnimSpritePalette_193, ANIM_TAG_PURPLE_HAND_OUTLINE},
{gBattleAnimSpritePalette_194, ANIM_TAG_MOON},
{gBattleAnimSpritePalette_195, ANIM_TAG_GREEN_SPARKLE},
{gBattleAnimSpritePalette_196, ANIM_TAG_SPIRAL},
{gBattleAnimSpritePalette_197, ANIM_TAG_SNORE_Z},
{gBattleAnimSpritePalette_198, ANIM_TAG_EXPLOSION},
{gBattleAnimSpritePalette_199, ANIM_TAG_NAIL},
{gBattleAnimSpritePalette_200, ANIM_TAG_GHOSTLY_SPIRIT},
{gBattleAnimSpritePalette_201, ANIM_TAG_WARM_ROCK},
{gBattleAnimSpritePalette_202, ANIM_TAG_BREAKING_EGG},
{gBattleAnimSpritePalette_203, ANIM_TAG_THIN_RING},
{gBattleAnimSpritePalette_204, ANIM_TAG_UNUSED_PUNCH_IMPACT},
{gBattleAnimSpritePalette_205, ANIM_TAG_BELL},
{gBattleAnimSpritePalette_206, ANIM_TAG_MUSIC_NOTES_2},
{gBattleAnimSpritePalette_207, ANIM_TAG_SPEED_DUST},
{gBattleAnimSpritePalette_167, ANIM_TAG_TORN_METAL},
{gBattleAnimSpritePalette_209, ANIM_TAG_THOUGHT_BUBBLE},
{gBattleAnimSpritePalette_210, ANIM_TAG_MAGENTA_HEART},
{gBattleAnimSpritePalette_211, ANIM_TAG_ELECTRIC_ORBS},
{gBattleAnimSpritePalette_211, ANIM_TAG_CIRCLE_OF_LIGHT},
{gBattleAnimSpritePalette_211, ANIM_TAG_ELECTRICITY},
{gBattleAnimSpritePalette_064, ANIM_TAG_FINGER_2},
{gBattleAnimSpritePalette_215, ANIM_TAG_MOVEMENT_WAVES},
{gBattleAnimSpritePalette_216, ANIM_TAG_RED_HEART},
{gBattleAnimSpritePalette_217, ANIM_TAG_RED_ORB},
{gBattleAnimSpritePalette_218, ANIM_TAG_EYE_SPARKLE},
{gBattleAnimSpritePalette_219, ANIM_TAG_PINK_HEART},
{gBattleAnimSpritePalette_220, ANIM_TAG_ANGEL},
{gBattleAnimSpritePalette_221, ANIM_TAG_DEVIL},
{gBattleAnimSpritePalette_222, ANIM_TAG_SWIPE},
{gBattleAnimSpritePalette_223, ANIM_TAG_ROOTS},
{gBattleAnimSpritePalette_224, ANIM_TAG_ITEM_BAG},
{gBattleAnimSpritePalette_225, ANIM_TAG_JAGGED_MUSIC_NOTE},
{gBattleAnimSpritePalette_226, ANIM_TAG_POKEBALL},
{gBattleAnimSpritePalette_226, ANIM_TAG_SPOTLIGHT},
{gBattleAnimSpritePalette_228, ANIM_TAG_LETTER_Z},
{gBattleAnimSpritePalette_229, ANIM_TAG_RAPID_SPIN},
{gBattleAnimSpritePalette_230, ANIM_TAG_TRI_FORCE_TRIANGLE},
{gBattleAnimSpritePalette_231, ANIM_TAG_WISP_ORB},
{gBattleAnimSpritePalette_231, ANIM_TAG_WISP_FIRE},
{gBattleAnimSpritePalette_233, ANIM_TAG_GOLD_STARS},
{gBattleAnimSpritePalette_234, ANIM_TAG_ECLIPSING_ORB},
{gBattleAnimSpritePalette_235, ANIM_TAG_GRAY_ORB},
{gBattleAnimSpritePalette_236, ANIM_TAG_BLUE_ORB},
{gBattleAnimSpritePalette_237, ANIM_TAG_RED_ORB_2},
{gBattleAnimSpritePalette_238, ANIM_TAG_PINK_PETAL},
{gBattleAnimSpritePalette_239, ANIM_TAG_PAIN_SPLIT},
{gBattleAnimSpritePalette_240, ANIM_TAG_CONFETTI},
{gBattleAnimSpritePalette_241, ANIM_TAG_GREEN_STAR},
{gBattleAnimSpritePalette_242, ANIM_TAG_PINK_CLOUD},
{gBattleAnimSpritePalette_243, ANIM_TAG_SWEAT_DROP},
{gBattleAnimSpritePalette_244, ANIM_TAG_GUARD_RING},
{gBattleAnimSpritePalette_245, ANIM_TAG_PURPLE_SCRATCH},
{gBattleAnimSpritePalette_245, ANIM_TAG_PURPLE_SWIPE},
{gBattleAnimSpritePalette_064, ANIM_TAG_TAG_HAND},
{gBattleAnimSpritePalette_248, ANIM_TAG_SMALL_RED_EYE},
{gBattleAnimSpritePalette_249, ANIM_TAG_HOLLOW_ORB},
{gBattleAnimSpritePalette_249, ANIM_TAG_X_SIGN},
{gBattleAnimSpritePalette_251, ANIM_TAG_BLUEGREEN_ORB},
{gBattleAnimSpritePalette_252, ANIM_TAG_PAW_PRINT},
{gBattleAnimSpritePalette_253, ANIM_TAG_PURPLE_FLAME},
{gBattleAnimSpritePalette_254, ANIM_TAG_RED_BALL},
{gBattleAnimSpritePalette_255, ANIM_TAG_SMELLINGSALT_EFFECT},
{gBattleAnimSpritePalette_256, ANIM_TAG_METEOR},
{gBattleAnimSpritePalette_257, ANIM_TAG_FLAT_ROCK},
{gBattleAnimSpritePalette_258, ANIM_TAG_MAGNIFYING_GLASS},
{gBattleAnimSpritePalette_259, ANIM_TAG_BROWN_ORB},
{gBattleAnimSpritePalette_260, ANIM_TAG_METAL_SOUND_WAVES},
{gBattleAnimSpritePalette_261, ANIM_TAG_FLYING_DIRT},
{gBattleAnimSpritePalette_262, ANIM_TAG_ICICLE_SPEAR},
{gBattleAnimSpritePalette_263, ANIM_TAG_HAIL},
{gBattleAnimSpritePalette_264, ANIM_TAG_GLOWY_RED_ORB},
{gBattleAnimSpritePalette_265, ANIM_TAG_GLOWY_GREEN_ORB},
{gBattleAnimSpritePalette_266, ANIM_TAG_GREEN_SPIKE},
{gBattleAnimSpritePalette_267, ANIM_TAG_WHITE_CIRCLE_OF_LIGHT},
{gBattleAnimSpritePalette_268, ANIM_TAG_GLOWY_BLUE_ORB},
{gBattleAnimSpritePalette_269, ANIM_TAG_UNUSED_RED_BRICK},
{gBattleAnimSpritePalette_270, ANIM_TAG_WHITE_FEATHER},
{gBattleAnimSpritePalette_271, ANIM_TAG_SPARKLE_6},
{gBattleAnimSpritePalette_272, ANIM_TAG_SPLASH},
{gBattleAnimSpritePalette_272, ANIM_TAG_SWEAT_BEAD},
{gBattleAnimSpritePalette_274, ANIM_TAG_UNUSED_GEM_1},
{gBattleAnimSpritePalette_274, ANIM_TAG_UNUSED_GEM_2},
{gBattleAnimSpritePalette_274, ANIM_TAG_UNUSED_GEM_3},
{gBattleAnimSpritePalette_277, ANIM_TAG_SLAM_HIT_2},
{gBattleAnimSpritePalette_278, ANIM_TAG_RECYCLE},
{gBattleAnimSpritePalette_279, ANIM_TAG_UNUSED_RED_PARTICLES},
{gBattleAnimSpritePalette_280, ANIM_TAG_PROTECT},
{gBattleAnimSpritePalette_281, ANIM_TAG_DIRT_MOUND},
{gBattleAnimSpritePalette_282, ANIM_TAG_SHOCK_3},
{gBattleAnimSpritePalette_283, ANIM_TAG_WEATHER_BALL},
{gBattleAnimSpritePalette_284, ANIM_TAG_BIRD},
{gBattleAnimSpritePalette_285, ANIM_TAG_CROSS_IMPACT},
{gBattleAnimSpritePalette_286, ANIM_TAG_SLASH_2},
{gBattleAnimSpritePalette_287, ANIM_TAG_WHIP_HIT},
{gBattleAnimSpritePalette_288, ANIM_TAG_BLUE_RING_2},
};
const struct BattleAnimBackground gBattleAnimBackgroundTable[] =
{
{gBattleAnimBackgroundImage_00, gBattleAnimBackgroundPalette_00, gBattleAnimBackgroundTilemap_00},
{gBattleAnimBackgroundImage_00, gBattleAnimBackgroundPalette_00, gBattleAnimBackgroundTilemap_00},
{gBattleAnimBackgroundImage_02, gBattleAnimBackgroundPalette_02, gBattleAnimBackgroundTilemap_02},
{gBattleAnimBackgroundImage_03, gBattleAnimBackgroundPalette_03, gBattleAnimBackgroundTilemap_03},
{gBattleAnimBackgroundImage_04, gBattleAnimBackgroundPalette_04, gBattleAnimBackgroundTilemap_04},
{gBattleAnimBackgroundImage_04, gBattleAnimBackgroundPalette_04, gBattleAnimBackgroundTilemap_05},
{gBattleAnimBackgroundImage_04, gBattleAnimBackgroundPalette_04, gBattleAnimBackgroundTilemap_06},
{gBattleAnimBackgroundImage_07, gBattleAnimBackgroundPalette_07, gBattleAnimBackgroundTilemap_07},
{gBattleAnimBackgroundImage_07, gBattleAnimBackgroundPalette_07, gBattleAnimBackgroundTilemap_08},
{gBattleAnimBackgroundImage_09, gBattleAnimBackgroundPalette_09, gBattleAnimBackgroundTilemap_09},
{gBattleAnimBackgroundImage_09, gBattleAnimBackgroundPalette_09, gBattleAnimBackgroundTilemap_10},
{gBattleAnimBackgroundImage_11, gBattleAnimBackgroundPalette_11, gBattleAnimBackgroundTilemap_11},
{gBattleAnimBackgroundImage_12, gBattleAnimBackgroundPalette_12, gBattleAnimBackgroundTilemap_12},
{gBattleAnimBackgroundImage_12, gBattleAnimBackgroundPalette_12, gBattleAnimBackgroundTilemap_13},
{gBattleAnimBackgroundImage_12, gBattleAnimBackgroundPalette_12, gBattleAnimBackgroundTilemap_14},
{gBattleAnimBackgroundImage_15, gBattleAnimBackgroundPalette_15, gBattleAnimBackgroundTilemap_15},
{gBattleAnimBackgroundImage_16, gBattleAnimBackgroundPalette_16, gBattleAnimBackgroundTilemap_16},
{gBattleAnimBackgroundImage_17, gBattleAnimBackgroundPalette_17, gBattleAnimBackgroundTilemap_17},
{gBattleAnimBackgroundImage_07, gBattleAnimBackgroundPalette_18, gBattleAnimBackgroundTilemap_07},
{gBattleAnimBackgroundImage_07, gBattleAnimBackgroundPalette_18, gBattleAnimBackgroundTilemap_08},
{gBattleAnimBackgroundImage_20, gBattleAnimBackgroundPalette_20, gBattleAnimBackgroundTilemap_20},
{gBattleAnimBackgroundImage_21, gBattleAnimBackgroundPalette_21, gBattleAnimBackgroundTilemap_21},
{gBattleAnimBackgroundImage_09, gBattleAnimBackgroundPalette_22, gBattleAnimBackgroundTilemap_09},
{gBattleAnimBackgroundImage_09, gBattleAnimBackgroundPalette_22, gBattleAnimBackgroundTilemap_10},
{gBattleAnimBackgroundImage_04, gBattleAnimBackgroundPalette_24, gBattleAnimBackgroundTilemap_04},
{gBattleAnimBackgroundImage_04, gBattleAnimBackgroundPalette_24, gBattleAnimBackgroundTilemap_05},
{gBattleAnimBackgroundImage_04, gBattleAnimBackgroundPalette_24, gBattleAnimBackgroundTilemap_06},
};
static void (* const sScriptCmdTable[])(void) =
{
ScriptCmd_loadspritegfx,
ScriptCmd_unloadspritegfx,
ScriptCmd_createsprite,
ScriptCmd_createvisualtask,
ScriptCmd_delay,
ScriptCmd_waitforvisualfinish,
ScriptCmd_hang1,
ScriptCmd_hang2,
ScriptCmd_end,
ScriptCmd_playse,
ScriptCmd_monbg,
ScriptCmd_clearmonbg,
ScriptCmd_setalpha,
ScriptCmd_blendoff,
ScriptCmd_call,
ScriptCmd_return,
ScriptCmd_setarg,
ScriptCmd_choosetwoturnanim,
ScriptCmd_jumpifmoveturn,
ScriptCmd_goto,
ScriptCmd_fadetobg,
ScriptCmd_restorebg,
ScriptCmd_waitbgfadeout,
ScriptCmd_waitbgfadein,
ScriptCmd_changebg,
ScriptCmd_playsewithpan,
ScriptCmd_setpan,
ScriptCmd_panse_1B,
ScriptCmd_loopsewithpan,
ScriptCmd_waitplaysewithpan,
ScriptCmd_setbldcnt,
ScriptCmd_createsoundtask,
ScriptCmd_waitsound,
ScriptCmd_jumpargeq,
ScriptCmd_monbg_22,
ScriptCmd_clearmonbg_23,
ScriptCmd_jumpifcontest,
ScriptCmd_fadetobgfromset,
ScriptCmd_panse_26,
ScriptCmd_panse_27,
ScriptCmd_monbgprio_28,
ScriptCmd_monbgprio_29,
ScriptCmd_monbgprio_2A,
ScriptCmd_invisible,
ScriptCmd_visible,
ScriptCmd_doublebattle_2D,
ScriptCmd_doublebattle_2E,
ScriptCmd_stopsound
};
// code
void ClearBattleAnimationVars(void)
{
s32 i;
gAnimFramesToWait = 0;
gAnimScriptActive = FALSE;
gAnimVisualTaskCount = 0;
gAnimSoundTaskCount = 0;
gAnimDisableStructPtr = NULL;
gAnimMoveDmg = 0;
gAnimMovePower = 0;
gAnimFriendship = 0;
// Clear index array.
for (i = 0; i < ANIM_SPRITE_INDEX_COUNT; i++)
sAnimSpriteIndexArray[i] |= 0xFFFF;
// Clear anim args.
for (i = 0; i < ANIM_ARGS_COUNT; i++)
gBattleAnimArgs[i] = 0;
sMonAnimTaskIdArray[0] = 0xFF;
sMonAnimTaskIdArray[1] = 0xFF;
gAnimMoveTurn = 0;
sAnimBackgroundFadeState = 0;
sAnimMoveIndex = 0;
gBattleAnimAttacker = 0;
gBattleAnimTarget = 0;
gUnknown_02038440 = 0;
}
void DoMoveAnim(u16 move)
{
gBattleAnimAttacker = gBattlerAttacker;
gBattleAnimTarget = gBattlerTarget;
LaunchBattleAnimation(gBattleAnims_Moves, move, TRUE);
}
void LaunchBattleAnimation(const u8 *const animsTable[], u16 tableId, bool8 isMoveAnim)
{
s32 i;
if (!IsContest())
{
sub_80A8278();
UpdateOamPriorityInAllHealthboxes(0);
for (i = 0; i < MAX_BATTLERS_COUNT; i++)
{
if (GetBattlerSide(i) != 0)
gAnimBattlerSpecies[i] = GetMonData(&gEnemyParty[gBattlerPartyIndexes[i]], MON_DATA_SPECIES);
else
gAnimBattlerSpecies[i] = GetMonData(&gPlayerParty[gBattlerPartyIndexes[i]], MON_DATA_SPECIES);
}
}
else
{
for (i = 0; i < 4; i++)
gAnimBattlerSpecies[i] = gContestResources->field_18->species;
}
if (!isMoveAnim)
sAnimMoveIndex = 0;
else
sAnimMoveIndex = tableId;
for (i = 0; i < ANIM_ARGS_COUNT; i++)
gBattleAnimArgs[i] = 0;
sMonAnimTaskIdArray[0] = 0xFF;
sMonAnimTaskIdArray[1] = 0xFF;
sBattleAnimScriptPtr = animsTable[tableId];
gAnimScriptActive = TRUE;
gAnimFramesToWait = 0;
gAnimScriptCallback = RunAnimScriptCommand;
for (i = 0; i < ANIM_SPRITE_INDEX_COUNT; i++)
sAnimSpriteIndexArray[i] |= 0xFFFF;
if (isMoveAnim)
{
for (i = 0; gMovesWithQuietBGM[i] != 0xFFFF; i++)
{
if (tableId == gMovesWithQuietBGM[i])
{
m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 128);
break;
}
}
}
gBattle_WIN0H = 0;
gBattle_WIN0V = 0;
gBattle_WIN1H = 0;
gBattle_WIN1V = 0;
}
void DestroyAnimSprite(struct Sprite *sprite)
{
FreeSpriteOamMatrix(sprite);
DestroySprite(sprite);
gAnimVisualTaskCount--;
}
void DestroyAnimVisualTask(u8 taskId)
{
DestroyTask(taskId);
gAnimVisualTaskCount--;
}
void DestroyAnimSoundTask(u8 taskId)
{
DestroyTask(taskId);
gAnimSoundTaskCount--;
}
static void AddSpriteIndex(u16 index)
{
s32 i;
for (i = 0; i < ANIM_SPRITE_INDEX_COUNT; i++)
{
if (sAnimSpriteIndexArray[i] == 0xFFFF)
{
sAnimSpriteIndexArray[i] = index;
return;
}
}
}
static void ClearSpriteIndex(u16 index)
{
s32 i;
for (i = 0; i < ANIM_SPRITE_INDEX_COUNT; i++)
{
if (sAnimSpriteIndexArray[i] == index)
{
sAnimSpriteIndexArray[i] |= 0xFFFF;
return;
}
}
}
static void WaitAnimFrameCount(void)
{
if (gAnimFramesToWait <= 0)
{
gAnimScriptCallback = RunAnimScriptCommand;
gAnimFramesToWait = 0;
}
else
{
gAnimFramesToWait--;
}
}
static void RunAnimScriptCommand(void)
{
do
{
sScriptCmdTable[sBattleAnimScriptPtr[0]]();
} while (gAnimFramesToWait == 0 && gAnimScriptActive);
}
static void ScriptCmd_loadspritegfx(void)
{
u16 index;
sBattleAnimScriptPtr++;
index = T1_READ_16(sBattleAnimScriptPtr);
LoadCompressedObjectPicUsingHeap(&gBattleAnimPicTable[GET_TRUE_SPRITE_INDEX(index)]);
LoadCompressedObjectPaletteUsingHeap(&gBattleAnimPaletteTable[GET_TRUE_SPRITE_INDEX(index)]);
sBattleAnimScriptPtr += 2;
AddSpriteIndex(GET_TRUE_SPRITE_INDEX(index));
gAnimFramesToWait = 1;
gAnimScriptCallback = WaitAnimFrameCount;
}
static void ScriptCmd_unloadspritegfx(void)
{
u16 index;
sBattleAnimScriptPtr++;
index = T1_READ_16(sBattleAnimScriptPtr);
FreeSpriteTilesByTag(gBattleAnimPicTable[GET_TRUE_SPRITE_INDEX(index)].tag);
FreeSpritePaletteByTag(gBattleAnimPicTable[GET_TRUE_SPRITE_INDEX(index)].tag);
sBattleAnimScriptPtr += 2;
ClearSpriteIndex(GET_TRUE_SPRITE_INDEX(index));
}
static void ScriptCmd_createsprite(void)
{
s32 i;
const struct SpriteTemplate *template;
u8 argVar;
u8 argsCount;
s16 subpriority;
sBattleAnimScriptPtr++;
template = (const struct SpriteTemplate *)(T2_READ_32(sBattleAnimScriptPtr));
sBattleAnimScriptPtr += 4;
argVar = sBattleAnimScriptPtr[0];
sBattleAnimScriptPtr++;
argsCount = sBattleAnimScriptPtr[0];
sBattleAnimScriptPtr++;
for (i = 0; i < argsCount; i++)
{
gBattleAnimArgs[i] = T1_READ_16(sBattleAnimScriptPtr);
sBattleAnimScriptPtr += 2;
}
if (argVar & 0x80)
{
argVar ^= 0x80;
if (argVar >= 0x40)
argVar -= 0x40;
else
argVar *= -1;
subpriority = sub_80A82E4(gBattleAnimTarget) + (s8)(argVar);
}
else
{
if (argVar >= 0x40)
argVar -= 0x40;
else
argVar *= -1;
subpriority = sub_80A82E4(gBattleAnimAttacker) + (s8)(argVar);
}
if (subpriority < 3)
subpriority = 3;
CreateSpriteAndAnimate(template, GetBattlerSpriteCoord(gBattleAnimTarget, 2), GetBattlerSpriteCoord(gBattleAnimTarget, 3), subpriority);
gAnimVisualTaskCount++;
}
static void ScriptCmd_createvisualtask(void)
{
TaskFunc taskFunc;
u8 taskPriority;
u8 taskId;
u8 numArgs;
s32 i;
sBattleAnimScriptPtr++;
taskFunc = (TaskFunc)T2_READ_32(sBattleAnimScriptPtr);
sBattleAnimScriptPtr += 4;
taskPriority = sBattleAnimScriptPtr[0];
sBattleAnimScriptPtr++;
numArgs = sBattleAnimScriptPtr[0];
sBattleAnimScriptPtr++;
for (i = 0; i < numArgs; i++)
{
gBattleAnimArgs[i] = T1_READ_16(sBattleAnimScriptPtr);
sBattleAnimScriptPtr += 2;
}
taskId = CreateTask(taskFunc, taskPriority);
taskFunc(taskId);
gAnimVisualTaskCount++;
}
static void ScriptCmd_delay(void)
{
sBattleAnimScriptPtr++;
gAnimFramesToWait = sBattleAnimScriptPtr[0];
if (gAnimFramesToWait == 0)
gAnimFramesToWait = -1;
sBattleAnimScriptPtr++;
gAnimScriptCallback = WaitAnimFrameCount;
}
// Wait for visual tasks to finish.
static void ScriptCmd_waitforvisualfinish(void)
{
if (gAnimVisualTaskCount == 0)
{
sBattleAnimScriptPtr++;
gAnimFramesToWait = 0;
}
else
{
gAnimFramesToWait = 1;
}
}
static void ScriptCmd_hang1(void)
{
}
static void ScriptCmd_hang2(void)
{
}
static void ScriptCmd_end(void)
{
s32 i;
bool32 continuousAnim = FALSE;
// Keep waiting as long as there are animations to be done.
if (gAnimVisualTaskCount != 0 || gAnimSoundTaskCount != 0
|| sMonAnimTaskIdArray[0] != 0xFF || sMonAnimTaskIdArray[1] != 0xFF)
{
sSoundAnimFramesToWait = 0;
gAnimFramesToWait = 1;
return;
}
// Finish the sound effects.
if (IsSEPlaying())
{
if (++sSoundAnimFramesToWait <= 90) // Wait 90 frames, then halt the sound effect.
{
gAnimFramesToWait = 1;
return;
}
else
{
m4aMPlayStop(&gMPlayInfo_SE1);
m4aMPlayStop(&gMPlayInfo_SE2);
}
}
// The SE has halted, so set the SE Frame Counter to 0 and continue.
sSoundAnimFramesToWait = 0;
for (i = 0; i < ANIM_SPRITE_INDEX_COUNT; i++)
{
if (sAnimSpriteIndexArray[i] != 0xFFFF)
{
FreeSpriteTilesByTag(gBattleAnimPicTable[sAnimSpriteIndexArray[i]].tag);
FreeSpritePaletteByTag(gBattleAnimPicTable[sAnimSpriteIndexArray[i]].tag);
sAnimSpriteIndexArray[i] |= 0xFFFF; // set terminator.
}
}
if (!continuousAnim) // May have been used for debug?
{
m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 256);
if (!IsContest())
{
sub_80A8278();
UpdateOamPriorityInAllHealthboxes(1);
}
gAnimScriptActive = FALSE;
}
}
static void ScriptCmd_playse(void)
{
sBattleAnimScriptPtr++;
PlaySE(T1_READ_16(sBattleAnimScriptPtr));
sBattleAnimScriptPtr += 2;
}
#define t1_MONBG_BATTLER 0
#define t1_MON_IN_BG2 1
#define t1_CREATE_ANOTHER_TASK 2
#define t1_IS_SECONDMON_BG 3
#define t2_BATTLER_SPRITE_ID 0
#define t2_MON_IN_BG2 5
#define t2_MONBG_BATTLER 6
static void sub_80A40F4(u8 taskId)
{
u8 newTaskId;
s16 *selfData = gTasks[taskId].data;
u8 battlerSpriteId = gBattlerSpriteIds[selfData[t1_MONBG_BATTLER]];
gSprites[battlerSpriteId].invisible = TRUE;
if (!selfData[t1_CREATE_ANOTHER_TASK])
{
DestroyAnimVisualTask(taskId);
return;
}
newTaskId = CreateTask(task_pA_ma0A_obj_to_bg_pal, 10);
gTasks[newTaskId].data[t2_BATTLER_SPRITE_ID] = battlerSpriteId;
gTasks[newTaskId].data[1] = gSprites[battlerSpriteId].pos1.x + gSprites[battlerSpriteId].pos2.x;
gTasks[newTaskId].data[2] = gSprites[battlerSpriteId].pos1.y + gSprites[battlerSpriteId].pos2.y;
if (!selfData[t1_MON_IN_BG2])
{
gTasks[newTaskId].data[3] = gBattle_BG1_X;
gTasks[newTaskId].data[4] = gBattle_BG1_Y;
}
else
{
gTasks[newTaskId].data[3] = gBattle_BG2_X;
gTasks[newTaskId].data[4] = gBattle_BG2_Y;
}
gTasks[newTaskId].data[t2_MON_IN_BG2] = selfData[t1_MON_IN_BG2];
gTasks[newTaskId].data[t2_MONBG_BATTLER] = selfData[t1_MONBG_BATTLER];
sMonAnimTaskIdArray[selfData[t1_IS_SECONDMON_BG]] = newTaskId;
DestroyAnimVisualTask(taskId);
}
static void ScriptCmd_monbg(void)
{
bool8 toBG_2;
u8 taskId;
u8 battlerId;
u8 animBattler;
sBattleAnimScriptPtr++;
animBattler = sBattleAnimScriptPtr[0];
if (animBattler & ANIM_TARGET)
battlerId = gBattleAnimTarget;
else
battlerId = gBattleAnimAttacker;
if (IsBattlerSpriteVisible(battlerId))
{
u8 position = GetBattlerPosition(battlerId);
if (position == B_POSITION_OPPONENT_LEFT || position == B_POSITION_PLAYER_RIGHT || IsContest())
toBG_2 = FALSE;
else
toBG_2 = TRUE;
sub_80A438C(battlerId, toBG_2, FALSE);
taskId = CreateTask(sub_80A40F4, 10);
gAnimVisualTaskCount++;
gTasks[taskId].data[t1_MONBG_BATTLER] = battlerId;
gTasks[taskId].data[t1_MON_IN_BG2] = toBG_2;
gTasks[taskId].data[t1_CREATE_ANOTHER_TASK] = TRUE;
gTasks[taskId].data[t1_IS_SECONDMON_BG] = 0;
}
battlerId ^= BIT_FLANK;
if (IsBattlerSpriteVisible(battlerId))
{
u8 position = GetBattlerPosition(battlerId);
if (position == B_POSITION_OPPONENT_LEFT || position == B_POSITION_PLAYER_RIGHT || IsContest())
toBG_2 = FALSE;
else
toBG_2 = TRUE;
sub_80A438C(battlerId, toBG_2, FALSE);
taskId = CreateTask(sub_80A40F4, 10);
gAnimVisualTaskCount++;
gTasks[taskId].data[0] = battlerId;
gTasks[taskId].data[1] = toBG_2;
gTasks[taskId].data[t1_CREATE_ANOTHER_TASK] = TRUE;
gTasks[taskId].data[t1_IS_SECONDMON_BG] = 1;
}
sBattleAnimScriptPtr++;
gAnimFramesToWait = 1;
gAnimScriptCallback = WaitAnimFrameCount;
}
bool8 IsBattlerSpriteVisible(u8 battlerId)
{
if (IsContest())
{
if (battlerId == gBattleAnimAttacker)
return TRUE;
else
return FALSE;
}
if (!IsBattlerSpritePresent(battlerId))
return FALSE;
if (IsContest())
return TRUE; // This line won't ever be reached.
if (!gBattleSpritesDataPtr->battlerData[battlerId].invisible || !gSprites[gBattlerSpriteIds[battlerId]].invisible)
return TRUE;
return FALSE;
}
void sub_80A438C(u8 battlerId, bool8 toBG_2, bool8 setSpriteInvisible)
{
struct UnknownAnimStruct2 unknownStruct;
u8 battlerSpriteId;
if (!toBG_2)
{
u8 battlerPosition;
if (IsContest() == TRUE)
{
RequestDma3Fill(0, (void*)(VRAM + 0x8000), 0x2000, 1);
RequestDma3Fill(0xFF, (void*)(VRAM + 0xF000), 0x1000, 0);
}
else
{
RequestDma3Fill(0, (void*)(VRAM + 0x4000), 0x2000, 1);
RequestDma3Fill(0xFF, (void*)(VRAM + 0xe000), 0x1000, 0);
}
sub_80A6B30(&unknownStruct);
CpuFill16(0, unknownStruct.bgTiles, 0x1000);
CpuFill16(0xFF, unknownStruct.unk4, 0x800);
SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 2);
SetAnimBgAttribute(1, BG_ANIM_SCREEN_SIZE, 1);
SetAnimBgAttribute(1, BG_ANIM_AREA_OVERFLOW_MODE, 0);
battlerSpriteId = gBattlerSpriteIds[battlerId];
gBattle_BG1_X = -(gSprites[battlerSpriteId].pos1.x + gSprites[battlerSpriteId].pos2.x) + 0x20;
if (IsContest() && IsSpeciesNotUnown(gContestResources->field_18->species))
gBattle_BG1_X--;
gBattle_BG1_Y = -(gSprites[battlerSpriteId].pos1.y + gSprites[battlerSpriteId].pos2.y) + 0x20;
if (setSpriteInvisible)
gSprites[gBattlerSpriteIds[battlerId]].invisible = TRUE;
SetGpuReg(REG_OFFSET_BG1HOFS, gBattle_BG1_X);
SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y);
LoadPalette(&gPlttBufferUnfaded[0x100 + battlerId * 16], unknownStruct.unk8 * 16, 0x20);
CpuCopy32(&gPlttBufferUnfaded[0x100 + battlerId * 16], (void*)(BG_PLTT + unknownStruct.unk8 * 32), 0x20);
if (IsContest())
battlerPosition = 0;
else
battlerPosition = GetBattlerPosition(battlerId);
sub_8118FBC(1, 0, 0, battlerPosition, unknownStruct.unk8, unknownStruct.bgTiles, unknownStruct.unk4, unknownStruct.tilesOffset);
if (IsContest())
sub_80A46A0();
}
else
{
RequestDma3Fill(0, (void*)(VRAM + 0x6000), 0x2000, 1);
RequestDma3Fill(0, (void*)(VRAM + 0xF000), 0x1000, 1);
sub_80A6B90(&unknownStruct, 2);
CpuFill16(0, unknownStruct.bgTiles + 0x1000, 0x1000);
CpuFill16(0, unknownStruct.unk4 + 0x400, 0x800);
SetAnimBgAttribute(2, BG_ANIM_PRIORITY, 2);
SetAnimBgAttribute(2, BG_ANIM_SCREEN_SIZE, 1);
SetAnimBgAttribute(2, BG_ANIM_AREA_OVERFLOW_MODE, 0);
battlerSpriteId = gBattlerSpriteIds[battlerId];
gBattle_BG2_X = -(gSprites[battlerSpriteId].pos1.x + gSprites[battlerSpriteId].pos2.x) + 0x20;
gBattle_BG2_Y = -(gSprites[battlerSpriteId].pos1.y + gSprites[battlerSpriteId].pos2.y) + 0x20;
if (setSpriteInvisible)
gSprites[gBattlerSpriteIds[battlerId]].invisible = TRUE;
SetGpuReg(REG_OFFSET_BG2HOFS, gBattle_BG2_X);
SetGpuReg(REG_OFFSET_BG2VOFS, gBattle_BG2_Y);
LoadPalette(&gPlttBufferUnfaded[0x100 + battlerId * 16], 0x90, 0x20);
CpuCopy32(&gPlttBufferUnfaded[0x100 + battlerId * 16], (void*)(BG_PLTT + 0x120), 0x20);
sub_8118FBC(2, 0, 0, GetBattlerPosition(battlerId), unknownStruct.unk8, unknownStruct.bgTiles + 0x1000, unknownStruct.unk4 + 0x400, unknownStruct.tilesOffset);
}
}
static void sub_80A46A0(void)
{
s32 i, j;
struct UnknownAnimStruct2 unknownStruct;
u16 *ptr;
if (IsSpeciesNotUnown(gContestResources->field_18->species))
{
sub_80A6B30(&unknownStruct);
ptr = unknownStruct.unk4;
for (i = 0; i < 8; i++)
{
for (j = 0; j < 4; j++)
{
u16 temp = ptr[j + i * 32];
ptr[j + i * 32] = ptr[7 - j + i * 32];
ptr[7 - j + i * 32] = temp;
}
}
for (i = 0; i < 8; i++)
{
for (j = 0; j < 8; j++)
ptr[j + i * 32] ^= 0x400;
}
}
}
void sub_80A4720(u16 a, u16 *b, u32 c, u8 d)
{
s32 i, j;
s32 var;
if (d == 0)
var = 32;
else
var = 64;
a <<= 12;
for (i = 0; i < var; i++)
{
for (j = 0; j < 32; j++)
b[j + i * 32] = ((b[j + i * 32] & 0xFFF) | a) + c;
}
}
void sub_80A477C(bool8 to_BG2)
{
struct UnknownAnimStruct2 unknownStruct;
sub_80A6B30(&unknownStruct);
if (!to_BG2 || IsContest())
{
sub_80A6C68(1);
gBattle_BG1_X = 0;
gBattle_BG1_Y = 0;
}
else
{
sub_80A6C68(2);
gBattle_BG2_X = 0;
gBattle_BG2_Y = 0;
}
}
static void task_pA_ma0A_obj_to_bg_pal(u8 taskId)
{
u8 spriteId, palIndex;
s16 x, y;
struct UnknownAnimStruct2 unknownStruct;
spriteId = gTasks[taskId].data[0];
palIndex = gTasks[taskId].data[6];
sub_80A6B30(&unknownStruct);
x = gTasks[taskId].data[1] - (gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x);
y = gTasks[taskId].data[2] - (gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y);
if (gTasks[taskId].data[5] == 0)
{
u16 *src;
u16 *dst;
gBattle_BG1_X = x + gTasks[taskId].data[3];
gBattle_BG1_Y = y + gTasks[taskId].data[4];
src = gPlttBufferFaded + 0x100 + palIndex * 16;
dst = gPlttBufferFaded + 0x100 + unknownStruct.unk8 * 16 - 256;
CpuCopy32(src, dst, 0x20);
}
else
{
u16 *src;
u16 *dst;
gBattle_BG2_X = x + gTasks[taskId].data[3];
gBattle_BG2_Y = y + gTasks[taskId].data[4];
src = gPlttBufferFaded + 0x100 + palIndex * 16;
dst = gPlttBufferFaded + 0x100 - 112;
CpuCopy32(src, dst, 0x20);
}
}
static void ScriptCmd_clearmonbg(void)
{
u8 animBattlerId;
u8 battlerId;
u8 taskId;
sBattleAnimScriptPtr++;
animBattlerId = sBattleAnimScriptPtr[0];
if (animBattlerId == ANIM_ATTACKER)
animBattlerId = ANIM_ATK_PARTNER;
else if (animBattlerId == ANIM_TARGET)
animBattlerId = ANIM_DEF_PARTNER;
if (animBattlerId == ANIM_ATTACKER || animBattlerId == ANIM_ATK_PARTNER)
battlerId = gBattleAnimAttacker;
else
battlerId = gBattleAnimTarget;
if (sMonAnimTaskIdArray[0] != 0xFF)
gSprites[gBattlerSpriteIds[battlerId]].invisible = FALSE;
if (animBattlerId > 1 && sMonAnimTaskIdArray[1] != 0xFF)
gSprites[gBattlerSpriteIds[battlerId ^ BIT_FLANK]].invisible = FALSE;
else
animBattlerId = 0;
taskId = CreateTask(sub_80A4980, 5);
gTasks[taskId].data[0] = animBattlerId;
gTasks[taskId].data[2] = battlerId;
sBattleAnimScriptPtr++;
}
static void sub_80A4980(u8 taskId)
{
gTasks[taskId].data[1]++;
if (gTasks[taskId].data[1] != 1)
{
u8 to_BG2;
u8 position = GetBattlerPosition(gTasks[taskId].data[2]);
if (position == B_POSITION_OPPONENT_LEFT || position == B_POSITION_PLAYER_RIGHT || IsContest())
to_BG2 = FALSE;
else
to_BG2 = TRUE;
if (sMonAnimTaskIdArray[0] != 0xFF)
{
sub_80A477C(to_BG2);
DestroyTask(sMonAnimTaskIdArray[0]);
sMonAnimTaskIdArray[0] = 0xFF;
}
if (gTasks[taskId].data[0] > 1)
{
sub_80A477C(to_BG2 ^ 1);
DestroyTask(sMonAnimTaskIdArray[1]);
sMonAnimTaskIdArray[1] = 0xFF;
}
DestroyTask(taskId);
}
}
static void ScriptCmd_monbg_22(void)
{
bool8 toBG_2;
u8 battlerId;
u8 animBattlerId;
sBattleAnimScriptPtr++;
animBattlerId = sBattleAnimScriptPtr[0];
if (animBattlerId == ANIM_ATTACKER)
animBattlerId = ANIM_ATK_PARTNER;
else if (animBattlerId == ANIM_TARGET)
animBattlerId = ANIM_DEF_PARTNER;
if (animBattlerId == ANIM_ATTACKER || animBattlerId == ANIM_ATK_PARTNER)
battlerId = gBattleAnimAttacker;
else
battlerId = gBattleAnimTarget;
if (IsBattlerSpriteVisible(battlerId))
{
u8 position = GetBattlerPosition(battlerId);
if (position == B_POSITION_OPPONENT_LEFT || position == B_POSITION_PLAYER_RIGHT || IsContest())
toBG_2 = FALSE;
else
toBG_2 = TRUE;
sub_80A438C(battlerId, toBG_2, FALSE);
}
battlerId ^= BIT_FLANK;
if (animBattlerId > 1 && IsBattlerSpriteVisible(battlerId))
{
u8 position = GetBattlerPosition(battlerId);
if (position == B_POSITION_OPPONENT_LEFT || position == B_POSITION_PLAYER_RIGHT || IsContest())
toBG_2 = FALSE;
else
toBG_2 = TRUE;
sub_80A438C(battlerId, toBG_2, FALSE);
}
sBattleAnimScriptPtr++;
}
static void ScriptCmd_clearmonbg_23(void)
{
u8 animBattlerId;
u8 battlerId;
u8 taskId;
sBattleAnimScriptPtr++;
animBattlerId = sBattleAnimScriptPtr[0];
if (animBattlerId == ANIM_ATTACKER)
animBattlerId = ANIM_ATK_PARTNER;
else if (animBattlerId == ANIM_TARGET)
animBattlerId = ANIM_DEF_PARTNER;
if (animBattlerId == ANIM_ATTACKER || animBattlerId == ANIM_ATK_PARTNER)
battlerId = gBattleAnimAttacker;
else
battlerId = gBattleAnimTarget;
if (IsBattlerSpriteVisible(battlerId))
gSprites[gBattlerSpriteIds[battlerId]].invisible = FALSE;
if (animBattlerId > 1 && IsBattlerSpriteVisible(battlerId ^ BIT_FLANK))
gSprites[gBattlerSpriteIds[battlerId ^ BIT_FLANK]].invisible = FALSE;
else
animBattlerId = 0;
taskId = CreateTask(sub_80A4BB0, 5);
gTasks[taskId].data[0] = animBattlerId;
gTasks[taskId].data[2] = battlerId;
sBattleAnimScriptPtr++;
}
static void sub_80A4BB0(u8 taskId)
{
gTasks[taskId].data[1]++;
if (gTasks[taskId].data[1] != 1)
{
bool8 toBG_2;
u8 battlerId = gTasks[taskId].data[2];
u8 position = GetBattlerPosition(battlerId);
if (position == B_POSITION_OPPONENT_LEFT || position == B_POSITION_PLAYER_RIGHT || IsContest())
toBG_2 = FALSE;
else
toBG_2 = TRUE;
if (IsBattlerSpriteVisible(battlerId))
sub_80A477C(toBG_2);
if (gTasks[taskId].data[0] > 1 && IsBattlerSpriteVisible(battlerId ^ BIT_FLANK))
sub_80A477C(toBG_2 ^ 1);
DestroyTask(taskId);
}
}
#undef t1_MONBG_BATTLER
#undef t1_MON_IN_BG2
#undef t1_CREATE_ANOTHER_TASK
#undef t1_IS_SECONDMON_BG
#undef t2_BATTLER_SPRITE_ID
#undef t2_MON_IN_BG2
#undef t2_MONBG_BATTLER
static void ScriptCmd_setalpha(void)
{
u16 half1, half2;
sBattleAnimScriptPtr++;
half1 = *(sBattleAnimScriptPtr++);
half2 = *(sBattleAnimScriptPtr++) << 8;
SetGpuReg(REG_OFFSET_BLDCNT, 0x3F40);
SetGpuReg(REG_OFFSET_BLDALPHA, half1 | half2);
}
static void ScriptCmd_setbldcnt(void)
{
u16 half1, half2;
sBattleAnimScriptPtr++;
half1 = *(sBattleAnimScriptPtr++);
half2 = *(sBattleAnimScriptPtr++) << 8;
SetGpuReg(REG_OFFSET_BLDCNT, half1 | half2);
}
static void ScriptCmd_blendoff(void)
{
sBattleAnimScriptPtr++;
SetGpuReg(REG_OFFSET_BLDCNT, 0);
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
}
static void ScriptCmd_call(void)
{
sBattleAnimScriptPtr++;
sBattleAnimScriptRetAddr = sBattleAnimScriptPtr + 4;
sBattleAnimScriptPtr = T2_READ_PTR(sBattleAnimScriptPtr);
}
static void ScriptCmd_return(void)
{
sBattleAnimScriptPtr = sBattleAnimScriptRetAddr;
}
static void ScriptCmd_setarg(void)
{
const u8 *addr = sBattleAnimScriptPtr;
u16 value;
u8 argId;
sBattleAnimScriptPtr++;
argId = sBattleAnimScriptPtr[0];
sBattleAnimScriptPtr++;
value = T1_READ_16(sBattleAnimScriptPtr);
sBattleAnimScriptPtr = addr + 4;
gBattleAnimArgs[argId] = value;
}
static void ScriptCmd_choosetwoturnanim(void)
{
sBattleAnimScriptPtr++;
if (gAnimMoveTurn & 1)
sBattleAnimScriptPtr += 4;
sBattleAnimScriptPtr = T2_READ_PTR(sBattleAnimScriptPtr);
}
static void ScriptCmd_jumpifmoveturn(void)
{
u8 toCheck;
sBattleAnimScriptPtr++;
toCheck = sBattleAnimScriptPtr[0];
sBattleAnimScriptPtr++;
if (toCheck == gAnimMoveTurn)
sBattleAnimScriptPtr = T2_READ_PTR(sBattleAnimScriptPtr);
else
sBattleAnimScriptPtr += 4;
}
static void ScriptCmd_goto(void)
{
sBattleAnimScriptPtr++;
sBattleAnimScriptPtr = T2_READ_PTR(sBattleAnimScriptPtr);
}
// Uses of this function that rely on a TRUE return are expecting inBattle to not be ticked as defined in contest behavior. As a result, if misused, this function cannot reliably discern between field and contest status and could result in undefined behavior.
bool8 IsContest(void)
{
if (!gMain.inBattle)
return TRUE;
else
return FALSE;
}
#define tBackgroundId data[0]
#define tState data[10]
static void ScriptCmd_fadetobg(void)
{
u8 backgroundId;
u8 taskId;
sBattleAnimScriptPtr++;
backgroundId = sBattleAnimScriptPtr[0];
sBattleAnimScriptPtr++;
taskId = CreateTask(Task_FadeToBg, 5);
gTasks[taskId].tBackgroundId = backgroundId;
sAnimBackgroundFadeState = 1;
}
static void ScriptCmd_fadetobgfromset(void)
{
u8 bg1, bg2, bg3;
u8 taskId;
sBattleAnimScriptPtr++;
bg1 = sBattleAnimScriptPtr[0];
bg2 = sBattleAnimScriptPtr[1];
bg3 = sBattleAnimScriptPtr[2];
sBattleAnimScriptPtr += 3;
taskId = CreateTask(Task_FadeToBg, 5);
if (IsContest())
gTasks[taskId].tBackgroundId = bg3;
else if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
gTasks[taskId].tBackgroundId = bg2;
else
gTasks[taskId].tBackgroundId = bg1;
sAnimBackgroundFadeState = 1;
}
static void Task_FadeToBg(u8 taskId)
{
if (gTasks[taskId].tState == 0)
{
BeginHardwarePaletteFade(0xE8, 0, 0, 16, 0);
gTasks[taskId].tState++;
return;
}
if (gPaletteFade.active)
return;
if (gTasks[taskId].tState == 1)
{
gTasks[taskId].tState++;
sAnimBackgroundFadeState = 2;
}
else if (gTasks[taskId].tState == 2)
{
s16 bgId = gTasks[taskId].tBackgroundId;
if (bgId == -1)
LoadDefaultBg();
else
LoadMoveBg(bgId);
BeginHardwarePaletteFade(0xE8, 0, 16, 0, 1);
gTasks[taskId].tState++;
return;
}
if (gPaletteFade.active)
return;
if (gTasks[taskId].tState == 3)
{
DestroyTask(taskId);
sAnimBackgroundFadeState = 0;
}
}
static void LoadMoveBg(u16 bgId)
{
if (IsContest())
{
const u32 *tilemap = gBattleAnimBackgroundTable[bgId].tilemap;
void *dmaSrc;
void *dmaDest;
LZDecompressWram(tilemap, gDecompressionBuffer);
sub_80A4720(sub_80A6D94(), (void*)(gDecompressionBuffer), 0x100, 0);
dmaSrc = gDecompressionBuffer;
dmaDest = (void *)(VRAM + 0xD000);
DmaCopy32(3, dmaSrc, dmaDest, 0x800);
LZDecompressVram(gBattleAnimBackgroundTable[bgId].image, (void *)(VRAM + 0x2000));
LoadCompressedPalette(gBattleAnimBackgroundTable[bgId].palette, sub_80A6D94() * 16, 32);
}
else
{
LZDecompressVram(gBattleAnimBackgroundTable[bgId].tilemap, (void *)(VRAM + 0xD000));
LZDecompressVram(gBattleAnimBackgroundTable[bgId].image, (void *)(VRAM + 0x8000));
LoadCompressedPalette(gBattleAnimBackgroundTable[bgId].palette, 32, 32);
}
}
static void LoadDefaultBg(void)
{
if (IsContest())
LoadContestBgAfterMoveAnim();
else
DrawMainBattleBackground();
}
static void ScriptCmd_restorebg(void)
{
u8 taskId;
sBattleAnimScriptPtr++;
taskId = CreateTask(Task_FadeToBg, 5);
gTasks[taskId].tBackgroundId = -1;
sAnimBackgroundFadeState = 1;
}
#undef tBackgroundId
#undef tState
static void ScriptCmd_waitbgfadeout(void)
{
if (sAnimBackgroundFadeState == 2)
{
sBattleAnimScriptPtr++;
gAnimFramesToWait = 0;
}
else
{
gAnimFramesToWait = 1;
}
}
static void ScriptCmd_waitbgfadein(void)
{
if (sAnimBackgroundFadeState == 0)
{
sBattleAnimScriptPtr++;
gAnimFramesToWait = 0;
}
else
{
gAnimFramesToWait = 1;
}
}
static void ScriptCmd_changebg(void)
{
sBattleAnimScriptPtr++;
LoadMoveBg(sBattleAnimScriptPtr[0]);
sBattleAnimScriptPtr++;
}
s8 BattleAnimAdjustPanning(s8 pan)
{
if (!IsContest() && gBattleSpritesDataPtr->healthBoxesData[gBattleAnimAttacker].statusAnimActive)
{
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
pan = SOUND_PAN_TARGET;
else
pan = SOUND_PAN_ATTACKER;
}
else if (IsContest())
{
if (gBattleAnimAttacker != gBattleAnimTarget || gBattleAnimAttacker != 2 || pan != SOUND_PAN_TARGET)
pan *= -1;
}
else if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
{
if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
{
if (pan == SOUND_PAN_TARGET)
pan = SOUND_PAN_ATTACKER;
else if (pan != SOUND_PAN_ATTACKER)
pan *= -1;
}
}
else if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_OPPONENT)
{
if (pan == SOUND_PAN_ATTACKER)
pan = SOUND_PAN_TARGET;
}
else
{
pan *= -1;
}
if (pan > SOUND_PAN_TARGET)
pan = SOUND_PAN_TARGET;
else if (pan < SOUND_PAN_ATTACKER)
pan = SOUND_PAN_ATTACKER;
return pan;
}
s8 BattleAnimAdjustPanning2(s8 pan)
{
if (!IsContest() && gBattleSpritesDataPtr->healthBoxesData[gBattleAnimAttacker].statusAnimActive)
{
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
pan = SOUND_PAN_TARGET;
else
pan = SOUND_PAN_ATTACKER;
}
else
{
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER || IsContest())
pan = -pan;
}
return pan;
}
s16 KeepPanInRange(s16 panArg)
{
s16 pan = panArg;
if (pan > SOUND_PAN_TARGET)
pan = SOUND_PAN_TARGET;
else if (pan < SOUND_PAN_ATTACKER)
pan = SOUND_PAN_ATTACKER;
return pan;
}
s16 CalculatePanIncrement(s16 sourcePan, s16 targetPan, s16 incrementPan)
{
s16 ret;
if (sourcePan < targetPan)
ret = ((incrementPan < 0) ? -incrementPan : incrementPan);
else if (sourcePan > targetPan)
ret = -((incrementPan < 0) ? -incrementPan : incrementPan);
else
ret = 0;
return ret;
}
static void ScriptCmd_playsewithpan(void)
{
u16 songId;
s8 pan;
sBattleAnimScriptPtr++;
songId = T1_READ_16(sBattleAnimScriptPtr);
pan = sBattleAnimScriptPtr[2];
PlaySE12WithPanning(songId, BattleAnimAdjustPanning(pan));
sBattleAnimScriptPtr += 3;
}
static void ScriptCmd_setpan(void)
{
s8 pan;
sBattleAnimScriptPtr++;
pan = sBattleAnimScriptPtr[0];
SE12PanpotControl(BattleAnimAdjustPanning(pan));
sBattleAnimScriptPtr++;
}
#define tInitialPan data[0]
#define tTargetPan data[1]
#define tIncrementPan data[2]
#define tFramesToWait data[3]
#define tCurrentPan data[4]
#define tFrameCounter data[8]
static void ScriptCmd_panse_1B(void)
{
u16 songNum;
s8 currentPanArg, incrementPan, incrementPanArg, currentPan, targetPan;
u8 framesToWait;
u8 taskId;
sBattleAnimScriptPtr++;
songNum = T1_READ_16(sBattleAnimScriptPtr);
currentPanArg = sBattleAnimScriptPtr[2];
incrementPan = sBattleAnimScriptPtr[3];
incrementPanArg = sBattleAnimScriptPtr[4];
framesToWait = sBattleAnimScriptPtr[5];
currentPan = BattleAnimAdjustPanning(currentPanArg);
targetPan = BattleAnimAdjustPanning(incrementPan);
incrementPan = CalculatePanIncrement(currentPan, targetPan, incrementPanArg);
taskId = CreateTask(Task_PanFromInitialToTarget, 1);
gTasks[taskId].tInitialPan = currentPan;
gTasks[taskId].tTargetPan = targetPan;
gTasks[taskId].tIncrementPan = incrementPan;
gTasks[taskId].tFramesToWait = framesToWait;
gTasks[taskId].tCurrentPan = currentPan;
PlaySE12WithPanning(songNum, currentPan);
gAnimSoundTaskCount++;
sBattleAnimScriptPtr += 6;
}
void Task_PanFromInitialToTarget(u8 taskId)
{
bool32 destroyTask = FALSE;
if (gTasks[taskId].tFrameCounter++ >= gTasks[taskId].tFramesToWait)
{
s16 pan;
s16 initialPanning, targetPanning, currentPan, incrementPan;
gTasks[taskId].tFrameCounter = 0;
initialPanning = gTasks[taskId].tInitialPan;
targetPanning = gTasks[taskId].tTargetPan;
currentPan = gTasks[taskId].tCurrentPan;
incrementPan = gTasks[taskId].tIncrementPan;
pan = currentPan + incrementPan;
gTasks[taskId].tCurrentPan = pan;
if (incrementPan == 0) // If we're not incrementing, just cancel the task immediately.
{
destroyTask = TRUE;
}
else if (initialPanning < targetPanning) // Panning increasing.
{
if (pan >= targetPanning) // Target reached.
destroyTask = TRUE;
}
else // Panning decreasing.
{
if (pan <= targetPanning) // Target reached.
destroyTask = TRUE;
}
if (destroyTask)
{
pan = targetPanning;
DestroyTask(taskId);
gAnimSoundTaskCount--;
}
SE12PanpotControl(pan);
}
}
static void ScriptCmd_panse_26(void)
{
u16 songId;
s8 currentPan, targetPan, incrementPan;
u8 framesToWait;
u8 taskId;
sBattleAnimScriptPtr++;
songId = T1_READ_16(sBattleAnimScriptPtr);
currentPan = sBattleAnimScriptPtr[2];
targetPan = sBattleAnimScriptPtr[3];
incrementPan = sBattleAnimScriptPtr[4];
framesToWait = sBattleAnimScriptPtr[5];
taskId = CreateTask(Task_PanFromInitialToTarget, 1);
gTasks[taskId].tInitialPan = currentPan;
gTasks[taskId].tTargetPan = targetPan;
gTasks[taskId].tIncrementPan = incrementPan;
gTasks[taskId].tFramesToWait = framesToWait;
gTasks[taskId].tCurrentPan = currentPan;
PlaySE12WithPanning(songId, currentPan);
gAnimSoundTaskCount++;
sBattleAnimScriptPtr += 6;
}
static void ScriptCmd_panse_27(void)
{
u16 songId;
s8 targetPanArg, incrementPanArg, currentPanArg, currentPan, targetPan, incrementPan;
u8 framesToWait;
u8 taskId;
sBattleAnimScriptPtr++;
songId = T1_READ_16(sBattleAnimScriptPtr);
currentPanArg = sBattleAnimScriptPtr[2];
targetPanArg = sBattleAnimScriptPtr[3];
incrementPanArg = sBattleAnimScriptPtr[4];
framesToWait = sBattleAnimScriptPtr[5];
currentPan = BattleAnimAdjustPanning2(currentPanArg);
targetPan = BattleAnimAdjustPanning2(targetPanArg);
incrementPan = BattleAnimAdjustPanning2(incrementPanArg);
taskId = CreateTask(Task_PanFromInitialToTarget, 1);
gTasks[taskId].tInitialPan = currentPan;
gTasks[taskId].tTargetPan = targetPan;
gTasks[taskId].tIncrementPan = incrementPan;
gTasks[taskId].tFramesToWait = framesToWait;
gTasks[taskId].tCurrentPan = currentPan;
PlaySE12WithPanning(songId, currentPan);
gAnimSoundTaskCount++;
sBattleAnimScriptPtr += 6;
}
#undef tInitialPan
#undef tTargetPan
#undef tIncrementPan
#undef tFramesToWait
#undef tCurrentPan
#undef tFrameCounter
#define tSongId data[0]
#define tPanning data[1]
#define tFramesToWait data[2]
#define tNumberOfPlays data[3]
#define tFrameCounter data[8]
static void ScriptCmd_loopsewithpan(void)
{
u16 songId;
s8 panningArg, panning;
u8 framesToWait, numberOfPlays;
u8 taskId;
sBattleAnimScriptPtr++;
songId = T1_READ_16(sBattleAnimScriptPtr);
panningArg = sBattleAnimScriptPtr[2];
framesToWait = sBattleAnimScriptPtr[3];
numberOfPlays = sBattleAnimScriptPtr[4];
panning = BattleAnimAdjustPanning(panningArg);
taskId = CreateTask(Task_LoopAndPlaySE, 1);
gTasks[taskId].tSongId = songId;
gTasks[taskId].tPanning = panning;
gTasks[taskId].tFramesToWait = framesToWait;
gTasks[taskId].tNumberOfPlays = numberOfPlays;
gTasks[taskId].tFrameCounter = framesToWait;
gTasks[taskId].func(taskId);
gAnimSoundTaskCount++;
sBattleAnimScriptPtr += 5;
}
static void Task_LoopAndPlaySE(u8 taskId)
{
if (gTasks[taskId].tFrameCounter++ >= gTasks[taskId].tFramesToWait)
{
u16 songId;
s8 panning;
u8 numberOfPlays;
gTasks[taskId].tFrameCounter = 0;
songId = gTasks[taskId].tSongId;
panning = gTasks[taskId].tPanning;
numberOfPlays = --gTasks[taskId].tNumberOfPlays;
PlaySE12WithPanning(songId, panning);
if (numberOfPlays == 0)
{
DestroyTask(taskId);
gAnimSoundTaskCount--;
}
}
}
#undef tSongId
#undef tPanning
#undef tFramesToWait
#undef tNumberOfPlays
#undef tFrameCounter
#define tSongId data[0]
#define tPanning data[1]
#define tFramesToWait data[2]
static void ScriptCmd_waitplaysewithpan(void)
{
u16 songId;
s8 panningArg, panning;
u8 framesToWait;
u8 taskId;
sBattleAnimScriptPtr++;
songId = T1_READ_16(sBattleAnimScriptPtr);
panningArg = sBattleAnimScriptPtr[2];
framesToWait = sBattleAnimScriptPtr[3];
panning = BattleAnimAdjustPanning(panningArg);
taskId = CreateTask(Task_WaitAndPlaySE, 1);
gTasks[taskId].tSongId = songId;
gTasks[taskId].tPanning = panning;
gTasks[taskId].tFramesToWait = framesToWait;
gAnimSoundTaskCount++;
sBattleAnimScriptPtr += 4;
}
static void Task_WaitAndPlaySE(u8 taskId)
{
if (gTasks[taskId].tFramesToWait-- <= 0)
{
PlaySE12WithPanning(gTasks[taskId].tSongId, gTasks[taskId].tPanning);
DestroyTask(taskId);
gAnimSoundTaskCount--;
}
}
#undef tSongId
#undef tPanning
#undef tFramesToWait
static void ScriptCmd_createsoundtask(void)
{
TaskFunc func;
u8 numArgs, taskId;
s32 i;
sBattleAnimScriptPtr++;
func = (TaskFunc)T2_READ_32(sBattleAnimScriptPtr);
sBattleAnimScriptPtr += 4;
numArgs = sBattleAnimScriptPtr[0];
sBattleAnimScriptPtr++;
for (i = 0; i < numArgs; i++)
{
gBattleAnimArgs[i] = T1_READ_16(sBattleAnimScriptPtr);
sBattleAnimScriptPtr += 2;
}
taskId = CreateTask(func, 1);
func(taskId);
gAnimSoundTaskCount++;
}
static void ScriptCmd_waitsound(void)
{
if (gAnimSoundTaskCount != 0)
{
sSoundAnimFramesToWait = 0;
gAnimFramesToWait = 1;
}
else if (IsSEPlaying())
{
if (++sSoundAnimFramesToWait > 90)
{
m4aMPlayStop(&gMPlayInfo_SE1);
m4aMPlayStop(&gMPlayInfo_SE2);
sSoundAnimFramesToWait = 0;
}
else
{
gAnimFramesToWait = 1;
}
}
else
{
sSoundAnimFramesToWait = 0;
sBattleAnimScriptPtr++;
gAnimFramesToWait = 0;
}
}
static void ScriptCmd_jumpargeq(void)
{
u8 argId;
s16 valueToCheck;
sBattleAnimScriptPtr++;
argId = sBattleAnimScriptPtr[0];
valueToCheck = T1_READ_16(sBattleAnimScriptPtr + 1);
if (valueToCheck == gBattleAnimArgs[argId])
sBattleAnimScriptPtr = T2_READ_PTR(sBattleAnimScriptPtr + 3);
else
sBattleAnimScriptPtr += 7;
}
static void ScriptCmd_jumpifcontest(void)
{
sBattleAnimScriptPtr++;
if (IsContest())
sBattleAnimScriptPtr = T2_READ_PTR(sBattleAnimScriptPtr);
else
sBattleAnimScriptPtr += 4;
}
static void ScriptCmd_monbgprio_28(void)
{
u8 wantedBattler;
u8 battlerId;
u8 battlerPosition;
wantedBattler = sBattleAnimScriptPtr[1];
sBattleAnimScriptPtr += 2;
if (wantedBattler != ANIM_ATTACKER)
battlerId = gBattleAnimTarget;
else
battlerId = gBattleAnimAttacker;
battlerPosition = GetBattlerPosition(battlerId);
if (!IsContest() && (battlerPosition == B_POSITION_PLAYER_LEFT || battlerPosition == B_POSITION_OPPONENT_RIGHT))
{
SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1);
SetAnimBgAttribute(2, BG_ANIM_PRIORITY, 2);
}
}
static void ScriptCmd_monbgprio_29(void)
{
sBattleAnimScriptPtr++;
if (!IsContest())
{
SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1);
SetAnimBgAttribute(2, BG_ANIM_PRIORITY, 2);
}
}
static void ScriptCmd_monbgprio_2A(void)
{
u8 wantedBattler;
u8 battlerPosition;
u8 battlerId;
wantedBattler = sBattleAnimScriptPtr[1];
sBattleAnimScriptPtr += 2;
if (GetBattlerSide(gBattleAnimAttacker) != GetBattlerSide(gBattleAnimTarget))
{
if (wantedBattler != ANIM_ATTACKER)
battlerId = gBattleAnimTarget;
else
battlerId = gBattleAnimAttacker;
battlerPosition = GetBattlerPosition(battlerId);
if (!IsContest() && (battlerPosition == B_POSITION_PLAYER_LEFT || battlerPosition == B_POSITION_OPPONENT_RIGHT))
{
SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1);
SetAnimBgAttribute(2, BG_ANIM_PRIORITY, 2);
}
}
}
static void ScriptCmd_invisible(void)
{
u8 spriteId;
spriteId = GetAnimBattlerSpriteId(sBattleAnimScriptPtr[1]);
if (spriteId != 0xFF)
gSprites[spriteId].invisible = TRUE;
sBattleAnimScriptPtr += 2;
}
static void ScriptCmd_visible(void)
{
u8 spriteId;
spriteId = GetAnimBattlerSpriteId(sBattleAnimScriptPtr[1]);
if (spriteId != 0xFF)
gSprites[spriteId].invisible = FALSE;
sBattleAnimScriptPtr += 2;
}
static void ScriptCmd_doublebattle_2D(void)
{
u8 wantedBattler;
u8 r4;
u8 spriteId;
wantedBattler = sBattleAnimScriptPtr[1];
sBattleAnimScriptPtr += 2;
if (!IsContest() && IsDoubleBattle()
&& GetBattlerSide(gBattleAnimAttacker) == GetBattlerSide(gBattleAnimTarget))
{
if (wantedBattler == ANIM_ATTACKER)
{
r4 = sub_80A8364(gBattleAnimAttacker);
spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
}
else
{
r4 = sub_80A8364(gBattleAnimTarget);
spriteId = GetAnimBattlerSpriteId(ANIM_TARGET);
}
if (spriteId != 0xFF)
{
gSprites[spriteId].invisible = FALSE;
if (r4 == 2)
gSprites[spriteId].oam.priority = 3;
if (r4 == 1)
sub_80A477C(FALSE);
else
sub_80A477C(TRUE);
}
}
}
static void ScriptCmd_doublebattle_2E(void)
{
u8 wantedBattler;
u8 r4;
u8 spriteId;
wantedBattler = sBattleAnimScriptPtr[1];
sBattleAnimScriptPtr += 2;
if (!IsContest() && IsDoubleBattle()
&& GetBattlerSide(gBattleAnimAttacker) == GetBattlerSide(gBattleAnimTarget))
{
if (wantedBattler == ANIM_ATTACKER)
{
r4 = sub_80A8364(gBattleAnimAttacker);
spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
}
else
{
r4 = sub_80A8364(gBattleAnimTarget);
spriteId = GetAnimBattlerSpriteId(ANIM_TARGET);
}
if (spriteId != 0xFF && r4 == 2)
gSprites[spriteId].oam.priority = 2;
}
}
static void ScriptCmd_stopsound(void)
{
m4aMPlayStop(&gMPlayInfo_SE1);
m4aMPlayStop(&gMPlayInfo_SE2);
sBattleAnimScriptPtr++;
}