mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-16 19:47:35 +01:00
141 lines
5.0 KiB
C++
141 lines
5.0 KiB
C++
@ Most of the macros in this file are for arranging map event data, and are output by mapjson using data from each map's JSON file.
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@ Takes a MAP constant and outputs the map group and map number as separate bytes
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.macro map map_id:req
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.byte \map_id >> 8 @ map group
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.byte \map_id & 0xFF @ map num
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.endm
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@ Defines a map script. 'type' is any MAP_SCRIPT_* constant (see include/constants/map_scripts.h)
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.macro map_script type:req, script:req
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.byte \type
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.4byte \script
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.endm
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@ Defines an entry in a map script table (for either ON_WARP_INTO_MAP_TABLE or ON_FRAME_TABLE)
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.macro map_script_2 var:req, compare:req, script:req
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.2byte \var
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.2byte \compare
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.4byte \script
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.endm
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@ Defines an object event template for map data. Mirrors the struct layout of ObjectEventTemplate in include/global.fieldmap.h
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.macro object_event index:req, gfx:req, inConnection:req, x:req, y:req, elevation:req, movement_type:req, x_radius:req, y_radius:req, trainer_type:req, sight_radius_tree_etc:req, script:req, event_flag:req
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.byte \index
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.byte \gfx
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.byte \inConnection
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.space 1 @ Padding
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.2byte \x, \y
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.byte \elevation
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.byte \movement_type
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.byte ((\y_radius << 4) | \x_radius)
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.space 1 @ Padding
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.2byte \trainer_type
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.2byte \sight_radius_tree_etc
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.4byte \script
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.2byte \event_flag
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.space 2 @ Padding
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inc _num_npcs
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.endm
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@ Defines a warp event for map data. Mirrors the struct layout of WarpEvent in include/global.fieldmap.h
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.macro warp_def x:req, y:req, elevation:req, warpId:req, map_id:req
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.2byte \x, \y
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.byte \elevation
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.byte \warpId
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.byte \map_id & 0xFF @ map num
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.byte \map_id >> 8 @ map group
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inc _num_warps
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.endm
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@ Defines a coord event for map data. Mirrors the struct layout of CoordEvent in include/global.fieldmap.h
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.macro coord_event x:req, y:req, elevation:req, trigger:req, index:req, script:req
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.2byte \x, \y
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.byte \elevation
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.space 1 @ Padding
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.2byte \trigger
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.2byte \index
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.space 2 @ Padding
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.4byte \script
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inc _num_traps
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.endm
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@ Defines a weather coord event for map data. Any coord event is treated as a weather coord event if its script is NULL
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.macro coord_weather_event x:req, y:req, elevation:req, weather:req
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coord_event \x, \y, \elevation, \weather, 0, NULL
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.endm
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@ Defines a generic background event for map data. Mirrors the struct layout of BgEvent in include/global.fieldmap.h
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@ 'kind' is any BG_EVENT_* constant (see include/constants/event_bg.h).
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@ 'arg6' and 'arg7' are used differently depending on the bg event type. See macros below
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.macro bg_event x:req, y:req, elevation:req, kind:req, arg6:req, arg7
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.2byte \x, \y
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.byte \elevation
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.byte \kind
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.space 2 @ Padding
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.if \kind != BG_EVENT_HIDDEN_ITEM
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.4byte \arg6
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.else
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.2byte \arg6
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.2byte \arg7
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.endif
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inc _num_signs
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.endm
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@ Defines a background sign event for map data. 'facing_dir' is any of the BG_EVENT_PLAYER_FACING_* constants (see include/constants/event_bg.h)
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.macro bg_sign_event x:req, y:req, elevation:req, facing_dir:req, script:req
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bg_event \x, \y, \elevation, \facing_dir, \script
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.endm
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@ Defines a background hidden item event for map data
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.macro bg_hidden_item_event x:req, y:req, elevation:req, item:req, flag:req
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bg_event \x, \y, \elevation, BG_EVENT_HIDDEN_ITEM, \item, ((\flag) - FLAG_HIDDEN_ITEMS_START)
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.endm
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@ Defines a background secret base event for map data
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.macro bg_secret_base_event x:req, y:req, elevation:req, secret_base_id:req
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bg_event \x, \y, \elevation, BG_EVENT_SECRET_BASE, \secret_base_id
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.endm
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@ Defines the table of event data for a map. Mirrors the struct layout of MapEvents in include/global.fieldmap.h
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.macro map_events npcs:req, warps:req, traps:req, signs:req
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.byte _num_npcs, _num_warps, _num_traps, _num_signs
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.4byte \npcs, \warps, \traps, \signs
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reset_map_events
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.endm
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@ Resets the event counters used to track how many events a map has. Run when the events table is created by map_events
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.macro reset_map_events
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.set _num_npcs, 0
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.set _num_warps, 0
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.set _num_traps, 0
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.set _num_signs, 0
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.endm
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@ Initialize the event counters for the first map
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reset_map_events
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@ Directions for connecting maps
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@ The map.json files will only have e.g. "down" as direction data, and this will be appended to "connection_" by the connection macro
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.equiv connection_down, CONNECTION_SOUTH
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.equiv connection_up, CONNECTION_NORTH
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.equiv connection_left, CONNECTION_WEST
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.equiv connection_right, CONNECTION_EAST
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.equiv connection_dive, CONNECTION_DIVE
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.equiv connection_emerge, CONNECTION_EMERGE
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@ Defines a map connection. Mirrors the struct layout of MapConnection in include/global.fieldmap.h
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.macro connection direction:req, offset:req, map:req
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.byte connection_\direction
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.space 3 @ Padding
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.4byte \offset
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map \map
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.space 2 @ Padding
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.endm
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@ Defines the flags for a map header. Mirrors the layout of the bitfield in struct MapHeader in include/global.fieldmap.h
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.macro map_header_flags allow_cycling:req, allow_escaping:req, allow_running:req, show_map_name:req
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.byte ((\show_map_name & 1) << 3) | ((\allow_running & 1) << 2) | ((\allow_escaping & 1) << 1) | \allow_cycling
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.endm
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