pokeemerald/include/rayquaza_scene.h
2020-08-25 17:49:42 -04:00

7 lines
170 B
C

#ifndef GUARD_RAYQUAZA_SCENE_H
#define GUARD_RAYQUAZA_SCENE_H
void DoRayquazaScene(u8 animId, bool8 endEarly, void (*callback)(void));
#endif // GUARD_RAYQUAZA_SCENE_H