mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-16 19:47:35 +01:00
484 lines
14 KiB
C
484 lines
14 KiB
C
#ifndef GUARD_CONTEST_H
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#define GUARD_CONTEST_H
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enum
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{
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CONTEST_CATEGORY_COOL,
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CONTEST_CATEGORY_BEAUTY,
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CONTEST_CATEGORY_CUTE,
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CONTEST_CATEGORY_SMART,
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CONTEST_CATEGORY_TOUGH,
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CONTEST_CATEGORIES_COUNT,
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};
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enum
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{
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CONTEST_EFFECT_HIGHLY_APPEALING,
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CONTEST_EFFECT_USER_MORE_EASILY_STARTLED,
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CONTEST_EFFECT_GREAT_APPEAL_BUT_NO_MORE_MOVES,
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CONTEST_EFFECT_REPETITION_NOT_BORING,
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CONTEST_EFFECT_AVOID_STARTLE_ONCE,
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CONTEST_EFFECT_AVOID_STARTLE,
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CONTEST_EFFECT_AVOID_STARTLE_SLIGHTLY,
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CONTEST_EFFECT_USER_LESS_EASILY_STARTLED,
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CONTEST_EFFECT_STARTLE_FRONT_MON,
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CONTEST_EFFECT_SLIGHTLY_STARTLE_PREV_MONS,
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CONTEST_EFFECT_STARTLE_PREV_MON,
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CONTEST_EFFECT_STARTLE_PREV_MONS,
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CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON,
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CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS,
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CONTEST_EFFECT_STARTLE_PREV_MON_2,
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CONTEST_EFFECT_STARTLE_PREV_MONS_2,
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CONTEST_EFFECT_SHIFT_JUDGE_ATTENTION,
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CONTEST_EFFECT_STARTLE_MON_WITH_JUDGES_ATTENTION,
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CONTEST_EFFECT_JAMS_OTHERS_BUT_MISS_ONE_TURN,
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CONTEST_EFFECT_STARTLE_MONS_SAME_TYPE_APPEAL,
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CONTEST_EFFECT_STARTLE_MONS_COOL_APPEAL,
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CONTEST_EFFECT_STARTLE_MONS_BEAUTY_APPEAL,
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CONTEST_EFFECT_STARTLE_MONS_CUTE_APPEAL,
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CONTEST_EFFECT_STARTLE_MONS_SMART_APPEAL,
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CONTEST_EFFECT_STARTLE_MONS_TOUGH_APPEAL,
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CONTEST_EFFECT_MAKE_FOLLOWING_MON_NERVOUS,
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CONTEST_EFFECT_MAKE_FOLLOWING_MONS_NERVOUS,
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CONTEST_EFFECT_WORSEN_CONDITION_OF_PREV_MONS,
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CONTEST_EFFECT_BADLY_STARTLES_MONS_IN_GOOD_CONDITION,
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CONTEST_EFFECT_BETTER_IF_FIRST,
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CONTEST_EFFECT_BETTER_IF_LAST,
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CONTEST_EFFECT_APPEAL_AS_GOOD_AS_PREV_ONES,
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CONTEST_EFFECT_APPEAL_AS_GOOD_AS_PREV_ONE,
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CONTEST_EFFECT_BETTER_WHEN_LATER,
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CONTEST_EFFECT_QUALITY_DEPENDS_ON_TIMING,
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CONTEST_EFFECT_BETTER_IF_SAME_TYPE,
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CONTEST_EFFECT_BETTER_IF_DIFF_TYPE,
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CONTEST_EFFECT_AFFECTED_BY_PREV_APPEAL,
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CONTEST_EFFECT_IMPROVE_CONDITION_PREVENT_NERVOUSNESS,
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CONTEST_EFFECT_BETTER_WITH_GOOD_CONDITION,
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CONTEST_EFFECT_NEXT_APPEAL_EARLIER,
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CONTEST_EFFECT_NEXT_APPEAL_LATER,
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CONTEST_EFFECT_MAKE_SCRAMBLING_TURN_ORDER_EASIER,
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CONTEST_EFFECT_SCRAMBLE_NEXT_TURN_ORDER,
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CONTEST_EFFECT_EXCITE_AUDIENCE_IN_ANY_CONTEST,
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CONTEST_EFFECT_BADLY_STARTLE_MONS_WITH_GOOD_APPEALS,
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CONTEST_EFFECT_BETTER_WHEN_AUDIENCE_EXCITED,
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CONTEST_EFFECT_DONT_EXCITE_AUDIENCE
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};
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enum
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{
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COMBO_STARTER_RAIN_DANCE = 1,
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COMBO_STARTER_RAGE,
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COMBO_STARTER_FOCUS_ENERGY,
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COMBO_STARTER_HYPNOSIS,
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COMBO_STARTER_ENDURE,
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COMBO_STARTER_HORN_ATTACK,
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COMBO_STARTER_SWORDS_DANCE,
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COMBO_STARTER_STOCKPILE,
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COMBO_STARTER_SUNNY_DAY,
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COMBO_STARTER_REST,
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COMBO_STARTER_VICE_GRIP,
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COMBO_STARTER_DEFENSE_CURL,
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COMBO_STARTER_CHARGE,
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COMBO_STARTER_ROCK_THROW,
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COMBO_STARTER_YAWN,
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COMBO_STARTER_SCARY_FACE,
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COMBO_STARTER_POWDER_SNOW,
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COMBO_STARTER_LOCK_ON,
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COMBO_STARTER_SOFT_BOILED,
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COMBO_STARTER_MEAN_LOOK,
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COMBO_STARTER_SCRATCH,
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COMBO_STARTER_GROWTH,
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COMBO_STARTER_HAIL,
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COMBO_STARTER_SANDSTORM,
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COMBO_STARTER_BELLY_DRUM,
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COMBO_STARTER_MIND_READER,
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COMBO_STARTER_DRAGON_BREATH,
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COMBO_STARTER_DRAGON_RAGE,
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COMBO_STARTER_DRAGON_DANCE,
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COMBO_STARTER_SURF,
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COMBO_STARTER_DIVE,
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COMBO_STARTER_STRING_SHOT,
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COMBO_STARTER_LEER,
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COMBO_STARTER_TAUNT,
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COMBO_STARTER_CHARM,
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COMBO_STARTER_HARDEN,
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COMBO_STARTER_SING,
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COMBO_STARTER_EARTHQUAKE,
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COMBO_STARTER_DOUBLE_TEAM,
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COMBO_STARTER_CURSE,
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COMBO_STARTER_SWEET_SCENT,
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COMBO_STARTER_SLUDGE,
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COMBO_STARTER_SLUDGE_BOMB,
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COMBO_STARTER_THUNDER_PUNCH,
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COMBO_STARTER_FIRE_PUNCH,
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COMBO_STARTER_ICE_PUNCH,
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COMBO_STARTER_PECK,
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COMBO_STARTER_METAL_SOUND,
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COMBO_STARTER_MUD_SPORT,
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COMBO_STARTER_WATER_SPORT,
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COMBO_STARTER_BONE_CLUB,
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COMBO_STARTER_BONEMERANG,
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COMBO_STARTER_BONE_RUSH,
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COMBO_STARTER_SAND_ATTACK,
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COMBO_STARTER_MUD_SLAP,
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COMBO_STARTER_FAKE_OUT,
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COMBO_STARTER_PSYCHIC,
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COMBO_STARTER_KINESIS,
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COMBO_STARTER_CONFUSION,
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COMBO_STARTER_POUND,
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COMBO_STARTER_SMOG,
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COMBO_STARTER_CALM_MIND
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};
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enum
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{
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CONTEST_STRING_MORE_CONSCIOUS,
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CONTEST_STRING_NO_APPEAL,
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CONTEST_STRING_SETTLE_DOWN,
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CONTEST_STRING_OBLIVIOUS_TO_OTHERS,
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CONTEST_STRING_LESS_AWARE,
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CONTEST_STRING_STOPPED_CARING,
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CONTEST_STRING_STARTLE_ATTEMPT,
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CONTEST_STRING_DAZZLE_ATTEMPT,
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CONTEST_STRING_JUDGE_LOOK_AWAY2,
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CONTEST_STRING_UNNERVE_ATTEMPT,
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CONTEST_STRING_NERVOUS,
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CONTEST_STRING_UNNERVE_WAITING,
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CONTEST_STRING_TAUNT_WELL,
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CONTEST_STRING_REGAINED_FORM,
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CONTEST_STRING_JAM_WELL,
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CONTEST_STRING_HUSTLE_STANDOUT,
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CONTEST_STRING_WORK_HARD_UNNOTICED,
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CONTEST_STRING_WORK_BEFORE,
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CONTEST_STRING_APPEAL_NOT_WELL,
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CONTEST_STRING_WORK_PRECEDING,
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CONTEST_STRING_APPEAL_NOT_WELL2,
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CONTEST_STRING_APPEAL_NOT_SHOWN_WELL,
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CONTEST_STRING_APPEAL_SLIGHTLY_WELL,
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CONTEST_STRING_APPEAL_PRETTY_WELL,
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CONTEST_STRING_APPEAL_EXCELLENTLY,
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CONTEST_STRING_APPEAL_DUD,
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CONTEST_STRING_APPEAL_NOT_VERY_WELL,
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CONTEST_STRING_APPEAL_SLIGHTLY_WELL2,
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CONTEST_STRING_APPEAL_PRETTY_WELL2,
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CONTEST_STRING_APPEAL_VERY_WELL,
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CONTEST_STRING_APPEAL_EXCELLENTLY2,
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CONTEST_STRING_SAME_TYPE_GOOD,
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CONTEST_STRING_DIFF_TYPE_GOOD,
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CONTEST_STRING_STOOD_OUT_AS_MUCH,
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CONTEST_STRING_NOT_AS_WELL,
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CONTEST_STRING_CONDITION_ROSE,
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CONTEST_STRING_HOT_STATUS,
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CONTEST_STRING_MOVE_UP_LINE,
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CONTEST_STRING_MOVE_BACK_LINE,
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CONTEST_STRING_SCRAMBLE_ORDER,
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CONTEST_STRING_JUDGE_EXPECTANTLY2,
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CONTEST_STRING_WENT_OVER_WELL,
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CONTEST_STRING_WENT_OVER_VERY_WELL,
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CONTEST_STRING_APPEAL_COMBO_EXCELLENTLY,
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CONTEST_STRING_AVERT_GAZE,
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CONTEST_STRING_AVOID_SEEING,
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CONTEST_STRING_NOT_FAZED,
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CONTEST_STRING_LITTLE_DISTRACTED,
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CONTEST_STRING_ATTEMPT_STARTLE,
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CONTEST_STRING_LOOKED_DOWN,
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CONTEST_STRING_TURNED_BACK,
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CONTEST_STRING_UTTER_CRY,
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CONTEST_STRING_LEAPT_UP,
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CONTEST_STRING_TRIPPED_OVER,
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CONTEST_STRING_MESSED_UP2,
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CONTEST_STRING_FAILED_TARGET_NERVOUS,
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CONTEST_STRING_FAILED_ANYONE_NERVOUS,
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CONTEST_STRING_IGNORED,
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CONTEST_STRING_NO_CONDITION_IMPROVE,
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CONTEST_STRING_BAD_CONDITION_WEAK_APPEAL,
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CONTEST_STRING_UNAFFECTED,
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CONTEST_STRING_ATTRACTED_ATTENTION,
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CONTEST_STRING_NONE = 255
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};
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struct ContestPokemon
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{
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/*0x00*/ u16 species;
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/*0x02*/ u8 nickname[POKEMON_NAME_LENGTH + 1];
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/*0x0D*/ u8 trainerName[8];
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/*0x15*/ u8 trainerGfxId;
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/*0x18*/ u32 flags;
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/*0x1C*/ u8 whichRank:2;
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u8 aiPool_Cool:1;
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u8 aiPool_Beauty:1;
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u8 aiPool_Cute:1;
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u8 aiPool_Smart:1;
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u8 aiPool_Tough:1;
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/*0x1E*/ u16 moves[4]; // moves
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/*0x26*/ u8 cool; // cool
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/*0x27*/ u8 beauty; // beauty
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/*0x28*/ u8 cute; // cute
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/*0x29*/ u8 smart; // smart
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/*0x2A*/ u8 tough; // tough
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/*0x2B*/ u8 sheen; // sheen
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/*0x2C*/ u8 unk2C[12];
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/*0x38*/ u32 personality; // personality
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/*0x3C*/ u32 otId; // otId
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}; // wow
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struct Shared18000
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{
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/*0x18000*/ u8 unk18000;
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/*0x18001*/ u8 filler18001[3];
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/*0x18004*/ u16 unk18004[16][16];
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/*0x18204*/ u16 unk18204[0x200];
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/*0x18604*/ u16 unk18604[0x200];
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/*0x18A04*/ u8 unk18A04[0x800];
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};
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struct ContestStruct_field_18
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{
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u16 species;
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u16 unk2;
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u8 unk4_0:1;
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u8 unk5;
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u32 unk8;
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u32 unkC;
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u32 unk10;
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};
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struct Contest
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{
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/*0x0*/ u8 playerMoveChoice;
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/*0x1*/ u8 turnNumber;
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/*0x2*/ u8 unk19206[4]; // seems to only be used by an unref function
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/*0x6*/ u16 unk1920A_0:1; // Task active flags?
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u16 unk1920A_1:1;
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u16 unk1920A_2:1;
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u16 unk1920A_3:1;
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u16 unk1920A_4:1;
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u16 unk1920A_5:1;
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u16 unk1920A_6:1;
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u16 unk1920A_7:1;
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/*0x7*/ u16 unk1920B_0:1;
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u16 unk1920B_1:1;
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u16 unk1920B_2:1;
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/*0x8*/ u8 mainTaskId;
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/*0x9*/ u8 unk1920D[4];
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/*0xD*/ u8 unk19211;
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/*0xE*/ u8 unk19212;
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/*0xF*/ u8 filler19213;
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/*0x10*/ u8 unk19214;
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/*0x11*/ u8 unk19215;
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/*0x12*/ u8 unk19216; // sprite ID
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/*0x13*/ s8 applauseLevel;
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/*0x19218*/ u8 unk19218[4];
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/*0x1921C*/ u32 unk1921C; // saved RNG value?
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u16 unk19220[5][4]; // move history?
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u8 unk19248[5][4]; // excitement history
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u8 applauseMeterSpriteId; // sprite ID
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/*0x1925D*/ u8 unk1925D;
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/*0x1925E*/ u8 unk1925E;
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};
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struct ContestantStatus
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{
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/*0x00*/ s16 appeal1; // move appeal?
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/*0x02*/ s16 appeal2; // final appeal after end of turn, maybe?
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/*0x04*/ s16 unk4;
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/*0x06*/ u16 currMove;
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/*0x08*/ u16 prevMove;
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/*0x0A*/ u8 moveCategory;
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/*0x0B*/ u8 unkB_0:2;
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u8 unkB_2:2;
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u8 moveRepeatCount:3;
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u8 noMoreTurns:1; // used a one-time move?
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/*0x0C*/ u8 nervous:1;
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u8 numTurnsSkipped:2;
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/*0x0D*/ s8 condition;
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/*0x0E*/ u8 jam;
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/*0x0F*/ u8 jamReduction;
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// Flags set by move effect
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/*0x10*/ u8 resistant:1;
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u8 immune:1;
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u8 moreEasilyStartled:1;
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u8 usedRepeatableMove:1;
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u8 conditionMod:2; // 1: just raised condition; 2: appeal greatly improved by condition
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u8 turnOrderMod:2; // 1: defined; 2: random
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/*0x11*/ u8 turnOrderModAction:2; // 1: made first; 2: made last; 3: made random
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u8 turnSkipped:1;
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u8 exploded:1;
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u8 overrideCategoryExcitementMod:1;
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u8 appealTripleCondition:1;
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/*0x12*/ u8 jamSafetyCount;
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/*0x13*/ u8 effectStringId; // status action?
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/*0x14*/ u8 effectStringId2;
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/*0x15*/ u8 disappointedRepeat:1;
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u8 unk15_1:1;
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u8 unk15_2:1;
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u8 unk15_3:1;
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u8 hasJudgesAttention:1;
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u8 judgesAttentionWasRemoved:1;
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u8 unk15_6:1;
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/*0x16*/ u8 unk16;
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/*0x17*/ u8 unk17;
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/*0x18*/ u8 unk18;
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/*0x19*/ u8 nextTurnOrder; // turn position
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/*0x1A*/ u8 attentionLevel; // How much the Pokemon "stood out"
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/*0x1B*/ u8 unk1B;
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};
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struct UnknownContestStruct7
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{
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u8 turnOrder[4];
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s16 jam;
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s16 jam2;
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u8 jamQueue[5];
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u8 unnervedPokes[4];
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u8 contestant;
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};
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struct ContestAIInfo
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{
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/*0x00*/ u8 aiState;
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/*0x02*/ u16 unk2;
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/*0x04*/ u8 unk4;
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/*0x05*/ u8 unk5[4];
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/*0x09*/ u8 aiAction;
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/*0x0A*/ u8 fillerA[0x6]; // TODO: don't know what's here
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/*0x10*/ u8 unk10;
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/*0x14*/ u32 flags;
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/*0x18*/ s16 scriptResult;
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/*0x1A*/ s16 scriptArr[3];
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/*0x20*/ const u8 *stack[8];
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/*0x40*/ u8 stackSize;
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/*0x41*/ u8 contestantId;
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};
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struct UnknownContestStruct5
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{
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s8 bits_0; // current move excitement?
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u8 excitementFrozen:1;
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u8 excitementFreezer:3;
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s8 unk2;
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};
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struct UnknownContestStruct4
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{
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u8 unk0; // sprite ID
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u8 unk1; // sprite ID
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u8 unk2_0:1;
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u8 unk2_1:1;
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u8 unk2_2:1;
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};
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struct UnknownContestStruct6
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{
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s32 unk0;
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s32 unk4;
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s32 unk8;
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s32 unkC;
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};
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struct ContestResourcesField1C
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{
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u16 unk0[5];
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s16 unkA;
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u8 unkC;
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u8 unkD;
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u8 unkE_1:1;
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u8 unkE_2:1;
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};
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struct ContestResourcesField20
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{
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u8 filler_00[0x0C];
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};
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struct ContestResources
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{
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struct Contest *field_0;
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struct ContestantStatus *field_4;
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struct UnknownContestStruct7 *field_8;
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struct ContestAIInfo *field_C;
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struct UnknownContestStruct5 *field_10;
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struct UnknownContestStruct4 *field_14;
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struct ContestStruct_field_18 *field_18;
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struct ContestResourcesField1C * field_1c;
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struct ContestResourcesField20 * field_20;
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u8 * field_24[4];
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void * field_34;
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void * field_38;
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void * field_3c;
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};
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#define sContest (*gContestResources->field_0)
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#define sContestantStatus (gContestResources->field_4)
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#define shared192D0 (*gContestResources->field_8)
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#define eContestAI (gContestResources->field_C)
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#define shared19328 (*gContestResources->field_10)
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#define shared19338 (*gContestResources->field_14)
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#define shared15800 (gHeap + 0x18000)
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#define shared16800 (gHeap + 0x19000)
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#define shared18000 (*(struct Shared18000 *)(gHeap + 0x1a000))
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extern struct ContestPokemon gContestMons[4];
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extern s16 gContestMonConditions[4];
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extern s16 gUnknown_02039F08[4];
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extern s16 gUnknown_02039F10[4];
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extern s16 gUnknown_02039F18[4];
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extern u8 gContestFinalStandings[4];
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extern u8 gContestMonPartyIndex;
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extern u8 gContestPlayerMonIndex;
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extern u8 gUnknown_02039F26[4];
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extern u8 gIsLinkContest;
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extern u8 gUnknown_02039F2B;
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extern u16 gSpecialVar_ContestCategory;
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extern u16 gSpecialVar_ContestRank;
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extern u8 gNumLinkContestPlayers;
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extern u8 gHighestRibbonRank;
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extern struct ContestResources *gContestResources;
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extern u8 sContestBgCopyFlags;
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extern struct ContestWinner gUnknown_02039F3C;
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extern u8 gUnknown_02039F5C;
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extern u8 gUnknown_02039F5D;
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extern u32 gContestRngValue;
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// contest.c
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void ResetLinkContestBoolean(void);
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void LoadContestBgAfterMoveAnim(void);
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void sub_80D7B24(void);
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void sub_80DA8C8(u8 partyIndex);
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void sub_80DAB8C(u8 contestType, u8 rank);
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void sub_80DACBC(u8 contestType, u8 rank, bool32 isPostgame);
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u8 sub_80DAE0C(struct Pokemon *pkmn);
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void sub_80DB09C(u8 contestCategory);
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bool8 IsSpeciesNotUnown(u16 species);
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bool8 Contest_IsMonsTurnDisabled(u8 a);
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void sub_80DBED4(void);
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void sub_80DCE58(u8 a);
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void SetContestantEffectStringID(u8 a, u8 b);
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void SetContestantEffectStringID2(u8 a, u8 b);
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void SetStartledString(u8 contestant, u8 jam);
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void MakeContestantNervous(u8 p);
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s8 Contest_GetMoveExcitement(u16 move);
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bool8 sub_80DE1E8(u8 a);
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void Contest_PrintTextToBg0WindowAt(u32 windowId, u8 *currChar, s32 x, s32 y, s32 fontId);
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void ResetContestLinkResults(void);
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bool8 sub_80DEDA8(u8 a);
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u8 sub_80DEFA8(u8 a, u8 b);
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void ClearContestWinnerPicsInContestHall(void);
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void sub_80DFA08(struct ContestPokemon *mon, s32 language);
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// contest link
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void sub_81D9DE4(u8 taskId);
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void sub_80FCF40(u8);
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void sub_80FCFD0(u8);
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void sub_80F8714(u8);
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bool32 sub_80FC670(s16 *);
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bool32 sub_80FC4F4(void *, u16);
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bool8 sub_80FC55C(void);
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bool8 sub_80FC530(u8);
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u8 sub_80F86E0(u8 *);
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void sub_80FC9F8(u8 taskId);
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#endif //GUARD_CONTEST_H
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