pokeemerald/include/pokemon_icon.h
Eduardo Quezada adfc0af372 Mon graphics are now loaded depending on their availability
- If it has a female sprite/palette, it's loaded.
- If it the species is enabled and it has a sprite/palette, it's loaded.
- Otherwise, load the SPECIES_NONE graphics.
2023-07-07 14:36:30 -04:00

33 lines
1.5 KiB
C

#ifndef GUARD_POKEMON_ICON_H
#define GUARD_POKEMON_ICON_H
extern const u8 gMonIconPaletteIndices[];
extern const u8 gMonIconPaletteIndicesFemale[];
extern const u8 *const gMonIconTable[NUM_SPECIES + 1];
extern const u8 *const gMonIconTableFemale[NUM_SPECIES + 1];
extern const struct SpritePalette gMonIconPaletteTable[];
const u8 *GetMonIconTiles(u16 species, u32 personality);
void TryLoadAllMonIconPalettesAtOffset(u16 offset);
u8 GetValidMonIconPalIndex(u16 species);
const u8 *GetMonIconPtr(u16 speciesId, u32 personality);
const u16 *GetValidMonIconPalettePtr(u16 speciesId);
u16 GetIconSpecies(u16 species, u32 personality);
u16 GetUnownLetterByPersonality(u32 personality);
u16 GetIconSpeciesNoPersonality(u16 speciesId);
void LoadMonIconPalettes(void);
void LoadMonIconPalette(u16 species);
void FreeMonIconPalettes(void);
u8 CreateMonIconNoPersonality(u16 species, void (*callback)(struct Sprite *), s16 x, s16 y, u8 subpriority);
void FreeMonIconPalette(u16 species);
void FreeAndDestroyMonIconSprite(struct Sprite *sprite);
u8 CreateMonIcon(u16 species, void (*callback)(struct Sprite *), s16 x, s16 y, u8 subpriority, u32 personality);
u8 UpdateMonIconFrame(struct Sprite *sprite);
void LoadMonIconPalette(u16 species);
void LoadMonIconPalettePersonality(u16 species, u32 personality);
void SpriteCB_MonIcon(struct Sprite *sprite);
void SetPartyHPBarSprite(struct Sprite *sprite, u8 animNum);
u8 GetMonIconPaletteIndexFromSpecies(u16 species);
#endif // GUARD_POKEMON_ICON_H