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20 lines
581 B
C
20 lines
581 B
C
#ifndef GUARD_BATTLE_2_H
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#define GUARD_BATTLE_2_H
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void CB2_InitBattle(void);
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void CB2_QuitRecordedBattle(void);
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void FaintClearSetData(void);
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void SwitchInClearSetData(void);
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void sub_803BDA0(u8 bank);
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void BattleMainCB2(void);
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void VBlankCB_Battle(void);
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bool8 TryRunFromBattle(u8 bank);
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u8 IsRunningFromBattleImpossible(void);
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u8 GetWhoStrikesFirst(u8 bank1, u8 bank2, bool8 ignoreChosenMoves);
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void SwapTurnOrder(u8 id1, u8 id2);
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void BattleTurnPassed(void);
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void RunBattleScriptCommands_PopCallbacksStack(void);
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void RunBattleScriptCommands(void);
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#endif // GUARD_BATTLE_2_H
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