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15 lines
539 B
C
15 lines
539 B
C
#ifndef GUARD_UNION_ROOM_PLAYER_AVATAR_H
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#define GUARD_UNION_ROOM_PLAYER_AVATAR_H
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u8 sub_8019BA8(struct UnkStruct_8019BA8 * ptr);
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void sub_8019E3C(void);
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void sub_8019E70(u8 *arg0, s32 arg1);
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void sub_8019F04(u8 *spriteIds);
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void sub_8019F2C(void);
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void sub_801A274(struct UnkStruct_URoom *arg0);
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void sub_801A284(struct UnkStruct_URoom *arg0);
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bool32 sub_801A2A8(struct UnkStruct_Main0 *arg0, s16 *arg1, s16 *arg2, u8 *arg3);
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void sub_801A3D0(u32 arg0, u32 arg1, struct UnkStruct_Main0 *arg2);
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#endif //GUARD_UNION_ROOM_PLAYER_AVATAR_H
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