mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 11:44:17 +01:00
168 lines
5.1 KiB
PHP
168 lines
5.1 KiB
PHP
@ Verdanturf Tent
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@ Initialize the Verdanturf Battle Tent challenge
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.macro verdanturftent_init
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setvar VAR_0x8004, VERDANTURF_TENT_FUNC_INIT
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special CallVerdanturfTentFunction
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.endm
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@ Get the current prize item id
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.macro verdanturftent_getprize
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setvar VAR_0x8004, VERDANTURF_TENT_FUNC_GET_PRIZE
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special CallVerdanturfTentFunction
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.endm
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@ Unused. Set the prize item to be given
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.macro verdanturftent_setprize unusedArg:req, itemId:req
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setvar VAR_0x8004, VERDANTURF_TENT_FUNC_SET_PRIZE
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setvar VAR_0x8005, \unusedArg
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setvar VAR_0x8006, \itemId
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special CallVerdanturfTentFunction
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.endm
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@ Unused. Set the opponent trainer and gfx. SetNextBattleTentOpponent is used through tower_setopponent instead
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.macro verdanturftent_setopponentgfx
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setvar VAR_0x8004, VERDANTURF_TENT_FUNC_SET_OPPONENT_GFX
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special CallVerdanturfTentFunction
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.endm
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@ Buffers the opponents intro speech to STR_VAR_4. Despite being a Verdanturf Tent function, it serves the same purpose for all 3 tents.
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.macro battletent_getopponentintro
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setvar VAR_0x8004, VERDANTURF_TENT_FUNC_GET_OPPONENT_INTRO
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special CallVerdanturfTentFunction
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.endm
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@ Save the game and set the challenge status
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.macro verdanturftent_save challengeStatus:req
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setvar VAR_0x8004, VERDANTURF_TENT_FUNC_SAVE
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setvar VAR_0x8005, \challengeStatus
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special CallVerdanturfTentFunction
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.endm
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@ Set the prize item as randomly selected from a list. Randomness unnecessary, as the list is only 1 item
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.macro verdanturftent_setrandomprize
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setvar VAR_0x8004, VERDANTURF_TENT_FUNC_SET_RANDOM_PRIZE
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special CallVerdanturfTentFunction
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.endm
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@ Give the current prize item. FALSE if no room for prize
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.macro verdanturftent_giveprize
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setvar VAR_0x8004, VERDANTURF_TENT_FUNC_GIVE_PRIZE
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special CallVerdanturfTentFunction
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.endm
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@ Fallarbor Tent
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@ Initialize the Fallarbor Battle Tent challenge
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.macro fallarbortent_init
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setvar VAR_0x8004, FALLARBOR_TENT_FUNC_INIT
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special CallFallarborTentFunction
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.endm
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@ Get the current prize item id
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.macro fallarbortent_getprize
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setvar VAR_0x8004, FALLARBOR_TENT_FUNC_GET_PRIZE
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special CallFallarborTentFunction
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.endm
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@ Unused. Set the prize item to be given
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.macro fallarbortent_setprize unusedArg:req, itemId:req
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setvar VAR_0x8004, FALLARBOR_TENT_FUNC_SET_PRIZE
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setvar VAR_0x8005, \unusedArg
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setvar VAR_0x8006, \itemId
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special CallFallarborTentFunction
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.endm
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@ Save the game and set the challenge status
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.macro fallarbortent_save challengeStatus:req
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setvar VAR_0x8004, FALLARBOR_TENT_FUNC_SAVE
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setvar VAR_0x8005, \challengeStatus
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special CallFallarborTentFunction
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.endm
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@ Set the prize item as randomly selected from a list. Randomness unnecessary, as the list is only 1 item
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.macro fallarbortent_setrandomprize
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setvar VAR_0x8004, FALLARBOR_TENT_FUNC_SET_RANDOM_PRIZE
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special CallFallarborTentFunction
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.endm
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@ Give the current prize item. FALSE if no room for prize
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.macro fallarbortent_giveprize
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setvar VAR_0x8004, FALLARBOR_TENT_FUNC_GIVE_PRIZE
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special CallFallarborTentFunction
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.endm
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@ Buffer the opponent trainers name to STR_VAR_1
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.macro fallarbortent_getopponentname
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setvar VAR_0x8004, FALLARBOR_TENT_FUNC_GET_OPPONENT_NAME
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special CallFallarborTentFunction
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.endm
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@ Slateport Tent
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@ Initialize the Slateport Battle Tent challenge
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.macro slateporttent_init
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setvar VAR_0x8004, SLATEPORT_TENT_FUNC_INIT
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special CallSlateportTentFunction
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.endm
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@ Get the current prize item id
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.macro slateporttent_getprize
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setvar VAR_0x8004, SLATEPORT_TENT_FUNC_GET_PRIZE
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special CallSlateportTentFunction
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.endm
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@ Unused. Set the prize item to be given
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.macro slateporttent_setprize unusedArg:req, itemId:req
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setvar VAR_0x8004, SLATEPORT_TENT_FUNC_SET_PRIZE
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setvar VAR_0x8005, \unusedArg
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setvar VAR_0x8006, \itemId
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special CallSlateportTentFunction
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.endm
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@ Save the game and set the challenge status
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.macro slateporttent_save challengeStatus:req
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setvar VAR_0x8004, SLATEPORT_TENT_FUNC_SAVE
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setvar VAR_0x8005, \challengeStatus
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special CallSlateportTentFunction
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.endm
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@ Set the prize item as randomly selected from a list. Randomness unnecessary, as the list is only 1 item
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.macro slateporttent_setrandomprize
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setvar VAR_0x8004, SLATEPORT_TENT_FUNC_SET_RANDOM_PRIZE
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special CallSlateportTentFunction
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.endm
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@ Give the current prize item. FALSE if no room for prize
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.macro slateporttent_giveprize
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setvar VAR_0x8004, SLATEPORT_TENT_FUNC_GIVE_PRIZE
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special CallSlateportTentFunction
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.endm
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@ Slateport Tent's version of factory_rentmons
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.macro slateporttent_rentmons
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setvar VAR_0x8004, SLATEPORT_TENT_FUNC_SELECT_RENT_MONS
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special CallSlateportTentFunction
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.endm
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@ Slateport Tent's version of factory_swapmons
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.macro slateporttent_swapmons
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setvar VAR_0x8004, SLATEPORT_TENT_FUNC_SWAP_RENT_MONS
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special CallSlateportTentFunction
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.endm
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@ Slateport Tent's version of factory_generateopponentmons
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.macro slateporttent_generateopponentmons
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setvar VAR_0x8004, SLATEPORT_TENT_FUNC_GENERATE_OPPONENT_MONS
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special CallSlateportTentFunction
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.endm
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@ Slateport Tent's version of factory_generaterentalmons
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.macro slateporttent_generaterentalmons
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setvar VAR_0x8004, SLATEPORT_TENT_FUNC_GENERATE_RENTAL_MONS
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special CallSlateportTentFunction
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.endm
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