mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-18 20:47:40 +01:00
2009 lines
74 KiB
C
2009 lines
74 KiB
C
#include "global.h"
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#include "battle.h"
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#include "battle_ai_script_commands.h"
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#include "battle_anim.h"
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#include "battle_arena.h"
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#include "battle_controllers.h"
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#include "battle_message.h"
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#include "battle_interface.h"
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#include "battle_setup.h"
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#include "battle_tower.h"
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#include "battle_tv.h"
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#include "bg.h"
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#include "data2.h"
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#include "frontier_util.h"
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#include "item.h"
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#include "link.h"
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#include "main.h"
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#include "m4a.h"
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#include "palette.h"
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#include "pokeball.h"
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#include "pokemon.h"
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#include "random.h"
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#include "reshow_battle_screen.h"
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#include "sound.h"
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#include "string_util.h"
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#include "task.h"
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#include "text.h"
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#include "util.h"
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#include "window.h"
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#include "constants/battle_anim.h"
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#include "constants/items.h"
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#include "constants/moves.h"
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#include "constants/songs.h"
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#include "constants/trainers.h"
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extern struct MusicPlayerInfo gMPlayInfo_BGM;
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extern const struct CompressedSpritePalette gTrainerFrontPicPaletteTable[];
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extern void sub_8172EF0(u8 battlerId, struct Pokemon *mon);
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extern u8 GetTrainerHillTrainerFrontSpriteId(u16 trainerId);
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// this file's functions
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static void OpponentHandleGetMonData(void);
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static void OpponentHandleGetRawMonData(void);
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static void OpponentHandleSetMonData(void);
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static void OpponentHandleSetRawMonData(void);
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static void OpponentHandleLoadMonSprite(void);
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static void OpponentHandleSwitchInAnim(void);
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static void OpponentHandleReturnMonToBall(void);
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static void OpponentHandleDrawTrainerPic(void);
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static void OpponentHandleTrainerSlide(void);
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static void OpponentHandleTrainerSlideBack(void);
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static void OpponentHandleFaintAnimation(void);
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static void OpponentHandlePaletteFade(void);
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static void OpponentHandleSuccessBallThrowAnim(void);
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static void OpponentHandleBallThrow(void);
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static void OpponentHandlePause(void);
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static void OpponentHandleMoveAnimation(void);
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static void OpponentHandlePrintString(void);
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static void OpponentHandlePrintSelectionString(void);
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static void OpponentHandleChooseAction(void);
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static void OpponentHandleUnknownYesNoBox(void);
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static void OpponentHandleChooseMove(void);
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static void OpponentHandleChooseItem(void);
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static void OpponentHandleChoosePokemon(void);
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static void OpponentHandleCmd23(void);
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static void OpponentHandleHealthBarUpdate(void);
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static void OpponentHandleExpUpdate(void);
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static void OpponentHandleStatusIconUpdate(void);
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static void OpponentHandleStatusAnimation(void);
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static void OpponentHandleStatusXor(void);
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static void OpponentHandleDataTransfer(void);
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static void OpponentHandleDMA3Transfer(void);
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static void OpponentHandlePlayBGM(void);
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static void OpponentHandleCmd32(void);
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static void OpponentHandleTwoReturnValues(void);
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static void OpponentHandleChosenMonReturnValue(void);
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static void OpponentHandleOneReturnValue(void);
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static void OpponentHandleOneReturnValue_Duplicate(void);
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static void OpponentHandleCmd37(void);
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static void OpponentHandleCmd38(void);
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static void OpponentHandleCmd39(void);
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static void OpponentHandleCmd40(void);
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static void OpponentHandleHitAnimation(void);
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static void OpponentHandleCmd42(void);
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static void OpponentHandlePlaySE(void);
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static void OpponentHandlePlayFanfareOrBGM(void);
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static void OpponentHandleFaintingCry(void);
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static void OpponentHandleIntroSlide(void);
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static void OpponentHandleIntroTrainerBallThrow(void);
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static void OpponentHandleDrawPartyStatusSummary(void);
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static void OpponentHandleHidePartyStatusSummary(void);
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static void OpponentHandleEndBounceEffect(void);
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static void OpponentHandleSpriteInvisibility(void);
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static void OpponentHandleBattleAnimation(void);
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static void OpponentHandleLinkStandbyMsg(void);
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static void OpponentHandleResetActionMoveSelection(void);
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static void OpponentHandleCmd55(void);
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static void nullsub_91(void);
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static void OpponentBufferRunCommand(void);
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static void OpponentBufferExecCompleted(void);
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static void sub_805FC80(void);
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static u32 GetOpponentMonData(u8 monId, u8 *dst);
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static void SetOpponentMonData(u8 monId);
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static void sub_80613DC(u8 battlerId, bool8 dontClearSubstituteBit);
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static void DoSwitchOutAnimation(void);
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static void OpponentDoMoveAnimation(void);
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static void sub_806280C(struct Sprite *sprite);
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static void sub_8062828(u8 taskId);
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static void sub_8062A2C(void);
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static void (*const sOpponentBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
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{
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OpponentHandleGetMonData,
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OpponentHandleGetRawMonData,
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OpponentHandleSetMonData,
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OpponentHandleSetRawMonData,
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OpponentHandleLoadMonSprite,
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OpponentHandleSwitchInAnim,
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OpponentHandleReturnMonToBall,
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OpponentHandleDrawTrainerPic,
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OpponentHandleTrainerSlide,
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OpponentHandleTrainerSlideBack,
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OpponentHandleFaintAnimation,
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OpponentHandlePaletteFade,
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OpponentHandleSuccessBallThrowAnim,
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OpponentHandleBallThrow,
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OpponentHandlePause,
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OpponentHandleMoveAnimation,
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OpponentHandlePrintString,
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OpponentHandlePrintSelectionString,
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OpponentHandleChooseAction,
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OpponentHandleUnknownYesNoBox,
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OpponentHandleChooseMove,
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OpponentHandleChooseItem,
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OpponentHandleChoosePokemon,
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OpponentHandleCmd23,
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OpponentHandleHealthBarUpdate,
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OpponentHandleExpUpdate,
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OpponentHandleStatusIconUpdate,
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OpponentHandleStatusAnimation,
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OpponentHandleStatusXor,
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OpponentHandleDataTransfer,
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OpponentHandleDMA3Transfer,
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OpponentHandlePlayBGM,
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OpponentHandleCmd32,
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OpponentHandleTwoReturnValues,
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OpponentHandleChosenMonReturnValue,
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OpponentHandleOneReturnValue,
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OpponentHandleOneReturnValue_Duplicate,
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OpponentHandleCmd37,
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OpponentHandleCmd38,
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OpponentHandleCmd39,
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OpponentHandleCmd40,
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OpponentHandleHitAnimation,
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OpponentHandleCmd42,
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OpponentHandlePlaySE,
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OpponentHandlePlayFanfareOrBGM,
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OpponentHandleFaintingCry,
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OpponentHandleIntroSlide,
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OpponentHandleIntroTrainerBallThrow,
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OpponentHandleDrawPartyStatusSummary,
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OpponentHandleHidePartyStatusSummary,
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OpponentHandleEndBounceEffect,
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OpponentHandleSpriteInvisibility,
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OpponentHandleBattleAnimation,
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OpponentHandleLinkStandbyMsg,
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OpponentHandleResetActionMoveSelection,
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OpponentHandleCmd55,
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nullsub_91
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};
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// unknown unused data
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static const u8 sUnknown_0831C7AC[] = {0xB0, 0xB0, 0xC8, 0x98, 0x28, 0x28, 0x28, 0x20};
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static void nullsub_26(void)
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{
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}
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void SetControllerToOpponent(void)
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{
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gBattlerControllerFuncs[gActiveBattler] = OpponentBufferRunCommand;
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}
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static void OpponentBufferRunCommand(void)
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{
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if (gBattleControllerExecFlags & gBitTable[gActiveBattler])
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{
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if (gBattleBufferA[gActiveBattler][0] < ARRAY_COUNT(sOpponentBufferCommands))
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sOpponentBufferCommands[gBattleBufferA[gActiveBattler][0]]();
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else
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OpponentBufferExecCompleted();
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}
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}
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static void CompleteOnBattlerSpriteCallbackDummy(void)
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{
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if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
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OpponentBufferExecCompleted();
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}
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static void CompleteOnBankSpriteCallbackDummy2(void)
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{
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if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
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OpponentBufferExecCompleted();
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}
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static void sub_805F240(void)
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{
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if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
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{
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FreeTrainerFrontPicPalette(gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineParam);
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FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
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DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
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OpponentBufferExecCompleted();
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}
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}
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static void sub_805F2A8(void)
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{
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if (--gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 == 0xFF)
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{
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 0;
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OpponentBufferExecCompleted();
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}
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}
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static void sub_805F2F0(void)
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{
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bool8 var = FALSE;
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bool8 var2;
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if (!IsDoubleBattle() || ((IsDoubleBattle() && (gBattleTypeFlags & BATTLE_TYPE_MULTI)) || (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)))
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{
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if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
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var = TRUE;
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var2 = FALSE;
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}
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else
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{
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if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
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&& gSprites[gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy)
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var = TRUE;
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var2 = TRUE;
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}
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gUnknown_020244D8 = &gBattleSpritesDataPtr->healthBoxesData[gActiveBattler];
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gUnknown_020244DC = &gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK];
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if (var)
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{
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if (var2 == TRUE)
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{
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if (var2 && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1)
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{
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80 = 0;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1 = 0;
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FreeSpriteTilesByTag(0x27F9);
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FreeSpritePaletteByTag(0x27F9);
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}
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else
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return;
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}
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else if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1)
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{
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if (GetBattlerPosition(gActiveBattler) == 3)
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{
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if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80 == 0 && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1 == 0)
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{
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FreeSpriteTilesByTag(0x27F9);
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FreeSpritePaletteByTag(0x27F9);
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}
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else
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return;
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}
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0;
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}
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else
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return;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 3;
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gBattlerControllerFuncs[gActiveBattler] = sub_805F2A8;
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}
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}
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static void sub_805F560(void)
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{
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bool32 sp = FALSE;
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bool32 r10 = FALSE;
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1)
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sub_8172EF0(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
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if (!(gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS) && !(gBattleTypeFlags & BATTLE_TYPE_MULTI) && IsDoubleBattle() && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1)
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sub_8172EF0(gActiveBattler ^ BIT_FLANK, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]]);
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive)
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{
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x80)
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{
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if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
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{
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UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], HEALTHBOX_ALL);
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sub_8076918(gActiveBattler ^ BIT_FLANK);
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SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]);
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}
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UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL);
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sub_8076918(gActiveBattler);
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SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
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}
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x80 = 1;
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}
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x40
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&& gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x80
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&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x40
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&& !IsCryPlayingOrClearCrySongs())
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{
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x20)
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{
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if (gBattleTypeFlags & BATTLE_TYPE_MULTI && gBattleTypeFlags & BATTLE_TYPE_LINK)
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{
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if (GetBattlerPosition(gActiveBattler) == 1)
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m4aMPlayContinue(&gMPlayInfo_BGM);
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}
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else
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m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 0x100);
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}
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x20 = 1;
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sp = TRUE;
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}
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if (!IsDoubleBattle() || (IsDoubleBattle() && (gBattleTypeFlags & BATTLE_TYPE_MULTI)))
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{
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if (gSprites[gUnknown_03005D7C[gActiveBattler]].callback == SpriteCallbackDummy
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&& gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
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{
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r10 = TRUE;
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}
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}
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else
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{
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if (gSprites[gUnknown_03005D7C[gActiveBattler]].callback == SpriteCallbackDummy
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&& gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
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&& gSprites[gUnknown_03005D7C[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy
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&& gSprites[gBattlerSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy)
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{
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r10 = TRUE;
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}
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}
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if (sp && r10)
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{
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if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
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{
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DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler ^ BIT_FLANK]]);
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SetBattlerShadowSpriteCallback(gActiveBattler ^ BIT_FLANK, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], MON_DATA_SPECIES));
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}
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DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler]]);
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SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES));
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gBattleSpritesDataPtr->animationData->field_9_x1 = 0;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x20 = 0;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x80 = 0;
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gBattlerControllerFuncs[gActiveBattler] = sub_805F2F0;
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}
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}
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static void sub_805F994(void)
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{
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if (gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x == 0 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1)
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sub_8172EF0(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
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if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1)
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{
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0;
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FreeSpriteTilesByTag(0x27F9);
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FreeSpritePaletteByTag(0x27F9);
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OpponentBufferExecCompleted();
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}
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}
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static void CompleteOnHealthbarDone(void)
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{
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s16 hpValue = MoveBattleBar(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0);
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SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
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if (hpValue != -1)
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{
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UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], hpValue, HP_CURRENT);
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}
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else
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OpponentBufferExecCompleted();
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}
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static void sub_805FAC4(void)
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{
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if (!gSprites[gBattlerSpriteIds[gActiveBattler]].inUse)
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{
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SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
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OpponentBufferExecCompleted();
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}
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}
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static void sub_805FB08(void)
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{
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
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{
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FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
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DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
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HideBattlerShadowSprite(gActiveBattler);
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SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
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OpponentBufferExecCompleted();
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}
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}
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|
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static void CompleteOnInactiveTextPrinter(void)
|
|
{
|
|
if (!IsTextPrinterActive(0))
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void DoHitAnimBlinkSpriteEffect(void)
|
|
{
|
|
u8 spriteId = gBattlerSpriteIds[gActiveBattler];
|
|
|
|
if (gSprites[spriteId].data[1] == 32)
|
|
{
|
|
gSprites[spriteId].data[1] = 0;
|
|
gSprites[spriteId].invisible = FALSE;
|
|
gDoingBattleAnim = FALSE;
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
else
|
|
{
|
|
if ((gSprites[spriteId].data[1] % 4) == 0)
|
|
gSprites[spriteId].invisible ^= 1;
|
|
gSprites[spriteId].data[1]++;
|
|
}
|
|
}
|
|
|
|
static void sub_805FC10(void)
|
|
{
|
|
if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
|
{
|
|
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
|
|
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
|
|
gBattlerControllerFuncs[gActiveBattler] = sub_805FC80;
|
|
}
|
|
}
|
|
|
|
static void sub_805FC80(void)
|
|
{
|
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive && !IsCryPlayingOrClearCrySongs())
|
|
{
|
|
if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy || gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy_2)
|
|
{
|
|
m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 0x100);
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
}
|
|
}
|
|
|
|
static void sub_805FD00(void)
|
|
{
|
|
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 && gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
|
{
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0;
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0;
|
|
FreeSpriteTilesByTag(0x27F9);
|
|
FreeSpritePaletteByTag(0x27F9);
|
|
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 0);
|
|
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL);
|
|
sub_8076918(gActiveBattler);
|
|
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
|
|
CopyBattleSpriteInvisibility(gActiveBattler);
|
|
gBattlerControllerFuncs[gActiveBattler] = sub_805FC10;
|
|
}
|
|
}
|
|
|
|
static void sub_805FDF0(void)
|
|
{
|
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
|
|
sub_8172EF0(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
|
|
|
|
if (gSprites[gUnknown_03005D7C[gActiveBattler]].callback == SpriteCallbackDummy
|
|
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
|
|
{
|
|
DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler]]);
|
|
SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES));
|
|
gBattlerControllerFuncs[gActiveBattler] = sub_805FD00;
|
|
}
|
|
}
|
|
|
|
static void CompleteOnFinishedStatusAnimation(void)
|
|
{
|
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].statusAnimActive)
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void CompleteOnFinishedBattleAnimation(void)
|
|
{
|
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animFromTableActive)
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void OpponentBufferExecCompleted(void)
|
|
{
|
|
gBattlerControllerFuncs[gActiveBattler] = OpponentBufferRunCommand;
|
|
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
|
|
{
|
|
u8 playerId = GetMultiplayerId();
|
|
|
|
PrepareBufferDataTransferLink(2, 4, &playerId);
|
|
gBattleBufferA[gActiveBattler][0] = CONTROLLER_TERMINATOR_NOP;
|
|
}
|
|
else
|
|
{
|
|
gBattleControllerExecFlags &= ~gBitTable[gActiveBattler];
|
|
}
|
|
}
|
|
|
|
static void OpponentHandleGetMonData(void)
|
|
{
|
|
u8 monData[sizeof(struct Pokemon) * 2 + 56]; // this allows to get full data of two pokemon, trying to get more will result in overwriting data
|
|
u32 size = 0;
|
|
u8 monToCheck;
|
|
s32 i;
|
|
|
|
if (gBattleBufferA[gActiveBattler][2] == 0)
|
|
{
|
|
size += GetOpponentMonData(gBattlerPartyIndexes[gActiveBattler], monData);
|
|
}
|
|
else
|
|
{
|
|
monToCheck = gBattleBufferA[gActiveBattler][2];
|
|
for (i = 0; i < PARTY_SIZE; i++)
|
|
{
|
|
if (monToCheck & 1)
|
|
size += GetOpponentMonData(i, monData + size);
|
|
monToCheck >>= 1;
|
|
}
|
|
}
|
|
BtlController_EmitDataTransfer(1, size, monData);
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static u32 GetOpponentMonData(u8 monId, u8 *dst)
|
|
{
|
|
struct BattlePokemon battleMon;
|
|
struct MovePpInfo moveData;
|
|
u8 nickname[20];
|
|
u8 *src;
|
|
s16 data16;
|
|
u32 data32;
|
|
s32 size = 0;
|
|
|
|
switch (gBattleBufferA[gActiveBattler][1])
|
|
{
|
|
case REQUEST_ALL_BATTLE:
|
|
battleMon.species = GetMonData(&gEnemyParty[monId], MON_DATA_SPECIES);
|
|
battleMon.item = GetMonData(&gEnemyParty[monId], MON_DATA_HELD_ITEM);
|
|
for (size = 0; size < MAX_MON_MOVES; size++)
|
|
{
|
|
battleMon.moves[size] = GetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + size);
|
|
battleMon.pp[size] = GetMonData(&gEnemyParty[monId], MON_DATA_PP1 + size);
|
|
}
|
|
battleMon.ppBonuses = GetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES);
|
|
battleMon.friendship = GetMonData(&gEnemyParty[monId], MON_DATA_FRIENDSHIP);
|
|
battleMon.experience = GetMonData(&gEnemyParty[monId], MON_DATA_EXP);
|
|
battleMon.hpIV = GetMonData(&gEnemyParty[monId], MON_DATA_HP_IV);
|
|
battleMon.attackIV = GetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV);
|
|
battleMon.defenseIV = GetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV);
|
|
battleMon.speedIV = GetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV);
|
|
battleMon.spAttackIV = GetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV);
|
|
battleMon.spDefenseIV = GetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV);
|
|
battleMon.personality = GetMonData(&gEnemyParty[monId], MON_DATA_PERSONALITY);
|
|
battleMon.status1 = GetMonData(&gEnemyParty[monId], MON_DATA_STATUS);
|
|
battleMon.level = GetMonData(&gEnemyParty[monId], MON_DATA_LEVEL);
|
|
battleMon.hp = GetMonData(&gEnemyParty[monId], MON_DATA_HP);
|
|
battleMon.maxHP = GetMonData(&gEnemyParty[monId], MON_DATA_MAX_HP);
|
|
battleMon.attack = GetMonData(&gEnemyParty[monId], MON_DATA_ATK);
|
|
battleMon.defense = GetMonData(&gEnemyParty[monId], MON_DATA_DEF);
|
|
battleMon.speed = GetMonData(&gEnemyParty[monId], MON_DATA_SPEED);
|
|
battleMon.spAttack = GetMonData(&gEnemyParty[monId], MON_DATA_SPATK);
|
|
battleMon.spDefense = GetMonData(&gEnemyParty[monId], MON_DATA_SPDEF);
|
|
battleMon.isEgg = GetMonData(&gEnemyParty[monId], MON_DATA_IS_EGG);
|
|
battleMon.altAbility = GetMonData(&gEnemyParty[monId], MON_DATA_ALT_ABILITY);
|
|
battleMon.otId = GetMonData(&gEnemyParty[monId], MON_DATA_OT_ID);
|
|
GetMonData(&gEnemyParty[monId], MON_DATA_NICKNAME, nickname);
|
|
StringCopy10(battleMon.nickname, nickname);
|
|
GetMonData(&gEnemyParty[monId], MON_DATA_OT_NAME, battleMon.otName);
|
|
src = (u8 *)&battleMon;
|
|
for (size = 0; size < sizeof(battleMon); size++)
|
|
dst[size] = src[size];
|
|
break;
|
|
case REQUEST_SPECIES_BATTLE:
|
|
data16 = GetMonData(&gEnemyParty[monId], MON_DATA_SPECIES);
|
|
dst[0] = data16;
|
|
dst[1] = data16 >> 8;
|
|
size = 2;
|
|
break;
|
|
case REQUEST_HELDITEM_BATTLE:
|
|
data16 = GetMonData(&gEnemyParty[monId], MON_DATA_HELD_ITEM);
|
|
dst[0] = data16;
|
|
dst[1] = data16 >> 8;
|
|
size = 2;
|
|
break;
|
|
case REQUEST_MOVES_PP_BATTLE:
|
|
for (size = 0; size < MAX_MON_MOVES; size++)
|
|
{
|
|
moveData.moves[size] = GetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + size);
|
|
moveData.pp[size] = GetMonData(&gEnemyParty[monId], MON_DATA_PP1 + size);
|
|
}
|
|
moveData.ppBonuses = GetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES);
|
|
src = (u8*)(&moveData);
|
|
for (size = 0; size < sizeof(moveData); size++)
|
|
dst[size] = src[size];
|
|
break;
|
|
case REQUEST_MOVE1_BATTLE:
|
|
case REQUEST_MOVE2_BATTLE:
|
|
case REQUEST_MOVE3_BATTLE:
|
|
case REQUEST_MOVE4_BATTLE:
|
|
data16 = GetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE);
|
|
dst[0] = data16;
|
|
dst[1] = data16 >> 8;
|
|
size = 2;
|
|
break;
|
|
case REQUEST_PP_DATA_BATTLE:
|
|
for (size = 0; size < MAX_MON_MOVES; size++)
|
|
dst[size] = GetMonData(&gEnemyParty[monId], MON_DATA_PP1 + size);
|
|
dst[size] = GetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES);
|
|
size++;
|
|
break;
|
|
case REQUEST_PPMOVE1_BATTLE:
|
|
case REQUEST_PPMOVE2_BATTLE:
|
|
case REQUEST_PPMOVE3_BATTLE:
|
|
case REQUEST_PPMOVE4_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_OTID_BATTLE:
|
|
data32 = GetMonData(&gEnemyParty[monId], MON_DATA_OT_ID);
|
|
dst[0] = (data32 & 0x000000FF);
|
|
dst[1] = (data32 & 0x0000FF00) >> 8;
|
|
dst[2] = (data32 & 0x00FF0000) >> 16;
|
|
size = 3;
|
|
break;
|
|
case REQUEST_EXP_BATTLE:
|
|
data32 = GetMonData(&gEnemyParty[monId], MON_DATA_EXP);
|
|
dst[0] = (data32 & 0x000000FF);
|
|
dst[1] = (data32 & 0x0000FF00) >> 8;
|
|
dst[2] = (data32 & 0x00FF0000) >> 16;
|
|
size = 3;
|
|
break;
|
|
case REQUEST_HP_EV_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_HP_EV);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_ATK_EV_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_ATK_EV);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_DEF_EV_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_DEF_EV);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_SPEED_EV_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SPEED_EV);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_SPATK_EV_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SPATK_EV);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_SPDEF_EV_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_EV);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_FRIENDSHIP_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_FRIENDSHIP);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_POKERUS_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_POKERUS);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_MET_LOCATION_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_MET_LOCATION);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_MET_LEVEL_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_MET_LEVEL);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_MET_GAME_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_MET_GAME);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_POKEBALL_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_POKEBALL);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_ALL_IVS_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_HP_IV);
|
|
dst[1] = GetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV);
|
|
dst[2] = GetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV);
|
|
dst[3] = GetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV);
|
|
dst[4] = GetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV);
|
|
dst[5] = GetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV);
|
|
size = 6;
|
|
break;
|
|
case REQUEST_HP_IV_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_HP_IV);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_ATK_IV_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_DEF_IV_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_SPEED_IV_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_SPATK_IV_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_SPDEF_IV_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_PERSONALITY_BATTLE:
|
|
data32 = GetMonData(&gEnemyParty[monId], MON_DATA_PERSONALITY);
|
|
dst[0] = (data32 & 0x000000FF);
|
|
dst[1] = (data32 & 0x0000FF00) >> 8;
|
|
dst[2] = (data32 & 0x00FF0000) >> 16;
|
|
dst[3] = (data32 & 0xFF000000) >> 24;
|
|
size = 4;
|
|
break;
|
|
case REQUEST_CHECKSUM_BATTLE:
|
|
data16 = GetMonData(&gEnemyParty[monId], MON_DATA_CHECKSUM);
|
|
dst[0] = data16;
|
|
dst[1] = data16 >> 8;
|
|
size = 2;
|
|
break;
|
|
case REQUEST_STATUS_BATTLE:
|
|
data32 = GetMonData(&gEnemyParty[monId], MON_DATA_STATUS);
|
|
dst[0] = (data32 & 0x000000FF);
|
|
dst[1] = (data32 & 0x0000FF00) >> 8;
|
|
dst[2] = (data32 & 0x00FF0000) >> 16;
|
|
dst[3] = (data32 & 0xFF000000) >> 24;
|
|
size = 4;
|
|
break;
|
|
case REQUEST_LEVEL_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_LEVEL);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_HP_BATTLE:
|
|
data16 = GetMonData(&gEnemyParty[monId], MON_DATA_HP);
|
|
dst[0] = data16;
|
|
dst[1] = data16 >> 8;
|
|
size = 2;
|
|
break;
|
|
case REQUEST_MAX_HP_BATTLE:
|
|
data16 = GetMonData(&gEnemyParty[monId], MON_DATA_MAX_HP);
|
|
dst[0] = data16;
|
|
dst[1] = data16 >> 8;
|
|
size = 2;
|
|
break;
|
|
case REQUEST_ATK_BATTLE:
|
|
data16 = GetMonData(&gEnemyParty[monId], MON_DATA_ATK);
|
|
dst[0] = data16;
|
|
dst[1] = data16 >> 8;
|
|
size = 2;
|
|
break;
|
|
case REQUEST_DEF_BATTLE:
|
|
data16 = GetMonData(&gEnemyParty[monId], MON_DATA_DEF);
|
|
dst[0] = data16;
|
|
dst[1] = data16 >> 8;
|
|
size = 2;
|
|
break;
|
|
case REQUEST_SPEED_BATTLE:
|
|
data16 = GetMonData(&gEnemyParty[monId], MON_DATA_SPEED);
|
|
dst[0] = data16;
|
|
dst[1] = data16 >> 8;
|
|
size = 2;
|
|
break;
|
|
case REQUEST_SPATK_BATTLE:
|
|
data16 = GetMonData(&gEnemyParty[monId], MON_DATA_SPATK);
|
|
dst[0] = data16;
|
|
dst[1] = data16 >> 8;
|
|
size = 2;
|
|
break;
|
|
case REQUEST_SPDEF_BATTLE:
|
|
data16 = GetMonData(&gEnemyParty[monId], MON_DATA_SPDEF);
|
|
dst[0] = data16;
|
|
dst[1] = data16 >> 8;
|
|
size = 2;
|
|
break;
|
|
case REQUEST_COOL_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_COOL);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_BEAUTY_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_BEAUTY);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_CUTE_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_CUTE);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_SMART_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SMART);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_TOUGH_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_TOUGH);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_SHEEN_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SHEEN);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_COOL_RIBBON_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_COOL_RIBBON);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_BEAUTY_RIBBON_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_BEAUTY_RIBBON);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_CUTE_RIBBON_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_CUTE_RIBBON);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_SMART_RIBBON_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SMART_RIBBON);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_TOUGH_RIBBON_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_TOUGH_RIBBON);
|
|
size = 1;
|
|
break;
|
|
}
|
|
|
|
return size;
|
|
}
|
|
|
|
static void OpponentHandleGetRawMonData(void)
|
|
{
|
|
struct BattlePokemon battleMon;
|
|
u8 *src = (u8 *)&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]] + gBattleBufferA[gActiveBattler][1];
|
|
u8 *dst = (u8 *)&battleMon + gBattleBufferA[gActiveBattler][1];
|
|
u8 i;
|
|
|
|
for (i = 0; i < gBattleBufferA[gActiveBattler][2]; i++)
|
|
dst[i] = src[i];
|
|
|
|
BtlController_EmitDataTransfer(1, gBattleBufferA[gActiveBattler][2], dst);
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void OpponentHandleSetMonData(void)
|
|
{
|
|
u8 monToCheck;
|
|
u8 i;
|
|
|
|
if (gBattleBufferA[gActiveBattler][2] == 0)
|
|
{
|
|
SetOpponentMonData(gBattlerPartyIndexes[gActiveBattler]);
|
|
}
|
|
else
|
|
{
|
|
monToCheck = gBattleBufferA[gActiveBattler][2];
|
|
for (i = 0; i < PARTY_SIZE; i++)
|
|
{
|
|
if (monToCheck & 1)
|
|
SetOpponentMonData(i);
|
|
monToCheck >>= 1;
|
|
}
|
|
}
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void SetOpponentMonData(u8 monId)
|
|
{
|
|
struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBattler][3];
|
|
struct MovePpInfo *moveData = (struct MovePpInfo *)&gBattleBufferA[gActiveBattler][3];
|
|
s32 i;
|
|
|
|
switch (gBattleBufferA[gActiveBattler][1])
|
|
{
|
|
case REQUEST_ALL_BATTLE:
|
|
{
|
|
u8 iv;
|
|
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SPECIES, &battlePokemon->species);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_HELD_ITEM, &battlePokemon->item);
|
|
for (i = 0; i < MAX_MON_MOVES; i++)
|
|
{
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + i, &battlePokemon->moves[i]);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_PP1 + i, &battlePokemon->pp[i]);
|
|
}
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES, &battlePokemon->ppBonuses);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_FRIENDSHIP, &battlePokemon->friendship);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_EXP, &battlePokemon->experience);
|
|
iv = battlePokemon->hpIV;
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_HP_IV, &iv);
|
|
iv = battlePokemon->attackIV;
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV, &iv);
|
|
iv = battlePokemon->defenseIV;
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV, &iv);
|
|
iv = battlePokemon->speedIV;
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV, &iv);
|
|
iv = battlePokemon->spAttackIV;
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV, &iv);
|
|
iv = battlePokemon->spDefenseIV;
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV, &iv);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_PERSONALITY, &battlePokemon->personality);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_STATUS, &battlePokemon->status1);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_LEVEL, &battlePokemon->level);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_HP, &battlePokemon->hp);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_MAX_HP, &battlePokemon->maxHP);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_ATK, &battlePokemon->attack);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_DEF, &battlePokemon->defense);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SPEED, &battlePokemon->speed);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SPATK, &battlePokemon->spAttack);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF, &battlePokemon->spDefense);
|
|
}
|
|
break;
|
|
case REQUEST_SPECIES_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SPECIES, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_HELDITEM_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_HELD_ITEM, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_MOVES_PP_BATTLE:
|
|
for (i = 0; i < MAX_MON_MOVES; i++)
|
|
{
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + i, &moveData->moves[i]);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_PP1 + i, &moveData->pp[i]);
|
|
}
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES, &moveData->ppBonuses);
|
|
break;
|
|
case REQUEST_MOVE1_BATTLE:
|
|
case REQUEST_MOVE2_BATTLE:
|
|
case REQUEST_MOVE3_BATTLE:
|
|
case REQUEST_MOVE4_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_PP_DATA_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_PP1, &gBattleBufferA[gActiveBattler][3]);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_PP2, &gBattleBufferA[gActiveBattler][4]);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_PP3, &gBattleBufferA[gActiveBattler][5]);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_PP4, &gBattleBufferA[gActiveBattler][6]);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES, &gBattleBufferA[gActiveBattler][7]);
|
|
break;
|
|
case REQUEST_PPMOVE1_BATTLE:
|
|
case REQUEST_PPMOVE2_BATTLE:
|
|
case REQUEST_PPMOVE3_BATTLE:
|
|
case REQUEST_PPMOVE4_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_OTID_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_OT_ID, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_EXP_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_EXP, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_HP_EV_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_HP_EV, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_ATK_EV_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_ATK_EV, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_DEF_EV_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_DEF_EV, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_SPEED_EV_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SPEED_EV, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_SPATK_EV_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SPATK_EV, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_SPDEF_EV_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_EV, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_FRIENDSHIP_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_FRIENDSHIP, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_POKERUS_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_POKERUS, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_MET_LOCATION_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_MET_LOCATION, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_MET_LEVEL_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_MET_LEVEL, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_MET_GAME_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_MET_GAME, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_POKEBALL_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_POKEBALL, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_ALL_IVS_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][4]);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][5]);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][6]);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][7]);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][8]);
|
|
break;
|
|
case REQUEST_HP_IV_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_ATK_IV_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_DEF_IV_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_SPEED_IV_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_SPATK_IV_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_SPDEF_IV_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_PERSONALITY_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_PERSONALITY, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_CHECKSUM_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_CHECKSUM, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_STATUS_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_STATUS, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_LEVEL_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_LEVEL, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_HP_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_HP, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_MAX_HP_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_MAX_HP, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_ATK_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_ATK, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_DEF_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_DEF, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_SPEED_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SPEED, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_SPATK_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SPATK, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_SPDEF_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_COOL_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_COOL, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_BEAUTY_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_BEAUTY, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_CUTE_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_CUTE, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_SMART_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SMART, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_TOUGH_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_TOUGH, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_SHEEN_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SHEEN, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_COOL_RIBBON_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_COOL_RIBBON, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_BEAUTY_RIBBON_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_BEAUTY_RIBBON, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_CUTE_RIBBON_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_CUTE_RIBBON, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_SMART_RIBBON_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SMART_RIBBON, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_TOUGH_RIBBON_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void OpponentHandleSetRawMonData(void)
|
|
{
|
|
u8 *dst = (u8 *)&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]] + gBattleBufferA[gActiveBattler][1];
|
|
u8 i;
|
|
|
|
for (i = 0; i < gBattleBufferA[gActiveBattler][2]; i++)
|
|
dst[i] = gBattleBufferA[gActiveBattler][3 + i];
|
|
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void OpponentHandleLoadMonSprite(void)
|
|
{
|
|
u16 species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
|
|
|
|
BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
|
|
SetMultiuseSpriteTemplateToPokemon(species, GetBattlerPosition(gActiveBattler));
|
|
|
|
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate,
|
|
GetBattlerSpriteCoord(gActiveBattler, 2),
|
|
GetBattlerSpriteDefault_Y(gActiveBattler),
|
|
GetBattlerSpriteSubpriority(gActiveBattler));
|
|
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = gActiveBattler;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = species;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
|
|
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], gBattleMonForms[gActiveBattler]);
|
|
|
|
SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES));
|
|
|
|
gBattlerControllerFuncs[gActiveBattler] = sub_805F994;
|
|
}
|
|
|
|
static void OpponentHandleSwitchInAnim(void)
|
|
{
|
|
*(gBattleStruct->monToSwitchIntoId + gActiveBattler) = 6;
|
|
gBattlerPartyIndexes[gActiveBattler] = gBattleBufferA[gActiveBattler][1];
|
|
sub_80613DC(gActiveBattler, gBattleBufferA[gActiveBattler][2]);
|
|
gBattlerControllerFuncs[gActiveBattler] = sub_805FDF0;
|
|
}
|
|
|
|
static void sub_80613DC(u8 battlerId, bool8 dontClearSubstituteBit)
|
|
{
|
|
u16 species;
|
|
|
|
ClearTemporarySpeciesSpriteData(battlerId, dontClearSubstituteBit);
|
|
gBattlerPartyIndexes[battlerId] = gBattleBufferA[battlerId][1];
|
|
species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES);
|
|
gUnknown_03005D7C[battlerId] = CreateInvisibleSpriteWithCallback(sub_805D714);
|
|
BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[battlerId]], battlerId);
|
|
SetMultiuseSpriteTemplateToPokemon(species, GetBattlerPosition(battlerId));
|
|
|
|
gBattlerSpriteIds[battlerId] = CreateSprite(&gMultiuseSpriteTemplate,
|
|
GetBattlerSpriteCoord(battlerId, 2),
|
|
GetBattlerSpriteDefault_Y(battlerId),
|
|
GetBattlerSpriteSubpriority(battlerId));
|
|
|
|
gSprites[gBattlerSpriteIds[battlerId]].data[0] = battlerId;
|
|
gSprites[gBattlerSpriteIds[battlerId]].data[2] = species;
|
|
|
|
gSprites[gUnknown_03005D7C[battlerId]].data[1] = gBattlerSpriteIds[battlerId];
|
|
gSprites[gUnknown_03005D7C[battlerId]].data[2] = battlerId;
|
|
|
|
gSprites[gBattlerSpriteIds[battlerId]].oam.paletteNum = battlerId;
|
|
|
|
StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerId]], gBattleMonForms[battlerId]);
|
|
|
|
gSprites[gBattlerSpriteIds[battlerId]].invisible = TRUE;
|
|
gSprites[gBattlerSpriteIds[battlerId]].callback = SpriteCallbackDummy;
|
|
|
|
gSprites[gUnknown_03005D7C[battlerId]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_OPPONENT_SENDOUT);
|
|
}
|
|
|
|
static void OpponentHandleReturnMonToBall(void)
|
|
{
|
|
if (gBattleBufferA[gActiveBattler][1] == 0)
|
|
{
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
|
|
gBattlerControllerFuncs[gActiveBattler] = DoSwitchOutAnimation;
|
|
}
|
|
else
|
|
{
|
|
FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
|
|
DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
|
|
HideBattlerShadowSprite(gActiveBattler);
|
|
SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
}
|
|
|
|
static void DoSwitchOutAnimation(void)
|
|
{
|
|
switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState)
|
|
{
|
|
case 0:
|
|
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
|
|
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
|
|
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1;
|
|
break;
|
|
case 1:
|
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
|
|
{
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
|
|
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SWITCH_OUT_OPPONENT_MON);
|
|
gBattlerControllerFuncs[gActiveBattler] = sub_805FB08;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void OpponentHandleDrawTrainerPic(void)
|
|
{
|
|
u32 trainerPicId;
|
|
s16 xPos;
|
|
|
|
if (gBattleTypeFlags & BATTLE_TYPE_SECRET_BASE)
|
|
{
|
|
trainerPicId = GetSecretBaseTrainerPicIndex();
|
|
}
|
|
else if (gTrainerBattleOpponent_A == TRAINER_FRONTIER_BRAIN)
|
|
{
|
|
trainerPicId = GetFrontierBrainTrainerPicIndex();
|
|
}
|
|
else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER_HILL)
|
|
{
|
|
if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)
|
|
{
|
|
if (gActiveBattler == 1)
|
|
trainerPicId = GetTrainerHillTrainerFrontSpriteId(gTrainerBattleOpponent_A);
|
|
else
|
|
trainerPicId = GetTrainerHillTrainerFrontSpriteId(gTrainerBattleOpponent_B);
|
|
}
|
|
else
|
|
{
|
|
trainerPicId = GetTrainerHillTrainerFrontSpriteId(gTrainerBattleOpponent_A);
|
|
}
|
|
}
|
|
else if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER)
|
|
{
|
|
if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_x800000))
|
|
{
|
|
if (gActiveBattler == 1)
|
|
trainerPicId = GetFrontierTrainerFrontSpriteId(gTrainerBattleOpponent_A);
|
|
else
|
|
trainerPicId = GetFrontierTrainerFrontSpriteId(gTrainerBattleOpponent_B);
|
|
}
|
|
else
|
|
{
|
|
trainerPicId = GetFrontierTrainerFrontSpriteId(gTrainerBattleOpponent_A);
|
|
}
|
|
}
|
|
else if (gBattleTypeFlags & BATTLE_TYPE_EREADER_TRAINER)
|
|
{
|
|
trainerPicId = GetEreaderTrainerFrontSpriteId();
|
|
}
|
|
else if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)
|
|
{
|
|
if (gActiveBattler != 1)
|
|
trainerPicId = gTrainers[gTrainerBattleOpponent_B].trainerPic;
|
|
else
|
|
trainerPicId = gTrainers[gTrainerBattleOpponent_A].trainerPic;
|
|
}
|
|
else
|
|
{
|
|
trainerPicId = gTrainers[gTrainerBattleOpponent_A].trainerPic;
|
|
}
|
|
|
|
if (gBattleTypeFlags & (BATTLE_TYPE_MULTI | BATTLE_TYPE_TWO_OPPONENTS))
|
|
{
|
|
if ((GetBattlerPosition(gActiveBattler) & BIT_FLANK) != 0) // second mon
|
|
xPos = 152;
|
|
else // first mon
|
|
xPos = 200;
|
|
}
|
|
else
|
|
{
|
|
xPos = 176;
|
|
}
|
|
|
|
DecompressTrainerFrontPic(trainerPicId, gActiveBattler);
|
|
SetMultiuseSpriteTemplateToTrainerBack(trainerPicId, GetBattlerPosition(gActiveBattler));
|
|
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate,
|
|
xPos,
|
|
(8 - gTrainerFrontPicCoords[trainerPicId].size) * 4 + 40,
|
|
GetBattlerSpriteSubpriority(gActiveBattler));
|
|
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 2;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag);
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineParam = trainerPicId;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_805D7AC;
|
|
|
|
gBattlerControllerFuncs[gActiveBattler] = CompleteOnBattlerSpriteCallbackDummy;
|
|
}
|
|
|
|
static void OpponentHandleTrainerSlide(void)
|
|
{
|
|
u32 trainerPicId;
|
|
|
|
if (gBattleTypeFlags & BATTLE_TYPE_SECRET_BASE)
|
|
{
|
|
trainerPicId = GetSecretBaseTrainerPicIndex();
|
|
}
|
|
else if (gTrainerBattleOpponent_A == TRAINER_FRONTIER_BRAIN)
|
|
{
|
|
trainerPicId = GetFrontierBrainTrainerPicIndex();
|
|
}
|
|
else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER_HILL)
|
|
{
|
|
if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)
|
|
{
|
|
if (gActiveBattler == 1)
|
|
trainerPicId = GetTrainerHillTrainerFrontSpriteId(gTrainerBattleOpponent_A);
|
|
else
|
|
trainerPicId = GetTrainerHillTrainerFrontSpriteId(gTrainerBattleOpponent_B);
|
|
}
|
|
else
|
|
{
|
|
trainerPicId = GetTrainerHillTrainerFrontSpriteId(gTrainerBattleOpponent_A);
|
|
}
|
|
}
|
|
else if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER)
|
|
{
|
|
if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_x800000))
|
|
{
|
|
if (gActiveBattler == 1)
|
|
trainerPicId = GetFrontierTrainerFrontSpriteId(gTrainerBattleOpponent_A);
|
|
else
|
|
trainerPicId = GetFrontierTrainerFrontSpriteId(gTrainerBattleOpponent_B);
|
|
}
|
|
else
|
|
{
|
|
trainerPicId = GetFrontierTrainerFrontSpriteId(gTrainerBattleOpponent_A);
|
|
}
|
|
}
|
|
else if (gBattleTypeFlags & BATTLE_TYPE_EREADER_TRAINER)
|
|
{
|
|
trainerPicId = GetEreaderTrainerFrontSpriteId();
|
|
}
|
|
else if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)
|
|
{
|
|
if (gActiveBattler != 1)
|
|
trainerPicId = gTrainers[gTrainerBattleOpponent_B].trainerPic;
|
|
else
|
|
trainerPicId = gTrainers[gTrainerBattleOpponent_A].trainerPic;
|
|
}
|
|
else
|
|
{
|
|
trainerPicId = gTrainers[gTrainerBattleOpponent_A].trainerPic;
|
|
}
|
|
|
|
DecompressTrainerFrontPic(trainerPicId, gActiveBattler);
|
|
SetMultiuseSpriteTemplateToTrainerBack(trainerPicId, GetBattlerPosition(gActiveBattler));
|
|
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, 176, (8 - gTrainerFrontPicCoords[trainerPicId].size) * 4 + 40, 0x1E);
|
|
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 96;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.x += 32;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = -2;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag);
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineParam = trainerPicId;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_805D7AC;
|
|
|
|
gBattlerControllerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy2;
|
|
}
|
|
|
|
static void OpponentHandleTrainerSlideBack(void)
|
|
{
|
|
SetSpritePrimaryCoordsFromSecondaryCoords(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 35;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 280;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation;
|
|
StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCallbackDummy);
|
|
gBattlerControllerFuncs[gActiveBattler] = sub_805F240;
|
|
}
|
|
|
|
static void OpponentHandleFaintAnimation(void)
|
|
{
|
|
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState == 0)
|
|
{
|
|
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
|
|
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState++;
|
|
}
|
|
else
|
|
{
|
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
|
|
{
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
|
|
PlaySE12WithPanning(SE_POKE_DEAD, SOUND_PAN_TARGET);
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_FaintOpponentMon;
|
|
gBattlerControllerFuncs[gActiveBattler] = sub_805FAC4;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void OpponentHandlePaletteFade(void)
|
|
{
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void OpponentHandleSuccessBallThrowAnim(void)
|
|
{
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void OpponentHandleBallThrow(void)
|
|
{
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void OpponentHandlePause(void)
|
|
{
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void OpponentHandleMoveAnimation(void)
|
|
{
|
|
if (!mplay_80342A4(gActiveBattler))
|
|
{
|
|
u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8);
|
|
|
|
gAnimMoveTurn = gBattleBufferA[gActiveBattler][3];
|
|
gAnimMovePower = gBattleBufferA[gActiveBattler][4] | (gBattleBufferA[gActiveBattler][5] << 8);
|
|
gAnimMoveDmg = gBattleBufferA[gActiveBattler][6] | (gBattleBufferA[gActiveBattler][7] << 8) | (gBattleBufferA[gActiveBattler][8] << 16) | (gBattleBufferA[gActiveBattler][9] << 24);
|
|
gAnimFriendship = gBattleBufferA[gActiveBattler][10];
|
|
gWeatherMoveAnim = gBattleBufferA[gActiveBattler][12] | (gBattleBufferA[gActiveBattler][13] << 8);
|
|
gAnimDisableStructPtr = (struct DisableStruct *)&gBattleBufferA[gActiveBattler][16];
|
|
gTransformedPersonalities[gActiveBattler] = gAnimDisableStructPtr->transformedMonPersonality;
|
|
if (IsMoveWithoutAnimation(move, gAnimMoveTurn)) // always returns FALSE
|
|
{
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
else
|
|
{
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
|
|
gBattlerControllerFuncs[gActiveBattler] = OpponentDoMoveAnimation;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void OpponentDoMoveAnimation(void)
|
|
{
|
|
u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8);
|
|
u8 multihit = gBattleBufferA[gActiveBattler][11];
|
|
|
|
switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState)
|
|
{
|
|
case 0:
|
|
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute
|
|
&& !gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8)
|
|
{
|
|
gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 1;
|
|
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
|
|
}
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1;
|
|
break;
|
|
case 1:
|
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
|
|
{
|
|
sub_805EB9C(0);
|
|
DoMoveAnim(move);
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 2;
|
|
}
|
|
break;
|
|
case 2:
|
|
gAnimScriptCallback();
|
|
if (!gAnimScriptActive)
|
|
{
|
|
sub_805EB9C(1);
|
|
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute && multihit < 2)
|
|
{
|
|
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
|
|
gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 0;
|
|
}
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 3;
|
|
}
|
|
break;
|
|
case 3:
|
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
|
|
{
|
|
CopyAllBattleSpritesInvisibilities();
|
|
TrySetBehindSubstituteSpriteBit(gActiveBattler, gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void OpponentHandlePrintString(void)
|
|
{
|
|
u16 *stringId;
|
|
|
|
gBattle_BG0_X = 0;
|
|
gBattle_BG0_Y = 0;
|
|
stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]);
|
|
BufferStringBattle(*stringId);
|
|
BattlePutTextOnWindow(gDisplayedStringBattle, 0);
|
|
gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter;
|
|
BattleArena_DeductMindPoints(gActiveBattler, *stringId);
|
|
}
|
|
|
|
static void OpponentHandlePrintSelectionString(void)
|
|
{
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void OpponentHandleChooseAction(void)
|
|
{
|
|
AI_TrySwitchOrUseItem();
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void OpponentHandleUnknownYesNoBox(void)
|
|
{
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void OpponentHandleChooseMove(void)
|
|
{
|
|
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
|
|
{
|
|
BtlController_EmitTwoReturnValues(1, 10, ChooseMoveAndTargetInBattlePalace());
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
else
|
|
{
|
|
u8 chosenMoveId;
|
|
struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBattler][4]);
|
|
|
|
if (gBattleTypeFlags & (BATTLE_TYPE_TRAINER | BATTLE_TYPE_FIRST_BATTLE | BATTLE_TYPE_SAFARI | BATTLE_TYPE_ROAMER))
|
|
{
|
|
|
|
BattleAI_SetupAIData(0xF);
|
|
chosenMoveId = BattleAI_ChooseMoveOrAction();
|
|
|
|
switch (chosenMoveId)
|
|
{
|
|
case AI_CHOICE_WATCH:
|
|
BtlController_EmitTwoReturnValues(1, B_ACTION_SAFARI_WATCH_CAREFULLY, 0);
|
|
break;
|
|
case AI_CHOICE_FLEE:
|
|
BtlController_EmitTwoReturnValues(1, B_ACTION_RUN, 0);
|
|
break;
|
|
case 6:
|
|
BtlController_EmitTwoReturnValues(1, 15, gBattlerTarget);
|
|
break;
|
|
default:
|
|
if (gBattleMoves[moveInfo->moves[chosenMoveId]].target & (MOVE_TARGET_USER_OR_SELECTED | MOVE_TARGET_USER))
|
|
gBattlerTarget = gActiveBattler;
|
|
if (gBattleMoves[moveInfo->moves[chosenMoveId]].target & MOVE_TARGET_BOTH)
|
|
{
|
|
gBattlerTarget = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
|
|
if (gAbsentBattlerFlags & gBitTable[gBattlerTarget])
|
|
gBattlerTarget = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT);
|
|
}
|
|
BtlController_EmitTwoReturnValues(1, 10, (chosenMoveId) | (gBattlerTarget << 8));
|
|
break;
|
|
}
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
else
|
|
{
|
|
u16 move;
|
|
do
|
|
{
|
|
chosenMoveId = Random() & 3;
|
|
move = moveInfo->moves[chosenMoveId];
|
|
} while (move == MOVE_NONE);
|
|
|
|
if (gBattleMoves[move].target & (MOVE_TARGET_USER_OR_SELECTED | MOVE_TARGET_USER))
|
|
BtlController_EmitTwoReturnValues(1, 10, (chosenMoveId) | (gActiveBattler << 8));
|
|
else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
|
|
BtlController_EmitTwoReturnValues(1, 10, (chosenMoveId) | (GetBattlerAtPosition(Random() & 2) << 8));
|
|
else
|
|
BtlController_EmitTwoReturnValues(1, 10, (chosenMoveId) | (GetBattlerAtPosition(B_POSITION_PLAYER_LEFT) << 8));
|
|
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
}
|
|
}
|
|
|
|
static void OpponentHandleChooseItem(void)
|
|
{
|
|
BtlController_EmitOneReturnValue(1, *(gBattleStruct->chosenItem + (gActiveBattler / 2) * 2));
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void OpponentHandleChoosePokemon(void)
|
|
{
|
|
s32 chosenMonId;
|
|
|
|
if (*(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) == PARTY_SIZE)
|
|
{
|
|
chosenMonId = GetMostSuitableMonToSwitchInto();
|
|
|
|
if (chosenMonId == PARTY_SIZE)
|
|
{
|
|
s32 battler1, battler2, firstId, lastId;
|
|
|
|
if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
|
|
{
|
|
battler2 = battler1 = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
|
|
}
|
|
else
|
|
{
|
|
battler1 = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
|
|
battler2 = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
|
|
}
|
|
|
|
if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_x800000))
|
|
{
|
|
if (gActiveBattler == 1)
|
|
firstId = 0, lastId = 3;
|
|
else
|
|
firstId = 3, lastId = 6;
|
|
}
|
|
else
|
|
{
|
|
firstId = 0, lastId = 6;
|
|
}
|
|
|
|
for (chosenMonId = firstId; chosenMonId < lastId; chosenMonId++)
|
|
{
|
|
if (GetMonData(&gEnemyParty[chosenMonId], MON_DATA_HP) != 0
|
|
&& chosenMonId != gBattlerPartyIndexes[battler1]
|
|
&& chosenMonId != gBattlerPartyIndexes[battler2])
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
chosenMonId = *(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler);
|
|
*(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = PARTY_SIZE;
|
|
}
|
|
|
|
|
|
*(gBattleStruct->monToSwitchIntoId + gActiveBattler) = chosenMonId;
|
|
BtlController_EmitChosenMonReturnValue(1, chosenMonId, NULL);
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void OpponentHandleCmd23(void)
|
|
{
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void OpponentHandleHealthBarUpdate(void)
|
|
{
|
|
s16 hpVal;
|
|
|
|
LoadBattleBarGfx(0);
|
|
hpVal = (gBattleBufferA[gActiveBattler][3] << 8) | gBattleBufferA[gActiveBattler][2];
|
|
|
|
if (hpVal != INSTANT_HP_BAR_DROP)
|
|
{
|
|
u32 maxHP = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
|
|
u32 curHP = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_HP);
|
|
|
|
SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, curHP, hpVal);
|
|
}
|
|
else
|
|
{
|
|
u32 maxHP = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
|
|
|
|
SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, 0, hpVal);
|
|
}
|
|
|
|
gBattlerControllerFuncs[gActiveBattler] = CompleteOnHealthbarDone;
|
|
}
|
|
|
|
static void OpponentHandleExpUpdate(void)
|
|
{
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void OpponentHandleStatusIconUpdate(void)
|
|
{
|
|
if (!mplay_80342A4(gActiveBattler))
|
|
{
|
|
u8 battlerId;
|
|
|
|
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_STATUS_ICON);
|
|
battlerId = gActiveBattler;
|
|
gBattleSpritesDataPtr->healthBoxesData[battlerId].statusAnimActive = 0;
|
|
gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
|
|
}
|
|
}
|
|
|
|
static void OpponentHandleStatusAnimation(void)
|
|
{
|
|
if (!mplay_80342A4(gActiveBattler))
|
|
{
|
|
InitAndLaunchChosenStatusAnimation(gBattleBufferA[gActiveBattler][1],
|
|
gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8) | (gBattleBufferA[gActiveBattler][4] << 16) | (gBattleBufferA[gActiveBattler][5] << 24));
|
|
gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
|
|
}
|
|
}
|
|
|
|
static void OpponentHandleStatusXor(void)
|
|
{
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void OpponentHandleDataTransfer(void)
|
|
{
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void OpponentHandleDMA3Transfer(void)
|
|
{
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void OpponentHandlePlayBGM(void)
|
|
{
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void OpponentHandleCmd32(void)
|
|
{
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void OpponentHandleTwoReturnValues(void)
|
|
{
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void OpponentHandleChosenMonReturnValue(void)
|
|
{
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void OpponentHandleOneReturnValue(void)
|
|
{
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void OpponentHandleOneReturnValue_Duplicate(void)
|
|
{
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void OpponentHandleCmd37(void)
|
|
{
|
|
gUnknown_02022D0C.field_0 = 0;
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void OpponentHandleCmd38(void)
|
|
{
|
|
gUnknown_02022D0C.field_0 = gBattleBufferA[gActiveBattler][1];
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void OpponentHandleCmd39(void)
|
|
{
|
|
gUnknown_02022D0C.flag_x80 = 0;
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void OpponentHandleCmd40(void)
|
|
{
|
|
gUnknown_02022D0C.flag_x80 ^= 1;
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void OpponentHandleHitAnimation(void)
|
|
{
|
|
if (gSprites[gBattlerSpriteIds[gActiveBattler]].invisible == TRUE)
|
|
{
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
else
|
|
{
|
|
gDoingBattleAnim = TRUE;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0;
|
|
DoHitAnimHealthboxEffect(gActiveBattler);
|
|
gBattlerControllerFuncs[gActiveBattler] = DoHitAnimBlinkSpriteEffect;
|
|
}
|
|
}
|
|
|
|
static void OpponentHandleCmd42(void)
|
|
{
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void OpponentHandlePlaySE(void)
|
|
{
|
|
s8 pan;
|
|
|
|
if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
|
|
pan = SOUND_PAN_ATTACKER;
|
|
else
|
|
pan = SOUND_PAN_TARGET;
|
|
|
|
PlaySE12WithPanning(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8), pan);
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void OpponentHandlePlayFanfareOrBGM(void)
|
|
{
|
|
if (gBattleBufferA[gActiveBattler][3])
|
|
{
|
|
BattleStopLowHpSound();
|
|
PlayBGM(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
|
|
}
|
|
else
|
|
{
|
|
PlayFanfare(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
|
|
}
|
|
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void OpponentHandleFaintingCry(void)
|
|
{
|
|
u16 species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
|
|
|
|
PlayCry3(species, 25, 5);
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void OpponentHandleIntroSlide(void)
|
|
{
|
|
HandleIntroSlide(gBattleBufferA[gActiveBattler][1]);
|
|
gIntroSlideFlags |= 1;
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void OpponentHandleIntroTrainerBallThrow(void)
|
|
{
|
|
u8 paletteNum;
|
|
u8 taskId;
|
|
|
|
SetSpritePrimaryCoordsFromSecondaryCoords(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
|
|
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 35;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 280;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation;
|
|
|
|
StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], sub_806280C);
|
|
|
|
taskId = CreateTask(sub_8062828, 5);
|
|
gTasks[taskId].data[0] = gActiveBattler;
|
|
|
|
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown)
|
|
gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = Task_HidePartyStatusSummary;
|
|
|
|
gBattleSpritesDataPtr->animationData->field_9_x1 = 1;
|
|
gBattlerControllerFuncs[gActiveBattler] = nullsub_26;
|
|
}
|
|
|
|
static void sub_806280C(struct Sprite *sprite)
|
|
{
|
|
FreeTrainerFrontPicPalette(sprite->oam.affineParam);
|
|
FreeSpriteOamMatrix(sprite);
|
|
DestroySprite(sprite);
|
|
}
|
|
|
|
static void sub_8062828(u8 taskId)
|
|
{
|
|
u8 savedActiveBank = gActiveBattler;
|
|
|
|
gActiveBattler = gTasks[taskId].data[0];
|
|
if (!IsDoubleBattle() || (gBattleTypeFlags & BATTLE_TYPE_MULTI))
|
|
{
|
|
gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
|
|
sub_80613DC(gActiveBattler, FALSE);
|
|
}
|
|
else if ((gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS))
|
|
{
|
|
gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
|
|
sub_80613DC(gActiveBattler, FALSE);
|
|
}
|
|
else
|
|
{
|
|
gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
|
|
sub_80613DC(gActiveBattler, FALSE);
|
|
gActiveBattler ^= BIT_FLANK;
|
|
gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
|
|
sub_80613DC(gActiveBattler, FALSE);
|
|
gActiveBattler ^= BIT_FLANK;
|
|
}
|
|
gBattlerControllerFuncs[gActiveBattler] = sub_805F560;
|
|
gActiveBattler = savedActiveBank;
|
|
DestroyTask(taskId);
|
|
}
|
|
|
|
static void OpponentHandleDrawPartyStatusSummary(void)
|
|
{
|
|
if (gBattleBufferA[gActiveBattler][1] != 0 && GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
|
|
{
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
else
|
|
{
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown = 1;
|
|
|
|
if (gBattleBufferA[gActiveBattler][2] != 0)
|
|
{
|
|
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1E < 2)
|
|
{
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1E++;
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1E = 0;
|
|
}
|
|
}
|
|
|
|
gBattlerStatusSummaryTaskId[gActiveBattler] = CreatePartyStatusSummarySprites(gActiveBattler, (struct HpAndStatus *)&gBattleBufferA[gActiveBattler][4], gBattleBufferA[gActiveBattler][1], gBattleBufferA[gActiveBattler][2]);
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0;
|
|
|
|
if (gBattleBufferA[gActiveBattler][2] != 0)
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0x5D;
|
|
|
|
gBattlerControllerFuncs[gActiveBattler] = sub_8062A2C;
|
|
}
|
|
}
|
|
|
|
static void sub_8062A2C(void)
|
|
{
|
|
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5++ > 0x5C)
|
|
{
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0;
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
}
|
|
|
|
static void OpponentHandleHidePartyStatusSummary(void)
|
|
{
|
|
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown)
|
|
gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = Task_HidePartyStatusSummary;
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void OpponentHandleEndBounceEffect(void)
|
|
{
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void OpponentHandleSpriteInvisibility(void)
|
|
{
|
|
if (IsBattlerSpritePresent(gActiveBattler))
|
|
{
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].invisible = gBattleBufferA[gActiveBattler][1];
|
|
CopyBattleSpriteInvisibility(gActiveBattler);
|
|
}
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void OpponentHandleBattleAnimation(void)
|
|
{
|
|
if (!mplay_80342A4(gActiveBattler))
|
|
{
|
|
u8 animationId = gBattleBufferA[gActiveBattler][1];
|
|
u16 argument = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8);
|
|
|
|
if (TryHandleLaunchBattleTableAnimation(gActiveBattler, gActiveBattler, gActiveBattler, animationId, argument))
|
|
OpponentBufferExecCompleted();
|
|
else
|
|
gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedBattleAnimation;
|
|
}
|
|
}
|
|
|
|
static void OpponentHandleLinkStandbyMsg(void)
|
|
{
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void OpponentHandleResetActionMoveSelection(void)
|
|
{
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void OpponentHandleCmd55(void)
|
|
{
|
|
if (gBattleTypeFlags & BATTLE_TYPE_LINK && !(gBattleTypeFlags & BATTLE_TYPE_IS_MASTER))
|
|
{
|
|
gMain.inBattle = 0;
|
|
gMain.callback1 = gPreBattleCallback1;
|
|
SetMainCallback2(gMain.savedCallback);
|
|
}
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void nullsub_91(void)
|
|
{
|
|
}
|