mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-18 20:47:40 +01:00
2472 lines
60 KiB
C
2472 lines
60 KiB
C
#include "global.h"
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#include "event_object_movement.h"
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#include "field_weather.h"
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#include "overworld.h"
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#include "random.h"
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#include "script.h"
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#include "constants/weather.h"
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#include "constants/songs.h"
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#include "sound.h"
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#include "sprite.h"
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#include "task.h"
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#include "trig.h"
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#include "gpu_regs.h"
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// This file's functions.
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void sub_80AC6B4(struct Sprite *);
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// EWRAM
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EWRAM_DATA static u8 gUnknown_02038BC4 = 0;
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EWRAM_DATA static u16 gUnknown_02038BC6 = 0;
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// CONST
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const u16 gUnknown_0854C290[] = INCBIN_U16("graphics/weather/1.gbapal");
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const u16 gUnknown_0854C2B0[] = INCBIN_U16("graphics/weather/2.gbapal");
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const u8 gWeatherFog2Tiles[] = INCBIN_U8("graphics/weather/fog2.4bpp");
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const u8 gWeatherFog1Tiles[] = INCBIN_U8("graphics/weather/fog1.4bpp");
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const u8 gWeatherCloudTiles[] = INCBIN_U8("graphics/weather/cloud.4bpp");
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const u8 gWeatherSnow1Tiles[] = INCBIN_U8("graphics/weather/snow0.4bpp");
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const u8 gWeatherSnow2Tiles[] = INCBIN_U8("graphics/weather/snow1.4bpp");
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const u8 gWeatherBubbleTiles[] = INCBIN_U8("graphics/weather/bubble.4bpp");
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const u8 gWeatherAshTiles[] = INCBIN_U8("graphics/weather/ash.4bpp");
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const u8 gWeatherRainTiles[] = INCBIN_U8("graphics/weather/rain.4bpp");
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const u8 gWeatherSandstormTiles[] = INCBIN_U8("graphics/weather/sandstorm.4bpp");
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static const struct Coords16 gUnknown_0854FB50[] =
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{
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{ 0, 66},
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{ 5, 73},
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{10, 78},
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};
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static const struct SpriteSheet sCloudSpriteSheet = {gWeatherCloudTiles, sizeof(gWeatherCloudTiles), 0x1200};
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static const struct OamData gOamData_839A9DC =
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{
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.y = 0,
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.affineMode = 0,
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.objMode = 1,
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.mosaic = 0,
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.bpp = 0,
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.shape = 0,
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.x = 0,
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.matrixNum = 0,
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.size = 3,
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.tileNum = 0,
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.priority = 3,
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.paletteNum = 0,
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.affineParam = 0,
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};
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static const union AnimCmd gSpriteAnim_839A9E4[] =
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{
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ANIMCMD_FRAME(0, 16),
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ANIMCMD_END,
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};
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static const union AnimCmd *const gSpriteAnimTable_839A9EC[] =
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{
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gSpriteAnim_839A9E4,
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};
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static const struct SpriteTemplate sCloudSpriteTemplate =
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{
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.tileTag = 4608,
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.paletteTag = 4609,
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.oam = &gOamData_839A9DC,
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.anims = gSpriteAnimTable_839A9EC,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = sub_80AC6B4,
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};
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//------------------------------------------------------------------------------
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// Clouds
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//------------------------------------------------------------------------------
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void Clouds_InitVars(void)
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{
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gWeatherPtr->gammaTargetIndex = 0;
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gWeatherPtr->gammaStepDelay = 20;
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gWeatherPtr->weatherGfxLoaded = FALSE;
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gWeatherPtr->initStep = 0;
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if (gWeatherPtr->cloudSpritesCreated == FALSE)
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Weather_SetBlendCoeffs(0, 16);
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}
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void Clouds_InitAll(void)
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{
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Clouds_InitVars();
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while (gWeatherPtr->weatherGfxLoaded == FALSE)
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Clouds_Main();
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}
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void CreateCloudSprites(void);
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void Clouds_Main(void)
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{
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switch (gWeatherPtr->initStep)
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{
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case 0:
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CreateCloudSprites();
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gWeatherPtr->initStep++;
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break;
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case 1:
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Weather_SetTargetBlendCoeffs(12, 8, 1);
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gWeatherPtr->initStep++;
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break;
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case 2:
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if (Weather_UpdateBlend())
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{
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gWeatherPtr->weatherGfxLoaded = TRUE;
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gWeatherPtr->initStep++;
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}
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break;
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}
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}
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void sub_807E0A0(void);
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bool8 Clouds_Finish(void)
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{
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switch (gWeatherPtr->finishStep)
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{
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case 0:
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Weather_SetTargetBlendCoeffs(0, 16, 1);
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gWeatherPtr->finishStep++;
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return TRUE;
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case 1:
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if (Weather_UpdateBlend())
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{
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sub_807E0A0();
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gWeatherPtr->finishStep++;
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}
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return TRUE;
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}
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return FALSE;
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}
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//------------------------------------------------------------------------------
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// Weather 2
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//------------------------------------------------------------------------------
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void Weather2_InitVars(void)
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{
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gWeatherPtr->gammaTargetIndex = 0;
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gWeatherPtr->gammaStepDelay = 20;
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}
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void Weather2_InitAll(void)
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{
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Weather2_InitVars();
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}
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void Weather2_Main(void)
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{
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}
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bool8 Weather2_Finish(void)
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{
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return 0;
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}
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void CreateCloudSprites(void)
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{
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u16 i;
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if (gWeatherPtr->cloudSpritesCreated == TRUE)
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return;
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LoadSpriteSheet(&sCloudSpriteSheet);
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LoadCustomWeatherSpritePalette(gUnknown_0854C290);
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for (i = 0; i < 3; i++)
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{
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u8 spriteId = CreateSprite(&sCloudSpriteTemplate, 0, 0, 0xFF);
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if (spriteId != MAX_SPRITES)
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{
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struct Sprite *sprite;
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gWeatherPtr->sprites.s1.cloudSprites[i] = &gSprites[spriteId];
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sprite = gWeatherPtr->sprites.s1.cloudSprites[i];
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sub_8093038(gUnknown_0854FB50[i].x + 7, gUnknown_0854FB50[i].y + 7, &sprite->pos1.x, &sprite->pos1.y);
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sprite->coordOffsetEnabled = TRUE;
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}
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else
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{
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gWeatherPtr->sprites.s1.cloudSprites[i] = NULL;
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}
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}
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gWeatherPtr->cloudSpritesCreated = TRUE;
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}
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void sub_807E0A0(void)
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{
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u16 i;
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if (gWeatherPtr->cloudSpritesCreated == FALSE)
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return;
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for (i = 0; i < 3; i++)
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{
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if (gWeatherPtr->sprites.s1.cloudSprites[i] != NULL)
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DestroySprite(gWeatherPtr->sprites.s1.cloudSprites[i]);
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}
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FreeSpriteTilesByTag(0x1200);
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gWeatherPtr->cloudSpritesCreated = FALSE;
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}
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void sub_80AC6B4(struct Sprite *sprite)
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{
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sprite->data[0] = (sprite->data[0] + 1) & 1;
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if (sprite->data[0] != 0)
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sprite->pos1.x--;
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}
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//------------------------------------------------------------------------------
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// Drought
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//------------------------------------------------------------------------------
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void Drought_InitVars(void)
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{
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gWeatherPtr->initStep = 0;
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gWeatherPtr->weatherGfxLoaded = FALSE;
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gWeatherPtr->gammaTargetIndex = 0;
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gWeatherPtr->gammaStepDelay = 0;
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}
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void Drought_InitAll(void)
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{
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Drought_InitVars();
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while (gWeatherPtr->weatherGfxLoaded == FALSE)
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Drought_Main();
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}
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void Drought_Main(void)
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{
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switch (gWeatherPtr->initStep)
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{
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case 0:
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if (gWeatherPtr->palProcessingState != WEATHER_PAL_STATE_CHANGING_WEATHER)
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gWeatherPtr->initStep++;
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break;
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case 1:
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ResetDroughtWeatherPaletteLoading();
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gWeatherPtr->initStep++;
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break;
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case 2:
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if (LoadDroughtWeatherPalettes() == FALSE)
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gWeatherPtr->initStep++;
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break;
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case 3:
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sub_80ABFF0();
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gWeatherPtr->initStep++;
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break;
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case 4:
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sub_80AC01C();
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if (gWeatherPtr->unknown_73C == 6)
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{
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gWeatherPtr->weatherGfxLoaded = TRUE;
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gWeatherPtr->initStep++;
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}
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break;
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default:
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sub_80AC01C();
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break;
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}
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}
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bool8 Drought_Finish(void)
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{
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return 0;
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}
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void task50_0807B6D4(u8);
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void sub_80AC81C(void)
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{
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CreateTask(task50_0807B6D4, 0x50);
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}
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#define tState data[0]
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#define tBlendY data[1]
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#define tBlendDelay data[2]
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#define tWinRange data[3]
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void task50_0807B6D4(u8 taskId)
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{
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struct Task *task = &gTasks[taskId];
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switch (task->tState)
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{
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case 0:
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task->tBlendY = 0;
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task->tBlendDelay = 0;
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task->tWinRange = REG_WININ;
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SetGpuReg(REG_OFFSET_WININ, WIN_RANGE(63, 63));
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SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG1 | BLDCNT_TGT1_BG2 | BLDCNT_TGT1_BG3 | BLDCNT_TGT1_OBJ | BLDCNT_EFFECT_LIGHTEN);
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SetGpuReg(REG_OFFSET_BLDY, 0);
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task->tState++;
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// fall through
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case 1:
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task->tBlendY += 3;
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if (task->tBlendY > 16)
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task->tBlendY = 16;
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SetGpuReg(REG_OFFSET_BLDY, task->tBlendY);
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if (task->tBlendY >= 16)
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task->tState++;
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break;
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case 2:
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task->tBlendDelay++;
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if (task->tBlendDelay > 9)
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{
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task->tBlendDelay = 0;
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task->tBlendY--;
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if (task->tBlendY <= 0)
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{
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task->tBlendY = 0;
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task->tState++;
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}
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SetGpuReg(REG_OFFSET_BLDY, task->tBlendY);
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}
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break;
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case 3:
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SetGpuReg(REG_OFFSET_BLDCNT, 0);
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SetGpuReg(REG_OFFSET_BLDY, 0);
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SetGpuReg(REG_OFFSET_WININ, task->tWinRange);
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task->tState++;
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break;
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case 4:
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EnableBothScriptContexts();
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DestroyTask(taskId);
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break;
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}
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}
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#undef tState
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#undef tBlendY
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#undef tBlendDelay
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#undef tWinRange
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//------------------------------------------------------------------------------
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// Light Rain
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//------------------------------------------------------------------------------
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void LightRain_InitVars(void)
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{
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gWeatherPtr->initStep = 0;
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gWeatherPtr->weatherGfxLoaded = FALSE;
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gWeatherPtr->unknown_6D6 = 0;
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gWeatherPtr->unknown_6DB = 8;
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gWeatherPtr->unknown_6DC = 0;
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gWeatherPtr->unknown_6D9 = 10;
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gWeatherPtr->gammaTargetIndex = 3;
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gWeatherPtr->gammaStepDelay = 20;
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SetRainStrengthFromSoundEffect(SE_T_KOAME);
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}
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void LightRain_InitAll(void)
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{
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LightRain_InitVars();
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while (gWeatherPtr->weatherGfxLoaded == FALSE)
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LightRain_Main();
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}
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void LoadRainSpriteSheet(void);
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u8 CreateRainSprite(void);
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u8 sub_807E8E8(void);
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void LightRain_Main(void)
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{
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switch (gWeatherPtr->initStep)
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{
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case 0:
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LoadRainSpriteSheet();
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gWeatherPtr->initStep++;
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break;
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case 1:
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if (CreateRainSprite() == 0)
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gWeatherPtr->initStep++;
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break;
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case 2:
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if (sub_807E8E8() == FALSE)
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{
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gWeatherPtr->weatherGfxLoaded = TRUE;
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gWeatherPtr->initStep++;
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}
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break;
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}
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}
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void DestroyRainSprites(void);
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bool8 LightRain_Finish(void)
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{
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switch (gWeatherPtr->finishStep)
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{
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case 0:
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if (gWeatherPtr->nextWeather == WEATHER_RAIN_LIGHT
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|| gWeatherPtr->nextWeather == WEATHER_RAIN_MED
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|| gWeatherPtr->nextWeather == WEATHER_RAIN_HEAVY)
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{
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gWeatherPtr->finishStep = 0xFF;
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return FALSE;
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}
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else
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{
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gWeatherPtr->unknown_6D9 = 0;
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gWeatherPtr->finishStep++;
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}
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// fall through
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case 1:
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if (sub_807E8E8() == FALSE)
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{
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DestroyRainSprites();
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gWeatherPtr->finishStep++;
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return FALSE;
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}
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return TRUE;
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}
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return FALSE;
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}
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// defined below
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extern const s16 gUnknown_0839AABC[][2];
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extern const u16 gUnknown_0839AAC4[][2];
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void sub_807E4EC(struct Sprite *sprite)
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{
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u32 randVal;
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u16 r6;
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s32 r4;
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s32 r0;
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if (sprite->data[1] == 0)
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sprite->data[1] = 361;
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randVal = sprite->data[1] * 1103515245 + 12345;
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sprite->data[1] = ((randVal & 0x7FFF0000) >> 16) % 600;
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r6 = gUnknown_0839AAC4[gWeatherPtr->unknown_6DC][0];
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r4 = sprite->data[1] % 30;
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sprite->data[2] = r4 * 8; // useless assignment
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r0 = sprite->data[1] / 30;
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sprite->data[3] = r0 * 8; // useless assignment
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sprite->data[2] = r4;
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sprite->data[2] <<= 7;
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sprite->data[3] = r0;
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sprite->data[3] <<= 7;
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sprite->data[2] -= gUnknown_0839AABC[gWeatherPtr->unknown_6DC][0] * r6;
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sprite->data[3] -= gUnknown_0839AABC[gWeatherPtr->unknown_6DC][1] * r6;
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StartSpriteAnim(sprite, 0);
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sprite->data[4] = 0;
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sprite->coordOffsetEnabled = FALSE;
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sprite->data[0] = r6;
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}
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void sub_807E5C0(struct Sprite *sprite)
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{
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if (sprite->data[4] == 0)
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{
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sprite->data[2] += gUnknown_0839AABC[gWeatherPtr->unknown_6DC][0];
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sprite->data[3] += gUnknown_0839AABC[gWeatherPtr->unknown_6DC][1];
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sprite->pos1.x = sprite->data[2] >> 4;
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sprite->pos1.y = sprite->data[3] >> 4;
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if (sprite->data[5] != 0
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&& (sprite->pos1.x >= -8 && sprite->pos1.x <= 248)
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&& sprite->pos1.y >= -16 && sprite->pos1.y <= 176)
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sprite->invisible = FALSE;
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else
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sprite->invisible = TRUE;
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sprite->data[0]--;
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if (sprite->data[0] == 0)
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{
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StartSpriteAnim(sprite, gWeatherPtr->unknown_6DC + 1);
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sprite->data[4] = 1;
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sprite->pos1.x -= gSpriteCoordOffsetX;
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sprite->pos1.y -= gSpriteCoordOffsetY;
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sprite->coordOffsetEnabled = TRUE;
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|
}
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}
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else if (sprite->animEnded)
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{
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sprite->invisible = TRUE;
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sub_807E4EC(sprite);
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}
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}
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void sub_807E6C4(struct Sprite *sprite)
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{
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if (sprite->data[0] == 0)
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{
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sub_807E4EC(sprite);
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sprite->callback = sub_807E5C0;
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}
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else
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{
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sprite->data[0]--;
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}
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}
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void sub_807E6F0(struct Sprite *sprite, u16 b)
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{
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u16 r8 = gUnknown_0839AAC4[gWeatherPtr->unknown_6DC][0];
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u16 r6 = b / (gUnknown_0839AAC4[gWeatherPtr->unknown_6DC][1] + r8);
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u16 r4 = b % (gUnknown_0839AAC4[gWeatherPtr->unknown_6DC][1] + r8);
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|
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while (--r6 != 0xFFFF)
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sub_807E4EC(sprite);
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if (r4 < r8)
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{
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while (--r4 != 0xFFFF)
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sub_807E5C0(sprite);
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sprite->data[6] = 0;
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}
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else
|
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{
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sprite->data[0] = r4 - r8;
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sprite->invisible = TRUE;
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sprite->data[6] = 1;
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}
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}
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extern const struct SpriteSheet sRainSpriteSheet; // defined below
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void LoadRainSpriteSheet(void)
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{
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LoadSpriteSheet(&sRainSpriteSheet);
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}
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static const struct Coords16 sRainSpriteCoords[] =
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{
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{ 0, 0},
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{ 0, 160},
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{ 0, 64},
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{144, 224},
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{144, 128},
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{ 32, 32},
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{ 32, 192},
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{ 32, 96},
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{ 72, 128},
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{ 72, 32},
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{ 72, 192},
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{216, 96},
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{216, 0},
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{104, 160},
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{104, 64},
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{104, 224},
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{144, 0},
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{144, 160},
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{144, 64},
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{ 32, 224},
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{ 32, 128},
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{ 72, 32},
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{ 72, 192},
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{ 48, 96},
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};
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static const struct OamData gOamData_839AA68 =
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{
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.y = 0,
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.affineMode = 0,
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.objMode = 0,
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.mosaic = 0,
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.bpp = 0,
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.shape = 2,
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.x = 0,
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.matrixNum = 0,
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.size = 2,
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.tileNum = 0,
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.priority = 1,
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.paletteNum = 2,
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.affineParam = 0,
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};
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static const union AnimCmd gSpriteAnim_839AA70[] =
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{
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ANIMCMD_FRAME(0, 16),
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ANIMCMD_JUMP(0),
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};
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static const union AnimCmd gSpriteAnim_839AA78[] =
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{
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ANIMCMD_FRAME(8, 3),
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ANIMCMD_FRAME(32, 2),
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ANIMCMD_FRAME(40, 2),
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ANIMCMD_END,
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};
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static const union AnimCmd gSpriteAnim_839AA88[] =
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{
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ANIMCMD_FRAME(8, 3),
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ANIMCMD_FRAME(16, 3),
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ANIMCMD_FRAME(24, 4),
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ANIMCMD_END,
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};
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static const union AnimCmd *const gSpriteAnimTable_839AA98[] =
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{
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gSpriteAnim_839AA70,
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gSpriteAnim_839AA78,
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gSpriteAnim_839AA88,
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};
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static const struct SpriteTemplate sRainSpriteTemplate =
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{
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.tileTag = 4614,
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.paletteTag = 4608,
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.oam = &gOamData_839AA68,
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.anims = gSpriteAnimTable_839AA98,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = sub_807E5C0,
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};
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const s16 gUnknown_0839AABC[][2] =
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{
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{-104, 208},
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{-160, 320},
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};
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const u16 gUnknown_0839AAC4[][2] =
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{
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{18, 7},
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{12, 10},
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};
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static const struct SpriteSheet sRainSpriteSheet = {gWeatherRainTiles, sizeof(gWeatherRainTiles), 0x1206};
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static const struct OamData gOamData_839AAD4 =
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{
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.y = 0,
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.affineMode = 0,
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.objMode = 0,
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.mosaic = 0,
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.bpp = 0,
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.shape = 0,
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.x = 0,
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.matrixNum = 0,
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.size = 0,
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.tileNum = 0,
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.priority = 1,
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.paletteNum = 0,
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.affineParam = 0,
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};
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static const struct SpriteFrameImage gSpriteImageTable_839AADC[] =
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{
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{gWeatherSnow1Tiles, sizeof(gWeatherSnow1Tiles)},
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{gWeatherSnow2Tiles, sizeof(gWeatherSnow2Tiles)},
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};
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static const union AnimCmd gSpriteAnim_839AAEC[] =
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{
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ANIMCMD_FRAME(0, 16),
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ANIMCMD_END,
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};
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static const union AnimCmd gSpriteAnim_839AAF4[] =
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{
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ANIMCMD_FRAME(1, 16),
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ANIMCMD_END,
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};
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static const union AnimCmd *const gSpriteAnimTable_839AAFC[] =
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{
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gSpriteAnim_839AAEC,
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gSpriteAnim_839AAF4,
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};
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void sub_807ED48(struct Sprite *);
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static const struct SpriteTemplate sSnowflakeSpriteTemplate =
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{
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.tileTag = 0xFFFF,
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.paletteTag = 4608,
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.oam = &gOamData_839AAD4,
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.anims = gSpriteAnimTable_839AAFC,
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.images = gSpriteImageTable_839AADC,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = sub_807ED48,
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};
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// unused data
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static const u16 unusedData_839AB1C[] = {0, 6, 6, 12, 18, 42, 300, 300};
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static const struct OamData gOamData_839AB2C =
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{
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.y = 0,
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.affineMode = 0,
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.objMode = 1,
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.mosaic = 0,
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.bpp = 0,
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.shape = 0,
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.x = 0,
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.matrixNum = 0,
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.size = 3,
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.tileNum = 0,
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.priority = 2,
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.paletteNum = 0,
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.affineParam = 0,
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};
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static const union AnimCmd gSpriteAnim_839AB34[] =
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{
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ANIMCMD_FRAME(0, 16),
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ANIMCMD_END,
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};
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static const union AnimCmd gSpriteAnim_839AB3C[] =
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{
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ANIMCMD_FRAME(32, 16),
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ANIMCMD_END,
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};
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static const union AnimCmd gSpriteAnim_839AB44[] =
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{
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ANIMCMD_FRAME(64, 16),
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ANIMCMD_END,
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};
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static const union AnimCmd gSpriteAnim_839AB4C[] =
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{
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ANIMCMD_FRAME(96, 16),
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ANIMCMD_END,
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};
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static const union AnimCmd gSpriteAnim_839AB54[] =
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{
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ANIMCMD_FRAME(128, 16),
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ANIMCMD_END,
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};
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static const union AnimCmd gSpriteAnim_839AB5C[] =
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{
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ANIMCMD_FRAME(160, 16),
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ANIMCMD_END,
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};
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static const union AnimCmd *const gSpriteAnimTable_839AB64[] =
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{
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gSpriteAnim_839AB34,
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gSpriteAnim_839AB3C,
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gSpriteAnim_839AB44,
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gSpriteAnim_839AB4C,
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gSpriteAnim_839AB54,
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gSpriteAnim_839AB5C,
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};
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static const union AffineAnimCmd gSpriteAffineAnim_839AB7C[] =
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{
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AFFINEANIMCMD_FRAME(0x200, 0x200, 0, 0),
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AFFINEANIMCMD_END,
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};
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static const union AffineAnimCmd *const gSpriteAffineAnimTable_839AB8C[] =
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{
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gSpriteAffineAnim_839AB7C,
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};
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static void Fog1SpriteCallback(struct Sprite *);
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static const struct SpriteTemplate sFog1SpriteTemplate =
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{
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.tileTag = 4609,
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.paletteTag = 4608,
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.oam = &gOamData_839AB2C,
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.anims = gSpriteAnimTable_839AB64,
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.images = NULL,
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.affineAnims = gSpriteAffineAnimTable_839AB8C,
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.callback = Fog1SpriteCallback,
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};
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bool8 CreateRainSprite(void)
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{
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u8 spriteNum;
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u8 spriteId;
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if (gWeatherPtr->rainSpriteCount == 24)
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return FALSE;
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spriteNum = gWeatherPtr->rainSpriteCount;
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spriteId = CreateSpriteAtEnd(&sRainSpriteTemplate,
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sRainSpriteCoords[spriteNum].x, sRainSpriteCoords[spriteNum].y, 78);
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if (spriteId != MAX_SPRITES)
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{
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gSprites[spriteId].data[5] = 0;
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gSprites[spriteId].data[1] = spriteNum * 145;
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while (gSprites[spriteId].data[1] >= 600)
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gSprites[spriteId].data[1] -= 600;
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sub_807E4EC(&gSprites[spriteId]);
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sub_807E6F0(&gSprites[spriteId], spriteNum * 9);
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gSprites[spriteId].invisible = TRUE;
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gWeatherPtr->sprites.s1.rainSprites[spriteNum] = &gSprites[spriteId];
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}
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else
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{
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gWeatherPtr->sprites.s1.rainSprites[spriteNum] = NULL;
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}
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if (++gWeatherPtr->rainSpriteCount == 24)
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{
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u16 i;
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for (i = 0; i < 24; i++)
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{
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if (gWeatherPtr->sprites.s1.rainSprites[i] != NULL)
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{
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if (gWeatherPtr->sprites.s1.rainSprites[i]->data[6] == 0)
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gWeatherPtr->sprites.s1.rainSprites[i]->callback = sub_807E5C0;
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else
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gWeatherPtr->sprites.s1.rainSprites[i]->callback = sub_807E6C4;
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}
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}
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return FALSE;
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}
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return TRUE;
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}
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bool8 sub_807E8E8(void)
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{
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if (gWeatherPtr->unknown_6D8 == gWeatherPtr->unknown_6D9)
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return FALSE;
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if (++gWeatherPtr->unknown_6D6 > gWeatherPtr->unknown_6DB)
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{
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gWeatherPtr->unknown_6D6 = 0;
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if (gWeatherPtr->unknown_6D8 < gWeatherPtr->unknown_6D9)
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{
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gWeatherPtr->sprites.s1.rainSprites[gWeatherPtr->unknown_6D8++]->data[5] = 1;
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}
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else
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{
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gWeatherPtr->unknown_6D8--;
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gWeatherPtr->sprites.s1.rainSprites[gWeatherPtr->unknown_6D8]->data[5] = 0;
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gWeatherPtr->sprites.s1.rainSprites[gWeatherPtr->unknown_6D8]->invisible = TRUE;
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}
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}
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return TRUE;
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}
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void DestroyRainSprites(void)
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{
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u16 i;
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for (i = 0; i < gWeatherPtr->rainSpriteCount; i++)
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{
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if (gWeatherPtr->sprites.s1.rainSprites[i] != NULL)
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DestroySprite(gWeatherPtr->sprites.s1.rainSprites[i]);
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}
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gWeatherPtr->rainSpriteCount = 0;
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FreeSpriteTilesByTag(0x1206);
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}
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//------------------------------------------------------------------------------
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// Snow
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//------------------------------------------------------------------------------
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void Snow_InitVars(void)
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{
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gWeatherPtr->initStep = 0;
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gWeatherPtr->weatherGfxLoaded = FALSE;
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gWeatherPtr->gammaTargetIndex = 3;
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gWeatherPtr->gammaStepDelay = 20;
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gWeatherPtr->unknown_6E5 = 16;
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gWeatherPtr->unknown_6E0 = 0;
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}
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void Snow_Main(void);
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void sub_807ED48(struct Sprite *);
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void Snow_InitAll(void)
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{
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Snow_InitVars();
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while (gWeatherPtr->weatherGfxLoaded == FALSE)
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{
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u16 i;
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Snow_Main();
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for (i = 0; i < gWeatherPtr->snowflakeSpriteCount; i++)
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{
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sub_807ED48(gWeatherPtr->sprites.s1.snowflakeSprites[i]);
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}
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}
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}
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u8 snowflakes_progress(void);
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void Snow_Main(void)
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{
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if (gWeatherPtr->initStep == 0 && snowflakes_progress() == FALSE)
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{
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gWeatherPtr->weatherGfxLoaded = TRUE;
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gWeatherPtr->initStep++;
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}
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}
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bool8 Snow_Finish(void)
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{
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switch (gWeatherPtr->finishStep)
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{
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case 0:
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gWeatherPtr->unknown_6E5 = 0;
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gWeatherPtr->unknown_6E0 = 0;
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gWeatherPtr->finishStep++;
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// fall through
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case 1:
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if (snowflakes_progress() == FALSE)
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{
|
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gWeatherPtr->finishStep++;
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return FALSE;
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}
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return TRUE;
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}
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return FALSE;
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}
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|
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bool8 CreateSnowflakeSprite(void);
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bool8 RemoveSnowflakeSprite(void);
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bool8 snowflakes_progress(void)
|
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{
|
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if (gWeatherPtr->snowflakeSpriteCount == gWeatherPtr->unknown_6E5)
|
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return FALSE;
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gWeatherPtr->unknown_6E0++;
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if (gWeatherPtr->unknown_6E0 > 36)
|
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{
|
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gWeatherPtr->unknown_6E0 = 0;
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if (gWeatherPtr->snowflakeSpriteCount < gWeatherPtr->unknown_6E5)
|
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CreateSnowflakeSprite();
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else
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RemoveSnowflakeSprite();
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}
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return (gWeatherPtr->snowflakeSpriteCount != gWeatherPtr->unknown_6E5);
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}
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void sub_807EC40(struct Sprite *);
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|
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bool8 CreateSnowflakeSprite(void)
|
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{
|
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u8 spriteId = CreateSpriteAtEnd(&sSnowflakeSpriteTemplate, 0, 0, 78);
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if (spriteId == MAX_SPRITES)
|
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return FALSE;
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gSprites[spriteId].data[4] = gWeatherPtr->snowflakeSpriteCount;
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sub_807EC40(&gSprites[spriteId]);
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gSprites[spriteId].coordOffsetEnabled = TRUE;
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gWeatherPtr->sprites.s1.snowflakeSprites[gWeatherPtr->snowflakeSpriteCount++] = &gSprites[spriteId];
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return TRUE;
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}
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bool8 RemoveSnowflakeSprite(void)
|
|
{
|
|
if (gWeatherPtr->snowflakeSpriteCount != 0)
|
|
{
|
|
DestroySprite(gWeatherPtr->sprites.s1.snowflakeSprites[--gWeatherPtr->snowflakeSpriteCount]);
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return TRUE;
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}
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return FALSE;
|
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}
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|
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void sub_807EC40(struct Sprite *sprite)
|
|
{
|
|
u16 r4 = ((sprite->data[4] * 5) & 7) * 30 + (Random() % 30);
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|
u16 r6;
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|
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sprite->pos1.y = -3 - (gSpriteCoordOffsetY + sprite->centerToCornerVecY);
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|
sprite->pos1.x = r4 - (gSpriteCoordOffsetX + sprite->centerToCornerVecX);
|
|
sprite->data[0] = sprite->pos1.y * 128;
|
|
sprite->pos2.x = 0;
|
|
r6 = Random();
|
|
sprite->data[1] = (r6 & 3) * 5 + 64;
|
|
sprite->data[7] = (r6 & 3) * 5 + 64;
|
|
StartSpriteAnim(sprite, (r6 & 1) ? 0 : 1);
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|
sprite->data[3] = 0;
|
|
sprite->data[2] = ((r6 & 3) == 0) ? 2 : 1;
|
|
sprite->data[6] = (r6 & 0x1F) + 210;
|
|
sprite->data[5] = 0;
|
|
}
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|
|
void sub_807ECEC(struct Sprite *sprite)
|
|
{
|
|
if (gWeatherPtr->unknown_6E2 > 18)
|
|
{
|
|
sprite->invisible = FALSE;
|
|
sprite->callback = sub_807ED48;
|
|
sprite->pos1.y = 0xFA - (gSpriteCoordOffsetY + sprite->centerToCornerVecY);
|
|
sprite->data[0] = sprite->pos1.y * 128;
|
|
gWeatherPtr->unknown_6E2 = 0;
|
|
}
|
|
}
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|
|
|
void sub_807ED48(struct Sprite *sprite)
|
|
{
|
|
s16 r3;
|
|
s16 r2;
|
|
|
|
sprite->data[0] += sprite->data[1];
|
|
sprite->pos1.y = sprite->data[0] >> 7;
|
|
sprite->data[3] = (sprite->data[3] + sprite->data[2]) & 0xFF;
|
|
sprite->pos2.x = gSineTable[sprite->data[3]] / 64;
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|
|
r3 = (sprite->pos1.x + sprite->centerToCornerVecX + gSpriteCoordOffsetX) & 0x1FF;
|
|
if (r3 & 0x100)
|
|
r3 |= -0x100; // hmm... what is this?
|
|
if (r3 < -3)
|
|
sprite->pos1.x = 242 - (gSpriteCoordOffsetX + sprite->centerToCornerVecX);
|
|
else if (r3 > 242)
|
|
sprite->pos1.x = -3 - (gSpriteCoordOffsetX + sprite->centerToCornerVecX);
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|
|
|
r2 = (sprite->pos1.y + sprite->centerToCornerVecY + gSpriteCoordOffsetY) & 0xFF;
|
|
if (r2 > 163 && r2 < 171)
|
|
{
|
|
sprite->pos1.y = 250 - (gSpriteCoordOffsetY + sprite->centerToCornerVecY);
|
|
sprite->data[0] = sprite->pos1.y * 128;
|
|
sprite->data[5] = 0;
|
|
sprite->data[6] = 220;
|
|
}
|
|
else if (r2 > 242 && r2 < 250)
|
|
{
|
|
sprite->pos1.y = 163;
|
|
sprite->data[0] = sprite->pos1.y * 128;
|
|
sprite->data[5] = 0;
|
|
sprite->data[6] = 220;
|
|
sprite->invisible = TRUE;
|
|
sprite->callback = sub_807ECEC;
|
|
}
|
|
|
|
sprite->data[5]++;
|
|
if (sprite->data[5] == sprite->data[6])
|
|
{
|
|
sub_807EC40(sprite);
|
|
sprite->pos1.y = 250;
|
|
sprite->invisible = TRUE;
|
|
sprite->callback = sub_807ECEC;
|
|
}
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
// Medium Rain
|
|
//------------------------------------------------------------------------------
|
|
|
|
void MedRain_InitVars(void)
|
|
{
|
|
gWeatherPtr->initStep = 0;
|
|
gWeatherPtr->weatherGfxLoaded = FALSE;
|
|
gWeatherPtr->unknown_6D6 = 0;
|
|
gWeatherPtr->unknown_6DB = 4;
|
|
gWeatherPtr->unknown_6DC = 0;
|
|
gWeatherPtr->unknown_6D9 = 16;
|
|
gWeatherPtr->gammaTargetIndex = 3;
|
|
gWeatherPtr->gammaStepDelay = 20;
|
|
gWeatherPtr->weatherGfxLoaded = FALSE; // duplicate assignment
|
|
gWeatherPtr->unknown_6ED = 0;
|
|
SetRainStrengthFromSoundEffect(SE_T_AME);
|
|
}
|
|
|
|
void Rain_Main(void);
|
|
|
|
void MedRain_InitAll(void)
|
|
{
|
|
MedRain_InitVars();
|
|
while (gWeatherPtr->weatherGfxLoaded == FALSE)
|
|
Rain_Main();
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
// Heavy Rain
|
|
//------------------------------------------------------------------------------
|
|
|
|
void HeavyRain_InitVars(void)
|
|
{
|
|
gWeatherPtr->initStep = 0;
|
|
gWeatherPtr->weatherGfxLoaded = FALSE;
|
|
gWeatherPtr->unknown_6D6 = 0;
|
|
gWeatherPtr->unknown_6DB = 4;
|
|
gWeatherPtr->unknown_6DC = 1;
|
|
gWeatherPtr->unknown_6D9 = 24;
|
|
gWeatherPtr->gammaTargetIndex = 3;
|
|
gWeatherPtr->gammaStepDelay = 20;
|
|
gWeatherPtr->weatherGfxLoaded = FALSE; // duplicate assignment
|
|
SetRainStrengthFromSoundEffect(SE_T_OOAME);
|
|
}
|
|
|
|
void HeavyRain_InitAll(void)
|
|
{
|
|
HeavyRain_InitVars();
|
|
while (gWeatherPtr->weatherGfxLoaded == FALSE)
|
|
Rain_Main();
|
|
}
|
|
|
|
void UpdateThunderSound(void);
|
|
void SetThunderCounter(u16);
|
|
|
|
void Rain_Main(void)
|
|
{
|
|
UpdateThunderSound();
|
|
switch (gWeatherPtr->initStep)
|
|
{
|
|
case 0:
|
|
LoadRainSpriteSheet();
|
|
gWeatherPtr->initStep++;
|
|
break;
|
|
case 1:
|
|
if (CreateRainSprite())
|
|
break;
|
|
gWeatherPtr->initStep++;
|
|
break;
|
|
case 2:
|
|
if (sub_807E8E8())
|
|
break;
|
|
gWeatherPtr->weatherGfxLoaded = TRUE;
|
|
gWeatherPtr->initStep++;
|
|
break;
|
|
case 3:
|
|
if (gWeatherPtr->palProcessingState == WEATHER_PAL_STATE_CHANGING_WEATHER)
|
|
break;
|
|
gWeatherPtr->initStep = 6;
|
|
break;
|
|
case 4:
|
|
gWeatherPtr->unknown_6EA = 1;
|
|
gWeatherPtr->unknown_6E6 = (Random() % 360) + 360;
|
|
gWeatherPtr->initStep++;
|
|
// fall through
|
|
case 5:
|
|
if (--gWeatherPtr->unknown_6E6 != 0)
|
|
break;
|
|
gWeatherPtr->initStep++;
|
|
break;
|
|
case 6:
|
|
gWeatherPtr->unknown_6EA = 1;
|
|
gWeatherPtr->unknown_6EB = Random() % 2;
|
|
gWeatherPtr->initStep++;
|
|
break;
|
|
case 7:
|
|
gWeatherPtr->unknown_6EC = (Random() & 1) + 1;
|
|
gWeatherPtr->initStep++;
|
|
// fall through
|
|
case 8:
|
|
sub_80ABC48(19);
|
|
if (gWeatherPtr->unknown_6EB == 0 && gWeatherPtr->unknown_6EC == 1)
|
|
SetThunderCounter(20);
|
|
gWeatherPtr->unknown_6E6 = (Random() % 3) + 6;
|
|
gWeatherPtr->initStep++;
|
|
break;
|
|
case 9:
|
|
if (--gWeatherPtr->unknown_6E6 != 0)
|
|
break;
|
|
sub_80ABC48(3);
|
|
gWeatherPtr->unknown_6EA = 1;
|
|
if (--gWeatherPtr->unknown_6EC != 0)
|
|
{
|
|
gWeatherPtr->unknown_6E6 = (Random() % 16) + 60;
|
|
gWeatherPtr->initStep = 10;
|
|
}
|
|
else if (gWeatherPtr->unknown_6EB == 0)
|
|
{
|
|
gWeatherPtr->initStep = 4;
|
|
}
|
|
else
|
|
{
|
|
gWeatherPtr->initStep = 11;
|
|
}
|
|
break;
|
|
case 10:
|
|
if (--gWeatherPtr->unknown_6E6 != 0)
|
|
break;
|
|
gWeatherPtr->initStep = 8;
|
|
break;
|
|
case 11:
|
|
gWeatherPtr->unknown_6E6 = (Random() % 16) + 60;
|
|
gWeatherPtr->initStep++;
|
|
break;
|
|
case 12:
|
|
if (--gWeatherPtr->unknown_6E6 != 0)
|
|
break;
|
|
SetThunderCounter(100);
|
|
sub_80ABC48(19);
|
|
// Why use "% 16" everywhere else and "& 0xF" here. So dumb.
|
|
gWeatherPtr->unknown_6E6 = (Random() & 0xF) + 30;
|
|
gWeatherPtr->initStep++;
|
|
break;
|
|
case 13:
|
|
if (--gWeatherPtr->unknown_6E6 != 0)
|
|
break;
|
|
sub_80ABC7C(19, 3, 5);
|
|
gWeatherPtr->initStep++;
|
|
break;
|
|
case 14:
|
|
if (gWeatherPtr->palProcessingState != WEATHER_PAL_STATE_IDLE)
|
|
break;
|
|
gWeatherPtr->unknown_6EA = 1;
|
|
gWeatherPtr->initStep = 4;
|
|
break;
|
|
}
|
|
}
|
|
|
|
bool8 Rain_Finish(void)
|
|
{
|
|
switch (gWeatherPtr->finishStep)
|
|
{
|
|
case 0:
|
|
gWeatherPtr->unknown_6EA = 0;
|
|
gWeatherPtr->finishStep++;
|
|
// fall through
|
|
case 1:
|
|
Rain_Main();
|
|
if (gWeatherPtr->unknown_6EA != 0)
|
|
{
|
|
if (gWeatherPtr->nextWeather == WEATHER_RAIN_LIGHT
|
|
|| gWeatherPtr->nextWeather == WEATHER_RAIN_MED
|
|
|| gWeatherPtr->nextWeather == WEATHER_RAIN_HEAVY)
|
|
return FALSE;
|
|
gWeatherPtr->unknown_6D9 = 0;
|
|
gWeatherPtr->finishStep++;
|
|
}
|
|
break;
|
|
case 2:
|
|
if (sub_807E8E8())
|
|
break;
|
|
DestroyRainSprites();
|
|
gWeatherPtr->unknown_6ED = 0;
|
|
gWeatherPtr->finishStep++;
|
|
return FALSE;
|
|
default:
|
|
return FALSE;
|
|
}
|
|
return TRUE;
|
|
}
|
|
|
|
void SetThunderCounter(u16 max)
|
|
{
|
|
if (gWeatherPtr->unknown_6ED == 0)
|
|
{
|
|
gWeatherPtr->thunderCounter = Random() % max;
|
|
gWeatherPtr->unknown_6ED = 1;
|
|
}
|
|
}
|
|
|
|
void UpdateThunderSound(void)
|
|
{
|
|
if (gWeatherPtr->unknown_6ED == 1)
|
|
{
|
|
if (gWeatherPtr->thunderCounter == 0)
|
|
{
|
|
if (IsSEPlaying())
|
|
return;
|
|
if (Random() & 1)
|
|
PlaySE(SE_T_KAMI);
|
|
else
|
|
PlaySE(SE_T_KAMI2);
|
|
gWeatherPtr->unknown_6ED = 0;
|
|
}
|
|
else
|
|
{
|
|
gWeatherPtr->thunderCounter--;
|
|
}
|
|
}
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
// Fog 1
|
|
//------------------------------------------------------------------------------
|
|
|
|
void Fog1_Main(void);
|
|
static void CreateFog1Sprites(void);
|
|
static void DestroyFog1Sprites(void);
|
|
|
|
void Fog1_InitVars(void)
|
|
{
|
|
gWeatherPtr->initStep = 0;
|
|
gWeatherPtr->weatherGfxLoaded = FALSE;
|
|
gWeatherPtr->gammaTargetIndex = 0;
|
|
gWeatherPtr->gammaStepDelay = 20;
|
|
if (gWeatherPtr->fog1SpritesCreated == 0)
|
|
{
|
|
gWeatherPtr->unknown_6F0 = 0;
|
|
gWeatherPtr->unknown_6F2 = 0;
|
|
gWeatherPtr->fog1ScrollPosX = 0;
|
|
Weather_SetBlendCoeffs(0, 16);
|
|
}
|
|
}
|
|
|
|
void Fog1_InitAll(void)
|
|
{
|
|
Fog1_InitVars();
|
|
while (gWeatherPtr->weatherGfxLoaded == FALSE)
|
|
Fog1_Main();
|
|
}
|
|
|
|
void Fog1_Main(void)
|
|
{
|
|
gWeatherPtr->fog1ScrollPosX = (gSpriteCoordOffsetX - gWeatherPtr->unknown_6F2) & 0xFF;
|
|
if (++gWeatherPtr->unknown_6F0 > 3)
|
|
{
|
|
gWeatherPtr->unknown_6F0 = 0;
|
|
gWeatherPtr->unknown_6F2++;
|
|
}
|
|
switch (gWeatherPtr->initStep)
|
|
{
|
|
case 0:
|
|
CreateFog1Sprites();
|
|
if (gWeatherPtr->currWeather == WEATHER_FOG_1)
|
|
Weather_SetTargetBlendCoeffs(12, 8, 3);
|
|
else
|
|
Weather_SetTargetBlendCoeffs(4, 16, 0);
|
|
gWeatherPtr->initStep++;
|
|
break;
|
|
case 1:
|
|
if (Weather_UpdateBlend())
|
|
{
|
|
gWeatherPtr->weatherGfxLoaded = TRUE;
|
|
gWeatherPtr->initStep++;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
bool8 Fog1_Finish(void)
|
|
{
|
|
gWeatherPtr->fog1ScrollPosX = (gSpriteCoordOffsetX - gWeatherPtr->unknown_6F2) & 0xFF;
|
|
if (++gWeatherPtr->unknown_6F0 > 3)
|
|
{
|
|
gWeatherPtr->unknown_6F0 = 0;
|
|
gWeatherPtr->unknown_6F2++;
|
|
}
|
|
switch (gWeatherPtr->finishStep)
|
|
{
|
|
case 0:
|
|
Weather_SetTargetBlendCoeffs(0, 16, 3);
|
|
gWeatherPtr->finishStep++;
|
|
break;
|
|
case 1:
|
|
if (!Weather_UpdateBlend())
|
|
break;
|
|
gWeatherPtr->finishStep++;
|
|
break;
|
|
case 2:
|
|
DestroyFog1Sprites();
|
|
gWeatherPtr->finishStep++;
|
|
break;
|
|
default:
|
|
return FALSE;
|
|
}
|
|
return TRUE;
|
|
}
|
|
|
|
#define sprColumn data[0]
|
|
|
|
static void Fog1SpriteCallback(struct Sprite *sprite)
|
|
{
|
|
sprite->pos2.y = (u8)gSpriteCoordOffsetY;
|
|
sprite->pos1.x = gWeatherPtr->fog1ScrollPosX + 32 + sprite->sprColumn * 64;
|
|
if (sprite->pos1.x > 0x10F)
|
|
{
|
|
sprite->pos1.x = 480 + gWeatherPtr->fog1ScrollPosX - (4 - sprite->sprColumn) * 64;
|
|
sprite->pos1.x &= 0x1FF;
|
|
}
|
|
}
|
|
|
|
static void CreateFog1Sprites(void)
|
|
{
|
|
u16 i;
|
|
|
|
if (!gWeatherPtr->fog1SpritesCreated)
|
|
{
|
|
struct SpriteSheet fog1SpriteSheet = {gWeatherFog1Tiles, sizeof(gWeatherFog1Tiles), 0x1201};
|
|
|
|
LoadSpriteSheet(&fog1SpriteSheet);
|
|
for (i = 0; i < 20; i++)
|
|
{
|
|
u8 spriteId = CreateSpriteAtEnd(&sFog1SpriteTemplate, 0, 0, 0xFF);
|
|
|
|
if (spriteId != MAX_SPRITES)
|
|
{
|
|
struct Sprite *sprite = &gSprites[spriteId];
|
|
|
|
sprite->sprColumn = i % 5;
|
|
sprite->pos1.x = (i % 5) * 64 + 32;
|
|
sprite->pos1.y = (i / 5) * 64 + 32;
|
|
gWeatherPtr->sprites.s2.fog1Sprites[i] = sprite;
|
|
}
|
|
else
|
|
{
|
|
gWeatherPtr->sprites.s2.fog1Sprites[i] = NULL;
|
|
}
|
|
}
|
|
gWeatherPtr->fog1SpritesCreated = TRUE;
|
|
}
|
|
}
|
|
|
|
#undef sprColumn
|
|
|
|
static void DestroyFog1Sprites(void)
|
|
{
|
|
u16 i;
|
|
|
|
if (gWeatherPtr->fog1SpritesCreated)
|
|
{
|
|
for (i = 0; i < 20; i++)
|
|
{
|
|
if (gWeatherPtr->sprites.s2.fog1Sprites[i] != NULL)
|
|
DestroySprite(gWeatherPtr->sprites.s2.fog1Sprites[i]);
|
|
}
|
|
FreeSpriteTilesByTag(0x1201);
|
|
gWeatherPtr->fog1SpritesCreated = 0;
|
|
}
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
// Volcanic ash
|
|
//------------------------------------------------------------------------------
|
|
|
|
void Ash_Main(void);
|
|
void LoadAshSpriteSheet(void);
|
|
void CreateAshSprites(void);
|
|
void DestroyAshSprites(void);
|
|
|
|
void Ash_InitVars(void)
|
|
{
|
|
gWeatherPtr->initStep = 0;
|
|
gWeatherPtr->weatherGfxLoaded = FALSE;
|
|
gWeatherPtr->gammaTargetIndex = 0;
|
|
gWeatherPtr->gammaStepDelay = 20;
|
|
gWeatherPtr->unknown_6FE = 20;
|
|
if (!gWeatherPtr->ashSpritesCreated)
|
|
{
|
|
Weather_SetBlendCoeffs(0, 16);
|
|
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(64, 63)); // Those aren't even valid coefficients!
|
|
}
|
|
}
|
|
|
|
void Ash_InitAll(void)
|
|
{
|
|
Ash_InitVars();
|
|
while (gWeatherPtr->weatherGfxLoaded == FALSE)
|
|
Ash_Main();
|
|
}
|
|
|
|
void Ash_Main(void)
|
|
{
|
|
gWeatherPtr->unknown_6FC = gSpriteCoordOffsetX & 0x1FF;
|
|
while (gWeatherPtr->unknown_6FC > 0xEF)
|
|
gWeatherPtr->unknown_6FC -= 0xF0;
|
|
switch (gWeatherPtr->initStep)
|
|
{
|
|
case 0:
|
|
LoadAshSpriteSheet();
|
|
gWeatherPtr->initStep++;
|
|
break;
|
|
case 1:
|
|
if (!gWeatherPtr->ashSpritesCreated)
|
|
CreateAshSprites();
|
|
Weather_SetTargetBlendCoeffs(16, 0, 1);
|
|
gWeatherPtr->initStep++;
|
|
break;
|
|
case 2:
|
|
if (!Weather_UpdateBlend())
|
|
break;
|
|
gWeatherPtr->weatherGfxLoaded = TRUE;
|
|
gWeatherPtr->initStep++;
|
|
break;
|
|
default:
|
|
Weather_UpdateBlend();
|
|
break;
|
|
}
|
|
}
|
|
|
|
bool8 Ash_Finish(void)
|
|
{
|
|
switch (gWeatherPtr->finishStep)
|
|
{
|
|
case 0:
|
|
Weather_SetTargetBlendCoeffs(0, 16, 1);
|
|
gWeatherPtr->finishStep++;
|
|
break;
|
|
case 1:
|
|
if (!Weather_UpdateBlend())
|
|
break;
|
|
DestroyAshSprites();
|
|
gWeatherPtr->finishStep++;
|
|
break;
|
|
case 2:
|
|
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
|
|
gWeatherPtr->finishStep++;
|
|
return FALSE;
|
|
default:
|
|
return FALSE;
|
|
}
|
|
return TRUE;
|
|
}
|
|
|
|
static const struct SpriteSheet sAshSpriteSheet = {gWeatherAshTiles, sizeof(gWeatherAshTiles), 0x1202};
|
|
|
|
void LoadAshSpriteSheet(void)
|
|
{
|
|
LoadSpriteSheet(&sAshSpriteSheet);
|
|
}
|
|
|
|
const struct OamData gOamData_839ABB8 =
|
|
{
|
|
.y = 0,
|
|
.affineMode = 0,
|
|
.objMode = 1,
|
|
.mosaic = 0,
|
|
.bpp = 0,
|
|
.shape = 0,
|
|
.x = 0,
|
|
.matrixNum = 0,
|
|
.size = 3,
|
|
.tileNum = 0,
|
|
.priority = 1,
|
|
.paletteNum = 15,
|
|
.affineParam = 0,
|
|
};
|
|
|
|
const union AnimCmd gSpriteAnim_839ABC0[] =
|
|
{
|
|
ANIMCMD_FRAME(0, 60),
|
|
ANIMCMD_FRAME(64, 60),
|
|
ANIMCMD_JUMP(0),
|
|
};
|
|
|
|
const union AnimCmd *const gSpriteAnimTable_839ABCC[] =
|
|
{
|
|
gSpriteAnim_839ABC0,
|
|
};
|
|
|
|
void sub_807FAA8(struct Sprite *);
|
|
static const struct SpriteTemplate sAshSpriteTemplate =
|
|
{
|
|
.tileTag = 4610,
|
|
.paletteTag = 4608,
|
|
.oam = &gOamData_839ABB8,
|
|
.anims = gSpriteAnimTable_839ABCC,
|
|
.images = NULL,
|
|
.affineAnims = gDummySpriteAffineAnimTable,
|
|
.callback = sub_807FAA8,
|
|
};
|
|
|
|
void CreateAshSprites(void)
|
|
{
|
|
u8 i;
|
|
|
|
if (!gWeatherPtr->ashSpritesCreated)
|
|
{
|
|
for (i = 0; i < 20; i++)
|
|
{
|
|
u8 spriteId = CreateSpriteAtEnd(&sAshSpriteTemplate, 0, 0, 0x4E);
|
|
|
|
if (spriteId != MAX_SPRITES)
|
|
{
|
|
struct Sprite *sprite = &gSprites[spriteId];
|
|
|
|
sprite->data[1] = 0;
|
|
sprite->data[2] = (u8)(i % 5);
|
|
sprite->data[3] = (u8)(i / 5);
|
|
sprite->data[0] = sprite->data[3] * 64 + 32;
|
|
gWeatherPtr->sprites.s2.ashSprites[i] = sprite;
|
|
}
|
|
else
|
|
{
|
|
gWeatherPtr->sprites.s2.ashSprites[i] = NULL;
|
|
}
|
|
}
|
|
gWeatherPtr->ashSpritesCreated = TRUE;
|
|
}
|
|
}
|
|
|
|
void DestroyAshSprites(void)
|
|
{
|
|
u16 i;
|
|
|
|
if (gWeatherPtr->ashSpritesCreated)
|
|
{
|
|
for (i = 0; i < 20; i++)
|
|
{
|
|
if (gWeatherPtr->sprites.s2.ashSprites[i] != NULL)
|
|
DestroySprite(gWeatherPtr->sprites.s2.ashSprites[i]);
|
|
}
|
|
FreeSpriteTilesByTag(0x1202);
|
|
gWeatherPtr->ashSpritesCreated = FALSE;
|
|
}
|
|
}
|
|
|
|
void sub_807FAA8(struct Sprite *sprite)
|
|
{
|
|
sprite->data[1]++;
|
|
if (sprite->data[1] > 5)
|
|
{
|
|
sprite->data[1] = 0;
|
|
sprite->data[0]++;
|
|
}
|
|
sprite->pos1.y = gSpriteCoordOffsetY + sprite->data[0];
|
|
sprite->pos1.x = gWeatherPtr->unknown_6FC + 32 + sprite->data[2] * 64;
|
|
if (sprite->pos1.x > 271)
|
|
{
|
|
sprite->pos1.x = gWeatherPtr->unknown_6FC + 0x1E0 - (4 - sprite->data[2]) * 64;
|
|
sprite->pos1.x &= 0x1FF;
|
|
}
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
// Fog 2
|
|
//------------------------------------------------------------------------------
|
|
|
|
void Fog2_InitVars(void)
|
|
{
|
|
gWeatherPtr->initStep = 0;
|
|
gWeatherPtr->weatherGfxLoaded = 0;
|
|
gWeatherPtr->gammaTargetIndex = 0;
|
|
gWeatherPtr->gammaStepDelay = 20;
|
|
gWeatherPtr->unknown_6F0 = 0;
|
|
gWeatherPtr->unknown_6F2 = 1;
|
|
if (gWeatherPtr->fog2SpritesCreated == 0)
|
|
{
|
|
gWeatherPtr->unknown_71C = 0;
|
|
gWeatherPtr->unknown_71E = 0;
|
|
gWeatherPtr->unknown_720 = 0;
|
|
gWeatherPtr->unknown_722 = 0;
|
|
gWeatherPtr->unknown_718 = 0;
|
|
gWeatherPtr->unknown_71A = 0;
|
|
Weather_SetBlendCoeffs(0, 16);
|
|
}
|
|
}
|
|
|
|
void Fog2_Main(void);
|
|
|
|
void Fog2_InitAll(void)
|
|
{
|
|
Fog2_InitVars();
|
|
while (gWeatherPtr->weatherGfxLoaded == FALSE)
|
|
Fog2_Main();
|
|
}
|
|
|
|
void sub_807FC9C(void);
|
|
void CreateFog2Sprites(void);
|
|
|
|
void Fog2_Main(void)
|
|
{
|
|
sub_807FC9C();
|
|
switch (gWeatherPtr->initStep)
|
|
{
|
|
case 0:
|
|
CreateFog2Sprites();
|
|
gWeatherPtr->initStep++;
|
|
break;
|
|
case 1:
|
|
Weather_SetTargetBlendCoeffs(12, 8, 8);
|
|
gWeatherPtr->initStep++;
|
|
break;
|
|
case 2:
|
|
if (!Weather_UpdateBlend())
|
|
break;
|
|
gWeatherPtr->weatherGfxLoaded = TRUE;
|
|
gWeatherPtr->initStep++;
|
|
break;
|
|
}
|
|
}
|
|
|
|
void DestroyFog2Sprites(void);
|
|
|
|
bool8 Fog2_Finish(void)
|
|
{
|
|
sub_807FC9C();
|
|
switch (gWeatherPtr->finishStep)
|
|
{
|
|
case 0:
|
|
Weather_SetTargetBlendCoeffs(0, 16, 1);
|
|
gWeatherPtr->finishStep++;
|
|
break;
|
|
case 1:
|
|
if (!Weather_UpdateBlend())
|
|
break;
|
|
gWeatherPtr->finishStep++;
|
|
break;
|
|
case 2:
|
|
DestroyFog2Sprites();
|
|
gWeatherPtr->finishStep++;
|
|
break;
|
|
default:
|
|
return FALSE;
|
|
}
|
|
return TRUE;
|
|
}
|
|
|
|
void sub_807FC9C(void)
|
|
{
|
|
if (++gWeatherPtr->unknown_71C > 2)
|
|
{
|
|
gWeatherPtr->unknown_720++;
|
|
gWeatherPtr->unknown_71C = 0;
|
|
}
|
|
|
|
if (++gWeatherPtr->unknown_71E > 4)
|
|
{
|
|
gWeatherPtr->unknown_722++;
|
|
gWeatherPtr->unknown_71E = 0;
|
|
}
|
|
|
|
gWeatherPtr->unknown_718 = (gSpriteCoordOffsetX - gWeatherPtr->unknown_720) & 0xFF;
|
|
gWeatherPtr->unknown_71A = gSpriteCoordOffsetY + gWeatherPtr->unknown_722;
|
|
}
|
|
|
|
extern const struct SpriteTemplate sFog2SpriteTemplate; // defined below
|
|
|
|
void CreateFog2Sprites(void)
|
|
{
|
|
u16 i;
|
|
|
|
if (!gWeatherPtr->fog2SpritesCreated)
|
|
{
|
|
struct SpriteSheet fog2SpriteSheet = {gWeatherFog2Tiles, sizeof(gWeatherFog2Tiles), 0x1203};
|
|
|
|
LoadSpriteSheet(&fog2SpriteSheet);
|
|
for (i = 0; i < 20; i++)
|
|
{
|
|
u8 spriteId = CreateSpriteAtEnd(&sFog2SpriteTemplate, 0, (i / 5) * 64, 0xFF);
|
|
|
|
if (spriteId != MAX_SPRITES)
|
|
{
|
|
struct Sprite *sprite = &gSprites[spriteId];
|
|
|
|
sprite->data[0] = i % 5;
|
|
sprite->data[1] = i / 5;
|
|
gWeatherPtr->sprites.s2.fog2Sprites[i] = sprite;
|
|
}
|
|
else
|
|
{
|
|
gWeatherPtr->sprites.s2.fog2Sprites[i] = NULL;
|
|
}
|
|
}
|
|
gWeatherPtr->fog2SpritesCreated = TRUE;
|
|
}
|
|
}
|
|
|
|
const struct OamData gOamData_839ABF0 =
|
|
{
|
|
.y = 0,
|
|
.affineMode = 0,
|
|
.objMode = 1,
|
|
.mosaic = 0,
|
|
.bpp = 0,
|
|
.shape = 0,
|
|
.x = 0,
|
|
.matrixNum = 0,
|
|
.size = 3,
|
|
.tileNum = 0,
|
|
.priority = 2,
|
|
.paletteNum = 0,
|
|
.affineParam = 0,
|
|
};
|
|
|
|
const union AnimCmd gSpriteAnim_839ABF8[] =
|
|
{
|
|
ANIMCMD_FRAME(0, 16),
|
|
ANIMCMD_END,
|
|
};
|
|
|
|
const union AnimCmd *const gSpriteAnimTable_839AC00[] =
|
|
{
|
|
gSpriteAnim_839ABF8,
|
|
};
|
|
|
|
void Fog2SpriteCallback(struct Sprite *);
|
|
const struct SpriteTemplate sFog2SpriteTemplate =
|
|
{
|
|
.tileTag = 4611,
|
|
.paletteTag = 4608,
|
|
.oam = &gOamData_839ABF0,
|
|
.anims = gSpriteAnimTable_839AC00,
|
|
.images = NULL,
|
|
.affineAnims = gDummySpriteAffineAnimTable,
|
|
.callback = Fog2SpriteCallback,
|
|
};
|
|
|
|
void DestroyFog2Sprites(void)
|
|
{
|
|
u16 i;
|
|
|
|
if (gWeatherPtr->fog2SpritesCreated)
|
|
{
|
|
for (i = 0; i < 20; i++)
|
|
{
|
|
if (gWeatherPtr->sprites.s2.fog2Sprites[i] != NULL)
|
|
DestroySprite(gWeatherPtr->sprites.s2.fog2Sprites[i]);
|
|
}
|
|
FreeSpriteTilesByTag(0x1203);
|
|
gWeatherPtr->fog2SpritesCreated = FALSE;
|
|
}
|
|
}
|
|
|
|
void Fog2SpriteCallback(struct Sprite *sprite)
|
|
{
|
|
sprite->pos2.y = gWeatherPtr->unknown_71A;
|
|
sprite->pos1.x = gWeatherPtr->unknown_718 + 32 + sprite->data[0] * 64;
|
|
if (sprite->pos1.x > 271)
|
|
{
|
|
sprite->pos1.x = gWeatherPtr->unknown_718 + 0x1E0 - (4 - sprite->data[0]) * 64;
|
|
sprite->pos1.x &= 0x1FF;
|
|
}
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
// Sandstorm
|
|
//------------------------------------------------------------------------------
|
|
|
|
void Sandstorm_InitVars(void)
|
|
{
|
|
gWeatherPtr->initStep = 0;
|
|
gWeatherPtr->weatherGfxLoaded = 0;
|
|
gWeatherPtr->gammaTargetIndex = 0;
|
|
gWeatherPtr->gammaStepDelay = 20;
|
|
if (gWeatherPtr->sandstormSprites1Created == 0)
|
|
{
|
|
gWeatherPtr->unknown_704 = gWeatherPtr->unknown_708 = 0;
|
|
gWeatherPtr->unknown_712 = 8;
|
|
gWeatherPtr->unknown_714 = 0;
|
|
// Dead code. How does the compiler not optimize this out?
|
|
if (gWeatherPtr->unknown_712 > 0x5F)
|
|
gWeatherPtr->unknown_712 = 0x80 - gWeatherPtr->unknown_712;
|
|
Weather_SetBlendCoeffs(0, 16);
|
|
}
|
|
}
|
|
|
|
void Sandstorm_Main(void);
|
|
|
|
void Sandstorm_InitAll(void)
|
|
{
|
|
Sandstorm_InitVars();
|
|
while (gWeatherPtr->weatherGfxLoaded == FALSE)
|
|
Sandstorm_Main();
|
|
}
|
|
|
|
void sub_808002C(void);
|
|
void sub_8080064(void);
|
|
void CreateSandstormSprites_1(void);
|
|
void CreateSandstormSprites_2(void);
|
|
|
|
void Sandstorm_Main(void)
|
|
{
|
|
sub_8080064();
|
|
sub_808002C();
|
|
if (gWeatherPtr->unknown_712 > 0x5F)
|
|
gWeatherPtr->unknown_712 = 32;
|
|
switch (gWeatherPtr->initStep)
|
|
{
|
|
case 0:
|
|
CreateSandstormSprites_1();
|
|
CreateSandstormSprites_2();
|
|
gWeatherPtr->initStep++;
|
|
break;
|
|
case 1:
|
|
Weather_SetTargetBlendCoeffs(16, 0, 0);
|
|
gWeatherPtr->initStep++;
|
|
break;
|
|
case 2:
|
|
if (!Weather_UpdateBlend())
|
|
break;
|
|
gWeatherPtr->weatherGfxLoaded = TRUE;
|
|
gWeatherPtr->initStep++;
|
|
break;
|
|
}
|
|
}
|
|
|
|
void sub_80800E4(void);
|
|
|
|
bool8 Sandstorm_Finish(void)
|
|
{
|
|
sub_8080064();
|
|
sub_808002C();
|
|
switch (gWeatherPtr->finishStep)
|
|
{
|
|
case 0:
|
|
Weather_SetTargetBlendCoeffs(0, 16, 0);
|
|
gWeatherPtr->finishStep++;
|
|
break;
|
|
case 1:
|
|
if (!Weather_UpdateBlend())
|
|
break;
|
|
gWeatherPtr->finishStep++;
|
|
break;
|
|
case 2:
|
|
sub_80800E4();
|
|
gWeatherPtr->finishStep++;
|
|
break;
|
|
default:
|
|
return FALSE;
|
|
}
|
|
return TRUE;
|
|
}
|
|
|
|
void sub_808002C(void)
|
|
{
|
|
if (gWeatherPtr->unknown_714++ > 4)
|
|
{
|
|
gWeatherPtr->unknown_712++;
|
|
gWeatherPtr->unknown_714 = 0;
|
|
}
|
|
}
|
|
|
|
void sub_8080064(void)
|
|
{
|
|
gWeatherPtr->unknown_704 -= gSineTable[gWeatherPtr->unknown_712] * 4;
|
|
gWeatherPtr->unknown_708 -= gSineTable[gWeatherPtr->unknown_712];
|
|
gWeatherPtr->unknown_70E = (gSpriteCoordOffsetX + (gWeatherPtr->unknown_704 >> 8)) & 0xFF;
|
|
gWeatherPtr->unknown_710 = gSpriteCoordOffsetY + (gWeatherPtr->unknown_708 >> 8);
|
|
}
|
|
|
|
void sub_80800E4(void)
|
|
{
|
|
u16 i;
|
|
|
|
if (gWeatherPtr->sandstormSprites1Created)
|
|
{
|
|
for (i = 0; i < 20; i++)
|
|
{
|
|
if (gWeatherPtr->sprites.s2.sandstormSprites1[i] != NULL)
|
|
DestroySprite(gWeatherPtr->sprites.s2.sandstormSprites1[i]);
|
|
}
|
|
gWeatherPtr->sandstormSprites1Created = FALSE;
|
|
FreeSpriteTilesByTag(0x1204);
|
|
}
|
|
|
|
if (gWeatherPtr->sandstormSprites2Created)
|
|
{
|
|
for (i = 0; i < 5; i++)
|
|
{
|
|
if (gWeatherPtr->sprites.s2.sandstormSprites2[i] != NULL)
|
|
DestroySprite(gWeatherPtr->sprites.s2.sandstormSprites2[i]);
|
|
}
|
|
gWeatherPtr->sandstormSprites2Created = FALSE;
|
|
}
|
|
}
|
|
|
|
const struct OamData gOamData_839AC1C =
|
|
{
|
|
.y = 0,
|
|
.affineMode = 0,
|
|
.objMode = 1,
|
|
.mosaic = 0,
|
|
.bpp = 0,
|
|
.shape = 0,
|
|
.x = 0,
|
|
.matrixNum = 0,
|
|
.size = 3,
|
|
.tileNum = 0,
|
|
.priority = 1,
|
|
.paletteNum = 0,
|
|
.affineParam = 0,
|
|
};
|
|
|
|
const union AnimCmd gSpriteAnim_839AC24[] =
|
|
{
|
|
ANIMCMD_FRAME(0, 3),
|
|
ANIMCMD_END,
|
|
};
|
|
|
|
const union AnimCmd gSpriteAnim_839AC2C[] =
|
|
{
|
|
ANIMCMD_FRAME(64, 3),
|
|
ANIMCMD_END,
|
|
};
|
|
|
|
const union AnimCmd *const gSpriteAnimTable_839AC34[] =
|
|
{
|
|
gSpriteAnim_839AC24,
|
|
gSpriteAnim_839AC2C,
|
|
};
|
|
|
|
void SandstormSpriteCallback1(struct Sprite *);
|
|
const struct SpriteTemplate sSandstormSpriteTemplate =
|
|
{
|
|
.tileTag = 4612,
|
|
.paletteTag = 4609,
|
|
.oam = &gOamData_839AC1C,
|
|
.anims = gSpriteAnimTable_839AC34,
|
|
.images = NULL,
|
|
.affineAnims = gDummySpriteAffineAnimTable,
|
|
.callback = SandstormSpriteCallback1,
|
|
};
|
|
|
|
static const struct SpriteSheet sSandstormSpriteSheet = {gWeatherSandstormTiles, sizeof(gWeatherSandstormTiles), 0x1204};
|
|
|
|
void CreateSandstormSprites_1(void)
|
|
{
|
|
u16 i;
|
|
|
|
if (!gWeatherPtr->sandstormSprites1Created)
|
|
{
|
|
LoadSpriteSheet(&sSandstormSpriteSheet);
|
|
LoadCustomWeatherSpritePalette(gUnknown_0854C2B0);
|
|
for (i = 0; i < 20; i++)
|
|
{
|
|
u8 spriteId = CreateSpriteAtEnd(&sSandstormSpriteTemplate, 0, (i / 5) * 64, 1);
|
|
|
|
if (spriteId != MAX_SPRITES)
|
|
{
|
|
gWeatherPtr->sprites.s2.sandstormSprites1[i] = &gSprites[spriteId];
|
|
gWeatherPtr->sprites.s2.sandstormSprites1[i]->data[0] = i % 5;
|
|
gWeatherPtr->sprites.s2.sandstormSprites1[i]->data[1] = i / 5;
|
|
}
|
|
else
|
|
{
|
|
gWeatherPtr->sprites.s2.sandstormSprites1[i] = NULL;
|
|
}
|
|
}
|
|
gWeatherPtr->sandstormSprites1Created = TRUE;
|
|
}
|
|
}
|
|
|
|
const u16 gUnknown_0839AC5C[] = {0, 120, 80, 160, 40, 0};
|
|
|
|
void SandstormSpriteCallback2(struct Sprite *);
|
|
|
|
void CreateSandstormSprites_2(void)
|
|
{
|
|
u16 i;
|
|
|
|
if (!gWeatherPtr->sandstormSprites2Created)
|
|
{
|
|
for (i = 0; i < 5; i++)
|
|
{
|
|
u8 spriteId = CreateSpriteAtEnd(&sSandstormSpriteTemplate, i * 48 + 24, 208, 1);
|
|
|
|
if (spriteId != MAX_SPRITES)
|
|
{
|
|
gWeatherPtr->sprites.s2.sandstormSprites2[i] = &gSprites[spriteId];
|
|
gWeatherPtr->sprites.s2.sandstormSprites2[i]->oam.size = 2;
|
|
gWeatherPtr->sprites.s2.sandstormSprites2[i]->data[1] = i * 51;
|
|
gWeatherPtr->sprites.s2.sandstormSprites2[i]->data[0] = 8;
|
|
gWeatherPtr->sprites.s2.sandstormSprites2[i]->data[2] = 0;
|
|
gWeatherPtr->sprites.s2.sandstormSprites2[i]->data[4] = 0x6730;
|
|
gWeatherPtr->sprites.s2.sandstormSprites2[i]->data[3] = gUnknown_0839AC5C[i];
|
|
StartSpriteAnim(gWeatherPtr->sprites.s2.sandstormSprites2[i], 1);
|
|
CalcCenterToCornerVec(gWeatherPtr->sprites.s2.sandstormSprites2[i], 0, 2, 0);
|
|
gWeatherPtr->sprites.s2.sandstormSprites2[i]->callback = SandstormSpriteCallback2;
|
|
}
|
|
else
|
|
{
|
|
gWeatherPtr->sprites.s2.sandstormSprites2[i] = NULL;
|
|
}
|
|
gWeatherPtr->sandstormSprites2Created = TRUE;
|
|
}
|
|
}
|
|
}
|
|
|
|
void SandstormSpriteCallback1(struct Sprite *sprite)
|
|
{
|
|
sprite->pos2.y = gWeatherPtr->unknown_710;
|
|
sprite->pos1.x = gWeatherPtr->unknown_70E + 32 + sprite->data[0] * 64;
|
|
if (sprite->pos1.x > 271)
|
|
{
|
|
sprite->pos1.x = gWeatherPtr->unknown_70E + 0x1E0 - (4 - sprite->data[0]) * 64;
|
|
sprite->pos1.x &= 0x1FF;
|
|
}
|
|
}
|
|
|
|
void SandstormSpriteCallback3(struct Sprite *);
|
|
|
|
void SandstormSpriteCallback2(struct Sprite *sprite)
|
|
{
|
|
if (--sprite->data[3] == -1)
|
|
sprite->callback = SandstormSpriteCallback3;
|
|
}
|
|
|
|
void SandstormSpriteCallback3(struct Sprite *sprite)
|
|
{
|
|
u32 x;
|
|
u32 y;
|
|
|
|
if (--sprite->pos1.y < -48)
|
|
{
|
|
sprite->pos1.y = 208;
|
|
sprite->data[0] = 4;
|
|
}
|
|
x = sprite->data[0] * gSineTable[sprite->data[1]];
|
|
y = sprite->data[0] * gSineTable[sprite->data[1] + 64];
|
|
sprite->pos2.x = x >> 8;
|
|
sprite->pos2.y = y >> 8;
|
|
sprite->data[1] = (sprite->data[1] + 10) & 0xFF;
|
|
if (++sprite->data[2] > 8)
|
|
{
|
|
sprite->data[2] = 0;
|
|
sprite->data[0]++;
|
|
}
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
// Shade
|
|
//------------------------------------------------------------------------------
|
|
|
|
void Shade_InitVars(void)
|
|
{
|
|
gWeatherPtr->initStep = 0;
|
|
gWeatherPtr->gammaTargetIndex = 3;
|
|
gWeatherPtr->gammaStepDelay = 20;
|
|
}
|
|
|
|
void Shade_InitAll(void)
|
|
{
|
|
Shade_InitVars();
|
|
}
|
|
|
|
void Shade_Main(void)
|
|
{
|
|
}
|
|
|
|
bool8 Shade_Finish(void)
|
|
{
|
|
return FALSE;
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
// Weather 14
|
|
//------------------------------------------------------------------------------
|
|
|
|
const u8 gUnknown_0839AC68[] = {40, 90, 60, 90, 2, 60, 40, 30};
|
|
|
|
const struct SpriteSheet gWeatherBubbleSpriteSheet = {gWeatherBubbleTiles, sizeof(gWeatherBubbleTiles), 0x1205};
|
|
|
|
void Bubbles_InitVars(void)
|
|
{
|
|
Fog1_InitVars();
|
|
if (gWeatherPtr->unknown_72E == 0)
|
|
{
|
|
LoadSpriteSheet(&gWeatherBubbleSpriteSheet);
|
|
gWeatherPtr->unknown_728 = 0;
|
|
gWeatherPtr->unknown_726 = gUnknown_0839AC68[0];
|
|
gWeatherPtr->unknown_72A = 0;
|
|
gWeatherPtr->unknown_72C = 0;
|
|
}
|
|
}
|
|
|
|
void Bubbles_Main(void);
|
|
|
|
void Bubbles_InitAll(void)
|
|
{
|
|
Bubbles_InitVars();
|
|
while (gWeatherPtr->weatherGfxLoaded == FALSE)
|
|
Bubbles_Main();
|
|
}
|
|
|
|
void sub_8080588(u16);
|
|
|
|
void Bubbles_Main(void)
|
|
{
|
|
Fog1_Main();
|
|
if (++gWeatherPtr->unknown_726 > gUnknown_0839AC68[gWeatherPtr->unknown_728])
|
|
{
|
|
gWeatherPtr->unknown_726 = 0;
|
|
if (++gWeatherPtr->unknown_728 > 7)
|
|
gWeatherPtr->unknown_728 = 0;
|
|
sub_8080588(gWeatherPtr->unknown_72A);
|
|
if (++gWeatherPtr->unknown_72A > 12)
|
|
gWeatherPtr->unknown_72A = 0;
|
|
}
|
|
}
|
|
|
|
void sub_8080610(void);
|
|
|
|
bool8 Bubbles_Finish(void)
|
|
{
|
|
if (!Fog1_Finish())
|
|
{
|
|
sub_8080610();
|
|
return FALSE;
|
|
}
|
|
return TRUE;
|
|
}
|
|
|
|
const s16 gUnknown_0839AC78[][2] =
|
|
{
|
|
{120, 160},
|
|
{376, 160},
|
|
{ 40, 140},
|
|
{296, 140},
|
|
{180, 130},
|
|
{436, 130},
|
|
{ 60, 160},
|
|
{436, 160},
|
|
{220, 180},
|
|
{476, 180},
|
|
{ 10, 90},
|
|
{266, 90},
|
|
{256, 160},
|
|
};
|
|
|
|
const union AnimCmd gSpriteAnim_839ACAC[] =
|
|
{
|
|
ANIMCMD_FRAME(0, 16),
|
|
ANIMCMD_FRAME(1, 16),
|
|
ANIMCMD_END,
|
|
};
|
|
|
|
const union AnimCmd *const gSpriteAnimTable_839ACB8[] =
|
|
{
|
|
gSpriteAnim_839ACAC,
|
|
};
|
|
|
|
extern const struct OamData gUnknown_08524904;
|
|
|
|
void unc_0807DAB4(struct Sprite *);
|
|
const struct SpriteTemplate gSpriteTemplate_839ACBC =
|
|
{
|
|
.tileTag = 4613,
|
|
.paletteTag = 4608,
|
|
.oam = &gUnknown_08524904,
|
|
.anims = gSpriteAnimTable_839ACB8,
|
|
.images = NULL,
|
|
.affineAnims = gDummySpriteAffineAnimTable,
|
|
.callback = unc_0807DAB4,
|
|
};
|
|
|
|
void sub_8080588(u16 a)
|
|
{
|
|
s16 x = gUnknown_0839AC78[a][0];
|
|
s16 y = gUnknown_0839AC78[a][1] - gSpriteCoordOffsetY;
|
|
u8 spriteId = CreateSpriteAtEnd(
|
|
&gSpriteTemplate_839ACBC,
|
|
x,
|
|
y,
|
|
0);
|
|
|
|
if (spriteId != MAX_SPRITES)
|
|
{
|
|
gSprites[spriteId].oam.priority = 1;
|
|
gSprites[spriteId].coordOffsetEnabled = TRUE;
|
|
gSprites[spriteId].data[0] = 0;
|
|
gSprites[spriteId].data[1] = 0;
|
|
gSprites[spriteId].data[2] = 0;
|
|
gWeatherPtr->unknown_72C++;
|
|
}
|
|
}
|
|
|
|
void sub_8080610(void)
|
|
{
|
|
u16 i;
|
|
|
|
if (gWeatherPtr->unknown_72C != 0)
|
|
{
|
|
for (i = 0; i < 64; i++)
|
|
{
|
|
if (gSprites[i].template == &gSpriteTemplate_839ACBC)
|
|
DestroySprite(&gSprites[i]);
|
|
}
|
|
FreeSpriteTilesByTag(0x1205);
|
|
gWeatherPtr->unknown_72C = 0;
|
|
}
|
|
}
|
|
|
|
void unc_0807DAB4(struct Sprite *sprite)
|
|
{
|
|
++sprite->data[0];
|
|
if (++sprite->data[0] > 8) // double increment
|
|
{
|
|
sprite->data[0] = 0;
|
|
if (sprite->data[1] == 0)
|
|
{
|
|
if (++sprite->pos2.x > 4)
|
|
sprite->data[1] = 1;
|
|
}
|
|
else
|
|
{
|
|
if (--sprite->pos2.x <= 0)
|
|
sprite->data[1] = 0;
|
|
}
|
|
}
|
|
sprite->pos1.y -= 3;
|
|
if (++sprite->data[2] > 0x77)
|
|
DestroySprite(sprite);
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
|
|
static void sub_80AEC94(u32 a0, u32 a1)
|
|
{
|
|
gUnknown_02038BC4 = a0;
|
|
gUnknown_02038BC6 = a1;
|
|
}
|
|
|
|
static void sub_80AECA8(u8 taskId)
|
|
{
|
|
s16 *data = gTasks[taskId].data;
|
|
|
|
switch (data[0])
|
|
{
|
|
case 0:
|
|
if (data[15]-- <= 0)
|
|
{
|
|
ChangeWeather(data[1]);
|
|
gUnknown_02038BC4 = data[1];
|
|
data[15] = 600;
|
|
data[0]++;
|
|
}
|
|
break;
|
|
case 1:
|
|
if (data[15]-- <= 0)
|
|
{
|
|
ChangeWeather(data[2]);
|
|
gUnknown_02038BC4 = data[2];
|
|
data[15] = 600;
|
|
data[0] = 0;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void sub_80AED28(void)
|
|
{
|
|
u8 taskId = CreateTask(sub_80AECA8, 0);
|
|
s16 *data = gTasks[taskId].data;
|
|
|
|
data[15] = 600;
|
|
if (gUnknown_02038BC4 == WEATHER_RAIN_HEAVY)
|
|
{
|
|
data[1] = WEATHER_DROUGHT;
|
|
data[2] = WEATHER_RAIN_HEAVY;
|
|
}
|
|
else if (gUnknown_02038BC4 == WEATHER_DROUGHT)
|
|
{
|
|
data[1] = WEATHER_RAIN_HEAVY;
|
|
data[2] = WEATHER_DROUGHT;
|
|
}
|
|
else
|
|
{
|
|
gUnknown_02038BC4 = WEATHER_RAIN_HEAVY;
|
|
data[1] = WEATHER_DROUGHT;
|
|
data[2] = WEATHER_RAIN_HEAVY;
|
|
}
|
|
}
|
|
|
|
static u8 TranslateWeatherNum(u8);
|
|
static void UpdateRainCounter(u8, u8);
|
|
|
|
void SetSav1Weather(u32 weather)
|
|
{
|
|
u8 oldWeather = gSaveBlock1Ptr->weather;
|
|
gSaveBlock1Ptr->weather = TranslateWeatherNum(weather);
|
|
UpdateRainCounter(gSaveBlock1Ptr->weather, oldWeather);
|
|
}
|
|
|
|
u8 GetSav1Weather(void)
|
|
{
|
|
return gSaveBlock1Ptr->weather;
|
|
}
|
|
|
|
void SetSav1WeatherFromCurrMapHeader(void)
|
|
{
|
|
u8 oldWeather = gSaveBlock1Ptr->weather;
|
|
gSaveBlock1Ptr->weather = TranslateWeatherNum(gMapHeader.weather);
|
|
UpdateRainCounter(gSaveBlock1Ptr->weather, oldWeather);
|
|
}
|
|
|
|
void SetWeather(u32 weather)
|
|
{
|
|
SetSav1Weather(weather);
|
|
ChangeWeather(GetSav1Weather());
|
|
}
|
|
|
|
void SetWeather_Unused(u32 weather)
|
|
{
|
|
SetSav1Weather(weather);
|
|
sub_80AB104(GetSav1Weather());
|
|
}
|
|
|
|
void DoCurrentWeather(void)
|
|
{
|
|
u8 weather = GetSav1Weather();
|
|
|
|
if (weather == WEATHER_15)
|
|
{
|
|
if (!FuncIsActiveTask(sub_80AECA8))
|
|
sub_80AED28();
|
|
weather = gUnknown_02038BC4;
|
|
}
|
|
else
|
|
{
|
|
if (FuncIsActiveTask(sub_80AECA8))
|
|
DestroyTask(FindTaskIdByFunc(sub_80AECA8));
|
|
gUnknown_02038BC4 = WEATHER_RAIN_HEAVY;
|
|
}
|
|
ChangeWeather(weather);
|
|
}
|
|
|
|
void sub_80AEE84(void)
|
|
{
|
|
u8 weather = GetSav1Weather();
|
|
|
|
if (weather == WEATHER_15)
|
|
{
|
|
if (!FuncIsActiveTask(sub_80AECA8))
|
|
sub_80AED28();
|
|
weather = gUnknown_02038BC4;
|
|
}
|
|
else
|
|
{
|
|
if (FuncIsActiveTask(sub_80AECA8))
|
|
DestroyTask(FindTaskIdByFunc(sub_80AECA8));
|
|
gUnknown_02038BC4 = WEATHER_RAIN_HEAVY;
|
|
}
|
|
sub_80AB104(weather);
|
|
}
|
|
|
|
static const u8 sWeatherCycleRoute119[] =
|
|
{
|
|
WEATHER_SUNNY,
|
|
WEATHER_RAIN_LIGHT,
|
|
WEATHER_RAIN_MED,
|
|
WEATHER_RAIN_LIGHT,
|
|
};
|
|
static const u8 sWeatherCycleRoute123[] =
|
|
{
|
|
WEATHER_SUNNY,
|
|
WEATHER_SUNNY,
|
|
WEATHER_RAIN_LIGHT,
|
|
WEATHER_SUNNY,
|
|
};
|
|
|
|
static u8 TranslateWeatherNum(u8 weather)
|
|
{
|
|
switch (weather)
|
|
{
|
|
case WEATHER_NONE: return WEATHER_NONE;
|
|
case WEATHER_CLOUDS: return WEATHER_CLOUDS;
|
|
case WEATHER_SUNNY: return WEATHER_SUNNY;
|
|
case WEATHER_RAIN_LIGHT: return WEATHER_RAIN_LIGHT;
|
|
case WEATHER_SNOW: return WEATHER_SNOW;
|
|
case WEATHER_RAIN_MED: return WEATHER_RAIN_MED;
|
|
case WEATHER_FOG_1: return WEATHER_FOG_1;
|
|
case WEATHER_ASH: return WEATHER_ASH;
|
|
case WEATHER_SANDSTORM: return WEATHER_SANDSTORM;
|
|
case WEATHER_FOG_2: return WEATHER_FOG_2;
|
|
case WEATHER_FOG_3: return WEATHER_FOG_3;
|
|
case WEATHER_SHADE: return WEATHER_SHADE;
|
|
case WEATHER_DROUGHT: return WEATHER_DROUGHT;
|
|
case WEATHER_RAIN_HEAVY: return WEATHER_RAIN_HEAVY;
|
|
case WEATHER_BUBBLES: return WEATHER_BUBBLES;
|
|
case WEATHER_15: return WEATHER_15;
|
|
case WEATHER_ROUTE119_CYCLE: return sWeatherCycleRoute119[gSaveBlock1Ptr->weatherCycleStage];
|
|
case WEATHER_ROUTE123_CYCLE: return sWeatherCycleRoute123[gSaveBlock1Ptr->weatherCycleStage];
|
|
default: return WEATHER_NONE;
|
|
}
|
|
}
|
|
|
|
void UpdateWeatherPerDay(u16 increment)
|
|
{
|
|
u16 weatherStage = gSaveBlock1Ptr->weatherCycleStage + increment;
|
|
weatherStage %= 4;
|
|
gSaveBlock1Ptr->weatherCycleStage = weatherStage;
|
|
}
|
|
|
|
static void UpdateRainCounter(u8 newWeather, u8 oldWeather)
|
|
{
|
|
if (newWeather != oldWeather
|
|
&& (newWeather == WEATHER_RAIN_LIGHT || newWeather == WEATHER_RAIN_MED))
|
|
IncrementGameStat(GAME_STAT_GOT_RAINED_ON);
|
|
}
|