pokeemerald/include/apprentice.h
tustin2121 1cb659df8c Renaming Script Contexts
- Determined how the various script contexts were used and renamed accordingly.
- ScriptContext2_Enable/Disable => Lock/UnlockPlayerFieldControls - The sole purpose of the flag is to make sure the player can't move around in the overworld. It has nothing to do with script contexts.
- ScriptContext1 => ScriptContext - It is the global script context used to set up scripts which run over many frames.
- ScriptContext2_RunNewScript => RunScriptImmediately - ScriptContext2's sole purpose was to run scripts immediately and in a separate context, usually while the global context is waiting for things like map loads or screen changes.
2022-08-15 15:18:12 -04:00

26 lines
747 B
C

#ifndef GUARD_APPRENTICE_H
#define GUARD_APPRENTICE_H
#include "constants/apprentice.h"
struct ApprenticeTrainer
{
u8 name[NUM_LANGUAGES - 1][PLAYER_NAME_LENGTH + 1]; // For all languages except the unused one.
u16 otId;
u8 facilityClass;
u16 species[APPRENTICE_SPECIES_COUNT];
u8 id;
u16 speechLost[EASY_CHAT_BATTLE_WORDS_COUNT];
};
extern const struct ApprenticeTrainer gApprentices[];
void BufferApprenticeChallengeText(u8 saveApprenticeId);
void Apprentice_ScriptContext_Enable(void);
void ResetApprenticeStruct(struct Apprentice *apprentice);
void ResetAllApprenticeData(void);
void CallApprenticeFunction(void);
const u8 *GetApprenticeNameInLanguage(u32 apprenticeId, s32 language);
#endif // GUARD_APPRENTICE_H