mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 11:44:17 +01:00
261 lines
3.8 KiB
ArmAsm
261 lines
3.8 KiB
ArmAsm
.include "asm/macros.inc"
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.include "constants/constants.inc"
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.syntax unified
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.text
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thumb_func_start sub_81BA040
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sub_81BA040: @ 81BA040
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push {r4-r7,lr}
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mov r7, r10
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mov r6, r9
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mov r5, r8
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push {r5-r7}
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sub sp, 0x10
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movs r0, 0
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mov r10, r0
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ldr r1, =gFacilityTrainers
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ldr r0, =gSlateportBattleTentTrainers
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str r0, [r1]
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ldr r1, =gFacilityTrainerMons
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ldr r0, =gSlateportBattleTentMons
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str r0, [r1]
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ldr r7, =gSaveBlock2Ptr
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ldr r1, =0x0000ffff
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mov r8, r1
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_081BA062:
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mov r2, r10
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lsls r6, r2, 1
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_081BA066:
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bl Random
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lsls r0, 16
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lsrs r0, 16
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movs r1, 0x1E
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bl __umodsi3
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lsls r0, 16
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lsrs r3, r0, 16
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movs r5, 0
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ldr r1, [r7]
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ldr r4, =0x00000cb2
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adds r0, r1, r4
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ldrh r0, [r0]
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cmp r5, r0
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bge _081BA0AA
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ldr r2, =0x00000cb4
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adds r0, r1, r2
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ldrh r0, [r0]
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cmp r0, r3
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beq _081BA0AA
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ldr r0, =gSaveBlock2Ptr
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ldr r1, [r0]
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adds r0, r1, r4
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ldrh r2, [r0]
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adds r4, 0x2
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adds r1, r4
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_081BA09C:
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adds r1, 0x2
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adds r5, 0x1
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cmp r5, r2
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bge _081BA0AA
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ldrh r0, [r1]
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cmp r0, r3
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bne _081BA09C
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_081BA0AA:
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ldr r0, [r7]
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ldr r1, =0x00000cb2
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adds r0, r1
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ldrh r0, [r0]
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cmp r5, r0
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bne _081BA066
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ldr r2, =gTrainerBattleOpponent_A
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strh r3, [r2]
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ldrh r3, [r2]
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ldr r4, =gFacilityTrainers
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ldr r1, [r4]
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movs r0, 0x34
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muls r0, r3
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adds r0, r1
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ldr r0, [r0, 0x30]
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adds r1, r6, r0
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ldrh r0, [r1]
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cmp r0, r8
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beq _081BA0DE
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ldr r3, =0x0000ffff
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_081BA0D2:
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adds r1, 0x2
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movs r6, 0x1
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add r10, r6
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ldrh r0, [r1]
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cmp r0, r3
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bne _081BA0D2
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_081BA0DE:
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mov r0, r10
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cmp r0, 0x8
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bgt _081BA110
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movs r1, 0
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mov r10, r1
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b _081BA062
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.pool
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_081BA110:
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ldr r0, =gSaveBlock2Ptr
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ldr r1, [r0]
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ldr r6, =0x00000cb2
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adds r3, r1, r6
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ldrh r0, [r3]
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cmp r0, 0x1
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bhi _081BA12A
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lsls r0, 1
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ldr r3, =0x00000cb4
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adds r1, r3
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adds r1, r0
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ldrh r0, [r2]
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strh r0, [r1]
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_081BA12A:
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ldrh r1, [r2]
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ldr r2, [r4]
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movs r0, 0x34
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muls r0, r1
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adds r0, r2
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ldr r0, [r0, 0x30]
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mov r9, r0
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movs r5, 0
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ldr r7, =gUnknown_03001298
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mov r8, sp
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_081BA13E:
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bl Random
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lsls r0, 16
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lsrs r0, 16
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mov r1, r10
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bl __modsi3
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lsls r0, 1
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add r0, r9
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ldrh r0, [r0]
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strh r0, [r7]
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movs r2, 0
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ldrh r0, [r7]
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ldr r4, =gFacilityTrainerMons
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ldr r3, [r4]
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lsls r0, 4
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adds r0, r3
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ldr r1, =gSaveBlock2Ptr
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ldrh r6, [r0]
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ldr r1, [r1]
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_081BA166:
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movs r4, 0xE7
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lsls r4, 4
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adds r0, r1, r4
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ldrh r0, [r0]
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lsls r0, 4
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adds r0, r3
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ldrh r0, [r0]
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cmp r6, r0
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beq _081BA180
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adds r1, 0xC
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adds r2, 0x1
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cmp r2, 0x5
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ble _081BA166
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_081BA180:
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cmp r2, 0x6
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bne _081BA220
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movs r4, 0
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cmp r4, r5
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bge _081BA1B0
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mov r0, sp
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ldrh r0, [r0]
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cmp r0, r6
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beq _081BA1B0
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ldr r6, =gUnknown_03001298
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ldr r3, =gFacilityTrainerMons
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mov r2, sp
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_081BA198:
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adds r2, 0x2
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adds r4, 0x1
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cmp r4, r5
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bge _081BA1B0
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ldrh r0, [r6]
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ldr r1, [r3]
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lsls r0, 4
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adds r0, r1
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ldrh r1, [r2]
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ldrh r0, [r0]
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cmp r1, r0
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bne _081BA198
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_081BA1B0:
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cmp r4, r5
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bne _081BA220
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movs r4, 0
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cmp r4, r5
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bge _081BA1E6
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ldr r6, =gBattleFrontierHeldItems
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mov r12, r6
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add r3, sp, 0x8
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_081BA1C0:
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ldrh r2, [r3]
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cmp r2, 0
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beq _081BA1DE
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ldr r1, =gUnknown_03001298
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ldrh r0, [r1]
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ldr r6, =gFacilityTrainerMons
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ldr r1, [r6]
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lsls r0, 4
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adds r0, r1
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ldrb r0, [r0, 0xA]
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lsls r0, 1
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add r0, r12
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ldrh r0, [r0]
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cmp r2, r0
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beq _081BA1E6
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_081BA1DE:
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adds r3, 0x2
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adds r4, 0x1
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cmp r4, r5
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blt _081BA1C0
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_081BA1E6:
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cmp r4, r5
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bne _081BA220
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lsls r2, r5, 1
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ldrh r0, [r7]
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ldr r1, =gFacilityTrainerMons
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ldr r4, [r1]
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lsls r0, 4
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adds r0, r4
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ldrh r0, [r0]
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mov r3, r8
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strh r0, [r3]
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add r1, sp, 0x8
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adds r1, r2
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ldr r3, =gBattleFrontierHeldItems
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ldrh r0, [r7]
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lsls r0, 4
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adds r0, r4
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ldrb r0, [r0, 0xA]
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lsls r0, 1
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adds r0, r3
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ldrh r0, [r0]
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strh r0, [r1]
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ldr r0, =gUnknown_03006298
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adds r2, r0
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ldrh r0, [r7]
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strh r0, [r2]
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movs r4, 0x2
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add r8, r4
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adds r5, 0x1
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_081BA220:
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cmp r5, 0x3
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bne _081BA13E
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add sp, 0x10
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pop {r3-r5}
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mov r8, r3
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mov r9, r4
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mov r10, r5
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pop {r4-r7}
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pop {r0}
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bx r0
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.pool
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thumb_func_end sub_81BA040
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.align 2, 0 @ Don't pad with nop.
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