mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-16 19:47:35 +01:00
342 lines
8.5 KiB
PHP
342 lines
8.5 KiB
PHP
BattleDome_Text_Potential1::
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.string "The best candidate to be a champ!$"
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BattleDome_Text_Potential2::
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.string "A sure-finalist team.$"
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BattleDome_Text_Potential3::
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.string "A likely top-three finisher.$"
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BattleDome_Text_Potential4::
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.string "A candidate to finish first.$"
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BattleDome_Text_Potential5::
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.string "A team with top-class potential.$"
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BattleDome_Text_Potential6::
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.string "The dark horse team this tournament.$"
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BattleDome_Text_Potential7::
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.string "A better-than-average team.$"
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BattleDome_Text_Potential8::
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.string "This tournament's average team.$"
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BattleDome_Text_Potential9::
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.string "A team with average potential.$"
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BattleDome_Text_Potential10::
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.string "A weaker-than-average team.$"
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BattleDome_Text_Potential11::
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.string "A team looking for its first win.$"
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BattleDome_Text_Potential12::
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.string "One win will make this team proud.$"
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BattleDome_Text_Potential13::
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.string "Overall, a weak team.$"
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BattleDome_Text_Potential14::
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.string "A team with very low potential.$"
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BattleDome_Text_Potential15::
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.string "A team unlikely to win the tournament.$"
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BattleDome_Text_Potential16::
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.string "The team most unlikely to win.$"
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BattleDome_Text_PotentialDomeAceTucker::
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.string "The perfect, invincible superstar!$"
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BattleDome_Text_StyleRiskDisaster::
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.string "Willing to risk total disaster at times.$"
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BattleDome_Text_StyleEndureLongBattles::
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.string "Skilled at enduring long battles.$"
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BattleDome_Text_StyleVariesTactics::
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.string "Varies tactics to suit the opponent.$"
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BattleDome_Text_StyleToughWinningPattern::
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.string "Has a tough winning pattern.$"
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BattleDome_Text_StyleUsesVeryRareMove::
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.string "Occasionally uses a very rare move.$"
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BattleDome_Text_StyleUsesStartlingMoves::
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.string "Uses startling and disruptive moves.$"
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BattleDome_Text_StyleConstantlyWatchesHP::
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.string "Constantly watches HP in battle.$"
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BattleDome_Text_StyleStoresAndLoosesPower::
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.string "Good at storing then loosing power.$"
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BattleDome_Text_StyleEnfeeblesFoes::
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.string "Skilled at enfeebling foes.$"
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BattleDome_Text_StylePrefersLuckTactics::
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.string "Prefers tactics that rely on luck.$"
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BattleDome_Text_StyleRegalAtmosphere::
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.string "Attacks with a regal atmosphere.$"
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BattleDome_Text_StylePowerfulLowPPMoves::
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.string "Attacks with powerful, low-PP moves.$"
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BattleDome_Text_StyleEnfeebleThenAttack::
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.string "Skilled at enfeebling, then attacking.$"
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BattleDome_Text_StyleBattlesWhileEnduring::
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.string "Battles while enduring all attacks.$"
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BattleDome_Text_StyleUpsetsFoesEmotionally::
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.string "Skilled at upsetting foes emotionally.$"
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BattleDome_Text_StyleStrongAndStraightforward::
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.string "Uses strong and straightforward moves.$"
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BattleDome_Text_StyleAggressivelyStrongMoves::
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.string "Aggressively uses strong moves.$"
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BattleDome_Text_StyleCleverlyDodgesAttacks::
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.string "Battles while cleverly dodging attacks.$"
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BattleDome_Text_StyleUsesUpsettingMoves::
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.string "Skilled at using upsetting attacks.$"
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BattleDome_Text_StyleUsesPopularMoves::
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.string "Uses many popular moves.$"
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BattleDome_Text_StyleHasPowerfulComboMoves::
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.string "Has moves for powerful combinations.$"
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BattleDome_Text_StyleUsesHighProbabilityMoves::
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.string "Uses high-probability attacks.$"
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BattleDome_Text_StyleAggressivelySpectacularMoves::
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.string "Aggressively uses spectacular moves.$"
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BattleDome_Text_StyleEmphasizesOffenseOverDefense::
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.string "Emphasizes offense over defense.$"
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BattleDome_Text_StyleEmphasizesDefenseOverOffense::
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.string "Emphasizes defense over offense.$"
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BattleDome_Text_StyleAttacksQuicklyStrongMoves::
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.string "Attacks quickly with strong moves.$"
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BattleDome_Text_StyleUsesAddedEffectMoves::
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.string "Often uses moves with added effects.$"
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BattleDome_Text_StyleUsesBalancedMixOfMoves::
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.string "Uses a well-balanced mix of moves.$"
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BattleDome_Text_StyleSampleMessage1::
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.string "This is sample message 1.$"
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BattleDome_Text_StyleSampleMessage2::
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.string "This is sample message 2.$"
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BattleDome_Text_StyleSampleMessage3::
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.string "This is sample message 3.$"
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BattleDome_Text_StyleSampleMessage4::
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.string "This is sample message 4.$"
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BattleDome_Text_EmphasizesHPAndAtk::
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.string "Emphasizes HP and ATTACK.$"
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BattleDome_Text_EmphasizesHPAndDef::
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.string "Emphasizes HP and DEFENSE.$"
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BattleDome_Text_EmphasizesHPAndSpeed::
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.string "Emphasizes HP and SPEED.$"
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BattleDome_Text_EmphasizesHPAndSpAtk::
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.string "Emphasizes HP and SP. ATTACK.$"
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BattleDome_Text_EmphasizesHPAndSpDef::
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.string "Emphasizes HP and SP. DEFENSE.$"
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gBattleDomeOpponentStatsText6::
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.string "Emphasizes ATTACK and DEFENSE.$"
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gBattleDomeOpponentStatsText7::
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.string "Emphasizes ATTACK and SPEED.$"
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gBattleDomeOpponentStatsText8::
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.string "Emphasizes ATTACK and SP. ATTACK.$"
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gBattleDomeOpponentStatsText9::
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.string "Emphasizes ATTACK and SP. DEFENSE.$"
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gBattleDomeOpponentStatsText10::
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.string "Emphasizes DEFENSE and SPEED.$"
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gBattleDomeOpponentStatsText11::
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.string "Emphasizes DEFENSE and SP. ATTACK.$"
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gBattleDomeOpponentStatsText12::
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.string "Emphasizes DEFENSE and SP. DEFENSE.$"
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gBattleDomeOpponentStatsText13::
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.string "Emphasizes SPEED and SP. ATTACK.$"
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gBattleDomeOpponentStatsText14::
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.string "Emphasizes SPEED and SP. DEFENSE.$"
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gBattleDomeOpponentStatsText15::
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.string "Emphasizes SP. ATTACK and SP. DEFENSE.$"
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BattleDome_Text_EmphasizesHP::
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.string "Emphasizes HP.$"
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gBattleDomeOpponentStatsText17::
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.string "Emphasizes ATTACK.$"
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gBattleDomeOpponentStatsText18::
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.string "Emphasizes DEFENSE.$"
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gBattleDomeOpponentStatsText19::
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.string "Emphasizes SPEED.$"
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gBattleDomeOpponentStatsText20::
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.string "Emphasizes SP. ATTACK.$"
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gBattleDomeOpponentStatsText21::
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.string "Emphasizes SP. DEFENSE.$"
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BattleDome_Text_NeglectsHPAndAtk::
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.string "Neglects HP and ATTACK.$"
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gBattleDomeOpponentStatsText23::
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.string "Neglects HP and DEFENSE.$"
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gBattleDomeOpponentStatsText24::
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.string "Neglects HP and SPEED.$"
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gBattleDomeOpponentStatsText25::
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.string "Neglects HP and SP. ATTACK.$"
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gBattleDomeOpponentStatsText26::
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.string "Neglects HP and SP. DEFENSE.$"
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gBattleDomeOpponentStatsText27::
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.string "Neglects ATTACK and DEFENSE.$"
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gBattleDomeOpponentStatsText28::
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.string "Neglects ATTACK and SPEED.$"
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gBattleDomeOpponentStatsText29::
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.string "Neglects ATTACK and SP. ATTACK.$"
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gBattleDomeOpponentStatsText30::
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.string "Neglects ATTACK and SP. DEFENSE.$"
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gBattleDomeOpponentStatsText31::
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.string "Neglects DEFENSE and SPEED.$"
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gBattleDomeOpponentStatsText32::
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.string "Neglects DEFENSE and SP. ATTACK.$"
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gBattleDomeOpponentStatsText33::
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.string "Neglects DEFENSE and SP. DEFENSE.$"
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gBattleDomeOpponentStatsText34::
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.string "Neglects SPEED and SP. ATTACK.$"
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gBattleDomeOpponentStatsText35::
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.string "Neglects SPEED and SP. DEFENSE.$"
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gBattleDomeOpponentStatsText36::
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.string "Neglects SP. ATTACK and SP. DEFENSE.$"
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BattleDome_Text_NeglectsHP::
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.string "Neglects HP.$"
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gBattleDomeOpponentStatsText38::
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.string "Neglects ATTACK.$"
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gBattleDomeOpponentStatsText39::
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.string "Neglects DEFENSE.$"
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gBattleDomeOpponentStatsText40::
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.string "Neglects SPEED.$"
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gBattleDomeOpponentStatsText41::
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.string "Neglects SP. ATTACK.$"
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gBattleDomeOpponentStatsText42::
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.string "Neglects SP. DEFENSE.$"
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BattleDome_Text_RaisesMonsWellBalanced::
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.string "Raises POKéMON in a well-balanced way.$"
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gBattleDomeWinText1::
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.string "Let the battle begin!$"
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gBattleDomeWinText2::
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.string "{STR_VAR_1} won using {STR_VAR_2}!$"
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gBattleDomeWinText3::
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.string "{STR_VAR_1} became the champ!$"
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gBattleDomeWinText4::
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.string "{STR_VAR_1} won by default!$"
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gBattleDomeWinText5::
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.string "{STR_VAR_1} won outright by default!$"
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gBattleDomeWinText6::
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.string "{STR_VAR_1} won without using a move!$"
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gBattleDomeWinText7::
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.string "{STR_VAR_1} won outright with no moves!$"
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gBattleDomeMatchNumberText1::
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.string "Round 1, Match 1$"
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gBattleDomeMatchNumberText2::
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.string "Round 1, Match 2$"
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gBattleDomeMatchNumberText3::
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.string "Round 1, Match 3$"
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gBattleDomeMatchNumberText4::
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.string "Round 1, Match 4$"
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gBattleDomeMatchNumberText5::
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.string "Round 1, Match 5$"
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gBattleDomeMatchNumberText6::
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.string "Round 1, Match 6$"
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gBattleDomeMatchNumberText7::
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.string "Round 1, Match 7$"
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gBattleDomeMatchNumberText8::
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.string "Round 1, Match 8$"
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gBattleDomeMatchNumberText9::
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.string "Round 2, Match 1$"
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gBattleDomeMatchNumberText10::
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.string "Round 2, Match 2$"
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gBattleDomeMatchNumberText11::
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.string "Round 2, Match 3$"
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gBattleDomeMatchNumberText12::
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.string "Round 2, Match 4$"
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gBattleDomeMatchNumberText13::
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.string "Semifinal Match 1$"
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gBattleDomeMatchNumberText14::
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.string "Semifinal Match 2$"
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gBattleDomeMatchNumberText15::
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.string "Final Match$"
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