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https://github.com/Ninjdai1/pokeemerald.git
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65 lines
2.3 KiB
C
65 lines
2.3 KiB
C
#ifndef GUARD_SCRIPT_H
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#define GUARD_SCRIPT_H
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struct ScriptContext;
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typedef bool8 (*ScrCmdFunc)(struct ScriptContext *);
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typedef u8 Script[];
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struct ScriptContext
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{
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u8 stackDepth;
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u8 mode;
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u8 comparisonResult;
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u8 (*nativePtr)(void);
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const u8 *scriptPtr;
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const u8 *stack[20];
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ScrCmdFunc *cmdTable;
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ScrCmdFunc *cmdTableEnd;
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u32 data[4];
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};
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#define ScriptReadByte(ctx) (*(ctx->scriptPtr++))
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void InitScriptContext(struct ScriptContext *ctx, void *cmdTable, void *cmdTableEnd);
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u8 SetupBytecodeScript(struct ScriptContext *ctx, const u8 *ptr);
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void SetupNativeScript(struct ScriptContext *ctx, bool8 (*ptr)(void));
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void StopScript(struct ScriptContext *ctx);
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bool8 RunScriptCommand(struct ScriptContext *ctx);
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u8 ScriptPush(struct ScriptContext *ctx, const u8 *ptr);
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const u8 *ScriptPop(struct ScriptContext *ctx);
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void ScriptJump(struct ScriptContext *ctx, const u8 *ptr);
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void ScriptCall(struct ScriptContext *ctx, const u8 *ptr);
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void ScriptReturn(struct ScriptContext *ctx);
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u16 ScriptReadHalfword(struct ScriptContext *ctx);
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u32 ScriptReadWord(struct ScriptContext *ctx);
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void ScriptContext2_Enable(void);
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void ScriptContext2_Disable(void);
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bool8 ScriptContext2_IsEnabled(void);
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void ScriptContext1_Init(void);
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bool8 ScriptContext1_IsScriptSetUp(void);
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bool8 ScriptContext2_RunScript(void);
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void ScriptContext1_SetupScript(const u8 *ptr);
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void ScriptContext1_Stop(void);
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void EnableBothScriptContexts(void);
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void ScriptContext2_RunNewScript(const u8 *ptr);
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u8 *mapheader_get_tagged_pointer(u8 tag);
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void mapheader_run_script_by_tag(u8 tag);
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u8 *mapheader_get_first_match_from_tagged_ptr_list(u8 tag);
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void mapheader_run_script_with_tag_x1(void);
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void mapheader_run_script_with_tag_x3(void);
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void mapheader_run_script_with_tag_x5(void);
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void mapheader_run_script_with_tag_x7(void);
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void mapheader_run_script_with_tag_x6(void);
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bool8 mapheader_run_first_tag2_script_list_match(void);
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void mapheader_run_first_tag4_script_list_match(void);
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u32 CalculateRamScriptChecksum(void);
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void ClearRamScript(void);
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bool8 InitRamScript(const u8 *script, u16 scriptSize, u8 mapGroup, u8 mapNum, u8 objectId);
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const u8 *GetRamScript(u8 objectId, const u8 *script);
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bool32 sub_80991F8(void);
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u8 *sub_8099244(void);
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void sub_80992A0(u8 *script, u16 scriptSize);
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#endif // GUARD_SCRIPT_H
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