pokeemerald/asm/psychic.s
2018-10-22 22:08:38 -04:00

2173 lines
33 KiB
ArmAsm

.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start sub_810F1EC
sub_810F1EC: @ 810F1EC
push {r4-r7,lr}
mov r7, r8
push {r7}
adds r5, r0, 0
bl IsContest
lsls r0, 24
lsrs r0, 24
mov r8, r0
ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _0810F212
mov r0, r8
cmp r0, 0
beq _0810F22E
_0810F212:
ldrb r1, [r5, 0x5]
movs r0, 0xD
negs r0, r0
ands r0, r1
movs r1, 0x8
orrs r0, r1
strb r0, [r5, 0x5]
adds r1, r5, 0
adds r1, 0x43
movs r0, 0xC8
strb r0, [r1]
mov r1, r8
cmp r1, 0
bne _0810F2B8
_0810F22E:
movs r0, 0x1
bl GetBattlerAtPosition
lsls r0, 24
lsrs r4, r0, 24
adds r7, r4, 0
adds r0, r4, 0
bl sub_80A8364
lsls r0, 24
lsrs r0, 24
movs r1, 0x1
eors r0, r1
negs r1, r0
orrs r1, r0
lsrs r6, r1, 31
adds r0, r4, 0
bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _0810F264
adds r0, r4, 0
adds r1, r6, 0
movs r2, 0
bl sub_80A438C
_0810F264:
movs r0, 0x2
adds r4, r0, 0
eors r4, r7
adds r0, r4, 0
bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _0810F284
movs r0, 0x1
eors r6, r0
adds r0, r4, 0
adds r1, r6, 0
movs r2, 0
bl sub_80A438C
_0810F284:
mov r0, r8
cmp r0, 0
bne _0810F2B8
bl IsDoubleBattle
lsls r0, 24
cmp r0, 0
beq _0810F2B8
ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _0810F2B0
movs r0, 0x48
strh r0, [r5, 0x20]
movs r0, 0x50
b _0810F2F2
.pool
_0810F2B0:
movs r0, 0xB0
strh r0, [r5, 0x20]
movs r0, 0x28
b _0810F2F2
_0810F2B8:
ldr r6, =gBattleAnimAttacker
ldrb r0, [r6]
bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _0810F2CE
ldr r1, =gBattleAnimArgs
ldrh r0, [r1]
negs r0, r0
strh r0, [r1]
_0810F2CE:
ldrb r0, [r6]
movs r1, 0
bl GetBattlerSpriteCoord
lsls r0, 24
ldr r4, =gBattleAnimArgs
lsrs r0, 24
ldrh r1, [r4]
adds r0, r1
strh r0, [r5, 0x20]
ldrb r0, [r6]
movs r1, 0x1
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r4, [r4, 0x2]
adds r0, r4
_0810F2F2:
strh r0, [r5, 0x22]
ldr r0, =gBattleAnimArgs
ldrh r0, [r0, 0x4]
bl IndexOfSpritePaletteTag
lsls r0, 24
lsrs r0, 20
movs r1, 0x80
lsls r1, 1
adds r0, r1
strh r0, [r5, 0x2E]
mov r0, r8
cmp r0, 0
beq _0810F32C
ldrh r0, [r5, 0x22]
adds r0, 0x9
strh r0, [r5, 0x22]
ldr r1, =sub_810F3C8
str r1, [r5, 0x1C]
adds r0, r5, 0
bl _call_via_r1
b _0810F330
.pool
_0810F32C:
ldr r0, =sub_810F340
str r0, [r5, 0x1C]
_0810F330:
pop {r3}
mov r8, r3
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end sub_810F1EC
@
thumb_func_start sub_810F340
sub_810F340: @ 810F340
push {r4,r5,lr}
adds r5, r0, 0
movs r0, 0x1
bl GetBattlerAtPosition
lsls r0, 24
lsrs r4, r0, 24
movs r1, 0x3C
ldrsh r0, [r5, r1]
cmp r0, 0
bne _0810F35C
movs r0, 0x1
strh r0, [r5, 0x3C]
b _0810F3B6
_0810F35C:
adds r0, r4, 0
bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _0810F382
ldr r2, =gSprites
ldr r0, =gBattlerSpriteIds
adds r0, r4, r0
ldrb r1, [r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r2
adds r0, 0x3E
ldrb r1, [r0]
movs r2, 0x4
orrs r1, r2
strb r1, [r0]
_0810F382:
movs r0, 0x2
eors r4, r0
adds r0, r4, 0
bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _0810F3AC
ldr r2, =gSprites
ldr r0, =gBattlerSpriteIds
adds r0, r4, r0
ldrb r1, [r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r2
adds r0, 0x3E
ldrb r1, [r0]
movs r2, 0x4
orrs r1, r2
strb r1, [r0]
_0810F3AC:
ldr r1, =sub_810F3C8
str r1, [r5, 0x1C]
adds r0, r5, 0
bl _call_via_r1
_0810F3B6:
pop {r4,r5}
pop {r0}
bx r0
.pool
thumb_func_end sub_810F340
thumb_func_start sub_810F3C8
sub_810F3C8: @ 810F3C8
push {r4,lr}
adds r4, r0, 0
ldrh r0, [r4, 0x34]
movs r1, 0x10
subs r1, r0
lsls r1, 8
orrs r1, r0
lsls r1, 16
lsrs r1, 16
movs r0, 0x52
bl SetGpuReg
ldrh r1, [r4, 0x34]
movs r2, 0x34
ldrsh r0, [r4, r2]
cmp r0, 0xD
bne _0810F3F4
ldr r0, =sub_810F400
str r0, [r4, 0x1C]
b _0810F3F8
.pool
_0810F3F4:
adds r0, r1, 0x1
strh r0, [r4, 0x34]
_0810F3F8:
pop {r4}
pop {r0}
bx r0
thumb_func_end sub_810F3C8
thumb_func_start sub_810F400
sub_810F400: @ 810F400
push {r4-r7,lr}
adds r3, r0, 0
ldrh r0, [r3, 0x30]
adds r0, 0x1
strh r0, [r3, 0x30]
lsls r0, 16
asrs r0, 16
cmp r0, 0x2
bne _0810F45E
movs r0, 0
strh r0, [r3, 0x30]
ldrh r4, [r3, 0x2E]
ldr r1, =gPlttBufferFaded
adds r0, r4, 0
adds r0, 0x8
lsls r0, 1
adds r0, r1
ldrh r7, [r0]
movs r5, 0x8
adds r6, r1, 0
adds r1, r4, 0x7
lsls r0, r4, 1
adds r0, r6
adds r2, r0, 0
adds r2, 0x10
lsls r1, 1
adds r1, r6
_0810F436:
ldrh r0, [r1]
strh r0, [r2]
subs r1, 0x2
subs r2, 0x2
subs r5, 0x1
cmp r5, 0
bgt _0810F436
adds r0, r4, 0x1
lsls r0, 1
adds r0, r6
strh r7, [r0]
ldrh r0, [r3, 0x32]
adds r0, 0x1
strh r0, [r3, 0x32]
lsls r0, 16
asrs r0, 16
cmp r0, 0x10
bne _0810F45E
ldr r0, =sub_810F46C
str r0, [r3, 0x1C]
_0810F45E:
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end sub_810F400
thumb_func_start sub_810F46C
sub_810F46C: @ 810F46C
push {r4-r6,lr}
adds r5, r0, 0
ldrh r0, [r5, 0x34]
movs r1, 0x10
subs r1, r0
lsls r1, 8
orrs r1, r0
lsls r1, 16
lsrs r1, 16
movs r0, 0x52
bl SetGpuReg
ldrh r0, [r5, 0x34]
subs r0, 0x1
strh r0, [r5, 0x34]
lsls r0, 16
asrs r0, 16
movs r1, 0x1
negs r1, r1
cmp r0, r1
bne _0810F512
bl IsContest
lsls r0, 24
cmp r0, 0
bne _0810F502
movs r0, 0x1
bl GetBattlerAtPosition
lsls r0, 24
lsrs r4, r0, 24
adds r6, r4, 0
adds r0, r4, 0
bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _0810F4D4
ldr r2, =gSprites
ldr r0, =gBattlerSpriteIds
adds r0, r4, r0
ldrb r1, [r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r2
adds r0, 0x3E
ldrb r2, [r0]
movs r1, 0x5
negs r1, r1
ands r1, r2
strb r1, [r0]
_0810F4D4:
movs r0, 0x2
adds r4, r0, 0
eors r4, r6
adds r0, r4, 0
bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _0810F502
ldr r2, =gSprites
ldr r0, =gBattlerSpriteIds
adds r0, r4, r0
ldrb r1, [r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r2
adds r0, 0x3E
ldrb r2, [r0]
movs r1, 0x5
negs r1, r1
ands r1, r2
strb r1, [r0]
_0810F502:
adds r2, r5, 0
adds r2, 0x3E
ldrb r0, [r2]
movs r1, 0x4
orrs r0, r1
strb r0, [r2]
ldr r0, =sub_810F524
str r0, [r5, 0x1C]
_0810F512:
pop {r4-r6}
pop {r0}
bx r0
.pool
thumb_func_end sub_810F46C
thumb_func_start sub_810F524
sub_810F524: @ 810F524
push {r4-r6,lr}
adds r6, r0, 0
bl IsContest
lsls r0, 24
cmp r0, 0
bne _0810F57C
movs r0, 0x1
bl GetBattlerAtPosition
lsls r0, 24
lsrs r0, 24
adds r4, r0, 0
bl sub_80A8364
lsls r0, 24
lsrs r0, 24
movs r1, 0x1
eors r0, r1
negs r1, r0
orrs r1, r0
lsrs r5, r1, 31
adds r0, r4, 0
bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _0810F562
adds r0, r5, 0
bl sub_80A477C
_0810F562:
movs r0, 0x2
eors r4, r0
adds r0, r4, 0
bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _0810F57C
movs r0, 0x1
eors r5, r0
adds r0, r5, 0
bl sub_80A477C
_0810F57C:
ldr r0, =DestroyAnimSprite
str r0, [r6, 0x1C]
pop {r4-r6}
pop {r0}
bx r0
.pool
thumb_func_end sub_810F524
thumb_func_start sub_810F58C
sub_810F58C: @ 810F58C
push {r4-r6,lr}
adds r4, r0, 0
movs r1, 0x2E
ldrsh r0, [r4, r1]
cmp r0, 0
bne _0810F618
ldr r5, =gBattleAnimArgs
movs r1, 0x6
ldrsh r0, [r5, r1]
movs r6, 0
cmp r0, 0
bne _0810F5A6
movs r6, 0x1
_0810F5A6:
bl IsContest
lsls r0, 24
cmp r0, 0
bne _0810F5EE
bl IsDoubleBattle
lsls r0, 24
cmp r0, 0
beq _0810F5EE
ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _0810F5E0
ldrh r0, [r5]
movs r1, 0x48
subs r1, r0
strh r1, [r4, 0x20]
ldrh r0, [r5, 0x2]
adds r0, 0x50
strh r0, [r4, 0x22]
b _0810F610
.pool
_0810F5E0:
ldrh r0, [r5]
adds r0, 0xB0
strh r0, [r4, 0x20]
ldrh r0, [r5, 0x2]
adds r0, 0x28
strh r0, [r4, 0x22]
b _0810F610
_0810F5EE:
ldr r0, =gBattleAnimArgs
movs r1, 0x4
ldrsh r0, [r0, r1]
cmp r0, 0
bne _0810F608
adds r0, r4, 0
adds r1, r6, 0
bl sub_80A69CC
b _0810F610
.pool
_0810F608:
adds r0, r4, 0
adds r1, r6, 0
bl sub_80A6980
_0810F610:
ldrh r0, [r4, 0x2E]
adds r0, 0x1
strh r0, [r4, 0x2E]
b _0810F62C
_0810F618:
adds r0, r4, 0
adds r0, 0x3F
ldrb r1, [r0]
movs r0, 0x30
ands r0, r1
cmp r0, 0
beq _0810F62C
adds r0, r4, 0
bl move_anim_8074EE0
_0810F62C:
pop {r4-r6}
pop {r0}
bx r0
thumb_func_end sub_810F58C
thumb_func_start sub_810F634
sub_810F634: @ 810F634
push {r4,r5,lr}
adds r5, r0, 0
ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x2
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
ldrb r0, [r4]
bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _0810F684
adds r0, r5, 0
movs r1, 0x1
bl StartSpriteAnim
ldrh r0, [r5, 0x20]
subs r0, 0x28
strh r0, [r5, 0x20]
ldrh r0, [r5, 0x22]
adds r0, 0xA
strh r0, [r5, 0x22]
ldr r0, =0x0000ffff
b _0810F692
.pool
_0810F684:
ldrh r0, [r5, 0x20]
adds r0, 0x28
strh r0, [r5, 0x20]
ldrh r0, [r5, 0x22]
subs r0, 0xA
strh r0, [r5, 0x22]
movs r0, 0x1
_0810F692:
strh r0, [r5, 0x30]
ldr r1, =DestroyAnimSprite
adds r0, r5, 0
bl StoreSpriteCallbackInData6
ldr r0, =sub_80A67D8
str r0, [r5, 0x1C]
pop {r4,r5}
pop {r0}
bx r0
.pool
thumb_func_end sub_810F634
thumb_func_start sub_810F6B0
sub_810F6B0: @ 810F6B0
push {r4-r7,lr}
adds r5, r0, 0
ldr r6, =gBattleAnimAttacker
ldrb r0, [r6]
movs r1, 0x1
bl sub_80A861C
lsls r0, 16
asrs r1, r0, 16
lsrs r0, 31
adds r1, r0
lsls r1, 15
lsrs r4, r1, 16
ldrb r0, [r6]
movs r1, 0
bl sub_80A861C
lsls r0, 16
asrs r1, r0, 16
lsrs r0, 31
adds r1, r0
asrs r1, 1
negs r1, r1
lsls r1, 16
lsrs r7, r1, 16
ldrb r0, [r6]
bl GetBattlerSide
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
bne _0810F6F6
lsls r0, r4, 16
negs r0, r0
lsrs r4, r0, 16
_0810F6F6:
ldrb r0, [r6]
movs r1, 0x2
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
adds r0, r4
strh r0, [r5, 0x20]
ldrb r0, [r6]
movs r1, 0x3
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
adds r0, r7
strh r0, [r5, 0x22]
lsls r0, 16
asrs r0, 16
cmp r0, 0xF
bgt _0810F722
movs r0, 0x10
strh r0, [r5, 0x22]
_0810F722:
ldr r1, =sub_810F740
adds r0, r5, 0
bl StoreSpriteCallbackInData6
ldr r0, =sub_80A67D8
str r0, [r5, 0x1C]
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end sub_810F6B0
thumb_func_start sub_810F740
sub_810F740: @ 810F740
push {r4,lr}
adds r4, r0, 0
ldrb r1, [r4, 0x1]
movs r0, 0x4
negs r0, r0
ands r0, r1
movs r1, 0x1
orrs r0, r1
strb r0, [r4, 0x1]
ldr r0, =gUnknown_08596740
str r0, [r4, 0x10]
movs r0, 0
strh r0, [r4, 0x2E]
adds r0, r4, 0
bl InitSpriteAffineAnim
ldr r0, =sub_810F774
str r0, [r4, 0x1C]
pop {r4}
pop {r0}
bx r0
.pool
thumb_func_end sub_810F740
thumb_func_start sub_810F774
sub_810F774: @ 810F774
push {r4,lr}
adds r4, r0, 0
movs r1, 0x2E
ldrsh r0, [r4, r1]
cmp r0, 0
beq _0810F786
cmp r0, 0x1
beq _0810F7B4
b _0810F7CC
_0810F786:
adds r0, r4, 0
adds r0, 0x3F
ldrb r1, [r0]
movs r0, 0x20
ands r0, r1
cmp r0, 0
beq _0810F7CC
ldrb r0, [r4, 0x3]
lsls r0, 26
lsrs r0, 27
bl FreeOamMatrix
ldrb r1, [r4, 0x1]
movs r0, 0x4
negs r0, r0
ands r0, r1
strb r0, [r4, 0x1]
movs r0, 0x12
strh r0, [r4, 0x30]
ldrh r0, [r4, 0x2E]
adds r0, 0x1
strh r0, [r4, 0x2E]
b _0810F7CC
_0810F7B4:
ldrh r0, [r4, 0x30]
subs r0, 0x1
strh r0, [r4, 0x30]
lsls r0, 16
asrs r0, 16
movs r1, 0x1
negs r1, r1
cmp r0, r1
bne _0810F7CC
adds r0, r4, 0
bl DestroyAnimSprite
_0810F7CC:
pop {r4}
pop {r0}
bx r0
.pool
thumb_func_end sub_810F774
thumb_func_start sub_810F7D4
sub_810F7D4: @ 810F7D4
push {r4,lr}
lsls r0, 24
lsrs r0, 24
lsls r4, r0, 2
adds r4, r0
lsls r4, 3
ldr r0, =gTasks
adds r4, r0
movs r0, 0
bl GetAnimBattlerSpriteId
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
strh r1, [r4, 0x8]
ldr r2, =gUnknown_0859675C
adds r0, r4, 0
bl sub_80A7CFC
ldr r0, =sub_810F810
str r0, [r4]
pop {r4}
pop {r0}
bx r0
.pool
thumb_func_end sub_810F7D4
thumb_func_start sub_810F810
sub_810F810: @ 810F810
push {r4,lr}
lsls r0, 24
lsrs r4, r0, 24
lsls r0, r4, 2
adds r0, r4
lsls r0, 3
ldr r1, =gTasks
adds r0, r1
bl sub_80A7D34
lsls r0, 24
cmp r0, 0
bne _0810F830
adds r0, r4, 0
bl DestroyAnimVisualTask
_0810F830:
pop {r4}
pop {r0}
bx r0
.pool
thumb_func_end sub_810F810
thumb_func_start sub_810F83C
sub_810F83C: @ 810F83C
push {r4,lr}
lsls r0, 24
lsrs r0, 24
lsls r1, r0, 2
adds r1, r0
lsls r1, 3
ldr r0, =gTasks
adds r4, r1, r0
movs r0, 0
bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r0, 24
movs r1, 0
strh r0, [r4, 0x8]
strh r1, [r4, 0xA]
strh r1, [r4, 0xC]
ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
movs r1, 0x8
cmp r0, 0
beq _0810F870
movs r1, 0x4
_0810F870:
strh r1, [r4, 0xE]
ldrb r1, [r4, 0x8]
ldr r2, =gUnknown_0859677C
adds r0, r4, 0
bl sub_80A7CFC
ldr r0, =sub_810F898
str r0, [r4]
pop {r4}
pop {r0}
bx r0
.pool
thumb_func_end sub_810F83C
thumb_func_start sub_810F898
sub_810F898: @ 810F898
push {r4,r5,lr}
lsls r0, 24
lsrs r5, r0, 24
lsls r0, r5, 2
adds r0, r5
lsls r0, 3
ldr r1, =gTasks
adds r4, r0, r1
movs r1, 0xA
ldrsh r0, [r4, r1]
cmp r0, 0
beq _0810F8BC
cmp r0, 0x1
beq _0810F8D8
b _0810F936
.pool
_0810F8BC:
adds r0, r4, 0
bl sub_80A7D34
ldrh r0, [r4, 0xC]
adds r0, 0x1
strh r0, [r4, 0xC]
lsls r0, 16
asrs r0, 16
cmp r0, 0x13
ble _0810F936
ldrh r0, [r4, 0xA]
adds r0, 0x1
strh r0, [r4, 0xA]
b _0810F936
_0810F8D8:
movs r1, 0xE
ldrsh r0, [r4, r1]
cmp r0, 0
beq _0810F900
ldr r2, =gSprites
movs r0, 0x8
ldrsh r1, [r4, r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r2
ldrh r1, [r0, 0x26]
subs r1, 0x8
strh r1, [r0, 0x26]
ldrh r0, [r4, 0xE]
subs r0, 0x1
strh r0, [r4, 0xE]
b _0810F936
.pool
_0810F900:
ldr r3, =gSprites
movs r0, 0x8
ldrsh r1, [r4, r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r3
adds r0, 0x3E
ldrb r1, [r0]
movs r2, 0x4
orrs r1, r2
strb r1, [r0]
movs r0, 0x8
ldrsh r1, [r4, r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r3
movs r1, 0x88
lsls r1, 1
strh r1, [r0, 0x20]
ldrb r0, [r4, 0x8]
bl sub_80A7344
adds r0, r5, 0
bl DestroyAnimVisualTask
_0810F936:
pop {r4,r5}
pop {r0}
bx r0
.pool
thumb_func_end sub_810F898
thumb_func_start sub_810F940
sub_810F940: @ 810F940
push {r4-r6,lr}
lsls r0, 24
lsrs r0, 24
lsls r1, r0, 2
adds r1, r0
lsls r1, 3
ldr r0, =gTasks
adds r5, r1, r0
movs r1, 0
movs r0, 0x10
strh r0, [r5, 0xE]
strh r1, [r5, 0x10]
ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x2
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
ldrb r0, [r4]
movs r1, 0x3
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x24]
ldrb r0, [r4]
movs r1, 0x1
bl sub_80A861C
lsls r0, 16
asrs r0, 16
movs r1, 0x3
bl __divsi3
lsls r0, 16
lsrs r6, r0, 16
ldrb r0, [r4]
movs r1, 0
bl sub_80A861C
lsls r0, 16
asrs r0, 16
movs r1, 0x3
bl __divsi3
lsls r0, 16
lsrs r0, 16
adds r1, r0, 0
cmp r0, r6
bcs _0810F9AA
adds r1, r6, 0
_0810F9AA:
strh r1, [r5, 0x20]
movs r1, 0xFD
lsls r1, 6
movs r0, 0x50
bl SetGpuReg
movs r0, 0x52
movs r1, 0x10
bl SetGpuReg
ldr r0, =sub_810F9D4
str r0, [r5]
pop {r4-r6}
pop {r0}
bx r0
.pool
thumb_func_end sub_810F940
thumb_func_start sub_810F9D4
sub_810F9D4: @ 810F9D4
push {r4-r6,lr}
lsls r0, 24
lsrs r5, r0, 24
lsls r0, r5, 2
adds r0, r5
lsls r0, 3
ldr r1, =gTasks
adds r4, r0, r1
movs r0, 0x8
ldrsh r1, [r4, r0]
cmp r1, 0x1
beq _0810FAD4
cmp r1, 0x1
bgt _0810F9FC
cmp r1, 0
beq _0810FA0A
b _0810FB5A
.pool
_0810F9FC:
cmp r1, 0x2
bne _0810FA02
b _0810FB36
_0810FA02:
cmp r1, 0x3
bne _0810FA08
b _0810FB44
_0810FA08:
b _0810FB5A
_0810FA0A:
ldrh r0, [r4, 0xA]
adds r0, 0x1
strh r0, [r4, 0xA]
lsls r0, 16
asrs r0, 16
cmp r0, 0x8
bgt _0810FA1A
b _0810FB5A
_0810FA1A:
strh r1, [r4, 0xA]
ldr r0, =gUnknown_08596794
movs r2, 0x22
ldrsh r1, [r4, r2]
movs r3, 0x24
ldrsh r2, [r4, r3]
movs r3, 0
bl CreateSprite
lsls r0, 24
lsrs r2, r0, 24
movs r0, 0xC
ldrsh r1, [r4, r0]
adds r1, 0x8
lsls r1, 1
adds r0, r4, 0
adds r0, 0x8
adds r0, r1
strh r2, [r0]
cmp r2, 0x40
beq _0810FABE
movs r1, 0xC
ldrsh r0, [r4, r1]
cmp r0, 0x1
beq _0810FA78
cmp r0, 0x1
bgt _0810FA5C
cmp r0, 0
beq _0810FA66
b _0810FABE
.pool
_0810FA5C:
cmp r0, 0x2
beq _0810FA90
cmp r0, 0x3
beq _0810FAA8
b _0810FABE
_0810FA66:
ldr r0, =gSprites
lsls r1, r2, 4
adds r1, r2
lsls r1, 2
adds r1, r0
ldrh r0, [r4, 0x20]
b _0810FAB6
.pool
_0810FA78:
ldr r0, =gSprites
lsls r1, r2, 4
adds r1, r2
lsls r1, 2
adds r1, r0
ldrh r0, [r4, 0x20]
negs r0, r0
strh r0, [r1, 0x24]
ldrh r0, [r4, 0x20]
b _0810FABC
.pool
_0810FA90:
ldr r1, =gSprites
lsls r0, r2, 4
adds r0, r2
lsls r0, 2
adds r0, r1
ldrh r1, [r4, 0x20]
strh r1, [r0, 0x24]
ldrh r1, [r4, 0x20]
strh r1, [r0, 0x26]
b _0810FABE
.pool
_0810FAA8:
ldr r0, =gSprites
lsls r1, r2, 4
adds r1, r2
lsls r1, 2
adds r1, r0
ldrh r0, [r4, 0x20]
negs r0, r0
_0810FAB6:
strh r0, [r1, 0x24]
ldrh r0, [r4, 0x20]
negs r0, r0
_0810FABC:
strh r0, [r1, 0x26]
_0810FABE:
ldrh r0, [r4, 0xC]
adds r0, 0x1
strh r0, [r4, 0xC]
lsls r0, 16
asrs r0, 16
cmp r0, 0x5
bne _0810FB5A
b _0810FB36
.pool
_0810FAD4:
ldrh r0, [r4, 0xA]
ands r1, r0
cmp r1, 0
beq _0810FAE4
ldrh r0, [r4, 0xE]
subs r0, 0x1
strh r0, [r4, 0xE]
b _0810FAEA
_0810FAE4:
ldrh r0, [r4, 0x10]
adds r0, 0x1
strh r0, [r4, 0x10]
_0810FAEA:
ldrh r1, [r4, 0x10]
lsls r1, 8
ldrh r0, [r4, 0xE]
orrs r1, r0
lsls r1, 16
lsrs r1, 16
movs r0, 0x52
bl SetGpuReg
ldrh r0, [r4, 0xA]
adds r0, 0x1
strh r0, [r4, 0xA]
lsls r0, 16
asrs r0, 16
cmp r0, 0x20
bne _0810FB5A
movs r5, 0x8
adds r6, r4, 0
adds r6, 0x8
_0810FB10:
lsls r0, r5, 1
adds r1, r6, r0
movs r2, 0
ldrsh r0, [r1, r2]
cmp r0, 0x40
beq _0810FB2C
adds r1, r0, 0
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
ldr r1, =gSprites
adds r0, r1
bl DestroySprite
_0810FB2C:
adds r0, r5, 0x1
lsls r0, 16
lsrs r5, r0, 16
cmp r5, 0xC
bls _0810FB10
_0810FB36:
ldrh r0, [r4, 0x8]
adds r0, 0x1
strh r0, [r4, 0x8]
b _0810FB5A
.pool
_0810FB44:
movs r0, 0x52
movs r1, 0
bl SetGpuReg
movs r0, 0x50
movs r1, 0
bl SetGpuReg
adds r0, r5, 0
bl DestroyAnimVisualTask
_0810FB5A:
pop {r4-r6}
pop {r0}
bx r0
thumb_func_end sub_810F9D4
thumb_func_start sub_810FB60
sub_810FB60: @ 810FB60
push {r4,lr}
adds r4, r0, 0
movs r0, 0x30
ldrsh r1, [r4, r0]
movs r2, 0x2E
ldrsh r0, [r4, r2]
subs r0, 0xA
cmp r1, r0
ble _0810FB8A
ldrh r0, [r4, 0x30]
movs r1, 0x1
ands r1, r0
adds r3, r4, 0
adds r3, 0x3E
lsls r1, 2
ldrb r2, [r3]
movs r0, 0x5
negs r0, r0
ands r0, r2
orrs r0, r1
strb r0, [r3]
_0810FB8A:
movs r0, 0x30
ldrsh r1, [r4, r0]
movs r2, 0x2E
ldrsh r0, [r4, r2]
cmp r1, r0
bne _0810FB9C
adds r0, r4, 0
bl DestroyAnimSprite
_0810FB9C:
ldrh r0, [r4, 0x30]
adds r0, 0x1
strh r0, [r4, 0x30]
pop {r4}
pop {r0}
bx r0
thumb_func_end sub_810FB60
thumb_func_start sub_810FBA8
sub_810FBA8: @ 810FBA8
push {r4-r6,lr}
adds r5, r0, 0
ldr r6, =gBattleAnimArgs
movs r1, 0
ldrsh r0, [r6, r1]
cmp r0, 0
bne _0810FBD4
ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x2
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
_0810FBD4:
ldrh r0, [r6, 0x2]
strh r0, [r5, 0x2E]
ldr r0, =sub_810FB60
str r0, [r5, 0x1C]
pop {r4-r6}
pop {r0}
bx r0
.pool
thumb_func_end sub_810FBA8
thumb_func_start sub_810FBF0
sub_810FBF0: @ 810FBF0
push {r4,r5,lr}
lsls r0, 24
lsrs r0, 24
lsls r1, r0, 2
adds r1, r0
lsls r1, 3
ldr r0, =gTasks
adds r5, r1, r0
bl IsContest
lsls r0, 24
cmp r0, 0
beq _0810FC94
ldr r0, =gBattleAnimArgs
movs r1, 0
ldrsh r0, [r0, r1]
cmp r0, 0x1
bne _0810FC60
ldr r0, =0x0000fff6
strh r0, [r5, 0x1C]
ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x5
bl sub_80A861C
subs r0, 0x8
strh r0, [r5, 0x1E]
ldrb r0, [r4]
movs r1, 0x2
bl sub_80A861C
adds r0, 0x8
strh r0, [r5, 0x20]
ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x5
bl sub_80A861C
subs r0, 0x8
strh r0, [r5, 0x22]
ldrb r0, [r4]
movs r1, 0x2
bl sub_80A861C
adds r0, 0x8
b _0810FD1E
.pool
_0810FC60:
movs r0, 0xA
strh r0, [r5, 0x1C]
ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x4
bl sub_80A861C
adds r0, 0x8
strh r0, [r5, 0x1E]
ldrb r0, [r4]
movs r1, 0x3
bl sub_80A861C
subs r0, 0x8
strh r0, [r5, 0x20]
ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x4
bl sub_80A861C
adds r0, 0x8
b _0810FD12
.pool
_0810FC94:
ldr r0, =gBattleAnimArgs
movs r1, 0
ldrsh r0, [r0, r1]
cmp r0, 0x1
bne _0810FCE8
ldr r0, =0x0000fff6
strh r0, [r5, 0x1C]
ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x4
bl sub_80A861C
adds r0, 0x8
strh r0, [r5, 0x1E]
ldrb r0, [r4]
movs r1, 0x2
bl sub_80A861C
adds r0, 0x8
strh r0, [r5, 0x20]
ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x4
bl sub_80A861C
adds r0, 0x8
strh r0, [r5, 0x22]
ldrb r0, [r4]
movs r1, 0x2
bl sub_80A861C
adds r0, 0x8
b _0810FD1E
.pool
_0810FCE8:
movs r0, 0xA
strh r0, [r5, 0x1C]
ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x5
bl sub_80A861C
subs r0, 0x8
strh r0, [r5, 0x1E]
ldrb r0, [r4]
movs r1, 0x3
bl sub_80A861C
subs r0, 0x8
strh r0, [r5, 0x20]
ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x5
bl sub_80A861C
subs r0, 0x8
_0810FD12:
strh r0, [r5, 0x22]
ldrb r0, [r4]
movs r1, 0x3
bl sub_80A861C
subs r0, 0x8
_0810FD1E:
strh r0, [r5, 0x24]
movs r0, 0x6
strh r0, [r5, 0xA]
ldr r0, =sub_810FD3C
str r0, [r5]
pop {r4,r5}
pop {r0}
bx r0
.pool
thumb_func_end sub_810FBF0
thumb_func_start sub_810FD3C
sub_810FD3C: @ 810FD3C
push {r4,r5,lr}
lsls r0, 24
lsrs r2, r0, 24
lsls r0, r2, 2
adds r0, r2
lsls r0, 3
ldr r1, =gTasks
adds r5, r0, r1
movs r0, 0x8
ldrsh r1, [r5, r0]
cmp r1, 0
beq _0810FD60
cmp r1, 0x1
beq _0810FDD4
b _0810FDE8
.pool
_0810FD60:
ldrh r0, [r5, 0xA]
adds r0, 0x1
strh r0, [r5, 0xA]
lsls r0, 16
asrs r0, 16
cmp r0, 0x6
ble _0810FDE8
strh r1, [r5, 0xA]
ldr r0, =gUnknown_08596864
movs r2, 0x1E
ldrsh r1, [r5, r2]
movs r3, 0x20
ldrsh r2, [r5, r3]
movs r3, 0
bl CreateSprite
lsls r0, 24
lsrs r1, r0, 24
cmp r1, 0x40
beq _0810FDB4
ldr r0, =gSprites
lsls r4, r1, 4
adds r4, r1
lsls r4, 2
adds r4, r0
movs r0, 0x10
strh r0, [r4, 0x2E]
ldrh r0, [r5, 0x22]
strh r0, [r4, 0x32]
ldrh r0, [r5, 0x24]
strh r0, [r4, 0x36]
ldrh r0, [r5, 0x1C]
strh r0, [r4, 0x38]
adds r0, r4, 0
bl sub_80A68D4
ldrb r0, [r5, 0xC]
movs r1, 0x3
ands r1, r0
adds r0, r4, 0
bl StartSpriteAffineAnim
_0810FDB4:
ldrh r0, [r5, 0xC]
adds r0, 0x1
strh r0, [r5, 0xC]
lsls r0, 16
asrs r0, 16
cmp r0, 0xC
bne _0810FDE8
ldrh r0, [r5, 0x8]
adds r0, 0x1
strh r0, [r5, 0x8]
b _0810FDE8
.pool
_0810FDD4:
ldrh r0, [r5, 0xA]
adds r0, 0x1
strh r0, [r5, 0xA]
lsls r0, 16
asrs r0, 16
cmp r0, 0x11
ble _0810FDE8
adds r0, r2, 0
bl DestroyAnimVisualTask
_0810FDE8:
pop {r4,r5}
pop {r0}
bx r0
thumb_func_end sub_810FD3C
thumb_func_start sub_810FDF0
sub_810FDF0: @ 810FDF0
push {r4,lr}
adds r4, r0, 0
bl TranslateAnimArc
lsls r0, 24
cmp r0, 0
beq _0810FE0E
ldrb r0, [r4, 0x3]
lsls r0, 26
lsrs r0, 27
bl FreeOamMatrix
adds r0, r4, 0
bl DestroySprite
_0810FE0E:
pop {r4}
pop {r0}
bx r0
thumb_func_end sub_810FDF0
thumb_func_start sub_810FE14
sub_810FE14: @ 810FE14
push {r4-r6,lr}
sub sp, 0xC
lsls r0, 24
lsrs r0, 24
lsls r1, r0, 2
adds r1, r0
lsls r1, 3
ldr r0, =gTasks
adds r4, r1, r0
ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
bl GetBattlerYCoordWithElevation
lsls r0, 24
lsrs r1, r0, 24
adds r0, r1, 0
subs r0, 0x20
strh r0, [r4, 0x24]
ldr r0, =gBattleAnimArgs
movs r2, 0
ldrsh r0, [r0, r2]
cmp r0, 0x1
beq _0810FE6A
cmp r0, 0x1
bgt _0810FE58
cmp r0, 0
beq _0810FE5E
b _0810FE86
.pool
_0810FE58:
cmp r0, 0x2
beq _0810FE76
b _0810FE86
_0810FE5E:
movs r0, 0x2
strh r0, [r4, 0x1E]
movs r0, 0x5
strh r0, [r4, 0x20]
movs r0, 0x40
b _0810FE7E
_0810FE6A:
movs r0, 0x2
strh r0, [r4, 0x1E]
movs r0, 0x5
strh r0, [r4, 0x20]
movs r0, 0xC0
b _0810FE7E
_0810FE76:
movs r0, 0x4
strh r0, [r4, 0x1E]
strh r0, [r4, 0x20]
movs r0, 0
_0810FE7E:
strh r0, [r4, 0x22]
adds r0, r1, 0
adds r0, 0x20
strh r0, [r4, 0x26]
_0810FE86:
movs r1, 0x24
ldrsh r0, [r4, r1]
cmp r0, 0
bge _0810FE92
movs r0, 0
strh r0, [r4, 0x24]
_0810FE92:
ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
bl sub_80A8364
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
bne _0810FEB8
ldr r0, =gBattle_BG1_X
ldrh r0, [r0]
strh r0, [r4, 0x1C]
ldr r0, =0x04000014
b _0810FEC0
.pool
_0810FEB8:
ldr r0, =gBattle_BG2_X
ldrh r0, [r0]
strh r0, [r4, 0x1C]
ldr r0, =0x04000018
_0810FEC0:
str r0, [sp]
ldrh r1, [r4, 0x24]
lsls r3, r1, 16
asrs r1, r3, 16
movs r2, 0x24
ldrsh r0, [r4, r2]
adds r0, 0x40
cmp r1, r0
bgt _0810FEFA
ldr r5, =gScanlineEffectRegBuffers
movs r0, 0xF0
lsls r0, 3
adds r6, r5, r0
_0810FEDA:
asrs r3, 16
lsls r1, r3, 1
adds r2, r1, r5
ldrh r0, [r4, 0x1C]
strh r0, [r2]
adds r1, r6
ldrh r0, [r4, 0x1C]
strh r0, [r1]
adds r3, 0x1
lsls r3, 16
asrs r1, r3, 16
movs r2, 0x24
ldrsh r0, [r4, r2]
adds r0, 0x40
cmp r1, r0
ble _0810FEDA
_0810FEFA:
ldr r0, =0xa2600001
str r0, [sp, 0x4]
mov r1, sp
movs r2, 0
movs r0, 0x1
strb r0, [r1, 0x8]
mov r0, sp
strb r2, [r0, 0x9]
ldr r0, [sp]
ldr r1, [sp, 0x4]
ldr r2, [sp, 0x8]
bl ScanlineEffect_SetParams
ldr r0, =sub_810FF34
str r0, [r4]
add sp, 0xC
pop {r4-r6}
pop {r0}
bx r0
.pool
thumb_func_end sub_810FE14
thumb_func_start sub_810FF34
sub_810FF34: @ 810FF34
push {r4-r7,lr}
mov r7, r9
mov r6, r8
push {r6,r7}
lsls r0, 24
lsrs r2, r0, 24
lsls r0, r2, 2
adds r0, r2
lsls r0, 3
ldr r1, =gTasks
adds r5, r0, r1
movs r1, 0x8
ldrsh r0, [r5, r1]
cmp r0, 0x1
beq _0811000E
cmp r0, 0x1
bgt _0810FF60
cmp r0, 0
beq _0810FF66
b _08110026
.pool
_0810FF60:
cmp r0, 0x2
beq _08110020
b _08110026
_0810FF66:
ldrh r3, [r5, 0x22]
ldrh r4, [r5, 0x24]
movs r2, 0x24
ldrsh r1, [r5, r2]
movs r2, 0x26
ldrsh r0, [r5, r2]
cmp r1, r0
bgt _0810FFFE
ldr r0, =gSineTable
mov r9, r0
movs r7, 0x3
ldr r1, =gScanlineEffectRegBuffers
mov r12, r1
movs r2, 0xF0
lsls r2, 3
add r2, r12
mov r8, r2
_0810FF88:
lsls r2, r3, 16
asrs r0, r2, 15
add r0, r9
movs r3, 0
ldrsh r0, [r0, r3]
movs r3, 0x20
ldrsh r1, [r5, r3]
asrs r0, r1
lsls r0, 16
lsrs r1, r0, 16
asrs r3, r0, 16
adds r6, r2, 0
cmp r3, 0
ble _0810FFB8
ldrh r1, [r5, 0xA]
adds r0, r7, 0
ands r0, r1
adds r0, r3, r0
b _0810FFC4
.pool
_0810FFB8:
cmp r3, 0
bge _0810FFC8
ldrh r1, [r5, 0xA]
adds r0, r7, 0
ands r0, r1
subs r0, r3, r0
_0810FFC4:
lsls r0, 16
lsrs r1, r0, 16
_0810FFC8:
lsls r2, r4, 16
asrs r2, 16
lsls r3, r2, 1
mov r0, r12
adds r4, r3, r0
ldrh r0, [r5, 0x1C]
lsls r1, 16
asrs r1, 16
adds r0, r1, r0
strh r0, [r4]
add r3, r8
ldrh r0, [r5, 0x1C]
adds r1, r0
strh r1, [r3]
asrs r0, r6, 16
ldrh r1, [r5, 0x1E]
adds r0, r1
lsls r0, 16
lsrs r3, r0, 16
adds r2, 0x1
lsls r2, 16
lsrs r4, r2, 16
asrs r2, 16
movs r1, 0x26
ldrsh r0, [r5, r1]
cmp r2, r0
ble _0810FF88
_0810FFFE:
ldrh r0, [r5, 0xA]
adds r0, 0x1
strh r0, [r5, 0xA]
lsls r0, 16
asrs r0, 16
cmp r0, 0x17
ble _08110026
b _08110014
_0811000E:
ldr r1, =gScanlineEffect
movs r0, 0x3
strb r0, [r1, 0x15]
_08110014:
ldrh r0, [r5, 0x8]
adds r0, 0x1
strh r0, [r5, 0x8]
b _08110026
.pool
_08110020:
adds r0, r2, 0
bl DestroyAnimVisualTask
_08110026:
pop {r3,r4}
mov r8, r3
mov r9, r4
pop {r4-r7}
pop {r0}
bx r0
thumb_func_end sub_810FF34
thumb_func_start sub_8110034
sub_8110034: @ 8110034
push {r4-r7,lr}
mov r7, r10
mov r6, r9
mov r5, r8
push {r5-r7}
lsls r0, 24
lsrs r4, r0, 24
mov r8, r4
lsls r0, r4, 2
adds r0, r4
lsls r0, 3
ldr r1, =gTasks
adds r7, r0, r1
bl AllocOamMatrix
lsls r0, 24
lsrs r5, r0, 24
mov r10, r5
adds r6, r5, 0
cmp r6, 0xFF
bne _0811006C
adds r0, r4, 0
bl DestroyAnimVisualTask
b _08110116
.pool
_0811006C:
ldr r1, =gBattleAnimArgs
ldrb r0, [r1]
bl duplicate_obj_of_side_rel2move_in_transparent_mode
lsls r0, 16
lsrs r1, r0, 16
mov r9, r1
asrs r0, 16
cmp r0, 0
bge _08110094
adds r0, r5, 0
bl FreeOamMatrix
mov r0, r8
bl DestroyAnimVisualTask
b _08110116
.pool
_08110094:
ldr r2, =gSprites
lsls r4, r0, 4
adds r4, r0
lsls r4, 2
adds r0, r2, 0
adds r0, 0x1C
adds r0, r4, r0
ldr r1, =SpriteCallbackDummy
str r1, [r0]
adds r4, r2
ldrb r0, [r4, 0x1]
movs r1, 0x3
orrs r0, r1
strb r0, [r4, 0x1]
movs r0, 0x1F
ands r6, r0
lsls r2, r6, 1
ldrb r1, [r4, 0x3]
movs r0, 0x3F
negs r0, r0
ands r0, r1
orrs r0, r2
strb r0, [r4, 0x3]
adds r2, r4, 0
adds r2, 0x2C
ldrb r0, [r2]
movs r1, 0x80
orrs r0, r1
strb r0, [r2]
adds r1, r4, 0
adds r1, 0x43
ldrb r0, [r1]
adds r0, 0x1
strb r0, [r1]
mov r1, r9
lsls r0, r1, 24
lsrs r0, 24
movs r2, 0x80
lsls r2, 1
adds r1, r2, 0
movs r3, 0
bl obj_id_set_rotscale
ldrb r3, [r4, 0x1]
lsrs r1, r3, 6
ldrb r2, [r4, 0x3]
lsrs r2, 6
lsls r3, 30
lsrs r3, 30
adds r0, r4, 0
bl CalcCenterToCornerVec
ldr r1, =gBattleAnimArgs
ldrb r0, [r1]
bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r0, 24
strh r0, [r7, 0x22]
mov r0, r10
strh r0, [r7, 0x24]
mov r1, r9
strh r1, [r7, 0x26]
ldr r0, =sub_8110134
str r0, [r7]
_08110116:
pop {r3-r5}
mov r8, r3
mov r9, r4
mov r10, r5
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end sub_8110034
thumb_func_start sub_8110134
sub_8110134: @ 8110134
push {r4,r5,lr}
lsls r0, 24
lsrs r5, r0, 24
lsls r0, r5, 2
adds r0, r5
lsls r0, 3
ldr r1, =gTasks
adds r4, r0, r1
movs r1, 0x8
ldrsh r0, [r4, r1]
cmp r0, 0x1
beq _081101B8
cmp r0, 0x1
bgt _0811015C
cmp r0, 0
beq _08110166
b _08110238
.pool
_0811015C:
cmp r0, 0x2
beq _08110208
cmp r0, 0x3
beq _08110228
b _08110238
_08110166:
ldrh r0, [r4, 0xA]
adds r0, 0x4
strh r0, [r4, 0xA]
ldr r1, =gSineTable
movs r2, 0xA
ldrsh r0, [r4, r2]
lsls r0, 1
adds r0, r1
ldrh r1, [r0]
lsls r1, 16
asrs r1, 17
movs r2, 0x80
lsls r2, 1
adds r0, r2, 0
subs r0, r1
strh r0, [r4, 0xC]
ldrh r0, [r4, 0x26]
lsls r0, 24
lsrs r0, 24
movs r1, 0xC
ldrsh r2, [r4, r1]
adds r1, r2, 0
movs r3, 0
bl obj_id_set_rotscale
ldrh r0, [r4, 0x26]
lsls r0, 24
lsrs r0, 24
ldrh r1, [r4, 0x22]
lsls r1, 24
lsrs r1, 24
bl sub_80A7EC0
movs r2, 0xA
ldrsh r0, [r4, r2]
cmp r0, 0x30
bne _08110238
b _0811021A
.pool
_081101B8:
ldrh r0, [r4, 0xA]
subs r0, 0x4
strh r0, [r4, 0xA]
ldr r1, =gSineTable
movs r2, 0xA
ldrsh r0, [r4, r2]
lsls r0, 1
adds r0, r1
ldrh r1, [r0]
lsls r1, 16
asrs r1, 17
movs r2, 0x80
lsls r2, 1
adds r0, r2, 0
subs r0, r1
strh r0, [r4, 0xC]
ldrh r0, [r4, 0x26]
lsls r0, 24
lsrs r0, 24
movs r1, 0xC
ldrsh r2, [r4, r1]
adds r1, r2, 0
movs r3, 0
bl obj_id_set_rotscale
ldrh r0, [r4, 0x26]
lsls r0, 24
lsrs r0, 24
ldrh r1, [r4, 0x22]
lsls r1, 24
lsrs r1, 24
bl sub_80A7EC0
movs r2, 0xA
ldrsh r0, [r4, r2]
cmp r0, 0
bne _08110238
b _0811021A
.pool
_08110208:
movs r0, 0x26
ldrsh r1, [r4, r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
ldr r1, =gSprites
adds r0, r1
bl obj_delete_but_dont_free_vram
_0811021A:
ldrh r0, [r4, 0x8]
adds r0, 0x1
strh r0, [r4, 0x8]
b _08110238
.pool
_08110228:
ldrh r0, [r4, 0x24]
lsls r0, 24
lsrs r0, 24
bl FreeOamMatrix
adds r0, r5, 0
bl DestroyAnimVisualTask
_08110238:
pop {r4,r5}
pop {r0}
bx r0
thumb_func_end sub_8110134
@*/
thumb_func_start sub_8110240
sub_8110240: @ 8110240
push {r4,r5,lr}
adds r5, r0, 0
movs r1, 0x2E
ldrsh r0, [r5, r1]
cmp r0, 0x1
beq _081102B8
cmp r0, 0x1
bgt _08110256
cmp r0, 0
beq _08110260
b _08110360
_08110256:
cmp r0, 0x2
beq _081102EA
cmp r0, 0x3
beq _0811034A
b _08110360
_08110260:
ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x1
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
bl IsContest
lsls r0, 24
cmp r0, 0
beq _0811028E
ldrh r0, [r5, 0x22]
adds r0, 0xC
strh r0, [r5, 0x22]
_0811028E:
movs r0, 0x8
strh r0, [r5, 0x30]
movs r1, 0xFD
lsls r1, 6
movs r0, 0x50
bl SetGpuReg
ldrh r0, [r5, 0x30]
movs r1, 0x10
subs r1, r0
lsls r1, 8
orrs r1, r0
lsls r1, 16
lsrs r1, 16
movs r0, 0x52
bl SetGpuReg
b _081102E2
.pool
_081102B8:
adds r0, r5, 0
adds r0, 0x3F
ldrb r1, [r0]
movs r0, 0x20
ands r0, r1
cmp r0, 0
beq _08110360
movs r0, 0x40
negs r0, r0
bl BattleAnimAdjustPanning
adds r1, r0, 0
lsls r1, 24
asrs r1, 24
movs r0, 0xCB
bl PlaySE12WithPanning
adds r0, r5, 0
movs r1, 0x1
bl ChangeSpriteAffineAnim
_081102E2:
ldrh r0, [r5, 0x2E]
adds r0, 0x1
strh r0, [r5, 0x2E]
b _08110360
_081102EA:
ldrh r0, [r5, 0x32]
adds r1, r0, 0x1
strh r1, [r5, 0x32]
lsls r0, 16
asrs r0, 16
cmp r0, 0x1
ble _0811032E
movs r0, 0
strh r0, [r5, 0x32]
ldrh r1, [r5, 0x30]
subs r1, 0x1
strh r1, [r5, 0x30]
movs r0, 0x10
subs r0, r1
lsls r0, 8
orrs r1, r0
lsls r1, 16
lsrs r1, 16
movs r0, 0x52
bl SetGpuReg
movs r1, 0x30
ldrsh r0, [r5, r1]
cmp r0, 0
bne _0811032E
ldrh r0, [r5, 0x2E]
adds r0, 0x1
strh r0, [r5, 0x2E]
adds r2, r5, 0
adds r2, 0x3E
ldrb r0, [r2]
movs r1, 0x4
orrs r0, r1
strb r0, [r2]
_0811032E:
movs r0, 0xE0
lsls r0, 2
adds r2, r0, 0
ldrh r1, [r5, 0x34]
adds r2, r1
lsls r1, r2, 16
asrs r1, 24
ldrh r0, [r5, 0x26]
subs r0, r1
strh r0, [r5, 0x26]
movs r0, 0xFF
ands r2, r0
strh r2, [r5, 0x34]
b _08110360
_0811034A:
movs r0, 0x50
movs r1, 0
bl SetGpuReg
movs r0, 0x52
movs r1, 0
bl SetGpuReg
adds r0, r5, 0
bl DestroyAnimSprite
_08110360:
pop {r4,r5}
pop {r0}
bx r0
thumb_func_end sub_8110240
.align 2, 0