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# Conflicts: # README.md # data/battle_ai_scripts.s # data/battle_scripts_1.s # data/maps/BattleFrontier_Lounge7/scripts.inc # include/battle_anim.h # include/battle_message.h # include/constants/items.h # src/battle_ai_script_commands.c # src/battle_ai_switch_items.c # src/battle_anim_throw.c # src/battle_anim_utility_funcs.c # src/battle_controller_link_opponent.c # src/battle_controller_link_partner.c # src/battle_controller_opponent.c # src/battle_controller_player.c # src/battle_controller_player_partner.c # src/battle_controller_recorded_opponent.c # src/battle_controller_recorded_player.c # src/battle_controller_wally.c # src/battle_gfx_sfx_util.c # src/battle_message.c # src/battle_script_commands.c # src/battle_util.c # src/data/party_menu.h # src/data/pokemon/tmhm_learnsets.h # src/daycare.c # src/field_specials.c # src/hall_of_fame.c # src/party_menu.c # src/pokemon.c # src/tv.c
555 lines
25 KiB
C
555 lines
25 KiB
C
#ifndef GUARD_BATTLE_ANIM_H
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#define GUARD_BATTLE_ANIM_H
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#include "battle.h"
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#include "constants/battle.h"
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#include "constants/battle_anim.h"
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#include "task.h"
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enum
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{
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ANIM_TYPE_GENERAL,
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ANIM_TYPE_MOVE,
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ANIM_TYPE_STATUS,
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ANIM_TYPE_SPECIAL,
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};
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enum
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{
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BG_ANIM_SCREEN_SIZE,
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BG_ANIM_AREA_OVERFLOW_MODE,
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BG_ANIM_MOSAIC,
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BG_ANIM_CHAR_BASE_BLOCK,
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BG_ANIM_PRIORITY,
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BG_ANIM_PALETTES_MODE,
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BG_ANIM_SCREEN_BASE_BLOCK,
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};
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struct BattleAnimBgData
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{
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u8 *bgTiles;
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u16 *bgTilemap;
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u8 paletteId;
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u8 bgId;
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u16 tilesOffset;
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u16 unused;
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};
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struct BattleAnimBackground
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{
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const u32 *image;
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const u32 *palette;
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const u32 *tilemap;
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};
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#define ANIM_ARGS_COUNT 8
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extern void (*gAnimScriptCallback)(void);
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extern bool8 gAnimScriptActive;
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extern u8 gAnimVisualTaskCount;
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extern u8 gAnimSoundTaskCount;
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extern struct DisableStruct *gAnimDisableStructPtr;
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extern s32 gAnimMoveDmg;
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extern u16 gAnimMovePower;
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extern u8 gAnimFriendship;
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extern u16 gWeatherMoveAnim;
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extern s16 gBattleAnimArgs[ANIM_ARGS_COUNT];
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extern u8 gAnimMoveTurn;
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extern u8 gBattleAnimAttacker;
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extern u8 gBattleAnimTarget;
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extern u16 gAnimBattlerSpecies[MAX_BATTLERS_COUNT];
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extern u8 gAnimCustomPanning;
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extern u16 gAnimMoveIndex;
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void ClearBattleAnimationVars(void);
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void DoMoveAnim(u16 move);
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void LaunchBattleAnimation(u32 animType, u32 animId);
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void DestroyAnimSprite(struct Sprite *sprite);
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void DestroyAnimVisualTask(u8 taskId);
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void DestroyAnimSoundTask(u8 taskId);
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u8 GetAnimBattlerId(u8 wantedBattler);
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bool8 IsBattlerSpriteVisible(u8 battlerId);
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void MoveBattlerSpriteToBG(u8 battlerId, bool8 toBG_2, bool8 setSpriteInvisible);
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bool8 IsContest(void);
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s8 BattleAnimAdjustPanning(s8 pan);
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s8 BattleAnimAdjustPanning2(s8 pan);
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s16 KeepPanInRange(s16 panArg, int oldPan);
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s16 CalculatePanIncrement(s16 sourcePan, s16 targetPan, s16 incrementPan);
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void RelocateBattleBgPal(u16 paletteNum, u16 *dest, u32 offset, bool8 largeScreen);
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void ResetBattleAnimBg(bool8);
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void LoadMoveBg(u16 bgId);
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// battle_intro.c
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void SetAnimBgAttribute(u8 bgId, u8 attributeId, u8 value);
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void DrawBattlerOnBg(int bgId, u8 x, u8 y, u8 battlerPosition, u8 paletteId, u8 *tiles, u16 *tilemap, u16 tilesOffset);
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void HandleIntroSlide(u8 terrainId);
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int GetAnimBgAttribute(u8 bgId, u8 attributeId);
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// battle_anim_mons.c
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void TranslateSpriteInEllipse(struct Sprite *sprite);
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void AnimTranslateLinearAndFlicker(struct Sprite *sprite);
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void AnimTranslateLinearAndFlicker_Flipped(struct Sprite *sprite);
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void AnimWeatherBallUp(struct Sprite *sprite);
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void AnimWeatherBallDown(struct Sprite *sprite);
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void AnimSpinningSparkle(struct Sprite *sprite);
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void SetAverageBattlerPositions(u8 battlerId, bool8 respectMonPicOffsets, s16 *x, s16 *y);
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void DestroySpriteAndMatrix(struct Sprite *sprite);
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void TranslateSpriteLinearFixedPoint(struct Sprite *sprite);
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void InitSpritePosToAnimAttacker(struct Sprite *sprite, bool8 respectMonPicOffsets);
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void InitSpritePosToAnimTarget(struct Sprite *sprite, bool8 respectMonPicOffsets);
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bool32 InitSpritePosToAnimBattler(u32 animBattlerId, struct Sprite *sprite, bool8 respectMonPicOffsets);
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void StartAnimLinearTranslation(struct Sprite *sprite);
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void InitAnimArcTranslation(struct Sprite *sprite);
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bool8 AnimTranslateLinear(struct Sprite *sprite);
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void TranslateAnimSpriteToTargetMonLocation(struct Sprite *sprite);
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u8 GetBattlerSpriteCoord2(u8 battlerId, u8 attributeId);
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void InitAnimLinearTranslationWithSpeed(struct Sprite *sprite);
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u16 ArcTan2Neg(s16 x, s16 y);
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void TrySetSpriteRotScale(struct Sprite *sprite, bool8 recalcCenterVector, s16 xScale, s16 yScale, u16 rotation);
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void RunStoredCallbackWhenAffineAnimEnds(struct Sprite *sprite);
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void TranslateSpriteLinearAndFlicker(struct Sprite *sprite);
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void SetSpriteCoordsToAnimAttackerCoords(struct Sprite *sprite);
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void RunStoredCallbackWhenAnimEnds(struct Sprite *sprite);
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void SetAnimSpriteInitialXOffset(struct Sprite *sprite, s16 xOffset);
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s16 GetBattlerSpriteCoordAttr(u8 battlerId, u8 attr);
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u8 GetBattlerYCoordWithElevation(u8 battlerId);
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void WaitAnimForDuration(struct Sprite *sprite);
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void AnimTravelDiagonally(struct Sprite *sprite);
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void InitAnimLinearTranslation(struct Sprite *sprite);
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void AnimTranslateLinear_WithFollowup(struct Sprite *sprite);
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u8 GetBattlerSpriteBGPriority(u8 battlerId);
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void *LoadPointerFromVars(s16 bottom, s16 top);
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void StorePointerInVars(s16 *bottom, s16 *top, const void *ptr);
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void InitPrioritiesForVisibleBattlers(void);
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void GetBattleAnimBg1Data(struct BattleAnimBgData *);
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void GetBattleAnimBgData(struct BattleAnimBgData *, u32 bgId);
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u8 GetBattlerSpriteSubpriority(u8 battlerId);
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bool8 TranslateAnimHorizontalArc(struct Sprite *sprite);
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void TranslateSpriteLinearByIdFixedPoint(struct Sprite *sprite);
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void ResetSpriteRotScale(u8 spriteId);
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void SetSpriteRotScale(u8 spriteId, s16 xScale, s16 yScale, u16 rotation);
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void InitSpriteDataForLinearTranslation(struct Sprite *sprite);
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void PrepareBattlerSpriteForRotScale(u8 spriteId, u8 objMode);
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void SetBattlerSpriteYOffsetFromRotation(u8 spriteId);
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u32 GetBattlePalettesMask(bool8 battleBackground, bool8 attacker, bool8 target, bool8 attackerPartner, bool8 targetPartner, bool8 anim1, bool8 anim2);
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u32 GetBattleMonSpritePalettesMask(u8 playerLeft, u8 playerRight, u8 opponentLeft, u8 opponentRight);
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u8 GetSpritePalIdxByBattler(u8 battler);
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s16 CloneBattlerSpriteWithBlend(u8);
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void DestroySpriteWithActiveSheet(struct Sprite *);
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u8 CreateInvisibleSpriteCopy(int, u8, int);
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void AnimLoadCompressedBgTilemapHandleContest(struct BattleAnimBgData *, const void *, bool32);
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void AnimLoadCompressedBgGfx(u32, const u32 *, u32);
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void UpdateAnimBg3ScreenSize(bool8);
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void TranslateSpriteInGrowingCircle(struct Sprite *);
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void SetBattlerSpriteYOffsetFromYScale(u8 spriteId);
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void PrepareEruptAnimTaskData(struct Task *task, u8 spriteId, s16 xScaleStart, s16 yScaleStart, s16 xScaleEnd, s16 yScaleEnd, u16 duration);
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u8 UpdateEruptAnimTask(struct Task *task);
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void DestroyAnimSpriteAndDisableBlend(struct Sprite *);
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void AnimLoadCompressedBgTilemap(u32 bgId, const void *src);
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void InitAnimFastLinearTranslationWithSpeed(struct Sprite *sprite);
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bool8 AnimFastTranslateLinear(struct Sprite *sprite);
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void InitAndRunAnimFastLinearTranslation(struct Sprite *sprite);
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void TranslateSpriteLinearById(struct Sprite *sprite);
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void TranslateSpriteLinear(struct Sprite *sprite);
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void AnimSpriteOnMonPos(struct Sprite *sprite);
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void InitAnimLinearTranslationWithSpeedAndPos(struct Sprite *sprite);
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void TranslateSpriteInCircle(struct Sprite *sprite);
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void SetGrayscaleOrOriginalPalette(u16 palNum, bool8 restoreOriginal);
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void PrepareAffineAnimInTaskData(struct Task *task, u8 spriteId, const union AffineAnimCmd *affineAnimCmds);
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bool8 RunAffineAnimFromTaskData(struct Task *task);
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void AnimThrowProjectile(struct Sprite *sprite);
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void GetBgDataForTransform(struct BattleAnimBgData *dest, u8 battlerId);
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u8 CreateAdditionalMonSpriteForMoveAnim(u16 species, bool8 isBackpic, u8 id, s16 x, s16 y, u8 subpriority, u32 personality, u32 trainerId, u32 battlerId);
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void ResetSpriteRotScale_PreserveAffine(struct Sprite *sprite);
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void Trade_MoveSelectedMonToTarget(struct Sprite *sprite);
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void DestroyAnimVisualTaskAndDisableBlend(u8 taskId);
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void DestroySpriteAndFreeResources_(struct Sprite *sprite);
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void SetBattlerSpriteYOffsetFromOtherYScale(u8 spriteId, u8 otherSpriteId);
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u8 GetBattlerSide(u8 battler);
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u8 GetBattlerPosition(u8 battler);
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u8 GetBattlerAtPosition(u8 position);
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void ConvertPosDataToTranslateLinearData(struct Sprite *sprite);
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void InitAnimFastLinearTranslationWithSpeedAndPos(struct Sprite *sprite);
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enum
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{
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BATTLER_COORD_X,
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BATTLER_COORD_Y,
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BATTLER_COORD_X_2,
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BATTLER_COORD_Y_PIC_OFFSET,
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BATTLER_COORD_Y_PIC_OFFSET_DEFAULT,
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};
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enum
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{
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BATTLER_COORD_ATTR_HEIGHT,
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BATTLER_COORD_ATTR_WIDTH,
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BATTLER_COORD_ATTR_TOP,
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BATTLER_COORD_ATTR_BOTTOM,
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BATTLER_COORD_ATTR_LEFT,
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BATTLER_COORD_ATTR_RIGHT,
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BATTLER_COORD_ATTR_RAW_BOTTOM,
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};
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u8 GetBattlerSpriteCoord(u8 battlerId, u8 attributeId);
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bool8 IsBattlerSpritePresent(u8 battlerId);
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void ClearBattleAnimBg(u32 bgId);
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u8 GetAnimBattlerSpriteId(u8 wantedBattler);
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bool8 IsDoubleBattle(void);
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u8 GetBattleBgPaletteNum(void);
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u8 GetBattlerSpriteBGPriorityRank(u8 battlerId);
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void StoreSpriteCallbackInData6(struct Sprite *sprite, void (*spriteCallback)(struct Sprite *));
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void SetSpritePrimaryCoordsFromSecondaryCoords(struct Sprite *sprite);
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u8 GetBattlerSpriteDefault_Y(u8 battlerId);
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u8 GetSubstituteSpriteDefault_Y(u8 battlerId);
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// battle_anim_status_effects.c
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#define STAT_ANIM_PLUS1 MOVE_EFFECT_ATK_PLUS_1 - 1
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#define STAT_ANIM_PLUS2 MOVE_EFFECT_ATK_PLUS_2 - 1
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#define STAT_ANIM_MINUS1 MOVE_EFFECT_ATK_MINUS_1 - 1
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#define STAT_ANIM_MINUS2 MOVE_EFFECT_ATK_MINUS_2 - 1
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#define STAT_ANIM_MULTIPLE_PLUS1 55
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#define STAT_ANIM_MULTIPLE_PLUS2 56
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#define STAT_ANIM_MULTIPLE_MINUS1 57
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#define STAT_ANIM_MULTIPLE_MINUS2 58
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enum {
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STAT_ANIM_PAL_ATK,
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STAT_ANIM_PAL_DEF,
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STAT_ANIM_PAL_ACC,
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STAT_ANIM_PAL_SPEED,
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STAT_ANIM_PAL_EVASION,
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STAT_ANIM_PAL_SPATK,
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STAT_ANIM_PAL_SPDEF,
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STAT_ANIM_PAL_MULTIPLE = 0xFF
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};
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void LaunchStatusAnimation(u8 battlerId, u8 statusAnimId);
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extern const union AnimCmd *const gAnims_SpinningSparkle[];
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// battle_anim_ground.c
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void AnimTask_HorizontalShake(u8 taskId);
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void AnimMudSportDirt(struct Sprite *sprite);
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void AnimDirtScatter(struct Sprite *sprite);
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void AnimMudSportDirtRising(struct Sprite *sprite);
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void AnimDirtPlumeParticle(struct Sprite *);
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extern const union AffineAnimCmd *const gAffineAnims_SpinningBone[];
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// battle_anim_throw.c
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void TryShinyAnimation(u8 battler, struct Pokemon *mon);
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u8 ItemIdToBallId(u16 itemId);
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u8 AnimateBallOpenParticles(u8 x, u8 y, u8 priority, u8 subpriority, u8 ballId);
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u8 LaunchBallFadeMonTask(bool8 unFadeLater, u8 spritePalNum, u32 selectedPalettes, u8 ballId);
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bool32 IsCriticalCapture(void);
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// battle_anim_utility_funcs.c
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void InitStatsChangeAnimation(u8);
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void StartMonScrollingBgMask(u8 taskId, int unused, u16 scrollSpeed, u8 battler, bool8 includePartner, u8 numFadeSteps, u8 fadeStepDelay, u8 duration, const u32 *gfx, const u32 *tilemap, const u32 *palette);
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// battle_anim_effects_1.c
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void AnimFalseSwipeSlice_Step3(struct Sprite *);
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void SetSpriteNextToMonHead(u8 battler, struct Sprite *sprite);
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void AnimMoveTwisterParticle(struct Sprite *sprite);
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void AnimParticleBurst(struct Sprite *);
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void AnimPowerAbsorptionOrb(struct Sprite *sprite);
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void AnimNeedleArmSpike(struct Sprite *);
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void AnimTask_CompressTargetHorizontally(u8 taskId);
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void AnimSporeParticle(struct Sprite *sprite);
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void AnimAbsorptionOrb(struct Sprite *sprite);
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void AnimPetalDanceSmallFlower(struct Sprite *sprite);
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void AnimPetalDanceBigFlower(struct Sprite *sprite);
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void AnimEndureEnergy(struct Sprite *sprite);
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void AnimMimicOrb(struct Sprite *sprite);
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void AnimSolarBeamBigOrb(struct Sprite *sprite);
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void AnimHyperBeamOrb(struct Sprite *sprite);
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void AnimNeedleArmSpike_Step(struct Sprite *sprite);
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void AnimMovePowderParticle(struct Sprite *sprite);
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void AnimMetronomeFinger(struct Sprite *sprite);
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void AnimConversion(struct Sprite *sprite);
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void AnimCuttingSlice(struct Sprite *sprite);
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void AnimThoughtBubble(struct Sprite *sprite);
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void AnimTranslateLinearSingleSineWave(struct Sprite *sprite);
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void AnimGrantingStars(struct Sprite *sprite);
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void AnimFollowMeFinger(struct Sprite *sprite);
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extern const union AnimCmd *const gRazorLeafParticleAnimTable[];
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extern const union AnimCmd *const gPowerAbsorptionOrbAnimTable[];
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extern const union AffineAnimCmd *const gPowerAbsorptionOrbAffineAnimTable[];
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extern const union AnimCmd *const gMusicNotesAnimTable[];
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extern const union AffineAnimCmd *const gMimicOrbAffineAnimTable[];
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extern const union AnimCmd *const gSolarBeamBigOrbAnimTable[];
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extern const union AnimCmd *const gPowderParticlesAnimTable[];
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extern const union AffineAnimCmd *const gMetronomeFingerAffineAnimTable[];
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extern const union AnimCmd *const gPetalDanceBigFlowerAnimTable[];
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extern const union AnimCmd *const gOctazookaAnimTable[];
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extern const union AffineAnimCmd *const gAbsorptionOrbAffineAnimTable[];
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extern const union AnimCmd *const gGrantingStarsAnimTable[];
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extern const union AnimCmd *const gSporeParticleAnimTable[];
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extern const union AnimCmd *const gHealingBlueStarAnimTable[];
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extern const union AnimCmd *const gMoonlightSparkleAnimTable[];
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extern const union AnimCmd *const gEndureEnergyAnimTable[];
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extern const union AnimCmd *const gPetalDanceSmallFlowerAnimTable[];
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extern const union AnimCmd *const gConversionAnimTable[];
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extern const union AffineAnimCmd *const gConversionAffineAnimTable[];
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extern const union AnimCmd *const gCuttingSliceAnimTable[];
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extern const union AnimCmd *const gScratchAnimTable[];
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extern const union AnimCmd *const gIngrainRootAnimTable[];
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extern const union AffineAnimCmd *const gSwiftStarAffineAnimTable[];
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extern const union AnimCmd *const gMetronomeThroughtBubbleAnimTable[];
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extern const union AffineAnimCmd *const gStockpileAbsorptionOrbAffineAnimTable[];
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extern const union AnimCmd *const gSlashSliceAnimTable[];
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// battle_anim_effects_2.c
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void AnimUproarRing(struct Sprite *sprite);
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void AnimSonicBoomProjectile(struct Sprite *sprite);
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void AnimOrbitFast(struct Sprite *sprite);
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void AnimOrbitScatter(struct Sprite *sprite);
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void AnimAngerMark(struct Sprite *sprite);
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void AnimHyperVoiceRing(struct Sprite *sprite);
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void AnimMagentaHeart(struct Sprite *);
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extern const union AffineAnimCmd *const gThinRingShrinkingAffineAnimTable[];
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extern const union AffineAnimCmd *const gThinRingExpandingAffineAnimTable[];
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extern const union AnimCmd *const gExplosionAnimTable[];
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extern const union AffineAnimCmd *const gGuardRingAffineAnimTable[];
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extern const union AffineAnimCmd *const gAngerMarkAffineAnimTable[];
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extern const union AffineAnimCmd *const gWaterPulseRingAffineAnimTable[];
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extern const union AffineAnimCmd *const gHyperVoiceRingAffineAnimTable[];
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extern const union AnimCmd *const gCoinAnimTable[];
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extern const union AffineAnimCmd *const gHiddenPowerOrbAffineAnimTable[];
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extern const union AffineAnimCmd *const gBulletSeedAffineAnimTable[];
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// battle_anim_effects_3.c
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void AnimKnockOffStrike_Step(struct Sprite *sprite);
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void AnimBlackSmoke(struct Sprite *sprite);
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void AnimSweetScentPetal(struct Sprite *sprite);
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void AnimTealAlert(struct Sprite *sprite);
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void AnimBlockX(struct Sprite *sprite);
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void AnimFlatterSpotlight_Step(struct Sprite *);
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void AnimAssistPawprint(struct Sprite *);
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void AnimReversalOrb(struct Sprite *);
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void AnimFlatterSpotlight_Step(struct Sprite *sprite);
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extern const union AnimCmd *const gOpeningEyeAnimTable[];
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extern const union AnimCmd *const gEclipsingOrbAnimTable[];
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extern const union AffineAnimCmd *const gSpotlightAffineAnimTable[];
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extern const union AffineAnimCmd *const gSmokeBallEscapeCloudAffineAnimTable[];
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extern void AnimSmokeBallEscapeCloud(struct Sprite *sprite);
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extern const union AffineAnimCmd *const gKnockOffStrikeAffineAnimTable[];
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extern const union AnimCmd *const gKnockOffStrikeAnimTable[];
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// battle_anim_water.c
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void AnimWaterPulseRing(struct Sprite *sprite);
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void AnimSmallBubblePair(struct Sprite *sprite);
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void AnimWaterPulseBubble(struct Sprite *sprite);
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extern const union AnimCmd *const gAnims_WaterBubbleProjectile[];
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extern const union AnimCmd *const gAnims_FlamethrowerFlame[];
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extern const union AnimCmd *const gAnims_WaterPulseBubble[];
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// battle_anim_flying.c
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void DestroyAnimSpriteAfterTimer(struct Sprite *sprite);
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void sub_810E2C8(struct Sprite *sprite);
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void AnimAirWaveCrescent(struct Sprite *sprite);
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void AnimFlyBallUp(struct Sprite *sprite);
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void AnimFlyBallAttack(struct Sprite *sprite);
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void AnimFlyBallAttack_Step(struct Sprite *sprite);
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void AnimFlyBallUp_Step(struct Sprite *sprite);
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void AnimBounceBallLand(struct Sprite *);
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void AnimEllipticalGust(struct Sprite *);
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extern const union AnimCmd *const gAffineAnims_AirWaveCrescent[];
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extern const union AffineAnimCmd *const gAffineAnims_FlyBallUp[];
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extern const union AffineAnimCmd *const gAffineAnims_FlyBallAttack[];
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extern const union AffineAnimCmd *const gAffineAnims_BounceBallLand[];
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extern const union AnimCmd *const gAnims_FallingFeather[];
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// battle_anim_poison.c
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void AnimSludgeBombHitParticle(struct Sprite *);
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void AnimAcidPoisonBubble_Step(struct Sprite *sprite);
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void AnimBubbleEffect(struct Sprite *);
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extern const union AffineAnimCmd *const gAffineAnims_PoisonProjectile[];
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extern const union AnimCmd *const gAnims_PoisonProjectile[];
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extern const union AnimCmd *const gAnims_AcidPoisonDroplet[];
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extern const union AffineAnimCmd *const gAffineAnims_Bubble[];
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// battle_anim_ghost.c
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void AnimGhostStatusSprite(struct Sprite *sprite);
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void AnimShadowBall(struct Sprite *sprite);
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void AnimTask_GrudgeFlames_Step(u8 taskId);
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extern const union AffineAnimCmd *const gAffineAnims_ShadowBall[];
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extern const union AnimCmd *const gAnims_GrudgeFlame[];
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// battle_anim_psychic.c
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extern const union AffineAnimCmd *const gAffineAnims_PsychoBoostOrb[];
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extern const union AffineAnimCmd *const gAffineAnims_LusterPurgeCircle[];
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void AnimPsychoBoost(struct Sprite *sprite);
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// battle_anim_smokescreen.c
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u8 SmokescreenImpact(s16 x, s16 y, bool8 persist);
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u32 UnpackSelectedBattlePalettes(s16);
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u8 GetBattlerSpriteFinal_Y(u8, u16, u8);
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extern const struct OamData gOamData_AffineOff_ObjNormal_8x16;
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extern const struct OamData gOamData_AffineNormal_ObjBlend_16x16;
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extern const struct OamData gOamData_AffineOff_ObjNormal_8x8;
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extern const struct OamData gOamData_AffineDouble_ObjNormal_8x8;
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extern const struct OamData gOamData_AffineOff_ObjNormal_16x16;
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extern const struct OamData gOamData_AffineOff_ObjNormal_32x16;
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extern const struct OamData gOamData_AffineNormal_ObjNormal_32x32;
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extern const struct OamData gOamData_AffineNormal_ObjNormal_64x32;
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extern const struct OamData gOamData_AffineDouble_ObjNormal_16x16;
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extern const struct OamData gOamData_AffineOff_ObjNormal_32x32;
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extern const struct OamData gOamData_AffineNormal_ObjNormal_16x16;
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extern const struct OamData gOamData_AffineOff_ObjBlend_32x32;
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extern const struct OamData gOamData_AffineOff_ObjBlend_64x64;
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extern const struct OamData gOamData_AffineNormal_ObjBlend_32x32;
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extern const struct OamData gOamData_AffineOff_ObjNormal_16x32;
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extern const struct OamData gOamData_AffineDouble_ObjBlend_8x8;
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extern const struct OamData gOamData_AffineDouble_ObjNormal_32x32;
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extern const struct OamData gOamData_AffineNormal_ObjBlend_64x64;
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extern const struct OamData gOamData_AffineNormal_ObjBlend_32x64;
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extern const struct OamData gOamData_AffineDouble_ObjBlend_32x16;
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extern const struct OamData gOamData_AffineOff_ObjBlend_32x16;
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extern const struct OamData gOamData_AffineDouble_ObjNormal_16x32;
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extern const struct OamData gOamData_AffineDouble_ObjNormal_32x64;
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extern const struct OamData gOamData_AffineNormal_ObjNormal_32x64;
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extern const struct OamData gOamData_AffineDouble_ObjBlend_32x32;
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extern const struct OamData gOamData_AffineDouble_ObjNormal_64x64;
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extern const struct OamData gOamData_AffineDouble_ObjBlend_64x64;
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extern const struct OamData gOamData_AffineDouble_ObjBlend_64x32;
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extern const struct OamData gOamData_AffineDouble_ObjNormal_8x16;
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extern const struct OamData gOamData_AffineOff_ObjBlend_16x16;
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extern const struct OamData gOamData_AffineDouble_ObjBlend_16x16;
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extern const struct OamData gOamData_AffineNormal_ObjNormal_8x8;
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extern const struct OamData gOamData_AffineDouble_ObjBlend_8x16;
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extern const struct OamData gOamData_AffineOff_ObjBlend_8x8;
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extern const struct OamData gOamData_AffineNormal_ObjBlend_8x16;
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extern const struct OamData gOamData_AffineNormal_ObjBlend_8x8;
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extern const struct OamData gOamData_AffineOff_ObjBlend_8x16;
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extern const struct OamData gOamData_AffineOff_ObjNormal_64x64;
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extern const struct OamData gOamData_AffineOff_ObjNormal_32x64;
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extern const struct OamData gOamData_AffineNormal_ObjNormal_64x64;
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extern const struct OamData gOamData_AffineDouble_ObjNormal_32x16;
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extern const struct OamData gOamData_AffineOff_ObjNormal_64x32;
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extern const struct OamData gOamData_AffineOff_ObjBlend_64x32;
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extern const struct OamData gOamData_AffineOff_ObjBlend_16x32;
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extern const struct OamData gOamData_AffineDouble_ObjBlend_32x8;
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|
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extern const struct CompressedSpriteSheet gBattleAnimPicTable[];
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extern const struct CompressedSpritePalette gBattleAnimPaletteTable[];
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extern const struct SpriteTemplate gWaterHitSplatSpriteTemplate;
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extern const union AnimCmd *const gAnims_WaterMudOrb[];
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extern const union AnimCmd *const gAnims_BasicFire[];
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extern const union AffineAnimCmd *const gGrowingRingAffineAnimTable[];
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extern const union AffineAnimCmd *const gAffineAnims_Droplet[];
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extern const union AnimCmd *const gAnims_SmallBubblePair[];
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extern const union AnimCmd *const gAnims_WaterBubble[];
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extern const union AffineAnimCmd *const gAffineAnims_Bite[];
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|
|
|
// battle_anim_normal.c
|
|
extern const union AffineAnimCmd *const gAffineAnims_HitSplat[];
|
|
void AnimHitSplatBasic(struct Sprite *sprite);
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void AnimFlashingHitSplat(struct Sprite *sprite);
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|
void AnimFlashingHitSplat_Step(struct Sprite *sprite);
|
|
void AnimHitSplatRandom(struct Sprite *sprite);
|
|
void AnimCrossImpact(struct Sprite *sprite);
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|
void AnimHitSplatOnMonEdge(struct Sprite *sprite);
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|
|
|
// battle_anim_electric.c
|
|
void AnimThunderWave(struct Sprite *sprite);
|
|
void AnimGrowingChargeOrb(struct Sprite *sprite);
|
|
void AnimZapCannonSpark(struct Sprite *sprite);
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|
void AnimSparkElectricity(struct Sprite *sprite);
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|
void AnimElectricPuff(struct Sprite *sprite);
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|
void AnimSparkElectricityFlashing(struct Sprite *sprite);
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|
void AnimGrowingShockWaveOrb(struct Sprite *sprite);
|
|
void AnimElectricity(struct Sprite *);
|
|
extern const union AffineAnimCmd *const gAffineAnims_GrowingElectricOrb[];
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|
extern const union AffineAnimCmd *const gAffineAnims_FlashingSpark[];
|
|
extern const union AnimCmd *const gAnims_ThunderboltOrb[];
|
|
extern const union AnimCmd *const gAnims_ElectricPuff[];
|
|
extern const union AnimCmd *const gAnims_ElectricChargingParticles[];
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|
|
|
// battle_anim_fight.c
|
|
void AnimStompFoot(struct Sprite *sprite);
|
|
void AnimSpinningKickOrPunch(struct Sprite *sprite);
|
|
void AnimBrickBreakWall_Step(struct Sprite *sprite);
|
|
void AnimJumpKick(struct Sprite *sprite);
|
|
void AnimBasicFistOrFoot(struct Sprite *sprite);
|
|
void AnimSpinningKickOrPunchFinish(struct Sprite *sprite);
|
|
void AnimRevengeScratch(struct Sprite *sprite);
|
|
void AnimDizzyPunchDuck(struct Sprite *sprite);
|
|
void AnimSuperpowerFireball(struct Sprite *);
|
|
extern const union AnimCmd *const gAnims_HandsAndFeet[];
|
|
extern const union AffineAnimCmd *const gAffineAnims_MegaPunchKick[];
|
|
extern const union AffineAnimCmd *const gAffineAnims_SpinningHandOrFoot[];
|
|
extern const union AnimCmd *const gAnims_RevengeBigScratch[];
|
|
|
|
// battle_anim_rock.c
|
|
extern const union AnimCmd *const gAnims_FlyingRock[];
|
|
extern const union AffineAnimCmd *const gAffineAnims_Whirlpool[];
|
|
extern const union AffineAnimCmd *const gAffineAnims_BasicRock[];
|
|
extern const union AnimCmd *const gAnims_FlyingRock[];
|
|
void AnimParticleInVortex(struct Sprite *sprite);
|
|
void AnimFallingRock(struct Sprite *sprite);
|
|
void AnimRaiseSprite(struct Sprite *sprite);
|
|
void AnimFallingRock_Step(struct Sprite *sprite);
|
|
void AnimFlyingSandCrescent(struct Sprite *sprite);
|
|
void AnimRockFragment(struct Sprite *);
|
|
void AnimRockBlastRock(struct Sprite *sprite);
|
|
|
|
// battle_anim_dark.c
|
|
void AnimClawSlash(struct Sprite *sprite);
|
|
void AnimTearDrop(struct Sprite *sprite);
|
|
void AnimBite(struct Sprite *sprite);
|
|
extern const union AnimCmd *const gAnims_ClawSlash[];
|
|
extern const union AffineAnimCmd *const gAffineAnims_TearDrop[];
|
|
|
|
// battle_anim_bug.c
|
|
void AnimStringWrap_Step(struct Sprite *sprite);
|
|
void AnimMissileArc(struct Sprite *sprite);
|
|
void AnimSpiderWeb(struct Sprite *sprite);
|
|
void AnimMissileArc_Step(struct Sprite *sprite);
|
|
|
|
// battle_anim_ice.c
|
|
void AnimThrowMistBall(struct Sprite *sprite);
|
|
void AnimMoveParticleBeyondTarget(struct Sprite *sprite);
|
|
void AnimIceEffectParticle(struct Sprite *sprite);
|
|
void AnimSwirlingSnowball_Step1(struct Sprite *sprite);
|
|
extern const union AnimCmd *const gAnims_Snowball[];
|
|
extern const union AffineAnimCmd *const gAffineAnims_IceCrystalHit[];
|
|
extern const union AnimCmd *const gAnims_IceCrystalLarge[];
|
|
extern const union AnimCmd *const gAnims_IceCrystalSmall[];
|
|
extern const union AnimCmd *const gAnims_IceBallChunk[];
|
|
extern const union AnimCmd *const gAnims_BlizzardIceCrystal[];
|
|
|
|
// battle_anim_fire.c
|
|
void AnimFireSpread(struct Sprite *sprite);
|
|
void AnimFireSpiralOutward(struct Sprite *sprite);
|
|
void AnimWillOWispOrb(struct Sprite *);
|
|
void AnimEruptionFallingRock(struct Sprite *);
|
|
void AnimFireCross(struct Sprite *);
|
|
void AnimFirePlume(struct Sprite *);
|
|
extern const union AnimCmd *const gAnims_FireBlastCross[];
|
|
extern const union AnimCmd *const gAnims_WillOWispOrb[];
|
|
extern const union AnimCmd *const gAnims_FirePlume[];
|
|
|
|
// battle_anim_dragon.c
|
|
extern const union AnimCmd *const gAnims_DragonBreathFire[];
|
|
extern const union AnimCmd *const gAnims_DragonRageFirePlume[];
|
|
extern const union AffineAnimCmd *const gAffineAnims_DragonRageFire[];
|
|
extern const union AnimCmd *const gAnims_DragonRageFire[];
|
|
extern const union AffineAnimCmd *const gAffineAnims_DragonBreathFire[];
|
|
void AnimDragonRageFirePlume(struct Sprite *sprite);
|
|
void AnimDragonFireToTarget(struct Sprite *sprite);
|
|
void AnimDragonDanceOrb(struct Sprite *sprite);
|
|
void AnimOverheatFlame(struct Sprite *sprite);
|
|
void AnimOutrageFlame(struct Sprite *sprite);
|
|
|
|
// battle_anim_new.c
|
|
void CoreEnforcerLoadBeamTarget(struct Sprite *sprite);
|
|
void SpriteCB_RandomCentredHits(struct Sprite *sprite);
|
|
|
|
#endif // GUARD_BATTLE_ANIM_H
|