mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 11:44:17 +01:00
80 lines
2.5 KiB
C
80 lines
2.5 KiB
C
#ifndef GUARD_CONSTANTS_ITEM_EFFECTS_H
|
|
#define GUARD_CONSTANTS_ITEM_EFFECTS_H
|
|
|
|
// field 0 masks
|
|
#define ITEM0_X_ATTACK 0x0F
|
|
#define ITEM0_HIGH_CRIT 0x30 // For Dire Hit, works the same way as move Focus Energy.
|
|
#define ITEM0_SACRED_ASH 0x40
|
|
#define ITEM0_INFATUATION 0x80
|
|
|
|
// field 1 masks
|
|
#define ITEM1_X_SPEED 0x0F
|
|
#define ITEM1_X_DEFEND 0xF0
|
|
|
|
// field 2 masks
|
|
#define ITEM2_X_SPATK 0x0F
|
|
#define ITEM2_X_ACCURACY 0xF0
|
|
|
|
// field 3 masks
|
|
#define ITEM3_CONFUSION 0x1
|
|
#define ITEM3_PARALYSIS 0x2
|
|
#define ITEM3_FREEZE 0x4
|
|
#define ITEM3_BURN 0x8
|
|
#define ITEM3_POISON 0x10
|
|
#define ITEM3_SLEEP 0x20
|
|
#define ITEM3_LEVEL_UP 0x40
|
|
#define ITEM3_MIST 0x80 // For Guard Specs, works the same way as move Mist.
|
|
|
|
#define ITEM3_STATUS_ALL (ITEM3_CONFUSION | ITEM3_PARALYSIS | ITEM3_FREEZE | ITEM3_BURN | ITEM3_POISON | ITEM3_SLEEP)
|
|
|
|
// field 4 masks
|
|
#define ITEM4_EV_HP 0x1
|
|
#define ITEM4_EV_ATK 0x2
|
|
#define ITEM4_HEAL_HP 0x4
|
|
#define ITEM4_HEAL_PP_ALL 0x8
|
|
#define ITEM4_HEAL_PP_ONE 0x10
|
|
#define ITEM4_PP_UP 0x20
|
|
#define ITEM4_REVIVE 0x40
|
|
#define ITEM4_EVO_STONE 0x80
|
|
|
|
// field 5 masks
|
|
#define ITEM5_EV_DEF 0x1
|
|
#define ITEM5_EV_SPEED 0x2
|
|
#define ITEM5_EV_SPDEF 0x4
|
|
#define ITEM5_EV_SPATK 0x8
|
|
#define ITEM5_PP_MAX 0x10
|
|
#define ITEM5_FRIENDSHIP_LOW 0x20
|
|
#define ITEM5_FRIENDSHIP_MID 0x40
|
|
#define ITEM5_FRIENDSHIP_HIGH 0x80
|
|
|
|
#define ITEM5_FRIENDSHIP_ALL (ITEM5_FRIENDSHIP_LOW | ITEM5_FRIENDSHIP_MID | ITEM5_FRIENDSHIP_HIGH)
|
|
|
|
// fields 6 and onwards are item-specific arguments
|
|
|
|
// Used for GetItemEffectType.
|
|
#define ITEM_EFFECT_X_ITEM 0
|
|
#define ITEM_EFFECT_RAISE_LEVEL 1
|
|
#define ITEM_EFFECT_HEAL_HP 2
|
|
#define ITEM_EFFECT_CURE_POISON 3
|
|
#define ITEM_EFFECT_CURE_SLEEP 4
|
|
#define ITEM_EFFECT_CURE_BURN 5
|
|
#define ITEM_EFFECT_CURE_FREEZE 6
|
|
#define ITEM_EFFECT_CURE_PARALYSIS 7
|
|
#define ITEM_EFFECT_CURE_CONFUSION 8
|
|
#define ITEM_EFFECT_CURE_INFATUATION 9
|
|
#define ITEM_EFFECT_SACRED_ASH 10
|
|
#define ITEM_EFFECT_CURE_ALL_STATUS 11
|
|
#define ITEM_EFFECT_ATK_EV 12
|
|
#define ITEM_EFFECT_HP_EV 13
|
|
#define ITEM_EFFECT_SPATK_EV 14
|
|
#define ITEM_EFFECT_SPDEF_EV 15
|
|
#define ITEM_EFFECT_SPEED_EV 16
|
|
#define ITEM_EFFECT_DEF_EV 17
|
|
#define ITEM_EFFECT_EVO_STONE 18
|
|
#define ITEM_EFFECT_PP_UP 19
|
|
#define ITEM_EFFECT_PP_MAX 20
|
|
#define ITEM_EFFECT_HEAL_PP 21
|
|
#define ITEM_EFFECT_NONE 22
|
|
|
|
#endif // GUARD_CONSTANTS_ITEM_EFFECTS_H
|