mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 03:34:15 +01:00
100 lines
2.0 KiB
C
100 lines
2.0 KiB
C
#ifndef GUARD_SAVE_H
|
|
#define GUARD_SAVE_H
|
|
|
|
struct SaveSectionLocation
|
|
{
|
|
void *data;
|
|
u16 size;
|
|
};
|
|
|
|
struct SaveSection
|
|
{
|
|
u8 data[0xFF4];
|
|
u16 id;
|
|
u16 checksum;
|
|
u32 security;
|
|
u32 counter;
|
|
}; // size is 0x1000
|
|
|
|
// headless save section?
|
|
struct UnkSaveSection
|
|
{
|
|
u8 data[0xFF4];
|
|
u32 security;
|
|
}; // size is 0xFF8
|
|
|
|
struct SaveSectionOffsets
|
|
{
|
|
u16 toAdd;
|
|
u16 size;
|
|
};
|
|
|
|
// Emerald changes this definition to be the sectors per slot.
|
|
#define NUM_SECTORS_PER_SLOT 16
|
|
|
|
#define UNKNOWN_CHECK_VALUE 0x8012025
|
|
#define SPECIAL_SECTION_SENTINEL 0xB39D
|
|
|
|
// SetDamagedSectorBits states
|
|
enum
|
|
{
|
|
ENABLE,
|
|
DISABLE,
|
|
CHECK // unused
|
|
};
|
|
|
|
// Do save types
|
|
enum
|
|
{
|
|
SAVE_NORMAL,
|
|
SAVE_LINK,
|
|
//EREADER_SAVE, // deprecated in Emerald
|
|
SAVE_LINK2, // unknown 2nd link save
|
|
SAVE_HALL_OF_FAME,
|
|
SAVE_OVERWRITE_DIFFERENT_FILE,
|
|
SAVE_HALL_OF_FAME_ERASE_BEFORE // unused
|
|
};
|
|
|
|
#define SECTOR_SAVE_SLOT_LENGTH 14
|
|
#define SECTOR_ID_HOF_1 28
|
|
#define SECTOR_ID_HOF_2 29
|
|
#define SECTOR_ID_TRAINER_HILL 30
|
|
#define SECTOR_ID_RECORDED_BATTLE 31
|
|
#define SECTORS_COUNT 32
|
|
|
|
extern u16 gLastWrittenSector;
|
|
extern u32 gLastSaveCounter;
|
|
extern u16 gLastKnownGoodSector;
|
|
extern u32 gDamagedSaveSectors;
|
|
extern u32 gSaveCounter;
|
|
extern struct SaveSection *gFastSaveSection;
|
|
extern u16 gUnknown_03006208;
|
|
extern u16 gSaveFileStatus;
|
|
extern void (*gGameContinueCallback)(void);
|
|
extern struct SaveSectionLocation gRamSaveSectionLocations[];
|
|
extern u16 gUnknown_03006294;
|
|
|
|
extern struct SaveSection gSaveDataBuffer;
|
|
|
|
void ClearSaveData(void);
|
|
void Save_ResetSaveCounters(void);
|
|
u8 HandleSavingData(u8 saveType);
|
|
u8 TrySavingData(u8 saveType);
|
|
bool8 sub_8153380(void);
|
|
bool8 sub_81533AC(void);
|
|
u8 sub_81533E0(void);
|
|
u8 sub_8153408(void);
|
|
u8 FullSaveGame(void);
|
|
bool8 CheckSaveFile(void);
|
|
u8 Save_LoadGameData(u8 a1);
|
|
u16 sub_815355C(void);
|
|
u8 sub_81534D0(u8);
|
|
u32 TryReadSpecialSaveSection(u8 sector, u8* dst);
|
|
u32 TryWriteSpecialSaveSection(u8 sector, u8* src);
|
|
void sub_8153688(u8 taskId);
|
|
|
|
// save_failed_screen.c
|
|
void DoSaveFailedScreen(u8 saveType);
|
|
|
|
#endif // GUARD_SAVE_H
|