mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-17 03:57:38 +01:00
269 lines
8.2 KiB
PHP
269 lines
8.2 KiB
PHP
FallarborTown_BattleTentBattleRoom_MapScripts:: @ 8200899
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map_script MAP_SCRIPT_ON_TRANSITION, FallarborTown_BattleTentBattleRoom_MapScript1_2008A9
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map_script MAP_SCRIPT_ON_FRAME_TABLE, FallarborTown_BattleTentBattleRoom_MapScript2_2008DD
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map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, FallarborTown_BattleTentBattleRoom_MapScript2_200BB0
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.byte 0
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FallarborTown_BattleTentBattleRoom_MapScript1_2008A9: @ 82008A9
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call FallarborTown_BattleTentBattleRoom_EventScript_2008AF
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end
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FallarborTown_BattleTentBattleRoom_EventScript_2008AF:: @ 82008AF
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checkplayergender
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compare VAR_RESULT, MALE
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goto_if_eq FallarborTown_BattleTentBattleRoom_EventScript_2008C7
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compare VAR_RESULT, FEMALE
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goto_if_eq FallarborTown_BattleTentBattleRoom_EventScript_2008D2
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return
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FallarborTown_BattleTentBattleRoom_EventScript_2008C7:: @ 82008C7
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setvar VAR_OBJ_GFX_ID_1, EVENT_OBJ_GFX_RIVAL_BRENDAN_NORMAL
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setvar VAR_OBJ_GFX_ID_0, EVENT_OBJ_GFX_RIVAL_BRENDAN_NORMAL
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return
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FallarborTown_BattleTentBattleRoom_EventScript_2008D2:: @ 82008D2
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setvar VAR_OBJ_GFX_ID_1, EVENT_OBJ_GFX_RIVAL_MAY_NORMAL
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setvar VAR_OBJ_GFX_ID_0, EVENT_OBJ_GFX_RIVAL_MAY_NORMAL
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return
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FallarborTown_BattleTentBattleRoom_MapScript2_2008DD: @ 82008DD
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map_script_2 VAR_TEMP_0, 0, FallarborTown_BattleTentBattleRoom_EventScript_2008E7
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.2byte 0
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FallarborTown_BattleTentBattleRoom_EventScript_2008E7:: @ 82008E7
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lockall
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showobjectat 1, MAP_FALLARBOR_TOWN_BATTLE_TENT_BATTLE_ROOM
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applymovement 1, FallarborTown_BattleTentBattleRoom_Movement_200B8D
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waitmovement 0
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setvar VAR_0x8004, 1
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setvar VAR_0x8005, 2
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special CallFrontierUtilFunc
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compare VAR_RESULT, 0
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goto_if_ne FallarborTown_BattleTentBattleRoom_EventScript_200B73
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FallarborTown_BattleTentBattleRoom_EventScript_20090F:: @ 820090F
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setvar VAR_0x8004, 3
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special sub_8161F74
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addobject 3
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applymovement 3, FallarborTown_BattleTentBattleRoom_Movement_200B96
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waitmovement 0
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applymovement 2, FallarborTown_BattleTentBattleRoom_Movement_200BA3
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playse SE_W187
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waitse
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waitmovement 0
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msgbox FallarborTown_BattleTentBattleRoom_Text_257C93, MSGBOX_DEFAULT
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setvar VAR_0x8004, 4
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special sub_81B99B4
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msgbox gStringVar4, MSGBOX_DEFAULT
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waitmessage
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call FallarborTown_BattleTentBattleRoom_EventScript_257B6C
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switch VAR_RESULT
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case 1, FallarborTown_BattleTentBattleRoom_EventScript_20099C
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applymovement 2, FallarborTown_BattleTentBattleRoom_Movement_200BA3
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playse SE_W173
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waitse
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waitmovement 0
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setvar VAR_0x8004, 6
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special sub_81B9B80
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msgbox FallarborTown_BattleTentBattleRoom_Text_257CCE, MSGBOX_DEFAULT
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FallarborTown_BattleTentBattleRoom_EventScript_20097E:: @ 820097E
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setvar VAR_0x8004, 2
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setvar VAR_0x8005, 0
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setvar VAR_0x8006, 4
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special CallFrontierUtilFunc
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special LoadPlayerParty
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warp MAP_FALLARBOR_TOWN_BATTLE_TENT_LOBBY, 255, 6, 6
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waitstate
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FallarborTown_BattleTentBattleRoom_EventScript_20099C:: @ 820099C
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applymovement 2, FallarborTown_BattleTentBattleRoom_Movement_200BA3
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playse SE_BAN
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waitse
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waitmovement 0
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msgbox FallarborTown_BattleTentBattleRoom_Text_257CB3, MSGBOX_DEFAULT
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closemessage
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FallarborTown_BattleTentBattleRoom_EventScript_2009B3:: @ 82009B3
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setvar VAR_0x8004, 1
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setvar VAR_0x8005, 2
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special CallFrontierUtilFunc
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addvar VAR_RESULT, 1
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setvar VAR_0x8004, 2
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setvar VAR_0x8005, 2
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copyvar VAR_0x8006, VAR_RESULT
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special CallFrontierUtilFunc
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switch VAR_RESULT
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case 3, FallarborTown_BattleTentBattleRoom_EventScript_200AF3
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applymovement 3, FallarborTown_BattleTentBattleRoom_Movement_200B9E
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waitmovement 0
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removeobject 3
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applymovement 2, FallarborTown_BattleTentBattleRoom_Movement_200BA6
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waitmovement 0
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applymovement 1, FallarborTown_BattleTentBattleRoom_Movement_200B94
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waitmovement 0
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msgbox FallarborTown_BattleTentBattleRoom_Text_257CE9, MSGBOX_DEFAULT
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special LoadPlayerParty
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special SavePlayerParty
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setvar VAR_0x8004, 3
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setvar VAR_0x8005, 3
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special CallFrontierUtilFunc
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playfanfare MUS_ME_ASA
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waitfanfare
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special HealPlayerParty
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FallarborTown_BattleTentBattleRoom_EventScript_200A2A:: @ 8200A2A
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setvar VAR_0x8004, 1
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setvar VAR_0x8005, 2
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special CallFrontierUtilFunc
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compare VAR_RESULT, 1
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call_if_eq FallarborTown_BattleTentBattleRoom_EventScript_200B43
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compare VAR_RESULT, 2
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call_if_eq FallarborTown_BattleTentBattleRoom_EventScript_200B4A
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multichoice 20, 6, 104, 1
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switch VAR_RESULT
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case 0, FallarborTown_BattleTentBattleRoom_EventScript_200AD8
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case 1, FallarborTown_BattleTentBattleRoom_EventScript_200A78
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case 2, FallarborTown_BattleTentBattleRoom_EventScript_200AA6
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FallarborTown_BattleTentBattleRoom_EventScript_200A78:: @ 8200A78
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msgbox FallarborTown_BattleTentBattleRoom_Text_257E6B, MSGBOX_YESNO
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switch VAR_RESULT
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case 0, FallarborTown_BattleTentBattleRoom_EventScript_200A2A
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case 1, FallarborTown_BattleTentBattleRoom_EventScript_200B51
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case 127, FallarborTown_BattleTentBattleRoom_EventScript_200A2A
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FallarborTown_BattleTentBattleRoom_EventScript_200AA6:: @ 8200AA6
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message FallarborTown_BattleTentBattleRoom_Text_257E9E
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waitmessage
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multichoicedefault 20, 8, 94, 1, 0
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switch VAR_RESULT
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case 1, FallarborTown_BattleTentBattleRoom_EventScript_200A2A
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case 0, FallarborTown_BattleTentBattleRoom_EventScript_20097E
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case 127, FallarborTown_BattleTentBattleRoom_EventScript_200A2A
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FallarborTown_BattleTentBattleRoom_EventScript_200AD8:: @ 8200AD8
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closemessage
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applymovement 2, FallarborTown_BattleTentBattleRoom_Movement_200BAB
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waitmovement 0
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applymovement 1, FallarborTown_BattleTentBattleRoom_Movement_200B92
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waitmovement 0
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goto FallarborTown_BattleTentBattleRoom_EventScript_20090F
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waitstate
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FallarborTown_BattleTentBattleRoom_EventScript_200AF3:: @ 8200AF3
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delay 60
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setvar VAR_0x8004, 2
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setvar VAR_0x8005, 0
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setvar VAR_0x8006, 3
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special CallFrontierUtilFunc
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special LoadPlayerParty
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warp MAP_FALLARBOR_TOWN_BATTLE_TENT_LOBBY, 255, 6, 6
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waitstate
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setvar VAR_0x8004, 1
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setvar VAR_0x8005, 1
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special CallBattleArenaFunction
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compare VAR_RESULT, 9999
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goto_if_eq FallarborTown_BattleTentBattleRoom_EventScript_2009B3
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addvar VAR_RESULT, 1
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setvar VAR_0x8004, 2
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setvar VAR_0x8005, 1
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copyvar VAR_0x8006, VAR_RESULT
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special CallBattleArenaFunction
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FallarborTown_BattleTentBattleRoom_EventScript_200B43:: @ 8200B43
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message FallarborTown_BattleTentBattleRoom_Text_257D17
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waitmessage
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return
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FallarborTown_BattleTentBattleRoom_EventScript_200B4A:: @ 8200B4A
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message FallarborTown_BattleTentBattleRoom_Text_257D50
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waitmessage
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return
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FallarborTown_BattleTentBattleRoom_EventScript_200B51:: @ 8200B51
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message FallarborTown_BattleTentBattleRoom_Text_257EDB
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waitmessage
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setvar VAR_0x8004, 3
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setvar VAR_0x8005, 2
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special sub_81B9B80
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playse SE_SAVE
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waitse
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fadescreen 1
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setvar VAR_0x8004, 4
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special CallFrontierUtilFunc
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end
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FallarborTown_BattleTentBattleRoom_EventScript_200B73:: @ 8200B73
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applymovement 2, FallarborTown_BattleTentBattleRoom_Movement_200BA6
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waitmovement 0
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applymovement 1, FallarborTown_BattleTentBattleRoom_Movement_200B94
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waitmovement 0
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goto FallarborTown_BattleTentBattleRoom_EventScript_200A2A
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end
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FallarborTown_BattleTentBattleRoom_Movement_200B8D: @ 8200B8D
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walk_up
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walk_up
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walk_up
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walk_in_place_fastest_right
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step_end
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FallarborTown_BattleTentBattleRoom_Movement_200B92: @ 8200B92
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walk_in_place_fastest_right
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step_end
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FallarborTown_BattleTentBattleRoom_Movement_200B94: @ 8200B94
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walk_in_place_fastest_left
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step_end
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FallarborTown_BattleTentBattleRoom_Movement_200B96: @ 8200B96
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walk_down
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walk_down
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walk_down
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walk_down
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walk_in_place_fastest_left
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step_end
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FallarborTown_BattleTentBattleRoom_Movement_200B9C: @ 8200B9C
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walk_left
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step_end
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FallarborTown_BattleTentBattleRoom_Movement_200B9E: @ 8200B9E
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walk_up
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walk_up
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walk_up
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walk_up
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step_end
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FallarborTown_BattleTentBattleRoom_Movement_200BA3: @ 8200BA3
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disable_jump_landing_ground_effect
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jump_in_place_down
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step_end
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FallarborTown_BattleTentBattleRoom_Movement_200BA6: @ 8200BA6
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walk_down
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walk_down
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walk_down
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walk_in_place_fastest_right
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step_end
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FallarborTown_BattleTentBattleRoom_Movement_200BAB: @ 8200BAB
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walk_up
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walk_up
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walk_up
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walk_in_place_fastest_down
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step_end
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FallarborTown_BattleTentBattleRoom_MapScript2_200BB0: @ 8200BB0
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map_script_2 VAR_TEMP_1, 0, FallarborTown_BattleTentBattleRoom_EventScript_200BBA
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.2byte 0
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FallarborTown_BattleTentBattleRoom_EventScript_200BBA:: @ 8200BBA
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hideobjectat EVENT_OBJ_ID_PLAYER, MAP_FALLARBOR_TOWN_BATTLE_TENT_BATTLE_ROOM
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hideobjectat 1, MAP_FALLARBOR_TOWN_BATTLE_TENT_BATTLE_ROOM
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removeobject 3
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setvar VAR_TEMP_1, 1
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end
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