mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-16 19:47:35 +01:00
98 lines
3.7 KiB
C
98 lines
3.7 KiB
C
#include "global.h"
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#include "test_battle.h"
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ASSUMPTIONS
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{
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ASSUME(gBattleMoves[MOVE_TACKLE].split == SPLIT_PHYSICAL);
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}
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SINGLE_BATTLE_TEST("Intimidate (opponent) lowers player's attack after switch out", s16 damage)
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{
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u32 ability;
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PARAMETRIZE { ability = ABILITY_INTIMIDATE; }
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PARAMETRIZE { ability = ABILITY_RECKLESS; }
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_STARAPTOR) { Ability(ability); };
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} WHEN {
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TURN { SWITCH(opponent, 1); }
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TURN { MOVE(player, MOVE_TACKLE); }
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} SCENE {
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if (ability == ABILITY_INTIMIDATE)
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{
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ABILITY_POPUP(opponent, ABILITY_INTIMIDATE);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
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MESSAGE("Foe Staraptor's Intimidate cuts Wobbuffet's ATTACK!");
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}
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HP_BAR(opponent, captureDamage: &results[i].damage);
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} FINALLY {
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EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.5), results[1].damage);
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}
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}
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SINGLE_BATTLE_TEST("Intimidate (opponent) lowers player's attack after KO", s16 damage)
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{
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u32 ability;
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PARAMETRIZE { ability = ABILITY_INTIMIDATE; }
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PARAMETRIZE { ability = ABILITY_RECKLESS; }
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { Speed(2); };
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OPPONENT(SPECIES_WOBBUFFET) { HP(1); Speed(1); };
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OPPONENT(SPECIES_STARAPTOR) { Ability(ability); Speed(1); };
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} WHEN {
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TURN { MOVE(player, MOVE_TACKLE); SEND_OUT(opponent, 1); }
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TURN { MOVE(player, MOVE_TACKLE); }
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} SCENE {
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HP_BAR(opponent);
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if (ability == ABILITY_INTIMIDATE)
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{
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ABILITY_POPUP(opponent, ABILITY_INTIMIDATE);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
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MESSAGE("Foe Staraptor's Intimidate cuts Wobbuffet's ATTACK!");
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}
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HP_BAR(opponent, captureDamage: &results[i].damage);
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} FINALLY {
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EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.5), results[1].damage);
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}
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}
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DOUBLE_BATTLE_TEST("Intimidate doesn't activate on an empty field in a double battle")
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{
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GIVEN {
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ASSUME(gBattleMoves[MOVE_EXPLOSION].effect == EFFECT_EXPLOSION);
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PLAYER(SPECIES_WOBBUFFET) { };
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PLAYER(SPECIES_WOBBUFFET) { HP(1); };
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PLAYER(SPECIES_STARAVIA) { Ability(ABILITY_INTIMIDATE); };
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PLAYER(SPECIES_ABRA);
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OPPONENT(SPECIES_WOBBUFFET) { HP(1); };
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OPPONENT(SPECIES_WOBBUFFET) { HP(1); };
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OPPONENT(SPECIES_STARAPTOR) { Ability(ABILITY_INTIMIDATE); };
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OPPONENT(SPECIES_WYNAUT);
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} WHEN {
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TURN { MOVE(playerLeft, MOVE_EXPLOSION); SEND_OUT(playerLeft, 2); SEND_OUT(opponentLeft, 2); SEND_OUT(playerRight, 3); SEND_OUT(opponentRight, 3); }
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TURN { MOVE(playerLeft, MOVE_CELEBRATE);}
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} SCENE {
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HP_BAR(playerLeft, hp: 0);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_EXPLOSION, playerLeft);
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// Everyone faints.
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MESSAGE("Go! Staravia!");
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MESSAGE("2 sent out Staraptor!");
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MESSAGE("Go! Abra!");
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MESSAGE("2 sent out Wynaut!");
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ABILITY_POPUP(playerLeft, ABILITY_INTIMIDATE);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentLeft);
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MESSAGE("Staravia's Intimidate cuts Foe Staraptor's ATTACK!");
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentRight);
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MESSAGE("Staravia's Intimidate cuts Foe Wynaut's ATTACK!");
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ABILITY_POPUP(opponentLeft, ABILITY_INTIMIDATE);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerLeft);
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MESSAGE("Foe Staraptor's Intimidate cuts Staravia's ATTACK!");
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerRight);
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MESSAGE("Foe Staraptor's Intimidate cuts Abra's ATTACK!");
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}
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}
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