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https://github.com/Ninjdai1/pokeemerald.git
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43a5aa09ef
-Optimized BattleScript_EffectTakeHeart -Updated the checks for EFFECT_JUNGLE_HEALING and EFFECT_TAKE_HEART in AI_CheckBadMove -Updated the code for MOVE_EFFECT_TRIPLE_ARROWS inside SetMoveEffect
57 lines
1.6 KiB
C
57 lines
1.6 KiB
C
#include "global.h"
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#include "test_battle.h"
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ASSUMPTIONS
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{
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ASSUME(gBattleMoves[MOVE_TRIPLE_ARROWS].effect == EFFECT_TRIPLE_ARROWS);
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}
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SINGLE_BATTLE_TEST("Triple Arrows lower's defense by one stage")
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{
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PASSES_RANDOMLY(50, 100, RNG_TRIPLE_ARROWS_DEFENSE_DOWN);
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_TRIPLE_ARROWS); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TRIPLE_ARROWS, player);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
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MESSAGE("Foe Wobbuffet's defense fell!");
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}
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}
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SINGLE_BATTLE_TEST("Triple Arrows flinch 30% of the time")
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{
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PASSES_RANDOMLY(30, 100, RNG_TRIPLE_ARROWS_FLINCH);
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_TRIPLE_ARROWS); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TRIPLE_ARROWS, player);
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NONE_OF {
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
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MESSAGE("Foe Wobbuffet's defense fell!");
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}
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MESSAGE("Foe Wobbuffet flinched!");
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}
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}
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SINGLE_BATTLE_TEST("Triple Arrows lands a critical hit")
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{
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ASSUME(B_CRIT_CHANCE >= GEN_7);
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ASSUME(gBattleMoves[MOVE_TRIPLE_ARROWS].flags & FLAG_HIGH_CRIT);
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PASSES_RANDOMLY(1, 8, RNG_CRITICAL_HIT);
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_TRIPLE_ARROWS); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TRIPLE_ARROWS, player);
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MESSAGE("A critical hit!");
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}
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}
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