mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-27 04:04:17 +01:00
2488 lines
64 KiB
ArmAsm
2488 lines
64 KiB
ArmAsm
.align 2, 0
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gContestMoves: ; 858C2B4
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; -
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.byte 0x00 ; effect ID
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.byte CONTEST_COOL
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.byte 0 ; combo starter ID
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.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
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.byte 0 ; padding
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; Pound
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.byte 0x00 ; effect ID
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.byte CONTEST_TOUGH
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.byte COMBO_STARTER_POUND ; combo starter ID
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.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
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.byte 0 ; padding
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; Karate Chop
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.byte 0x25 ; effect ID
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.byte CONTEST_TOUGH
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.byte 0 ; combo starter ID
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.byte COMBO_STARTER_FOCUS_ENERGY, 0, 0, 0 ; moves this move can follow to make a combo
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.byte 0 ; padding
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; Double Slap
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.byte 0x11 ; effect ID
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.byte CONTEST_TOUGH
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.byte 0 ; combo starter ID
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.byte COMBO_STARTER_POUND, 0, 0, 0 ; moves this move can follow to make a combo
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.byte 0 ; padding
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; Comet Punch
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.byte 0x23 ; effect ID
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.byte CONTEST_TOUGH
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.byte 0 ; combo starter ID
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.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
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.byte 0 ; padding
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; Mega Punch
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.byte 0x00 ; effect ID
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.byte CONTEST_TOUGH
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.byte 0 ; combo starter ID
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.byte COMBO_STARTER_FOCUS_ENERGY, COMBO_STARTER_MIND_READER, 0, 0 ; moves this move can follow to make a combo
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.byte 0 ; padding
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; Pay Day
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.byte 0x2e ; effect ID
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.byte CONTEST_SMART
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.byte 0 ; combo starter ID
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.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
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.byte 0 ; padding
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; Fire Punch
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.byte 0x00 ; effect ID
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.byte CONTEST_BEAUTY
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.byte COMBO_STARTER_FIRE_PUNCH ; combo starter ID
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.byte COMBO_STARTER_SUNNY_DAY, COMBO_STARTER_THUNDER_PUNCH, COMBO_STARTER_ICE_PUNCH, 0 ; moves this move can follow to make a combo
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.byte 0 ; padding
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; Ice Punch
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.byte 0x00 ; effect ID
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.byte CONTEST_BEAUTY
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.byte COMBO_STARTER_ICE_PUNCH ; combo starter ID
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.byte COMBO_STARTER_THUNDER_PUNCH, COMBO_STARTER_FIRE_PUNCH, 0, 0 ; moves this move can follow to make a combo
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.byte 0 ; padding
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; Thunder Punch
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.byte 0x00 ; effect ID
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.byte CONTEST_COOL
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.byte COMBO_STARTER_THUNDER_PUNCH ; combo starter ID
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.byte COMBO_STARTER_CHARGE, COMBO_STARTER_FIRE_PUNCH, COMBO_STARTER_ICE_PUNCH, 0 ; moves this move can follow to make a combo
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.byte 0 ; padding
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; Scratch
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.byte 0x00 ; effect ID
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.byte CONTEST_TOUGH
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.byte COMBO_STARTER_SCRATCH ; combo starter ID
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.byte COMBO_STARTER_LEER, 0, 0, 0 ; moves this move can follow to make a combo
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.byte 0 ; padding
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; Vice Grip
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.byte 0x00 ; effect ID
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.byte CONTEST_TOUGH
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.byte COMBO_STARTER_VICE_GRIP ; combo starter ID
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.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
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.byte 0 ; padding
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; Guillotine
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.byte 0x2d ; effect ID
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.byte CONTEST_COOL
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.byte 0 ; combo starter ID
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.byte COMBO_STARTER_VICE_GRIP, 0, 0, 0 ; moves this move can follow to make a combo
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.byte 0 ; padding
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; Razor Wind
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.byte 0x25 ; effect ID
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.byte CONTEST_COOL
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.byte 0 ; combo starter ID
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.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
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.byte 0 ; padding
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; Swords Dance
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.byte 0x26 ; effect ID
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.byte CONTEST_BEAUTY
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.byte COMBO_STARTER_SWORDS_DANCE ; combo starter ID
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.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
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.byte 0 ; padding
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; Cut
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.byte 0x2d ; effect ID
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.byte CONTEST_COOL
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.byte 0 ; combo starter ID
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.byte COMBO_STARTER_SWORDS_DANCE, 0, 0, 0 ; moves this move can follow to make a combo
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.byte 0 ; padding
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; Gust
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.byte 0x2b ; effect ID
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.byte CONTEST_SMART
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.byte 0 ; combo starter ID
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.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
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.byte 0 ; padding
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; Wing Attack
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.byte 0x23 ; effect ID
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.byte CONTEST_COOL
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.byte 0 ; combo starter ID
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.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
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.byte 0 ; padding
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; Whirlwind
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.byte 0x2b ; effect ID
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.byte CONTEST_SMART
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.byte 0 ; combo starter ID
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.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
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.byte 0 ; padding
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; Fly
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.byte 0x05 ; effect ID
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.byte CONTEST_SMART
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.byte 0 ; combo starter ID
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.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
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.byte 0 ; padding
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; Bind
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.byte 0x2f ; effect ID
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.byte CONTEST_TOUGH
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.byte 0 ; combo starter ID
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.byte COMBO_STARTER_VICE_GRIP, 0, 0, 0 ; moves this move can follow to make a combo
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.byte 0 ; padding
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; Slam
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.byte 0x13 ; effect ID
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.byte CONTEST_TOUGH
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.byte 0 ; combo starter ID
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.byte COMBO_STARTER_POUND, 0, 0, 0 ; moves this move can follow to make a combo
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.byte 0 ; padding
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; Vine Whip
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.byte 0x00 ; effect ID
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.byte CONTEST_COOL
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.byte 0 ; combo starter ID
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.byte COMBO_STARTER_GROWTH, 0, 0, 0 ; moves this move can follow to make a combo
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.byte 0 ; padding
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; Stomp
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.byte 0x0c ; effect ID
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.byte CONTEST_TOUGH
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.byte 0 ; combo starter ID
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.byte 0, COMBO_STARTER_LEER, 0, 0 ; moves this move can follow to make a combo
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.byte 0 ; padding
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; Double Kick
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.byte 0x23 ; effect ID
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.byte CONTEST_COOL
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.byte 0 ; combo starter ID
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.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
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.byte 0 ; padding
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; Mega Kick
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.byte 0x00 ; effect ID
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.byte CONTEST_COOL
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.byte 0 ; combo starter ID
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.byte COMBO_STARTER_FOCUS_ENERGY, COMBO_STARTER_MIND_READER, 0, 0 ; moves this move can follow to make a combo
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.byte 0 ; padding
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; Jump Kick
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.byte 0x01 ; effect ID
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.byte CONTEST_COOL
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.byte 0 ; combo starter ID
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.byte COMBO_STARTER_MIND_READER, 0, 0, 0 ; moves this move can follow to make a combo
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.byte 0 ; padding
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; Rolling Kick
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.byte 0x0d ; effect ID
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.byte CONTEST_COOL
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.byte 0 ; combo starter ID
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.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
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.byte 0 ; padding
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; Sand-Attack
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.byte 0x11 ; effect ID
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.byte CONTEST_CUTE
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.byte COMBO_STARTER_SAND_ATTACK ; combo starter ID
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.byte COMBO_STARTER_MUD_SLAP, COMBO_STARTER_SANDSTORM, 0, 0 ; moves this move can follow to make a combo
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.byte 0 ; padding
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; Headbutt
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.byte 0x0a ; effect ID
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.byte CONTEST_TOUGH
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.byte 0 ; combo starter ID
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.byte COMBO_STARTER_FOCUS_ENERGY, 0, 0, 0 ; moves this move can follow to make a combo
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.byte 0 ; padding
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; Horn Attack
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.byte 0x00 ; effect ID
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.byte CONTEST_COOL
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.byte COMBO_STARTER_HORN_ATTACK ; combo starter ID
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.byte COMBO_STARTER_LEER, 0, 0, 0 ; moves this move can follow to make a combo
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.byte 0 ; padding
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; Fury Attack
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.byte 0x11 ; effect ID
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.byte CONTEST_COOL
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.byte 0 ; combo starter ID
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.byte COMBO_STARTER_HORN_ATTACK, COMBO_STARTER_PECK, 0, 0 ; moves this move can follow to make a combo
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.byte 0 ; padding
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; Horn Drill
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.byte 0x2d ; effect ID
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.byte CONTEST_COOL
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.byte 0 ; combo starter ID
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.byte COMBO_STARTER_HORN_ATTACK, 0, 0, 0 ; moves this move can follow to make a combo
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.byte 0 ; padding
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; Tackle
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.byte 0x00 ; effect ID
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.byte CONTEST_TOUGH
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.byte 0 ; combo starter ID
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.byte COMBO_STARTER_DEFENSE_CURL, COMBO_STARTER_LEER, COMBO_STARTER_HARDEN, 0 ; moves this move can follow to make a combo
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.byte 0 ; padding
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; Body Slam
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.byte 0x0c ; effect ID
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.byte CONTEST_TOUGH
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.byte 0 ; combo starter ID
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.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
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.byte 0 ; padding
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; Wrap
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.byte 0x2f ; effect ID
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.byte CONTEST_TOUGH
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.byte 0 ; combo starter ID
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.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
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.byte 0 ; padding
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; Take Down
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.byte 0x01 ; effect ID
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.byte CONTEST_TOUGH
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.byte 0 ; combo starter ID
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.byte COMBO_STARTER_FOCUS_ENERGY, COMBO_STARTER_HARDEN, 0, 0 ; moves this move can follow to make a combo
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.byte 0 ; padding
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; Thrash
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.byte 0x12 ; effect ID
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.byte CONTEST_TOUGH
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.byte 0 ; combo starter ID
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.byte COMBO_STARTER_RAGE, 0, 0, 0 ; moves this move can follow to make a combo
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.byte 0 ; padding
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; Double-Edge
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.byte 0x01 ; effect ID
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.byte CONTEST_TOUGH
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.byte 0 ; combo starter ID
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.byte COMBO_STARTER_FOCUS_ENERGY, COMBO_STARTER_HARDEN, 0, 0 ; moves this move can follow to make a combo
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.byte 0 ; padding
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; Tail Whip
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.byte 0x1e ; effect ID
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.byte CONTEST_CUTE
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.byte 0 ; combo starter ID
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.byte COMBO_STARTER_CHARM, 0, 0, 0 ; moves this move can follow to make a combo
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.byte 0 ; padding
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; Poison Sting
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.byte 0x0a ; effect ID
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.byte CONTEST_SMART
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.byte 0 ; combo starter ID
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.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
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.byte 0 ; padding
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; Twineedle
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.byte 0x0a ; effect ID
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.byte CONTEST_COOL
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.byte 0 ; combo starter ID
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.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
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.byte 0 ; padding
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; Pin Missile
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.byte 0x11 ; effect ID
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.byte CONTEST_COOL
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.byte 0 ; combo starter ID
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.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
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.byte 0 ; padding
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; Leer
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.byte 0x2f ; effect ID
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.byte CONTEST_COOL
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.byte COMBO_STARTER_LEER ; combo starter ID
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.byte COMBO_STARTER_RAGE, COMBO_STARTER_SCARY_FACE, 0, 0 ; moves this move can follow to make a combo
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.byte 0 ; padding
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; Bite
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.byte 0x0d ; effect ID
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.byte CONTEST_TOUGH
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.byte 0 ; combo starter ID
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.byte COMBO_STARTER_LEER, COMBO_STARTER_SCARY_FACE, 0, 0 ; moves this move can follow to make a combo
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.byte 0 ; padding
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; Growl
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.byte 0x1e ; effect ID
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.byte CONTEST_CUTE
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.byte 0 ; combo starter ID
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.byte COMBO_STARTER_CHARM, 0, 0, 0 ; moves this move can follow to make a combo
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.byte 0 ; padding
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; Roar
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.byte 0x2b ; effect ID
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.byte CONTEST_COOL
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.byte 0 ; combo starter ID
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.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
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.byte 0 ; padding
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; Sing
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.byte 0x1a ; effect ID
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.byte CONTEST_CUTE
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.byte COMBO_STARTER_SING ; combo starter ID
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.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
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.byte 0 ; padding
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; Supersonic
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.byte 0x2b ; effect ID
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.byte CONTEST_SMART
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.byte 0 ; combo starter ID
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.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
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.byte 0 ; padding
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; Sonic Boom
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.byte 0x23 ; effect ID
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.byte CONTEST_COOL
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.byte 0 ; combo starter ID
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.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
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.byte 0 ; padding
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; Disable
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.byte 0x1a ; effect ID
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.byte CONTEST_SMART
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.byte 0 ; combo starter ID
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.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
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.byte 0 ; padding
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; Acid
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.byte 0x0c ; effect ID
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.byte CONTEST_SMART
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.byte 0 ; combo starter ID
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.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
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.byte 0 ; padding
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; Ember
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.byte 0x00 ; effect ID
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.byte CONTEST_BEAUTY
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.byte 0 ; combo starter ID
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.byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 ; moves this move can follow to make a combo
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.byte 0 ; padding
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; Flamethrower
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.byte 0x00 ; effect ID
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.byte CONTEST_BEAUTY
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.byte 0 ; combo starter ID
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.byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 ; moves this move can follow to make a combo
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.byte 0 ; padding
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; Mist
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.byte 0x05 ; effect ID
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.byte CONTEST_BEAUTY
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.byte 0 ; combo starter ID
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.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
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.byte 0 ; padding
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; Water Gun
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.byte 0x00 ; effect ID
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.byte CONTEST_CUTE
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.byte 0 ; combo starter ID
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.byte COMBO_STARTER_RAIN_DANCE, COMBO_STARTER_WATER_SPORT, COMBO_STARTER_MUD_SPORT, 0 ; moves this move can follow to make a combo
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.byte 0 ; padding
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; Hydro Pump
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.byte 0x00 ; effect ID
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.byte CONTEST_BEAUTY
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.byte 0 ; combo starter ID
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.byte COMBO_STARTER_RAIN_DANCE, 0, 0, 0 ; moves this move can follow to make a combo
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.byte 0 ; padding
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; Surf
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.byte 0x25 ; effect ID
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.byte CONTEST_BEAUTY
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.byte COMBO_STARTER_SURF ; combo starter ID
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.byte COMBO_STARTER_RAIN_DANCE, COMBO_STARTER_DIVE, 0, 0 ; moves this move can follow to make a combo
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.byte 0 ; padding
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; Ice Beam
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.byte 0x13 ; effect ID
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.byte CONTEST_BEAUTY
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.byte 0 ; combo starter ID
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.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
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.byte 0 ; padding
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; Blizzard
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.byte 0x00 ; effect ID
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.byte CONTEST_BEAUTY
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.byte 0 ; combo starter ID
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.byte COMBO_STARTER_POWDER_SNOW, COMBO_STARTER_HAIL, 0, 0 ; moves this move can follow to make a combo
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.byte 0 ; padding
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; Psybeam
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.byte 0x2b ; effect ID
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.byte CONTEST_BEAUTY
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.byte 0 ; combo starter ID
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.byte COMBO_STARTER_CALM_MIND, 0, 0, 0 ; moves this move can follow to make a combo
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.byte 0 ; padding
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; Bubble Beam
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.byte 0x0d ; effect ID
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.byte CONTEST_BEAUTY
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.byte 0 ; combo starter ID
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.byte COMBO_STARTER_RAIN_DANCE, 0, 0, 0 ; moves this move can follow to make a combo
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.byte 0 ; padding
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; Aurora Beam
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.byte 0x13 ; effect ID
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.byte CONTEST_BEAUTY
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.byte 0 ; combo starter ID
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.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
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.byte 0 ; padding
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; Hyper Beam
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.byte 0x12 ; effect ID
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.byte CONTEST_COOL
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.byte 0 ; combo starter ID
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.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
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.byte 0 ; padding
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; Peck
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.byte 0x00 ; effect ID
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.byte CONTEST_COOL
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.byte COMBO_STARTER_PECK ; combo starter ID
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.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
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.byte 0 ; padding
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; Drill Peck
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.byte 0x00 ; effect ID
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.byte CONTEST_COOL
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.byte 0 ; combo starter ID
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.byte COMBO_STARTER_PECK, 0, 0, 0 ; moves this move can follow to make a combo
|
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.byte 0 ; padding
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; Submission
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.byte 0x01 ; effect ID
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.byte CONTEST_COOL
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.byte 0 ; combo starter ID
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.byte COMBO_STARTER_MIND_READER, 0, 0, 0 ; moves this move can follow to make a combo
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.byte 0 ; padding
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; Low Kick
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.byte 0x0c ; effect ID
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.byte CONTEST_TOUGH
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.byte 0 ; combo starter ID
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.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
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; Counter
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.byte 0x04 ; effect ID
|
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.byte CONTEST_TOUGH
|
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.byte 0 ; combo starter ID
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.byte COMBO_STARTER_TAUNT, 0, 0, 0 ; moves this move can follow to make a combo
|
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.byte 0 ; padding
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; Seismic Toss
|
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.byte 0x13 ; effect ID
|
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.byte CONTEST_TOUGH
|
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.byte 0 ; combo starter ID
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.byte COMBO_STARTER_FAKE_OUT, 0, 0, 0 ; moves this move can follow to make a combo
|
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.byte 0 ; padding
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; Strength
|
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.byte 0x13 ; effect ID
|
|
.byte CONTEST_TOUGH
|
|
.byte 0 ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
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; Absorb
|
|
.byte 0x0a ; effect ID
|
|
.byte CONTEST_SMART
|
|
.byte 0 ; combo starter ID
|
|
.byte COMBO_STARTER_GROWTH, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Mega Drain
|
|
.byte 0x0c ; effect ID
|
|
.byte CONTEST_SMART
|
|
.byte 0 ; combo starter ID
|
|
.byte COMBO_STARTER_GROWTH, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Leech Seed
|
|
.byte 0x0b ; effect ID
|
|
.byte CONTEST_SMART
|
|
.byte 0 ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Growth
|
|
.byte 0x26 ; effect ID
|
|
.byte CONTEST_BEAUTY
|
|
.byte COMBO_STARTER_GROWTH ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Razor Leaf
|
|
.byte 0x25 ; effect ID
|
|
.byte CONTEST_COOL
|
|
.byte 0 ; combo starter ID
|
|
.byte COMBO_STARTER_GROWTH, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Solar Beam
|
|
.byte 0x00 ; effect ID
|
|
.byte CONTEST_COOL
|
|
.byte 0 ; combo starter ID
|
|
.byte COMBO_STARTER_SUNNY_DAY, COMBO_STARTER_GROWTH, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Poison Powder
|
|
.byte 0x1b ; effect ID
|
|
.byte CONTEST_SMART
|
|
.byte 0 ; combo starter ID
|
|
.byte COMBO_STARTER_SWEET_SCENT, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Stun Spore
|
|
.byte 0x2d ; effect ID
|
|
.byte CONTEST_SMART
|
|
.byte 0 ; combo starter ID
|
|
.byte COMBO_STARTER_SWEET_SCENT, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Sleep Powder
|
|
.byte 0x0d ; effect ID
|
|
.byte CONTEST_SMART
|
|
.byte 0 ; combo starter ID
|
|
.byte COMBO_STARTER_SWEET_SCENT, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Petal Dance
|
|
.byte 0x12 ; effect ID
|
|
.byte CONTEST_BEAUTY
|
|
.byte 0 ; combo starter ID
|
|
.byte COMBO_STARTER_GROWTH, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; String Shot
|
|
.byte 0x0a ; effect ID
|
|
.byte CONTEST_SMART
|
|
.byte COMBO_STARTER_STRING_SHOT ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Dragon Rage
|
|
.byte 0x21 ; effect ID
|
|
.byte CONTEST_COOL
|
|
.byte COMBO_STARTER_DRAGON_RAGE ; combo starter ID
|
|
.byte COMBO_STARTER_DRAGON_BREATH, COMBO_STARTER_DRAGON_DANCE, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Fire Spin
|
|
.byte 0x2f ; effect ID
|
|
.byte CONTEST_BEAUTY
|
|
.byte 0 ; combo starter ID
|
|
.byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Thunder Shock
|
|
.byte 0x00 ; effect ID
|
|
.byte CONTEST_COOL
|
|
.byte 0 ; combo starter ID
|
|
.byte COMBO_STARTER_CHARGE, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Thunderbolt
|
|
.byte 0x00 ; effect ID
|
|
.byte CONTEST_COOL
|
|
.byte 0 ; combo starter ID
|
|
.byte COMBO_STARTER_CHARGE, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Thunder Wave
|
|
.byte 0x2d ; effect ID
|
|
.byte CONTEST_COOL
|
|
.byte 0 ; combo starter ID
|
|
.byte COMBO_STARTER_CHARGE, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Thunder
|
|
.byte 0x0b ; effect ID
|
|
.byte CONTEST_COOL
|
|
.byte 0 ; combo starter ID
|
|
.byte COMBO_STARTER_CHARGE, COMBO_STARTER_RAIN_DANCE, COMBO_STARTER_LOCK_ON, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Rock Throw
|
|
.byte 0x23 ; effect ID
|
|
.byte CONTEST_TOUGH
|
|
.byte COMBO_STARTER_ROCK_THROW ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Earthquake
|
|
.byte 0x0d ; effect ID
|
|
.byte CONTEST_TOUGH
|
|
.byte COMBO_STARTER_EARTHQUAKE ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Fissure
|
|
.byte 0x2d ; effect ID
|
|
.byte CONTEST_TOUGH
|
|
.byte 0 ; combo starter ID
|
|
.byte COMBO_STARTER_EARTHQUAKE, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Dig
|
|
.byte 0x05 ; effect ID
|
|
.byte CONTEST_SMART
|
|
.byte 0 ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Toxic
|
|
.byte 0x1b ; effect ID
|
|
.byte CONTEST_SMART
|
|
.byte 0 ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Confusion
|
|
.byte 0x0a ; effect ID
|
|
.byte CONTEST_SMART
|
|
.byte COMBO_STARTER_CONFUSION ; combo starter ID
|
|
.byte COMBO_STARTER_PSYCHIC, COMBO_STARTER_KINESIS, COMBO_STARTER_CALM_MIND, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Psychic
|
|
.byte 0x0d ; effect ID
|
|
.byte CONTEST_SMART
|
|
.byte COMBO_STARTER_PSYCHIC ; combo starter ID
|
|
.byte COMBO_STARTER_KINESIS, COMBO_STARTER_CONFUSION, COMBO_STARTER_CALM_MIND, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Hypnosis
|
|
.byte 0x0d ; effect ID
|
|
.byte CONTEST_SMART
|
|
.byte COMBO_STARTER_HYPNOSIS ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Meditate
|
|
.byte 0x26 ; effect ID
|
|
.byte CONTEST_BEAUTY
|
|
.byte 0 ; combo starter ID
|
|
.byte COMBO_STARTER_CALM_MIND, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Agility
|
|
.byte 0x28 ; effect ID
|
|
.byte CONTEST_COOL
|
|
.byte 0 ; combo starter ID
|
|
.byte COMBO_STARTER_DOUBLE_TEAM, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Quick Attack
|
|
.byte 0x28 ; effect ID
|
|
.byte CONTEST_COOL
|
|
.byte 0 ; combo starter ID
|
|
.byte COMBO_STARTER_DOUBLE_TEAM, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Rage
|
|
.byte 0x03 ; effect ID
|
|
.byte CONTEST_COOL
|
|
.byte COMBO_STARTER_RAGE ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Teleport
|
|
.byte 0x05 ; effect ID
|
|
.byte CONTEST_COOL
|
|
.byte 0 ; combo starter ID
|
|
.byte COMBO_STARTER_DOUBLE_TEAM, COMBO_STARTER_PSYCHIC, COMBO_STARTER_KINESIS, COMBO_STARTER_CONFUSION ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Night Shade
|
|
.byte 0x13 ; effect ID
|
|
.byte CONTEST_SMART
|
|
.byte 0 ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Mimic
|
|
.byte 0x20 ; effect ID
|
|
.byte CONTEST_CUTE
|
|
.byte 0 ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Screech
|
|
.byte 0x0d ; effect ID
|
|
.byte CONTEST_SMART
|
|
.byte 0 ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Double Team
|
|
.byte 0x04 ; effect ID
|
|
.byte CONTEST_COOL
|
|
.byte COMBO_STARTER_DOUBLE_TEAM ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Recover
|
|
.byte 0x13 ; effect ID
|
|
.byte CONTEST_SMART
|
|
.byte 0 ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Harden
|
|
.byte 0x04 ; effect ID
|
|
.byte CONTEST_TOUGH
|
|
.byte COMBO_STARTER_HARDEN ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Minimize
|
|
.byte 0x04 ; effect ID
|
|
.byte CONTEST_CUTE
|
|
.byte 0 ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Smokescreen
|
|
.byte 0x10 ; effect ID
|
|
.byte CONTEST_SMART
|
|
.byte 0 ; combo starter ID
|
|
.byte COMBO_STARTER_SMOG, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Confuse Ray
|
|
.byte 0x2b ; effect ID
|
|
.byte CONTEST_SMART
|
|
.byte 0 ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Withdraw
|
|
.byte 0x05 ; effect ID
|
|
.byte CONTEST_CUTE
|
|
.byte 0 ; combo starter ID
|
|
.byte COMBO_STARTER_RAIN_DANCE, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Defense Curl
|
|
.byte 0x04 ; effect ID
|
|
.byte CONTEST_CUTE
|
|
.byte COMBO_STARTER_DEFENSE_CURL ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Barrier
|
|
.byte 0x05 ; effect ID
|
|
.byte CONTEST_COOL
|
|
.byte 0 ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Light Screen
|
|
.byte 0x05 ; effect ID
|
|
.byte CONTEST_BEAUTY
|
|
.byte 0 ; combo starter ID
|
|
.byte COMBO_STARTER_CALM_MIND, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Haze
|
|
.byte 0x1b ; effect ID
|
|
.byte CONTEST_BEAUTY
|
|
.byte 0 ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Reflect
|
|
.byte 0x05 ; effect ID
|
|
.byte CONTEST_SMART
|
|
.byte 0 ; combo starter ID
|
|
.byte COMBO_STARTER_CALM_MIND, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Focus Energy
|
|
.byte 0x0d ; effect ID
|
|
.byte CONTEST_COOL
|
|
.byte COMBO_STARTER_FOCUS_ENERGY ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Bide
|
|
.byte 0x05 ; effect ID
|
|
.byte CONTEST_TOUGH
|
|
.byte 0 ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Metronome
|
|
.byte 0x03 ; effect ID
|
|
.byte CONTEST_CUTE
|
|
.byte 0 ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Mirror Move
|
|
.byte 0x20 ; effect ID
|
|
.byte CONTEST_SMART
|
|
.byte 0 ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Self-Destruct
|
|
.byte 0x02 ; effect ID
|
|
.byte CONTEST_BEAUTY
|
|
.byte 0 ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Egg Bomb
|
|
.byte 0x00 ; effect ID
|
|
.byte CONTEST_TOUGH
|
|
.byte 0 ; combo starter ID
|
|
.byte COMBO_STARTER_SOFT_BOILED, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Lick
|
|
.byte 0x0c ; effect ID
|
|
.byte CONTEST_TOUGH
|
|
.byte 0 ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Smog
|
|
.byte 0x0d ; effect ID
|
|
.byte CONTEST_TOUGH
|
|
.byte COMBO_STARTER_SMOG ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Sludge
|
|
.byte 0x0c ; effect ID
|
|
.byte CONTEST_TOUGH
|
|
.byte COMBO_STARTER_SLUDGE ; combo starter ID
|
|
.byte COMBO_STARTER_SLUDGE_BOMB, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Bone Club
|
|
.byte 0x11 ; effect ID
|
|
.byte CONTEST_TOUGH
|
|
.byte COMBO_STARTER_BONE_CLUB ; combo starter ID
|
|
.byte COMBO_STARTER_BONEMERANG, COMBO_STARTER_BONE_RUSH, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Fire Blast
|
|
.byte 0x00 ; effect ID
|
|
.byte CONTEST_BEAUTY
|
|
.byte 0 ; combo starter ID
|
|
.byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Waterfall
|
|
.byte 0x1e ; effect ID
|
|
.byte CONTEST_TOUGH
|
|
.byte 0 ; combo starter ID
|
|
.byte COMBO_STARTER_RAIN_DANCE, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Clamp
|
|
.byte 0x2f ; effect ID
|
|
.byte CONTEST_TOUGH
|
|
.byte 0 ; combo starter ID
|
|
.byte COMBO_STARTER_RAIN_DANCE, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Swift
|
|
.byte 0x1d ; effect ID
|
|
.byte CONTEST_COOL
|
|
.byte 0 ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Skull Bash
|
|
.byte 0x0c ; effect ID
|
|
.byte CONTEST_TOUGH
|
|
.byte 0 ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Spike Cannon
|
|
.byte 0x11 ; effect ID
|
|
.byte CONTEST_COOL
|
|
.byte 0 ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Constrict
|
|
.byte 0x0a ; effect ID
|
|
.byte CONTEST_TOUGH
|
|
.byte 0 ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Amnesia
|
|
.byte 0x26 ; effect ID
|
|
.byte CONTEST_CUTE
|
|
.byte 0 ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Kinesis
|
|
.byte 0x2f ; effect ID
|
|
.byte CONTEST_SMART
|
|
.byte COMBO_STARTER_KINESIS ; combo starter ID
|
|
.byte COMBO_STARTER_PSYCHIC, COMBO_STARTER_CONFUSION, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Soft-Boiled
|
|
.byte 0x00 ; effect ID
|
|
.byte CONTEST_BEAUTY
|
|
.byte COMBO_STARTER_SOFT_BOILED ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Hi Jump Kick
|
|
.byte 0x01 ; effect ID
|
|
.byte CONTEST_COOL
|
|
.byte 0 ; combo starter ID
|
|
.byte COMBO_STARTER_MIND_READER, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Glare
|
|
.byte 0x0d ; effect ID
|
|
.byte CONTEST_TOUGH
|
|
.byte 0 ; combo starter ID
|
|
.byte COMBO_STARTER_LEER, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Dream Eater
|
|
.byte 0x0b ; effect ID
|
|
.byte CONTEST_SMART
|
|
.byte 0 ; combo starter ID
|
|
.byte COMBO_STARTER_HYPNOSIS, COMBO_STARTER_CALM_MIND, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Poison Gas
|
|
.byte 0x1b ; effect ID
|
|
.byte CONTEST_SMART
|
|
.byte 0 ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Barrage
|
|
.byte 0x23 ; effect ID
|
|
.byte CONTEST_TOUGH
|
|
.byte 0 ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Leech Life
|
|
.byte 0x0a ; effect ID
|
|
.byte CONTEST_SMART
|
|
.byte 0 ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Lovely Kiss
|
|
.byte 0x0d ; effect ID
|
|
.byte CONTEST_BEAUTY
|
|
.byte 0 ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Sky Attack
|
|
.byte 0x25 ; effect ID
|
|
.byte CONTEST_COOL
|
|
.byte 0 ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Transform
|
|
.byte 0x03 ; effect ID
|
|
.byte CONTEST_SMART
|
|
.byte 0 ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Bubble
|
|
.byte 0x0b ; effect ID
|
|
.byte CONTEST_CUTE
|
|
.byte 0 ; combo starter ID
|
|
.byte COMBO_STARTER_RAIN_DANCE, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Dizzy Punch
|
|
.byte 0x0c ; effect ID
|
|
.byte CONTEST_COOL
|
|
.byte 0 ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Spore
|
|
.byte 0x0d ; effect ID
|
|
.byte CONTEST_BEAUTY
|
|
.byte 0 ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Flash
|
|
.byte 0x10 ; effect ID
|
|
.byte CONTEST_BEAUTY
|
|
.byte 0 ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Psywave
|
|
.byte 0x2d ; effect ID
|
|
.byte CONTEST_SMART
|
|
.byte 0 ; combo starter ID
|
|
.byte COMBO_STARTER_CALM_MIND, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Splash
|
|
.byte 0x1e ; effect ID
|
|
.byte CONTEST_CUTE
|
|
.byte 0 ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Acid Armor
|
|
.byte 0x26 ; effect ID
|
|
.byte CONTEST_TOUGH
|
|
.byte 0 ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Crabhammer
|
|
.byte 0x25 ; effect ID
|
|
.byte CONTEST_TOUGH
|
|
.byte 0 ; combo starter ID
|
|
.byte COMBO_STARTER_RAIN_DANCE, COMBO_STARTER_SWORDS_DANCE, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Explosion
|
|
.byte 0x02 ; effect ID
|
|
.byte CONTEST_BEAUTY
|
|
.byte 0 ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Fury Swipes
|
|
.byte 0x11 ; effect ID
|
|
.byte CONTEST_TOUGH
|
|
.byte 0 ; combo starter ID
|
|
.byte COMBO_STARTER_SCRATCH, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Bonemerang
|
|
.byte 0x00 ; effect ID
|
|
.byte CONTEST_TOUGH
|
|
.byte COMBO_STARTER_BONEMERANG ; combo starter ID
|
|
.byte COMBO_STARTER_BONE_CLUB, COMBO_STARTER_BONE_RUSH, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Rest
|
|
.byte 0x04 ; effect ID
|
|
.byte CONTEST_CUTE
|
|
.byte COMBO_STARTER_REST ; combo starter ID
|
|
.byte COMBO_STARTER_BELLY_DRUM, COMBO_STARTER_CHARM, COMBO_STARTER_YAWN, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Rock Slide
|
|
.byte 0x0d ; effect ID
|
|
.byte CONTEST_TOUGH
|
|
.byte 0 ; combo starter ID
|
|
.byte COMBO_STARTER_ROCK_THROW, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Hyper Fang
|
|
.byte 0x0c ; effect ID
|
|
.byte CONTEST_COOL
|
|
.byte 0 ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Sharpen
|
|
.byte 0x26 ; effect ID
|
|
.byte CONTEST_CUTE
|
|
.byte 0 ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Conversion
|
|
.byte 0x23 ; effect ID
|
|
.byte CONTEST_BEAUTY
|
|
.byte 0 ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Tri Attack
|
|
.byte 0x0b ; effect ID
|
|
.byte CONTEST_BEAUTY
|
|
.byte 0 ; combo starter ID
|
|
.byte COMBO_STARTER_LOCK_ON, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Super Fang
|
|
.byte 0x2d ; effect ID
|
|
.byte CONTEST_TOUGH
|
|
.byte 0 ; combo starter ID
|
|
.byte COMBO_STARTER_SCARY_FACE, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Slash
|
|
.byte 0x25 ; effect ID
|
|
.byte CONTEST_COOL
|
|
.byte 0 ; combo starter ID
|
|
.byte COMBO_STARTER_SWORDS_DANCE, COMBO_STARTER_SCRATCH, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Substitute
|
|
.byte 0x04 ; effect ID
|
|
.byte CONTEST_SMART
|
|
.byte 0 ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Struggle
|
|
.byte 0x00 ; effect ID
|
|
.byte CONTEST_COOL
|
|
.byte 0 ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Sketch
|
|
.byte 0x20 ; effect ID
|
|
.byte CONTEST_SMART
|
|
.byte 0 ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Triple Kick
|
|
.byte 0x00 ; effect ID
|
|
.byte CONTEST_COOL
|
|
.byte 0 ; combo starter ID
|
|
.byte COMBO_STARTER_FOCUS_ENERGY, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Thief
|
|
.byte 0x1f ; effect ID
|
|
.byte CONTEST_TOUGH
|
|
.byte 0 ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Spider Web
|
|
.byte 0x1a ; effect ID
|
|
.byte CONTEST_SMART
|
|
.byte 0 ; combo starter ID
|
|
.byte COMBO_STARTER_STRING_SHOT, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Mind Reader
|
|
.byte 0x2f ; effect ID
|
|
.byte CONTEST_SMART
|
|
.byte COMBO_STARTER_MIND_READER ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Nightmare
|
|
.byte 0x0d ; effect ID
|
|
.byte CONTEST_SMART
|
|
.byte 0 ; combo starter ID
|
|
.byte COMBO_STARTER_HYPNOSIS, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Flame Wheel
|
|
.byte 0x00 ; effect ID
|
|
.byte CONTEST_BEAUTY
|
|
.byte 0 ; combo starter ID
|
|
.byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Snore
|
|
.byte 0x00 ; effect ID
|
|
.byte CONTEST_CUTE
|
|
.byte 0 ; combo starter ID
|
|
.byte COMBO_STARTER_REST, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Curse
|
|
.byte 0x29 ; effect ID
|
|
.byte CONTEST_TOUGH
|
|
.byte COMBO_STARTER_CURSE ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Flail
|
|
.byte 0x21 ; effect ID
|
|
.byte CONTEST_CUTE
|
|
.byte 0 ; combo starter ID
|
|
.byte COMBO_STARTER_ENDURE, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Conversion 2
|
|
.byte 0x23 ; effect ID
|
|
.byte CONTEST_BEAUTY
|
|
.byte 0 ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Aeroblast
|
|
.byte 0x25 ; effect ID
|
|
.byte CONTEST_COOL
|
|
.byte 0 ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Cotton Spore
|
|
.byte 0x11 ; effect ID
|
|
.byte CONTEST_BEAUTY
|
|
.byte 0 ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Reversal
|
|
.byte 0x1e ; effect ID
|
|
.byte CONTEST_COOL
|
|
.byte 0 ; combo starter ID
|
|
.byte COMBO_STARTER_ENDURE, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Spite
|
|
.byte 0x21 ; effect ID
|
|
.byte CONTEST_TOUGH
|
|
.byte 0 ; combo starter ID
|
|
.byte COMBO_STARTER_CURSE, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Powder Snow
|
|
.byte 0x00 ; effect ID
|
|
.byte CONTEST_BEAUTY
|
|
.byte COMBO_STARTER_POWDER_SNOW ; combo starter ID
|
|
.byte COMBO_STARTER_HAIL, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Protect
|
|
.byte 0x05 ; effect ID
|
|
.byte CONTEST_CUTE
|
|
.byte 0 ; combo starter ID
|
|
.byte COMBO_STARTER_HARDEN, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Mach Punch
|
|
.byte 0x28 ; effect ID
|
|
.byte CONTEST_COOL
|
|
.byte 0 ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Scary Face
|
|
.byte 0x11 ; effect ID
|
|
.byte CONTEST_TOUGH
|
|
.byte COMBO_STARTER_SCARY_FACE ; combo starter ID
|
|
.byte COMBO_STARTER_RAGE, COMBO_STARTER_LEER, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Faint Attack
|
|
.byte 0x1d ; effect ID
|
|
.byte CONTEST_SMART
|
|
.byte 0 ; combo starter ID
|
|
.byte COMBO_STARTER_FAKE_OUT, COMBO_STARTER_LEER, COMBO_STARTER_POUND, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Sweet Kiss
|
|
.byte 0x1a ; effect ID
|
|
.byte CONTEST_CUTE
|
|
.byte 0 ; combo starter ID
|
|
.byte COMBO_STARTER_CHARM, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Belly Drum
|
|
.byte 0x26 ; effect ID
|
|
.byte CONTEST_CUTE
|
|
.byte COMBO_STARTER_BELLY_DRUM ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Sludge Bomb
|
|
.byte 0x11 ; effect ID
|
|
.byte CONTEST_TOUGH
|
|
.byte COMBO_STARTER_SLUDGE_BOMB ; combo starter ID
|
|
.byte COMBO_STARTER_SLUDGE, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Mud-Slap
|
|
.byte 0x11 ; effect ID
|
|
.byte CONTEST_CUTE
|
|
.byte COMBO_STARTER_MUD_SLAP ; combo starter ID
|
|
.byte COMBO_STARTER_SAND_ATTACK, COMBO_STARTER_MUD_SPORT, COMBO_STARTER_SANDSTORM, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Octazooka
|
|
.byte 0x11 ; effect ID
|
|
.byte CONTEST_TOUGH
|
|
.byte 0 ; combo starter ID
|
|
.byte COMBO_STARTER_RAIN_DANCE, COMBO_STARTER_LOCK_ON, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Spikes
|
|
.byte 0x1a ; effect ID
|
|
.byte CONTEST_SMART
|
|
.byte 0 ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Zap Cannon
|
|
.byte 0x00 ; effect ID
|
|
.byte CONTEST_COOL
|
|
.byte 0 ; combo starter ID
|
|
.byte COMBO_STARTER_LOCK_ON, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Foresight
|
|
.byte 0x1b ; effect ID
|
|
.byte CONTEST_SMART
|
|
.byte 0 ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Destiny Bond
|
|
.byte 0x02 ; effect ID
|
|
.byte CONTEST_SMART
|
|
.byte 0 ; combo starter ID
|
|
.byte COMBO_STARTER_MEAN_LOOK, COMBO_STARTER_CURSE, COMBO_STARTER_ENDURE, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Perish Song
|
|
.byte 0x2d ; effect ID
|
|
.byte CONTEST_BEAUTY
|
|
.byte 0 ; combo starter ID
|
|
.byte COMBO_STARTER_MEAN_LOOK, COMBO_STARTER_SING, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Icy Wind
|
|
.byte 0x0d ; effect ID
|
|
.byte CONTEST_BEAUTY
|
|
.byte 0 ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Detect
|
|
.byte 0x04 ; effect ID
|
|
.byte CONTEST_COOL
|
|
.byte 0 ; combo starter ID
|
|
.byte COMBO_STARTER_TAUNT, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Bone Rush
|
|
.byte 0x00 ; effect ID
|
|
.byte CONTEST_TOUGH
|
|
.byte COMBO_STARTER_BONE_RUSH ; combo starter ID
|
|
.byte COMBO_STARTER_FOCUS_ENERGY, COMBO_STARTER_BONE_CLUB, COMBO_STARTER_BONEMERANG, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Lock-On
|
|
.byte 0x2f ; effect ID
|
|
.byte CONTEST_SMART
|
|
.byte COMBO_STARTER_LOCK_ON ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Outrage
|
|
.byte 0x12 ; effect ID
|
|
.byte CONTEST_COOL
|
|
.byte 0 ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Sandstorm
|
|
.byte 0x2b ; effect ID
|
|
.byte CONTEST_TOUGH
|
|
.byte COMBO_STARTER_SANDSTORM ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Giga Drain
|
|
.byte 0x11 ; effect ID
|
|
.byte CONTEST_SMART
|
|
.byte 0 ; combo starter ID
|
|
.byte COMBO_STARTER_GROWTH, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Endure
|
|
.byte 0x04 ; effect ID
|
|
.byte CONTEST_TOUGH
|
|
.byte COMBO_STARTER_ENDURE ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Charm
|
|
.byte 0x13 ; effect ID
|
|
.byte CONTEST_CUTE
|
|
.byte COMBO_STARTER_CHARM ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Rollout
|
|
.byte 0x2f ; effect ID
|
|
.byte CONTEST_TOUGH
|
|
.byte 0 ; combo starter ID
|
|
.byte COMBO_STARTER_DEFENSE_CURL, COMBO_STARTER_HARDEN, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; False Swipe
|
|
.byte 0x0d ; effect ID
|
|
.byte CONTEST_COOL
|
|
.byte 0 ; combo starter ID
|
|
.byte COMBO_STARTER_SWORDS_DANCE, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Swagger
|
|
.byte 0x1d ; effect ID
|
|
.byte CONTEST_CUTE
|
|
.byte 0 ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Milk Drink
|
|
.byte 0x23 ; effect ID
|
|
.byte CONTEST_CUTE
|
|
.byte 0 ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Spark
|
|
.byte 0x0c ; effect ID
|
|
.byte CONTEST_COOL
|
|
.byte 0 ; combo starter ID
|
|
.byte COMBO_STARTER_CHARGE, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Fury Cutter
|
|
.byte 0x03 ; effect ID
|
|
.byte CONTEST_COOL
|
|
.byte 0 ; combo starter ID
|
|
.byte COMBO_STARTER_SWORDS_DANCE, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Steel Wing
|
|
.byte 0x23 ; effect ID
|
|
.byte CONTEST_COOL
|
|
.byte 0 ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Mean Look
|
|
.byte 0x1a ; effect ID
|
|
.byte CONTEST_BEAUTY
|
|
.byte COMBO_STARTER_MEAN_LOOK ; combo starter ID
|
|
.byte COMBO_STARTER_CURSE, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Attract
|
|
.byte 0x1a ; effect ID
|
|
.byte CONTEST_CUTE
|
|
.byte 0 ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Sleep Talk
|
|
.byte 0x03 ; effect ID
|
|
.byte CONTEST_CUTE
|
|
.byte 0 ; combo starter ID
|
|
.byte COMBO_STARTER_REST, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Heal Bell
|
|
.byte 0x1e ; effect ID
|
|
.byte CONTEST_BEAUTY
|
|
.byte 0 ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Return
|
|
.byte 0x2c ; effect ID
|
|
.byte CONTEST_CUTE
|
|
.byte 0 ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Present
|
|
.byte 0x03 ; effect ID
|
|
.byte CONTEST_CUTE
|
|
.byte 0 ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Frustration
|
|
.byte 0x2c ; effect ID
|
|
.byte CONTEST_CUTE
|
|
.byte 0 ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Safeguard
|
|
.byte 0x05 ; effect ID
|
|
.byte CONTEST_BEAUTY
|
|
.byte 0 ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Pain Split
|
|
.byte 0x0c ; effect ID
|
|
.byte CONTEST_SMART
|
|
.byte 0 ; combo starter ID
|
|
.byte COMBO_STARTER_ENDURE, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Sacred Fire
|
|
.byte 0x00 ; effect ID
|
|
.byte CONTEST_BEAUTY
|
|
.byte 0 ; combo starter ID
|
|
.byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Magnitude
|
|
.byte 0x2e ; effect ID
|
|
.byte CONTEST_TOUGH
|
|
.byte 0 ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Dynamic Punch
|
|
.byte 0x11 ; effect ID
|
|
.byte CONTEST_COOL
|
|
.byte 0 ; combo starter ID
|
|
.byte COMBO_STARTER_FOCUS_ENERGY, COMBO_STARTER_MIND_READER, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Megahorn
|
|
.byte 0x23 ; effect ID
|
|
.byte CONTEST_COOL
|
|
.byte 0 ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Dragon Breath
|
|
.byte 0x0d ; effect ID
|
|
.byte CONTEST_COOL
|
|
.byte COMBO_STARTER_DRAGON_BREATH ; combo starter ID
|
|
.byte COMBO_STARTER_DRAGON_RAGE, COMBO_STARTER_DRAGON_DANCE, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Baton Pass
|
|
.byte 0x1a ; effect ID
|
|
.byte CONTEST_CUTE
|
|
.byte 0 ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Encore
|
|
.byte 0x1a ; effect ID
|
|
.byte CONTEST_CUTE
|
|
.byte 0 ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Pursuit
|
|
.byte 0x2d ; effect ID
|
|
.byte CONTEST_SMART
|
|
.byte 0 ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Rapid Spin
|
|
.byte 0x04 ; effect ID
|
|
.byte CONTEST_COOL
|
|
.byte 0 ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Sweet Scent
|
|
.byte 0x0d ; effect ID
|
|
.byte CONTEST_CUTE
|
|
.byte COMBO_STARTER_SWEET_SCENT ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Iron Tail
|
|
.byte 0x0c ; effect ID
|
|
.byte CONTEST_COOL
|
|
.byte 0 ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Metal Claw
|
|
.byte 0x00 ; effect ID
|
|
.byte CONTEST_COOL
|
|
.byte 0 ; combo starter ID
|
|
.byte COMBO_STARTER_METAL_SOUND, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Vital Throw
|
|
.byte 0x29 ; effect ID
|
|
.byte CONTEST_COOL
|
|
.byte 0 ; combo starter ID
|
|
.byte COMBO_STARTER_FAKE_OUT, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Morning Sun
|
|
.byte 0x22 ; effect ID
|
|
.byte CONTEST_BEAUTY
|
|
.byte 0 ; combo starter ID
|
|
.byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Synthesis
|
|
.byte 0x22 ; effect ID
|
|
.byte CONTEST_SMART
|
|
.byte 0 ; combo starter ID
|
|
.byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Moonlight
|
|
.byte 0x22 ; effect ID
|
|
.byte CONTEST_BEAUTY
|
|
.byte 0 ; combo starter ID
|
|
.byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Hidden Power
|
|
.byte 0x03 ; effect ID
|
|
.byte CONTEST_SMART
|
|
.byte 0 ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Cross Chop
|
|
.byte 0x25 ; effect ID
|
|
.byte CONTEST_COOL
|
|
.byte 0 ; combo starter ID
|
|
.byte COMBO_STARTER_FOCUS_ENERGY, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Twister
|
|
.byte 0x2b ; effect ID
|
|
.byte CONTEST_COOL
|
|
.byte 0 ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Rain Dance
|
|
.byte 0x2e ; effect ID
|
|
.byte CONTEST_TOUGH
|
|
.byte COMBO_STARTER_RAIN_DANCE ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Sunny Day
|
|
.byte 0x2e ; effect ID
|
|
.byte CONTEST_BEAUTY
|
|
.byte COMBO_STARTER_SUNNY_DAY ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Crunch
|
|
.byte 0x0c ; effect ID
|
|
.byte CONTEST_TOUGH
|
|
.byte 0 ; combo starter ID
|
|
.byte COMBO_STARTER_SCARY_FACE, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Mirror Coat
|
|
.byte 0x04 ; effect ID
|
|
.byte CONTEST_BEAUTY
|
|
.byte 0 ; combo starter ID
|
|
.byte COMBO_STARTER_TAUNT, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Psych Up
|
|
.byte 0x23 ; effect ID
|
|
.byte CONTEST_SMART
|
|
.byte 0 ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Extreme Speed
|
|
.byte 0x28 ; effect ID
|
|
.byte CONTEST_COOL
|
|
.byte 0 ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Ancient Power
|
|
.byte 0x26 ; effect ID
|
|
.byte CONTEST_TOUGH
|
|
.byte 0 ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Shadow Ball
|
|
.byte 0x10 ; effect ID
|
|
.byte CONTEST_SMART
|
|
.byte 0 ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Future Sight
|
|
.byte 0x2f ; effect ID
|
|
.byte CONTEST_SMART
|
|
.byte 0 ; combo starter ID
|
|
.byte COMBO_STARTER_PSYCHIC, COMBO_STARTER_KINESIS, COMBO_STARTER_CONFUSION, COMBO_STARTER_CALM_MIND ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Rock Smash
|
|
.byte 0x27 ; effect ID
|
|
.byte CONTEST_TOUGH
|
|
.byte 0 ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Whirlpool
|
|
.byte 0x2f ; effect ID
|
|
.byte CONTEST_BEAUTY
|
|
.byte 0 ; combo starter ID
|
|
.byte COMBO_STARTER_RAIN_DANCE, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Beat Up
|
|
.byte 0x2d ; effect ID
|
|
.byte CONTEST_SMART
|
|
.byte 0 ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Fake Out
|
|
.byte 0x13 ; effect ID
|
|
.byte CONTEST_CUTE
|
|
.byte COMBO_STARTER_FAKE_OUT ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Uproar
|
|
.byte 0x2b ; effect ID
|
|
.byte CONTEST_CUTE
|
|
.byte 0 ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Stockpile
|
|
.byte 0x04 ; effect ID
|
|
.byte CONTEST_TOUGH
|
|
.byte COMBO_STARTER_STOCKPILE ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Spit Up
|
|
.byte 0x00 ; effect ID
|
|
.byte CONTEST_TOUGH
|
|
.byte 0 ; combo starter ID
|
|
.byte COMBO_STARTER_STOCKPILE, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Swallow
|
|
.byte 0x26 ; effect ID
|
|
.byte CONTEST_TOUGH
|
|
.byte 0 ; combo starter ID
|
|
.byte COMBO_STARTER_STOCKPILE, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Heat Wave
|
|
.byte 0x00 ; effect ID
|
|
.byte CONTEST_BEAUTY
|
|
.byte 0 ; combo starter ID
|
|
.byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Hail
|
|
.byte 0x0d ; effect ID
|
|
.byte CONTEST_BEAUTY
|
|
.byte COMBO_STARTER_HAIL ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Torment
|
|
.byte 0x1a ; effect ID
|
|
.byte CONTEST_TOUGH
|
|
.byte 0 ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Flatter
|
|
.byte 0x1a ; effect ID
|
|
.byte CONTEST_SMART
|
|
.byte 0 ; combo starter ID
|
|
.byte COMBO_STARTER_CHARM, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Will-O-Wisp
|
|
.byte 0x0c ; effect ID
|
|
.byte CONTEST_BEAUTY
|
|
.byte 0 ; combo starter ID
|
|
.byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Memento
|
|
.byte 0x02 ; effect ID
|
|
.byte CONTEST_TOUGH
|
|
.byte 0 ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Facade
|
|
.byte 0x1e ; effect ID
|
|
.byte CONTEST_CUTE
|
|
.byte 0 ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Focus Punch
|
|
.byte 0x29 ; effect ID
|
|
.byte CONTEST_TOUGH
|
|
.byte 0 ; combo starter ID
|
|
.byte COMBO_STARTER_FOCUS_ENERGY, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Smelling Salt
|
|
.byte 0x0a ; effect ID
|
|
.byte CONTEST_SMART
|
|
.byte 0 ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Follow Me
|
|
.byte 0x2f ; effect ID
|
|
.byte CONTEST_CUTE
|
|
.byte 0 ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Nature Power
|
|
.byte 0x2e ; effect ID
|
|
.byte CONTEST_BEAUTY
|
|
.byte 0 ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Charge
|
|
.byte 0x23 ; effect ID
|
|
.byte CONTEST_SMART
|
|
.byte COMBO_STARTER_CHARGE ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Taunt
|
|
.byte 0x1a ; effect ID
|
|
.byte CONTEST_SMART
|
|
.byte COMBO_STARTER_TAUNT ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Helping Hand
|
|
.byte 0x1a ; effect ID
|
|
.byte CONTEST_SMART
|
|
.byte 0 ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Trick
|
|
.byte 0x23 ; effect ID
|
|
.byte CONTEST_SMART
|
|
.byte 0 ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Role Play
|
|
.byte 0x1f ; effect ID
|
|
.byte CONTEST_CUTE
|
|
.byte 0 ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Wish
|
|
.byte 0x2f ; effect ID
|
|
.byte CONTEST_CUTE
|
|
.byte 0 ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Assist
|
|
.byte 0x22 ; effect ID
|
|
.byte CONTEST_CUTE
|
|
.byte 0 ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Ingrain
|
|
.byte 0x05 ; effect ID
|
|
.byte CONTEST_SMART
|
|
.byte 0 ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Superpower
|
|
.byte 0x01 ; effect ID
|
|
.byte CONTEST_TOUGH
|
|
.byte 0 ; combo starter ID
|
|
.byte COMBO_STARTER_LOCK_ON, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Magic Coat
|
|
.byte 0x05 ; effect ID
|
|
.byte CONTEST_BEAUTY
|
|
.byte 0 ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Recycle
|
|
.byte 0x03 ; effect ID
|
|
.byte CONTEST_SMART
|
|
.byte 0 ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Revenge
|
|
.byte 0x29 ; effect ID
|
|
.byte CONTEST_TOUGH
|
|
.byte 0 ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Brick Break
|
|
.byte 0x0c ; effect ID
|
|
.byte CONTEST_COOL
|
|
.byte 0 ; combo starter ID
|
|
.byte COMBO_STARTER_FOCUS_ENERGY, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Yawn
|
|
.byte 0x1a ; effect ID
|
|
.byte CONTEST_CUTE
|
|
.byte COMBO_STARTER_YAWN ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Knock Off
|
|
.byte 0x0c ; effect ID
|
|
.byte CONTEST_SMART
|
|
.byte 0 ; combo starter ID
|
|
.byte COMBO_STARTER_FAKE_OUT, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Endeavor
|
|
.byte 0x1e ; effect ID
|
|
.byte CONTEST_TOUGH
|
|
.byte 0 ; combo starter ID
|
|
.byte COMBO_STARTER_ENDURE, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Eruption
|
|
.byte 0x21 ; effect ID
|
|
.byte CONTEST_BEAUTY
|
|
.byte 0 ; combo starter ID
|
|
.byte COMBO_STARTER_ENDURE, COMBO_STARTER_EARTHQUAKE, COMBO_STARTER_SUNNY_DAY, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Skill Swap
|
|
.byte 0x1f ; effect ID
|
|
.byte CONTEST_SMART
|
|
.byte 0 ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Imprison
|
|
.byte 0x1b ; effect ID
|
|
.byte CONTEST_SMART
|
|
.byte 0 ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Refresh
|
|
.byte 0x26 ; effect ID
|
|
.byte CONTEST_CUTE
|
|
.byte 0 ; combo starter ID
|
|
.byte COMBO_STARTER_WATER_SPORT, COMBO_STARTER_SING, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Grudge
|
|
.byte 0x21 ; effect ID
|
|
.byte CONTEST_TOUGH
|
|
.byte 0 ; combo starter ID
|
|
.byte COMBO_STARTER_CURSE, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Snatch
|
|
.byte 0x2d ; effect ID
|
|
.byte CONTEST_SMART
|
|
.byte 0 ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Secret Power
|
|
.byte 0x27 ; effect ID
|
|
.byte CONTEST_SMART
|
|
.byte 0 ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Dive
|
|
.byte 0x04 ; effect ID
|
|
.byte CONTEST_BEAUTY
|
|
.byte COMBO_STARTER_DIVE ; combo starter ID
|
|
.byte COMBO_STARTER_RAIN_DANCE, COMBO_STARTER_SURF, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Arm Thrust
|
|
.byte 0x11 ; effect ID
|
|
.byte CONTEST_TOUGH
|
|
.byte 0 ; combo starter ID
|
|
.byte COMBO_STARTER_FOCUS_ENERGY, COMBO_STARTER_FAKE_OUT, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Camouflage
|
|
.byte 0x25 ; effect ID
|
|
.byte CONTEST_SMART
|
|
.byte 0 ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Tail Glow
|
|
.byte 0x26 ; effect ID
|
|
.byte CONTEST_BEAUTY
|
|
.byte 0 ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Luster Purge
|
|
.byte 0x0a ; effect ID
|
|
.byte CONTEST_SMART
|
|
.byte 0 ; combo starter ID
|
|
.byte COMBO_STARTER_CALM_MIND, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Mist Ball
|
|
.byte 0x0c ; effect ID
|
|
.byte CONTEST_SMART
|
|
.byte 0 ; combo starter ID
|
|
.byte COMBO_STARTER_CALM_MIND, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Feather Dance
|
|
.byte 0x1e ; effect ID
|
|
.byte CONTEST_BEAUTY
|
|
.byte 0 ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Teeter Dance
|
|
.byte 0x12 ; effect ID
|
|
.byte CONTEST_CUTE
|
|
.byte 0 ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Blaze Kick
|
|
.byte 0x00 ; effect ID
|
|
.byte CONTEST_BEAUTY
|
|
.byte 0 ; combo starter ID
|
|
.byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Mud Sport
|
|
.byte 0x00 ; effect ID
|
|
.byte CONTEST_CUTE
|
|
.byte COMBO_STARTER_MUD_SPORT ; combo starter ID
|
|
.byte COMBO_STARTER_MUD_SLAP, COMBO_STARTER_WATER_SPORT, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Ice Ball
|
|
.byte 0x2f ; effect ID
|
|
.byte CONTEST_BEAUTY
|
|
.byte 0 ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Needle Arm
|
|
.byte 0x0c ; effect ID
|
|
.byte CONTEST_SMART
|
|
.byte 0 ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Slack Off
|
|
.byte 0x21 ; effect ID
|
|
.byte CONTEST_CUTE
|
|
.byte 0 ; combo starter ID
|
|
.byte COMBO_STARTER_YAWN, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Hyper Voice
|
|
.byte 0x0d ; effect ID
|
|
.byte CONTEST_COOL
|
|
.byte 0 ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Poison Fang
|
|
.byte 0x1b ; effect ID
|
|
.byte CONTEST_SMART
|
|
.byte 0 ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Crush Claw
|
|
.byte 0x0c ; effect ID
|
|
.byte CONTEST_COOL
|
|
.byte 0 ; combo starter ID
|
|
.byte COMBO_STARTER_SWORDS_DANCE, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Blast Burn
|
|
.byte 0x12 ; effect ID
|
|
.byte CONTEST_BEAUTY
|
|
.byte 0 ; combo starter ID
|
|
.byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Hydro Cannon
|
|
.byte 0x12 ; effect ID
|
|
.byte CONTEST_BEAUTY
|
|
.byte 0 ; combo starter ID
|
|
.byte COMBO_STARTER_RAIN_DANCE, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Meteor Mash
|
|
.byte 0x23 ; effect ID
|
|
.byte CONTEST_COOL
|
|
.byte 0 ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Astonish
|
|
.byte 0x0a ; effect ID
|
|
.byte CONTEST_SMART
|
|
.byte 0 ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Weather Ball
|
|
.byte 0x00 ; effect ID
|
|
.byte CONTEST_SMART
|
|
.byte 0 ; combo starter ID
|
|
.byte COMBO_STARTER_RAIN_DANCE, COMBO_STARTER_SUNNY_DAY, COMBO_STARTER_HAIL, COMBO_STARTER_SANDSTORM ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Aromatherapy
|
|
.byte 0x1e ; effect ID
|
|
.byte CONTEST_SMART
|
|
.byte 0 ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Fake Tears
|
|
.byte 0x1e ; effect ID
|
|
.byte CONTEST_SMART
|
|
.byte 0 ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Air Cutter
|
|
.byte 0x13 ; effect ID
|
|
.byte CONTEST_COOL
|
|
.byte 0 ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Overheat
|
|
.byte 0x01 ; effect ID
|
|
.byte CONTEST_BEAUTY
|
|
.byte 0 ; combo starter ID
|
|
.byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Odor Sleuth
|
|
.byte 0x1b ; effect ID
|
|
.byte CONTEST_SMART
|
|
.byte 0 ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Rock Tomb
|
|
.byte 0x2f ; effect ID
|
|
.byte CONTEST_SMART
|
|
.byte 0 ; combo starter ID
|
|
.byte COMBO_STARTER_ROCK_THROW, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Silver Wind
|
|
.byte 0x26 ; effect ID
|
|
.byte CONTEST_BEAUTY
|
|
.byte 0 ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Metal Sound
|
|
.byte 0x0d ; effect ID
|
|
.byte CONTEST_SMART
|
|
.byte COMBO_STARTER_METAL_SOUND ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Grass Whistle
|
|
.byte 0x0d ; effect ID
|
|
.byte CONTEST_SMART
|
|
.byte 0 ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Tickle
|
|
.byte 0x1b ; effect ID
|
|
.byte CONTEST_CUTE
|
|
.byte 0 ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Cosmic Power
|
|
.byte 0x26 ; effect ID
|
|
.byte CONTEST_COOL
|
|
.byte 0 ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Water Spout
|
|
.byte 0x21 ; effect ID
|
|
.byte CONTEST_BEAUTY
|
|
.byte 0 ; combo starter ID
|
|
.byte COMBO_STARTER_RAIN_DANCE, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Signal Beam
|
|
.byte 0x2b ; effect ID
|
|
.byte CONTEST_BEAUTY
|
|
.byte 0 ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Shadow Punch
|
|
.byte 0x1d ; effect ID
|
|
.byte CONTEST_SMART
|
|
.byte 0 ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Extrasensory
|
|
.byte 0x0c ; effect ID
|
|
.byte CONTEST_COOL
|
|
.byte 0 ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Sky Uppercut
|
|
.byte 0x13 ; effect ID
|
|
.byte CONTEST_COOL
|
|
.byte 0 ; combo starter ID
|
|
.byte COMBO_STARTER_FOCUS_ENERGY, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Sand Tomb
|
|
.byte 0x2f ; effect ID
|
|
.byte CONTEST_SMART
|
|
.byte 0 ; combo starter ID
|
|
.byte COMBO_STARTER_SANDSTORM, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Sheer Cold
|
|
.byte 0x2d ; effect ID
|
|
.byte CONTEST_BEAUTY
|
|
.byte 0 ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Muddy Water
|
|
.byte 0x11 ; effect ID
|
|
.byte CONTEST_TOUGH
|
|
.byte 0 ; combo starter ID
|
|
.byte COMBO_STARTER_RAIN_DANCE, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Bullet Seed
|
|
.byte 0x2d ; effect ID
|
|
.byte CONTEST_COOL
|
|
.byte 0 ; combo starter ID
|
|
.byte COMBO_STARTER_GROWTH, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Aerial Ace
|
|
.byte 0x1d ; effect ID
|
|
.byte CONTEST_COOL
|
|
.byte 0 ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Icicle Spear
|
|
.byte 0x13 ; effect ID
|
|
.byte CONTEST_BEAUTY
|
|
.byte 0 ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Iron Defense
|
|
.byte 0x05 ; effect ID
|
|
.byte CONTEST_TOUGH
|
|
.byte 0 ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Block
|
|
.byte 0x1a ; effect ID
|
|
.byte CONTEST_CUTE
|
|
.byte 0 ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Howl
|
|
.byte 0x26 ; effect ID
|
|
.byte CONTEST_COOL
|
|
.byte 0 ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Dragon Claw
|
|
.byte 0x13 ; effect ID
|
|
.byte CONTEST_COOL
|
|
.byte 0 ; combo starter ID
|
|
.byte COMBO_STARTER_DRAGON_BREATH, COMBO_STARTER_DRAGON_RAGE, COMBO_STARTER_DRAGON_DANCE, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Frenzy Plant
|
|
.byte 0x12 ; effect ID
|
|
.byte CONTEST_COOL
|
|
.byte 0 ; combo starter ID
|
|
.byte COMBO_STARTER_GROWTH, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Bulk Up
|
|
.byte 0x26 ; effect ID
|
|
.byte CONTEST_BEAUTY
|
|
.byte 0 ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Bounce
|
|
.byte 0x05 ; effect ID
|
|
.byte CONTEST_CUTE
|
|
.byte 0 ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Mud Shot
|
|
.byte 0x0d ; effect ID
|
|
.byte CONTEST_TOUGH
|
|
.byte 0 ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Poison Tail
|
|
.byte 0x1b ; effect ID
|
|
.byte CONTEST_SMART
|
|
.byte 0 ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Covet
|
|
.byte 0x1f ; effect ID
|
|
.byte CONTEST_CUTE
|
|
.byte 0 ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Volt Tackle
|
|
.byte 0x01 ; effect ID
|
|
.byte CONTEST_COOL
|
|
.byte 0 ; combo starter ID
|
|
.byte COMBO_STARTER_CHARGE, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Magical Leaf
|
|
.byte 0x1d ; effect ID
|
|
.byte CONTEST_BEAUTY
|
|
.byte 0 ; combo starter ID
|
|
.byte COMBO_STARTER_GROWTH, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Water Sport
|
|
.byte 0x00 ; effect ID
|
|
.byte CONTEST_CUTE
|
|
.byte COMBO_STARTER_WATER_SPORT ; combo starter ID
|
|
.byte COMBO_STARTER_RAIN_DANCE, COMBO_STARTER_MUD_SPORT, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Calm Mind
|
|
.byte 0x04 ; effect ID
|
|
.byte CONTEST_SMART
|
|
.byte COMBO_STARTER_CALM_MIND ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Leaf Blade
|
|
.byte 0x25 ; effect ID
|
|
.byte CONTEST_COOL
|
|
.byte 0 ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Dragon Dance
|
|
.byte 0x26 ; effect ID
|
|
.byte CONTEST_COOL
|
|
.byte COMBO_STARTER_DRAGON_DANCE ; combo starter ID
|
|
.byte COMBO_STARTER_DRAGON_RAGE, COMBO_STARTER_DRAGON_BREATH, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Rock Blast
|
|
.byte 0x23 ; effect ID
|
|
.byte CONTEST_TOUGH
|
|
.byte 0 ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Shock Wave
|
|
.byte 0x1d ; effect ID
|
|
.byte CONTEST_COOL
|
|
.byte 0 ; combo starter ID
|
|
.byte COMBO_STARTER_CHARGE, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Water Pulse
|
|
.byte 0x2b ; effect ID
|
|
.byte CONTEST_BEAUTY
|
|
.byte 0 ; combo starter ID
|
|
.byte COMBO_STARTER_RAIN_DANCE, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Doom Desire
|
|
.byte 0x2f ; effect ID
|
|
.byte CONTEST_COOL
|
|
.byte 0 ; combo starter ID
|
|
.byte 0, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|
|
|
|
; Psycho Boost
|
|
.byte 0x01 ; effect ID
|
|
.byte CONTEST_SMART
|
|
.byte 0 ; combo starter ID
|
|
.byte COMBO_STARTER_CALM_MIND, 0, 0, 0 ; moves this move can follow to make a combo
|
|
.byte 0 ; padding
|