mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-16 19:47:35 +01:00
1fa9a05470
* Slicing moves to new bitfield * Wind moves to new bitfield * Two-strike moves to new bitfield * Forgot to add flagTwoStrikes to battle_moves.h * Removed "flag" from field names * FLAG_HIT_IN_SUBSTITUTE and FLAG_THAW_USER * Airborne moves * FLAG_POWDER, FLAG_TARGET_ABILITY_IGNORED and FLAG_DANCE * FLAG_BALLISTIC and FLAG_PROTECTION_MOVE * Fixed missing uses of MOVE_UNAVAILABLE in battle_ai_util.c * FLAG_SOUND * FLAG_DMG_UNDERGROUND and FLAG_DMG_UNDERWATER * FLAG_DMG_MINIMIZE * Cleanup * FLAG_STAT_STAGES_IGNORED * Updated Pollen Puff's ballistic flag * FLAG_STRONG_JAW_BOOST and FLAG_MEGA_LAUNCHER_BOOST * thaw * FLAG_THREE_STRIKES * FLAG_IRON_FIST_BOOST * FLAG_RECKLESS_BOOST * FLAG_HIGH_CRIT * Removed empty flags * Moves that fail when called by Me First + added missing Shell Trap * Moves that fail when Gravity is active * Better names for banned fields * Moves that fail when called by Instruct * Cleanup * Contact Moves + Fixed Wandering Spirit skipping contact checks * Inverted FLAG_PROTECT_AFFECTED so that there's a flag for moves that SKIP protect. * Simplified B_MOVE_FLAGS configs * FORBIDDEN_METRONOME * Renamed hitsPastSubstitute to ignoresSubstitute * FORBIDDEN_PARENTAL_BOND * Struggle uncallable by Metronome * FORBIDDEN_MIMIC * FLAG_KINGS_ROCK_AFFECTED * Made a single config for move flags * Macro for checking move flags * FLAG_MAGIC_COAT_AFFECTED * Fixed HasMagicCoatAffectedMove * FLAG_SNATCH_AFFECTED * Removed unused EFFECT_FLINCH_MINIMIZE_HIT * Fixed Stench/King's Rock interaction * Removed sMovesNotAffectedByStench in favor of checking move effects * Removed EFFECT_TWISTER, which was a repeat of EFFECT_FLINCH_HIT * Changed Gen2 configs to less than Gen 3 * FORBIDDEN_SLEEP_TALK * Cleanup * Inverted FLAG_MIRROR_MOVE_AFFECTED * FLAG_SHEER_FORCE_BOOST * Ordered * FORBIDDEN_ASSIST and FORBIDDEN_COPYCAT * Removed TestMoveFlags and TestMoveFlagsInMoveset + flags field * Fixed Triple Arrows test
416 lines
19 KiB
C
416 lines
19 KiB
C
#ifndef GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H
|
|
#define GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H
|
|
|
|
#define EFFECT_HIT 0
|
|
#define EFFECT_SLEEP 1
|
|
#define EFFECT_POISON_HIT 2
|
|
#define EFFECT_ABSORB 3
|
|
#define EFFECT_BURN_HIT 4
|
|
#define EFFECT_FREEZE_HIT 5
|
|
#define EFFECT_PARALYZE_HIT 6
|
|
#define EFFECT_EXPLOSION 7
|
|
#define EFFECT_DREAM_EATER 8
|
|
#define EFFECT_MIRROR_MOVE 9
|
|
#define EFFECT_ATTACK_UP 10
|
|
#define EFFECT_DEFENSE_UP 11
|
|
#define EFFECT_SPEED_UP 12
|
|
#define EFFECT_SPECIAL_ATTACK_UP 13
|
|
#define EFFECT_SPECIAL_DEFENSE_UP 14
|
|
#define EFFECT_ACCURACY_UP 15
|
|
#define EFFECT_EVASION_UP 16
|
|
#define EFFECT_SPECIAL_ATTACK_UP_3 17
|
|
#define EFFECT_ATTACK_DOWN 18
|
|
#define EFFECT_DEFENSE_DOWN 19
|
|
#define EFFECT_SPEED_DOWN 20
|
|
#define EFFECT_SPECIAL_ATTACK_DOWN 21
|
|
#define EFFECT_SPECIAL_DEFENSE_DOWN 22
|
|
#define EFFECT_ACCURACY_DOWN 23
|
|
#define EFFECT_EVASION_DOWN 24
|
|
#define EFFECT_HAZE 25
|
|
#define EFFECT_BIDE 26
|
|
#define EFFECT_RAMPAGE 27
|
|
#define EFFECT_ROAR 28
|
|
#define EFFECT_MULTI_HIT 29
|
|
#define EFFECT_CONVERSION 30
|
|
#define EFFECT_FLINCH_HIT 31
|
|
#define EFFECT_RESTORE_HP 32
|
|
#define EFFECT_TOXIC 33
|
|
#define EFFECT_PAY_DAY 34
|
|
#define EFFECT_LIGHT_SCREEN 35
|
|
#define EFFECT_TRI_ATTACK 36
|
|
#define EFFECT_REST 37
|
|
#define EFFECT_OHKO 38
|
|
#define EFFECT_FUSION_COMBO 39
|
|
#define EFFECT_SUPER_FANG 40
|
|
#define EFFECT_DRAGON_RAGE 41
|
|
#define EFFECT_TRAP 42
|
|
#define EFFECT_HEAL_BLOCK 43
|
|
#define EFFECT_RECOIL_IF_MISS 44
|
|
#define EFFECT_MIST 45
|
|
#define EFFECT_FOCUS_ENERGY 46
|
|
#define EFFECT_RECOIL_25 47
|
|
#define EFFECT_CONFUSE 48
|
|
#define EFFECT_ATTACK_UP_2 49
|
|
#define EFFECT_DEFENSE_UP_2 50
|
|
#define EFFECT_SPEED_UP_2 51
|
|
#define EFFECT_SPECIAL_ATTACK_UP_2 52
|
|
#define EFFECT_SPECIAL_DEFENSE_UP_2 53
|
|
#define EFFECT_ACCURACY_UP_2 54
|
|
#define EFFECT_EVASION_UP_2 55
|
|
#define EFFECT_TRANSFORM 56
|
|
#define EFFECT_ATTACK_DOWN_2 57
|
|
#define EFFECT_DEFENSE_DOWN_2 58
|
|
#define EFFECT_SPEED_DOWN_2 59
|
|
#define EFFECT_SPECIAL_ATTACK_DOWN_2 60
|
|
#define EFFECT_SPECIAL_DEFENSE_DOWN_2 61
|
|
#define EFFECT_ACCURACY_DOWN_2 62
|
|
#define EFFECT_EVASION_DOWN_2 63
|
|
#define EFFECT_REFLECT 64
|
|
#define EFFECT_POISON 65
|
|
#define EFFECT_PARALYZE 66
|
|
#define EFFECT_ATTACK_DOWN_HIT 67
|
|
#define EFFECT_DEFENSE_DOWN_HIT 68
|
|
#define EFFECT_SPEED_DOWN_HIT 69
|
|
#define EFFECT_SPECIAL_ATTACK_DOWN_HIT 70
|
|
#define EFFECT_SPECIAL_DEFENSE_DOWN_HIT 71
|
|
#define EFFECT_ACCURACY_DOWN_HIT 72
|
|
#define EFFECT_EVASION_DOWN_HIT 73
|
|
#define EFFECT_TWO_TURNS_ATTACK 74
|
|
#define EFFECT_CONFUSE_HIT 75
|
|
#define EFFECT_VITAL_THROW 76
|
|
#define EFFECT_SUBSTITUTE 77
|
|
#define EFFECT_RECHARGE 78
|
|
#define EFFECT_RAGE 79
|
|
#define EFFECT_MIMIC 80
|
|
#define EFFECT_METRONOME 81
|
|
#define EFFECT_LEECH_SEED 82
|
|
#define EFFECT_DO_NOTHING 83
|
|
#define EFFECT_DISABLE 84
|
|
#define EFFECT_LEVEL_DAMAGE 85
|
|
#define EFFECT_PSYWAVE 86
|
|
#define EFFECT_COUNTER 87
|
|
#define EFFECT_ENCORE 88
|
|
#define EFFECT_PAIN_SPLIT 89
|
|
#define EFFECT_SNORE 90
|
|
#define EFFECT_CONVERSION_2 91
|
|
#define EFFECT_LOCK_ON 92
|
|
#define EFFECT_SKETCH 93
|
|
#define EFFECT_HAMMER_ARM 94
|
|
#define EFFECT_SLEEP_TALK 95
|
|
#define EFFECT_DESTINY_BOND 96
|
|
#define EFFECT_FLAIL 97
|
|
#define EFFECT_SPITE 98
|
|
#define EFFECT_FALSE_SWIPE 99
|
|
#define EFFECT_HEAL_BELL 100
|
|
#define EFFECT_ALWAYS_CRIT 101
|
|
#define EFFECT_TRIPLE_KICK 102
|
|
#define EFFECT_THIEF 103
|
|
#define EFFECT_MEAN_LOOK 104
|
|
#define EFFECT_NIGHTMARE 105
|
|
#define EFFECT_MINIMIZE 106
|
|
#define EFFECT_CURSE 107
|
|
#define EFFECT_HEALING_WISH 108
|
|
#define EFFECT_PROTECT 109
|
|
#define EFFECT_SPIKES 110
|
|
#define EFFECT_FORESIGHT 111
|
|
#define EFFECT_PERISH_SONG 112
|
|
#define EFFECT_SANDSTORM 113
|
|
#define EFFECT_ENDURE 114
|
|
#define EFFECT_ROLLOUT 115
|
|
#define EFFECT_SWAGGER 116
|
|
#define EFFECT_FURY_CUTTER 117
|
|
#define EFFECT_ATTRACT 118
|
|
#define EFFECT_RETURN 119
|
|
#define EFFECT_PRESENT 120
|
|
#define EFFECT_FRUSTRATION 121
|
|
#define EFFECT_SAFEGUARD 122
|
|
#define EFFECT_UNUSED_125 123
|
|
#define EFFECT_MAGNITUDE 124
|
|
#define EFFECT_BATON_PASS 125
|
|
#define EFFECT_PURSUIT 126
|
|
#define EFFECT_RAPID_SPIN 127
|
|
#define EFFECT_SONICBOOM 128
|
|
#define EFFECT_CAPTIVATE 129
|
|
#define EFFECT_MORNING_SUN 130
|
|
#define EFFECT_SYNTHESIS 131
|
|
#define EFFECT_MOONLIGHT 132
|
|
#define EFFECT_HIDDEN_POWER 133
|
|
#define EFFECT_RAIN_DANCE 134
|
|
#define EFFECT_SUNNY_DAY 135
|
|
#define EFFECT_DEFENSE_UP_HIT 136
|
|
#define EFFECT_ATTACK_UP_HIT 137
|
|
#define EFFECT_ALL_STATS_UP_HIT 138
|
|
#define EFFECT_FELL_STINGER 139
|
|
#define EFFECT_BELLY_DRUM 140
|
|
#define EFFECT_PSYCH_UP 141
|
|
#define EFFECT_MIRROR_COAT 142
|
|
#define EFFECT_SKULL_BASH 143
|
|
#define EFFECT_EARTHQUAKE 144
|
|
#define EFFECT_FUTURE_SIGHT 145
|
|
#define EFFECT_GUST 146
|
|
#define EFFECT_SOLAR_BEAM 147
|
|
#define EFFECT_THUNDER 148
|
|
#define EFFECT_TELEPORT 149
|
|
#define EFFECT_BEAT_UP 150
|
|
#define EFFECT_SEMI_INVULNERABLE 151
|
|
#define EFFECT_DEFENSE_CURL 152
|
|
#define EFFECT_SOFTBOILED 153
|
|
#define EFFECT_FAKE_OUT 154
|
|
#define EFFECT_UPROAR 155
|
|
#define EFFECT_STOCKPILE 156
|
|
#define EFFECT_SPIT_UP 157
|
|
#define EFFECT_SWALLOW 158
|
|
#define EFFECT_WORRY_SEED 159
|
|
#define EFFECT_HAIL 160
|
|
#define EFFECT_TORMENT 161
|
|
#define EFFECT_FLATTER 162
|
|
#define EFFECT_WILL_O_WISP 163
|
|
#define EFFECT_MEMENTO 164
|
|
#define EFFECT_FACADE 165
|
|
#define EFFECT_FOCUS_PUNCH 166
|
|
#define EFFECT_SMELLINGSALT 167
|
|
#define EFFECT_FOLLOW_ME 168
|
|
#define EFFECT_NATURE_POWER 169
|
|
#define EFFECT_CHARGE 170
|
|
#define EFFECT_TAUNT 171
|
|
#define EFFECT_HELPING_HAND 172
|
|
#define EFFECT_TRICK 173
|
|
#define EFFECT_ROLE_PLAY 174
|
|
#define EFFECT_WISH 175
|
|
#define EFFECT_ASSIST 176
|
|
#define EFFECT_INGRAIN 177
|
|
#define EFFECT_SUPERPOWER 178
|
|
#define EFFECT_MAGIC_COAT 179
|
|
#define EFFECT_RECYCLE 180
|
|
#define EFFECT_REVENGE 181
|
|
#define EFFECT_BRICK_BREAK 182
|
|
#define EFFECT_YAWN 183
|
|
#define EFFECT_KNOCK_OFF 184
|
|
#define EFFECT_ENDEAVOR 185
|
|
#define EFFECT_ERUPTION 186
|
|
#define EFFECT_SKILL_SWAP 187
|
|
#define EFFECT_IMPRISON 188
|
|
#define EFFECT_REFRESH 189
|
|
#define EFFECT_GRUDGE 190
|
|
#define EFFECT_SNATCH 191
|
|
#define EFFECT_LOW_KICK 192
|
|
#define EFFECT_SECRET_POWER 193
|
|
#define EFFECT_RECOIL_33 194
|
|
#define EFFECT_TEETER_DANCE 195
|
|
#define EFFECT_HIT_ESCAPE 196
|
|
#define EFFECT_MUD_SPORT 197
|
|
#define EFFECT_POISON_FANG 198
|
|
#define EFFECT_WEATHER_BALL 199
|
|
#define EFFECT_OVERHEAT 200
|
|
#define EFFECT_TICKLE 201
|
|
#define EFFECT_COSMIC_POWER 202
|
|
#define EFFECT_SKY_UPPERCUT 203
|
|
#define EFFECT_BULK_UP 204
|
|
#define EFFECT_PLACEHOLDER 205
|
|
#define EFFECT_WATER_SPORT 206
|
|
#define EFFECT_CALM_MIND 207
|
|
#define EFFECT_DRAGON_DANCE 208
|
|
#define EFFECT_CAMOUFLAGE 209
|
|
|
|
// New move effects
|
|
#define EFFECT_PLEDGE 210
|
|
#define EFFECT_FLING 211
|
|
#define EFFECT_NATURAL_GIFT 212
|
|
#define EFFECT_WAKE_UP_SLAP 213
|
|
#define EFFECT_WRING_OUT 214
|
|
#define EFFECT_HEX 215
|
|
#define EFFECT_ASSURANCE 216
|
|
#define EFFECT_TRUMP_CARD 217
|
|
#define EFFECT_ACROBATICS 218
|
|
#define EFFECT_HEAT_CRASH 219
|
|
#define EFFECT_PUNISHMENT 220
|
|
#define EFFECT_STORED_POWER 221
|
|
#define EFFECT_ELECTRO_BALL 222
|
|
#define EFFECT_GYRO_BALL 223
|
|
#define EFFECT_ECHOED_VOICE 224
|
|
#define EFFECT_PAYBACK 225
|
|
#define EFFECT_ROUND 226
|
|
#define EFFECT_BRINE 227
|
|
#define EFFECT_VENOSHOCK 228
|
|
#define EFFECT_RETALIATE 229
|
|
#define EFFECT_BULLDOZE 230
|
|
#define EFFECT_FOUL_PLAY 231
|
|
#define EFFECT_PSYSHOCK 232
|
|
#define EFFECT_ROOST 233
|
|
#define EFFECT_GRAVITY 234
|
|
#define EFFECT_MIRACLE_EYE 235
|
|
#define EFFECT_TAILWIND 236
|
|
#define EFFECT_EMBARGO 237
|
|
#define EFFECT_AQUA_RING 238
|
|
#define EFFECT_TRICK_ROOM 239
|
|
#define EFFECT_WONDER_ROOM 240
|
|
#define EFFECT_MAGIC_ROOM 241
|
|
#define EFFECT_MAGNET_RISE 242
|
|
#define EFFECT_TOXIC_SPIKES 243
|
|
#define EFFECT_GASTRO_ACID 244
|
|
#define EFFECT_STEALTH_ROCK 245
|
|
#define EFFECT_TELEKINESIS 246
|
|
#define EFFECT_POWER_SWAP 247
|
|
#define EFFECT_GUARD_SWAP 248
|
|
#define EFFECT_HEART_SWAP 249
|
|
#define EFFECT_POWER_SPLIT 250
|
|
#define EFFECT_GUARD_SPLIT 251
|
|
#define EFFECT_STICKY_WEB 252
|
|
#define EFFECT_METAL_BURST 253
|
|
#define EFFECT_LUCKY_CHANT 254
|
|
#define EFFECT_SUCKER_PUNCH 255
|
|
#define EFFECT_SPECIAL_DEFENSE_DOWN_HIT_2 256
|
|
#define EFFECT_SIMPLE_BEAM 257
|
|
#define EFFECT_ENTRAINMENT 258
|
|
#define EFFECT_HEAL_PULSE 259
|
|
#define EFFECT_QUASH 260
|
|
#define EFFECT_ION_DELUGE 261
|
|
#define EFFECT_FREEZE_DRY 262
|
|
#define EFFECT_TOPSY_TURVY 263
|
|
#define EFFECT_MISTY_TERRAIN 264
|
|
#define EFFECT_GRASSY_TERRAIN 265
|
|
#define EFFECT_ELECTRIC_TERRAIN 266
|
|
#define EFFECT_PSYCHIC_TERRAIN 267
|
|
#define EFFECT_ATTACK_ACCURACY_UP 268
|
|
#define EFFECT_ATTACK_SPATK_UP 269
|
|
#define EFFECT_HURRICANE 270
|
|
#define EFFECT_TWO_TYPED_MOVE 271
|
|
#define EFFECT_ME_FIRST 272
|
|
#define EFFECT_SPEED_UP_HIT 273
|
|
#define EFFECT_QUIVER_DANCE 274
|
|
#define EFFECT_COIL 275
|
|
#define EFFECT_ELECTRIFY 276
|
|
#define EFFECT_REFLECT_TYPE 277
|
|
#define EFFECT_SOAK 278
|
|
#define EFFECT_GROWTH 279
|
|
#define EFFECT_CLOSE_COMBAT 280
|
|
#define EFFECT_LAST_RESORT 281
|
|
#define EFFECT_RECOIL_33_STATUS 282
|
|
#define EFFECT_FLINCH_STATUS 283
|
|
#define EFFECT_RECOIL_50 284
|
|
#define EFFECT_SHELL_SMASH 285
|
|
#define EFFECT_SHIFT_GEAR 286
|
|
#define EFFECT_DEFENSE_UP_3 287
|
|
#define EFFECT_NOBLE_ROAR 288
|
|
#define EFFECT_VENOM_DRENCH 289
|
|
#define EFFECT_TOXIC_THREAD 290
|
|
#define EFFECT_CLEAR_SMOG 291
|
|
#define EFFECT_HIT_SWITCH_TARGET 292
|
|
#define EFFECT_FINAL_GAMBIT 293
|
|
#define EFFECT_CHANGE_TYPE_ON_ITEM 294
|
|
#define EFFECT_AUTOTOMIZE 295
|
|
#define EFFECT_COPYCAT 296
|
|
#define EFFECT_DEFOG 297
|
|
#define EFFECT_HIT_ENEMY_HEAL_ALLY 298
|
|
#define EFFECT_SMACK_DOWN 299
|
|
#define EFFECT_SYNCHRONOISE 300
|
|
#define EFFECT_PSYCHO_SHIFT 301
|
|
#define EFFECT_POWER_TRICK 302
|
|
#define EFFECT_FLAME_BURST 303
|
|
#define EFFECT_AFTER_YOU 304
|
|
#define EFFECT_BESTOW 305
|
|
#define EFFECT_ROTOTILLER 306
|
|
#define EFFECT_FLOWER_SHIELD 307
|
|
#define EFFECT_HIT_PREVENT_ESCAPE 308
|
|
#define EFFECT_SPEED_SWAP 309
|
|
#define EFFECT_DEFENSE_UP2_HIT 310
|
|
#define EFFECT_REVELATION_DANCE 311
|
|
#define EFFECT_AURORA_VEIL 312
|
|
#define EFFECT_THIRD_TYPE 313
|
|
#define EFFECT_FEINT 314
|
|
#define EFFECT_SPARKLING_ARIA 315
|
|
#define EFFECT_ACUPRESSURE 316
|
|
#define EFFECT_AROMATIC_MIST 317
|
|
#define EFFECT_POWDER 318
|
|
#define EFFECT_SP_ATTACK_UP_HIT 319
|
|
#define EFFECT_BELCH 320
|
|
#define EFFECT_PARTING_SHOT 321
|
|
#define EFFECT_SPECTRAL_THIEF 322
|
|
#define EFFECT_V_CREATE 323
|
|
#define EFFECT_MAT_BLOCK 324
|
|
#define EFFECT_STOMPING_TANTRUM 325
|
|
#define EFFECT_CORE_ENFORCER 326
|
|
#define EFFECT_INSTRUCT 327
|
|
#define EFFECT_THROAT_CHOP 328
|
|
#define EFFECT_LASER_FOCUS 329
|
|
#define EFFECT_MAGNETIC_FLUX 330
|
|
#define EFFECT_GEAR_UP 331
|
|
#define EFFECT_INCINERATE 332
|
|
#define EFFECT_BUG_BITE 333
|
|
#define EFFECT_STRENGTH_SAP 334
|
|
#define EFFECT_MIND_BLOWN 335
|
|
#define EFFECT_PURIFY 336
|
|
#define EFFECT_BURN_UP 337
|
|
#define EFFECT_SHORE_UP 338
|
|
#define EFFECT_GEOMANCY 339
|
|
#define EFFECT_FAIRY_LOCK 340
|
|
#define EFFECT_ALLY_SWITCH 341
|
|
#define EFFECT_RELIC_SONG 342
|
|
#define EFFECT_ATTACKER_DEFENSE_DOWN_HIT 343
|
|
#define EFFECT_BODY_PRESS 344
|
|
#define EFFECT_EERIE_SPELL 345
|
|
#define EFFECT_JUNGLE_HEALING 346
|
|
#define EFFECT_COACHING 347
|
|
#define EFFECT_LASH_OUT 348
|
|
#define EFFECT_GRASSY_GLIDE 349
|
|
#define EFFECT_REMOVE_TERRAIN 350
|
|
#define EFFECT_DYNAMAX_DOUBLE_DMG 351
|
|
#define EFFECT_DECORATE 352
|
|
#define EFFECT_SNIPE_SHOT 353
|
|
#define EFFECT_RECOIL_HP_25 354
|
|
#define EFFECT_STUFF_CHEEKS 355
|
|
#define EFFECT_GRAV_APPLE 356
|
|
#define EFFECT_EVASION_UP_HIT 357
|
|
#define EFFECT_GLITZY_GLOW 358
|
|
#define EFFECT_BADDY_BAD 359
|
|
#define EFFECT_SAPPY_SEED 360
|
|
#define EFFECT_FREEZY_FROST 361
|
|
#define EFFECT_SPARKLY_SWIRL 362
|
|
#define EFFECT_PLASMA_FISTS 363
|
|
#define EFFECT_HYPERSPACE_FURY 364
|
|
#define EFFECT_AURA_WHEEL 365
|
|
#define EFFECT_PHOTON_GEYSER 366
|
|
#define EFFECT_SHELL_SIDE_ARM 367
|
|
#define EFFECT_TERRAIN_PULSE 368
|
|
#define EFFECT_JAW_LOCK 369
|
|
#define EFFECT_NO_RETREAT 370
|
|
#define EFFECT_TAR_SHOT 371
|
|
#define EFFECT_POLTERGEIST 372
|
|
#define EFFECT_OCTOLOCK 373
|
|
#define EFFECT_CLANGOROUS_SOUL 374
|
|
#define EFFECT_BOLT_BEAK 375
|
|
#define EFFECT_SKY_DROP 376
|
|
#define EFFECT_EXPANDING_FORCE 377
|
|
#define EFFECT_SCALE_SHOT 378
|
|
#define EFFECT_METEOR_BEAM 379
|
|
#define EFFECT_RISING_VOLTAGE 380
|
|
#define EFFECT_BEAK_BLAST 381
|
|
#define EFFECT_COURT_CHANGE 382
|
|
#define EFFECT_STEEL_BEAM 383
|
|
#define EFFECT_EXTREME_EVOBOOST 384
|
|
#define EFFECT_HIT_SET_REMOVE_TERRAIN 385 // genesis supernova
|
|
#define EFFECT_DARK_VOID 386
|
|
#define EFFECT_SLEEP_HIT 387
|
|
#define EFFECT_DOUBLE_SHOCK 388
|
|
#define EFFECT_SPECIAL_ATTACK_UP_HIT 389
|
|
#define EFFECT_VICTORY_DANCE 390
|
|
#define EFFECT_TEATIME 391
|
|
#define EFFECT_ATTACK_UP_USER_ALLY 392 // Howl 6th Gen
|
|
#define EFFECT_SHELL_TRAP 393
|
|
#define EFFECT_PSYBLADE 394
|
|
#define EFFECT_HYDRO_STEAM 395
|
|
#define EFFECT_HIT_SET_ENTRY_HAZARD 396
|
|
#define EFFECT_DIRE_CLAW 397
|
|
#define EFFECT_BARB_BARRAGE 398
|
|
#define EFFECT_REVIVAL_BLESSING 399
|
|
#define EFFECT_FROSTBITE_HIT 400
|
|
#define EFFECT_SNOWSCAPE 401
|
|
#define EFFECT_TRIPLE_ARROWS 402
|
|
#define EFFECT_INFERNAL_PARADE 403
|
|
#define EFFECT_TAKE_HEART 404
|
|
#define EFFECT_AXE_KICK 405
|
|
|
|
#define NUM_BATTLE_MOVE_EFFECTS 406
|
|
|
|
#endif // GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H
|