mirror of
https://github.com/Ninjdai1/pokeemerald.git
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20099274d8
* Fix Clear Amulet visual bug + Tests TODO Tests, additional tests + Triple Kick pp bug * Wonder Guard message, switch instead of if, misalignments
112 lines
4.0 KiB
C
112 lines
4.0 KiB
C
#include "global.h"
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#include "test_battle.h"
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ASSUMPTIONS
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{
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ASSUME(gItems[ITEM_CLEAR_AMULET].holdEffect == HOLD_EFFECT_CLEAR_AMULET);
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}
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SINGLE_BATTLE_TEST("Clear Amulet prevents Intimidate")
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{
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s16 turnOneHit;
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s16 turnTwoHit;
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GIVEN {
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PLAYER(SPECIES_EKANS) { Ability(ABILITY_SHED_SKIN); };
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PLAYER(SPECIES_EKANS) { Ability(ABILITY_INTIMIDATE); };
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OPPONENT(SPECIES_WOBBUFFET) { Item(ITEM_CLEAR_AMULET); };
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} WHEN {
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TURN { MOVE(opponent, MOVE_TACKLE); }
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TURN { SWITCH(player, 1); MOVE(opponent, MOVE_TACKLE); }
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} SCENE {
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HP_BAR(player, captureDamage: &turnOneHit);
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ABILITY_POPUP(player, ABILITY_INTIMIDATE);
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NONE_OF { ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player); }
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MESSAGE("Foe Wobbuffet's Attack was not lowered!");
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HP_BAR(player, captureDamage: &turnTwoHit);
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} THEN {
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EXPECT_EQ(turnOneHit, turnTwoHit);
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}
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}
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SINGLE_BATTLE_TEST("Clear Amulet prevents stat reducing effects")
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{
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u32 move;
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PARAMETRIZE { move = MOVE_GROWL; }
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PARAMETRIZE { move = MOVE_LEER; }
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PARAMETRIZE { move = MOVE_CONFIDE; }
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PARAMETRIZE { move = MOVE_FAKE_TEARS; }
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PARAMETRIZE { move = MOVE_SCARY_FACE; }
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PARAMETRIZE { move = MOVE_SWEET_SCENT; }
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PARAMETRIZE { move = MOVE_SAND_ATTACK; }
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GIVEN {
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ASSUME(gBattleMoves[MOVE_GROWL].effect == EFFECT_ATTACK_DOWN);
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ASSUME(gBattleMoves[MOVE_LEER].effect == EFFECT_DEFENSE_DOWN);
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ASSUME(gBattleMoves[MOVE_CONFIDE].effect == EFFECT_SPECIAL_ATTACK_DOWN);
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ASSUME(gBattleMoves[MOVE_FAKE_TEARS].effect == EFFECT_SPECIAL_DEFENSE_DOWN_2);
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ASSUME(gBattleMoves[MOVE_SCARY_FACE].effect == EFFECT_SPEED_DOWN_2);
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ASSUME(B_UPDATED_MOVE_DATA >= GEN_6);
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ASSUME(gBattleMoves[MOVE_SWEET_SCENT].effect == EFFECT_EVASION_DOWN_2);
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ASSUME(gBattleMoves[MOVE_SAND_ATTACK].effect == EFFECT_ACCURACY_DOWN);
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET) { Item(ITEM_CLEAR_AMULET); };
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} WHEN {
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TURN { MOVE(player, move); }
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} SCENE {
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NONE_OF { ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent); }
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switch (move)
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{
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case MOVE_GROWL:
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MESSAGE("Foe Wobbuffet's Attack was not lowered!");
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break;
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case MOVE_LEER:
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MESSAGE("Foe Wobbuffet's Defense was not lowered!");
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break;
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case MOVE_CONFIDE:
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MESSAGE("Foe Wobbuffet's Sp. Atk was not lowered!");
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break;
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case MOVE_FAKE_TEARS:
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MESSAGE("Foe Wobbuffet's Sp. Def was not lowered!");
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break;
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case MOVE_SCARY_FACE:
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MESSAGE("Foe Wobbuffet's Speed was not lowered!");
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break;
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case MOVE_SWEET_SCENT:
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MESSAGE("Foe Wobbuffet's evasiveness was not lowered!");
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break;
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case MOVE_SAND_ATTACK:
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MESSAGE("Foe Wobbuffet's accuracy was not lowered!");
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break;
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}
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}
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}
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SINGLE_BATTLE_TEST("Clear Amulet prevents secondary effects that reduce stats")
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{
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u32 move;
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PARAMETRIZE { move = MOVE_AURORA_BEAM; }
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PARAMETRIZE { move = MOVE_ROCK_SMASH; }
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PARAMETRIZE { move = MOVE_SNARL; }
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PARAMETRIZE { move = MOVE_PSYCHIC; }
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PARAMETRIZE { move = MOVE_BUBBLE_BEAM; }
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PARAMETRIZE { move = MOVE_MUD_SLAP; }
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GIVEN {
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ASSUME(gBattleMoves[MOVE_AURORA_BEAM].effect == EFFECT_ATTACK_DOWN_HIT);
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ASSUME(gBattleMoves[MOVE_ROCK_SMASH].effect == EFFECT_DEFENSE_DOWN_HIT);
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ASSUME(gBattleMoves[MOVE_SNARL].effect == EFFECT_SPECIAL_ATTACK_DOWN_HIT);
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ASSUME(gBattleMoves[MOVE_PSYCHIC].effect == EFFECT_SPECIAL_DEFENSE_DOWN_HIT);
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ASSUME(gBattleMoves[MOVE_BUBBLE_BEAM].effect == EFFECT_SPEED_DOWN_HIT);
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ASSUME(gBattleMoves[MOVE_MUD_SLAP].effect == EFFECT_ACCURACY_DOWN_HIT);
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET) { Item(ITEM_CLEAR_AMULET); };
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} WHEN {
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TURN { MOVE(player, MOVE_ROCK_SMASH); }
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} SCENE {
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NONE_OF { ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent); }
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}
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}
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