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https://github.com/Ninjdai1/pokeemerald.git
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62 lines
1.5 KiB
C
62 lines
1.5 KiB
C
#ifndef GUARD_LIST_MENU_H
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#define GUARD_LIST_MENU_H
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#define LIST_NOTHING_CHOSEN -1
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#define LIST_B_PRESSED -2
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// Exported type declarations
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// Exported RAM declarations
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struct ListMenuItem
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{
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const u8 *name;
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s32 id;
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};
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struct ListMenu;
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struct ListMenuTemplate
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{
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const struct ListMenuItem *items;
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void (* moveCursorFunc)(u32, bool8, struct ListMenu *);
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void (* unk_08)(u8, s32, u8);
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u16 totalItems;
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u16 maxShowed;
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u8 unk_10;
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u8 unk_11;
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u8 unk_12;
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u8 cursor_Y;
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u32 upText_Y:4; // x1, x2, x4, x8 = xF
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u32 cursorColor:4; // x10, x20, x40, x80 = xF0
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u32 fillColor:4; // x100, x200, x400, x800 = xF00
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u32 cursorShadowColor:4; // x1000, x2000, x4000, x8000 = xF000
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u32 unk_16_0:1; // x10000
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u32 spaceBetweenItems:6; // x20000, x40000, x80000, x100000, x200000, x400000 = x7E0000
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u32 unk_16_7:1; // x800000
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u32 unk_17_0:6; // x1000000, x2000000, x4000000, x8000000, x10000000, x20000000 = x3F000000
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u32 cursorKind:2; // x40000000, x80000000
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};
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struct ListMenu
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{
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struct ListMenuTemplate _template;
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u16 scrollOffset;
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u16 selectedRow;
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u8 unk_1C;
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u8 unk_1D;
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u8 unk_1E;
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u8 unk_1F;
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};
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extern struct ListMenuTemplate gMultiuseListMenuTemplate;
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// Exported ROM declarations
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u8 ListMenuInit(struct ListMenuTemplate *template, u16 cursorPage, u16 cursorPosition);
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s32 ListMenuHandleInputGetItemId(u8 listTaskId);
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void sub_81AE860(u8 listTaskId, u16 *a1, u16 *a2);
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void sub_81AE6C8(u8 listTaskId, u16 *a1, u16 *a2);
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#endif //GUARD_LIST_MENU_H
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