mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-16 19:47:35 +01:00
7dc95a0103
This commit undoes most of PokeCodec's PRs after the debate in chat. Some harmless or completely superseded PRs have been left alone, as there is not much benefit in attempting to undo them. Reverts #1104, #1108, #1115, #1118, #1119, #1124, #1126, #1127, #1132, #1136, #1137, #1139, #1140, #1144, #1148, #1149, #1150, #1153, #1155, #1177, #1179, #1180, #1181, #1182 and #1183.
421 lines
14 KiB
C
421 lines
14 KiB
C
#ifndef GUARD_POKEMON_H
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#define GUARD_POKEMON_H
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#include "constants/pokemon.h"
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#include "sprite.h"
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struct PokemonSubstruct0
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{
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u16 species;
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u16 heldItem;
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u32 experience;
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u8 ppBonuses;
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u8 friendship;
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};
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struct PokemonSubstruct1
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{
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u16 moves[MAX_MON_MOVES];
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u8 pp[MAX_MON_MOVES];
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};
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struct PokemonSubstruct2
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{
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u8 hpEV;
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u8 attackEV;
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u8 defenseEV;
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u8 speedEV;
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u8 spAttackEV;
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u8 spDefenseEV;
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u8 cool;
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u8 beauty;
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u8 cute;
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u8 smart;
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u8 tough;
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u8 sheen;
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};
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struct PokemonSubstruct3
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{
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/* 0x00 */ u8 pokerus;
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/* 0x01 */ u8 metLocation;
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/* 0x02 */ u16 metLevel:7;
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/* 0x02 */ u16 metGame:4;
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/* 0x03 */ u16 pokeball:4;
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/* 0x03 */ u16 otGender:1;
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/* 0x04 */ u32 hpIV:5;
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/* 0x04 */ u32 attackIV:5;
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/* 0x05 */ u32 defenseIV:5;
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/* 0x05 */ u32 speedIV:5;
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/* 0x05 */ u32 spAttackIV:5;
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/* 0x06 */ u32 spDefenseIV:5;
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/* 0x07 */ u32 isEgg:1;
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/* 0x07 */ u32 abilityNum:1;
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/* 0x08 */ u32 coolRibbon:3;
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/* 0x08 */ u32 beautyRibbon:3;
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/* 0x08 */ u32 cuteRibbon:3;
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/* 0x09 */ u32 smartRibbon:3;
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/* 0x09 */ u32 toughRibbon:3;
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/* 0x09 */ u32 championRibbon:1;
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/* 0x0A */ u32 winningRibbon:1;
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/* 0x0A */ u32 victoryRibbon:1;
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/* 0x0A */ u32 artistRibbon:1;
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/* 0x0A */ u32 effortRibbon:1;
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/* 0x0A */ u32 giftRibbon1:1;
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/* 0x0A */ u32 giftRibbon2:1;
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/* 0x0A */ u32 giftRibbon3:1;
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/* 0x0A */ u32 giftRibbon4:1;
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/* 0x0B */ u32 giftRibbon5:1;
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/* 0x0B */ u32 giftRibbon6:1;
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/* 0x0B */ u32 giftRibbon7:1;
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/* 0x0B */ u32 fatefulEncounter:4;
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/* 0x0B */ u32 obedient:1;
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};
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union PokemonSubstruct
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{
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struct PokemonSubstruct0 type0;
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struct PokemonSubstruct1 type1;
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struct PokemonSubstruct2 type2;
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struct PokemonSubstruct3 type3;
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u16 raw[6];
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};
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struct BoxPokemon
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{
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u32 personality;
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u32 otId;
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u8 nickname[POKEMON_NAME_LENGTH];
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u8 language;
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u8 isBadEgg:1;
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u8 hasSpecies:1;
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u8 isEgg:1;
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u8 unused:5;
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u8 otName[PLAYER_NAME_LENGTH];
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u8 markings;
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u16 checksum;
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u16 unknown;
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union
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{
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u32 raw[12];
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union PokemonSubstruct substructs[4];
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} secure;
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};
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struct Pokemon
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{
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struct BoxPokemon box;
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u32 status;
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u8 level;
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u8 mail;
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u16 hp;
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u16 maxHP;
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u16 attack;
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u16 defense;
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u16 speed;
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u16 spAttack;
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u16 spDefense;
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};
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struct Unknown_806F160_Struct
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{
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u8 field_0_0:4;
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u8 field_0_1:4;
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u8 field_1;
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u8 magic;
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u8 field_3_0:4;
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u8 field_3_1:4;
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void *bytes;
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u8 **byteArrays;
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struct SpriteTemplate *templates;
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struct SpriteFrameImage *frameImages;
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};
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struct BattlePokemon
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{
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/*0x00*/ u16 species;
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/*0x02*/ u16 attack;
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/*0x04*/ u16 defense;
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/*0x06*/ u16 speed;
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/*0x08*/ u16 spAttack;
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/*0x0A*/ u16 spDefense;
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/*0x0C*/ u16 moves[MAX_MON_MOVES];
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/*0x14*/ u32 hpIV:5;
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/*0x14*/ u32 attackIV:5;
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/*0x15*/ u32 defenseIV:5;
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/*0x15*/ u32 speedIV:5;
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/*0x16*/ u32 spAttackIV:5;
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/*0x17*/ u32 spDefenseIV:5;
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/*0x17*/ u32 isEgg:1;
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/*0x17*/ u32 abilityNum:1;
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/*0x18*/ s8 statStages[NUM_BATTLE_STATS];
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/*0x20*/ u8 ability;
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/*0x21*/ u8 type1;
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/*0x22*/ u8 type2;
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/*0x23*/ u8 unknown;
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/*0x24*/ u8 pp[MAX_MON_MOVES];
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/*0x28*/ u16 hp;
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/*0x2A*/ u8 level;
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/*0x2B*/ u8 friendship;
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/*0x2C*/ u16 maxHP;
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/*0x2E*/ u16 item;
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/*0x30*/ u8 nickname[POKEMON_NAME_LENGTH + 1];
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/*0x3B*/ u8 ppBonuses;
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/*0x3C*/ u8 otName[PLAYER_NAME_LENGTH + 1];
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/*0x44*/ u32 experience;
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/*0x48*/ u32 personality;
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/*0x4C*/ u32 status1;
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/*0x50*/ u32 status2;
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/*0x54*/ u32 otId;
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};
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struct BaseStats
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{
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/* 0x00 */ u8 baseHP;
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/* 0x01 */ u8 baseAttack;
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/* 0x02 */ u8 baseDefense;
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/* 0x03 */ u8 baseSpeed;
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/* 0x04 */ u8 baseSpAttack;
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/* 0x05 */ u8 baseSpDefense;
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/* 0x06 */ u8 type1;
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/* 0x07 */ u8 type2;
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/* 0x08 */ u8 catchRate;
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/* 0x09 */ u8 expYield;
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/* 0x0A */ u16 evYield_HP:2;
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/* 0x0A */ u16 evYield_Attack:2;
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/* 0x0A */ u16 evYield_Defense:2;
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/* 0x0A */ u16 evYield_Speed:2;
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/* 0x0B */ u16 evYield_SpAttack:2;
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/* 0x0B */ u16 evYield_SpDefense:2;
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/* 0x0C */ u16 item1;
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/* 0x0E */ u16 item2;
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/* 0x10 */ u8 genderRatio;
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/* 0x11 */ u8 eggCycles;
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/* 0x12 */ u8 friendship;
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/* 0x13 */ u8 growthRate;
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/* 0x14 */ u8 eggGroup1;
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/* 0x15 */ u8 eggGroup2;
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/* 0x16 */ u8 abilities[2];
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/* 0x18 */ u8 safariZoneFleeRate;
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/* 0x19 */ u8 bodyColor : 7;
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u8 noFlip : 1;
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};
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struct BattleMove
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{
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u8 effect;
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u8 power;
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u8 type;
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u8 accuracy;
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u8 pp;
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u8 secondaryEffectChance;
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u8 target;
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s8 priority;
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u8 flags;
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};
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struct SpindaSpot
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{
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u8 x, y;
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u16 image[16];
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};
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struct __attribute__((packed)) LevelUpMove
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{
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u16 move:9;
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u16 level:7;
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};
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struct Evolution
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{
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u16 method;
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u16 param;
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u16 targetSpecies;
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};
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extern u8 gPlayerPartyCount;
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extern struct Pokemon gPlayerParty[PARTY_SIZE];
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extern u8 gEnemyPartyCount;
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extern struct Pokemon gEnemyParty[PARTY_SIZE];
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extern struct SpriteTemplate gMultiuseSpriteTemplate;
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extern const struct BattleMove gBattleMoves[];
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extern const u8 gFacilityClassToPicIndex[];
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extern const u8 gFacilityClassToTrainerClass[];
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extern const struct BaseStats gBaseStats[];
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extern const u8 *const gItemEffectTable[];
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extern const struct Evolution gEvolutionTable[][EVOS_PER_MON];
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extern const u32 gExperienceTables[][MAX_LEVEL + 1];
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extern const u16 *const gLevelUpLearnsets[];
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extern const u8 gPPUpGetMask[];
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extern const u8 gPPUpSetMask[];
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extern const u8 gPPUpAddMask[];
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extern const u8 gStatStageRatios[MAX_STAT_STAGE + 1][2];
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extern const u16 gLinkPlayerFacilityClasses[];
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extern const struct SpriteTemplate gUnknown_08329D98[];
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extern const s8 gNatureStatTable[][5];
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void ZeroBoxMonData(struct BoxPokemon *boxMon);
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void ZeroMonData(struct Pokemon *mon);
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void ZeroPlayerPartyMons(void);
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void ZeroEnemyPartyMons(void);
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void CreateMon(struct Pokemon *mon, u16 species, u8 level, u8 fixedIV, u8 hasFixedPersonality, u32 fixedPersonality, u8 otIdType, u32 fixedOtId);
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void CreateBoxMon(struct BoxPokemon *boxMon, u16 species, u8 level, u8 fixedIV, u8 hasFixedPersonality, u32 fixedPersonality, u8 otIdType, u32 fixedOtId);
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void CreateMonWithNature(struct Pokemon *mon, u16 species, u8 level, u8 fixedIV, u8 nature);
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void CreateMonWithGenderNatureLetter(struct Pokemon *mon, u16 species, u8 level, u8 fixedIV, u8 gender, u8 nature, u8 unownLetter);
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void CreateMaleMon(struct Pokemon *mon, u16 species, u8 level);
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void CreateMonWithIVsPersonality(struct Pokemon *mon, u16 species, u8 level, u32 ivs, u32 personality);
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void CreateMonWithIVsOTID(struct Pokemon *mon, u16 species, u8 level, u8 *ivs, u32 otId);
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void CreateMonWithEVSpread(struct Pokemon *mon, u16 species, u8 level, u8 fixedIV, u8 evSpread);
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void CreateBattleTowerMon(struct Pokemon *mon, struct BattleTowerPokemon *src);
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void CreateBattleTowerMon2(struct Pokemon *mon, struct BattleTowerPokemon *src, bool8 lvl50);
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void CreateApprenticeMon(struct Pokemon *mon, const struct Apprentice *src, u8 monId);
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void CreateMonWithEVSpreadNatureOTID(struct Pokemon *mon, u16 species, u8 level, u8 nature, u8 fixedIV, u8 evSpread, u32 otId);
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void sub_80686FC(struct Pokemon *mon, struct BattleTowerPokemon *dest);
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void CreateObedientMon(struct Pokemon *mon, u16 species, u8 level, u8 fixedIV, u8 hasFixedPersonality, u32 fixedPersonality, u8 otIdType, u32 fixedOtId);
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bool8 sub_80688F8(u8 caseId, u8 battlerId);
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void SetDeoxysStats(void);
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u16 GetUnionRoomTrainerPic(void);
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u16 GetUnionRoomTrainerClass(void);
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void CreateObedientEnemyMon(void);
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void CalculateMonStats(struct Pokemon *mon);
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void BoxMonToMon(const struct BoxPokemon *src, struct Pokemon *dest);
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u8 GetLevelFromMonExp(struct Pokemon *mon);
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u8 GetLevelFromBoxMonExp(struct BoxPokemon *boxMon);
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u16 GiveMoveToMon(struct Pokemon *mon, u16 move);
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u16 GiveMoveToBattleMon(struct BattlePokemon *mon, u16 move);
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void SetMonMoveSlot(struct Pokemon *mon, u16 move, u8 slot);
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void SetBattleMonMoveSlot(struct BattlePokemon *mon, u16 move, u8 slot);
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void GiveMonInitialMoveset(struct Pokemon *mon);
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void GiveBoxMonInitialMoveset(struct BoxPokemon *boxMon);
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u16 MonTryLearningNewMove(struct Pokemon *mon, bool8 firstMove);
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void DeleteFirstMoveAndGiveMoveToMon(struct Pokemon *mon, u16 move);
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void DeleteFirstMoveAndGiveMoveToBoxMon(struct BoxPokemon *boxMon, u16 move);
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s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *defender, u32 move, u16 sideStatus, u16 powerOverride, u8 typeOverride, u8 bankAtk, u8 bankDef);
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u8 CountAliveMonsInBattle(u8 caseId);
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#define BATTLE_ALIVE_EXCEPT_ACTIVE 0
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#define BATTLE_ALIVE_ATK_SIDE 1
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#define BATTLE_ALIVE_DEF_SIDE 2
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u8 GetDefaultMoveTarget(u8 battlerId);
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u8 GetMonGender(struct Pokemon *mon);
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u8 GetBoxMonGender(struct BoxPokemon *boxMon);
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u8 GetGenderFromSpeciesAndPersonality(u16 species, u32 personality);
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void SetMultiuseSpriteTemplateToPokemon(u16 speciesTag, u8 battlerPosition);
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void SetMultiuseSpriteTemplateToTrainerBack(u16 trainerSpriteId, u8 battlerPosition);
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void SetMultiuseSpriteTemplateToTrainerFront(u16 arg0, u8 battlerPosition);
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// These are full type signatures for GetMonData() and GetBoxMonData(),
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// but they are not used since some code erroneously omits the third arg.
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// u32 GetMonData(struct Pokemon *mon, s32 field, u8 *data);
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// u32 GetBoxMonData(struct BoxPokemon *boxMon, s32 field, u8 *data);
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u32 GetMonData();
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u32 GetBoxMonData();
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void SetMonData(struct Pokemon *mon, s32 field, const void *dataArg);
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void SetBoxMonData(struct BoxPokemon *boxMon, s32 field, const void *dataArg);
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void CopyMon(void *dest, void *src, size_t size);
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u8 GiveMonToPlayer(struct Pokemon *mon);
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u8 SendMonToPC(struct Pokemon* mon);
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u8 CalculatePlayerPartyCount(void);
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u8 CalculateEnemyPartyCount(void);
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u8 GetMonsStateToDoubles(void);
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u8 GetMonsStateToDoubles_2(void);
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u8 GetAbilityBySpecies(u16 species, u8 abilityNum);
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u8 GetMonAbility(struct Pokemon *mon);
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void CreateSecretBaseEnemyParty(struct SecretBase *secretBaseRecord);
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u8 GetSecretBaseTrainerPicIndex(void);
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u8 GetSecretBaseTrainerClass(void);
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bool8 IsPlayerPartyAndPokemonStorageFull(void);
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bool8 IsPokemonStorageFull(void);
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void GetSpeciesName(u8 *name, u16 species);
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u8 CalculatePPWithBonus(u16 move, u8 ppBonuses, u8 moveIndex);
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void RemoveMonPPBonus(struct Pokemon *mon, u8 moveIndex);
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void RemoveBattleMonPPBonus(struct BattlePokemon *mon, u8 moveIndex);
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void CopyPlayerPartyMonToBattleData(u8 battlerId, u8 partyIndex);
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bool8 ExecuteTableBasedItemEffect(struct Pokemon *mon, u16 item, u8 partyIndex, u8 moveIndex);
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bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 moveIndex, u8 e);
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bool8 HealStatusConditions(struct Pokemon *mon, u32 battlePartyId, u32 healMask, u8 battlerId);
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u8 GetItemEffectParamOffset(u16 itemId, u8 effectByte, u8 effectBit);
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u8 *UseStatIncreaseItem(u16 itemId);
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u8 GetNature(struct Pokemon *mon);
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u8 GetNatureFromPersonality(u32 personality);
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u16 GetEvolutionTargetSpecies(struct Pokemon *mon, u8 type, u16 evolutionItem);
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u16 HoennPokedexNumToSpecies(u16 hoennNum);
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u16 NationalPokedexNumToSpecies(u16 nationalNum);
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u16 NationalToHoennOrder(u16 nationalNum);
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u16 SpeciesToNationalPokedexNum(u16 species);
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u16 SpeciesToHoennPokedexNum(u16 species);
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u16 HoennToNationalOrder(u16 hoennNum);
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u16 SpeciesToCryId(u16 species);
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void sub_806D544(u16 species, u32 personality, u8 *dest);
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void DrawSpindaSpots(u16 species, u32 personality, u8 *dest, u8 a4);
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void EvolutionRenameMon(struct Pokemon *mon, u16 oldSpecies, u16 newSpecies);
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u8 GetPlayerFlankId(void);
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u16 GetLinkTrainerFlankId(u8 id);
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s32 GetBattlerMultiplayerId(u16 a1);
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u8 GetTrainerEncounterMusicId(u16 trainerOpponentId);
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u16 ModifyStatByNature(u8 nature, u16 n, u8 statIndex);
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void AdjustFriendship(struct Pokemon *mon, u8 event);
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void MonGainEVs(struct Pokemon *mon, u16 defeatedSpecies);
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u16 GetMonEVCount(struct Pokemon *mon);
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void RandomlyGivePartyPokerus(struct Pokemon *party);
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u8 CheckPartyPokerus(struct Pokemon *party, u8 selection);
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u8 CheckPartyHasHadPokerus(struct Pokemon *party, u8 selection);
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void UpdatePartyPokerusTime(u16 days);
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void PartySpreadPokerus(struct Pokemon *party);
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bool8 TryIncrementMonLevel(struct Pokemon *mon);
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u32 CanMonLearnTMHM(struct Pokemon *mon, u8 tm);
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u32 CanSpeciesLearnTMHM(u16 species, u8 tm);
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u8 GetMoveRelearnerMoves(struct Pokemon *mon, u16 *moves);
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u8 GetLevelUpMovesBySpecies(u16 species, u16 *moves);
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u8 GetNumberOfRelearnableMoves(struct Pokemon *mon);
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u16 SpeciesToPokedexNum(u16 species);
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bool32 IsSpeciesInHoennDex(u16 species);
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void ClearBattleMonForms(void);
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u16 GetBattleBGM(void);
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void PlayBattleBGM(void);
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void PlayMapChosenOrBattleBGM(u16 songId);
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void sub_806E694(u16 songId);
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const u32 *GetMonFrontSpritePal(struct Pokemon *mon);
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const u32 *GetMonSpritePalFromSpeciesAndPersonality(u16 species, u32 otId, u32 personality);
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const struct CompressedSpritePalette *GetMonSpritePalStruct(struct Pokemon *mon);
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const struct CompressedSpritePalette *GetMonSpritePalStructFromOtIdPersonality(u16 species, u32 otId , u32 personality);
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bool32 IsHMMove2(u16 move);
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bool8 IsMonSpriteNotFlipped(u16 species);
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s8 GetMonFlavorRelation(struct Pokemon *mon, u8 flavor);
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s8 GetFlavorRelationByPersonality(u32 personality, u8 flavor);
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bool8 IsTradedMon(struct Pokemon *mon);
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bool8 IsOtherTrainer(u32 otId, u8 *otName);
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void MonRestorePP(struct Pokemon *mon);
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void BoxMonRestorePP(struct BoxPokemon *boxMon);
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void SetMonPreventsSwitchingString(void);
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void SetWildMonHeldItem(void);
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bool8 IsMonShiny(struct Pokemon *mon);
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bool8 IsShinyOtIdPersonality(u32 otId, u32 personality);
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const u8 *GetTrainerPartnerName(void);
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void BattleAnimateFrontSprite(struct Sprite* sprite, u16 species, bool8 noCry, u8 arg3);
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void DoMonFrontSpriteAnimation(struct Sprite* sprite, u16 species, bool8 noCry, u8 arg3);
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void PokemonSummaryDoMonAnimation(struct Sprite* sprite, u16 species, bool8 oneFrame);
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void StopPokemonAnimationDelayTask(void);
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void BattleAnimateBackSprite(struct Sprite* sprite, u16 species);
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u8 sub_806EF08(u8 arg0);
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u8 sub_806EF84(u8 arg0, u8 arg1);
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u16 sub_806EFF0(u16 arg0);
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u16 FacilityClassToPicIndex(u16 facilityClass);
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u16 PlayerGenderToFrontTrainerPicId(u8 playerGender);
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void HandleSetPokedexFlag(u16 nationalNum, u8 caseId, u32 personality);
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const u8 *GetTrainerClassNameFromId(u16 trainerId);
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const u8 *GetTrainerNameFromId(u16 trainerId);
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bool8 HasTwoFramesAnimation(u16 species);
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struct Unknown_806F160_Struct *sub_806F2AC(u8 id, u8 arg1);
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void sub_806F47C(u8 id);
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u8 *sub_806F4F8(u8 id, u8 arg1);
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#endif // GUARD_POKEMON_H
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