mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 19:54:21 +01:00
1689 lines
62 KiB
C
1689 lines
62 KiB
C
#include "global.h"
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#include "battle.h"
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#include "battle_ai_script_commands.h"
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#include "battle_anim.h"
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#include "battle_controllers.h"
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#include "battle_interface.h"
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#include "battle_message.h"
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#include "battle_setup.h"
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#include "battle_tower.h"
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#include "battle_tv.h"
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#include "bg.h"
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#include "data.h"
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#include "link.h"
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#include "main.h"
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#include "m4a.h"
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#include "palette.h"
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#include "pokeball.h"
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#include "pokemon.h"
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#include "recorded_battle.h"
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#include "reshow_battle_screen.h"
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#include "sound.h"
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#include "string_util.h"
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#include "task.h"
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#include "text.h"
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#include "util.h"
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#include "window.h"
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#include "constants/battle_anim.h"
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#include "constants/songs.h"
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#include "constants/trainers.h"
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#include "recorded_battle.h"
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// this file's functions
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static void LinkPartnerHandleGetMonData(void);
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static void LinkPartnerHandleGetRawMonData(void);
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static void LinkPartnerHandleSetMonData(void);
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static void LinkPartnerHandleSetRawMonData(void);
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static void LinkPartnerHandleLoadMonSprite(void);
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static void LinkPartnerHandleSwitchInAnim(void);
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static void LinkPartnerHandleReturnMonToBall(void);
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static void LinkPartnerHandleDrawTrainerPic(void);
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static void LinkPartnerHandleTrainerSlide(void);
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static void LinkPartnerHandleTrainerSlideBack(void);
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static void LinkPartnerHandleFaintAnimation(void);
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static void LinkPartnerHandlePaletteFade(void);
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static void LinkPartnerHandleSuccessBallThrowAnim(void);
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static void LinkPartnerHandleBallThrowAnim(void);
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static void LinkPartnerHandlePause(void);
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static void LinkPartnerHandleMoveAnimation(void);
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static void LinkPartnerHandlePrintString(void);
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static void LinkPartnerHandlePrintSelectionString(void);
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static void LinkPartnerHandleChooseAction(void);
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static void LinkPartnerHandleUnknownYesNoBox(void);
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static void LinkPartnerHandleChooseMove(void);
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static void LinkPartnerHandleChooseItem(void);
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static void LinkPartnerHandleChoosePokemon(void);
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static void LinkPartnerHandleCmd23(void);
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static void LinkPartnerHandleHealthBarUpdate(void);
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static void LinkPartnerHandleExpUpdate(void);
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static void LinkPartnerHandleStatusIconUpdate(void);
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static void LinkPartnerHandleStatusAnimation(void);
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static void LinkPartnerHandleStatusXor(void);
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static void LinkPartnerHandleDataTransfer(void);
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static void LinkPartnerHandleDMA3Transfer(void);
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static void LinkPartnerHandlePlayBGM(void);
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static void LinkPartnerHandleCmd32(void);
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static void LinkPartnerHandleTwoReturnValues(void);
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static void LinkPartnerHandleChosenMonReturnValue(void);
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static void LinkPartnerHandleOneReturnValue(void);
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static void LinkPartnerHandleOneReturnValue_Duplicate(void);
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static void LinkPartnerHandleCmd37(void);
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static void LinkPartnerHandleCmd38(void);
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static void LinkPartnerHandleCmd39(void);
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static void LinkPartnerHandleCmd40(void);
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static void LinkPartnerHandleHitAnimation(void);
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static void LinkPartnerHandleCmd42(void);
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static void LinkPartnerHandlePlaySE(void);
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static void LinkPartnerHandlePlayFanfareOrBGM(void);
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static void LinkPartnerHandleFaintingCry(void);
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static void LinkPartnerHandleIntroSlide(void);
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static void LinkPartnerHandleIntroTrainerBallThrow(void);
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static void LinkPartnerHandleDrawPartyStatusSummary(void);
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static void LinkPartnerHandleHidePartyStatusSummary(void);
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static void LinkPartnerHandleEndBounceEffect(void);
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static void LinkPartnerHandleSpriteInvisibility(void);
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static void LinkPartnerHandleBattleAnimation(void);
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static void LinkPartnerHandleLinkStandbyMsg(void);
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static void LinkPartnerHandleResetActionMoveSelection(void);
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static void LinkPartnerHandleCmd55(void);
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static void LinkPartnerCmdEnd(void);
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static void LinkPartnerBufferRunCommand(void);
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static void LinkPartnerBufferExecCompleted(void);
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static void sub_814B554(void);
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static u32 CopyLinkPartnerMonData(u8 monId, u8 *dst);
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static void SetLinkPartnerMonData(u8 monId);
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static void sub_814CC98(u8 battlerId, bool8 dontClearSubstituteBit);
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static void DoSwitchOutAnimation(void);
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static void LinkPartnerDoMoveAnimation(void);
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static void sub_814DCCC(u8 taskId);
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static void sub_814DE9C(void);
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static void (*const sLinkPartnerBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
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{
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LinkPartnerHandleGetMonData,
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LinkPartnerHandleGetRawMonData,
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LinkPartnerHandleSetMonData,
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LinkPartnerHandleSetRawMonData,
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LinkPartnerHandleLoadMonSprite,
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LinkPartnerHandleSwitchInAnim,
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LinkPartnerHandleReturnMonToBall,
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LinkPartnerHandleDrawTrainerPic,
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LinkPartnerHandleTrainerSlide,
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LinkPartnerHandleTrainerSlideBack,
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LinkPartnerHandleFaintAnimation,
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LinkPartnerHandlePaletteFade,
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LinkPartnerHandleSuccessBallThrowAnim,
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LinkPartnerHandleBallThrowAnim,
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LinkPartnerHandlePause,
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LinkPartnerHandleMoveAnimation,
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LinkPartnerHandlePrintString,
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LinkPartnerHandlePrintSelectionString,
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LinkPartnerHandleChooseAction,
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LinkPartnerHandleUnknownYesNoBox,
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LinkPartnerHandleChooseMove,
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LinkPartnerHandleChooseItem,
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LinkPartnerHandleChoosePokemon,
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LinkPartnerHandleCmd23,
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LinkPartnerHandleHealthBarUpdate,
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LinkPartnerHandleExpUpdate,
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LinkPartnerHandleStatusIconUpdate,
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LinkPartnerHandleStatusAnimation,
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LinkPartnerHandleStatusXor,
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LinkPartnerHandleDataTransfer,
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LinkPartnerHandleDMA3Transfer,
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LinkPartnerHandlePlayBGM,
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LinkPartnerHandleCmd32,
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LinkPartnerHandleTwoReturnValues,
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LinkPartnerHandleChosenMonReturnValue,
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LinkPartnerHandleOneReturnValue,
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LinkPartnerHandleOneReturnValue_Duplicate,
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LinkPartnerHandleCmd37,
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LinkPartnerHandleCmd38,
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LinkPartnerHandleCmd39,
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LinkPartnerHandleCmd40,
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LinkPartnerHandleHitAnimation,
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LinkPartnerHandleCmd42,
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LinkPartnerHandlePlaySE,
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LinkPartnerHandlePlayFanfareOrBGM,
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LinkPartnerHandleFaintingCry,
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LinkPartnerHandleIntroSlide,
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LinkPartnerHandleIntroTrainerBallThrow,
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LinkPartnerHandleDrawPartyStatusSummary,
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LinkPartnerHandleHidePartyStatusSummary,
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LinkPartnerHandleEndBounceEffect,
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LinkPartnerHandleSpriteInvisibility,
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LinkPartnerHandleBattleAnimation,
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LinkPartnerHandleLinkStandbyMsg,
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LinkPartnerHandleResetActionMoveSelection,
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LinkPartnerHandleCmd55,
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LinkPartnerCmdEnd
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};
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static void SpriteCB_Null2(void)
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{
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}
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void SetControllerToLinkPartner(void)
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{
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gBattlerControllerFuncs[gActiveBattler] = LinkPartnerBufferRunCommand;
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}
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static void LinkPartnerBufferRunCommand(void)
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{
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if (gBattleControllerExecFlags & gBitTable[gActiveBattler])
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{
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if (gBattleBufferA[gActiveBattler][0] < ARRAY_COUNT(sLinkPartnerBufferCommands))
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sLinkPartnerBufferCommands[gBattleBufferA[gActiveBattler][0]]();
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else
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LinkPartnerBufferExecCompleted();
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}
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}
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static void CompleteOnBattlerSpriteCallbackDummy(void)
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{
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if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
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LinkPartnerBufferExecCompleted();
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}
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static void sub_814AF54(void)
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{
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if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
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{
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nullsub_25(0);
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FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
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DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
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LinkPartnerBufferExecCompleted();
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}
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}
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static void sub_814AFBC(void)
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{
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if (--gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 == 0xFF)
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{
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 0;
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LinkPartnerBufferExecCompleted();
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}
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}
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static void sub_814B004(void)
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{
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bool32 r6 = FALSE;
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if (!IsDoubleBattle() || (IsDoubleBattle() && (gBattleTypeFlags & BATTLE_TYPE_MULTI)))
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{
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if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
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r6 = TRUE;
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}
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else
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{
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if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
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&& gSprites[gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy)
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{
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r6 = TRUE;
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}
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}
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if (IsCryPlayingOrClearCrySongs())
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r6 = FALSE;
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if (r6)
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{
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 3;
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gBattlerControllerFuncs[gActiveBattler] = sub_814AFBC;
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}
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}
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static void sub_814B0E8(void)
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{
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive
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&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive
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&& gSprites[gUnknown_03005D7C[gActiveBattler]].callback == SpriteCallbackDummy
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&& gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
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&& ++gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 != 1)
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{
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 0;
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if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
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{
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DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler ^ BIT_FLANK]]);
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UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], HEALTHBOX_ALL);
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sub_8076918(gActiveBattler ^ BIT_FLANK);
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SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]);
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}
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DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler]]);
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UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL);
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sub_8076918(gActiveBattler);
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SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
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gBattleSpritesDataPtr->animationData->field_9_x1 = 0;
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gBattlerControllerFuncs[gActiveBattler] = sub_814B004;
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}
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}
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static void sub_814B290(void)
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{
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if (gSprites[gBattlerSpriteIds[gActiveBattler]].animEnded && gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x == 0)
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LinkPartnerBufferExecCompleted();
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}
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static void CompleteOnHealthbarDone(void)
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{
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s16 hpValue = MoveBattleBar(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0);
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SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
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if (hpValue != -1)
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{
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UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], hpValue, HP_CURRENT);
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}
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else
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{
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HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
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LinkPartnerBufferExecCompleted();
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}
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}
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static void sub_814B340(void)
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{
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if (gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.y > DISPLAY_HEIGHT)
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{
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u16 species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
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nullsub_24(species);
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FreeOamMatrix(gSprites[gBattlerSpriteIds[gActiveBattler]].oam.matrixNum);
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DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
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SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
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LinkPartnerBufferExecCompleted();
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}
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}
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static void sub_814B3DC(void)
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{
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
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{
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FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
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DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
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SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
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LinkPartnerBufferExecCompleted();
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}
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}
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static void CompleteOnInactiveTextPrinter(void)
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{
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if (!IsTextPrinterActive(0))
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LinkPartnerBufferExecCompleted();
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}
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static void DoHitAnimBlinkSpriteEffect(void)
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{
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u8 spriteId = gBattlerSpriteIds[gActiveBattler];
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if (gSprites[spriteId].data[1] == 32)
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{
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gSprites[spriteId].data[1] = 0;
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gSprites[spriteId].invisible = FALSE;
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gDoingBattleAnim = FALSE;
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LinkPartnerBufferExecCompleted();
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}
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else
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{
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if ((gSprites[spriteId].data[1] % 4) == 0)
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gSprites[spriteId].invisible ^= 1;
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gSprites[spriteId].data[1]++;
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}
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}
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static void sub_814B4E0(void)
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{
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if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
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{
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CopyBattleSpriteInvisibility(gActiveBattler);
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if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
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InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
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gBattlerControllerFuncs[gActiveBattler] = sub_814B554;
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}
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}
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static void sub_814B554(void)
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{
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive
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&& gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
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{
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LinkPartnerBufferExecCompleted();
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}
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}
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static void sub_814B5A8(void)
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{
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if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1)
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{
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0;
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FreeSpriteTilesByTag(0x27F9);
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FreeSpritePaletteByTag(0x27F9);
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CreateTask(c3_0802FDF4, 10);
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HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
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StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 0);
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UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL);
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sub_8076918(gActiveBattler);
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SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
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gBattlerControllerFuncs[gActiveBattler] = sub_814B4E0;
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}
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}
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static void sub_814B69C(void)
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{
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80
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&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
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{
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sub_8172EF0(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]);
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}
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if (gSprites[gUnknown_03005D7C[gActiveBattler]].callback == SpriteCallbackDummy
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&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
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{
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DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler]]);
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gBattlerControllerFuncs[gActiveBattler] = sub_814B5A8;
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}
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}
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static void LinkPartnerBufferExecCompleted(void)
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{
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gBattlerControllerFuncs[gActiveBattler] = LinkPartnerBufferRunCommand;
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if (gBattleTypeFlags & BATTLE_TYPE_LINK)
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{
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u8 playerId = GetMultiplayerId();
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PrepareBufferDataTransferLink(2, 4, &playerId);
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gBattleBufferA[gActiveBattler][0] = CONTROLLER_TERMINATOR_NOP;
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}
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else
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{
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gBattleControllerExecFlags &= ~gBitTable[gActiveBattler];
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}
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}
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static void CompleteOnFinishedStatusAnimation(void)
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{
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].statusAnimActive)
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LinkPartnerBufferExecCompleted();
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}
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static void CompleteOnFinishedBattleAnimation(void)
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{
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animFromTableActive)
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LinkPartnerBufferExecCompleted();
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}
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static void LinkPartnerHandleGetMonData(void)
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{
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u8 monData[sizeof(struct Pokemon) * 2 + 56]; // this allows to get full data of two pokemon, trying to get more will result in overwriting data
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u32 size = 0;
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u8 monToCheck;
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s32 i;
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if (gBattleBufferA[gActiveBattler][2] == 0)
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{
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size += CopyLinkPartnerMonData(gBattlerPartyIndexes[gActiveBattler], monData);
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}
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else
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{
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monToCheck = gBattleBufferA[gActiveBattler][2];
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for (i = 0; i < PARTY_SIZE; i++)
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{
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if (monToCheck & 1)
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size += CopyLinkPartnerMonData(i, monData + size);
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monToCheck >>= 1;
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}
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}
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BtlController_EmitDataTransfer(1, size, monData);
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LinkPartnerBufferExecCompleted();
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}
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static u32 CopyLinkPartnerMonData(u8 monId, u8 *dst)
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{
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struct BattlePokemon battleMon;
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struct MovePpInfo moveData;
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u8 nickname[20];
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u8 *src;
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s16 data16;
|
|
u32 data32;
|
|
s32 size = 0;
|
|
|
|
switch (gBattleBufferA[gActiveBattler][1])
|
|
{
|
|
case REQUEST_ALL_BATTLE:
|
|
battleMon.species = GetMonData(&gPlayerParty[monId], MON_DATA_SPECIES);
|
|
battleMon.item = GetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM);
|
|
for (size = 0; size < MAX_MON_MOVES; size++)
|
|
{
|
|
battleMon.moves[size] = GetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + size);
|
|
battleMon.pp[size] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + size);
|
|
}
|
|
battleMon.ppBonuses = GetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES);
|
|
battleMon.friendship = GetMonData(&gPlayerParty[monId], MON_DATA_FRIENDSHIP);
|
|
battleMon.experience = GetMonData(&gPlayerParty[monId], MON_DATA_EXP);
|
|
battleMon.hpIV = GetMonData(&gPlayerParty[monId], MON_DATA_HP_IV);
|
|
battleMon.attackIV = GetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV);
|
|
battleMon.defenseIV = GetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV);
|
|
battleMon.speedIV = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV);
|
|
battleMon.spAttackIV = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV);
|
|
battleMon.spDefenseIV = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV);
|
|
battleMon.personality = GetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY);
|
|
battleMon.status1 = GetMonData(&gPlayerParty[monId], MON_DATA_STATUS);
|
|
battleMon.level = GetMonData(&gPlayerParty[monId], MON_DATA_LEVEL);
|
|
battleMon.hp = GetMonData(&gPlayerParty[monId], MON_DATA_HP);
|
|
battleMon.maxHP = GetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP);
|
|
battleMon.attack = GetMonData(&gPlayerParty[monId], MON_DATA_ATK);
|
|
battleMon.defense = GetMonData(&gPlayerParty[monId], MON_DATA_DEF);
|
|
battleMon.speed = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED);
|
|
battleMon.spAttack = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK);
|
|
battleMon.spDefense = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF);
|
|
battleMon.isEgg = GetMonData(&gPlayerParty[monId], MON_DATA_IS_EGG);
|
|
battleMon.abilityNum = GetMonData(&gPlayerParty[monId], MON_DATA_ABILITY_NUM);
|
|
battleMon.otId = GetMonData(&gPlayerParty[monId], MON_DATA_OT_ID);
|
|
GetMonData(&gPlayerParty[monId], MON_DATA_NICKNAME, nickname);
|
|
StringCopy10(battleMon.nickname, nickname);
|
|
GetMonData(&gPlayerParty[monId], MON_DATA_OT_NAME, battleMon.otName);
|
|
src = (u8 *)&battleMon;
|
|
for (size = 0; size < sizeof(battleMon); size++)
|
|
dst[size] = src[size];
|
|
break;
|
|
case REQUEST_SPECIES_BATTLE:
|
|
data16 = GetMonData(&gPlayerParty[monId], MON_DATA_SPECIES);
|
|
dst[0] = data16;
|
|
dst[1] = data16 >> 8;
|
|
size = 2;
|
|
break;
|
|
case REQUEST_HELDITEM_BATTLE:
|
|
data16 = GetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM);
|
|
dst[0] = data16;
|
|
dst[1] = data16 >> 8;
|
|
size = 2;
|
|
break;
|
|
case REQUEST_MOVES_PP_BATTLE:
|
|
for (size = 0; size < MAX_MON_MOVES; size++)
|
|
{
|
|
moveData.moves[size] = GetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + size);
|
|
moveData.pp[size] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + size);
|
|
}
|
|
moveData.ppBonuses = GetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES);
|
|
src = (u8*)(&moveData);
|
|
for (size = 0; size < sizeof(moveData); size++)
|
|
dst[size] = src[size];
|
|
break;
|
|
case REQUEST_MOVE1_BATTLE:
|
|
case REQUEST_MOVE2_BATTLE:
|
|
case REQUEST_MOVE3_BATTLE:
|
|
case REQUEST_MOVE4_BATTLE:
|
|
data16 = GetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE);
|
|
dst[0] = data16;
|
|
dst[1] = data16 >> 8;
|
|
size = 2;
|
|
break;
|
|
case REQUEST_PP_DATA_BATTLE:
|
|
for (size = 0; size < MAX_MON_MOVES; size++)
|
|
dst[size] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + size);
|
|
dst[size] = GetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES);
|
|
size++;
|
|
break;
|
|
case REQUEST_PPMOVE1_BATTLE:
|
|
case REQUEST_PPMOVE2_BATTLE:
|
|
case REQUEST_PPMOVE3_BATTLE:
|
|
case REQUEST_PPMOVE4_BATTLE:
|
|
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_OTID_BATTLE:
|
|
data32 = GetMonData(&gPlayerParty[monId], MON_DATA_OT_ID);
|
|
dst[0] = (data32 & 0x000000FF);
|
|
dst[1] = (data32 & 0x0000FF00) >> 8;
|
|
dst[2] = (data32 & 0x00FF0000) >> 16;
|
|
size = 3;
|
|
break;
|
|
case REQUEST_EXP_BATTLE:
|
|
data32 = GetMonData(&gPlayerParty[monId], MON_DATA_EXP);
|
|
dst[0] = (data32 & 0x000000FF);
|
|
dst[1] = (data32 & 0x0000FF00) >> 8;
|
|
dst[2] = (data32 & 0x00FF0000) >> 16;
|
|
size = 3;
|
|
break;
|
|
case REQUEST_HP_EV_BATTLE:
|
|
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_HP_EV);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_ATK_EV_BATTLE:
|
|
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_ATK_EV);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_DEF_EV_BATTLE:
|
|
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_DEF_EV);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_SPEED_EV_BATTLE:
|
|
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED_EV);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_SPATK_EV_BATTLE:
|
|
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK_EV);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_SPDEF_EV_BATTLE:
|
|
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_EV);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_FRIENDSHIP_BATTLE:
|
|
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_FRIENDSHIP);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_POKERUS_BATTLE:
|
|
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_POKERUS);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_MET_LOCATION_BATTLE:
|
|
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_MET_LOCATION);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_MET_LEVEL_BATTLE:
|
|
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_MET_LEVEL);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_MET_GAME_BATTLE:
|
|
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_MET_GAME);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_POKEBALL_BATTLE:
|
|
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_POKEBALL);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_ALL_IVS_BATTLE:
|
|
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_HP_IV);
|
|
dst[1] = GetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV);
|
|
dst[2] = GetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV);
|
|
dst[3] = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV);
|
|
dst[4] = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV);
|
|
dst[5] = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV);
|
|
size = 6;
|
|
break;
|
|
case REQUEST_HP_IV_BATTLE:
|
|
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_HP_IV);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_ATK_IV_BATTLE:
|
|
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_DEF_IV_BATTLE:
|
|
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_SPEED_IV_BATTLE:
|
|
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_SPATK_IV_BATTLE:
|
|
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_SPDEF_IV_BATTLE:
|
|
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_PERSONALITY_BATTLE:
|
|
data32 = GetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY);
|
|
dst[0] = (data32 & 0x000000FF);
|
|
dst[1] = (data32 & 0x0000FF00) >> 8;
|
|
dst[2] = (data32 & 0x00FF0000) >> 16;
|
|
dst[3] = (data32 & 0xFF000000) >> 24;
|
|
size = 4;
|
|
break;
|
|
case REQUEST_CHECKSUM_BATTLE:
|
|
data16 = GetMonData(&gPlayerParty[monId], MON_DATA_CHECKSUM);
|
|
dst[0] = data16;
|
|
dst[1] = data16 >> 8;
|
|
size = 2;
|
|
break;
|
|
case REQUEST_STATUS_BATTLE:
|
|
data32 = GetMonData(&gPlayerParty[monId], MON_DATA_STATUS);
|
|
dst[0] = (data32 & 0x000000FF);
|
|
dst[1] = (data32 & 0x0000FF00) >> 8;
|
|
dst[2] = (data32 & 0x00FF0000) >> 16;
|
|
dst[3] = (data32 & 0xFF000000) >> 24;
|
|
size = 4;
|
|
break;
|
|
case REQUEST_LEVEL_BATTLE:
|
|
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_LEVEL);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_HP_BATTLE:
|
|
data16 = GetMonData(&gPlayerParty[monId], MON_DATA_HP);
|
|
dst[0] = data16;
|
|
dst[1] = data16 >> 8;
|
|
size = 2;
|
|
break;
|
|
case REQUEST_MAX_HP_BATTLE:
|
|
data16 = GetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP);
|
|
dst[0] = data16;
|
|
dst[1] = data16 >> 8;
|
|
size = 2;
|
|
break;
|
|
case REQUEST_ATK_BATTLE:
|
|
data16 = GetMonData(&gPlayerParty[monId], MON_DATA_ATK);
|
|
dst[0] = data16;
|
|
dst[1] = data16 >> 8;
|
|
size = 2;
|
|
break;
|
|
case REQUEST_DEF_BATTLE:
|
|
data16 = GetMonData(&gPlayerParty[monId], MON_DATA_DEF);
|
|
dst[0] = data16;
|
|
dst[1] = data16 >> 8;
|
|
size = 2;
|
|
break;
|
|
case REQUEST_SPEED_BATTLE:
|
|
data16 = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED);
|
|
dst[0] = data16;
|
|
dst[1] = data16 >> 8;
|
|
size = 2;
|
|
break;
|
|
case REQUEST_SPATK_BATTLE:
|
|
data16 = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK);
|
|
dst[0] = data16;
|
|
dst[1] = data16 >> 8;
|
|
size = 2;
|
|
break;
|
|
case REQUEST_SPDEF_BATTLE:
|
|
data16 = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF);
|
|
dst[0] = data16;
|
|
dst[1] = data16 >> 8;
|
|
size = 2;
|
|
break;
|
|
case REQUEST_COOL_BATTLE:
|
|
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_COOL);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_BEAUTY_BATTLE:
|
|
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_CUTE_BATTLE:
|
|
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_CUTE);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_SMART_BATTLE:
|
|
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SMART);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_TOUGH_BATTLE:
|
|
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_TOUGH);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_SHEEN_BATTLE:
|
|
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SHEEN);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_COOL_RIBBON_BATTLE:
|
|
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_COOL_RIBBON);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_BEAUTY_RIBBON_BATTLE:
|
|
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY_RIBBON);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_CUTE_RIBBON_BATTLE:
|
|
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_CUTE_RIBBON);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_SMART_RIBBON_BATTLE:
|
|
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SMART_RIBBON);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_TOUGH_RIBBON_BATTLE:
|
|
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_TOUGH_RIBBON);
|
|
size = 1;
|
|
break;
|
|
}
|
|
|
|
return size;
|
|
}
|
|
|
|
static void LinkPartnerHandleGetRawMonData(void)
|
|
{
|
|
LinkPartnerBufferExecCompleted();
|
|
}
|
|
|
|
static void LinkPartnerHandleSetMonData(void)
|
|
{
|
|
u8 monToCheck;
|
|
u8 i;
|
|
|
|
if (gBattleBufferA[gActiveBattler][2] == 0)
|
|
{
|
|
SetLinkPartnerMonData(gBattlerPartyIndexes[gActiveBattler]);
|
|
}
|
|
else
|
|
{
|
|
monToCheck = gBattleBufferA[gActiveBattler][2];
|
|
for (i = 0; i < PARTY_SIZE; i++)
|
|
{
|
|
if (monToCheck & 1)
|
|
SetLinkPartnerMonData(i);
|
|
monToCheck >>= 1;
|
|
}
|
|
}
|
|
LinkPartnerBufferExecCompleted();
|
|
}
|
|
|
|
static void SetLinkPartnerMonData(u8 monId)
|
|
{
|
|
struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBattler][3];
|
|
struct MovePpInfo *moveData = (struct MovePpInfo *)&gBattleBufferA[gActiveBattler][3];
|
|
s32 i;
|
|
|
|
switch (gBattleBufferA[gActiveBattler][1])
|
|
{
|
|
case REQUEST_ALL_BATTLE:
|
|
{
|
|
u8 iv;
|
|
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_SPECIES, &battlePokemon->species);
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM, &battlePokemon->item);
|
|
for (i = 0; i < MAX_MON_MOVES; i++)
|
|
{
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + i, &battlePokemon->moves[i]);
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_PP1 + i, &battlePokemon->pp[i]);
|
|
}
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES, &battlePokemon->ppBonuses);
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_FRIENDSHIP, &battlePokemon->friendship);
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &battlePokemon->experience);
|
|
iv = battlePokemon->hpIV;
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &iv);
|
|
iv = battlePokemon->attackIV;
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &iv);
|
|
iv = battlePokemon->defenseIV;
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &iv);
|
|
iv = battlePokemon->speedIV;
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &iv);
|
|
iv = battlePokemon->spAttackIV;
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &iv);
|
|
iv = battlePokemon->spDefenseIV;
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &iv);
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY, &battlePokemon->personality);
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_STATUS, &battlePokemon->status1);
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_LEVEL, &battlePokemon->level);
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_HP, &battlePokemon->hp);
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP, &battlePokemon->maxHP);
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_ATK, &battlePokemon->attack);
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_DEF, &battlePokemon->defense);
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_SPEED, &battlePokemon->speed);
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_SPATK, &battlePokemon->spAttack);
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF, &battlePokemon->spDefense);
|
|
}
|
|
break;
|
|
case REQUEST_SPECIES_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_SPECIES, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_HELDITEM_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_MOVES_PP_BATTLE:
|
|
for (i = 0; i < MAX_MON_MOVES; i++)
|
|
{
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + i, &moveData->moves[i]);
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_PP1 + i, &moveData->pp[i]);
|
|
}
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES, &moveData->ppBonuses);
|
|
break;
|
|
case REQUEST_MOVE1_BATTLE:
|
|
case REQUEST_MOVE2_BATTLE:
|
|
case REQUEST_MOVE3_BATTLE:
|
|
case REQUEST_MOVE4_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_PP_DATA_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_PP1, &gBattleBufferA[gActiveBattler][3]);
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_PP2, &gBattleBufferA[gActiveBattler][4]);
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_PP3, &gBattleBufferA[gActiveBattler][5]);
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_PP4, &gBattleBufferA[gActiveBattler][6]);
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES, &gBattleBufferA[gActiveBattler][7]);
|
|
break;
|
|
case REQUEST_PPMOVE1_BATTLE:
|
|
case REQUEST_PPMOVE2_BATTLE:
|
|
case REQUEST_PPMOVE3_BATTLE:
|
|
case REQUEST_PPMOVE4_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_OTID_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_OT_ID, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_EXP_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_HP_EV_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_HP_EV, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_ATK_EV_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_ATK_EV, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_DEF_EV_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_DEF_EV, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_SPEED_EV_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_EV, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_SPATK_EV_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_EV, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_SPDEF_EV_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_EV, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_FRIENDSHIP_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_FRIENDSHIP, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_POKERUS_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_POKERUS, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_MET_LOCATION_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_MET_LOCATION, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_MET_LEVEL_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_MET_LEVEL, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_MET_GAME_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_MET_GAME, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_POKEBALL_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_POKEBALL, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_ALL_IVS_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]);
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][4]);
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][5]);
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][6]);
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][7]);
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][8]);
|
|
break;
|
|
case REQUEST_HP_IV_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_ATK_IV_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_DEF_IV_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_SPEED_IV_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_SPATK_IV_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_SPDEF_IV_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_PERSONALITY_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_CHECKSUM_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_CHECKSUM, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_STATUS_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_STATUS, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_LEVEL_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_LEVEL, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_HP_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_HP, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_MAX_HP_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_ATK_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_ATK, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_DEF_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_DEF, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_SPEED_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_SPEED, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_SPATK_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_SPATK, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_SPDEF_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_COOL_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_COOL, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_BEAUTY_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_CUTE_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_CUTE, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_SMART_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_SMART, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_TOUGH_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_TOUGH, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_SHEEN_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_SHEEN, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_COOL_RIBBON_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_COOL_RIBBON, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_BEAUTY_RIBBON_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY_RIBBON, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_CUTE_RIBBON_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_CUTE_RIBBON, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_SMART_RIBBON_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_SMART_RIBBON, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_TOUGH_RIBBON_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
}
|
|
|
|
HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
|
|
}
|
|
|
|
static void LinkPartnerHandleSetRawMonData(void)
|
|
{
|
|
u8 *dst = (u8 *)&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]] + gBattleBufferA[gActiveBattler][1];
|
|
u8 i;
|
|
|
|
for (i = 0; i < gBattleBufferA[gActiveBattler][2]; i++)
|
|
dst[i] = gBattleBufferA[gActiveBattler][3 + i];
|
|
|
|
LinkPartnerBufferExecCompleted();
|
|
}
|
|
|
|
static void LinkPartnerHandleLoadMonSprite(void)
|
|
{
|
|
u16 species;
|
|
|
|
BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
|
|
species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
|
|
SetMultiuseSpriteTemplateToPokemon(species, GetBattlerPosition(gActiveBattler));
|
|
|
|
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate,
|
|
GetBattlerSpriteCoord(gActiveBattler, 2),
|
|
GetBattlerSpriteDefault_Y(gActiveBattler),
|
|
GetBattlerSpriteSubpriority(gActiveBattler));
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = gActiveBattler;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
|
|
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], gBattleMonForms[gActiveBattler]);
|
|
gBattlerControllerFuncs[gActiveBattler] = sub_814B290;
|
|
}
|
|
|
|
static void LinkPartnerHandleSwitchInAnim(void)
|
|
{
|
|
ClearTemporarySpeciesSpriteData(gActiveBattler, gBattleBufferA[gActiveBattler][2]);
|
|
gBattlerPartyIndexes[gActiveBattler] = gBattleBufferA[gActiveBattler][1];
|
|
BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
|
|
sub_814CC98(gActiveBattler, gBattleBufferA[gActiveBattler][2]);
|
|
gBattlerControllerFuncs[gActiveBattler] = sub_814B69C;
|
|
}
|
|
|
|
static void sub_814CC98(u8 battlerId, bool8 dontClearSubstituteBit)
|
|
{
|
|
u16 species;
|
|
|
|
ClearTemporarySpeciesSpriteData(battlerId, dontClearSubstituteBit);
|
|
gBattlerPartyIndexes[battlerId] = gBattleBufferA[battlerId][1];
|
|
species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES);
|
|
gUnknown_03005D7C[battlerId] = CreateInvisibleSpriteWithCallback(sub_805D714);
|
|
SetMultiuseSpriteTemplateToPokemon(species, GetBattlerPosition(battlerId));
|
|
|
|
gBattlerSpriteIds[battlerId] = CreateSprite(
|
|
&gMultiuseSpriteTemplate,
|
|
GetBattlerSpriteCoord(battlerId, 2),
|
|
GetBattlerSpriteDefault_Y(battlerId),
|
|
GetBattlerSpriteSubpriority(battlerId));
|
|
|
|
gSprites[gUnknown_03005D7C[battlerId]].data[1] = gBattlerSpriteIds[battlerId];
|
|
gSprites[gUnknown_03005D7C[battlerId]].data[2] = battlerId;
|
|
|
|
gSprites[gBattlerSpriteIds[battlerId]].data[0] = battlerId;
|
|
gSprites[gBattlerSpriteIds[battlerId]].data[2] = species;
|
|
gSprites[gBattlerSpriteIds[battlerId]].oam.paletteNum = battlerId;
|
|
|
|
StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerId]], gBattleMonForms[battlerId]);
|
|
|
|
gSprites[gBattlerSpriteIds[battlerId]].invisible = TRUE;
|
|
gSprites[gBattlerSpriteIds[battlerId]].callback = SpriteCallbackDummy;
|
|
|
|
gSprites[gUnknown_03005D7C[battlerId]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_PLAYER_SENDOUT);
|
|
}
|
|
|
|
static void LinkPartnerHandleReturnMonToBall(void)
|
|
{
|
|
if (gBattleBufferA[gActiveBattler][1] == 0)
|
|
{
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
|
|
gBattlerControllerFuncs[gActiveBattler] = DoSwitchOutAnimation;
|
|
}
|
|
else
|
|
{
|
|
FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
|
|
DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
|
|
SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
|
|
LinkPartnerBufferExecCompleted();
|
|
}
|
|
}
|
|
|
|
static void DoSwitchOutAnimation(void)
|
|
{
|
|
switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState)
|
|
{
|
|
case 0:
|
|
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
|
|
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
|
|
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1;
|
|
break;
|
|
case 1:
|
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
|
|
{
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
|
|
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SWITCH_OUT_PLAYER_MON);
|
|
gBattlerControllerFuncs[gActiveBattler] = sub_814B3DC;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void LinkPartnerHandleDrawTrainerPic(void)
|
|
{
|
|
s16 xPos;
|
|
u32 trainerPicId;
|
|
|
|
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
|
|
{
|
|
if ((GetBattlerPosition(gActiveBattler) & BIT_FLANK) != 0) // second mon
|
|
xPos = 90;
|
|
else // first mon
|
|
xPos = 32;
|
|
}
|
|
else
|
|
{
|
|
xPos = 80;
|
|
}
|
|
|
|
if ((gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_FIRE_RED
|
|
|| (gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_LEAF_GREEN)
|
|
{
|
|
trainerPicId = gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].gender + TRAINER_BACK_PIC_RED;
|
|
}
|
|
else if ((gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_RUBY
|
|
|| (gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_SAPPHIRE)
|
|
{
|
|
trainerPicId = gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].gender + TRAINER_BACK_PIC_RUBY_SAPPHIRE_BRENDAN;
|
|
}
|
|
else
|
|
{
|
|
trainerPicId = gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].gender;
|
|
}
|
|
|
|
DecompressTrainerBackPic(trainerPicId, gActiveBattler);
|
|
SetMultiuseSpriteTemplateToTrainerBack(trainerPicId, GetBattlerPosition(gActiveBattler));
|
|
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, xPos, (8 - gTrainerBackPicCoords[trainerPicId].size) * 4 + 80, GetBattlerSpriteSubpriority(gActiveBattler));
|
|
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = -2;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_805D7AC;
|
|
|
|
gBattlerControllerFuncs[gActiveBattler] = CompleteOnBattlerSpriteCallbackDummy;
|
|
}
|
|
|
|
static void LinkPartnerHandleTrainerSlide(void)
|
|
{
|
|
LinkPartnerBufferExecCompleted();
|
|
}
|
|
|
|
static void LinkPartnerHandleTrainerSlideBack(void)
|
|
{
|
|
SetSpritePrimaryCoordsFromSecondaryCoords(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 35;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = -40;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation;
|
|
StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCallbackDummy);
|
|
gBattlerControllerFuncs[gActiveBattler] = sub_814AF54;
|
|
}
|
|
|
|
static void LinkPartnerHandleFaintAnimation(void)
|
|
{
|
|
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState == 0)
|
|
{
|
|
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
|
|
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState++;
|
|
}
|
|
else
|
|
{
|
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
|
|
{
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
|
|
HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
|
|
PlaySE12WithPanning(SE_POKE_DEAD, SOUND_PAN_ATTACKER);
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 5;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8039C00;
|
|
gBattlerControllerFuncs[gActiveBattler] = sub_814B340;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void LinkPartnerHandlePaletteFade(void)
|
|
{
|
|
LinkPartnerBufferExecCompleted();
|
|
}
|
|
|
|
static void LinkPartnerHandleSuccessBallThrowAnim(void)
|
|
{
|
|
LinkPartnerBufferExecCompleted();
|
|
}
|
|
|
|
static void LinkPartnerHandleBallThrowAnim(void)
|
|
{
|
|
LinkPartnerBufferExecCompleted();
|
|
}
|
|
|
|
static void LinkPartnerHandlePause(void)
|
|
{
|
|
LinkPartnerBufferExecCompleted();
|
|
}
|
|
|
|
static void LinkPartnerHandleMoveAnimation(void)
|
|
{
|
|
if (!mplay_80342A4(gActiveBattler))
|
|
{
|
|
u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8);
|
|
|
|
gAnimMoveTurn = gBattleBufferA[gActiveBattler][3];
|
|
gAnimMovePower = gBattleBufferA[gActiveBattler][4] | (gBattleBufferA[gActiveBattler][5] << 8);
|
|
gAnimMoveDmg = gBattleBufferA[gActiveBattler][6] | (gBattleBufferA[gActiveBattler][7] << 8) | (gBattleBufferA[gActiveBattler][8] << 16) | (gBattleBufferA[gActiveBattler][9] << 24);
|
|
gAnimFriendship = gBattleBufferA[gActiveBattler][10];
|
|
gWeatherMoveAnim = gBattleBufferA[gActiveBattler][12] | (gBattleBufferA[gActiveBattler][13] << 8);
|
|
gAnimDisableStructPtr = (struct DisableStruct *)&gBattleBufferA[gActiveBattler][16];
|
|
gTransformedPersonalities[gActiveBattler] = gAnimDisableStructPtr->transformedMonPersonality;
|
|
if (IsMoveWithoutAnimation(move, gAnimMoveTurn)) // always returns FALSE
|
|
{
|
|
LinkPartnerBufferExecCompleted();
|
|
}
|
|
else
|
|
{
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
|
|
gBattlerControllerFuncs[gActiveBattler] = LinkPartnerDoMoveAnimation;
|
|
BattleTv_SetDataBasedOnMove(move, gWeatherMoveAnim, gAnimDisableStructPtr);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void LinkPartnerDoMoveAnimation(void)
|
|
{
|
|
u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8);
|
|
u8 multihit = gBattleBufferA[gActiveBattler][11];
|
|
|
|
switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState)
|
|
{
|
|
case 0:
|
|
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute
|
|
&& !gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8)
|
|
{
|
|
gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 1;
|
|
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
|
|
}
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1;
|
|
break;
|
|
case 1:
|
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
|
|
{
|
|
sub_805EB9C(0);
|
|
DoMoveAnim(move);
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 2;
|
|
}
|
|
break;
|
|
case 2:
|
|
gAnimScriptCallback();
|
|
if (!gAnimScriptActive)
|
|
{
|
|
sub_805EB9C(1);
|
|
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute && multihit < 2)
|
|
{
|
|
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
|
|
gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 0;
|
|
}
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 3;
|
|
}
|
|
break;
|
|
case 3:
|
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
|
|
{
|
|
CopyAllBattleSpritesInvisibilities();
|
|
TrySetBehindSubstituteSpriteBit(gActiveBattler, gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
|
|
LinkPartnerBufferExecCompleted();
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void LinkPartnerHandlePrintString(void)
|
|
{
|
|
u16 *stringId;
|
|
|
|
gBattle_BG0_X = 0;
|
|
gBattle_BG0_Y = 0;
|
|
stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]);
|
|
BufferStringBattle(*stringId);
|
|
BattlePutTextOnWindow(gDisplayedStringBattle, 0);
|
|
gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter;
|
|
BattleTv_SetDataBasedOnString(*stringId);
|
|
}
|
|
|
|
static void LinkPartnerHandlePrintSelectionString(void)
|
|
{
|
|
LinkPartnerBufferExecCompleted();
|
|
}
|
|
|
|
static void LinkPartnerHandleChooseAction(void)
|
|
{
|
|
LinkPartnerBufferExecCompleted();
|
|
}
|
|
|
|
static void LinkPartnerHandleUnknownYesNoBox(void)
|
|
{
|
|
LinkPartnerBufferExecCompleted();
|
|
}
|
|
|
|
static void LinkPartnerHandleChooseMove(void)
|
|
{
|
|
LinkPartnerBufferExecCompleted();
|
|
}
|
|
|
|
static void LinkPartnerHandleChooseItem(void)
|
|
{
|
|
LinkPartnerBufferExecCompleted();
|
|
}
|
|
|
|
static void LinkPartnerHandleChoosePokemon(void)
|
|
{
|
|
LinkPartnerBufferExecCompleted();
|
|
}
|
|
|
|
static void LinkPartnerHandleCmd23(void)
|
|
{
|
|
LinkPartnerBufferExecCompleted();
|
|
}
|
|
|
|
static void LinkPartnerHandleHealthBarUpdate(void)
|
|
{
|
|
s16 hpVal;
|
|
|
|
LoadBattleBarGfx(0);
|
|
hpVal = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8);
|
|
|
|
if (hpVal != INSTANT_HP_BAR_DROP)
|
|
{
|
|
u32 maxHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
|
|
u32 curHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_HP);
|
|
|
|
SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, curHP, hpVal);
|
|
}
|
|
else
|
|
{
|
|
u32 maxHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
|
|
|
|
SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, 0, hpVal);
|
|
}
|
|
|
|
gBattlerControllerFuncs[gActiveBattler] = CompleteOnHealthbarDone;
|
|
}
|
|
|
|
static void LinkPartnerHandleExpUpdate(void)
|
|
{
|
|
LinkPartnerBufferExecCompleted();
|
|
}
|
|
|
|
static void LinkPartnerHandleStatusIconUpdate(void)
|
|
{
|
|
if (!mplay_80342A4(gActiveBattler))
|
|
{
|
|
u8 battlerId;
|
|
|
|
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_STATUS_ICON);
|
|
battlerId = gActiveBattler;
|
|
gBattleSpritesDataPtr->healthBoxesData[battlerId].statusAnimActive = 0;
|
|
gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
|
|
}
|
|
}
|
|
|
|
static void LinkPartnerHandleStatusAnimation(void)
|
|
{
|
|
if (!mplay_80342A4(gActiveBattler))
|
|
{
|
|
InitAndLaunchChosenStatusAnimation(gBattleBufferA[gActiveBattler][1],
|
|
gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8) | (gBattleBufferA[gActiveBattler][4] << 16) | (gBattleBufferA[gActiveBattler][5] << 24));
|
|
gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
|
|
}
|
|
}
|
|
|
|
static void LinkPartnerHandleStatusXor(void)
|
|
{
|
|
LinkPartnerBufferExecCompleted();
|
|
}
|
|
|
|
static void LinkPartnerHandleDataTransfer(void)
|
|
{
|
|
LinkPartnerBufferExecCompleted();
|
|
}
|
|
|
|
static void LinkPartnerHandleDMA3Transfer(void)
|
|
{
|
|
LinkPartnerBufferExecCompleted();
|
|
}
|
|
|
|
static void LinkPartnerHandlePlayBGM(void)
|
|
{
|
|
LinkPartnerBufferExecCompleted();
|
|
}
|
|
|
|
static void LinkPartnerHandleCmd32(void)
|
|
{
|
|
LinkPartnerBufferExecCompleted();
|
|
}
|
|
|
|
static void LinkPartnerHandleTwoReturnValues(void)
|
|
{
|
|
LinkPartnerBufferExecCompleted();
|
|
}
|
|
|
|
static void LinkPartnerHandleChosenMonReturnValue(void)
|
|
{
|
|
LinkPartnerBufferExecCompleted();
|
|
}
|
|
|
|
static void LinkPartnerHandleOneReturnValue(void)
|
|
{
|
|
LinkPartnerBufferExecCompleted();
|
|
}
|
|
|
|
static void LinkPartnerHandleOneReturnValue_Duplicate(void)
|
|
{
|
|
LinkPartnerBufferExecCompleted();
|
|
}
|
|
|
|
static void LinkPartnerHandleCmd37(void)
|
|
{
|
|
gUnknown_02022D0C.field_0 = 0;
|
|
LinkPartnerBufferExecCompleted();
|
|
}
|
|
|
|
static void LinkPartnerHandleCmd38(void)
|
|
{
|
|
gUnknown_02022D0C.field_0 = gBattleBufferA[gActiveBattler][1];
|
|
LinkPartnerBufferExecCompleted();
|
|
}
|
|
|
|
static void LinkPartnerHandleCmd39(void)
|
|
{
|
|
gUnknown_02022D0C.flag_x80 = 0;
|
|
LinkPartnerBufferExecCompleted();
|
|
}
|
|
|
|
static void LinkPartnerHandleCmd40(void)
|
|
{
|
|
gUnknown_02022D0C.flag_x80 ^= 1;
|
|
LinkPartnerBufferExecCompleted();
|
|
}
|
|
|
|
static void LinkPartnerHandleHitAnimation(void)
|
|
{
|
|
if (gSprites[gBattlerSpriteIds[gActiveBattler]].invisible == TRUE)
|
|
{
|
|
LinkPartnerBufferExecCompleted();
|
|
}
|
|
else
|
|
{
|
|
gDoingBattleAnim = TRUE;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0;
|
|
DoHitAnimHealthboxEffect(gActiveBattler);
|
|
gBattlerControllerFuncs[gActiveBattler] = DoHitAnimBlinkSpriteEffect;
|
|
}
|
|
}
|
|
|
|
static void LinkPartnerHandleCmd42(void)
|
|
{
|
|
LinkPartnerBufferExecCompleted();
|
|
}
|
|
|
|
static void LinkPartnerHandlePlaySE(void)
|
|
{
|
|
s8 pan;
|
|
|
|
if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
|
|
pan = SOUND_PAN_ATTACKER;
|
|
else
|
|
pan = SOUND_PAN_TARGET;
|
|
|
|
PlaySE12WithPanning(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8), pan);
|
|
LinkPartnerBufferExecCompleted();
|
|
}
|
|
|
|
static void LinkPartnerHandlePlayFanfareOrBGM(void)
|
|
{
|
|
if (gBattleBufferA[gActiveBattler][3])
|
|
{
|
|
BattleStopLowHpSound();
|
|
PlayBGM(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
|
|
}
|
|
else
|
|
{
|
|
PlayFanfare(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
|
|
}
|
|
|
|
LinkPartnerBufferExecCompleted();
|
|
}
|
|
|
|
static void LinkPartnerHandleFaintingCry(void)
|
|
{
|
|
u16 species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
|
|
|
|
PlayCry3(species, -25, 5);
|
|
LinkPartnerBufferExecCompleted();
|
|
}
|
|
|
|
static void LinkPartnerHandleIntroSlide(void)
|
|
{
|
|
HandleIntroSlide(gBattleBufferA[gActiveBattler][1]);
|
|
gIntroSlideFlags |= 1;
|
|
LinkPartnerBufferExecCompleted();
|
|
}
|
|
|
|
static void LinkPartnerHandleIntroTrainerBallThrow(void)
|
|
{
|
|
u8 paletteNum;
|
|
u8 taskId;
|
|
u32 trainerPicId;
|
|
|
|
SetSpritePrimaryCoordsFromSecondaryCoords(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
|
|
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 50;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = -40;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].data[5] = gActiveBattler;
|
|
|
|
StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], sub_805CC00);
|
|
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 1);
|
|
|
|
paletteNum = AllocSpritePalette(0xD6F9);
|
|
|
|
if ((gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_FIRE_RED
|
|
|| (gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_LEAF_GREEN)
|
|
{
|
|
trainerPicId = gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].gender + TRAINER_BACK_PIC_RED;
|
|
}
|
|
else if ((gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_RUBY
|
|
|| (gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_SAPPHIRE)
|
|
{
|
|
trainerPicId = gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].gender + TRAINER_BACK_PIC_RUBY_SAPPHIRE_BRENDAN;
|
|
}
|
|
else
|
|
{
|
|
trainerPicId = gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].gender;
|
|
}
|
|
|
|
LoadCompressedPalette(gTrainerBackPicPaletteTable[trainerPicId].data, 0x100 + paletteNum * 16, 32);
|
|
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = paletteNum;
|
|
|
|
taskId = CreateTask(sub_814DCCC, 5);
|
|
gTasks[taskId].data[0] = gActiveBattler;
|
|
|
|
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown)
|
|
gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = Task_HidePartyStatusSummary;
|
|
|
|
gBattleSpritesDataPtr->animationData->field_9_x1 = 1;
|
|
gBattlerControllerFuncs[gActiveBattler] = SpriteCB_Null2;
|
|
}
|
|
|
|
static void sub_814DCCC(u8 taskId)
|
|
{
|
|
if (gTasks[taskId].data[1] < 24)
|
|
{
|
|
gTasks[taskId].data[1]++;
|
|
}
|
|
else
|
|
{
|
|
u8 savedActiveBank = gActiveBattler;
|
|
|
|
gActiveBattler = gTasks[taskId].data[0];
|
|
if (!IsDoubleBattle() || (gBattleTypeFlags & BATTLE_TYPE_MULTI))
|
|
{
|
|
gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
|
|
sub_814CC98(gActiveBattler, FALSE);
|
|
}
|
|
else
|
|
{
|
|
gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
|
|
sub_814CC98(gActiveBattler, FALSE);
|
|
gActiveBattler ^= BIT_FLANK;
|
|
gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
|
|
BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
|
|
sub_814CC98(gActiveBattler, FALSE);
|
|
gActiveBattler ^= BIT_FLANK;
|
|
}
|
|
gBattlerControllerFuncs[gActiveBattler] = sub_814B0E8;
|
|
gActiveBattler = savedActiveBank;
|
|
DestroyTask(taskId);
|
|
}
|
|
}
|
|
|
|
static void LinkPartnerHandleDrawPartyStatusSummary(void)
|
|
{
|
|
if (gBattleBufferA[gActiveBattler][1] != 0 && GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
|
|
{
|
|
LinkPartnerBufferExecCompleted();
|
|
}
|
|
else
|
|
{
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown = 1;
|
|
gBattlerStatusSummaryTaskId[gActiveBattler] = CreatePartyStatusSummarySprites(gActiveBattler, (struct HpAndStatus *)&gBattleBufferA[gActiveBattler][4], gBattleBufferA[gActiveBattler][1], gBattleBufferA[gActiveBattler][2]);
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0;
|
|
|
|
if (gBattleBufferA[gActiveBattler][2] != 0)
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0x5D;
|
|
|
|
gBattlerControllerFuncs[gActiveBattler] = sub_814DE9C;
|
|
}
|
|
}
|
|
|
|
static void sub_814DE9C(void)
|
|
{
|
|
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5++ > 0x5C)
|
|
{
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0;
|
|
LinkPartnerBufferExecCompleted();
|
|
}
|
|
}
|
|
|
|
static void LinkPartnerHandleHidePartyStatusSummary(void)
|
|
{
|
|
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown)
|
|
gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = Task_HidePartyStatusSummary;
|
|
LinkPartnerBufferExecCompleted();
|
|
}
|
|
|
|
static void LinkPartnerHandleEndBounceEffect(void)
|
|
{
|
|
LinkPartnerBufferExecCompleted();
|
|
}
|
|
|
|
static void LinkPartnerHandleSpriteInvisibility(void)
|
|
{
|
|
if (IsBattlerSpritePresent(gActiveBattler))
|
|
{
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].invisible = gBattleBufferA[gActiveBattler][1];
|
|
CopyBattleSpriteInvisibility(gActiveBattler);
|
|
}
|
|
LinkPartnerBufferExecCompleted();
|
|
}
|
|
|
|
static void LinkPartnerHandleBattleAnimation(void)
|
|
{
|
|
if (!mplay_80342A4(gActiveBattler))
|
|
{
|
|
u8 animationId = gBattleBufferA[gActiveBattler][1];
|
|
u16 argument = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8);
|
|
|
|
if (TryHandleLaunchBattleTableAnimation(gActiveBattler, gActiveBattler, gActiveBattler, animationId, argument))
|
|
LinkPartnerBufferExecCompleted();
|
|
else
|
|
gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedBattleAnimation;
|
|
|
|
BattleTv_SetDataBasedOnAnimation(animationId);
|
|
}
|
|
}
|
|
|
|
static void LinkPartnerHandleLinkStandbyMsg(void)
|
|
{
|
|
sub_81851A8(&gBattleBufferA[gActiveBattler][2]);
|
|
LinkPartnerBufferExecCompleted();
|
|
}
|
|
|
|
static void LinkPartnerHandleResetActionMoveSelection(void)
|
|
{
|
|
LinkPartnerBufferExecCompleted();
|
|
}
|
|
|
|
static void LinkPartnerHandleCmd55(void)
|
|
{
|
|
sub_81851A8(&gBattleBufferA[gActiveBattler][4]);
|
|
gBattleOutcome = gBattleBufferA[gActiveBattler][1];
|
|
gSaveBlock2Ptr->frontier.field_CA9_b = gBattleBufferA[gActiveBattler][2];
|
|
FadeOutMapMusic(5);
|
|
BeginFastPaletteFade(3);
|
|
LinkPartnerBufferExecCompleted();
|
|
gBattlerControllerFuncs[gActiveBattler] = sub_80587B0;
|
|
}
|
|
|
|
static void LinkPartnerCmdEnd(void)
|
|
{
|
|
}
|