mirror of
https://github.com/Ninjdai1/pokeemerald.git
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155 lines
5.1 KiB
PHP
155 lines
5.1 KiB
PHP
@ TRUE if the player has talked to the Apprentice and answered their level mode question
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.macro apprentice_gavelvlmode
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setvar VAR_0x8004, APPRENTICE_FUNC_GAVE_LVLMODE
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special CallApprenticeFunction
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.endm
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@ Set the level mode the Apprentice should battle in
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.macro apprentice_setlvlmode lvlmode:req
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setvar VAR_0x8004, APPRENTICE_FUNC_SET_LVLMODE
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setorcopyvar VAR_0x8005, \lvlmode
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addvar VAR_0x8005, 1 @ Apprentice lvl mode is +1 from regular lvl mode value
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special CallApprenticeFunction
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.endm
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@ Question was answered, increment the number of questions answered
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.macro apprentice_answeredquestion
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setvar VAR_0x8004, APPRENTICE_FUNC_ANSWERED_QUESTION
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special CallApprenticeFunction
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.endm
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@ Show the response selection box to answer the Apprentice question. Menus are defined as APPRENTICE_ASK_*
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.macro apprentice_menu which:req
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setvar VAR_0x8004, APPRENTICE_FUNC_MENU
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setvar VAR_0x8005, \which
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special CallApprenticeFunction
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waitstate
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.endm
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@ Shuffle and set the Apprentice party mons to pick between from their list of possible party species
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.macro apprentice_shufflespecies
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setvar VAR_0x8004, APPRENTICE_FUNC_SHUFFLE_SPECIES
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special CallApprenticeFunction
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.endm
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@ Randomize the question data (e.g. moves to pick between) and shuffle the order to ask them in
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.macro apprentice_randomizequestions
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setvar VAR_0x8004, APPRENTICE_FUNC_RANDOMIZE_QUESTIONS
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special CallApprenticeFunction
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.endm
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@ Print the APPRENTICE_MSG_* text for the current Apprentice
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.macro apprentice_msg waitbuttonpress:req, which:req
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setvar VAR_0x8004, APPRENTICE_FUNC_PRINT_MSG
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setvar VAR_0x8005, \waitbuttonpress
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setvar VAR_0x8006, \which
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special CallApprenticeFunction
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waitstate
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.endm
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@ Clear the data for the current Player Apprentice
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.macro apprentice_reset
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setvar VAR_0x8004, APPRENTICE_FUNC_RESET
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special CallApprenticeFunction
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.endm
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@ Always returns TRUE. No side effect. May have been for debug or dummied for some other reason
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.macro apprentice_shouldcheckgone
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setvar VAR_0x8004, APPRENTICE_FUNC_CHECK_GONE
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special CallApprenticeFunction
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.endm
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@ Return the APPRENTICE_QUESTION_* value for the current question to ask
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.macro apprentice_getquestion
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setvar VAR_0x8004, APPRENTICE_FUNC_GET_QUESTION
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special CallApprenticeFunction
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.endm
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@ Get the number of mons that have been chosen for the Apprentice's party so far
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.macro apprentice_getnumpartymons
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setvar VAR_0x8004, APPRENTICE_FUNC_GET_NUM_PARTY_MONS
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special CallApprenticeFunction
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.endm
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@ Set the Apprentice party mon at the given slot. VAR_0x8005 is used implicitly as which of the 2 mons was selected
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.macro apprentice_setpartymon slot:req
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copyvar VAR_0x8006, \slot
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setvar VAR_0x8004, APPRENTICE_FUNC_SET_PARTY_MON
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special CallApprenticeFunction
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.endm
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@ Allocate and set up data to track about the question
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.macro apprentice_initquestion which:req
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setvar VAR_0x8004, APPRENTICE_FUNC_INIT_QUESTION_DATA
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setvar VAR_0x8005, \which
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special CallApprenticeFunction
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.endm
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@ Free allocated question data
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.macro apprentice_freequestion
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setvar VAR_0x8004, APPRENTICE_FUNC_FREE_QUESTION_DATA
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special CallApprenticeFunction
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.endm
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@ Buffer some APPRENTICE_BUFF_* string to the given stringvar (0 for STR_VAR_1, 1 for STR_VAR_2, 2 for STR_VAR_3)
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.macro apprentice_buff stringvar:req, tobuff:req
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setvar VAR_0x8004, APPRENTICE_FUNC_BUFFER_STRING
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setvar VAR_0x8005, \stringvar
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.if \tobuff >= VARS_START
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copyvar VAR_0x8006, \tobuff
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.else
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setvar VAR_0x8006, \tobuff
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.endif
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special CallApprenticeFunction
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.endm
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@ Set which move to use that the player chose (implicitly VAR_0x8005)
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.macro apprentice_setmove
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setvar VAR_0x8004, APPRENTICE_FUNC_SET_MOVE
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special CallApprenticeFunction
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.endm
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@ Set which mon the Apprentice should lead with
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.macro apprentice_setleadmon monId:req
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copyvar VAR_0x8005, \monId
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setvar VAR_0x8004, APPRENTICE_FUNC_SET_LEAD_MON
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special CallApprenticeFunction
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.endm
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@ Open the Bag Menu for the player to choose an item to recommend as a held item
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.macro apprentice_openbag
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setvar VAR_0x8004, APPRENTICE_FUNC_OPEN_BAG
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special CallApprenticeFunction
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waitstate
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.endm
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@ Try and set the recommended held item. FALSE if the item has been recommended before, as Battle Frontier forbids using the same held item for multiple party mons
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.macro apprentice_trysetitem
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setvar VAR_0x8004, APPRENTICE_FUNC_TRY_SET_HELD_ITEM
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special CallApprenticeFunction
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.endm
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@ Save the current Player Apprentice to the saveblock to make room for a new Apprentice
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.macro apprentice_save
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setvar VAR_0x8004, APPRENTICE_FUNC_SAVE
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special CallApprenticeFunction
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.endm
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@ Set the object event gfx for the Apprentice based on their trainer class
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.macro apprentice_setgfx
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setvar VAR_0x8004, APPRENTICE_FUNC_SET_GFX
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special CallApprenticeFunction
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.endm
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@ Always returns TRUE. No side effect. May have been for debug or dummied for some other reason
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.macro apprentice_shouldleave
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setvar VAR_0x8004, APPRENTICE_FUNC_SHOULD_LEAVE
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special CallApprenticeFunction
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.endm
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@ Shift the other saved Apprentices over to make room for saving a new Apprentice
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.macro apprentice_shiftsaved
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setvar VAR_0x8004, APPRENTICE_FUNC_SHIFT_SAVED
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special CallApprenticeFunction
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.endm
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