pokeemerald/src/pokeball.c

1542 lines
47 KiB
C

#include "global.h"
#include "battle.h"
#include "battle_anim.h"
#include "decompress.h"
#include "graphics.h"
#include "main.h"
#include "m4a.h"
#include "pokeball.h"
#include "pokemon.h"
#include "sound.h"
#include "sprite.h"
#include "task.h"
#include "trig.h"
#include "util.h"
#include "data.h"
#include "constants/songs.h"
static void Task_DoPokeballSendOutAnim(u8 taskId);
static void SpriteCB_PlayerMonSendOut_1(struct Sprite *sprite);
static void SpriteCB_PlayerMonSendOut_2(struct Sprite *sprite);
static void SpriteCB_OpponentMonSendOut(struct Sprite *sprite);
static void SpriteCB_BallThrow(struct Sprite *sprite);
static void SpriteCB_BallThrow_ReachMon(struct Sprite *sprite);
static void SpriteCB_BallThrow_StartShrinkMon(struct Sprite *sprite);
static void SpriteCB_BallThrow_ShrinkMon(struct Sprite *sprite);
static void SpriteCB_BallThrow_Close(struct Sprite *sprite);
static void SpriteCB_BallThrow_FallToGround(struct Sprite *sprite);
static void SpriteCB_BallThrow_StartShakes(struct Sprite *sprite);
static void SpriteCB_BallThrow_Shake(struct Sprite *sprite);
static void SpriteCB_BallThrow_StartCaptureMon(struct Sprite *sprite);
static void SpriteCB_BallThrow_CaptureMon(struct Sprite *sprite);
static void SpriteCB_ReleaseMonFromBall(struct Sprite *sprite);
static void SpriteCB_ReleaseMon2FromBall(struct Sprite *sprite);
static void HandleBallAnimEnd(struct Sprite *sprite);
static void SpriteCB_PokeballReleaseMon(struct Sprite *sprite);
static void SpriteCB_ReleasedMonFlyOut(struct Sprite *sprite);
static void SpriteCB_TradePokeball(struct Sprite *sprite);
static void SpriteCB_TradePokeballSendOff(struct Sprite *sprite);
static void SpriteCB_TradePokeballEnd(struct Sprite *sprite);
static void SpriteCB_HealthboxSlideInDelayed(struct Sprite *sprite);
static void SpriteCB_HealthboxSlideIn(struct Sprite *sprite);
static void SpriteCB_HitAnimHealthoxEffect(struct Sprite *sprite);
static u16 GetBattlerPokeballItemId(u8 battlerId);
// rom const data
#define GFX_TAG_POKE_BALL 55000
#define GFX_TAG_GREAT_BALL 55001
#define GFX_TAG_ULTRA_BALL 55002
#define GFX_TAG_MASTER_BALL 55003
#define GFX_TAG_PREMIER_BALL 55004
#define GFX_TAG_HEAL_BALL 55005
#define GFX_TAG_NET_BALL 55006
#define GFX_TAG_NEST_BALL 55007
#define GFX_TAG_DIVE_BALL 55008
#define GFX_TAG_DUSK_BALL 55009
#define GFX_TAG_TIMER_BALL 55010
#define GFX_TAG_QUICK_BALL 55011
#define GFX_TAG_REPEAT_BALL 55012
#define GFX_TAG_LUXURY_BALL 55013
#define GFX_TAG_LEVEL_BALL 55014
#define GFX_TAG_LURE_BALL 55015
#define GFX_TAG_MOON_BALL 55016
#define GFX_TAG_FRIEND_BALL 55017
#define GFX_TAG_LOVE_BALL 55018
#define GFX_TAG_FAST_BALL 55019
#define GFX_TAG_HEAVY_BALL 55020
#define GFX_TAG_DREAM_BALL 55021
#define GFX_TAG_SAFARI_BALL 55022
#define GFX_TAG_SPORT_BALL 55023
#define GFX_TAG_PARK_BALL 55024
#define GFX_TAG_BEAST_BALL 55025
#define GFX_TAG_CHERISH_BALL 55026
const struct CompressedSpriteSheet gBallSpriteSheets[POKEBALL_COUNT] =
{
[BALL_POKE] = {gBallGfx_Poke, 384, GFX_TAG_POKE_BALL},
[BALL_GREAT] = {gBallGfx_Great, 384, GFX_TAG_GREAT_BALL},
[BALL_ULTRA] = {gBallGfx_Ultra, 384, GFX_TAG_ULTRA_BALL},
[BALL_MASTER] = {gBallGfx_Master, 384, GFX_TAG_MASTER_BALL},
[BALL_PREMIER] = {gBallGfx_Premier, 384, GFX_TAG_PREMIER_BALL},
[BALL_HEAL] = {gBallGfx_Heal, 384, GFX_TAG_HEAL_BALL},
[BALL_NET] = {gBallGfx_Net, 384, GFX_TAG_NET_BALL},
[BALL_NEST] = {gBallGfx_Nest, 384, GFX_TAG_NEST_BALL},
[BALL_DIVE] = {gBallGfx_Dive, 384, GFX_TAG_DIVE_BALL},
[BALL_DUSK] = {gBallGfx_Dusk, 384, GFX_TAG_DUSK_BALL},
[BALL_TIMER] = {gBallGfx_Timer, 384, GFX_TAG_TIMER_BALL},
[BALL_QUICK] = {gBallGfx_Quick, 384, GFX_TAG_QUICK_BALL},
[BALL_REPEAT] = {gBallGfx_Repeat, 384, GFX_TAG_REPEAT_BALL},
[BALL_LUXURY] = {gBallGfx_Luxury, 384, GFX_TAG_LUXURY_BALL},
[BALL_LEVEL] = {gBallGfx_Level, 384, GFX_TAG_LEVEL_BALL},
[BALL_LURE] = {gBallGfx_Lure, 384, GFX_TAG_LURE_BALL},
[BALL_MOON] = {gBallGfx_Moon, 384, GFX_TAG_MOON_BALL},
[BALL_FRIEND] = {gBallGfx_Friend, 384, GFX_TAG_FRIEND_BALL},
[BALL_LOVE] = {gBallGfx_Love, 384, GFX_TAG_LOVE_BALL},
[BALL_FAST] = {gBallGfx_Fast, 384, GFX_TAG_FAST_BALL},
[BALL_HEAVY] = {gBallGfx_Heavy, 384, GFX_TAG_HEAVY_BALL},
[BALL_DREAM] = {gBallGfx_Dream, 384, GFX_TAG_DREAM_BALL},
[BALL_SAFARI] = {gBallGfx_Safari, 384, GFX_TAG_SAFARI_BALL},
[BALL_SPORT] = {gBallGfx_Sport, 384, GFX_TAG_SPORT_BALL},
[BALL_PARK] = {gBallGfx_Park, 384, GFX_TAG_PARK_BALL},
[BALL_BEAST] = {gBallGfx_Beast, 384, GFX_TAG_BEAST_BALL},
[BALL_CHERISH] = {gBallGfx_Cherish, 384, GFX_TAG_CHERISH_BALL},
};
const struct CompressedSpritePalette gBallSpritePalettes[POKEBALL_COUNT] =
{
[BALL_POKE] = {gBallPal_Poke, GFX_TAG_POKE_BALL},
[BALL_GREAT] = {gBallPal_Great, GFX_TAG_GREAT_BALL},
[BALL_ULTRA] = {gBallPal_Ultra, GFX_TAG_ULTRA_BALL},
[BALL_MASTER] = {gBallPal_Master, GFX_TAG_MASTER_BALL},
[BALL_PREMIER] = {gBallPal_Premier, GFX_TAG_PREMIER_BALL},
[BALL_HEAL] = {gBallPal_Heal, GFX_TAG_HEAL_BALL},
[BALL_NET] = {gBallPal_Net, GFX_TAG_NET_BALL},
[BALL_NEST] = {gBallPal_Nest, GFX_TAG_NEST_BALL},
[BALL_DIVE] = {gBallPal_Dive, GFX_TAG_DIVE_BALL},
[BALL_DUSK] = {gBallPal_Dusk, GFX_TAG_DUSK_BALL},
[BALL_TIMER] = {gBallPal_Timer, GFX_TAG_TIMER_BALL},
[BALL_QUICK] = {gBallPal_Quick, GFX_TAG_QUICK_BALL},
[BALL_REPEAT] = {gBallPal_Repeat, GFX_TAG_REPEAT_BALL},
[BALL_LUXURY] = {gBallPal_Luxury, GFX_TAG_LUXURY_BALL},
[BALL_LEVEL] = {gBallPal_Level, GFX_TAG_LEVEL_BALL},
[BALL_LURE] = {gBallPal_Lure, GFX_TAG_LURE_BALL},
[BALL_MOON] = {gBallPal_Moon, GFX_TAG_MOON_BALL},
[BALL_FRIEND] = {gBallPal_Friend, GFX_TAG_FRIEND_BALL},
[BALL_LOVE] = {gBallPal_Love, GFX_TAG_LOVE_BALL},
[BALL_FAST] = {gBallPal_Fast, GFX_TAG_FAST_BALL},
[BALL_HEAVY] = {gBallPal_Heavy, GFX_TAG_HEAVY_BALL},
[BALL_DREAM] = {gBallPal_Dream, GFX_TAG_DREAM_BALL},
[BALL_SAFARI] = {gBallPal_Safari, GFX_TAG_SAFARI_BALL},
[BALL_SPORT] = {gBallPal_Sport, GFX_TAG_SPORT_BALL},
[BALL_PARK] = {gBallPal_Park, GFX_TAG_PARK_BALL},
[BALL_BEAST] = {gBallPal_Beast, GFX_TAG_BEAST_BALL},
[BALL_CHERISH] = {gBallPal_Cherish, GFX_TAG_CHERISH_BALL},
};
static const struct OamData sBallOamData =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_DOUBLE,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = FALSE,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(16x16),
.x = 0,
.matrixNum = 0,
.size = SPRITE_SIZE(16x16),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
.affineParam = 0,
};
static const union AnimCmd sBallAnimSeq3[] =
{
ANIMCMD_FRAME(0, 5),
ANIMCMD_JUMP(0),
};
static const union AnimCmd sBallAnimSeq5[] =
{
ANIMCMD_FRAME(4, 1),
ANIMCMD_JUMP(0),
};
static const union AnimCmd sBallAnimSeq4[] =
{
ANIMCMD_FRAME(8, 5),
ANIMCMD_JUMP(0),
};
static const union AnimCmd sBallAnimSeq6[] =
{
ANIMCMD_FRAME(12, 1),
ANIMCMD_JUMP(0),
};
static const union AnimCmd sBallAnimSeq0[] =
{
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
static const union AnimCmd sBallAnimSeq1[] =
{
ANIMCMD_FRAME(4, 5),
ANIMCMD_FRAME(8, 5),
ANIMCMD_END,
};
static const union AnimCmd sBallAnimSeq2[] =
{
ANIMCMD_FRAME(4, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_END,
};
static const union AnimCmd *const sBallAnimSequences[] =
{
sBallAnimSeq0,
sBallAnimSeq1,
sBallAnimSeq2,
// unused?
sBallAnimSeq3,
sBallAnimSeq4,
sBallAnimSeq5,
sBallAnimSeq6,
};
static const union AffineAnimCmd sAffineAnim_BallRotate_0[] =
{
AFFINEANIMCMD_FRAME(0, 0, 0, 1),
AFFINEANIMCMD_JUMP(0),
};
static const union AffineAnimCmd sAffineAnim_BallRotate_Right[] =
{
AFFINEANIMCMD_FRAME(0, 0, -3, 1),
AFFINEANIMCMD_JUMP(0),
};
static const union AffineAnimCmd sAffineAnim_BallRotate_Left[] =
{
AFFINEANIMCMD_FRAME(0, 0, 3, 1),
AFFINEANIMCMD_JUMP(0),
};
static const union AffineAnimCmd sAffineAnim_BallRotate_3[] =
{
AFFINEANIMCMD_FRAME(256, 256, 0, 0),
AFFINEANIMCMD_END,
};
static const union AffineAnimCmd sAffineAnim_BallRotate_4[] =
{
AFFINEANIMCMD_FRAME(0, 0, 25, 1),
AFFINEANIMCMD_JUMP(0),
};
static const union AffineAnimCmd *const sAffineAnim_BallRotate[] =
{
[BALL_AFFINE_ANIM_0] = sAffineAnim_BallRotate_0,
[BALL_ROTATE_RIGHT] = sAffineAnim_BallRotate_Right,
[BALL_ROTATE_LEFT] = sAffineAnim_BallRotate_Left,
[BALL_AFFINE_ANIM_3] = sAffineAnim_BallRotate_3,
[BALL_AFFINE_ANIM_4] = sAffineAnim_BallRotate_4,
};
const struct SpriteTemplate gBallSpriteTemplates[POKEBALL_COUNT] =
{
[BALL_POKE] =
{
.tileTag = GFX_TAG_POKE_BALL,
.paletteTag = GFX_TAG_POKE_BALL,
.oam = &sBallOamData,
.anims = sBallAnimSequences,
.images = NULL,
.affineAnims = sAffineAnim_BallRotate,
.callback = SpriteCB_BallThrow,
},
[BALL_GREAT] =
{
.tileTag = GFX_TAG_GREAT_BALL,
.paletteTag = GFX_TAG_GREAT_BALL,
.oam = &sBallOamData,
.anims = sBallAnimSequences,
.images = NULL,
.affineAnims = sAffineAnim_BallRotate,
.callback = SpriteCB_BallThrow,
},
[BALL_ULTRA] =
{
.tileTag = GFX_TAG_ULTRA_BALL,
.paletteTag = GFX_TAG_ULTRA_BALL,
.oam = &sBallOamData,
.anims = sBallAnimSequences,
.images = NULL,
.affineAnims = sAffineAnim_BallRotate,
.callback = SpriteCB_BallThrow,
},
[BALL_MASTER] =
{
.tileTag = GFX_TAG_MASTER_BALL,
.paletteTag = GFX_TAG_MASTER_BALL,
.oam = &sBallOamData,
.anims = sBallAnimSequences,
.images = NULL,
.affineAnims = sAffineAnim_BallRotate,
.callback = SpriteCB_BallThrow,
},
[BALL_PREMIER] =
{
.tileTag = GFX_TAG_PREMIER_BALL,
.paletteTag = GFX_TAG_PREMIER_BALL,
.oam = &sBallOamData,
.anims = sBallAnimSequences,
.images = NULL,
.affineAnims = sAffineAnim_BallRotate,
.callback = SpriteCB_BallThrow,
},
[BALL_HEAL] =
{
.tileTag = GFX_TAG_HEAL_BALL,
.paletteTag = GFX_TAG_HEAL_BALL,
.oam = &sBallOamData,
.anims = sBallAnimSequences,
.images = NULL,
.affineAnims = sAffineAnim_BallRotate,
.callback = SpriteCB_BallThrow,
},
[BALL_NET] =
{
.tileTag = GFX_TAG_NET_BALL,
.paletteTag = GFX_TAG_NET_BALL,
.oam = &sBallOamData,
.anims = sBallAnimSequences,
.images = NULL,
.affineAnims = sAffineAnim_BallRotate,
.callback = SpriteCB_BallThrow,
},
[BALL_NEST] =
{
.tileTag = GFX_TAG_NEST_BALL,
.paletteTag = GFX_TAG_NEST_BALL,
.oam = &sBallOamData,
.anims = sBallAnimSequences,
.images = NULL,
.affineAnims = sAffineAnim_BallRotate,
.callback = SpriteCB_BallThrow,
},
[BALL_DIVE] =
{
.tileTag = GFX_TAG_DIVE_BALL,
.paletteTag = GFX_TAG_DIVE_BALL,
.oam = &sBallOamData,
.anims = sBallAnimSequences,
.images = NULL,
.affineAnims = sAffineAnim_BallRotate,
.callback = SpriteCB_BallThrow,
},
[BALL_DUSK] =
{
.tileTag = GFX_TAG_DUSK_BALL,
.paletteTag = GFX_TAG_DUSK_BALL,
.oam = &sBallOamData,
.anims = sBallAnimSequences,
.images = NULL,
.affineAnims = sAffineAnim_BallRotate,
.callback = SpriteCB_BallThrow,
},
[BALL_TIMER] =
{
.tileTag = GFX_TAG_TIMER_BALL,
.paletteTag = GFX_TAG_TIMER_BALL,
.oam = &sBallOamData,
.anims = sBallAnimSequences,
.images = NULL,
.affineAnims = sAffineAnim_BallRotate,
.callback = SpriteCB_BallThrow,
},
[BALL_QUICK] =
{
.tileTag = GFX_TAG_QUICK_BALL,
.paletteTag = GFX_TAG_QUICK_BALL,
.oam = &sBallOamData,
.anims = sBallAnimSequences,
.images = NULL,
.affineAnims = sAffineAnim_BallRotate,
.callback = SpriteCB_BallThrow,
},
[BALL_REPEAT] =
{
.tileTag = GFX_TAG_REPEAT_BALL,
.paletteTag = GFX_TAG_REPEAT_BALL,
.oam = &sBallOamData,
.anims = sBallAnimSequences,
.images = NULL,
.affineAnims = sAffineAnim_BallRotate,
.callback = SpriteCB_BallThrow,
},
[BALL_LUXURY] =
{
.tileTag = GFX_TAG_LUXURY_BALL,
.paletteTag = GFX_TAG_LUXURY_BALL,
.oam = &sBallOamData,
.anims = sBallAnimSequences,
.images = NULL,
.affineAnims = sAffineAnim_BallRotate,
.callback = SpriteCB_BallThrow,
},
[BALL_LEVEL] =
{
.tileTag = GFX_TAG_LEVEL_BALL,
.paletteTag = GFX_TAG_LEVEL_BALL,
.oam = &sBallOamData,
.anims = sBallAnimSequences,
.images = NULL,
.affineAnims = sAffineAnim_BallRotate,
.callback = SpriteCB_BallThrow,
},
[BALL_LURE] =
{
.tileTag = GFX_TAG_LURE_BALL,
.paletteTag = GFX_TAG_LURE_BALL,
.oam = &sBallOamData,
.anims = sBallAnimSequences,
.images = NULL,
.affineAnims = sAffineAnim_BallRotate,
.callback = SpriteCB_BallThrow,
},
[BALL_MOON] =
{
.tileTag = GFX_TAG_MOON_BALL,
.paletteTag = GFX_TAG_MOON_BALL,
.oam = &sBallOamData,
.anims = sBallAnimSequences,
.images = NULL,
.affineAnims = sAffineAnim_BallRotate,
.callback = SpriteCB_BallThrow,
},
[BALL_FRIEND] =
{
.tileTag = GFX_TAG_FRIEND_BALL,
.paletteTag = GFX_TAG_FRIEND_BALL,
.oam = &sBallOamData,
.anims = sBallAnimSequences,
.images = NULL,
.affineAnims = sAffineAnim_BallRotate,
.callback = SpriteCB_BallThrow,
},
[BALL_LOVE] =
{
.tileTag = GFX_TAG_LOVE_BALL,
.paletteTag = GFX_TAG_LOVE_BALL,
.oam = &sBallOamData,
.anims = sBallAnimSequences,
.images = NULL,
.affineAnims = sAffineAnim_BallRotate,
.callback = SpriteCB_BallThrow,
},
[BALL_FAST] =
{
.tileTag = GFX_TAG_FAST_BALL,
.paletteTag = GFX_TAG_FAST_BALL,
.oam = &sBallOamData,
.anims = sBallAnimSequences,
.images = NULL,
.affineAnims = sAffineAnim_BallRotate,
.callback = SpriteCB_BallThrow,
},
[BALL_HEAVY] =
{
.tileTag = GFX_TAG_HEAVY_BALL,
.paletteTag = GFX_TAG_HEAVY_BALL,
.oam = &sBallOamData,
.anims = sBallAnimSequences,
.images = NULL,
.affineAnims = sAffineAnim_BallRotate,
.callback = SpriteCB_BallThrow,
},
[BALL_DREAM] =
{
.tileTag = GFX_TAG_DREAM_BALL,
.paletteTag = GFX_TAG_DREAM_BALL,
.oam = &sBallOamData,
.anims = sBallAnimSequences,
.images = NULL,
.affineAnims = sAffineAnim_BallRotate,
.callback = SpriteCB_BallThrow,
},
[BALL_SAFARI] =
{
.tileTag = GFX_TAG_SAFARI_BALL,
.paletteTag = GFX_TAG_SAFARI_BALL,
.oam = &sBallOamData,
.anims = sBallAnimSequences,
.images = NULL,
.affineAnims = sAffineAnim_BallRotate,
.callback = SpriteCB_BallThrow,
},
[BALL_SPORT] =
{
.tileTag = GFX_TAG_SPORT_BALL,
.paletteTag = GFX_TAG_SPORT_BALL,
.oam = &sBallOamData,
.anims = sBallAnimSequences,
.images = NULL,
.affineAnims = sAffineAnim_BallRotate,
.callback = SpriteCB_BallThrow,
},
[BALL_PARK] =
{
.tileTag = GFX_TAG_PARK_BALL,
.paletteTag = GFX_TAG_PARK_BALL,
.oam = &sBallOamData,
.anims = sBallAnimSequences,
.images = NULL,
.affineAnims = sAffineAnim_BallRotate,
.callback = SpriteCB_BallThrow,
},
[BALL_BEAST] =
{
.tileTag = GFX_TAG_BEAST_BALL,
.paletteTag = GFX_TAG_BEAST_BALL,
.oam = &sBallOamData,
.anims = sBallAnimSequences,
.images = NULL,
.affineAnims = sAffineAnim_BallRotate,
.callback = SpriteCB_BallThrow,
},
[BALL_CHERISH] =
{
.tileTag = GFX_TAG_CHERISH_BALL,
.paletteTag = GFX_TAG_CHERISH_BALL,
.oam = &sBallOamData,
.anims = sBallAnimSequences,
.images = NULL,
.affineAnims = sAffineAnim_BallRotate,
.callback = SpriteCB_BallThrow,
},
};
#define tFrames data[0]
#define tPan data[1]
#define tThrowId data[2]
#define tBattler data[3]
#define tOpponentBattler data[4]
u8 DoPokeballSendOutAnimation(u32 battler, s16 pan, u8 kindOfThrow)
{
u8 taskId;
gDoingBattleAnim = TRUE;
gBattleSpritesDataPtr->healthBoxesData[battler].ballAnimActive = TRUE;
taskId = CreateTask(Task_DoPokeballSendOutAnim, 5);
gTasks[taskId].tPan = pan;
gTasks[taskId].tThrowId = kindOfThrow;
gTasks[taskId].tBattler = battler;
return 0;
}
#define sBattler data[6]
static void Task_DoPokeballSendOutAnim(u8 taskId)
{
u32 throwCaseId, ballId, battlerId, ballSpriteId;
bool32 notSendOut = FALSE;
if (gTasks[taskId].tFrames == 0)
{
gTasks[taskId].tFrames++;
return;
}
throwCaseId = gTasks[taskId].tThrowId;
battlerId = gTasks[taskId].tBattler;
ballId = ItemIdToBallId(GetBattlerPokeballItemId(battlerId));
LoadBallGfx(ballId);
ballSpriteId = CreateSprite(&gBallSpriteTemplates[ballId], 32, 80, 29);
gSprites[ballSpriteId].data[0] = 0x80;
gSprites[ballSpriteId].data[1] = 0;
gSprites[ballSpriteId].data[7] = throwCaseId;
switch (throwCaseId)
{
case POKEBALL_PLAYER_SENDOUT:
gBattlerTarget = battlerId;
gSprites[ballSpriteId].x = 24;
gSprites[ballSpriteId].y = 68;
gSprites[ballSpriteId].callback = SpriteCB_PlayerMonSendOut_1;
break;
case POKEBALL_OPPONENT_SENDOUT:
gSprites[ballSpriteId].x = GetBattlerSpriteCoord(battlerId, BATTLER_COORD_X);
gSprites[ballSpriteId].y = GetBattlerSpriteCoord(battlerId, BATTLER_COORD_Y) + 24;
gBattlerTarget = battlerId;
gSprites[ballSpriteId].data[0] = 0;
gSprites[ballSpriteId].callback = SpriteCB_OpponentMonSendOut;
break;
default:
gBattlerTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
notSendOut = TRUE;
break;
}
gSprites[ballSpriteId].sBattler = gBattlerTarget;
if (!notSendOut)
{
DestroyTask(taskId);
return;
}
// this will perform an unused ball throw animation
gSprites[ballSpriteId].data[0] = 34;
gSprites[ballSpriteId].data[2] = GetBattlerSpriteCoord(gBattlerTarget, BATTLER_COORD_X);
gSprites[ballSpriteId].data[4] = GetBattlerSpriteCoord(gBattlerTarget, BATTLER_COORD_Y) - 16;
gSprites[ballSpriteId].data[5] = -40;
InitAnimArcTranslation(&gSprites[ballSpriteId]);
gSprites[ballSpriteId].oam.affineParam = taskId;
gTasks[taskId].tOpponentBattler = gBattlerTarget;
gTasks[taskId].func = TaskDummy;
PlaySE(SE_BALL_THROW);
}
// This sequence of functions is very similar to those that get run when
// a Pokéball gets thrown at a wild Pokémon, starting at SpriteCB_Ball_Arc.
// These do not seem to get run.
static void SpriteCB_BallThrow(struct Sprite *sprite)
{
if (TranslateAnimHorizontalArc(sprite))
{
u16 ballId;
u8 taskId = sprite->oam.affineParam;
u8 opponentBattler = gTasks[taskId].tOpponentBattler;
u8 noOfShakes = gTasks[taskId].tThrowId;
StartSpriteAnim(sprite, 1);
sprite->affineAnimPaused = TRUE;
sprite->x += sprite->x2;
sprite->y += sprite->y2;
sprite->x2 = 0;
sprite->y2 = 0;
sprite->data[5] = 0;
ballId = ItemIdToBallId(GetBattlerPokeballItemId(opponentBattler));
AnimateBallOpenParticles(sprite->x, sprite->y - 5, 1, 28, ballId);
sprite->data[0] = LaunchBallFadeMonTask(FALSE, opponentBattler, 14, ballId);
sprite->sBattler = opponentBattler;
sprite->data[7] = noOfShakes;
DestroyTask(taskId);
sprite->callback = SpriteCB_BallThrow_ReachMon;
}
}
#undef tFrames
#undef tPan
#undef tThrowId
#undef tBattler
#undef tOpponentBattler
static void SpriteCB_BallThrow_ReachMon(struct Sprite *sprite)
{
sprite->callback = SpriteCB_BallThrow_StartShrinkMon;
}
static void SpriteCB_BallThrow_StartShrinkMon(struct Sprite *sprite)
{
if (++sprite->data[5] == 10)
{
sprite->data[5] = 0;
sprite->callback = SpriteCB_BallThrow_ShrinkMon;
StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[sprite->sBattler]], BATTLER_AFFINE_RETURN);
AnimateSprite(&gSprites[gBattlerSpriteIds[sprite->sBattler]]);
gSprites[gBattlerSpriteIds[sprite->sBattler]].data[1] = 0;
}
}
static void SpriteCB_BallThrow_ShrinkMon(struct Sprite *sprite)
{
sprite->data[5]++;
if (sprite->data[5] == 11)
PlaySE(SE_BALL_TRADE);
if (gSprites[gBattlerSpriteIds[sprite->sBattler]].affineAnimEnded)
{
StartSpriteAnim(sprite, 2);
gSprites[gBattlerSpriteIds[sprite->sBattler]].invisible = TRUE;
sprite->data[5] = 0;
sprite->callback = SpriteCB_BallThrow_Close;
}
else
{
gSprites[gBattlerSpriteIds[sprite->sBattler]].data[1] += 0x60;
gSprites[gBattlerSpriteIds[sprite->sBattler]].y2 = -gSprites[gBattlerSpriteIds[sprite->sBattler]].data[1] >> 8;
}
}
static void SpriteCB_BallThrow_Close(struct Sprite *sprite)
{
if (sprite->animEnded)
{
sprite->data[5]++;
if (sprite->data[5] == 1)
{
sprite->data[3] = 0;
sprite->data[4] = 32;
sprite->data[5] = 0;
sprite->y += Cos(0, 32);
sprite->y2 = -Cos(0, sprite->data[4]);
sprite->callback = SpriteCB_BallThrow_FallToGround;
}
}
}
static void SpriteCB_BallThrow_FallToGround(struct Sprite *sprite)
{
bool8 r5 = FALSE;
switch (sprite->data[3] & 0xFF)
{
case 0:
sprite->y2 = -Cos(sprite->data[5], sprite->data[4]);
sprite->data[5] += 4 + (sprite->data[3] >> 8);
if (sprite->data[5] >= 64)
{
sprite->data[4] -= 10;
sprite->data[3] += 0x101;
if (sprite->data[3] >> 8 == 4)
r5 = TRUE;
switch (sprite->data[3] >> 8)
{
case 1:
PlaySE(SE_BALL_BOUNCE_1);
break;
case 2:
PlaySE(SE_BALL_BOUNCE_2);
break;
case 3:
PlaySE(SE_BALL_BOUNCE_3);
break;
default:
PlaySE(SE_BALL_BOUNCE_4);
break;
}
}
break;
case 1:
sprite->y2 = -Cos(sprite->data[5], sprite->data[4]);
sprite->data[5] -= 4 + (sprite->data[3] >> 8);
if (sprite->data[5] <= 0)
{
sprite->data[5] = 0;
sprite->data[3] &= 0xFF00;
}
break;
}
if (r5)
{
sprite->data[3] = 0;
sprite->y += Cos(64, 32);
sprite->y2 = 0;
if (sprite->data[7] == 0)
{
sprite->callback = SpriteCB_ReleaseMonFromBall;
}
else
{
sprite->callback = SpriteCB_BallThrow_StartShakes;
sprite->data[4] = 1;
sprite->data[5] = 0;
}
}
}
static void SpriteCB_BallThrow_StartShakes(struct Sprite *sprite)
{
sprite->data[3]++;
if (sprite->data[3] == 31)
{
sprite->data[3] = 0;
sprite->affineAnimPaused = TRUE;
StartSpriteAffineAnim(sprite, 1);
sprite->callback = SpriteCB_BallThrow_Shake;
PlaySE(SE_BALL);
}
}
static void SpriteCB_BallThrow_Shake(struct Sprite *sprite)
{
switch (sprite->data[3] & 0xFF)
{
case 0:
case 2:
sprite->x2 += sprite->data[4];
sprite->data[5] += sprite->data[4];
sprite->affineAnimPaused = FALSE;
if (sprite->data[5] > 3 || sprite->data[5] < -3)
{
sprite->data[3]++;
sprite->data[5] = 0;
}
break;
case 1:
sprite->data[5]++;
if (sprite->data[5] == 1)
{
sprite->data[5] = 0;
sprite->data[4] = -sprite->data[4];
sprite->data[3]++;
sprite->affineAnimPaused = FALSE;
if (sprite->data[4] < 0)
ChangeSpriteAffineAnim(sprite, 2);
else
ChangeSpriteAffineAnim(sprite, 1);
}
else
{
sprite->affineAnimPaused = TRUE;
}
break;
case 3:
sprite->data[3] += 0x100;
if (sprite->data[3] >> 8 == sprite->data[7])
{
sprite->callback = SpriteCB_ReleaseMonFromBall;
}
else
{
if (sprite->data[7] == 4 && sprite->data[3] >> 8 == 3)
{
sprite->callback = SpriteCB_BallThrow_StartCaptureMon;
sprite->affineAnimPaused = TRUE;
}
else
{
sprite->data[3]++;
sprite->affineAnimPaused = TRUE;
}
}
break;
case 4:
default:
sprite->data[5]++;
if (sprite->data[5] == 31)
{
sprite->data[5] = 0;
sprite->data[3] &= 0xFF00;
StartSpriteAffineAnim(sprite, 3);
if (sprite->data[4] < 0)
StartSpriteAffineAnim(sprite, 2);
else
StartSpriteAffineAnim(sprite, 1);
PlaySE(SE_BALL);
}
break;
}
}
#define tCryTaskSpecies data[0]
#define tCryTaskPan data[1]
#define tCryTaskWantedCry data[2]
#define tCryTaskBattler data[3]
#define tCryTaskMonSpriteId data[4]
#define tCryTaskMonPtr1 data[5]
#define tCryTaskMonPtr2 data[6]
#define tCryTaskFrames data[10]
#define tCryTaskState data[15]
static void Task_PlayCryWhenReleasedFromBall(u8 taskId)
{
u8 wantedCry = gTasks[taskId].tCryTaskWantedCry;
s8 pan = gTasks[taskId].tCryTaskPan;
u16 species = gTasks[taskId].tCryTaskSpecies;
u8 battlerId = gTasks[taskId].tCryTaskBattler;
u8 monSpriteId = gTasks[taskId].tCryTaskMonSpriteId;
struct Pokemon *mon = (void *)(u32)((gTasks[taskId].tCryTaskMonPtr1 << 16) | (u16)(gTasks[taskId].tCryTaskMonPtr2));
switch (gTasks[taskId].tCryTaskState)
{
case 0:
default:
if (gSprites[monSpriteId].affineAnimEnded)
gTasks[taskId].tCryTaskState = wantedCry + 1;
break;
case 1:
// Play single cry
if (ShouldPlayNormalMonCry(mon) == TRUE)
PlayCry_ByMode(species, pan, CRY_MODE_NORMAL);
else
PlayCry_ByMode(species, pan, CRY_MODE_WEAK);
gBattleSpritesDataPtr->healthBoxesData[battlerId].waitForCry = FALSE;
DestroyTask(taskId);
break;
case 2:
StopCryAndClearCrySongs();
gTasks[taskId].tCryTaskFrames = 3;
gTasks[taskId].tCryTaskState = 20;
break;
case 20:
if (gTasks[taskId].tCryTaskFrames == 0)
{
// Play first doubles cry
if (ShouldPlayNormalMonCry(mon) == TRUE)
PlayCry_ReleaseDouble(species, pan, CRY_MODE_DOUBLES);
else
PlayCry_ReleaseDouble(species, pan, CRY_MODE_WEAK_DOUBLES);
gBattleSpritesDataPtr->healthBoxesData[battlerId].waitForCry = FALSE;
DestroyTask(taskId);
}
else
{
gTasks[taskId].tCryTaskFrames--;
}
break;
case 3:
gTasks[taskId].tCryTaskFrames = 6;
gTasks[taskId].tCryTaskState = 30;
break;
case 30:
if (gTasks[taskId].tCryTaskFrames != 0)
{
gTasks[taskId].tCryTaskFrames--;
break;
}
gTasks[taskId].tCryTaskState++;
// fall through
case 31:
if (!IsCryPlayingOrClearCrySongs())
{
StopCryAndClearCrySongs();
gTasks[taskId].tCryTaskFrames = 3;
gTasks[taskId].tCryTaskState++;
}
break;
case 32:
if (gTasks[taskId].tCryTaskFrames != 0)
{
gTasks[taskId].tCryTaskFrames--;
break;
}
// Play second doubles cry
if (ShouldPlayNormalMonCry(mon) == TRUE)
PlayCry_ReleaseDouble(species, pan, CRY_MODE_NORMAL);
else
PlayCry_ReleaseDouble(species, pan, CRY_MODE_WEAK);
gBattleSpritesDataPtr->healthBoxesData[battlerId].waitForCry = FALSE;
DestroyTask(taskId);
break;
}
}
static void SpriteCB_ReleaseMonFromBall(struct Sprite *sprite)
{
u8 battlerId = sprite->sBattler;
u32 ballId;
StartSpriteAnim(sprite, 1);
ballId = ItemIdToBallId(GetBattlerPokeballItemId(battlerId));
AnimateBallOpenParticles(sprite->x, sprite->y - 5, 1, 28, ballId);
sprite->data[0] = LaunchBallFadeMonTask(TRUE, sprite->sBattler, 14, ballId);
sprite->callback = HandleBallAnimEnd;
if (gMain.inBattle)
{
struct Pokemon *mon, *illusionMon;
s8 pan;
u16 wantedCryCase;
u8 taskId;
if (GetBattlerSide(battlerId) != B_SIDE_PLAYER)
{
mon = &gEnemyParty[gBattlerPartyIndexes[battlerId]];
pan = 25;
}
else
{
mon = &gPlayerParty[gBattlerPartyIndexes[battlerId]];
pan = -25;
}
if ((battlerId == GetBattlerAtPosition(B_POSITION_PLAYER_LEFT) || battlerId == GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT))
&& IsDoubleBattle() && gBattleSpritesDataPtr->animationData->introAnimActive)
{
if (gBattleTypeFlags & BATTLE_TYPE_MULTI && gBattleTypeFlags & BATTLE_TYPE_LINK)
{
if (IsBGMPlaying())
m4aMPlayStop(&gMPlayInfo_BGM);
}
else
{
m4aMPlayVolumeControl(&gMPlayInfo_BGM, TRACKS_ALL, 128);
}
}
if (!IsDoubleBattle() || !gBattleSpritesDataPtr->animationData->introAnimActive)
wantedCryCase = 0;
else if (battlerId == GetBattlerAtPosition(B_POSITION_PLAYER_LEFT) || battlerId == GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT))
wantedCryCase = 1;
else
wantedCryCase = 2;
gBattleSpritesDataPtr->healthBoxesData[battlerId].waitForCry = TRUE;
taskId = CreateTask(Task_PlayCryWhenReleasedFromBall, 3);
illusionMon = GetIllusionMonPtr(battlerId);
if (illusionMon != NULL)
gTasks[taskId].tCryTaskSpecies = GetMonData(illusionMon, MON_DATA_SPECIES);
else
gTasks[taskId].tCryTaskSpecies = GetMonData(mon, MON_DATA_SPECIES);
gTasks[taskId].tCryTaskPan = pan;
gTasks[taskId].tCryTaskWantedCry = wantedCryCase;
gTasks[taskId].tCryTaskBattler = battlerId;
gTasks[taskId].tCryTaskMonSpriteId = gBattlerSpriteIds[sprite->sBattler];
gTasks[taskId].tCryTaskMonPtr1 = (u32)(mon) >> 16;
gTasks[taskId].tCryTaskMonPtr2 = (u32)(mon);
gTasks[taskId].tCryTaskState = 0;
}
StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[sprite->sBattler]], BATTLER_AFFINE_EMERGE);
if (GetBattlerSide(sprite->sBattler) == B_SIDE_OPPONENT)
gSprites[gBattlerSpriteIds[sprite->sBattler]].callback = SpriteCB_OpponentMonFromBall;
else
gSprites[gBattlerSpriteIds[sprite->sBattler]].callback = SpriteCB_PlayerMonFromBall;
AnimateSprite(&gSprites[gBattlerSpriteIds[sprite->sBattler]]);
gSprites[gBattlerSpriteIds[sprite->sBattler]].data[1] = 0x1000;
}
#undef tCryTaskSpecies
#undef tCryTaskPan
#undef tCryTaskWantedCry
#undef tCryTaskBattler
#undef tCryTaskMonSpriteId
#undef tCryTaskMonPtr1
#undef tCryTaskMonPtr2
#undef tCryTaskFrames
#undef tCryTaskState
static void SpriteCB_BallThrow_StartCaptureMon(struct Sprite *sprite)
{
sprite->animPaused = TRUE;
sprite->callback = SpriteCB_BallThrow_CaptureMon;
sprite->data[3] = 0;
sprite->data[4] = 0;
sprite->data[5] = 0;
}
static void HandleBallAnimEnd(struct Sprite *sprite)
{
bool8 affineAnimEnded = FALSE;
u8 battlerId = sprite->sBattler;
gSprites[gBattlerSpriteIds[battlerId]].invisible = FALSE;
if (sprite->animEnded)
sprite->invisible = TRUE;
if (gSprites[gBattlerSpriteIds[battlerId]].affineAnimEnded)
{
StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[battlerId]], BATTLER_AFFINE_NORMAL);
affineAnimEnded = TRUE;
}
else
{
gSprites[gBattlerSpriteIds[battlerId]].data[1] -= 288;
gSprites[gBattlerSpriteIds[battlerId]].y2 = gSprites[gBattlerSpriteIds[battlerId]].data[1] >> 8;
}
if (sprite->animEnded && affineAnimEnded)
{
s32 i, doneBattlers;
gSprites[gBattlerSpriteIds[battlerId]].y2 = 0;
gDoingBattleAnim = FALSE;
gBattleSpritesDataPtr->healthBoxesData[battlerId].ballAnimActive = FALSE;
FreeSpriteOamMatrix(sprite);
DestroySprite(sprite);
for (doneBattlers = 0, i = 0; i < MAX_BATTLERS_COUNT; i++)
{
if (gBattleSpritesDataPtr->healthBoxesData[i].ballAnimActive == FALSE)
doneBattlers++;
}
if (doneBattlers == MAX_BATTLERS_COUNT)
{
for (i = 0; i < POKEBALL_COUNT; i++)
FreeBallGfx(i);
}
}
}
static void SpriteCB_BallThrow_CaptureMon(struct Sprite *sprite)
{
u8 battlerId = sprite->sBattler;
sprite->data[4]++;
if (sprite->data[4] == 40)
{
return;
}
else if (sprite->data[4] == 95)
{
gDoingBattleAnim = FALSE;
m4aMPlayAllStop();
PlaySE(MUS_EVOLVED);
}
else if (sprite->data[4] == 315)
{
FreeOamMatrix(gSprites[gBattlerSpriteIds[sprite->sBattler]].oam.matrixNum);
DestroySprite(&gSprites[gBattlerSpriteIds[sprite->sBattler]]);
DestroySpriteAndFreeResources(sprite);
if (gMain.inBattle)
gBattleSpritesDataPtr->healthBoxesData[battlerId].ballAnimActive = FALSE;
}
}
static void SpriteCB_PlayerMonSendOut_1(struct Sprite *sprite)
{
sprite->data[0] = 25;
sprite->data[2] = GetBattlerSpriteCoord(sprite->sBattler, BATTLER_COORD_X_2);
sprite->data[4] = GetBattlerSpriteCoord(sprite->sBattler, BATTLER_COORD_Y_PIC_OFFSET) + 24;
sprite->data[5] = -30;
sprite->oam.affineParam = sprite->sBattler;
InitAnimArcTranslation(sprite);
sprite->callback = SpriteCB_PlayerMonSendOut_2;
}
#define HIBYTE(x) (((x) >> 8) & 0xFF)
static void SpriteCB_PlayerMonSendOut_2(struct Sprite *sprite)
{
u32 r6;
u32 r7;
if (HIBYTE(sprite->data[7]) >= 35 && HIBYTE(sprite->data[7]) < 80)
{
s16 r4;
if ((sprite->oam.affineParam & 0xFF00) == 0)
{
r6 = sprite->data[1] & 1;
r7 = sprite->data[2] & 1;
sprite->data[1] = ((sprite->data[1] / 3) & ~1) | r6;
sprite->data[2] = ((sprite->data[2] / 3) & ~1) | r7;
StartSpriteAffineAnim(sprite, 4);
}
r4 = sprite->data[0];
AnimTranslateLinear(sprite);
sprite->data[7] += sprite->sBattler / 3;
sprite->y2 += Sin(HIBYTE(sprite->data[7]), sprite->data[5]);
sprite->oam.affineParam += 0x100;
if ((sprite->oam.affineParam >> 8) % 3 != 0)
sprite->data[0] = r4;
else
sprite->data[0] = r4 - 1;
if (HIBYTE(sprite->data[7]) >= 80)
{
r6 = sprite->data[1] & 1;
r7 = sprite->data[2] & 1;
sprite->data[1] = ((sprite->data[1] * 3) & ~1) | r6;
sprite->data[2] = ((sprite->data[2] * 3) & ~1) | r7;
}
}
else
{
if (TranslateAnimHorizontalArc(sprite))
{
sprite->x += sprite->x2;
sprite->y += sprite->y2;
sprite->y2 = 0;
sprite->x2 = 0;
sprite->sBattler = sprite->oam.affineParam & 0xFF;
sprite->data[0] = 0;
if (IsDoubleBattle() && gBattleSpritesDataPtr->animationData->introAnimActive
&& sprite->sBattler == GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT))
sprite->callback = SpriteCB_ReleaseMon2FromBall;
else
sprite->callback = SpriteCB_ReleaseMonFromBall;
StartSpriteAffineAnim(sprite, 0);
}
}
}
#undef HIBYTE
static void SpriteCB_ReleaseMon2FromBall(struct Sprite *sprite)
{
if (sprite->data[0]++ > 24)
{
sprite->data[0] = 0;
sprite->callback = SpriteCB_ReleaseMonFromBall;
}
}
static void SpriteCB_OpponentMonSendOut(struct Sprite *sprite)
{
sprite->data[0]++;
if (sprite->data[0] > 15)
{
sprite->data[0] = 0;
if (IsDoubleBattle() && gBattleSpritesDataPtr->animationData->introAnimActive
&& sprite->sBattler == GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT))
sprite->callback = SpriteCB_ReleaseMon2FromBall;
else
sprite->callback = SpriteCB_ReleaseMonFromBall;
}
}
#undef sBattler
static u8 AnimateBallOpenParticlesForPokeball(u8 x, u8 y, u8 kindOfStars, u8 subpriority)
{
return AnimateBallOpenParticles(x, y, kindOfStars, subpriority, BALL_POKE);
}
static u8 LaunchBallFadeMonTaskForPokeball(bool8 unFadeLater, u8 spritePalNum, u32 selectedPalettes)
{
return LaunchBallFadeMonTask(unFadeLater, spritePalNum, selectedPalettes, BALL_POKE);
}
// Sprite data for the pokemon
#define sSpecies data[7]
// Sprite data for the pokeball
#define sMonSpriteId data[0]
#define sDelay data[1]
#define sMonPalNum data[2]
#define sFadePalsLo data[3]
#define sFadePalsHi data[4]
#define sFinalMonX data[5]
#define sFinalMonY data[6]
#define sTrigIdx data[7]
// Pokeball in Birch intro, and when receiving via trade
void CreatePokeballSpriteToReleaseMon(u8 monSpriteId, u8 monPalNum, u8 x, u8 y, u8 oamPriority, u8 subpriority, u8 delay, u32 fadePalettes, u16 species)
{
u8 spriteId;
LoadCompressedSpriteSheetUsingHeap(&gBallSpriteSheets[BALL_POKE]);
LoadCompressedSpritePaletteUsingHeap(&gBallSpritePalettes[BALL_POKE]);
spriteId = CreateSprite(&gBallSpriteTemplates[BALL_POKE], x, y, subpriority);
gSprites[spriteId].sMonSpriteId = monSpriteId;
gSprites[spriteId].sFinalMonX = gSprites[monSpriteId].x;
gSprites[spriteId].sFinalMonY = gSprites[monSpriteId].y;
gSprites[monSpriteId].x = x;
gSprites[monSpriteId].y = y;
gSprites[monSpriteId].sSpecies = species;
gSprites[spriteId].sDelay = delay;
gSprites[spriteId].sMonPalNum = monPalNum;
gSprites[spriteId].sFadePalsLo = fadePalettes;
gSprites[spriteId].sFadePalsHi = fadePalettes >> 16;
gSprites[spriteId].oam.priority = oamPriority;
gSprites[spriteId].callback = SpriteCB_PokeballReleaseMon;
gSprites[monSpriteId].invisible = TRUE;
}
static void SpriteCB_PokeballReleaseMon(struct Sprite *sprite)
{
if (sprite->sDelay == 0)
{
u8 subpriority;
u8 spriteId = sprite->sMonSpriteId;
u8 monPalNum = sprite->sMonPalNum;
u32 selectedPalettes = (u16)sprite->sFadePalsLo | ((u16)sprite->sFadePalsHi << 16);
if (sprite->subpriority != 0)
subpriority = sprite->subpriority - 1;
else
subpriority = 0;
StartSpriteAnim(sprite, 1);
AnimateBallOpenParticlesForPokeball(sprite->x, sprite->y - 5, sprite->oam.priority, subpriority);
// sDelay re-used to store task id but never read
sprite->sDelay = LaunchBallFadeMonTaskForPokeball(TRUE, monPalNum, selectedPalettes);
sprite->callback = SpriteCB_ReleasedMonFlyOut;
gSprites[spriteId].invisible = FALSE;
StartSpriteAffineAnim(&gSprites[spriteId], BATTLER_AFFINE_EMERGE);
AnimateSprite(&gSprites[spriteId]);
gSprites[spriteId].data[1] = 0x1000;
sprite->sTrigIdx = 0;
}
else
{
sprite->sDelay--;
}
}
static void SpriteCB_ReleasedMonFlyOut(struct Sprite *sprite)
{
bool8 emergeAnimFinished = FALSE;
bool8 atFinalPosition = FALSE;
u8 monSpriteId = sprite->sMonSpriteId;
u16 x, y;
if (sprite->animEnded)
sprite->invisible = TRUE;
if (gSprites[monSpriteId].affineAnimEnded)
{
StartSpriteAffineAnim(&gSprites[monSpriteId], BATTLER_AFFINE_NORMAL);
emergeAnimFinished = TRUE;
}
x = (sprite->sFinalMonX - sprite->x) * sprite->sTrigIdx / 128 + sprite->x;
y = (sprite->sFinalMonY - sprite->y) * sprite->sTrigIdx / 128 + sprite->y;
gSprites[monSpriteId].x = x;
gSprites[monSpriteId].y = y;
if (sprite->sTrigIdx < 128)
{
s16 sine = -(gSineTable[(u8)sprite->sTrigIdx] / 8);
sprite->sTrigIdx += 4;
gSprites[monSpriteId].x2 = sine;
gSprites[monSpriteId].y2 = sine;
}
else
{
gSprites[monSpriteId].x = sprite->sFinalMonX;
gSprites[monSpriteId].y = sprite->sFinalMonY;
gSprites[monSpriteId].x2 = 0;
gSprites[monSpriteId].y2 = 0;
atFinalPosition = TRUE;
}
if (sprite->animEnded && emergeAnimFinished && atFinalPosition)
{
if (gSprites[monSpriteId].sSpecies == SPECIES_EGG)
DoMonFrontSpriteAnimation(&gSprites[monSpriteId], gSprites[monSpriteId].sSpecies, TRUE, 0);
else
DoMonFrontSpriteAnimation(&gSprites[monSpriteId], gSprites[monSpriteId].sSpecies, FALSE, 0);
DestroySpriteAndFreeResources(sprite);
}
}
#undef sSpecies
#undef sFinalMonX
#undef sFinalMonY
#undef sTrigIdx
#define sTimer data[5]
u8 CreateTradePokeballSprite(u8 monSpriteId, u8 monPalNum, u8 x, u8 y, u8 oamPriority, u8 subPriority, u8 delay, u32 fadePalettes)
{
u8 spriteId;
LoadCompressedSpriteSheetUsingHeap(&gBallSpriteSheets[BALL_POKE]);
LoadCompressedSpritePaletteUsingHeap(&gBallSpritePalettes[BALL_POKE]);
spriteId = CreateSprite(&gBallSpriteTemplates[BALL_POKE], x, y, subPriority);
gSprites[spriteId].sMonSpriteId = monSpriteId;
gSprites[spriteId].sDelay = delay;
gSprites[spriteId].sMonPalNum = monPalNum;
gSprites[spriteId].sFadePalsLo = fadePalettes;
gSprites[spriteId].sFadePalsHi = fadePalettes >> 16;
gSprites[spriteId].oam.priority = oamPriority;
gSprites[spriteId].callback = SpriteCB_TradePokeball;
return spriteId;
}
static void SpriteCB_TradePokeball(struct Sprite *sprite)
{
if (sprite->sDelay == 0)
{
u8 subpriority;
u8 monSpriteId = sprite->sMonSpriteId;
u8 monPalNum = sprite->sMonPalNum;
u32 selectedPalettes = (u16)sprite->sFadePalsLo | ((u16)sprite->sFadePalsHi << 16);
if (sprite->subpriority != 0)
subpriority = sprite->subpriority - 1;
else
subpriority = 0;
StartSpriteAnim(sprite, 1);
AnimateBallOpenParticlesForPokeball(sprite->x, sprite->y - 5, sprite->oam.priority, subpriority);
// sDelay re-used to store task id but never read
sprite->sDelay = LaunchBallFadeMonTaskForPokeball(TRUE, monPalNum, selectedPalettes);
sprite->callback = SpriteCB_TradePokeballSendOff;
#ifdef BUGFIX
// FIX: If this is used on a sprite that has previously had an affine animation, it will not
// play the shrink anim properly due to being paused. Works together with the fix to ResetSpriteAfterAnim.
gSprites[monSpriteId].affineAnimPaused = FALSE;
#endif // BUGFIX
StartSpriteAffineAnim(&gSprites[monSpriteId], BATTLER_AFFINE_RETURN);
AnimateSprite(&gSprites[monSpriteId]);
gSprites[monSpriteId].data[1] = 0;
}
else
{
sprite->sDelay--;
}
}
static void SpriteCB_TradePokeballSendOff(struct Sprite *sprite)
{
u8 monSpriteId;
sprite->sTimer++;
if (sprite->sTimer == 11)
PlaySE(SE_BALL_TRADE);
monSpriteId = sprite->sMonSpriteId;
if (gSprites[monSpriteId].affineAnimEnded)
{
StartSpriteAnim(sprite, 2);
gSprites[monSpriteId].invisible = TRUE;
sprite->sTimer = 0;
sprite->callback = SpriteCB_TradePokeballEnd;
}
else
{
gSprites[monSpriteId].data[1] += 96;
gSprites[monSpriteId].y2 = -gSprites[monSpriteId].data[1] >> 8;
}
}
static void SpriteCB_TradePokeballEnd(struct Sprite *sprite)
{
if (sprite->animEnded)
sprite->callback = SpriteCallbackDummy;
}
#undef sMonSpriteId
#undef sDelay
#undef sMonPalNum
#undef sFadePalsLo
#undef sFadePalsHi
#undef sTimer
// Unreferenced here and in RS, but used in FRLG, possibly by mistake.
static void DestroySpriteAndFreeResources_Ball(struct Sprite *sprite)
{
DestroySpriteAndFreeResources(sprite);
}
#define sSpeedX data[0]
#define sSpeedY data[1]
#define sDelayTimer data[1]
void StartHealthboxSlideIn(u8 battlerId)
{
struct Sprite *healthboxSprite = &gSprites[gHealthboxSpriteIds[battlerId]];
healthboxSprite->sSpeedX = 5;
healthboxSprite->sSpeedY = 0;
healthboxSprite->x2 = 0x73;
healthboxSprite->y2 = 0;
healthboxSprite->callback = SpriteCB_HealthboxSlideIn;
if (GetBattlerSide(battlerId) != B_SIDE_PLAYER)
{
healthboxSprite->sSpeedX = -healthboxSprite->sSpeedX;
healthboxSprite->sSpeedY = -healthboxSprite->sSpeedY;
healthboxSprite->x2 = -healthboxSprite->x2;
healthboxSprite->y2 = -healthboxSprite->y2;
}
gSprites[healthboxSprite->data[5]].callback(&gSprites[healthboxSprite->data[5]]);
if (GetBattlerPosition(battlerId) == B_POSITION_PLAYER_RIGHT)
healthboxSprite->callback = SpriteCB_HealthboxSlideInDelayed;
}
static void SpriteCB_HealthboxSlideInDelayed(struct Sprite *sprite)
{
sprite->sDelayTimer++;
if (sprite->sDelayTimer == 20)
{
sprite->sDelayTimer = 0;
sprite->callback = SpriteCB_HealthboxSlideIn;
}
}
static void SpriteCB_HealthboxSlideIn(struct Sprite *sprite)
{
sprite->x2 -= sprite->sSpeedX;
sprite->y2 -= sprite->sSpeedY;
if (sprite->x2 == 0 && sprite->y2 == 0)
sprite->callback = SpriteCallbackDummy;
}
#undef sSpeedX
#undef sSpeedY
#undef sDelayTimer
void DoHitAnimHealthboxEffect(u8 battlerId)
{
u8 spriteId;
spriteId = CreateInvisibleSpriteWithCallback(SpriteCB_HitAnimHealthoxEffect);
gSprites[spriteId].data[0] = 1;
gSprites[spriteId].data[1] = gHealthboxSpriteIds[battlerId];
gSprites[spriteId].callback = SpriteCB_HitAnimHealthoxEffect;
}
static void SpriteCB_HitAnimHealthoxEffect(struct Sprite *sprite)
{
u8 r1 = sprite->data[1];
gSprites[r1].y2 = sprite->data[0];
sprite->data[0] = -sprite->data[0];
sprite->data[2]++;
if (sprite->data[2] == 21)
{
gSprites[r1].x2 = 0;
gSprites[r1].y2 = 0;
DestroySprite(sprite);
}
}
void LoadBallGfx(u8 ballId)
{
u16 var;
if (GetSpriteTileStartByTag(gBallSpriteSheets[ballId].tag) == 0xFFFF)
{
LoadCompressedSpriteSheetUsingHeap(&gBallSpriteSheets[ballId]);
LoadCompressedSpritePaletteUsingHeap(&gBallSpritePalettes[ballId]);
}
switch (ballId)
{
case BALL_POKE ... BALL_MASTER:
case BALL_NET ... BALL_NEST:
case BALL_REPEAT:
case BALL_SAFARI:
var = GetSpriteTileStartByTag(gBallSpriteSheets[ballId].tag);
LZDecompressVram(gOpenPokeballGfx, (void *)(OBJ_VRAM0 + 0x100 + var * 32));
break;
}
}
void FreeBallGfx(u8 ballId)
{
FreeSpriteTilesByTag(gBallSpriteSheets[ballId].tag);
FreeSpritePaletteByTag(gBallSpritePalettes[ballId].tag);
}
static u16 GetBattlerPokeballItemId(u8 battlerId)
{
struct Pokemon *mon, *illusionMon;
if (GetBattlerSide(battlerId) == B_SIDE_PLAYER)
mon = &gPlayerParty[gBattlerPartyIndexes[battlerId]];
else
mon = &gEnemyParty[gBattlerPartyIndexes[battlerId]];
illusionMon = GetIllusionMonPtr(battlerId);
if (illusionMon != NULL)
mon = illusionMon;
return GetMonData(mon, MON_DATA_POKEBALL);
}