mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 19:54:21 +01:00
1542 lines
47 KiB
C
1542 lines
47 KiB
C
#include "global.h"
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#include "battle.h"
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#include "battle_anim.h"
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#include "decompress.h"
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#include "graphics.h"
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#include "main.h"
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#include "m4a.h"
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#include "pokeball.h"
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#include "pokemon.h"
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#include "sound.h"
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#include "sprite.h"
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#include "task.h"
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#include "trig.h"
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#include "util.h"
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#include "data.h"
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#include "constants/songs.h"
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static void Task_DoPokeballSendOutAnim(u8 taskId);
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static void SpriteCB_PlayerMonSendOut_1(struct Sprite *sprite);
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static void SpriteCB_PlayerMonSendOut_2(struct Sprite *sprite);
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static void SpriteCB_OpponentMonSendOut(struct Sprite *sprite);
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static void SpriteCB_BallThrow(struct Sprite *sprite);
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static void SpriteCB_BallThrow_ReachMon(struct Sprite *sprite);
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static void SpriteCB_BallThrow_StartShrinkMon(struct Sprite *sprite);
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static void SpriteCB_BallThrow_ShrinkMon(struct Sprite *sprite);
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static void SpriteCB_BallThrow_Close(struct Sprite *sprite);
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static void SpriteCB_BallThrow_FallToGround(struct Sprite *sprite);
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static void SpriteCB_BallThrow_StartShakes(struct Sprite *sprite);
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static void SpriteCB_BallThrow_Shake(struct Sprite *sprite);
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static void SpriteCB_BallThrow_StartCaptureMon(struct Sprite *sprite);
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static void SpriteCB_BallThrow_CaptureMon(struct Sprite *sprite);
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static void SpriteCB_ReleaseMonFromBall(struct Sprite *sprite);
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static void SpriteCB_ReleaseMon2FromBall(struct Sprite *sprite);
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static void HandleBallAnimEnd(struct Sprite *sprite);
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static void SpriteCB_PokeballReleaseMon(struct Sprite *sprite);
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static void SpriteCB_ReleasedMonFlyOut(struct Sprite *sprite);
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static void SpriteCB_TradePokeball(struct Sprite *sprite);
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static void SpriteCB_TradePokeballSendOff(struct Sprite *sprite);
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static void SpriteCB_TradePokeballEnd(struct Sprite *sprite);
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static void SpriteCB_HealthboxSlideInDelayed(struct Sprite *sprite);
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static void SpriteCB_HealthboxSlideIn(struct Sprite *sprite);
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static void SpriteCB_HitAnimHealthoxEffect(struct Sprite *sprite);
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static u16 GetBattlerPokeballItemId(u8 battlerId);
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// rom const data
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#define GFX_TAG_POKE_BALL 55000
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#define GFX_TAG_GREAT_BALL 55001
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#define GFX_TAG_ULTRA_BALL 55002
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#define GFX_TAG_MASTER_BALL 55003
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#define GFX_TAG_PREMIER_BALL 55004
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#define GFX_TAG_HEAL_BALL 55005
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#define GFX_TAG_NET_BALL 55006
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#define GFX_TAG_NEST_BALL 55007
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#define GFX_TAG_DIVE_BALL 55008
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#define GFX_TAG_DUSK_BALL 55009
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#define GFX_TAG_TIMER_BALL 55010
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#define GFX_TAG_QUICK_BALL 55011
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#define GFX_TAG_REPEAT_BALL 55012
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#define GFX_TAG_LUXURY_BALL 55013
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#define GFX_TAG_LEVEL_BALL 55014
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#define GFX_TAG_LURE_BALL 55015
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#define GFX_TAG_MOON_BALL 55016
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#define GFX_TAG_FRIEND_BALL 55017
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#define GFX_TAG_LOVE_BALL 55018
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#define GFX_TAG_FAST_BALL 55019
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#define GFX_TAG_HEAVY_BALL 55020
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#define GFX_TAG_DREAM_BALL 55021
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#define GFX_TAG_SAFARI_BALL 55022
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#define GFX_TAG_SPORT_BALL 55023
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#define GFX_TAG_PARK_BALL 55024
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#define GFX_TAG_BEAST_BALL 55025
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#define GFX_TAG_CHERISH_BALL 55026
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const struct CompressedSpriteSheet gBallSpriteSheets[POKEBALL_COUNT] =
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{
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[BALL_POKE] = {gBallGfx_Poke, 384, GFX_TAG_POKE_BALL},
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[BALL_GREAT] = {gBallGfx_Great, 384, GFX_TAG_GREAT_BALL},
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[BALL_ULTRA] = {gBallGfx_Ultra, 384, GFX_TAG_ULTRA_BALL},
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[BALL_MASTER] = {gBallGfx_Master, 384, GFX_TAG_MASTER_BALL},
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[BALL_PREMIER] = {gBallGfx_Premier, 384, GFX_TAG_PREMIER_BALL},
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[BALL_HEAL] = {gBallGfx_Heal, 384, GFX_TAG_HEAL_BALL},
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[BALL_NET] = {gBallGfx_Net, 384, GFX_TAG_NET_BALL},
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[BALL_NEST] = {gBallGfx_Nest, 384, GFX_TAG_NEST_BALL},
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[BALL_DIVE] = {gBallGfx_Dive, 384, GFX_TAG_DIVE_BALL},
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[BALL_DUSK] = {gBallGfx_Dusk, 384, GFX_TAG_DUSK_BALL},
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[BALL_TIMER] = {gBallGfx_Timer, 384, GFX_TAG_TIMER_BALL},
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[BALL_QUICK] = {gBallGfx_Quick, 384, GFX_TAG_QUICK_BALL},
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[BALL_REPEAT] = {gBallGfx_Repeat, 384, GFX_TAG_REPEAT_BALL},
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[BALL_LUXURY] = {gBallGfx_Luxury, 384, GFX_TAG_LUXURY_BALL},
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[BALL_LEVEL] = {gBallGfx_Level, 384, GFX_TAG_LEVEL_BALL},
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[BALL_LURE] = {gBallGfx_Lure, 384, GFX_TAG_LURE_BALL},
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[BALL_MOON] = {gBallGfx_Moon, 384, GFX_TAG_MOON_BALL},
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[BALL_FRIEND] = {gBallGfx_Friend, 384, GFX_TAG_FRIEND_BALL},
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[BALL_LOVE] = {gBallGfx_Love, 384, GFX_TAG_LOVE_BALL},
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[BALL_FAST] = {gBallGfx_Fast, 384, GFX_TAG_FAST_BALL},
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[BALL_HEAVY] = {gBallGfx_Heavy, 384, GFX_TAG_HEAVY_BALL},
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[BALL_DREAM] = {gBallGfx_Dream, 384, GFX_TAG_DREAM_BALL},
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[BALL_SAFARI] = {gBallGfx_Safari, 384, GFX_TAG_SAFARI_BALL},
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[BALL_SPORT] = {gBallGfx_Sport, 384, GFX_TAG_SPORT_BALL},
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[BALL_PARK] = {gBallGfx_Park, 384, GFX_TAG_PARK_BALL},
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[BALL_BEAST] = {gBallGfx_Beast, 384, GFX_TAG_BEAST_BALL},
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[BALL_CHERISH] = {gBallGfx_Cherish, 384, GFX_TAG_CHERISH_BALL},
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};
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const struct CompressedSpritePalette gBallSpritePalettes[POKEBALL_COUNT] =
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{
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[BALL_POKE] = {gBallPal_Poke, GFX_TAG_POKE_BALL},
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[BALL_GREAT] = {gBallPal_Great, GFX_TAG_GREAT_BALL},
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[BALL_ULTRA] = {gBallPal_Ultra, GFX_TAG_ULTRA_BALL},
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[BALL_MASTER] = {gBallPal_Master, GFX_TAG_MASTER_BALL},
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[BALL_PREMIER] = {gBallPal_Premier, GFX_TAG_PREMIER_BALL},
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[BALL_HEAL] = {gBallPal_Heal, GFX_TAG_HEAL_BALL},
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[BALL_NET] = {gBallPal_Net, GFX_TAG_NET_BALL},
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[BALL_NEST] = {gBallPal_Nest, GFX_TAG_NEST_BALL},
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[BALL_DIVE] = {gBallPal_Dive, GFX_TAG_DIVE_BALL},
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[BALL_DUSK] = {gBallPal_Dusk, GFX_TAG_DUSK_BALL},
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[BALL_TIMER] = {gBallPal_Timer, GFX_TAG_TIMER_BALL},
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[BALL_QUICK] = {gBallPal_Quick, GFX_TAG_QUICK_BALL},
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[BALL_REPEAT] = {gBallPal_Repeat, GFX_TAG_REPEAT_BALL},
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[BALL_LUXURY] = {gBallPal_Luxury, GFX_TAG_LUXURY_BALL},
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[BALL_LEVEL] = {gBallPal_Level, GFX_TAG_LEVEL_BALL},
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[BALL_LURE] = {gBallPal_Lure, GFX_TAG_LURE_BALL},
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[BALL_MOON] = {gBallPal_Moon, GFX_TAG_MOON_BALL},
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[BALL_FRIEND] = {gBallPal_Friend, GFX_TAG_FRIEND_BALL},
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[BALL_LOVE] = {gBallPal_Love, GFX_TAG_LOVE_BALL},
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[BALL_FAST] = {gBallPal_Fast, GFX_TAG_FAST_BALL},
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[BALL_HEAVY] = {gBallPal_Heavy, GFX_TAG_HEAVY_BALL},
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[BALL_DREAM] = {gBallPal_Dream, GFX_TAG_DREAM_BALL},
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[BALL_SAFARI] = {gBallPal_Safari, GFX_TAG_SAFARI_BALL},
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[BALL_SPORT] = {gBallPal_Sport, GFX_TAG_SPORT_BALL},
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[BALL_PARK] = {gBallPal_Park, GFX_TAG_PARK_BALL},
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[BALL_BEAST] = {gBallPal_Beast, GFX_TAG_BEAST_BALL},
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[BALL_CHERISH] = {gBallPal_Cherish, GFX_TAG_CHERISH_BALL},
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};
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static const struct OamData sBallOamData =
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{
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.y = 0,
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.affineMode = ST_OAM_AFFINE_DOUBLE,
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.objMode = ST_OAM_OBJ_NORMAL,
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.mosaic = FALSE,
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.bpp = ST_OAM_4BPP,
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.shape = SPRITE_SHAPE(16x16),
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.x = 0,
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.matrixNum = 0,
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.size = SPRITE_SIZE(16x16),
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.tileNum = 0,
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.priority = 2,
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.paletteNum = 0,
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.affineParam = 0,
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};
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static const union AnimCmd sBallAnimSeq3[] =
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{
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ANIMCMD_FRAME(0, 5),
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ANIMCMD_JUMP(0),
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};
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static const union AnimCmd sBallAnimSeq5[] =
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{
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ANIMCMD_FRAME(4, 1),
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ANIMCMD_JUMP(0),
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};
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static const union AnimCmd sBallAnimSeq4[] =
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{
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ANIMCMD_FRAME(8, 5),
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ANIMCMD_JUMP(0),
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};
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static const union AnimCmd sBallAnimSeq6[] =
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{
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ANIMCMD_FRAME(12, 1),
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ANIMCMD_JUMP(0),
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};
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static const union AnimCmd sBallAnimSeq0[] =
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{
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ANIMCMD_FRAME(0, 1),
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ANIMCMD_END,
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};
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static const union AnimCmd sBallAnimSeq1[] =
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{
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ANIMCMD_FRAME(4, 5),
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ANIMCMD_FRAME(8, 5),
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ANIMCMD_END,
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};
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static const union AnimCmd sBallAnimSeq2[] =
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{
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ANIMCMD_FRAME(4, 5),
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ANIMCMD_FRAME(0, 5),
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ANIMCMD_END,
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};
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static const union AnimCmd *const sBallAnimSequences[] =
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{
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sBallAnimSeq0,
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sBallAnimSeq1,
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sBallAnimSeq2,
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// unused?
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sBallAnimSeq3,
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sBallAnimSeq4,
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sBallAnimSeq5,
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sBallAnimSeq6,
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};
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static const union AffineAnimCmd sAffineAnim_BallRotate_0[] =
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{
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AFFINEANIMCMD_FRAME(0, 0, 0, 1),
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AFFINEANIMCMD_JUMP(0),
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};
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static const union AffineAnimCmd sAffineAnim_BallRotate_Right[] =
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{
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AFFINEANIMCMD_FRAME(0, 0, -3, 1),
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AFFINEANIMCMD_JUMP(0),
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};
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static const union AffineAnimCmd sAffineAnim_BallRotate_Left[] =
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{
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AFFINEANIMCMD_FRAME(0, 0, 3, 1),
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AFFINEANIMCMD_JUMP(0),
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};
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static const union AffineAnimCmd sAffineAnim_BallRotate_3[] =
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{
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AFFINEANIMCMD_FRAME(256, 256, 0, 0),
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AFFINEANIMCMD_END,
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};
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static const union AffineAnimCmd sAffineAnim_BallRotate_4[] =
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{
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AFFINEANIMCMD_FRAME(0, 0, 25, 1),
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AFFINEANIMCMD_JUMP(0),
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};
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static const union AffineAnimCmd *const sAffineAnim_BallRotate[] =
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{
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[BALL_AFFINE_ANIM_0] = sAffineAnim_BallRotate_0,
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[BALL_ROTATE_RIGHT] = sAffineAnim_BallRotate_Right,
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[BALL_ROTATE_LEFT] = sAffineAnim_BallRotate_Left,
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[BALL_AFFINE_ANIM_3] = sAffineAnim_BallRotate_3,
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[BALL_AFFINE_ANIM_4] = sAffineAnim_BallRotate_4,
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};
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const struct SpriteTemplate gBallSpriteTemplates[POKEBALL_COUNT] =
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{
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[BALL_POKE] =
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{
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.tileTag = GFX_TAG_POKE_BALL,
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.paletteTag = GFX_TAG_POKE_BALL,
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.oam = &sBallOamData,
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.anims = sBallAnimSequences,
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.images = NULL,
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.affineAnims = sAffineAnim_BallRotate,
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.callback = SpriteCB_BallThrow,
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},
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[BALL_GREAT] =
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{
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.tileTag = GFX_TAG_GREAT_BALL,
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.paletteTag = GFX_TAG_GREAT_BALL,
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.oam = &sBallOamData,
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.anims = sBallAnimSequences,
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.images = NULL,
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.affineAnims = sAffineAnim_BallRotate,
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.callback = SpriteCB_BallThrow,
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},
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[BALL_ULTRA] =
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{
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.tileTag = GFX_TAG_ULTRA_BALL,
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.paletteTag = GFX_TAG_ULTRA_BALL,
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.oam = &sBallOamData,
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.anims = sBallAnimSequences,
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.images = NULL,
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.affineAnims = sAffineAnim_BallRotate,
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.callback = SpriteCB_BallThrow,
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},
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[BALL_MASTER] =
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{
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.tileTag = GFX_TAG_MASTER_BALL,
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.paletteTag = GFX_TAG_MASTER_BALL,
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.oam = &sBallOamData,
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.anims = sBallAnimSequences,
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.images = NULL,
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.affineAnims = sAffineAnim_BallRotate,
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.callback = SpriteCB_BallThrow,
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},
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[BALL_PREMIER] =
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{
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.tileTag = GFX_TAG_PREMIER_BALL,
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.paletteTag = GFX_TAG_PREMIER_BALL,
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.oam = &sBallOamData,
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.anims = sBallAnimSequences,
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.images = NULL,
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.affineAnims = sAffineAnim_BallRotate,
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.callback = SpriteCB_BallThrow,
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},
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[BALL_HEAL] =
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{
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.tileTag = GFX_TAG_HEAL_BALL,
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.paletteTag = GFX_TAG_HEAL_BALL,
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.oam = &sBallOamData,
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.anims = sBallAnimSequences,
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.images = NULL,
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.affineAnims = sAffineAnim_BallRotate,
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.callback = SpriteCB_BallThrow,
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},
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[BALL_NET] =
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{
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.tileTag = GFX_TAG_NET_BALL,
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.paletteTag = GFX_TAG_NET_BALL,
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.oam = &sBallOamData,
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.anims = sBallAnimSequences,
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.images = NULL,
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.affineAnims = sAffineAnim_BallRotate,
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.callback = SpriteCB_BallThrow,
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},
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[BALL_NEST] =
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{
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.tileTag = GFX_TAG_NEST_BALL,
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.paletteTag = GFX_TAG_NEST_BALL,
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.oam = &sBallOamData,
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.anims = sBallAnimSequences,
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.images = NULL,
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.affineAnims = sAffineAnim_BallRotate,
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.callback = SpriteCB_BallThrow,
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},
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[BALL_DIVE] =
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{
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.tileTag = GFX_TAG_DIVE_BALL,
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.paletteTag = GFX_TAG_DIVE_BALL,
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.oam = &sBallOamData,
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.anims = sBallAnimSequences,
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.images = NULL,
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.affineAnims = sAffineAnim_BallRotate,
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.callback = SpriteCB_BallThrow,
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},
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[BALL_DUSK] =
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{
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.tileTag = GFX_TAG_DUSK_BALL,
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.paletteTag = GFX_TAG_DUSK_BALL,
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.oam = &sBallOamData,
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.anims = sBallAnimSequences,
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.images = NULL,
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.affineAnims = sAffineAnim_BallRotate,
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.callback = SpriteCB_BallThrow,
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},
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[BALL_TIMER] =
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{
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.tileTag = GFX_TAG_TIMER_BALL,
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.paletteTag = GFX_TAG_TIMER_BALL,
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.oam = &sBallOamData,
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.anims = sBallAnimSequences,
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.images = NULL,
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.affineAnims = sAffineAnim_BallRotate,
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.callback = SpriteCB_BallThrow,
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},
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[BALL_QUICK] =
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{
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.tileTag = GFX_TAG_QUICK_BALL,
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.paletteTag = GFX_TAG_QUICK_BALL,
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.oam = &sBallOamData,
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.anims = sBallAnimSequences,
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.images = NULL,
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.affineAnims = sAffineAnim_BallRotate,
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.callback = SpriteCB_BallThrow,
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},
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[BALL_REPEAT] =
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{
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.tileTag = GFX_TAG_REPEAT_BALL,
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.paletteTag = GFX_TAG_REPEAT_BALL,
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.oam = &sBallOamData,
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.anims = sBallAnimSequences,
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.images = NULL,
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.affineAnims = sAffineAnim_BallRotate,
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.callback = SpriteCB_BallThrow,
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},
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[BALL_LUXURY] =
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{
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.tileTag = GFX_TAG_LUXURY_BALL,
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.paletteTag = GFX_TAG_LUXURY_BALL,
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.oam = &sBallOamData,
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.anims = sBallAnimSequences,
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.images = NULL,
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.affineAnims = sAffineAnim_BallRotate,
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.callback = SpriteCB_BallThrow,
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},
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[BALL_LEVEL] =
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{
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.tileTag = GFX_TAG_LEVEL_BALL,
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.paletteTag = GFX_TAG_LEVEL_BALL,
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.oam = &sBallOamData,
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.anims = sBallAnimSequences,
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.images = NULL,
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.affineAnims = sAffineAnim_BallRotate,
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.callback = SpriteCB_BallThrow,
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},
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[BALL_LURE] =
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{
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.tileTag = GFX_TAG_LURE_BALL,
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.paletteTag = GFX_TAG_LURE_BALL,
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.oam = &sBallOamData,
|
|
.anims = sBallAnimSequences,
|
|
.images = NULL,
|
|
.affineAnims = sAffineAnim_BallRotate,
|
|
.callback = SpriteCB_BallThrow,
|
|
},
|
|
[BALL_MOON] =
|
|
{
|
|
.tileTag = GFX_TAG_MOON_BALL,
|
|
.paletteTag = GFX_TAG_MOON_BALL,
|
|
.oam = &sBallOamData,
|
|
.anims = sBallAnimSequences,
|
|
.images = NULL,
|
|
.affineAnims = sAffineAnim_BallRotate,
|
|
.callback = SpriteCB_BallThrow,
|
|
},
|
|
[BALL_FRIEND] =
|
|
{
|
|
.tileTag = GFX_TAG_FRIEND_BALL,
|
|
.paletteTag = GFX_TAG_FRIEND_BALL,
|
|
.oam = &sBallOamData,
|
|
.anims = sBallAnimSequences,
|
|
.images = NULL,
|
|
.affineAnims = sAffineAnim_BallRotate,
|
|
.callback = SpriteCB_BallThrow,
|
|
},
|
|
[BALL_LOVE] =
|
|
{
|
|
.tileTag = GFX_TAG_LOVE_BALL,
|
|
.paletteTag = GFX_TAG_LOVE_BALL,
|
|
.oam = &sBallOamData,
|
|
.anims = sBallAnimSequences,
|
|
.images = NULL,
|
|
.affineAnims = sAffineAnim_BallRotate,
|
|
.callback = SpriteCB_BallThrow,
|
|
},
|
|
[BALL_FAST] =
|
|
{
|
|
.tileTag = GFX_TAG_FAST_BALL,
|
|
.paletteTag = GFX_TAG_FAST_BALL,
|
|
.oam = &sBallOamData,
|
|
.anims = sBallAnimSequences,
|
|
.images = NULL,
|
|
.affineAnims = sAffineAnim_BallRotate,
|
|
.callback = SpriteCB_BallThrow,
|
|
},
|
|
[BALL_HEAVY] =
|
|
{
|
|
.tileTag = GFX_TAG_HEAVY_BALL,
|
|
.paletteTag = GFX_TAG_HEAVY_BALL,
|
|
.oam = &sBallOamData,
|
|
.anims = sBallAnimSequences,
|
|
.images = NULL,
|
|
.affineAnims = sAffineAnim_BallRotate,
|
|
.callback = SpriteCB_BallThrow,
|
|
},
|
|
[BALL_DREAM] =
|
|
{
|
|
.tileTag = GFX_TAG_DREAM_BALL,
|
|
.paletteTag = GFX_TAG_DREAM_BALL,
|
|
.oam = &sBallOamData,
|
|
.anims = sBallAnimSequences,
|
|
.images = NULL,
|
|
.affineAnims = sAffineAnim_BallRotate,
|
|
.callback = SpriteCB_BallThrow,
|
|
},
|
|
[BALL_SAFARI] =
|
|
{
|
|
.tileTag = GFX_TAG_SAFARI_BALL,
|
|
.paletteTag = GFX_TAG_SAFARI_BALL,
|
|
.oam = &sBallOamData,
|
|
.anims = sBallAnimSequences,
|
|
.images = NULL,
|
|
.affineAnims = sAffineAnim_BallRotate,
|
|
.callback = SpriteCB_BallThrow,
|
|
},
|
|
[BALL_SPORT] =
|
|
{
|
|
.tileTag = GFX_TAG_SPORT_BALL,
|
|
.paletteTag = GFX_TAG_SPORT_BALL,
|
|
.oam = &sBallOamData,
|
|
.anims = sBallAnimSequences,
|
|
.images = NULL,
|
|
.affineAnims = sAffineAnim_BallRotate,
|
|
.callback = SpriteCB_BallThrow,
|
|
},
|
|
[BALL_PARK] =
|
|
{
|
|
.tileTag = GFX_TAG_PARK_BALL,
|
|
.paletteTag = GFX_TAG_PARK_BALL,
|
|
.oam = &sBallOamData,
|
|
.anims = sBallAnimSequences,
|
|
.images = NULL,
|
|
.affineAnims = sAffineAnim_BallRotate,
|
|
.callback = SpriteCB_BallThrow,
|
|
},
|
|
[BALL_BEAST] =
|
|
{
|
|
.tileTag = GFX_TAG_BEAST_BALL,
|
|
.paletteTag = GFX_TAG_BEAST_BALL,
|
|
.oam = &sBallOamData,
|
|
.anims = sBallAnimSequences,
|
|
.images = NULL,
|
|
.affineAnims = sAffineAnim_BallRotate,
|
|
.callback = SpriteCB_BallThrow,
|
|
},
|
|
[BALL_CHERISH] =
|
|
{
|
|
.tileTag = GFX_TAG_CHERISH_BALL,
|
|
.paletteTag = GFX_TAG_CHERISH_BALL,
|
|
.oam = &sBallOamData,
|
|
.anims = sBallAnimSequences,
|
|
.images = NULL,
|
|
.affineAnims = sAffineAnim_BallRotate,
|
|
.callback = SpriteCB_BallThrow,
|
|
},
|
|
};
|
|
|
|
#define tFrames data[0]
|
|
#define tPan data[1]
|
|
#define tThrowId data[2]
|
|
#define tBattler data[3]
|
|
#define tOpponentBattler data[4]
|
|
|
|
u8 DoPokeballSendOutAnimation(u32 battler, s16 pan, u8 kindOfThrow)
|
|
{
|
|
u8 taskId;
|
|
|
|
gDoingBattleAnim = TRUE;
|
|
gBattleSpritesDataPtr->healthBoxesData[battler].ballAnimActive = TRUE;
|
|
|
|
taskId = CreateTask(Task_DoPokeballSendOutAnim, 5);
|
|
gTasks[taskId].tPan = pan;
|
|
gTasks[taskId].tThrowId = kindOfThrow;
|
|
gTasks[taskId].tBattler = battler;
|
|
|
|
return 0;
|
|
}
|
|
|
|
#define sBattler data[6]
|
|
|
|
static void Task_DoPokeballSendOutAnim(u8 taskId)
|
|
{
|
|
u32 throwCaseId, ballId, battlerId, ballSpriteId;
|
|
bool32 notSendOut = FALSE;
|
|
|
|
if (gTasks[taskId].tFrames == 0)
|
|
{
|
|
gTasks[taskId].tFrames++;
|
|
return;
|
|
}
|
|
|
|
throwCaseId = gTasks[taskId].tThrowId;
|
|
battlerId = gTasks[taskId].tBattler;
|
|
ballId = ItemIdToBallId(GetBattlerPokeballItemId(battlerId));
|
|
LoadBallGfx(ballId);
|
|
ballSpriteId = CreateSprite(&gBallSpriteTemplates[ballId], 32, 80, 29);
|
|
gSprites[ballSpriteId].data[0] = 0x80;
|
|
gSprites[ballSpriteId].data[1] = 0;
|
|
gSprites[ballSpriteId].data[7] = throwCaseId;
|
|
|
|
switch (throwCaseId)
|
|
{
|
|
case POKEBALL_PLAYER_SENDOUT:
|
|
gBattlerTarget = battlerId;
|
|
gSprites[ballSpriteId].x = 24;
|
|
gSprites[ballSpriteId].y = 68;
|
|
gSprites[ballSpriteId].callback = SpriteCB_PlayerMonSendOut_1;
|
|
break;
|
|
case POKEBALL_OPPONENT_SENDOUT:
|
|
gSprites[ballSpriteId].x = GetBattlerSpriteCoord(battlerId, BATTLER_COORD_X);
|
|
gSprites[ballSpriteId].y = GetBattlerSpriteCoord(battlerId, BATTLER_COORD_Y) + 24;
|
|
gBattlerTarget = battlerId;
|
|
gSprites[ballSpriteId].data[0] = 0;
|
|
gSprites[ballSpriteId].callback = SpriteCB_OpponentMonSendOut;
|
|
break;
|
|
default:
|
|
gBattlerTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
|
|
notSendOut = TRUE;
|
|
break;
|
|
}
|
|
|
|
gSprites[ballSpriteId].sBattler = gBattlerTarget;
|
|
if (!notSendOut)
|
|
{
|
|
DestroyTask(taskId);
|
|
return;
|
|
}
|
|
|
|
// this will perform an unused ball throw animation
|
|
gSprites[ballSpriteId].data[0] = 34;
|
|
gSprites[ballSpriteId].data[2] = GetBattlerSpriteCoord(gBattlerTarget, BATTLER_COORD_X);
|
|
gSprites[ballSpriteId].data[4] = GetBattlerSpriteCoord(gBattlerTarget, BATTLER_COORD_Y) - 16;
|
|
gSprites[ballSpriteId].data[5] = -40;
|
|
InitAnimArcTranslation(&gSprites[ballSpriteId]);
|
|
gSprites[ballSpriteId].oam.affineParam = taskId;
|
|
gTasks[taskId].tOpponentBattler = gBattlerTarget;
|
|
gTasks[taskId].func = TaskDummy;
|
|
PlaySE(SE_BALL_THROW);
|
|
}
|
|
|
|
// This sequence of functions is very similar to those that get run when
|
|
// a Pokéball gets thrown at a wild Pokémon, starting at SpriteCB_Ball_Arc.
|
|
// These do not seem to get run.
|
|
static void SpriteCB_BallThrow(struct Sprite *sprite)
|
|
{
|
|
if (TranslateAnimHorizontalArc(sprite))
|
|
{
|
|
u16 ballId;
|
|
u8 taskId = sprite->oam.affineParam;
|
|
u8 opponentBattler = gTasks[taskId].tOpponentBattler;
|
|
u8 noOfShakes = gTasks[taskId].tThrowId;
|
|
|
|
StartSpriteAnim(sprite, 1);
|
|
sprite->affineAnimPaused = TRUE;
|
|
sprite->x += sprite->x2;
|
|
sprite->y += sprite->y2;
|
|
sprite->x2 = 0;
|
|
sprite->y2 = 0;
|
|
sprite->data[5] = 0;
|
|
ballId = ItemIdToBallId(GetBattlerPokeballItemId(opponentBattler));
|
|
AnimateBallOpenParticles(sprite->x, sprite->y - 5, 1, 28, ballId);
|
|
sprite->data[0] = LaunchBallFadeMonTask(FALSE, opponentBattler, 14, ballId);
|
|
sprite->sBattler = opponentBattler;
|
|
sprite->data[7] = noOfShakes;
|
|
DestroyTask(taskId);
|
|
sprite->callback = SpriteCB_BallThrow_ReachMon;
|
|
}
|
|
}
|
|
|
|
#undef tFrames
|
|
#undef tPan
|
|
#undef tThrowId
|
|
#undef tBattler
|
|
#undef tOpponentBattler
|
|
|
|
static void SpriteCB_BallThrow_ReachMon(struct Sprite *sprite)
|
|
{
|
|
sprite->callback = SpriteCB_BallThrow_StartShrinkMon;
|
|
}
|
|
|
|
static void SpriteCB_BallThrow_StartShrinkMon(struct Sprite *sprite)
|
|
{
|
|
if (++sprite->data[5] == 10)
|
|
{
|
|
sprite->data[5] = 0;
|
|
sprite->callback = SpriteCB_BallThrow_ShrinkMon;
|
|
StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[sprite->sBattler]], BATTLER_AFFINE_RETURN);
|
|
AnimateSprite(&gSprites[gBattlerSpriteIds[sprite->sBattler]]);
|
|
gSprites[gBattlerSpriteIds[sprite->sBattler]].data[1] = 0;
|
|
}
|
|
}
|
|
|
|
static void SpriteCB_BallThrow_ShrinkMon(struct Sprite *sprite)
|
|
{
|
|
sprite->data[5]++;
|
|
if (sprite->data[5] == 11)
|
|
PlaySE(SE_BALL_TRADE);
|
|
|
|
if (gSprites[gBattlerSpriteIds[sprite->sBattler]].affineAnimEnded)
|
|
{
|
|
StartSpriteAnim(sprite, 2);
|
|
gSprites[gBattlerSpriteIds[sprite->sBattler]].invisible = TRUE;
|
|
sprite->data[5] = 0;
|
|
sprite->callback = SpriteCB_BallThrow_Close;
|
|
}
|
|
else
|
|
{
|
|
gSprites[gBattlerSpriteIds[sprite->sBattler]].data[1] += 0x60;
|
|
gSprites[gBattlerSpriteIds[sprite->sBattler]].y2 = -gSprites[gBattlerSpriteIds[sprite->sBattler]].data[1] >> 8;
|
|
}
|
|
}
|
|
|
|
static void SpriteCB_BallThrow_Close(struct Sprite *sprite)
|
|
{
|
|
if (sprite->animEnded)
|
|
{
|
|
sprite->data[5]++;
|
|
if (sprite->data[5] == 1)
|
|
{
|
|
sprite->data[3] = 0;
|
|
sprite->data[4] = 32;
|
|
sprite->data[5] = 0;
|
|
sprite->y += Cos(0, 32);
|
|
sprite->y2 = -Cos(0, sprite->data[4]);
|
|
sprite->callback = SpriteCB_BallThrow_FallToGround;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void SpriteCB_BallThrow_FallToGround(struct Sprite *sprite)
|
|
{
|
|
bool8 r5 = FALSE;
|
|
|
|
switch (sprite->data[3] & 0xFF)
|
|
{
|
|
case 0:
|
|
sprite->y2 = -Cos(sprite->data[5], sprite->data[4]);
|
|
sprite->data[5] += 4 + (sprite->data[3] >> 8);
|
|
if (sprite->data[5] >= 64)
|
|
{
|
|
sprite->data[4] -= 10;
|
|
sprite->data[3] += 0x101;
|
|
if (sprite->data[3] >> 8 == 4)
|
|
r5 = TRUE;
|
|
switch (sprite->data[3] >> 8)
|
|
{
|
|
case 1:
|
|
PlaySE(SE_BALL_BOUNCE_1);
|
|
break;
|
|
case 2:
|
|
PlaySE(SE_BALL_BOUNCE_2);
|
|
break;
|
|
case 3:
|
|
PlaySE(SE_BALL_BOUNCE_3);
|
|
break;
|
|
default:
|
|
PlaySE(SE_BALL_BOUNCE_4);
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
case 1:
|
|
sprite->y2 = -Cos(sprite->data[5], sprite->data[4]);
|
|
sprite->data[5] -= 4 + (sprite->data[3] >> 8);
|
|
if (sprite->data[5] <= 0)
|
|
{
|
|
sprite->data[5] = 0;
|
|
sprite->data[3] &= 0xFF00;
|
|
}
|
|
break;
|
|
}
|
|
if (r5)
|
|
{
|
|
sprite->data[3] = 0;
|
|
sprite->y += Cos(64, 32);
|
|
sprite->y2 = 0;
|
|
if (sprite->data[7] == 0)
|
|
{
|
|
sprite->callback = SpriteCB_ReleaseMonFromBall;
|
|
}
|
|
else
|
|
{
|
|
sprite->callback = SpriteCB_BallThrow_StartShakes;
|
|
sprite->data[4] = 1;
|
|
sprite->data[5] = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void SpriteCB_BallThrow_StartShakes(struct Sprite *sprite)
|
|
{
|
|
sprite->data[3]++;
|
|
if (sprite->data[3] == 31)
|
|
{
|
|
sprite->data[3] = 0;
|
|
sprite->affineAnimPaused = TRUE;
|
|
StartSpriteAffineAnim(sprite, 1);
|
|
sprite->callback = SpriteCB_BallThrow_Shake;
|
|
PlaySE(SE_BALL);
|
|
}
|
|
}
|
|
|
|
static void SpriteCB_BallThrow_Shake(struct Sprite *sprite)
|
|
{
|
|
switch (sprite->data[3] & 0xFF)
|
|
{
|
|
case 0:
|
|
case 2:
|
|
sprite->x2 += sprite->data[4];
|
|
sprite->data[5] += sprite->data[4];
|
|
sprite->affineAnimPaused = FALSE;
|
|
if (sprite->data[5] > 3 || sprite->data[5] < -3)
|
|
{
|
|
sprite->data[3]++;
|
|
sprite->data[5] = 0;
|
|
}
|
|
break;
|
|
case 1:
|
|
sprite->data[5]++;
|
|
if (sprite->data[5] == 1)
|
|
{
|
|
sprite->data[5] = 0;
|
|
sprite->data[4] = -sprite->data[4];
|
|
sprite->data[3]++;
|
|
sprite->affineAnimPaused = FALSE;
|
|
if (sprite->data[4] < 0)
|
|
ChangeSpriteAffineAnim(sprite, 2);
|
|
else
|
|
ChangeSpriteAffineAnim(sprite, 1);
|
|
}
|
|
else
|
|
{
|
|
sprite->affineAnimPaused = TRUE;
|
|
}
|
|
break;
|
|
case 3:
|
|
sprite->data[3] += 0x100;
|
|
if (sprite->data[3] >> 8 == sprite->data[7])
|
|
{
|
|
sprite->callback = SpriteCB_ReleaseMonFromBall;
|
|
}
|
|
else
|
|
{
|
|
if (sprite->data[7] == 4 && sprite->data[3] >> 8 == 3)
|
|
{
|
|
sprite->callback = SpriteCB_BallThrow_StartCaptureMon;
|
|
sprite->affineAnimPaused = TRUE;
|
|
}
|
|
else
|
|
{
|
|
sprite->data[3]++;
|
|
sprite->affineAnimPaused = TRUE;
|
|
}
|
|
}
|
|
break;
|
|
case 4:
|
|
default:
|
|
sprite->data[5]++;
|
|
if (sprite->data[5] == 31)
|
|
{
|
|
sprite->data[5] = 0;
|
|
sprite->data[3] &= 0xFF00;
|
|
StartSpriteAffineAnim(sprite, 3);
|
|
if (sprite->data[4] < 0)
|
|
StartSpriteAffineAnim(sprite, 2);
|
|
else
|
|
StartSpriteAffineAnim(sprite, 1);
|
|
|
|
PlaySE(SE_BALL);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
#define tCryTaskSpecies data[0]
|
|
#define tCryTaskPan data[1]
|
|
#define tCryTaskWantedCry data[2]
|
|
#define tCryTaskBattler data[3]
|
|
#define tCryTaskMonSpriteId data[4]
|
|
#define tCryTaskMonPtr1 data[5]
|
|
#define tCryTaskMonPtr2 data[6]
|
|
#define tCryTaskFrames data[10]
|
|
#define tCryTaskState data[15]
|
|
|
|
static void Task_PlayCryWhenReleasedFromBall(u8 taskId)
|
|
{
|
|
u8 wantedCry = gTasks[taskId].tCryTaskWantedCry;
|
|
s8 pan = gTasks[taskId].tCryTaskPan;
|
|
u16 species = gTasks[taskId].tCryTaskSpecies;
|
|
u8 battlerId = gTasks[taskId].tCryTaskBattler;
|
|
u8 monSpriteId = gTasks[taskId].tCryTaskMonSpriteId;
|
|
struct Pokemon *mon = (void *)(u32)((gTasks[taskId].tCryTaskMonPtr1 << 16) | (u16)(gTasks[taskId].tCryTaskMonPtr2));
|
|
|
|
switch (gTasks[taskId].tCryTaskState)
|
|
{
|
|
case 0:
|
|
default:
|
|
if (gSprites[monSpriteId].affineAnimEnded)
|
|
gTasks[taskId].tCryTaskState = wantedCry + 1;
|
|
break;
|
|
case 1:
|
|
// Play single cry
|
|
if (ShouldPlayNormalMonCry(mon) == TRUE)
|
|
PlayCry_ByMode(species, pan, CRY_MODE_NORMAL);
|
|
else
|
|
PlayCry_ByMode(species, pan, CRY_MODE_WEAK);
|
|
gBattleSpritesDataPtr->healthBoxesData[battlerId].waitForCry = FALSE;
|
|
DestroyTask(taskId);
|
|
break;
|
|
case 2:
|
|
StopCryAndClearCrySongs();
|
|
gTasks[taskId].tCryTaskFrames = 3;
|
|
gTasks[taskId].tCryTaskState = 20;
|
|
break;
|
|
case 20:
|
|
if (gTasks[taskId].tCryTaskFrames == 0)
|
|
{
|
|
// Play first doubles cry
|
|
if (ShouldPlayNormalMonCry(mon) == TRUE)
|
|
PlayCry_ReleaseDouble(species, pan, CRY_MODE_DOUBLES);
|
|
else
|
|
PlayCry_ReleaseDouble(species, pan, CRY_MODE_WEAK_DOUBLES);
|
|
|
|
gBattleSpritesDataPtr->healthBoxesData[battlerId].waitForCry = FALSE;
|
|
DestroyTask(taskId);
|
|
}
|
|
else
|
|
{
|
|
gTasks[taskId].tCryTaskFrames--;
|
|
}
|
|
break;
|
|
case 3:
|
|
gTasks[taskId].tCryTaskFrames = 6;
|
|
gTasks[taskId].tCryTaskState = 30;
|
|
break;
|
|
case 30:
|
|
if (gTasks[taskId].tCryTaskFrames != 0)
|
|
{
|
|
gTasks[taskId].tCryTaskFrames--;
|
|
break;
|
|
}
|
|
gTasks[taskId].tCryTaskState++;
|
|
// fall through
|
|
case 31:
|
|
if (!IsCryPlayingOrClearCrySongs())
|
|
{
|
|
StopCryAndClearCrySongs();
|
|
gTasks[taskId].tCryTaskFrames = 3;
|
|
gTasks[taskId].tCryTaskState++;
|
|
}
|
|
break;
|
|
case 32:
|
|
if (gTasks[taskId].tCryTaskFrames != 0)
|
|
{
|
|
gTasks[taskId].tCryTaskFrames--;
|
|
break;
|
|
}
|
|
// Play second doubles cry
|
|
if (ShouldPlayNormalMonCry(mon) == TRUE)
|
|
PlayCry_ReleaseDouble(species, pan, CRY_MODE_NORMAL);
|
|
else
|
|
PlayCry_ReleaseDouble(species, pan, CRY_MODE_WEAK);
|
|
|
|
gBattleSpritesDataPtr->healthBoxesData[battlerId].waitForCry = FALSE;
|
|
DestroyTask(taskId);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void SpriteCB_ReleaseMonFromBall(struct Sprite *sprite)
|
|
{
|
|
u8 battlerId = sprite->sBattler;
|
|
u32 ballId;
|
|
|
|
StartSpriteAnim(sprite, 1);
|
|
ballId = ItemIdToBallId(GetBattlerPokeballItemId(battlerId));
|
|
AnimateBallOpenParticles(sprite->x, sprite->y - 5, 1, 28, ballId);
|
|
sprite->data[0] = LaunchBallFadeMonTask(TRUE, sprite->sBattler, 14, ballId);
|
|
sprite->callback = HandleBallAnimEnd;
|
|
|
|
if (gMain.inBattle)
|
|
{
|
|
struct Pokemon *mon, *illusionMon;
|
|
s8 pan;
|
|
u16 wantedCryCase;
|
|
u8 taskId;
|
|
|
|
if (GetBattlerSide(battlerId) != B_SIDE_PLAYER)
|
|
{
|
|
mon = &gEnemyParty[gBattlerPartyIndexes[battlerId]];
|
|
pan = 25;
|
|
}
|
|
else
|
|
{
|
|
mon = &gPlayerParty[gBattlerPartyIndexes[battlerId]];
|
|
pan = -25;
|
|
}
|
|
|
|
if ((battlerId == GetBattlerAtPosition(B_POSITION_PLAYER_LEFT) || battlerId == GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT))
|
|
&& IsDoubleBattle() && gBattleSpritesDataPtr->animationData->introAnimActive)
|
|
{
|
|
if (gBattleTypeFlags & BATTLE_TYPE_MULTI && gBattleTypeFlags & BATTLE_TYPE_LINK)
|
|
{
|
|
if (IsBGMPlaying())
|
|
m4aMPlayStop(&gMPlayInfo_BGM);
|
|
}
|
|
else
|
|
{
|
|
m4aMPlayVolumeControl(&gMPlayInfo_BGM, TRACKS_ALL, 128);
|
|
}
|
|
}
|
|
|
|
if (!IsDoubleBattle() || !gBattleSpritesDataPtr->animationData->introAnimActive)
|
|
wantedCryCase = 0;
|
|
else if (battlerId == GetBattlerAtPosition(B_POSITION_PLAYER_LEFT) || battlerId == GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT))
|
|
wantedCryCase = 1;
|
|
else
|
|
wantedCryCase = 2;
|
|
|
|
gBattleSpritesDataPtr->healthBoxesData[battlerId].waitForCry = TRUE;
|
|
|
|
taskId = CreateTask(Task_PlayCryWhenReleasedFromBall, 3);
|
|
|
|
illusionMon = GetIllusionMonPtr(battlerId);
|
|
if (illusionMon != NULL)
|
|
gTasks[taskId].tCryTaskSpecies = GetMonData(illusionMon, MON_DATA_SPECIES);
|
|
else
|
|
gTasks[taskId].tCryTaskSpecies = GetMonData(mon, MON_DATA_SPECIES);
|
|
|
|
gTasks[taskId].tCryTaskPan = pan;
|
|
gTasks[taskId].tCryTaskWantedCry = wantedCryCase;
|
|
gTasks[taskId].tCryTaskBattler = battlerId;
|
|
gTasks[taskId].tCryTaskMonSpriteId = gBattlerSpriteIds[sprite->sBattler];
|
|
gTasks[taskId].tCryTaskMonPtr1 = (u32)(mon) >> 16;
|
|
gTasks[taskId].tCryTaskMonPtr2 = (u32)(mon);
|
|
gTasks[taskId].tCryTaskState = 0;
|
|
}
|
|
|
|
StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[sprite->sBattler]], BATTLER_AFFINE_EMERGE);
|
|
|
|
if (GetBattlerSide(sprite->sBattler) == B_SIDE_OPPONENT)
|
|
gSprites[gBattlerSpriteIds[sprite->sBattler]].callback = SpriteCB_OpponentMonFromBall;
|
|
else
|
|
gSprites[gBattlerSpriteIds[sprite->sBattler]].callback = SpriteCB_PlayerMonFromBall;
|
|
|
|
AnimateSprite(&gSprites[gBattlerSpriteIds[sprite->sBattler]]);
|
|
gSprites[gBattlerSpriteIds[sprite->sBattler]].data[1] = 0x1000;
|
|
}
|
|
|
|
#undef tCryTaskSpecies
|
|
#undef tCryTaskPan
|
|
#undef tCryTaskWantedCry
|
|
#undef tCryTaskBattler
|
|
#undef tCryTaskMonSpriteId
|
|
#undef tCryTaskMonPtr1
|
|
#undef tCryTaskMonPtr2
|
|
#undef tCryTaskFrames
|
|
#undef tCryTaskState
|
|
|
|
static void SpriteCB_BallThrow_StartCaptureMon(struct Sprite *sprite)
|
|
{
|
|
sprite->animPaused = TRUE;
|
|
sprite->callback = SpriteCB_BallThrow_CaptureMon;
|
|
sprite->data[3] = 0;
|
|
sprite->data[4] = 0;
|
|
sprite->data[5] = 0;
|
|
}
|
|
|
|
static void HandleBallAnimEnd(struct Sprite *sprite)
|
|
{
|
|
bool8 affineAnimEnded = FALSE;
|
|
u8 battlerId = sprite->sBattler;
|
|
|
|
gSprites[gBattlerSpriteIds[battlerId]].invisible = FALSE;
|
|
if (sprite->animEnded)
|
|
sprite->invisible = TRUE;
|
|
if (gSprites[gBattlerSpriteIds[battlerId]].affineAnimEnded)
|
|
{
|
|
StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[battlerId]], BATTLER_AFFINE_NORMAL);
|
|
affineAnimEnded = TRUE;
|
|
}
|
|
else
|
|
{
|
|
gSprites[gBattlerSpriteIds[battlerId]].data[1] -= 288;
|
|
gSprites[gBattlerSpriteIds[battlerId]].y2 = gSprites[gBattlerSpriteIds[battlerId]].data[1] >> 8;
|
|
}
|
|
if (sprite->animEnded && affineAnimEnded)
|
|
{
|
|
s32 i, doneBattlers;
|
|
|
|
gSprites[gBattlerSpriteIds[battlerId]].y2 = 0;
|
|
gDoingBattleAnim = FALSE;
|
|
gBattleSpritesDataPtr->healthBoxesData[battlerId].ballAnimActive = FALSE;
|
|
FreeSpriteOamMatrix(sprite);
|
|
DestroySprite(sprite);
|
|
|
|
for (doneBattlers = 0, i = 0; i < MAX_BATTLERS_COUNT; i++)
|
|
{
|
|
if (gBattleSpritesDataPtr->healthBoxesData[i].ballAnimActive == FALSE)
|
|
doneBattlers++;
|
|
}
|
|
if (doneBattlers == MAX_BATTLERS_COUNT)
|
|
{
|
|
for (i = 0; i < POKEBALL_COUNT; i++)
|
|
FreeBallGfx(i);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void SpriteCB_BallThrow_CaptureMon(struct Sprite *sprite)
|
|
{
|
|
u8 battlerId = sprite->sBattler;
|
|
|
|
sprite->data[4]++;
|
|
if (sprite->data[4] == 40)
|
|
{
|
|
return;
|
|
}
|
|
else if (sprite->data[4] == 95)
|
|
{
|
|
gDoingBattleAnim = FALSE;
|
|
m4aMPlayAllStop();
|
|
PlaySE(MUS_EVOLVED);
|
|
}
|
|
else if (sprite->data[4] == 315)
|
|
{
|
|
FreeOamMatrix(gSprites[gBattlerSpriteIds[sprite->sBattler]].oam.matrixNum);
|
|
DestroySprite(&gSprites[gBattlerSpriteIds[sprite->sBattler]]);
|
|
DestroySpriteAndFreeResources(sprite);
|
|
if (gMain.inBattle)
|
|
gBattleSpritesDataPtr->healthBoxesData[battlerId].ballAnimActive = FALSE;
|
|
}
|
|
}
|
|
|
|
static void SpriteCB_PlayerMonSendOut_1(struct Sprite *sprite)
|
|
{
|
|
sprite->data[0] = 25;
|
|
sprite->data[2] = GetBattlerSpriteCoord(sprite->sBattler, BATTLER_COORD_X_2);
|
|
sprite->data[4] = GetBattlerSpriteCoord(sprite->sBattler, BATTLER_COORD_Y_PIC_OFFSET) + 24;
|
|
sprite->data[5] = -30;
|
|
sprite->oam.affineParam = sprite->sBattler;
|
|
InitAnimArcTranslation(sprite);
|
|
sprite->callback = SpriteCB_PlayerMonSendOut_2;
|
|
}
|
|
|
|
#define HIBYTE(x) (((x) >> 8) & 0xFF)
|
|
|
|
static void SpriteCB_PlayerMonSendOut_2(struct Sprite *sprite)
|
|
{
|
|
u32 r6;
|
|
u32 r7;
|
|
|
|
if (HIBYTE(sprite->data[7]) >= 35 && HIBYTE(sprite->data[7]) < 80)
|
|
{
|
|
s16 r4;
|
|
|
|
if ((sprite->oam.affineParam & 0xFF00) == 0)
|
|
{
|
|
r6 = sprite->data[1] & 1;
|
|
r7 = sprite->data[2] & 1;
|
|
sprite->data[1] = ((sprite->data[1] / 3) & ~1) | r6;
|
|
sprite->data[2] = ((sprite->data[2] / 3) & ~1) | r7;
|
|
StartSpriteAffineAnim(sprite, 4);
|
|
}
|
|
r4 = sprite->data[0];
|
|
AnimTranslateLinear(sprite);
|
|
sprite->data[7] += sprite->sBattler / 3;
|
|
sprite->y2 += Sin(HIBYTE(sprite->data[7]), sprite->data[5]);
|
|
sprite->oam.affineParam += 0x100;
|
|
if ((sprite->oam.affineParam >> 8) % 3 != 0)
|
|
sprite->data[0] = r4;
|
|
else
|
|
sprite->data[0] = r4 - 1;
|
|
if (HIBYTE(sprite->data[7]) >= 80)
|
|
{
|
|
r6 = sprite->data[1] & 1;
|
|
r7 = sprite->data[2] & 1;
|
|
sprite->data[1] = ((sprite->data[1] * 3) & ~1) | r6;
|
|
sprite->data[2] = ((sprite->data[2] * 3) & ~1) | r7;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (TranslateAnimHorizontalArc(sprite))
|
|
{
|
|
sprite->x += sprite->x2;
|
|
sprite->y += sprite->y2;
|
|
sprite->y2 = 0;
|
|
sprite->x2 = 0;
|
|
sprite->sBattler = sprite->oam.affineParam & 0xFF;
|
|
sprite->data[0] = 0;
|
|
|
|
if (IsDoubleBattle() && gBattleSpritesDataPtr->animationData->introAnimActive
|
|
&& sprite->sBattler == GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT))
|
|
sprite->callback = SpriteCB_ReleaseMon2FromBall;
|
|
else
|
|
sprite->callback = SpriteCB_ReleaseMonFromBall;
|
|
|
|
StartSpriteAffineAnim(sprite, 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
#undef HIBYTE
|
|
|
|
static void SpriteCB_ReleaseMon2FromBall(struct Sprite *sprite)
|
|
{
|
|
if (sprite->data[0]++ > 24)
|
|
{
|
|
sprite->data[0] = 0;
|
|
sprite->callback = SpriteCB_ReleaseMonFromBall;
|
|
}
|
|
}
|
|
|
|
static void SpriteCB_OpponentMonSendOut(struct Sprite *sprite)
|
|
{
|
|
sprite->data[0]++;
|
|
if (sprite->data[0] > 15)
|
|
{
|
|
sprite->data[0] = 0;
|
|
if (IsDoubleBattle() && gBattleSpritesDataPtr->animationData->introAnimActive
|
|
&& sprite->sBattler == GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT))
|
|
sprite->callback = SpriteCB_ReleaseMon2FromBall;
|
|
else
|
|
sprite->callback = SpriteCB_ReleaseMonFromBall;
|
|
}
|
|
}
|
|
|
|
#undef sBattler
|
|
|
|
static u8 AnimateBallOpenParticlesForPokeball(u8 x, u8 y, u8 kindOfStars, u8 subpriority)
|
|
{
|
|
return AnimateBallOpenParticles(x, y, kindOfStars, subpriority, BALL_POKE);
|
|
}
|
|
|
|
static u8 LaunchBallFadeMonTaskForPokeball(bool8 unFadeLater, u8 spritePalNum, u32 selectedPalettes)
|
|
{
|
|
return LaunchBallFadeMonTask(unFadeLater, spritePalNum, selectedPalettes, BALL_POKE);
|
|
}
|
|
|
|
// Sprite data for the pokemon
|
|
#define sSpecies data[7]
|
|
|
|
// Sprite data for the pokeball
|
|
#define sMonSpriteId data[0]
|
|
#define sDelay data[1]
|
|
#define sMonPalNum data[2]
|
|
#define sFadePalsLo data[3]
|
|
#define sFadePalsHi data[4]
|
|
#define sFinalMonX data[5]
|
|
#define sFinalMonY data[6]
|
|
#define sTrigIdx data[7]
|
|
|
|
// Pokeball in Birch intro, and when receiving via trade
|
|
void CreatePokeballSpriteToReleaseMon(u8 monSpriteId, u8 monPalNum, u8 x, u8 y, u8 oamPriority, u8 subpriority, u8 delay, u32 fadePalettes, u16 species)
|
|
{
|
|
u8 spriteId;
|
|
|
|
LoadCompressedSpriteSheetUsingHeap(&gBallSpriteSheets[BALL_POKE]);
|
|
LoadCompressedSpritePaletteUsingHeap(&gBallSpritePalettes[BALL_POKE]);
|
|
spriteId = CreateSprite(&gBallSpriteTemplates[BALL_POKE], x, y, subpriority);
|
|
|
|
gSprites[spriteId].sMonSpriteId = monSpriteId;
|
|
gSprites[spriteId].sFinalMonX = gSprites[monSpriteId].x;
|
|
gSprites[spriteId].sFinalMonY = gSprites[monSpriteId].y;
|
|
|
|
gSprites[monSpriteId].x = x;
|
|
gSprites[monSpriteId].y = y;
|
|
gSprites[monSpriteId].sSpecies = species;
|
|
|
|
gSprites[spriteId].sDelay = delay;
|
|
gSprites[spriteId].sMonPalNum = monPalNum;
|
|
gSprites[spriteId].sFadePalsLo = fadePalettes;
|
|
gSprites[spriteId].sFadePalsHi = fadePalettes >> 16;
|
|
gSprites[spriteId].oam.priority = oamPriority;
|
|
gSprites[spriteId].callback = SpriteCB_PokeballReleaseMon;
|
|
|
|
gSprites[monSpriteId].invisible = TRUE;
|
|
}
|
|
|
|
static void SpriteCB_PokeballReleaseMon(struct Sprite *sprite)
|
|
{
|
|
if (sprite->sDelay == 0)
|
|
{
|
|
u8 subpriority;
|
|
u8 spriteId = sprite->sMonSpriteId;
|
|
u8 monPalNum = sprite->sMonPalNum;
|
|
u32 selectedPalettes = (u16)sprite->sFadePalsLo | ((u16)sprite->sFadePalsHi << 16);
|
|
|
|
if (sprite->subpriority != 0)
|
|
subpriority = sprite->subpriority - 1;
|
|
else
|
|
subpriority = 0;
|
|
|
|
StartSpriteAnim(sprite, 1);
|
|
AnimateBallOpenParticlesForPokeball(sprite->x, sprite->y - 5, sprite->oam.priority, subpriority);
|
|
// sDelay re-used to store task id but never read
|
|
sprite->sDelay = LaunchBallFadeMonTaskForPokeball(TRUE, monPalNum, selectedPalettes);
|
|
sprite->callback = SpriteCB_ReleasedMonFlyOut;
|
|
gSprites[spriteId].invisible = FALSE;
|
|
StartSpriteAffineAnim(&gSprites[spriteId], BATTLER_AFFINE_EMERGE);
|
|
AnimateSprite(&gSprites[spriteId]);
|
|
gSprites[spriteId].data[1] = 0x1000;
|
|
sprite->sTrigIdx = 0;
|
|
}
|
|
else
|
|
{
|
|
sprite->sDelay--;
|
|
}
|
|
}
|
|
|
|
static void SpriteCB_ReleasedMonFlyOut(struct Sprite *sprite)
|
|
{
|
|
bool8 emergeAnimFinished = FALSE;
|
|
bool8 atFinalPosition = FALSE;
|
|
u8 monSpriteId = sprite->sMonSpriteId;
|
|
u16 x, y;
|
|
|
|
if (sprite->animEnded)
|
|
sprite->invisible = TRUE;
|
|
|
|
if (gSprites[monSpriteId].affineAnimEnded)
|
|
{
|
|
StartSpriteAffineAnim(&gSprites[monSpriteId], BATTLER_AFFINE_NORMAL);
|
|
emergeAnimFinished = TRUE;
|
|
}
|
|
|
|
x = (sprite->sFinalMonX - sprite->x) * sprite->sTrigIdx / 128 + sprite->x;
|
|
y = (sprite->sFinalMonY - sprite->y) * sprite->sTrigIdx / 128 + sprite->y;
|
|
gSprites[monSpriteId].x = x;
|
|
gSprites[monSpriteId].y = y;
|
|
|
|
if (sprite->sTrigIdx < 128)
|
|
{
|
|
s16 sine = -(gSineTable[(u8)sprite->sTrigIdx] / 8);
|
|
|
|
sprite->sTrigIdx += 4;
|
|
gSprites[monSpriteId].x2 = sine;
|
|
gSprites[monSpriteId].y2 = sine;
|
|
}
|
|
else
|
|
{
|
|
gSprites[monSpriteId].x = sprite->sFinalMonX;
|
|
gSprites[monSpriteId].y = sprite->sFinalMonY;
|
|
gSprites[monSpriteId].x2 = 0;
|
|
gSprites[monSpriteId].y2 = 0;
|
|
atFinalPosition = TRUE;
|
|
}
|
|
if (sprite->animEnded && emergeAnimFinished && atFinalPosition)
|
|
{
|
|
if (gSprites[monSpriteId].sSpecies == SPECIES_EGG)
|
|
DoMonFrontSpriteAnimation(&gSprites[monSpriteId], gSprites[monSpriteId].sSpecies, TRUE, 0);
|
|
else
|
|
DoMonFrontSpriteAnimation(&gSprites[monSpriteId], gSprites[monSpriteId].sSpecies, FALSE, 0);
|
|
|
|
DestroySpriteAndFreeResources(sprite);
|
|
}
|
|
}
|
|
|
|
#undef sSpecies
|
|
#undef sFinalMonX
|
|
#undef sFinalMonY
|
|
#undef sTrigIdx
|
|
|
|
#define sTimer data[5]
|
|
|
|
u8 CreateTradePokeballSprite(u8 monSpriteId, u8 monPalNum, u8 x, u8 y, u8 oamPriority, u8 subPriority, u8 delay, u32 fadePalettes)
|
|
{
|
|
u8 spriteId;
|
|
|
|
LoadCompressedSpriteSheetUsingHeap(&gBallSpriteSheets[BALL_POKE]);
|
|
LoadCompressedSpritePaletteUsingHeap(&gBallSpritePalettes[BALL_POKE]);
|
|
spriteId = CreateSprite(&gBallSpriteTemplates[BALL_POKE], x, y, subPriority);
|
|
gSprites[spriteId].sMonSpriteId = monSpriteId;
|
|
gSprites[spriteId].sDelay = delay;
|
|
gSprites[spriteId].sMonPalNum = monPalNum;
|
|
gSprites[spriteId].sFadePalsLo = fadePalettes;
|
|
gSprites[spriteId].sFadePalsHi = fadePalettes >> 16;
|
|
gSprites[spriteId].oam.priority = oamPriority;
|
|
gSprites[spriteId].callback = SpriteCB_TradePokeball;
|
|
return spriteId;
|
|
}
|
|
|
|
static void SpriteCB_TradePokeball(struct Sprite *sprite)
|
|
{
|
|
if (sprite->sDelay == 0)
|
|
{
|
|
u8 subpriority;
|
|
u8 monSpriteId = sprite->sMonSpriteId;
|
|
u8 monPalNum = sprite->sMonPalNum;
|
|
u32 selectedPalettes = (u16)sprite->sFadePalsLo | ((u16)sprite->sFadePalsHi << 16);
|
|
|
|
if (sprite->subpriority != 0)
|
|
subpriority = sprite->subpriority - 1;
|
|
else
|
|
subpriority = 0;
|
|
|
|
StartSpriteAnim(sprite, 1);
|
|
AnimateBallOpenParticlesForPokeball(sprite->x, sprite->y - 5, sprite->oam.priority, subpriority);
|
|
// sDelay re-used to store task id but never read
|
|
sprite->sDelay = LaunchBallFadeMonTaskForPokeball(TRUE, monPalNum, selectedPalettes);
|
|
sprite->callback = SpriteCB_TradePokeballSendOff;
|
|
#ifdef BUGFIX
|
|
// FIX: If this is used on a sprite that has previously had an affine animation, it will not
|
|
// play the shrink anim properly due to being paused. Works together with the fix to ResetSpriteAfterAnim.
|
|
gSprites[monSpriteId].affineAnimPaused = FALSE;
|
|
#endif // BUGFIX
|
|
StartSpriteAffineAnim(&gSprites[monSpriteId], BATTLER_AFFINE_RETURN);
|
|
AnimateSprite(&gSprites[monSpriteId]);
|
|
gSprites[monSpriteId].data[1] = 0;
|
|
}
|
|
else
|
|
{
|
|
sprite->sDelay--;
|
|
}
|
|
}
|
|
|
|
static void SpriteCB_TradePokeballSendOff(struct Sprite *sprite)
|
|
{
|
|
u8 monSpriteId;
|
|
|
|
sprite->sTimer++;
|
|
if (sprite->sTimer == 11)
|
|
PlaySE(SE_BALL_TRADE);
|
|
|
|
monSpriteId = sprite->sMonSpriteId;
|
|
if (gSprites[monSpriteId].affineAnimEnded)
|
|
{
|
|
StartSpriteAnim(sprite, 2);
|
|
gSprites[monSpriteId].invisible = TRUE;
|
|
sprite->sTimer = 0;
|
|
sprite->callback = SpriteCB_TradePokeballEnd;
|
|
}
|
|
else
|
|
{
|
|
gSprites[monSpriteId].data[1] += 96;
|
|
gSprites[monSpriteId].y2 = -gSprites[monSpriteId].data[1] >> 8;
|
|
}
|
|
}
|
|
|
|
static void SpriteCB_TradePokeballEnd(struct Sprite *sprite)
|
|
{
|
|
if (sprite->animEnded)
|
|
sprite->callback = SpriteCallbackDummy;
|
|
}
|
|
|
|
#undef sMonSpriteId
|
|
#undef sDelay
|
|
#undef sMonPalNum
|
|
#undef sFadePalsLo
|
|
#undef sFadePalsHi
|
|
#undef sTimer
|
|
|
|
// Unreferenced here and in RS, but used in FRLG, possibly by mistake.
|
|
static void DestroySpriteAndFreeResources_Ball(struct Sprite *sprite)
|
|
{
|
|
DestroySpriteAndFreeResources(sprite);
|
|
}
|
|
|
|
#define sSpeedX data[0]
|
|
#define sSpeedY data[1]
|
|
|
|
#define sDelayTimer data[1]
|
|
|
|
void StartHealthboxSlideIn(u8 battlerId)
|
|
{
|
|
struct Sprite *healthboxSprite = &gSprites[gHealthboxSpriteIds[battlerId]];
|
|
|
|
healthboxSprite->sSpeedX = 5;
|
|
healthboxSprite->sSpeedY = 0;
|
|
healthboxSprite->x2 = 0x73;
|
|
healthboxSprite->y2 = 0;
|
|
healthboxSprite->callback = SpriteCB_HealthboxSlideIn;
|
|
if (GetBattlerSide(battlerId) != B_SIDE_PLAYER)
|
|
{
|
|
healthboxSprite->sSpeedX = -healthboxSprite->sSpeedX;
|
|
healthboxSprite->sSpeedY = -healthboxSprite->sSpeedY;
|
|
healthboxSprite->x2 = -healthboxSprite->x2;
|
|
healthboxSprite->y2 = -healthboxSprite->y2;
|
|
}
|
|
gSprites[healthboxSprite->data[5]].callback(&gSprites[healthboxSprite->data[5]]);
|
|
if (GetBattlerPosition(battlerId) == B_POSITION_PLAYER_RIGHT)
|
|
healthboxSprite->callback = SpriteCB_HealthboxSlideInDelayed;
|
|
}
|
|
|
|
static void SpriteCB_HealthboxSlideInDelayed(struct Sprite *sprite)
|
|
{
|
|
sprite->sDelayTimer++;
|
|
if (sprite->sDelayTimer == 20)
|
|
{
|
|
sprite->sDelayTimer = 0;
|
|
sprite->callback = SpriteCB_HealthboxSlideIn;
|
|
}
|
|
}
|
|
|
|
static void SpriteCB_HealthboxSlideIn(struct Sprite *sprite)
|
|
{
|
|
sprite->x2 -= sprite->sSpeedX;
|
|
sprite->y2 -= sprite->sSpeedY;
|
|
if (sprite->x2 == 0 && sprite->y2 == 0)
|
|
sprite->callback = SpriteCallbackDummy;
|
|
}
|
|
|
|
#undef sSpeedX
|
|
#undef sSpeedY
|
|
#undef sDelayTimer
|
|
|
|
void DoHitAnimHealthboxEffect(u8 battlerId)
|
|
{
|
|
u8 spriteId;
|
|
|
|
spriteId = CreateInvisibleSpriteWithCallback(SpriteCB_HitAnimHealthoxEffect);
|
|
gSprites[spriteId].data[0] = 1;
|
|
gSprites[spriteId].data[1] = gHealthboxSpriteIds[battlerId];
|
|
gSprites[spriteId].callback = SpriteCB_HitAnimHealthoxEffect;
|
|
}
|
|
|
|
static void SpriteCB_HitAnimHealthoxEffect(struct Sprite *sprite)
|
|
{
|
|
u8 r1 = sprite->data[1];
|
|
|
|
gSprites[r1].y2 = sprite->data[0];
|
|
sprite->data[0] = -sprite->data[0];
|
|
sprite->data[2]++;
|
|
if (sprite->data[2] == 21)
|
|
{
|
|
gSprites[r1].x2 = 0;
|
|
gSprites[r1].y2 = 0;
|
|
DestroySprite(sprite);
|
|
}
|
|
}
|
|
|
|
void LoadBallGfx(u8 ballId)
|
|
{
|
|
u16 var;
|
|
|
|
if (GetSpriteTileStartByTag(gBallSpriteSheets[ballId].tag) == 0xFFFF)
|
|
{
|
|
LoadCompressedSpriteSheetUsingHeap(&gBallSpriteSheets[ballId]);
|
|
LoadCompressedSpritePaletteUsingHeap(&gBallSpritePalettes[ballId]);
|
|
}
|
|
|
|
switch (ballId)
|
|
{
|
|
case BALL_POKE ... BALL_MASTER:
|
|
case BALL_NET ... BALL_NEST:
|
|
case BALL_REPEAT:
|
|
case BALL_SAFARI:
|
|
var = GetSpriteTileStartByTag(gBallSpriteSheets[ballId].tag);
|
|
LZDecompressVram(gOpenPokeballGfx, (void *)(OBJ_VRAM0 + 0x100 + var * 32));
|
|
break;
|
|
}
|
|
}
|
|
|
|
void FreeBallGfx(u8 ballId)
|
|
{
|
|
FreeSpriteTilesByTag(gBallSpriteSheets[ballId].tag);
|
|
FreeSpritePaletteByTag(gBallSpritePalettes[ballId].tag);
|
|
}
|
|
|
|
static u16 GetBattlerPokeballItemId(u8 battlerId)
|
|
{
|
|
struct Pokemon *mon, *illusionMon;
|
|
|
|
if (GetBattlerSide(battlerId) == B_SIDE_PLAYER)
|
|
mon = &gPlayerParty[gBattlerPartyIndexes[battlerId]];
|
|
else
|
|
mon = &gEnemyParty[gBattlerPartyIndexes[battlerId]];
|
|
|
|
illusionMon = GetIllusionMonPtr(battlerId);
|
|
if (illusionMon != NULL)
|
|
mon = illusionMon;
|
|
|
|
return GetMonData(mon, MON_DATA_POKEBALL);
|
|
}
|