mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-16 19:47:35 +01:00
107 lines
1.9 KiB
ArmAsm
107 lines
1.9 KiB
ArmAsm
.include "MPlayDef.s"
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.equ se_reapoke_grp, voicegroup128
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.equ se_reapoke_pri, 5
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.equ se_reapoke_rev, reverb_set+50
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.equ se_reapoke_mvl, 127
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.equ se_reapoke_key, 0
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.equ se_reapoke_tbs, 1
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.equ se_reapoke_exg, 0
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.equ se_reapoke_cmp, 1
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.section .rodata
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.global se_reapoke
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.align 2
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@********************** Track 1 **********************@
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se_reapoke_1:
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.byte KEYSH , se_reapoke_key+0
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.byte TEMPO , 220*se_reapoke_tbs/2
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.byte VOICE , 46
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.byte VOL , 95*se_reapoke_mvl/mxv
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.byte BENDR , 12
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.byte PAN , c_v+0
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.byte BEND , c_v+1
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.byte N03 , Cn6 , v127
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.byte W01
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.byte PAN , c_v+2
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.byte BEND , c_v+2
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.byte W01
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.byte c_v+4
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.byte W01
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.byte c_v+1
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.byte N06 , Gn6
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.byte W01
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.byte PAN , c_v+0
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.byte W02
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.byte W03
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.byte BEND , c_v+1
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.byte N03 , Cn6 , v104
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.byte W01
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.byte PAN , c_v-2
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.byte BEND , c_v+2
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.byte W02
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.byte c_v+4
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.byte W01
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.byte c_v+1
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.byte N06 , Gn6
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.byte W01
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.byte PAN , c_v+0
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.byte W04
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.byte W01
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.byte BEND , c_v+1
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.byte N03 , Cs6 , v080
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.byte W01
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.byte PAN , c_v+4
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.byte BEND , c_v+2
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.byte W01
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.byte c_v+4
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.byte W01
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.byte c_v+1
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.byte N06 , Gs6
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.byte W02
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.byte PAN , c_v+0
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.byte W04
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.byte BEND , c_v+1
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.byte N03 , Cs6 , v048
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.byte W02
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.byte PAN , c_v-5
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.byte BEND , c_v+2
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.byte W01
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.byte c_v+4
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.byte W01
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.byte c_v+1
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.byte N06 , Gs6
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.byte W01
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.byte PAN , c_v+0
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.byte W03
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.byte W02
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.byte c_v+4
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.byte BEND , c_v+1
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.byte N03 , Cs6 , v032
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.byte W01
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.byte BEND , c_v+2
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.byte W01
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.byte c_v+4
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.byte W02
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.byte c_v+0
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.byte N06 , Gs6
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.byte W06
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.byte FINE
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@******************************************************@
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.align 2
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se_reapoke:
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.byte 1 @ NumTrks
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.byte 0 @ NumBlks
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.byte se_reapoke_pri @ Priority
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.byte se_reapoke_rev @ Reverb.
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.word se_reapoke_grp
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.word se_reapoke_1
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.end
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