mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-19 21:17:41 +01:00
901a83d249
Include decorations.h in shop.c Include decorations.h in event_scripts.s
672 lines
17 KiB
PHP
672 lines
17 KiB
PHP
MauvilleCity_MapScripts:: @ 81DF385
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map_script MAP_SCRIPT_ON_TRANSITION, MauvilleCity_OnTransition
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.byte 0
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MauvilleCity_OnTransition: @ 81DF38B
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setflag FLAG_VISITED_MAUVILLE_CITY
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clearflag FLAG_FORCE_MIRAGE_TOWER_VISIBLE
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clearflag FLAG_HIDE_SLATEPORT_MUSEUM_POPULATION
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setflag FLAG_SYS_TV_START
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clearflag FLAG_MAUVILLE_GYM_BARRIERS_STATE
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setvar VAR_MAUVILLE_GYM_STATE, 0
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call_if_set FLAG_GOT_TM24_FROM_WATTSON, MauvilleCity_EventScript_1DF3A9
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end
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MauvilleCity_EventScript_1DF3A9:: @ 81DF3A9
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clearflag FLAG_HIDE_MAUVILLE_GYM_WATTSON
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setflag FLAG_HIDE_MAUVILLE_CITY_WATTSON
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setflag FLAG_WATTSON_REMATCH_AVAILABLE
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return
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MauvilleCity_EventScript_1DF3B3:: @ 81DF3B3
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msgbox MauvilleCity_Text_1E0301, MSGBOX_NPC
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end
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MauvilleCity_EventScript_1DF3BC:: @ 81DF3BC
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msgbox MauvilleCity_Text_1E037C, MSGBOX_NPC
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end
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MauvilleCity_EventScript_1DF3C5:: @ 81DF3C5
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msgbox MauvilleCity_Text_1E03FB, MSGBOX_NPC
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end
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MauvilleCity_EventScript_1DF3CE:: @ 81DF3CE
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msgbox MauvilleCity_Text_1E044A, MSGBOX_NPC
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end
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MauvilleCity_EventScript_1DF3D7:: @ 81DF3D7
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msgbox MauvilleCity_Text_1E0485, MSGBOX_SIGN
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end
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MauvilleCity_EventScript_1DF3E0:: @ 81DF3E0
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msgbox MauvilleCity_Text_1E04B7, MSGBOX_SIGN
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end
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MauvilleCity_EventScript_1DF3E9:: @ 81DF3E9
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msgbox MauvilleCity_Text_1E0504, MSGBOX_SIGN
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end
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MauvilleCity_EventScript_1DF3F2:: @ 81DF3F2
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msgbox MauvilleCity_Text_1E053C, MSGBOX_SIGN
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end
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MauvilleCity_EventScript_1DF3FB:: @ 81DF3FB
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lock
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faceplayer
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goto_if_set FLAG_TV_EXPLAINED, MauvilleCity_EventScript_1DF413
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msgbox MauvilleCity_Text_1E056A, MSGBOX_DEFAULT
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setflag FLAG_TV_EXPLAINED
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release
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end
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MauvilleCity_EventScript_1DF413:: @ 81DF413
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msgbox MauvilleCity_Text_1E0699, MSGBOX_DEFAULT
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release
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end
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MauvilleCity_EventScript_1DF41D:: @ 81DF41D
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lock
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faceplayer
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goto_if_set FLAG_DECLINED_WALLY_BATTLE_MAUVILLE, MauvilleCity_EventScript_1DF43D
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msgbox MauvilleCity_Text_1DF7DC, MSGBOX_DEFAULT
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closemessage
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applymovement 7, Common_Movement_FaceOriginalDirection
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waitmovement 0
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release
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end
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MauvilleCity_EventScript_1DF43D:: @ 81DF43D
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msgbox MauvilleCity_Text_1DFAA5, MSGBOX_DEFAULT
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closemessage
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applymovement 7, Common_Movement_FaceOriginalDirection
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waitmovement 0
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release
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end
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MauvilleCity_EventScript_1DF452:: @ 81DF452
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lockall
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goto_if_set FLAG_DECLINED_WALLY_BATTLE_MAUVILLE, MauvilleCity_EventScript_1DF690
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applymovement 6, Common_Movement_WalkInPlaceRight
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waitmovement 0
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msgbox MauvilleCity_Text_1DF845, MSGBOX_DEFAULT
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msgbox MauvilleCity_Text_1DF8B9, MSGBOX_DEFAULT
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msgbox MauvilleCity_Text_1DF963, MSGBOX_DEFAULT
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applymovement 6, Common_Movement_FacePlayer
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waitmovement 0
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playse SE_PIN
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applymovement 6, Common_Movement_ExclamationMark
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waitmovement 0
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applymovement 6, Common_Movement_Delay48
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waitmovement 0
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msgbox MauvilleCity_Text_1DF9B2, MSGBOX_YESNO
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goto MauvilleCity_EventScript_1DF4AD
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end
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MauvilleCity_EventScript_1DF4AD:: @ 81DF4AD
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compare VAR_RESULT, 1
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call_if_eq MauvilleCity_EventScript_1DF63A
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compare VAR_RESULT, 0
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goto_if_eq MauvilleCity_EventScript_1DF683
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closemessage
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switch VAR_FACING
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case 2, MauvilleCity_EventScript_1DF4E0
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case 4, MauvilleCity_EventScript_1DF53D
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end
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MauvilleCity_EventScript_1DF4E0:: @ 81DF4E0
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applymovement EVENT_OBJ_ID_PLAYER, MauvilleCity_Movement_1DF6DF
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applymovement 6, MauvilleCity_Movement_1DF6A8
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applymovement 7, MauvilleCity_Movement_1DF6E2
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waitmovement 0
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applymovement 6, Common_Movement_WalkInPlaceRight
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waitmovement 0
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delay 30
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applymovement EVENT_OBJ_ID_PLAYER, MauvilleCity_Movement_1DF6EE
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applymovement 7, MauvilleCity_Movement_1DF6F3
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waitmovement 0
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msgbox MauvilleCity_Text_1DFD34, MSGBOX_DEFAULT
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closemessage
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applymovement EVENT_OBJ_ID_PLAYER, MauvilleCity_Movement_1DF6CC
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applymovement 7, MauvilleCity_Movement_1DF6FA
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applymovement 6, MauvilleCity_Movement_1DF6B4
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waitmovement 0
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goto MauvilleCity_EventScript_1DF593
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end
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MauvilleCity_EventScript_1DF53D:: @ 81DF53D
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applymovement EVENT_OBJ_ID_PLAYER, MauvilleCity_Movement_1DF6DC
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applymovement 6, MauvilleCity_Movement_1DF6AE
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applymovement 7, MauvilleCity_Movement_1DF6E8
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waitmovement 0
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applymovement 6, Common_Movement_WalkInPlaceRight
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waitmovement 0
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delay 30
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applymovement 7, MauvilleCity_Movement_1DF6F7
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waitmovement 0
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msgbox MauvilleCity_Text_1DFD34, MSGBOX_DEFAULT
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closemessage
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applymovement EVENT_OBJ_ID_PLAYER, MauvilleCity_Movement_1DF6D0
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applymovement 7, MauvilleCity_Movement_1DF703
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applymovement 6, MauvilleCity_Movement_1DF6C0
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waitmovement 0
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goto MauvilleCity_EventScript_1DF593
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end
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MauvilleCity_EventScript_1DF593:: @ 81DF593
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removeobject 6
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removeobject 7
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clearflag FLAG_HIDE_VERDANTURF_TOWN_WANDAS_HOUSE_WALLY
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clearflag FLAG_HIDE_VERDANTURF_TOWN_WANDAS_HOUSE_WALLYS_UNCLE
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setflag FLAG_DEFEATED_WALLY_MAUVILLE
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setvar VAR_WALLY_CALL_STEP_COUNTER, 0
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setflag FLAG_ENABLE_FIRST_WALLY_POKENAV_CALL
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compare VAR_FACING, 2
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call_if_eq MauvilleCity_EventScript_1DF5F3
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compare VAR_FACING, 4
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call_if_eq MauvilleCity_EventScript_1DF601
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applymovement EVENT_OBJ_ID_PLAYER, Common_Movement_WalkInPlaceDown
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waitmovement 0
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msgbox MauvilleCity_Text_1DFED5, MSGBOX_DEFAULT
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closemessage
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addvar VAR_SCOTT_STATE, 1
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compare VAR_FACING, 2
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call_if_eq MauvilleCity_EventScript_1DF616
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compare VAR_FACING, 4
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call_if_eq MauvilleCity_EventScript_1DF628
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removeobject 11
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releaseall
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end
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MauvilleCity_EventScript_1DF5F3:: @ 81DF5F3
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addobject 11
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applymovement 11, MauvilleCity_Movement_1DF70D
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waitmovement 0
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return
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MauvilleCity_EventScript_1DF601:: @ 81DF601
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setobjectxyperm 11, 12, 13
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addobject 11
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applymovement 11, MauvilleCity_Movement_1DF719
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waitmovement 0
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return
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MauvilleCity_EventScript_1DF616:: @ 81DF616
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applymovement EVENT_OBJ_ID_PLAYER, MauvilleCity_Movement_1DF6D5
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applymovement 11, MauvilleCity_Movement_1DF725
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waitmovement 0
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return
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MauvilleCity_EventScript_1DF628:: @ 81DF628
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applymovement EVENT_OBJ_ID_PLAYER, MauvilleCity_Movement_1DF6D8
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applymovement 11, MauvilleCity_Movement_1DF72F
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waitmovement 0
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return
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MauvilleCity_EventScript_1DF63A:: @ 81DF63A
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msgbox MauvilleCity_Text_1DFB6D, MSGBOX_DEFAULT
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trainerbattle_no_intro TRAINER_WALLY_2, MauvilleCity_Text_1DFB96
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applymovement 6, Common_Movement_WalkInPlaceRight
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waitmovement 0
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msgbox MauvilleCity_Text_1DFBC3, MSGBOX_DEFAULT
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applymovement 6, Common_Movement_FacePlayer
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waitmovement 0
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msgbox MauvilleCity_Text_1DFBED, MSGBOX_DEFAULT
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applymovement 6, Common_Movement_WalkInPlaceRight
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waitmovement 0
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msgbox MauvilleCity_Text_1DFC8A, MSGBOX_DEFAULT
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return
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MauvilleCity_EventScript_1DF683:: @ 81DF683
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setflag FLAG_DECLINED_WALLY_BATTLE_MAUVILLE
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msgbox MauvilleCity_Text_1DFA4A, MSGBOX_DEFAULT
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release
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end
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MauvilleCity_EventScript_1DF690:: @ 81DF690
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applymovement 6, Common_Movement_FacePlayer
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waitmovement 0
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msgbox MauvilleCity_Text_1DFB42, MSGBOX_YESNO
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goto MauvilleCity_EventScript_1DF4AD
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end
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MauvilleCity_Movement_1DF6A8: @ 81DF6A8
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walk_left
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walk_left
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walk_down
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walk_down
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walk_left
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step_end
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MauvilleCity_Movement_1DF6AE: @ 81DF6AE
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walk_down
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walk_down
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walk_left
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walk_left
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walk_left
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step_end
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MauvilleCity_Movement_1DF6B4: @ 81DF6B4
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delay_16
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delay_16
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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delay_8
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step_end
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MauvilleCity_Movement_1DF6C0: @ 81DF6C0
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delay_16
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delay_16
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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delay_8
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step_end
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MauvilleCity_Movement_1DF6CC: @ 81DF6CC
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delay_16
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delay_8
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walk_in_place_fastest_left
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step_end
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MauvilleCity_Movement_1DF6D0: @ 81DF6D0
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delay_16
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delay_16
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delay_16
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walk_in_place_fastest_left
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step_end
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MauvilleCity_Movement_1DF6D5: @ 81DF6D5
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delay_16
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walk_in_place_fastest_left
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step_end
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MauvilleCity_Movement_1DF6D8: @ 81DF6D8
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delay_16
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delay_16
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walk_in_place_fastest_left
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step_end
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MauvilleCity_Movement_1DF6DC: @ 81DF6DC
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delay_16
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walk_in_place_fastest_down
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step_end
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MauvilleCity_Movement_1DF6DF: @ 81DF6DF
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delay_16
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walk_in_place_fastest_left
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step_end
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MauvilleCity_Movement_1DF6E2: @ 81DF6E2
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walk_left
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walk_left
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walk_left
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walk_down
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walk_down
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step_end
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MauvilleCity_Movement_1DF6E8: @ 81DF6E8
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walk_left
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walk_down
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walk_down
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walk_left
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walk_left
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step_end
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MauvilleCity_Movement_1DF6EE: @ 81DF6EE
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delay_16
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delay_8
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delay_4
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walk_in_place_fastest_down
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step_end
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MauvilleCity_Movement_1DF6F3: @ 81DF6F3
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walk_right
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walk_right
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walk_in_place_fastest_up
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step_end
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MauvilleCity_Movement_1DF6F7: @ 81DF6F7
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walk_right
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walk_up
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step_end
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MauvilleCity_Movement_1DF6FA: @ 81DF6FA
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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step_end
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MauvilleCity_Movement_1DF703: @ 81DF703
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walk_down
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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step_end
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MauvilleCity_Movement_1DF70D: @ 81DF70D
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walk_up
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walk_up
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walk_up
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walk_up
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walk_up
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walk_up
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walk_left
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walk_left
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walk_left
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walk_left
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walk_in_place_fastest_up
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step_end
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MauvilleCity_Movement_1DF719: @ 81DF719
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walk_up
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walk_up
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walk_up
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walk_up
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walk_up
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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walk_up
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step_end
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MauvilleCity_Movement_1DF725: @ 81DF725
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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step_end
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MauvilleCity_Movement_1DF72F: @ 81DF72F
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walk_down
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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step_end
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MauvilleCity_EventScript_1DF73A:: @ 81DF73A
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lock
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faceplayer
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goto_if_set FLAG_GOT_TM24_FROM_WATTSON, MauvilleCity_EventScript_1DF7B0
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compare VAR_NEW_MAUVILLE_STATE, 2
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goto_if_eq MauvilleCity_EventScript_1DF784
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goto_if_set FLAG_GOT_BASEMENT_KEY_FROM_WATTSON, MauvilleCity_EventScript_1DF77A
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msgbox MauvilleCity_Text_1DFFE4, MSGBOX_DEFAULT
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giveitem_std ITEM_BASEMENT_KEY
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setflag FLAG_GOT_BASEMENT_KEY_FROM_WATTSON
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msgbox MauvilleCity_Text_1E0154, MSGBOX_DEFAULT
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release
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end
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MauvilleCity_EventScript_1DF77A:: @ 81DF77A
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msgbox MauvilleCity_Text_1E0154, MSGBOX_DEFAULT
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release
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end
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MauvilleCity_EventScript_1DF784:: @ 81DF784
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msgbox MauvilleCity_Text_1E020E, MSGBOX_DEFAULT
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giveitem_std ITEM_TM24
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compare VAR_RESULT, 0
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goto_if_eq Common_EventScript_ShowBagIsFull
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setflag FLAG_GOT_TM24_FROM_WATTSON
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msgbox MauvilleCity_Text_1E02AA, MSGBOX_DEFAULT
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release
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end
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MauvilleCity_EventScript_1DF7B0:: @ 81DF7B0
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msgbox MauvilleCity_Text_1E02AA, MSGBOX_DEFAULT
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release
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end
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MauvilleCity_EventScript_1DF7BA:: @ 81DF7BA
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lockall
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pokenavcall MauvilleCity_Text_1DFDFB
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waitmessage
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delay 30
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playfanfare MUS_ME_TORE_EYE
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msgbox MauvilleCity_Text_1DFEB4, MSGBOX_DEFAULT
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waitfanfare
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closemessage
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delay 30
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setflag FLAG_ENABLE_WALLY_MATCH_CALL
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clearflag FLAG_ENABLE_FIRST_WALLY_POKENAV_CALL
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releaseall
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end
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MauvilleCity_Text_1DF7DC: @ 81DF7DC
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.string "UNCLE: It's because of POKéMON that\n"
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.string "this boy's got more pep, I suppose…\l"
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.string "But he's become a bit too peppy…$"
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MauvilleCity_Text_1DF845: @ 81DF845
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.string "WALLY: Aww, UNCLE, please?\p"
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.string "I want to challenge this GYM and see\n"
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.string "how much better I've become.\p"
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.string "Please? May I, please?$"
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MauvilleCity_Text_1DF8B9: @ 81DF8B9
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.string "UNCLE: Now hold on, WALLY.\p"
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.string "Since you started living with POKéMON,\n"
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.string "you have grown quite a lot stronger.\p"
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.string "But don't you think you're pushing it\n"
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.string "to suddenly challenge a GYM?$"
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MauvilleCity_Text_1DF963: @ 81DF963
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.string "WALLY: I'm not pushing it.\p"
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.string "If I combine forces with RALTS,\n"
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.string "we can beat anyone!$"
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MauvilleCity_Text_1DF9B2: @ 81DF9B2
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.string "WALLY: Oh! Hi, {PLAYER}!\p"
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.string "I've gotten a lot stronger since\n"
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.string "we met.\p"
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.string "{PLAYER}, I want you and my UNCLE to\n"
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.string "understand that.\p"
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.string "{PLAYER}, please, will you have\n"
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.string "a battle with me?$"
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MauvilleCity_Text_1DFA4A: @ 81DFA4A
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.string "WALLY: Oh… If you won't battle me,\n"
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.string "{PLAYER}, my UNCLE won't know that I've\l"
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.string "become really strong.$"
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MauvilleCity_Text_1DFAA5: @ 81DFAA5
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.string "UNCLE: {PLAYER}{KUN}, was it?\n"
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.string "On WALLY's behalf, can I ask you to\l"
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.string "battle with him just this once?\p"
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.string "I don't think he's going to listen to\n"
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.string "any reason the way he is now.$"
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MauvilleCity_Text_1DFB42: @ 81DFB42
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.string "WALLY: {PLAYER}, please!\n"
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.string "Battle with me, please.$"
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MauvilleCity_Text_1DFB6D: @ 81DFB6D
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.string "WALLY: {PLAYER}, thank you.\p"
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.string "Okay… Here I come!$"
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MauvilleCity_Text_1DFB96: @ 81DFB96
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.string "WALLY: … … … … … … …\p"
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.string "… … … … … … … …\p"
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.string "I lost…$"
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MauvilleCity_Text_1DFBC3: @ 81DFBC3
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.string "WALLY: UNCLE…\n"
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.string "I'll go back to VERDANTURF…$"
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MauvilleCity_Text_1DFBED: @ 81DFBED
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.string "{PLAYER}, thank you.\n"
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.string "Being a TRAINER is tough, isn't it?\p"
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.string "It's not enough just to have POKéMON\n"
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.string "and make them battle. That isn't what\l"
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.string "being a real TRAINER is about.$"
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MauvilleCity_Text_1DFC8A: @ 81DFC8A
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.string "UNCLE: WALLY, there's no need to be so\n"
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.string "down on yourself.\p"
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.string "Why, what's keeping you from becoming\n"
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.string "stronger and stronger?\p"
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.string "Come on, let's go home.\n"
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.string "Everyone's waiting for you.$"
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MauvilleCity_Text_1DFD34: @ 81DFD34
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.string "UNCLE: {PLAYER}{KUN}, it just dawned on me\n"
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.string "that you must be the TRAINER who kept\l"
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.string "an eye out for WALLY when he caught\l"
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.string "his POKéMON.\p"
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.string "Why don't you visit us in VERDANTURF\n"
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.string "sometime?\l"
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.string "I'm sure WALLY would enjoy it.$"
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MauvilleCity_Text_1DFDFB: @ 81DFDFB
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.string "… … … … … …\n"
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.string "… … … … … Beep!\p"
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.string "WALLY: Oh, hello, {PLAYER}!\p"
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.string "I just wanted to tell you that\n"
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.string "my uncle bought me a POKéNAV!\p"
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.string "Now I can get in touch with you\n"
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.string "anytime, {PLAYER}!\p"
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.string "… … … … … …\n"
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.string "… … … … … Click!$"
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MauvilleCity_Text_1DFEB4: @ 81DFEB4
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.string "Registered WALLY\n"
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.string "in the POKéNAV.$"
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MauvilleCity_Text_1DFED5: @ 81DFED5
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.string "SCOTT: Hehe…\n"
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.string "I was watching that match!\p"
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.string "You're friends with that boy WALLY,\n"
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.string "aren't you?\p"
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.string "But you didn't hold anything back\n"
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.string "and beat him impressively.\p"
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.string "Yeah! That's what a real POKéMON\n"
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.string "battle is all about!\p"
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.string "I idolize TRAINERS like that!\p"
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.string "… … … … … …\n"
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.string "I'll be cheering for you!$"
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MauvilleCity_Text_1DFFE4: @ 81DFFE4
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.string "WATTSON: Oh, {PLAYER}{KUN}!\n"
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.string "You look like you have a lot of zip!\l"
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.string "That's a good thing, wahahahaha!\p"
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.string "Fine! I've decided!\n"
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.string "I need a favor, {PLAYER}{KUN}!\p"
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.string "MAUVILLE CITY has an underground\n"
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.string "sector called NEW MAUVILLE.\p"
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.string "{PLAYER}{KUN}, I'd like you to go there and\n"
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.string "switch off the GENERATOR.\p"
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.string "The GENERATOR has been running a bit\n"
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.string "haywire. It's getting unsafe.\p"
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.string "Here, this is the KEY to get into\n"
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.string "NEW MAUVILLE.$"
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MauvilleCity_Text_1E0154: @ 81E0154
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.string "WATTSON: Don't you worry about it.\n"
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.string "It won't be a challenge to you.\p"
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.string "The entrance to NEW MAUVILLE is just\n"
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.string "a short SURF away from ROUTE 110.\p"
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.string "That's it, then, you have my trust!\n"
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.string "Wahahahaha!$"
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MauvilleCity_Text_1E020E: @ 81E020E
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.string "WATTSON: Wahahahaha!\p"
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.string "I knew it, {PLAYER}{KUN}! I knew I'd made\n"
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.string "the right choice asking you!\p"
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.string "This is my thanks--a TM containing\n"
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.string "THUNDERBOLT!\p"
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.string "Go on, you've earned it!$"
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MauvilleCity_Text_1E02AA: @ 81E02AA
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.string "WATTSON: Wahahahaha!\p"
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.string "It pleases me to no end to see\n"
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.string "the young step up and take charge!$"
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MauvilleCity_Text_1E0301: @ 81E0301
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.string "You know, it's cool to have POKéMON\n"
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.string "battles and stuff…\p"
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.string "But if your POKéMON gets hurt,\n"
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.string "you have to nurse it back to health.$"
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MauvilleCity_Text_1E037C: @ 81E037C
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.string "The roads of this town stretch north\n"
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.string "and south, and east and west.\p"
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.string "Because of that, we get all sorts of\n"
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.string "people coming through.$"
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MauvilleCity_Text_1E03FB: @ 81E03FB
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.string "Have you been to RYDEL'S CYCLES yet?\p"
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.string "RYDEL, the owner, is a very generous\n"
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.string "man.$"
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MauvilleCity_Text_1E044A: @ 81E044A
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.string "Even if you're riding a BIKE,\n"
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.string "wild POKéMON could jump you.$"
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MauvilleCity_Text_1E0485: @ 81E0485
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.string "MAUVILLE CITY\n"
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.string "“The bright and shiny city of fun!”$"
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MauvilleCity_Text_1E04B7: @ 81E04B7
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.string "MAUVILLE CITY POKéMON GYM\n"
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.string "LEADER: WATTSON\l"
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.string "“The cheerfully electrifying man!”$"
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MauvilleCity_Text_1E0504: @ 81E0504
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.string "“Ride in gravel and shake up your\n"
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|
.string "soul!”\l"
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.string "RYDEL'S CYCLES$"
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MauvilleCity_Text_1E053C: @ 81E053C
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.string "“The play spot for all!”\n"
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.string "MAUVILLE GAME CORNER$"
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MauvilleCity_Text_1E056A: @ 81E056A
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.string "Hi, do you check out TV at all?\p"
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|
.string "They've added a bunch of cool new\n"
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.string "shows recently.\p"
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.string "TV is so cool. I've seen my friends on\n"
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.string "TV just out of the blue.\p"
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.string "And, sometimes, they even put you on TV\n"
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.string "without telling you.\p"
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.string "I wish I would be on TV sometime.\p"
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.string "That's why I think you should check\n"
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|
.string "out TVs whenever you can.$"
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MauvilleCity_Text_1E0699: @ 81E0699
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.string "Hi, have you been checking out TVs?$"
|