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https://github.com/Ninjdai1/pokeemerald.git
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bf2063cc1a
Didn't realize that this needed to be done as well for renaming OW sprites. The event_objects.h file has had its corresponding defines renamed and all references in all files to those defines have been relabeled.
13 lines
714 B
SQL
13 lines
714 B
SQL
Route124_DivingTreasureHuntersHouse_EventObjects: @ 853ED9C
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object_event 1, EVENT_OBJ_GFX_MAN_5, 0, 5, 4, 0, MOVEMENT_TYPE_FACE_LEFT, 0, 0, 0, 0, Route124_DivingTreasureHuntersHouse_EventScript_270A32, 0
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Route124_DivingTreasureHuntersHouse_MapWarps: @ 853EDB4
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warp_def 3, 8, 0, 0, MAP_ROUTE124
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warp_def 4, 8, 0, 0, MAP_ROUTE124
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Route124_DivingTreasureHuntersHouse_MapBGEvents: @ 853EDC4
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bg_event 7, 1, 0, BG_EVENT_PLAYER_FACING_ANY, Route124_DivingTreasureHuntersHouse_EventScript_270F63
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Route124_DivingTreasureHuntersHouse_MapEvents:: @ 853EDD0
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map_events Route124_DivingTreasureHuntersHouse_EventObjects, Route124_DivingTreasureHuntersHouse_MapWarps, 0x0, Route124_DivingTreasureHuntersHouse_MapBGEvents
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