mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-19 04:57:39 +01:00
bf2063cc1a
Didn't realize that this needed to be done as well for renaming OW sprites. The event_objects.h file has had its corresponding defines renamed and all references in all files to those defines have been relabeled.
11 lines
434 B
SQL
11 lines
434 B
SQL
SlateportCity_House1_EventObjects: @ 852F538
|
|
object_event 1, EVENT_OBJ_GFX_EXPERT_M, 0, 7, 5, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, SlateportCity_House1_EventScript_209AA5, 0
|
|
|
|
SlateportCity_House1_MapWarps: @ 852F550
|
|
warp_def 3, 7, 0, 6, MAP_SLATEPORT_CITY
|
|
warp_def 4, 7, 0, 6, MAP_SLATEPORT_CITY
|
|
|
|
SlateportCity_House1_MapEvents:: @ 852F560
|
|
map_events SlateportCity_House1_EventObjects, SlateportCity_House1_MapWarps, 0x0, 0x0
|
|
|