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https://github.com/Ninjdai1/pokeemerald.git
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bf2063cc1a
Didn't realize that this needed to be done as well for renaming OW sprites. The event_objects.h file has had its corresponding defines renamed and all references in all files to those defines have been relabeled.
9 lines
484 B
SQL
9 lines
484 B
SQL
VerdanturfTown_BattleTentBattleRoom_EventObjects: @ 852E734
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object_event 1, EVENT_OBJ_GFX_TRADER, 0, 2, 8, 3, MOVEMENT_TYPE_FACE_UP, 1, 1, 0, 0, 0x0, 0
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object_event 2, EVENT_OBJ_GFX_HIPSTER, 0, 11, 1, 3, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, 0x0, 0
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object_event 3, EVENT_OBJ_GFX_EXPERT_M, 0, 2, 4, 0, MOVEMENT_TYPE_FACE_RIGHT, 1, 1, 0, 0, 0x0, 0
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VerdanturfTown_BattleTentBattleRoom_MapEvents:: @ 852E77C
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map_events VerdanturfTown_BattleTentBattleRoom_EventObjects, 0x0, 0x0, 0x0
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