pokeemerald/test/move_effect_triple_arrows.c
Eduardo Quezada D'Ottone 1fa9a05470
Convert move flags and bans into GCC bitfields (#2952)
* Slicing moves to new bitfield

* Wind moves to new bitfield

* Two-strike moves to new bitfield

* Forgot to add flagTwoStrikes to battle_moves.h

* Removed "flag" from field names

* FLAG_HIT_IN_SUBSTITUTE and FLAG_THAW_USER

* Airborne moves

* FLAG_POWDER, FLAG_TARGET_ABILITY_IGNORED and FLAG_DANCE

* FLAG_BALLISTIC and FLAG_PROTECTION_MOVE

* Fixed missing uses of MOVE_UNAVAILABLE in battle_ai_util.c

* FLAG_SOUND

* FLAG_DMG_UNDERGROUND and FLAG_DMG_UNDERWATER

* FLAG_DMG_MINIMIZE

* Cleanup

* FLAG_STAT_STAGES_IGNORED

* Updated Pollen Puff's ballistic flag

* FLAG_STRONG_JAW_BOOST and FLAG_MEGA_LAUNCHER_BOOST

* thaw

* FLAG_THREE_STRIKES

* FLAG_IRON_FIST_BOOST

* FLAG_RECKLESS_BOOST

* FLAG_HIGH_CRIT

* Removed empty flags

* Moves that fail when called by Me First + added missing Shell Trap

* Moves that fail when Gravity is active

* Better names for banned fields

* Moves that fail when called by Instruct

* Cleanup

* Contact Moves + Fixed Wandering Spirit skipping contact checks

* Inverted FLAG_PROTECT_AFFECTED so that there's a flag for moves that SKIP protect.

* Simplified B_MOVE_FLAGS configs

* FORBIDDEN_METRONOME

* Renamed hitsPastSubstitute to ignoresSubstitute

* FORBIDDEN_PARENTAL_BOND

* Struggle uncallable by Metronome

* FORBIDDEN_MIMIC

* FLAG_KINGS_ROCK_AFFECTED

* Made a single config for move flags

* Macro for checking move flags

* FLAG_MAGIC_COAT_AFFECTED

* Fixed HasMagicCoatAffectedMove

* FLAG_SNATCH_AFFECTED

* Removed unused EFFECT_FLINCH_MINIMIZE_HIT

* Fixed Stench/King's Rock interaction

* Removed sMovesNotAffectedByStench in favor of checking move effects

* Removed EFFECT_TWISTER, which was a repeat of EFFECT_FLINCH_HIT

* Changed Gen2 configs to less than Gen 3

* FORBIDDEN_SLEEP_TALK

* Cleanup

* Inverted FLAG_MIRROR_MOVE_AFFECTED

* FLAG_SHEER_FORCE_BOOST

* Ordered

* FORBIDDEN_ASSIST and FORBIDDEN_COPYCAT

* Removed TestMoveFlags and TestMoveFlagsInMoveset + flags field

* Fixed Triple Arrows test
2023-07-03 10:01:59 +02:00

92 lines
2.8 KiB
C

#include "global.h"
#include "test_battle.h"
ASSUMPTIONS
{
ASSUME(gBattleMoves[MOVE_TRIPLE_ARROWS].effect == EFFECT_TRIPLE_ARROWS);
}
SINGLE_BATTLE_TEST("Triple Arrows may lower Defense by one stage")
{
u32 ability;
u32 chance;
PARAMETRIZE { ability = ABILITY_HUSTLE; chance = 50; }
PARAMETRIZE { ability = ABILITY_SERENE_GRACE; chance = 100; }
PASSES_RANDOMLY(chance, 100, RNG_TRIPLE_ARROWS_DEFENSE_DOWN);
GIVEN {
PLAYER(SPECIES_TOGEPI) { Ability(ability); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_TRIPLE_ARROWS); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_TRIPLE_ARROWS, player);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
MESSAGE("Foe Wobbuffet's Defense fell!");
}
}
SINGLE_BATTLE_TEST("Triple Arrows makes the foe flinch 30% of the time")
{
u32 ability;
u32 chance;
PARAMETRIZE { ability = ABILITY_HUSTLE; chance = 30; }
PARAMETRIZE { ability = ABILITY_SERENE_GRACE; chance = 60; }
PASSES_RANDOMLY(chance, 100, RNG_TRIPLE_ARROWS_FLINCH);
GIVEN {
PLAYER(SPECIES_TOGEPI) { Ability(ability); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_TRIPLE_ARROWS); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_TRIPLE_ARROWS, player);
MESSAGE("Foe Wobbuffet flinched!");
}
}
SINGLE_BATTLE_TEST("Triple Arrows lands a critical hit")
{
ASSUME(B_CRIT_CHANCE >= GEN_7);
ASSUME(gBattleMoves[MOVE_TRIPLE_ARROWS].highCritRatio == TRUE);
PASSES_RANDOMLY(1, 8, RNG_CRITICAL_HIT);
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_TRIPLE_ARROWS); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_TRIPLE_ARROWS, player);
MESSAGE("A critical hit!");
}
}
SINGLE_BATTLE_TEST("Triple Arrows can lower Defense and cause flinch at the time")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_TRIPLE_ARROWS); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_TRIPLE_ARROWS, player);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
MESSAGE("Foe Wobbuffet's Defense fell!");
MESSAGE("Foe Wobbuffet flinched!");
}
}
SINGLE_BATTLE_TEST("Triple Arrows's flinching is prevented by Inner Focus")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_RIOLU) { Ability(ABILITY_INNER_FOCUS); }
} WHEN {
TURN { MOVE(player, MOVE_TRIPLE_ARROWS);
MOVE(opponent, MOVE_TACKLE);
}
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_TRIPLE_ARROWS, player);
NONE_OF { MESSAGE("Foe Wobbuffet flinched!"); }
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponent);
}
}