pokeemerald/data/maps/LittlerootTown_MaysHouse_2F/scripts.inc
2019-10-30 17:51:35 -05:00

417 lines
13 KiB
PHP

LittlerootTown_MaysHouse_2F_MapScripts:: @ 81F9296
map_script MAP_SCRIPT_ON_TRANSITION, LittlerootTown_MaysHouse_2F_OnTransition
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, LittlerootTown_MaysHouse_2F_OnWarp
.byte 0
LittlerootTown_MaysHouse_2F_OnTransition: @ 81F92A1
compare VAR_LITTLEROOT_RIVAL_STATE, 2
call_if_lt LittlerootTown_MaysHouse_2F_EventScript_CheckSetReadyToMeetMay
compare VAR_LITTLEROOT_RIVAL_STATE, 3
call_if_ge LittlerootTown_MaysHouse_2F_EventScript_CheckShouldUpdateMayPos
compare VAR_LITTLEROOT_INTRO_STATE, 4
call_if_eq PlayersHouse_2F_EventScript_BlockStairsUntilClockIsSet
call SecretBase_EventScript_SetDecorationFlags
setvar VAR_SECRET_BASE_INITIALIZED, 0
end
LittlerootTown_MaysHouse_2F_EventScript_CheckShouldUpdateMayPos:: @ 81F92CD
goto_if_set FLAG_MET_RIVAL_LILYCOVE, LittlerootTown_MaysHouse_2F_EventScript_TryUpdateMayPos
compare VAR_BIRCH_LAB_STATE, 2
goto_if_ge LittlerootTown_MaysHouse_2F_EventScript_Ret
goto LittlerootTown_MaysHouse_2F_EventScript_TryUpdateMayPos
LittlerootTown_MaysHouse_2F_EventScript_TryUpdateMayPos:: @ 81F92E6
checkplayergender
compare VAR_RESULT, FEMALE
goto_if_eq LittlerootTown_MaysHouse_2F_EventScript_Ret
compare VAR_DEX_UPGRADE_JOHTO_STARTER_STATE, 2
goto_if_ge LittlerootTown_MaysHouse_2F_EventScript_Ret
setobjectxyperm 1, 8, 2
setobjectmovementtype 1, MOVEMENT_TYPE_FACE_UP
return
LittlerootTown_MaysHouse_2F_EventScript_Ret:: @ 81F9309
return
LittlerootTown_MaysHouse_2F_EventScript_CheckSetReadyToMeetMay:: @ 81F930A
checkplayergender
compare VAR_RESULT, MALE
goto_if_eq LittlerootTown_MaysHouse_2F_EventScript_SetReadyToMeetMay
return
LittlerootTown_MaysHouse_2F_EventScript_SetReadyToMeetMay:: @ 81F9317
setvar VAR_LITTLEROOT_RIVAL_STATE, 2
return
LittlerootTown_MaysHouse_2F_OnWarp: @ 81F931D
map_script_2 VAR_SECRET_BASE_INITIALIZED, 0, LittlerootTown_MaysHouse_2F_EventScript_CheckInitDecor
.2byte 0
LittlerootTown_MaysHouse_2F_EventScript_CheckInitDecor:: @ 81F9327
checkplayergender
compare VAR_RESULT, FEMALE
goto_if_eq SecretBase_EventScript_InitDecorations
end
LittlerootTown_MaysHouse_2F_EventScript_RivalsPokeBall:: @ 81F9334
lockall
compare VAR_LITTLEROOT_RIVAL_STATE, 2
goto_if_eq LittlerootTown_MaysHouse_2F_EventScript_MeetMay
msgbox RivalsHouse_2F_Text_ItsRivalsPokeBall, MSGBOX_DEFAULT
releaseall
end
LittlerootTown_MaysHouse_2F_EventScript_MeetMay:: @ 81F934A
delay 10
addobject 1
applymovement 1, LittlerootTown_MaysHouse_2F_Movement_MayEnters
waitmovement 0
playse SE_PIN
applymovement 1, Common_Movement_ExclamationMark
waitmovement 0
applymovement 1, Common_Movement_Delay48
waitmovement 0
delay 10
playbgm MUS_GIRL_SUP, 1
compare VAR_FACING, DIR_NORTH
call_if_eq LittlerootTown_MaysHouse_2F_EventScript_MeetMayNorth
compare VAR_FACING, DIR_SOUTH
call_if_eq LittlerootTown_MaysHouse_2F_EventScript_MeetMaySouth
compare VAR_FACING, DIR_WEST
call_if_eq LittlerootTown_MaysHouse_2F_EventScript_MeetMayWest
compare VAR_FACING, DIR_EAST
call_if_eq LittlerootTown_MaysHouse_2F_EventScript_MeetMayEast
setvar VAR_LITTLEROOT_RIVAL_STATE, 3
setflag FLAG_HIDE_LITTLEROOT_TOWN_MAYS_HOUSE_2F_POKE_BALL
clearflag FLAG_HIDE_LITTLEROOT_TOWN_MAYS_HOUSE_RIVAL_BEDROOM
setvar VAR_LITTLEROOT_TOWN_STATE, 1
savebgm MUS_DUMMY
fadedefaultbgm
releaseall
end
LittlerootTown_MaysHouse_2F_EventScript_MeetMayNorth:: @ 81F93BA
applymovement 1, LittlerootTown_MaysHouse_2F_Movement_MayApproachPlayerNorth
waitmovement 0
applymovement EVENT_OBJ_ID_PLAYER, Common_Movement_WalkInPlaceFastestLeft
waitmovement 0
msgbox RivalsHouse_2F_Text_MayWhoAreYou, MSGBOX_DEFAULT
closemessage
applymovement EVENT_OBJ_ID_PLAYER, LittlerootTown_MaysHouse_2F_Movement_PlayerWatchMayNorth
applymovement 1, LittlerootTown_MaysHouse_2F_Movement_MayWalkToPCNorth
waitmovement 0
return
LittlerootTown_MaysHouse_2F_EventScript_MeetMaySouth:: @ 81F93E9
applymovement 1, LittlerootTown_MaysHouse_2F_Movement_MayApproachPlayerSouth
waitmovement 0
applymovement EVENT_OBJ_ID_PLAYER, Common_Movement_WalkInPlaceFastestLeft
waitmovement 0
msgbox RivalsHouse_2F_Text_MayWhoAreYou, MSGBOX_DEFAULT
closemessage
applymovement EVENT_OBJ_ID_PLAYER, LittlerootTown_MaysHouse_2F_Movement_PlayerWatchMaySouth
applymovement 1, LittlerootTown_MaysHouse_2F_Movement_MayWalkToPCSouth
waitmovement 0
return
LittlerootTown_MaysHouse_2F_EventScript_MeetMayWest:: @ 81F9418
applymovement 1, LittlerootTown_MaysHouse_2F_Movement_MayApproachPlayerWest
waitmovement 0
applymovement EVENT_OBJ_ID_PLAYER, Common_Movement_WalkInPlaceFastestUp
waitmovement 0
msgbox RivalsHouse_2F_Text_MayWhoAreYou, MSGBOX_DEFAULT
closemessage
applymovement 1, LittlerootTown_MaysHouse_2F_Movement_MayWalkToPCWest
waitmovement 0
return
LittlerootTown_MaysHouse_2F_EventScript_MeetMayEast:: @ 81F9440
applymovement 1, LittlerootTown_MaysHouse_2F_Movement_MayApproachPlayerEast
waitmovement 0
applymovement EVENT_OBJ_ID_PLAYER, Common_Movement_WalkInPlaceFastestLeft
waitmovement 0
msgbox RivalsHouse_2F_Text_MayWhoAreYou, MSGBOX_DEFAULT
closemessage
applymovement EVENT_OBJ_ID_PLAYER, LittlerootTown_MaysHouse_2F_Movement_PlayerWatchMayEast
applymovement 1, LittlerootTown_MaysHouse_2F_Movement_MayWalkToPCEast
waitmovement 0
return
LittlerootTown_MaysHouse_2F_Movement_MayEnters: @ 81F946F
walk_down
walk_down
walk_in_place_fastest_right
step_end
LittlerootTown_MaysHouse_2F_Movement_MayApproachPlayerNorth: @ 81F9473
walk_right
walk_right
walk_down
walk_down
walk_right
step_end
LittlerootTown_MaysHouse_2F_Movement_MayWalkToPCNorth: @ 81F9479
walk_up
walk_up
walk_up
walk_in_place_fastest_right
walk_right
walk_right
walk_right
walk_right
walk_in_place_fastest_up
step_end
LittlerootTown_MaysHouse_2F_Movement_PlayerWatchMayNorth: @ 81F9483
delay_16
walk_in_place_fastest_up
delay_16
delay_16
delay_16
delay_16
walk_in_place_fastest_right
step_end
LittlerootTown_MaysHouse_2F_Movement_MayApproachPlayerSouth: @ 81F948B
walk_right
walk_right
walk_right
step_end
LittlerootTown_MaysHouse_2F_Movement_MayWalkToPCSouth: @ 81F948F
walk_up
walk_in_place_fastest_right
walk_right
walk_right
walk_right
walk_right
walk_in_place_fastest_up
step_end
LittlerootTown_MaysHouse_2F_Movement_PlayerWatchMaySouth: @ 81F9497
delay_16
walk_in_place_fastest_up
delay_16
delay_16
walk_in_place_fastest_right
step_end
LittlerootTown_MaysHouse_2F_Movement_MayApproachPlayerWest: @ 81F949D
walk_right
walk_right
walk_right
walk_right
walk_right
walk_in_place_fastest_down
step_end
LittlerootTown_MaysHouse_2F_Movement_MayWalkToPCWest: @ 81F94A4
walk_up
walk_right
walk_right
walk_in_place_fastest_up
step_end
@ Unused, the player is already facing this direction so its unneeded
LittlerootTown_MaysHouse_2F_Movement_PlayerWatchMayWest: @ 81F94A9
delay_16
delay_16
walk_in_place_fastest_right
step_end
LittlerootTown_MaysHouse_2F_Movement_MayApproachPlayerEast: @ 81F94AD
walk_right
walk_right
walk_down
walk_in_place_fastest_right
step_end
LittlerootTown_MaysHouse_2F_Movement_MayWalkToPCEast: @ 81F94B2
walk_up
walk_up
walk_right
walk_right
walk_right
walk_right
walk_right
walk_in_place_fastest_up
step_end
LittlerootTown_MaysHouse_2F_Movement_PlayerWatchMayEast: @ 81F94BB
delay_16
walk_in_place_fastest_up
delay_16
delay_16
walk_in_place_fastest_right
step_end
RivalsHouse_2F_EventScript_Rival:: @ 81F94C1
lockall
goto_if_set FLAG_MET_RIVAL_LILYCOVE, RivalsHouse_2F_EventScript_RivalPostLilycove
checkplayergender
compare VAR_RESULT, MALE
goto_if_eq RivalsHouse_2F_EventScript_May
compare VAR_RESULT, FEMALE
goto_if_eq RivalsHouse_2F_EventScript_Brendan
end
RivalsHouse_2F_EventScript_May:: @ 81F94E3
msgbox RivalsHouse_2F_Text_MayGettingReady, MSGBOX_DEFAULT
releaseall
end
RivalsHouse_2F_EventScript_Brendan:: @ 81F94ED
msgbox RivalsHouse_2F_Text_BrendanGettingReady, MSGBOX_DEFAULT
releaseall
end
RivalsHouse_2F_EventScript_RivalPostLilycove:: @ 81F94F7
applymovement VAR_LAST_TALKED, Common_Movement_FacePlayer
waitmovement 0
checkplayergender
compare VAR_RESULT, MALE
call_if_eq RivalsHouse_2F_EventScript_MayPostLilycove
compare VAR_RESULT, FEMALE
call_if_eq RivalsHouse_2F_EventScript_BrendanPostLilycove
setflag FLAG_MET_RIVAL_IN_HOUSE_AFTER_LILYCOVE
releaseall
end
RivalsHouse_2F_EventScript_MayPostLilycove:: @ 81F951D
goto_if_set FLAG_MET_RIVAL_IN_HOUSE_AFTER_LILYCOVE, RivalsHouse_2F_EventScript_MayWhereShouldIGoNext
msgbox RivalsHouse_2F_Text_MayJustCheckingMyPokedex, MSGBOX_DEFAULT
return
RivalsHouse_2F_EventScript_BrendanPostLilycove:: @ 81F952F
goto_if_set FLAG_MET_RIVAL_IN_HOUSE_AFTER_LILYCOVE, RivalsHouse_2F_EventScript_BrendanWhereShouldIGoNext
msgbox RivalsHouse_2F_Text_BrendanJustCheckingMyPokedex, MSGBOX_DEFAULT
return
RivalsHouse_2F_EventScript_MayWhereShouldIGoNext:: @ 81F9541
msgbox RivalsHouse_2F_Text_MayWhereShouldIGoNext, MSGBOX_DEFAULT
return
RivalsHouse_2F_EventScript_BrendanWhereShouldIGoNext:: @ 81F954A
msgbox RivalsHouse_2F_Text_BrendanWhereShouldIGoNext, MSGBOX_DEFAULT
return
LittlerootTown_MaysHouse_2F_EventScript_PC:: @ 81F9553
lockall
checkplayergender
compare VAR_RESULT, MALE
goto_if_eq LittlerootTown_MaysHouse_2F_EventScript_CheckRivalsPC
compare VAR_RESULT, FEMALE
goto_if_eq LittlerootTown_MaysHouse_2F_EventScript_CheckPlayersPC
end
LittlerootTown_MaysHouse_2F_EventScript_CheckRivalsPC:: @ 81F956C
msgbox gText_PokemonTrainerSchoolEmail, MSGBOX_DEFAULT
releaseall
end
LittlerootTown_MaysHouse_2F_EventScript_CheckPlayersPC:: @ 81F9576
setvar VAR_0x8004, 2
special DoPCTurnOnEffect
playse SE_PC_ON
msgbox gText_PlayerHouseBootPC, MSGBOX_DEFAULT
special BedroomPC
waitstate
releaseall
end
LittlerootTown_MaysHouse_2F_EventScript_TurnOffPlayerPC:: @ 81F958F
setvar VAR_0x8004, 2
playse SE_PC_OFF
special DoPCTurnOffEffect
releaseall
end
RivalsHouse_2F_Text_MayWhoAreYou: @ 81F959C
.string "Huh?\n"
.string "Who… Who are you?\p"
.string "… … … … … … … …\n"
.string "… … … … … … … …\p"
.string "Oh, you're {PLAYER}{KUN}.\n"
.string "So your move was today.\p"
.string "Um… I'm MAY.\n"
.string "Glad to meet you!\p"
.string "I…\n"
.string "I have this dream of becoming friends\l"
.string "with POKéMON all over the world.\p"
.string "I… I heard about you, {PLAYER}{KUN}, from\n"
.string "my dad, PROF. BIRCH.\p"
.string "I was hoping that you would be nice,\n"
.string "{PLAYER}{KUN}, and that we could be friends.\p"
.string "Oh, this is silly, isn't it?\n"
.string "I… I've just met you, {PLAYER}{KUN}.\p"
.string "Eheheh…\p"
.string "Oh, no! I forgot!\p"
.string "I was supposed to go help Dad catch\n"
.string "some wild POKéMON!\p"
.string "{PLAYER}{KUN}, I'll catch you later!$"
RivalsHouse_2F_Text_MayGettingReady: @ 81F978A
.string "POKéMON fully restored!\n"
.string "Items ready, and…$"
RivalsHouse_2F_Text_BrendanWhoAreYou: @ 81F97B4
.string "Hey!\n"
.string "You…\p"
.string "Who are you?\p"
.string "Oh, you're {PLAYER}, aren't you?\n"
.string "Moved in next door, right?\p"
.string "I didn't know that you're a girl.\p"
.string "Dad, PROF. BIRCH, said that our new\n"
.string "next-door neighbor is a GYM LEADER's\l"
.string "kid, so I assumed you'd be a guy.\p"
.string "My name's BRENDAN.\n"
.string "So, hi, neighbor!\p"
.string "Huh? Hey, {PLAYER}, don't you have\n"
.string "a POKéMON?\p"
.string "Do you want me to go catch you one?\p"
.string "Aw, darn, I forgot…\p"
.string "I'm supposed to go help my dad catch\n"
.string "some wild POKéMON.\p"
.string "Some other time, okay?$"
RivalsHouse_2F_Text_BrendanGettingReady: @ 81F9962
.string "POKéMON fully restored…\n"
.string "Items all packed, and…$"
RivalsHouse_2F_Text_ItsRivalsPokeBall: @ 81F9991
.string "It's {RIVAL}'s POKé BALL!\p"
.string "Better leave it right where it is.$"
RivalsHouse_2F_Text_MayJustCheckingMyPokedex: @ 81F99C9
.string "MAY: {PLAYER}{KUN}!\p"
.string "I was just checking my POKéDEX.\p"
.string "There's still a lot of POKéMON that\n"
.string "I've seen but haven't caught.\p"
.string "And there are many others that\n"
.string "I think will evolve.\p"
.string "I wonder where I should go catch\n"
.string "some POKéMON next?$"
RivalsHouse_2F_Text_MayWhereShouldIGoNext: @ 81F9A9E
.string "MAY: I wonder where I should go catch\n"
.string "some POKéMON next?\p"
.string "Wouldn't it be funny if we ran into each\n"
.string "other, {PLAYER}{KUN}?$"
RivalsHouse_2F_Text_BrendanJustCheckingMyPokedex: @ 81F9B0D
.string "BRENDAN: Hey, it's {PLAYER}.\p"
.string "I was just checking out my POKéDEX.\p"
.string "There are still many POKéMON that\n"
.string "I need to catch, I know, but this\l"
.string "is looking pretty good.\p"
.string "Checking this POKéDEX out gives me\n"
.string "the urge to hit the road again.$"
RivalsHouse_2F_Text_BrendanWhereShouldIGoNext: @ 81F9BE7
.string "BRENDAN: I'm having a hard time deciding\n"
.string "where I should catch POKéMON next.\p"
.string "Hey, {PLAYER}, if I see you while I'm out\n"
.string "catching POKéMON, I can pitch you a\l"
.string "battle if you'd like.$"