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# Conflicts: # include/battle_anim.h # include/global.h # include/pokemon.h # src/battle_message.c # src/battle_script_commands.c # src/data/pokemon/base_stats.h
192 lines
7.3 KiB
C
192 lines
7.3 KiB
C
#ifndef GUARD_CONSTANTS_BATTLE_FRONTIER_H
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#define GUARD_CONSTANTS_BATTLE_FRONTIER_H
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#include "constants/pokemon.h"
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#define FRONTIER_CHALLENGE(facility, mode) ((facility << 8) + mode)
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// Battle Frontier facility ids.
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#define FRONTIER_FACILITY_TOWER 0
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#define FRONTIER_FACILITY_DOME 1
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#define FRONTIER_FACILITY_PALACE 2 // also Verdanturf Tent
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#define FRONTIER_FACILITY_ARENA 3 // also Fallarbor Tent
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#define FRONTIER_FACILITY_FACTORY 4 // also Slateport Tent
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#define FRONTIER_FACILITY_PIKE 5
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#define FRONTIER_FACILITY_PYRAMID 6
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#define NUM_FRONTIER_FACILITIES 7
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// VAR_FRONTIER_FACILITY is re-used for the below facilities as well
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#define FACILITY_LINK_CONTEST 7
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#define FACILITY_UNION_ROOM 8
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#define FACILITY_MULTI_OR_EREADER 9 // Direct Corner multi battles, multi battle with Steven, and e-Reader battles
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// Battle Frontier battle modes.
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#define FRONTIER_MODE_SINGLES 0
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#define FRONTIER_MODE_DOUBLES 1
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#define FRONTIER_MODE_MULTIS 2
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#define FRONTIER_MODE_LINK_MULTIS 3
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#define FRONTIER_MODE_COUNT 4
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// Challenge Statuses
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#define CHALLENGE_STATUS_SAVING 1
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#define CHALLENGE_STATUS_PAUSED 2
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#define CHALLENGE_STATUS_WON 3
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#define CHALLENGE_STATUS_LOST 4
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// Special trainer battles.
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#define SPECIAL_BATTLE_TOWER 0
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#define SPECIAL_BATTLE_SECRET_BASE 1
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#define SPECIAL_BATTLE_EREADER 2
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#define SPECIAL_BATTLE_DOME 3
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#define SPECIAL_BATTLE_PALACE 4
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#define SPECIAL_BATTLE_ARENA 5
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#define SPECIAL_BATTLE_FACTORY 6
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#define SPECIAL_BATTLE_PIKE_SINGLE 7
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#define SPECIAL_BATTLE_STEVEN 8
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#define SPECIAL_BATTLE_PIKE_DOUBLE 9
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#define SPECIAL_BATTLE_PYRAMID 10
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#define SPECIAL_BATTLE_MULTI 11
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#define MAX_BATTLE_FRONTIER_POINTS 9999
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#define MAX_STREAK 9999
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#define FRONTIER_MAX_LEVEL_50 50
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#define FRONTIER_MIN_LEVEL_OPEN 60
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#define FRONTIER_MAX_LEVEL_OPEN MAX_LEVEL
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// This is the default number of battles (or floors, in Battle Pyramid) per challenge.
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// There are 2 facilities that differ: Battle Dome (DOME_ROUNDS_COUNT) and Battle Pike (NUM_PIKE_ROOMS).
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#define FRONTIER_STAGES_PER_CHALLENGE 7
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// These sets of facility ids would be redundant if the order was consistent
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// The order is important for this set so that all the non-link records can be continuous
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#define RANKING_HALL_TOWER_SINGLES 0
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#define RANKING_HALL_TOWER_DOUBLES 1
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#define RANKING_HALL_TOWER_MULTIS 2
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#define RANKING_HALL_DOME 3
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#define RANKING_HALL_PALACE 4
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#define RANKING_HALL_ARENA 5
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#define RANKING_HALL_FACTORY 6
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#define RANKING_HALL_PIKE 7
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#define RANKING_HALL_PYRAMID 8
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#define RANKING_HALL_TOWER_LINK 9
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#define FRONTIER_MANIAC_TOWER_SINGLES 0
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#define FRONTIER_MANIAC_TOWER_DOUBLES 1
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#define FRONTIER_MANIAC_TOWER_MULTIS 2
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#define FRONTIER_MANIAC_TOWER_LINK 3
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#define FRONTIER_MANIAC_DOME 4
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#define FRONTIER_MANIAC_FACTORY 5
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#define FRONTIER_MANIAC_PALACE 6
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#define FRONTIER_MANIAC_ARENA 7
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#define FRONTIER_MANIAC_PIKE 8
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#define FRONTIER_MANIAC_PYRAMID 9
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#define FRONTIER_MANIAC_FACILITY_COUNT 10
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#define FRONTIER_MANIAC_MESSAGE_COUNT 3
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// Frontier TV Show
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#define FRONTIER_SHOW_TOWER_SINGLES 1
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#define FRONTIER_SHOW_TOWER_DOUBLES 2
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#define FRONTIER_SHOW_TOWER_MULTIS 3
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#define FRONTIER_SHOW_TOWER_LINK_MULTIS 4
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#define FRONTIER_SHOW_DOME_SINGLES 5
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#define FRONTIER_SHOW_DOME_DOUBLES 6
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#define FRONTIER_SHOW_FACTORY_SINGLES 7
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#define FRONTIER_SHOW_FACTORY_DOUBLES 8
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#define FRONTIER_SHOW_PIKE 9
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#define FRONTIER_SHOW_ARENA 10
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#define FRONTIER_SHOW_PALACE_SINGLES 11
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#define FRONTIER_SHOW_PALACE_DOUBLES 12
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#define FRONTIER_SHOW_PYRAMID 13
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// Frontier Gambler
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#define FRONTIER_GAMBLER_WAITING 0
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#define FRONTIER_GAMBLER_PLACED_BET 1
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#define FRONTIER_GAMBLER_WON 2
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#define FRONTIER_GAMBLER_LOST 3
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#define FRONTIER_GAMBLER_BET_5 0
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#define FRONTIER_GAMBLER_BET_10 1
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#define FRONTIER_GAMBLER_BET_15 2
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#define FRONTIER_GAMBLER_BET_CANCEL 3
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#define FRONTIER_GAMBLER_CHALLENGE_COUNT 12
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#define EXCHANGE_CORNER_DECOR1_CLERK 0
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#define EXCHANGE_CORNER_DECOR2_CLERK 1
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#define EXCHANGE_CORNER_VITAMIN_CLERK 2
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#define EXCHANGE_CORNER_HOLD_ITEM_CLERK 3
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#define F_EV_SPREAD_HP (1 << 0)
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#define F_EV_SPREAD_ATTACK (1 << 1)
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#define F_EV_SPREAD_DEFENSE (1 << 2)
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#define F_EV_SPREAD_SPEED (1 << 3)
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#define F_EV_SPREAD_SP_ATTACK (1 << 4)
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#define F_EV_SPREAD_SP_DEFENSE (1 << 5)
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#define BATTLE_FRONTIER_ITEM_NONE 0
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#define BATTLE_FRONTIER_ITEM_KINGS_ROCK 1
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#define BATTLE_FRONTIER_ITEM_SITRUS_BERRY 2
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#define BATTLE_FRONTIER_ITEM_ORAN_BERRY 3
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#define BATTLE_FRONTIER_ITEM_CHESTO_BERRY 4
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#define BATTLE_FRONTIER_ITEM_HARD_STONE 5
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#define BATTLE_FRONTIER_ITEM_FOCUS_BAND 6
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#define BATTLE_FRONTIER_ITEM_PERSIM_BERRY 7
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#define BATTLE_FRONTIER_ITEM_MIRACLE_SEED 8
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#define BATTLE_FRONTIER_ITEM_BERRY_JUICE 9
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#define BATTLE_FRONTIER_ITEM_MACHO_BRACE 10
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#define BATTLE_FRONTIER_ITEM_SILVER_POWDER 11
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#define BATTLE_FRONTIER_ITEM_CHERI_BERRY 12
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#define BATTLE_FRONTIER_ITEM_BLACK_GLASSES 13
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#define BATTLE_FRONTIER_ITEM_BLACK_BELT 14
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#define BATTLE_FRONTIER_ITEM_SOUL_DEW 15
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#define BATTLE_FRONTIER_ITEM_CHOICE_BAND 16
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#define BATTLE_FRONTIER_ITEM_MAGNET 17
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#define BATTLE_FRONTIER_ITEM_SILK_SCARF 18
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#define BATTLE_FRONTIER_ITEM_WHITE_HERB 19
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#define BATTLE_FRONTIER_ITEM_DEEP_SEA_SCALE 20
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#define BATTLE_FRONTIER_ITEM_DEEP_SEA_TOOTH 21
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#define BATTLE_FRONTIER_ITEM_MYSTIC_WATER 22
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#define BATTLE_FRONTIER_ITEM_SHARP_BEAK 23
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#define BATTLE_FRONTIER_ITEM_QUICK_CLAW 24
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#define BATTLE_FRONTIER_ITEM_LEFTOVERS 25
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#define BATTLE_FRONTIER_ITEM_RAWST_BERRY 26
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#define BATTLE_FRONTIER_ITEM_LIGHT_BALL 27
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#define BATTLE_FRONTIER_ITEM_POISON_BARB 28
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#define BATTLE_FRONTIER_ITEM_NEVER_MELT_ICE 29
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#define BATTLE_FRONTIER_ITEM_ASPEAR_BERRY 30
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#define BATTLE_FRONTIER_ITEM_SPELL_TAG 31
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#define BATTLE_FRONTIER_ITEM_BRIGHT_POWDER 32
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#define BATTLE_FRONTIER_ITEM_LEPPA_BERRY 33
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#define BATTLE_FRONTIER_ITEM_SCOPE_LENS 34
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#define BATTLE_FRONTIER_ITEM_TWISTED_SPOON 35
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#define BATTLE_FRONTIER_ITEM_METAL_COAT 36
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#define BATTLE_FRONTIER_ITEM_MENTAL_HERB 37
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#define BATTLE_FRONTIER_ITEM_CHARCOAL 38
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#define BATTLE_FRONTIER_ITEM_PECHA_BERRY 39
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#define BATTLE_FRONTIER_ITEM_SOFT_SAND 40
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#define BATTLE_FRONTIER_ITEM_LUM_BERRY 41
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#define BATTLE_FRONTIER_ITEM_DRAGON_SCALE 42
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#define BATTLE_FRONTIER_ITEM_DRAGON_FANG 43
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#define BATTLE_FRONTIER_ITEM_IAPAPA_BERRY 44
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#define BATTLE_FRONTIER_ITEM_WIKI_BERRY 45
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#define BATTLE_FRONTIER_ITEM_SEA_INCENSE 46
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#define BATTLE_FRONTIER_ITEM_SHELL_BELL 47
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#define BATTLE_FRONTIER_ITEM_SALAC_BERRY 48
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#define BATTLE_FRONTIER_ITEM_LANSAT_BERRY 49
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#define BATTLE_FRONTIER_ITEM_APICOT_BERRY 50
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#define BATTLE_FRONTIER_ITEM_STARF_BERRY 51
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#define BATTLE_FRONTIER_ITEM_LIECHI_BERRY 52
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#define BATTLE_FRONTIER_ITEM_LEEK 53
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#define BATTLE_FRONTIER_ITEM_LAX_INCENSE 54
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#define BATTLE_FRONTIER_ITEM_AGUAV_BERRY 55
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#define BATTLE_FRONTIER_ITEM_FIGY_BERRY 56
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#define BATTLE_FRONTIER_ITEM_THICK_CLUB 57
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#define BATTLE_FRONTIER_ITEM_MAGO_BERRY 58
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#define BATTLE_FRONTIER_ITEM_METAL_POWDER 59
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#define BATTLE_FRONTIER_ITEM_PETAYA_BERRY 60
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#define BATTLE_FRONTIER_ITEM_LUCKY_PUNCH 61
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#define BATTLE_FRONTIER_ITEM_GANLON_BERRY 62
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#endif // GUARD_CONSTANTS_BATTLE_FRONTIER_H
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