pokeemerald/test/battle/move_effect/toxic_spikes.c
DizzyEggg 10adba3af4
Fixed entry hazards switch in issue (#3316)
* fix entry hazards switch in issue

* accidental known failing fix
2023-10-01 10:30:41 -03:00

243 lines
9.2 KiB
C

#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(gBattleMoves[MOVE_TOXIC_SPIKES].effect == EFFECT_TOXIC_SPIKES);
}
SINGLE_BATTLE_TEST("Toxic Spikes inflicts poison on switch in")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WYNAUT);
} WHEN {
TURN { MOVE(player, MOVE_TOXIC_SPIKES); }
TURN { SWITCH(opponent, 1); }
TURN {}
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_TOXIC_SPIKES, player);
MESSAGE("Poison Spikes were scattered all around the opposing team's feet!");
MESSAGE("2 sent out Wynaut!");
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, opponent);
STATUS_ICON(opponent, poison: TRUE);
}
}
SINGLE_BATTLE_TEST("Toxic Spikes inflicts bad poison on switch in")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WYNAUT);
} WHEN {
TURN { MOVE(player, MOVE_TOXIC_SPIKES); }
TURN { MOVE(player, MOVE_TOXIC_SPIKES); }
TURN { SWITCH(opponent, 1); }
TURN {}
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_TOXIC_SPIKES, player);
MESSAGE("Poison Spikes were scattered all around the opposing team's feet!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_TOXIC_SPIKES, player);
MESSAGE("Poison Spikes were scattered all around the opposing team's feet!");
MESSAGE("2 sent out Wynaut!");
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, opponent);
STATUS_ICON(opponent, badPoison: TRUE);
}
}
SINGLE_BATTLE_TEST("Toxic Spikes fails after 2 layers")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WYNAUT);
} WHEN {
TURN { MOVE(player, MOVE_TOXIC_SPIKES); }
TURN { MOVE(player, MOVE_TOXIC_SPIKES); }
TURN { MOVE(player, MOVE_TOXIC_SPIKES); }
TURN { SWITCH(opponent, 1); }
TURN {}
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_TOXIC_SPIKES, player);
MESSAGE("Poison Spikes were scattered all around the opposing team's feet!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_TOXIC_SPIKES, player);
MESSAGE("Poison Spikes were scattered all around the opposing team's feet!");
MESSAGE("Wobbuffet used Toxic Spikes!");
MESSAGE("But it failed!");
MESSAGE("2 sent out Wynaut!");
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, opponent);
STATUS_ICON(opponent, badPoison: TRUE);
}
}
SINGLE_BATTLE_TEST("Toxic Spikes inflicts poison on subsequent switch ins")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WYNAUT);
} WHEN {
TURN { MOVE(player, MOVE_TOXIC_SPIKES); }
TURN { SWITCH(opponent, 1); }
TURN { SWITCH(opponent, 0); }
TURN {}
} SCENE {
MESSAGE("2 sent out Wynaut!");
STATUS_ICON(opponent, poison: TRUE);
}
}
SINGLE_BATTLE_TEST("Toxic Spikes do not poison airborne Pokemon")
{
u32 species = SPECIES_WOBBUFFET;
u32 item = ITEM_NONE;
u32 move1 = MOVE_CELEBRATE;
u32 move2 = MOVE_CELEBRATE;
bool32 airborne;
ASSUME(gSpeciesInfo[SPECIES_PIDGEY].types[1] == TYPE_FLYING);
PARAMETRIZE { species = SPECIES_PIDGEY; airborne = TRUE; }
PARAMETRIZE { species = SPECIES_PIDGEY; item = ITEM_IRON_BALL; airborne = FALSE; }
PARAMETRIZE { species = SPECIES_PIDGEY; move1 = MOVE_GRAVITY; airborne = FALSE; }
PARAMETRIZE { species = SPECIES_PIDGEY; move1 = MOVE_INGRAIN; airborne = FALSE; }
ASSUME(gSpeciesInfo[SPECIES_UNOWN].abilities[0] == ABILITY_LEVITATE);
PARAMETRIZE { species = SPECIES_UNOWN; airborne = TRUE; }
PARAMETRIZE { species = SPECIES_UNOWN; item = ITEM_IRON_BALL; airborne = FALSE; }
PARAMETRIZE { species = SPECIES_UNOWN; move1 = MOVE_GRAVITY; airborne = FALSE; }
PARAMETRIZE { species = SPECIES_UNOWN; move1 = MOVE_INGRAIN; airborne = FALSE; }
PARAMETRIZE { move1 = MOVE_MAGNET_RISE; airborne = TRUE; }
PARAMETRIZE { move1 = MOVE_MAGNET_RISE; item = ITEM_IRON_BALL; airborne = FALSE; }
PARAMETRIZE { move1 = MOVE_MAGNET_RISE; move2 = MOVE_GRAVITY; airborne = FALSE; }
// Magnet Rise fails under Gravity.
// Magnet Rise fails under Ingrain and vice-versa.
PARAMETRIZE { item = ITEM_AIR_BALLOON; airborne = TRUE; }
PARAMETRIZE { item = ITEM_AIR_BALLOON; move1 = MOVE_GRAVITY; airborne = FALSE; }
PARAMETRIZE { item = ITEM_AIR_BALLOON; move1 = MOVE_INGRAIN; airborne = FALSE; }
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(species) { Item(item); }
} WHEN {
TURN { MOVE(player, MOVE_TOXIC_SPIKES); MOVE(opponent, move1); }
TURN { MOVE(opponent, move2); }
TURN { MOVE(opponent, MOVE_BATON_PASS); SEND_OUT(opponent, 1); }
} SCENE {
if (airborne) {
NOT STATUS_ICON(opponent, poison: TRUE);
} else {
STATUS_ICON(opponent, poison: TRUE);
}
}
}
SINGLE_BATTLE_TEST("Toxic Spikes do not affect Steel-types")
{
GIVEN {
ASSUME(gSpeciesInfo[SPECIES_STEELIX].types[0] == TYPE_STEEL);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_STEELIX);
} WHEN {
TURN { MOVE(player, MOVE_TOXIC_SPIKES); }
TURN { SWITCH(opponent, 1); }
} SCENE {
NOT STATUS_ICON(opponent, poison: TRUE);
}
}
SINGLE_BATTLE_TEST("Toxic Spikes are removed by grounded Poison-types")
{
u32 species;
u32 item = ITEM_NONE;
u32 move = MOVE_CELEBRATE;
bool32 grounded;
PARAMETRIZE { species = SPECIES_EKANS; grounded = TRUE; }
PARAMETRIZE { species = SPECIES_ZUBAT; grounded = FALSE; }
PARAMETRIZE { species = SPECIES_ZUBAT; item = ITEM_IRON_BALL; grounded = TRUE; }
PARAMETRIZE { species = SPECIES_ZUBAT; move = MOVE_GRAVITY; grounded = TRUE; }
PARAMETRIZE { species = SPECIES_ZUBAT; move = MOVE_INGRAIN; grounded = TRUE; }
GIVEN {
ASSUME(gSpeciesInfo[SPECIES_EKANS].types[0] == TYPE_POISON);
ASSUME(gSpeciesInfo[SPECIES_ZUBAT].types[0] == TYPE_POISON);
ASSUME(gSpeciesInfo[SPECIES_ZUBAT].types[1] == TYPE_FLYING);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(species) { Item(item); }
} WHEN {
TURN { MOVE(player, MOVE_TOXIC_SPIKES); MOVE(opponent, move); }
TURN { MOVE(opponent, MOVE_BATON_PASS); SEND_OUT(opponent, 1); }
TURN { SWITCH(opponent, 0); }
} SCENE {
if (grounded) {
NOT STATUS_ICON(opponent, poison: TRUE);
MESSAGE("The poison spikes disappeared from around the opposing team's feet!");
NOT STATUS_ICON(opponent, poison: TRUE);
} else {
NOT STATUS_ICON(opponent, poison: TRUE);
ANIMATION(ANIM_TYPE_MOVE, MOVE_BATON_PASS, opponent);
STATUS_ICON(opponent, poison: TRUE);
}
}
}
// This would test for what I believe to be a bug in the mainline games.
// A Pokémon that gets passed magnet rise should still remove the Toxic
// Spikes even though it is airborne.
// The test currently fails, because we don't incorporate this bug.
SINGLE_BATTLE_TEST("Toxic Spikes are removed by Poison-types affected by Magnet Rise")
{
KNOWN_FAILING;
GIVEN {
ASSUME(gSpeciesInfo[SPECIES_EKANS].types[0] == TYPE_POISON);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_EKANS);
} WHEN {
TURN { MOVE(opponent, MOVE_MAGNET_RISE); }
TURN { MOVE(player, MOVE_TOXIC_SPIKES); MOVE(opponent, MOVE_BATON_PASS); SEND_OUT(opponent, 1); }
TURN { SWITCH(opponent, 0); }
} SCENE {
NOT STATUS_ICON(opponent, poison: TRUE);
MESSAGE("The poison spikes disappeared from around the opposing team's feet!");
NOT STATUS_ICON(opponent, poison: TRUE);
}
}
SINGLE_BATTLE_TEST("Toxic Spikes inflicts poison on switch in after Primal Reversed mon fainted") // Oddly specific, but encountered during testing
{
GIVEN {
ASSUME(gBattleMoves[MOVE_MEMENTO].effect == EFFECT_MEMENTO); // Faints the user.
PLAYER(SPECIES_WOBBUFFET) {Speed(5); }
PLAYER(SPECIES_GROUDON) { Item(ITEM_RED_ORB); Speed(1); }
PLAYER(SPECIES_WYNAUT) {Speed(5); }
OPPONENT(SPECIES_WOBBUFFET) {Speed(15); }
} WHEN {
TURN { MOVE(opponent, MOVE_TOXIC_SPIKES); }
TURN { SWITCH(player, 1); }
TURN { MOVE(player, MOVE_MEMENTO); SEND_OUT(player, 2); }
} SCENE {
MESSAGE("Foe Wobbuffet used Toxic Spikes!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_TOXIC_SPIKES, opponent);
MESSAGE("Poison Spikes were scattered all around your team's feet!");
// Switch in
MESSAGE("Go! Groudon!");
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, player);
STATUS_ICON(player, poison: TRUE);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_PRIMAL_REVERSION, player);
MESSAGE("Groudon's Primal Reversion! It reverted to its primal form!");
// Memento
MESSAGE("Groudon used Memento!");
MESSAGE("Groudon fainted!");
// 2nd switch-in
MESSAGE("Go! Wynaut!");
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, player);
STATUS_ICON(player, poison: TRUE);
}
}