pokeemerald/data/maps/BattleFrontier_BattlePyramidEmptySquare/events.inc
Deokishisu bf2063cc1a Update All EVENT_OBJ_GFX References
Didn't realize that this needed to be done as well for renaming OW sprites. The event_objects.h file has had its corresponding defines renamed and all references in all files to those defines have been relabeled.
2018-10-14 19:09:18 -04:00

22 lines
1.9 KiB
SQL

BattleFrontier_BattlePyramidEmptySquare_EventObjects: @ 853C62C
object_event 1, EVENT_OBJ_GFX_NINJA_BOY, 0, 0, 0, 0, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, 0x0, 0
object_event 2, EVENT_OBJ_GFX_RIVAL_BRENDAN_NORMAL, 0, 1, 0, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, 0x0, 0
object_event 3, EVENT_OBJ_GFX_RIVAL_BRENDAN_NORMAL, 0, 2, 0, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, 0x0, 0
object_event 4, EVENT_OBJ_GFX_RIVAL_BRENDAN_NORMAL, 0, 3, 0, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, 0x0, 0
object_event 5, EVENT_OBJ_GFX_RIVAL_BRENDAN_NORMAL, 0, 4, 0, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, 0x0, 0
object_event 6, EVENT_OBJ_GFX_RIVAL_BRENDAN_NORMAL, 0, 5, 0, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, 0x0, 0
object_event 7, EVENT_OBJ_GFX_RIVAL_BRENDAN_NORMAL, 0, 6, 0, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, 0x0, 0
object_event 8, EVENT_OBJ_GFX_RIVAL_BRENDAN_NORMAL, 0, 7, 0, 0, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, 0x0, 0
object_event 9, EVENT_OBJ_GFX_RIVAL_BRENDAN_NORMAL, 0, 0, 1, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, 0x0, 0
object_event 10, EVENT_OBJ_GFX_RIVAL_BRENDAN_NORMAL, 0, 1, 1, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, 0x0, 0
object_event 11, EVENT_OBJ_GFX_RIVAL_BRENDAN_NORMAL, 0, 3, 1, 0, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, 0x0, 0
object_event 12, EVENT_OBJ_GFX_RIVAL_BRENDAN_NORMAL, 0, 4, 1, 0, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, 0x0, 0
object_event 13, EVENT_OBJ_GFX_RIVAL_BRENDAN_NORMAL, 0, 5, 1, 0, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, 0x0, 0
object_event 14, EVENT_OBJ_GFX_RIVAL_BRENDAN_NORMAL, 0, 6, 1, 0, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, 0x0, 0
object_event 15, EVENT_OBJ_GFX_RIVAL_BRENDAN_NORMAL, 0, 7, 1, 0, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, 0x0, 0
object_event 16, EVENT_OBJ_GFX_RIVAL_BRENDAN_NORMAL, 0, 2, 1, 0, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, 0x0, 0
BattleFrontier_BattlePyramidEmptySquare_MapEvents:: @ 853C7AC
map_events BattleFrontier_BattlePyramidEmptySquare_EventObjects, 0x0, 0x0, 0x0