mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-28 21:30:45 +01:00
f1b9872bf0
Thank you to SBird for providing mgba-rom-test binaries and Spikes/Toxic Spikes tests! Co-authored-by: sbird <sbird@no.tld>
1805 lines
73 KiB
C
1805 lines
73 KiB
C
#include "global.h"
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#include "battle.h"
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#include "battle_ai_main.h"
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#include "battle_anim.h"
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#include "battle_controllers.h"
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#include "battle_interface.h"
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#include "battle_message.h"
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#include "battle_setup.h"
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#include "battle_tower.h"
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#include "battle_tv.h"
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#include "bg.h"
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#include "data.h"
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#include "item_use.h"
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#include "link.h"
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#include "main.h"
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#include "m4a.h"
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#include "palette.h"
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#include "pokeball.h"
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#include "pokemon.h"
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#include "recorded_battle.h"
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#include "reshow_battle_screen.h"
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#include "sound.h"
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#include "string_util.h"
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#include "task.h"
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#include "test_runner.h"
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#include "text.h"
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#include "util.h"
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#include "window.h"
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#include "constants/battle_anim.h"
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#include "constants/songs.h"
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#include "constants/trainers.h"
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static void RecordedOpponentHandleGetMonData(void);
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static void RecordedOpponentHandleGetRawMonData(void);
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static void RecordedOpponentHandleSetMonData(void);
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static void RecordedOpponentHandleSetRawMonData(void);
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static void RecordedOpponentHandleLoadMonSprite(void);
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static void RecordedOpponentHandleSwitchInAnim(void);
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static void RecordedOpponentHandleReturnMonToBall(void);
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static void RecordedOpponentHandleDrawTrainerPic(void);
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static void RecordedOpponentHandleTrainerSlide(void);
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static void RecordedOpponentHandleTrainerSlideBack(void);
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static void RecordedOpponentHandleFaintAnimation(void);
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static void RecordedOpponentHandlePaletteFade(void);
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static void RecordedOpponentHandleSuccessBallThrowAnim(void);
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static void RecordedOpponentHandleBallThrowAnim(void);
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static void RecordedOpponentHandlePause(void);
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static void RecordedOpponentHandleMoveAnimation(void);
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static void RecordedOpponentHandlePrintString(void);
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static void RecordedOpponentHandlePrintSelectionString(void);
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static void RecordedOpponentHandleChooseAction(void);
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static void RecordedOpponentHandleYesNoBox(void);
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static void RecordedOpponentHandleChooseMove(void);
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static void RecordedOpponentHandleChooseItem(void);
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static void RecordedOpponentHandleChoosePokemon(void);
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static void RecordedOpponentHandleCmd23(void);
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static void RecordedOpponentHandleHealthBarUpdate(void);
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static void RecordedOpponentHandleExpUpdate(void);
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static void RecordedOpponentHandleStatusIconUpdate(void);
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static void RecordedOpponentHandleStatusAnimation(void);
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static void RecordedOpponentHandleStatusXor(void);
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static void RecordedOpponentHandleDataTransfer(void);
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static void RecordedOpponentHandleDMA3Transfer(void);
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static void RecordedOpponentHandlePlayBGM(void);
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static void RecordedOpponentHandleCmd32(void);
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static void RecordedOpponentHandleTwoReturnValues(void);
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static void RecordedOpponentHandleChosenMonReturnValue(void);
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static void RecordedOpponentHandleOneReturnValue(void);
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static void RecordedOpponentHandleOneReturnValue_Duplicate(void);
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static void RecordedOpponentHandleClearUnkVar(void);
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static void RecordedOpponentHandleSetUnkVar(void);
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static void RecordedOpponentHandleClearUnkFlag(void);
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static void RecordedOpponentHandleToggleUnkFlag(void);
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static void RecordedOpponentHandleHitAnimation(void);
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static void RecordedOpponentHandleCantSwitch(void);
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static void RecordedOpponentHandlePlaySE(void);
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static void RecordedOpponentHandlePlayFanfareOrBGM(void);
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static void RecordedOpponentHandleFaintingCry(void);
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static void RecordedOpponentHandleIntroSlide(void);
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static void RecordedOpponentHandleIntroTrainerBallThrow(void);
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static void RecordedOpponentHandleDrawPartyStatusSummary(void);
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static void RecordedOpponentHandleHidePartyStatusSummary(void);
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static void RecordedOpponentHandleEndBounceEffect(void);
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static void RecordedOpponentHandleSpriteInvisibility(void);
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static void RecordedOpponentHandleBattleAnimation(void);
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static void RecordedOpponentHandleLinkStandbyMsg(void);
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static void RecordedOpponentHandleResetActionMoveSelection(void);
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static void RecordedOpponentHandleEndLinkBattle(void);
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static void RecordedOpponentHandleBattleDebug(void);
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static void RecordedOpponentCmdEnd(void);
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static void RecordedOpponentBufferRunCommand(void);
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static void RecordedOpponentBufferExecCompleted(void);
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static void SwitchIn_HandleSoundAndEnd(void);
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static u32 CopyRecordedOpponentMonData(u8 monId, u8 *dst);
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static void SetRecordedOpponentMonData(u8 monId);
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static void StartSendOutAnim(u8 battlerId, bool8 dontClearSubstituteBit);
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static void DoSwitchOutAnimation(void);
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static void RecordedOpponentDoMoveAnimation(void);
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static void Task_StartSendOutAnim(u8 taskId);
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static void SpriteCB_FreeOpponentSprite(struct Sprite *sprite);
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static void EndDrawPartyStatusSummary(void);
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static void (*const sRecordedOpponentBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
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{
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[CONTROLLER_GETMONDATA] = RecordedOpponentHandleGetMonData,
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[CONTROLLER_GETRAWMONDATA] = RecordedOpponentHandleGetRawMonData,
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[CONTROLLER_SETMONDATA] = RecordedOpponentHandleSetMonData,
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[CONTROLLER_SETRAWMONDATA] = RecordedOpponentHandleSetRawMonData,
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[CONTROLLER_LOADMONSPRITE] = RecordedOpponentHandleLoadMonSprite,
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[CONTROLLER_SWITCHINANIM] = RecordedOpponentHandleSwitchInAnim,
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[CONTROLLER_RETURNMONTOBALL] = RecordedOpponentHandleReturnMonToBall,
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[CONTROLLER_DRAWTRAINERPIC] = RecordedOpponentHandleDrawTrainerPic,
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[CONTROLLER_TRAINERSLIDE] = RecordedOpponentHandleTrainerSlide,
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[CONTROLLER_TRAINERSLIDEBACK] = RecordedOpponentHandleTrainerSlideBack,
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[CONTROLLER_FAINTANIMATION] = RecordedOpponentHandleFaintAnimation,
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[CONTROLLER_PALETTEFADE] = RecordedOpponentHandlePaletteFade,
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[CONTROLLER_SUCCESSBALLTHROWANIM] = RecordedOpponentHandleSuccessBallThrowAnim,
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[CONTROLLER_BALLTHROWANIM] = RecordedOpponentHandleBallThrowAnim,
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[CONTROLLER_PAUSE] = RecordedOpponentHandlePause,
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[CONTROLLER_MOVEANIMATION] = RecordedOpponentHandleMoveAnimation,
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[CONTROLLER_PRINTSTRING] = RecordedOpponentHandlePrintString,
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[CONTROLLER_PRINTSTRINGPLAYERONLY] = RecordedOpponentHandlePrintSelectionString,
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[CONTROLLER_CHOOSEACTION] = RecordedOpponentHandleChooseAction,
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[CONTROLLER_YESNOBOX] = RecordedOpponentHandleYesNoBox,
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[CONTROLLER_CHOOSEMOVE] = RecordedOpponentHandleChooseMove,
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[CONTROLLER_OPENBAG] = RecordedOpponentHandleChooseItem,
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[CONTROLLER_CHOOSEPOKEMON] = RecordedOpponentHandleChoosePokemon,
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[CONTROLLER_23] = RecordedOpponentHandleCmd23,
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[CONTROLLER_HEALTHBARUPDATE] = RecordedOpponentHandleHealthBarUpdate,
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[CONTROLLER_EXPUPDATE] = RecordedOpponentHandleExpUpdate,
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[CONTROLLER_STATUSICONUPDATE] = RecordedOpponentHandleStatusIconUpdate,
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[CONTROLLER_STATUSANIMATION] = RecordedOpponentHandleStatusAnimation,
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[CONTROLLER_STATUSXOR] = RecordedOpponentHandleStatusXor,
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[CONTROLLER_DATATRANSFER] = RecordedOpponentHandleDataTransfer,
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[CONTROLLER_DMA3TRANSFER] = RecordedOpponentHandleDMA3Transfer,
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[CONTROLLER_PLAYBGM] = RecordedOpponentHandlePlayBGM,
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[CONTROLLER_32] = RecordedOpponentHandleCmd32,
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[CONTROLLER_TWORETURNVALUES] = RecordedOpponentHandleTwoReturnValues,
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[CONTROLLER_CHOSENMONRETURNVALUE] = RecordedOpponentHandleChosenMonReturnValue,
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[CONTROLLER_ONERETURNVALUE] = RecordedOpponentHandleOneReturnValue,
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[CONTROLLER_ONERETURNVALUE_DUPLICATE] = RecordedOpponentHandleOneReturnValue_Duplicate,
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[CONTROLLER_CLEARUNKVAR] = RecordedOpponentHandleClearUnkVar,
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[CONTROLLER_SETUNKVAR] = RecordedOpponentHandleSetUnkVar,
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[CONTROLLER_CLEARUNKFLAG] = RecordedOpponentHandleClearUnkFlag,
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[CONTROLLER_TOGGLEUNKFLAG] = RecordedOpponentHandleToggleUnkFlag,
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[CONTROLLER_HITANIMATION] = RecordedOpponentHandleHitAnimation,
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[CONTROLLER_CANTSWITCH] = RecordedOpponentHandleCantSwitch,
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[CONTROLLER_PLAYSE] = RecordedOpponentHandlePlaySE,
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[CONTROLLER_PLAYFANFAREORBGM] = RecordedOpponentHandlePlayFanfareOrBGM,
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[CONTROLLER_FAINTINGCRY] = RecordedOpponentHandleFaintingCry,
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[CONTROLLER_INTROSLIDE] = RecordedOpponentHandleIntroSlide,
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[CONTROLLER_INTROTRAINERBALLTHROW] = RecordedOpponentHandleIntroTrainerBallThrow,
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[CONTROLLER_DRAWPARTYSTATUSSUMMARY] = RecordedOpponentHandleDrawPartyStatusSummary,
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[CONTROLLER_HIDEPARTYSTATUSSUMMARY] = RecordedOpponentHandleHidePartyStatusSummary,
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[CONTROLLER_ENDBOUNCE] = RecordedOpponentHandleEndBounceEffect,
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[CONTROLLER_SPRITEINVISIBILITY] = RecordedOpponentHandleSpriteInvisibility,
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[CONTROLLER_BATTLEANIMATION] = RecordedOpponentHandleBattleAnimation,
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[CONTROLLER_LINKSTANDBYMSG] = RecordedOpponentHandleLinkStandbyMsg,
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[CONTROLLER_RESETACTIONMOVESELECTION] = RecordedOpponentHandleResetActionMoveSelection,
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[CONTROLLER_ENDLINKBATTLE] = RecordedOpponentHandleEndLinkBattle,
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[CONTROLLER_DEBUGMENU] = RecordedOpponentHandleBattleDebug,
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[CONTROLLER_TERMINATOR_NOP] = RecordedOpponentCmdEnd
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};
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static void RecordedOpponentDummy(void)
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{
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}
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void SetControllerToRecordedOpponent(void)
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{
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gBattlerControllerFuncs[gActiveBattler] = RecordedOpponentBufferRunCommand;
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}
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static void RecordedOpponentBufferRunCommand(void)
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{
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if (gBattleControllerExecFlags & gBitTable[gActiveBattler])
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{
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if (gBattleResources->bufferA[gActiveBattler][0] < ARRAY_COUNT(sRecordedOpponentBufferCommands))
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sRecordedOpponentBufferCommands[gBattleResources->bufferA[gActiveBattler][0]]();
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else
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RecordedOpponentBufferExecCompleted();
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}
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}
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static void CompleteOnBattlerSpriteCallbackDummy(void)
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{
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if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
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RecordedOpponentBufferExecCompleted();
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}
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static void CompleteOnBankSpriteCallbackDummy2(void)
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{
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if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
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RecordedOpponentBufferExecCompleted();
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}
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static void FreeTrainerSpriteAfterSlide(void)
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{
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if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
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{
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FreeTrainerFrontPicPalette(gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineParam);
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FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
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DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
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RecordedOpponentBufferExecCompleted();
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}
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}
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static void Intro_DelayAndEnd(void)
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{
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if (--gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].introEndDelay == (u8)-1)
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{
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].introEndDelay = 0;
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RecordedOpponentBufferExecCompleted();
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}
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}
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static void Intro_WaitForShinyAnimAndHealthbox(void)
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{
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bool8 healthboxAnimDone = FALSE;
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if (!IsDoubleBattle() || (IsDoubleBattle() && (gBattleTypeFlags & BATTLE_TYPE_MULTI)))
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{
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if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
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&& gSprites[gBattlerSpriteIds[gActiveBattler]].animEnded)
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healthboxAnimDone = TRUE;
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}
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else
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{
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if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
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&& gSprites[gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)]].callback == SpriteCallbackDummy
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&& gSprites[gBattlerSpriteIds[gActiveBattler]].animEnded
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&& gSprites[gBattlerSpriteIds[BATTLE_PARTNER(gActiveBattler)]].animEnded)
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healthboxAnimDone = TRUE;
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}
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if (healthboxAnimDone)
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{
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if (GetBattlerPosition(gActiveBattler) == B_POSITION_OPPONENT_LEFT)
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{
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim)
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return;
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if (!gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].finishedShinyMonAnim)
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return;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = FALSE;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = FALSE;
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gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].triedShinyMonAnim = FALSE;
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gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].finishedShinyMonAnim = FALSE;
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FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS);
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FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS);
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}
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].introEndDelay = 3;
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gBattlerControllerFuncs[gActiveBattler] = Intro_DelayAndEnd;
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}
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}
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static void Intro_TryShinyAnimShowHealthbox(void)
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{
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bool32 bgmRestored = FALSE;
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bool32 battlerAnimsDone = FALSE;
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim
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&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
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TryShinyAnimation(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
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if (!gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].triedShinyMonAnim
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&& !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].ballAnimActive)
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TryShinyAnimation(BATTLE_PARTNER(gActiveBattler), &gEnemyParty[gBattlerPartyIndexes[BATTLE_PARTNER(gActiveBattler)]]);
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].ballAnimActive)
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{
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].healthboxSlideInStarted)
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{
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if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
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{
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UpdateHealthboxAttribute(gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)], &gEnemyParty[gBattlerPartyIndexes[BATTLE_PARTNER(gActiveBattler)]], HEALTHBOX_ALL);
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StartHealthboxSlideIn(BATTLE_PARTNER(gActiveBattler));
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SetHealthboxSpriteVisible(gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)]);
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}
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UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL);
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StartHealthboxSlideIn(gActiveBattler);
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SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
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}
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].healthboxSlideInStarted = TRUE;
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}
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].waitForCry
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&& gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].healthboxSlideInStarted
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&& !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].waitForCry
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&& !IsCryPlayingOrClearCrySongs())
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{
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].bgmRestored)
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{
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if (gBattleTypeFlags & BATTLE_TYPE_MULTI && gBattleTypeFlags & BATTLE_TYPE_LINK)
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{
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if (GetBattlerPosition(gActiveBattler) == B_POSITION_OPPONENT_LEFT)
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m4aMPlayContinue(&gMPlayInfo_BGM);
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}
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else
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{
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m4aMPlayVolumeControl(&gMPlayInfo_BGM, TRACKS_ALL, 0x100);
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}
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}
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].bgmRestored = TRUE;
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bgmRestored = TRUE;
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}
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if (!IsDoubleBattle())
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{
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if (gSprites[gBattleControllerData[gActiveBattler]].callback == SpriteCallbackDummy
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&& gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
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{
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battlerAnimsDone = TRUE;
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}
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}
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else
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{
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if (gSprites[gBattleControllerData[gActiveBattler]].callback == SpriteCallbackDummy
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&& gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
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&& gSprites[gBattleControllerData[BATTLE_PARTNER(gActiveBattler)]].callback == SpriteCallbackDummy
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&& gSprites[gBattlerSpriteIds[BATTLE_PARTNER(gActiveBattler)]].callback == SpriteCallbackDummy)
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{
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battlerAnimsDone = TRUE;
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}
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}
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if (bgmRestored && battlerAnimsDone)
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{
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if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
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{
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DestroySprite(&gSprites[gBattleControllerData[BATTLE_PARTNER(gActiveBattler)]]);
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SetBattlerShadowSpriteCallback(BATTLE_PARTNER(gActiveBattler), GetMonData(&gEnemyParty[gBattlerPartyIndexes[BATTLE_PARTNER(gActiveBattler)]], MON_DATA_SPECIES));
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}
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DestroySprite(&gSprites[gBattleControllerData[gActiveBattler]]);
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SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES));
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gBattleSpritesDataPtr->animationData->introAnimActive = FALSE;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].bgmRestored = FALSE;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].healthboxSlideInStarted = FALSE;
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gBattlerControllerFuncs[gActiveBattler] = Intro_WaitForShinyAnimAndHealthbox;
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}
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}
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static void TryShinyAnimAfterMonAnim(void)
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{
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if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
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&& gSprites[gBattlerSpriteIds[gActiveBattler]].x2 == 0)
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{
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim)
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{
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TryShinyAnimation(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
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}
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else
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{
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if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim)
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{
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = FALSE;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = FALSE;
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FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS);
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FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS);
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RecordedOpponentBufferExecCompleted();
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}
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}
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}
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}
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|
|
|
static void CompleteOnHealthbarDone(void)
|
|
{
|
|
s16 hpValue = MoveBattleBar(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0);
|
|
|
|
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
|
|
|
|
if (hpValue != -1)
|
|
UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], HP_CURRENT, hpValue, gBattleMons[gActiveBattler].maxHP);
|
|
else
|
|
RecordedOpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void HideHealthboxAfterMonFaint(void)
|
|
{
|
|
if (!gSprites[gBattlerSpriteIds[gActiveBattler]].inUse)
|
|
{
|
|
SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
|
|
RecordedOpponentBufferExecCompleted();
|
|
}
|
|
}
|
|
|
|
static void FreeMonSpriteAfterSwitchOutAnim(void)
|
|
{
|
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
|
|
{
|
|
FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
|
|
DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
|
|
HideBattlerShadowSprite(gActiveBattler);
|
|
SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
|
|
RecordedOpponentBufferExecCompleted();
|
|
}
|
|
}
|
|
|
|
static void CompleteOnInactiveTextPrinter(void)
|
|
{
|
|
if (!IsTextPrinterActive(B_WIN_MSG))
|
|
RecordedOpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void DoHitAnimBlinkSpriteEffect(void)
|
|
{
|
|
u8 spriteId = gBattlerSpriteIds[gActiveBattler];
|
|
|
|
if (gSprites[spriteId].data[1] == 32)
|
|
{
|
|
gSprites[spriteId].data[1] = 0;
|
|
gSprites[spriteId].invisible = FALSE;
|
|
gDoingBattleAnim = FALSE;
|
|
RecordedOpponentBufferExecCompleted();
|
|
}
|
|
else
|
|
{
|
|
if ((gSprites[spriteId].data[1] % 4) == 0)
|
|
gSprites[spriteId].invisible ^= 1;
|
|
gSprites[spriteId].data[1]++;
|
|
}
|
|
}
|
|
|
|
static void SwitchIn_ShowSubstitute(void)
|
|
{
|
|
if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
|
{
|
|
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
|
|
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
|
|
|
|
gBattlerControllerFuncs[gActiveBattler] = SwitchIn_HandleSoundAndEnd;
|
|
}
|
|
}
|
|
|
|
static void SwitchIn_HandleSoundAndEnd(void)
|
|
{
|
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive
|
|
&& !IsCryPlayingOrClearCrySongs())
|
|
{
|
|
if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
|
|
|| gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy_2)
|
|
{
|
|
m4aMPlayVolumeControl(&gMPlayInfo_BGM, TRACKS_ALL, 0x100);
|
|
RecordedOpponentBufferExecCompleted();
|
|
}
|
|
}
|
|
}
|
|
|
|
static void SwitchIn_ShowHealthbox(void)
|
|
{
|
|
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim
|
|
&& gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
|
{
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = FALSE;
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = FALSE;
|
|
|
|
FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS);
|
|
FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS);
|
|
|
|
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 0);
|
|
|
|
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL);
|
|
StartHealthboxSlideIn(gActiveBattler);
|
|
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
|
|
CopyBattleSpriteInvisibility(gActiveBattler);
|
|
gBattlerControllerFuncs[gActiveBattler] = SwitchIn_ShowSubstitute;
|
|
}
|
|
}
|
|
|
|
static void SwitchIn_TryShinyAnim(void)
|
|
{
|
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive
|
|
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim)
|
|
TryShinyAnimation(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
|
|
|
|
if (gSprites[gBattleControllerData[gActiveBattler]].callback == SpriteCallbackDummy
|
|
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
|
|
{
|
|
DestroySprite(&gSprites[gBattleControllerData[gActiveBattler]]);
|
|
SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES));
|
|
gBattlerControllerFuncs[gActiveBattler] = SwitchIn_ShowHealthbox;
|
|
}
|
|
}
|
|
|
|
static void CompleteOnFinishedStatusAnimation(void)
|
|
{
|
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].statusAnimActive)
|
|
RecordedOpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void CompleteOnFinishedBattleAnimation(void)
|
|
{
|
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animFromTableActive)
|
|
RecordedOpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void RecordedOpponentBufferExecCompleted(void)
|
|
{
|
|
gBattlerControllerFuncs[gActiveBattler] = RecordedOpponentBufferRunCommand;
|
|
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
|
|
{
|
|
u8 playerId = GetMultiplayerId();
|
|
|
|
PrepareBufferDataTransferLink(2, 4, &playerId);
|
|
gBattleResources->bufferA[gActiveBattler][0] = CONTROLLER_TERMINATOR_NOP;
|
|
}
|
|
else
|
|
{
|
|
gBattleControllerExecFlags &= ~gBitTable[gActiveBattler];
|
|
}
|
|
}
|
|
|
|
static void RecordedOpponentHandleGetMonData(void)
|
|
{
|
|
u8 monData[sizeof(struct Pokemon) * 2 + 56]; // this allows to get full data of two pokemon, trying to get more will result in overwriting data
|
|
u32 size = 0;
|
|
u8 monToCheck;
|
|
s32 i;
|
|
|
|
if (gBattleResources->bufferA[gActiveBattler][2] == 0)
|
|
{
|
|
size += CopyRecordedOpponentMonData(gBattlerPartyIndexes[gActiveBattler], monData);
|
|
}
|
|
else
|
|
{
|
|
monToCheck = gBattleResources->bufferA[gActiveBattler][2];
|
|
for (i = 0; i < PARTY_SIZE; i++)
|
|
{
|
|
if (monToCheck & 1)
|
|
size += CopyRecordedOpponentMonData(i, monData + size);
|
|
monToCheck >>= 1;
|
|
}
|
|
}
|
|
BtlController_EmitDataTransfer(BUFFER_B, size, monData);
|
|
RecordedOpponentBufferExecCompleted();
|
|
}
|
|
|
|
static u32 CopyRecordedOpponentMonData(u8 monId, u8 *dst)
|
|
{
|
|
struct BattlePokemon battleMon;
|
|
struct MovePpInfo moveData;
|
|
u8 nickname[20];
|
|
u8 *src;
|
|
s16 data16;
|
|
u32 data32;
|
|
s32 size = 0;
|
|
|
|
switch (gBattleResources->bufferA[gActiveBattler][1])
|
|
{
|
|
case REQUEST_ALL_BATTLE:
|
|
battleMon.species = GetMonData(&gEnemyParty[monId], MON_DATA_SPECIES);
|
|
battleMon.item = GetMonData(&gEnemyParty[monId], MON_DATA_HELD_ITEM);
|
|
for (size = 0; size < MAX_MON_MOVES; size++)
|
|
{
|
|
battleMon.moves[size] = GetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + size);
|
|
battleMon.pp[size] = GetMonData(&gEnemyParty[monId], MON_DATA_PP1 + size);
|
|
}
|
|
battleMon.ppBonuses = GetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES);
|
|
battleMon.friendship = GetMonData(&gEnemyParty[monId], MON_DATA_FRIENDSHIP);
|
|
battleMon.experience = GetMonData(&gEnemyParty[monId], MON_DATA_EXP);
|
|
battleMon.hpIV = GetMonData(&gEnemyParty[monId], MON_DATA_HP_IV);
|
|
battleMon.attackIV = GetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV);
|
|
battleMon.defenseIV = GetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV);
|
|
battleMon.speedIV = GetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV);
|
|
battleMon.spAttackIV = GetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV);
|
|
battleMon.spDefenseIV = GetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV);
|
|
battleMon.personality = GetMonData(&gEnemyParty[monId], MON_DATA_PERSONALITY);
|
|
battleMon.status1 = GetMonData(&gEnemyParty[monId], MON_DATA_STATUS);
|
|
battleMon.level = GetMonData(&gEnemyParty[monId], MON_DATA_LEVEL);
|
|
battleMon.hp = GetMonData(&gEnemyParty[monId], MON_DATA_HP);
|
|
battleMon.maxHP = GetMonData(&gEnemyParty[monId], MON_DATA_MAX_HP);
|
|
battleMon.attack = GetMonData(&gEnemyParty[monId], MON_DATA_ATK);
|
|
battleMon.defense = GetMonData(&gEnemyParty[monId], MON_DATA_DEF);
|
|
battleMon.speed = GetMonData(&gEnemyParty[monId], MON_DATA_SPEED);
|
|
battleMon.spAttack = GetMonData(&gEnemyParty[monId], MON_DATA_SPATK);
|
|
battleMon.spDefense = GetMonData(&gEnemyParty[monId], MON_DATA_SPDEF);
|
|
battleMon.abilityNum = GetMonData(&gEnemyParty[monId], MON_DATA_ABILITY_NUM);
|
|
battleMon.otId = GetMonData(&gEnemyParty[monId], MON_DATA_OT_ID);
|
|
battleMon.metLevel = GetMonData(&gEnemyParty[monId], MON_DATA_MET_LEVEL);
|
|
GetMonData(&gEnemyParty[monId], MON_DATA_NICKNAME, nickname);
|
|
StringCopy_Nickname(battleMon.nickname, nickname);
|
|
GetMonData(&gEnemyParty[monId], MON_DATA_OT_NAME, battleMon.otName);
|
|
src = (u8 *)&battleMon;
|
|
for (size = 0; size < sizeof(battleMon); size++)
|
|
dst[size] = src[size];
|
|
break;
|
|
case REQUEST_SPECIES_BATTLE:
|
|
data16 = GetMonData(&gEnemyParty[monId], MON_DATA_SPECIES);
|
|
dst[0] = data16;
|
|
dst[1] = data16 >> 8;
|
|
size = 2;
|
|
break;
|
|
case REQUEST_HELDITEM_BATTLE:
|
|
data16 = GetMonData(&gEnemyParty[monId], MON_DATA_HELD_ITEM);
|
|
dst[0] = data16;
|
|
dst[1] = data16 >> 8;
|
|
size = 2;
|
|
break;
|
|
case REQUEST_MOVES_PP_BATTLE:
|
|
for (size = 0; size < MAX_MON_MOVES; size++)
|
|
{
|
|
moveData.moves[size] = GetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + size);
|
|
moveData.pp[size] = GetMonData(&gEnemyParty[monId], MON_DATA_PP1 + size);
|
|
}
|
|
moveData.ppBonuses = GetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES);
|
|
src = (u8 *)(&moveData);
|
|
for (size = 0; size < sizeof(moveData); size++)
|
|
dst[size] = src[size];
|
|
break;
|
|
case REQUEST_MOVE1_BATTLE:
|
|
case REQUEST_MOVE2_BATTLE:
|
|
case REQUEST_MOVE3_BATTLE:
|
|
case REQUEST_MOVE4_BATTLE:
|
|
data16 = GetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + gBattleResources->bufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE);
|
|
dst[0] = data16;
|
|
dst[1] = data16 >> 8;
|
|
size = 2;
|
|
break;
|
|
case REQUEST_PP_DATA_BATTLE:
|
|
for (size = 0; size < MAX_MON_MOVES; size++)
|
|
dst[size] = GetMonData(&gEnemyParty[monId], MON_DATA_PP1 + size);
|
|
dst[size] = GetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES);
|
|
size++;
|
|
break;
|
|
case REQUEST_PPMOVE1_BATTLE:
|
|
case REQUEST_PPMOVE2_BATTLE:
|
|
case REQUEST_PPMOVE3_BATTLE:
|
|
case REQUEST_PPMOVE4_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_PP1 + gBattleResources->bufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_OTID_BATTLE:
|
|
data32 = GetMonData(&gEnemyParty[monId], MON_DATA_OT_ID);
|
|
dst[0] = (data32 & 0x000000FF);
|
|
dst[1] = (data32 & 0x0000FF00) >> 8;
|
|
dst[2] = (data32 & 0x00FF0000) >> 16;
|
|
size = 3;
|
|
break;
|
|
case REQUEST_EXP_BATTLE:
|
|
data32 = GetMonData(&gEnemyParty[monId], MON_DATA_EXP);
|
|
dst[0] = (data32 & 0x000000FF);
|
|
dst[1] = (data32 & 0x0000FF00) >> 8;
|
|
dst[2] = (data32 & 0x00FF0000) >> 16;
|
|
size = 3;
|
|
break;
|
|
case REQUEST_HP_EV_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_HP_EV);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_ATK_EV_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_ATK_EV);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_DEF_EV_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_DEF_EV);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_SPEED_EV_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SPEED_EV);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_SPATK_EV_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SPATK_EV);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_SPDEF_EV_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_EV);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_FRIENDSHIP_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_FRIENDSHIP);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_POKERUS_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_POKERUS);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_MET_LOCATION_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_MET_LOCATION);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_MET_LEVEL_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_MET_LEVEL);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_MET_GAME_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_MET_GAME);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_POKEBALL_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_POKEBALL);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_ALL_IVS_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_HP_IV);
|
|
dst[1] = GetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV);
|
|
dst[2] = GetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV);
|
|
dst[3] = GetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV);
|
|
dst[4] = GetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV);
|
|
dst[5] = GetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV);
|
|
size = 6;
|
|
break;
|
|
case REQUEST_HP_IV_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_HP_IV);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_ATK_IV_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_DEF_IV_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_SPEED_IV_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_SPATK_IV_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_SPDEF_IV_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_PERSONALITY_BATTLE:
|
|
data32 = GetMonData(&gEnemyParty[monId], MON_DATA_PERSONALITY);
|
|
dst[0] = (data32 & 0x000000FF);
|
|
dst[1] = (data32 & 0x0000FF00) >> 8;
|
|
dst[2] = (data32 & 0x00FF0000) >> 16;
|
|
dst[3] = (data32 & 0xFF000000) >> 24;
|
|
size = 4;
|
|
break;
|
|
case REQUEST_CHECKSUM_BATTLE:
|
|
data16 = GetMonData(&gEnemyParty[monId], MON_DATA_CHECKSUM);
|
|
dst[0] = data16;
|
|
dst[1] = data16 >> 8;
|
|
size = 2;
|
|
break;
|
|
case REQUEST_STATUS_BATTLE:
|
|
data32 = GetMonData(&gEnemyParty[monId], MON_DATA_STATUS);
|
|
dst[0] = (data32 & 0x000000FF);
|
|
dst[1] = (data32 & 0x0000FF00) >> 8;
|
|
dst[2] = (data32 & 0x00FF0000) >> 16;
|
|
dst[3] = (data32 & 0xFF000000) >> 24;
|
|
size = 4;
|
|
break;
|
|
case REQUEST_LEVEL_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_LEVEL);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_HP_BATTLE:
|
|
data16 = GetMonData(&gEnemyParty[monId], MON_DATA_HP);
|
|
dst[0] = data16;
|
|
dst[1] = data16 >> 8;
|
|
size = 2;
|
|
break;
|
|
case REQUEST_MAX_HP_BATTLE:
|
|
data16 = GetMonData(&gEnemyParty[monId], MON_DATA_MAX_HP);
|
|
dst[0] = data16;
|
|
dst[1] = data16 >> 8;
|
|
size = 2;
|
|
break;
|
|
case REQUEST_ATK_BATTLE:
|
|
data16 = GetMonData(&gEnemyParty[monId], MON_DATA_ATK);
|
|
dst[0] = data16;
|
|
dst[1] = data16 >> 8;
|
|
size = 2;
|
|
break;
|
|
case REQUEST_DEF_BATTLE:
|
|
data16 = GetMonData(&gEnemyParty[monId], MON_DATA_DEF);
|
|
dst[0] = data16;
|
|
dst[1] = data16 >> 8;
|
|
size = 2;
|
|
break;
|
|
case REQUEST_SPEED_BATTLE:
|
|
data16 = GetMonData(&gEnemyParty[monId], MON_DATA_SPEED);
|
|
dst[0] = data16;
|
|
dst[1] = data16 >> 8;
|
|
size = 2;
|
|
break;
|
|
case REQUEST_SPATK_BATTLE:
|
|
data16 = GetMonData(&gEnemyParty[monId], MON_DATA_SPATK);
|
|
dst[0] = data16;
|
|
dst[1] = data16 >> 8;
|
|
size = 2;
|
|
break;
|
|
case REQUEST_SPDEF_BATTLE:
|
|
data16 = GetMonData(&gEnemyParty[monId], MON_DATA_SPDEF);
|
|
dst[0] = data16;
|
|
dst[1] = data16 >> 8;
|
|
size = 2;
|
|
break;
|
|
case REQUEST_COOL_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_COOL);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_BEAUTY_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_BEAUTY);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_CUTE_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_CUTE);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_SMART_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SMART);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_TOUGH_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_TOUGH);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_SHEEN_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SHEEN);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_COOL_RIBBON_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_COOL_RIBBON);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_BEAUTY_RIBBON_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_BEAUTY_RIBBON);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_CUTE_RIBBON_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_CUTE_RIBBON);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_SMART_RIBBON_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SMART_RIBBON);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_TOUGH_RIBBON_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_TOUGH_RIBBON);
|
|
size = 1;
|
|
break;
|
|
}
|
|
|
|
return size;
|
|
}
|
|
|
|
static void RecordedOpponentHandleGetRawMonData(void)
|
|
{
|
|
RecordedOpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void RecordedOpponentHandleSetMonData(void)
|
|
{
|
|
u8 monToCheck;
|
|
u8 i;
|
|
|
|
if (gBattleResources->bufferA[gActiveBattler][2] == 0)
|
|
{
|
|
SetRecordedOpponentMonData(gBattlerPartyIndexes[gActiveBattler]);
|
|
}
|
|
else
|
|
{
|
|
monToCheck = gBattleResources->bufferA[gActiveBattler][2];
|
|
for (i = 0; i < PARTY_SIZE; i++)
|
|
{
|
|
if (monToCheck & 1)
|
|
SetRecordedOpponentMonData(i);
|
|
monToCheck >>= 1;
|
|
}
|
|
}
|
|
RecordedOpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void SetRecordedOpponentMonData(u8 monId)
|
|
{
|
|
struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleResources->bufferA[gActiveBattler][3];
|
|
struct MovePpInfo *moveData = (struct MovePpInfo *)&gBattleResources->bufferA[gActiveBattler][3];
|
|
s32 i;
|
|
|
|
switch (gBattleResources->bufferA[gActiveBattler][1])
|
|
{
|
|
case REQUEST_ALL_BATTLE:
|
|
{
|
|
u8 iv;
|
|
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SPECIES, &battlePokemon->species);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_HELD_ITEM, &battlePokemon->item);
|
|
for (i = 0; i < MAX_MON_MOVES; i++)
|
|
{
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + i, &battlePokemon->moves[i]);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_PP1 + i, &battlePokemon->pp[i]);
|
|
}
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES, &battlePokemon->ppBonuses);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_FRIENDSHIP, &battlePokemon->friendship);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_EXP, &battlePokemon->experience);
|
|
iv = battlePokemon->hpIV;
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_HP_IV, &iv);
|
|
iv = battlePokemon->attackIV;
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV, &iv);
|
|
iv = battlePokemon->defenseIV;
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV, &iv);
|
|
iv = battlePokemon->speedIV;
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV, &iv);
|
|
iv = battlePokemon->spAttackIV;
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV, &iv);
|
|
iv = battlePokemon->spDefenseIV;
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV, &iv);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_PERSONALITY, &battlePokemon->personality);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_STATUS, &battlePokemon->status1);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_LEVEL, &battlePokemon->level);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_HP, &battlePokemon->hp);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_MAX_HP, &battlePokemon->maxHP);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_ATK, &battlePokemon->attack);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_DEF, &battlePokemon->defense);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SPEED, &battlePokemon->speed);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SPATK, &battlePokemon->spAttack);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF, &battlePokemon->spDefense);
|
|
}
|
|
break;
|
|
case REQUEST_SPECIES_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SPECIES, &gBattleResources->bufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_HELDITEM_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_HELD_ITEM, &gBattleResources->bufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_MOVES_PP_BATTLE:
|
|
for (i = 0; i < MAX_MON_MOVES; i++)
|
|
{
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + i, &moveData->moves[i]);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_PP1 + i, &moveData->pp[i]);
|
|
}
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES, &moveData->ppBonuses);
|
|
break;
|
|
case REQUEST_MOVE1_BATTLE:
|
|
case REQUEST_MOVE2_BATTLE:
|
|
case REQUEST_MOVE3_BATTLE:
|
|
case REQUEST_MOVE4_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + gBattleResources->bufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE, &gBattleResources->bufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_PP_DATA_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_PP1, &gBattleResources->bufferA[gActiveBattler][3]);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_PP2, &gBattleResources->bufferA[gActiveBattler][4]);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_PP3, &gBattleResources->bufferA[gActiveBattler][5]);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_PP4, &gBattleResources->bufferA[gActiveBattler][6]);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES, &gBattleResources->bufferA[gActiveBattler][7]);
|
|
break;
|
|
case REQUEST_PPMOVE1_BATTLE:
|
|
case REQUEST_PPMOVE2_BATTLE:
|
|
case REQUEST_PPMOVE3_BATTLE:
|
|
case REQUEST_PPMOVE4_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_PP1 + gBattleResources->bufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE, &gBattleResources->bufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_OTID_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_OT_ID, &gBattleResources->bufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_EXP_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_EXP, &gBattleResources->bufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_HP_EV_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_HP_EV, &gBattleResources->bufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_ATK_EV_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_ATK_EV, &gBattleResources->bufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_DEF_EV_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_DEF_EV, &gBattleResources->bufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_SPEED_EV_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SPEED_EV, &gBattleResources->bufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_SPATK_EV_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SPATK_EV, &gBattleResources->bufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_SPDEF_EV_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_EV, &gBattleResources->bufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_FRIENDSHIP_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_FRIENDSHIP, &gBattleResources->bufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_POKERUS_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_POKERUS, &gBattleResources->bufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_MET_LOCATION_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_MET_LOCATION, &gBattleResources->bufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_MET_LEVEL_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_MET_LEVEL, &gBattleResources->bufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_MET_GAME_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_MET_GAME, &gBattleResources->bufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_POKEBALL_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_POKEBALL, &gBattleResources->bufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_ALL_IVS_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_HP_IV, &gBattleResources->bufferA[gActiveBattler][3]);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV, &gBattleResources->bufferA[gActiveBattler][4]);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV, &gBattleResources->bufferA[gActiveBattler][5]);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV, &gBattleResources->bufferA[gActiveBattler][6]);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV, &gBattleResources->bufferA[gActiveBattler][7]);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV, &gBattleResources->bufferA[gActiveBattler][8]);
|
|
break;
|
|
case REQUEST_HP_IV_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_HP_IV, &gBattleResources->bufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_ATK_IV_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV, &gBattleResources->bufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_DEF_IV_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV, &gBattleResources->bufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_SPEED_IV_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV, &gBattleResources->bufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_SPATK_IV_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV, &gBattleResources->bufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_SPDEF_IV_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV, &gBattleResources->bufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_PERSONALITY_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_PERSONALITY, &gBattleResources->bufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_CHECKSUM_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_CHECKSUM, &gBattleResources->bufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_STATUS_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_STATUS, &gBattleResources->bufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_LEVEL_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_LEVEL, &gBattleResources->bufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_HP_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_HP, &gBattleResources->bufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_MAX_HP_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_MAX_HP, &gBattleResources->bufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_ATK_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_ATK, &gBattleResources->bufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_DEF_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_DEF, &gBattleResources->bufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_SPEED_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SPEED, &gBattleResources->bufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_SPATK_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SPATK, &gBattleResources->bufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_SPDEF_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF, &gBattleResources->bufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_COOL_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_COOL, &gBattleResources->bufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_BEAUTY_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_BEAUTY, &gBattleResources->bufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_CUTE_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_CUTE, &gBattleResources->bufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_SMART_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SMART, &gBattleResources->bufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_TOUGH_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_TOUGH, &gBattleResources->bufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_SHEEN_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SHEEN, &gBattleResources->bufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_COOL_RIBBON_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_COOL_RIBBON, &gBattleResources->bufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_BEAUTY_RIBBON_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_BEAUTY_RIBBON, &gBattleResources->bufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_CUTE_RIBBON_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_CUTE_RIBBON, &gBattleResources->bufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_SMART_RIBBON_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SMART_RIBBON, &gBattleResources->bufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_TOUGH_RIBBON_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_TOUGH_RIBBON, &gBattleResources->bufferA[gActiveBattler][3]);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void RecordedOpponentHandleSetRawMonData(void)
|
|
{
|
|
u8 *dst = (u8 *)&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]] + gBattleResources->bufferA[gActiveBattler][1];
|
|
u8 i;
|
|
|
|
for (i = 0; i < gBattleResources->bufferA[gActiveBattler][2]; i++)
|
|
dst[i] = gBattleResources->bufferA[gActiveBattler][3 + i];
|
|
|
|
RecordedOpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void RecordedOpponentHandleLoadMonSprite(void)
|
|
{
|
|
u16 species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
|
|
|
|
BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
|
|
SetMultiuseSpriteTemplateToPokemon(species, GetBattlerPosition(gActiveBattler));
|
|
|
|
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate,
|
|
GetBattlerSpriteCoord(gActiveBattler, BATTLER_COORD_X_2),
|
|
GetBattlerSpriteDefault_Y(gActiveBattler),
|
|
GetBattlerSpriteSubpriority(gActiveBattler));
|
|
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].x2 = -DISPLAY_WIDTH;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = gActiveBattler;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
|
|
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], gBattleMonForms[gActiveBattler]);
|
|
|
|
SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES));
|
|
|
|
gBattlerControllerFuncs[gActiveBattler] = TryShinyAnimAfterMonAnim;
|
|
}
|
|
|
|
static void RecordedOpponentHandleSwitchInAnim(void)
|
|
{
|
|
gBattlerPartyIndexes[gActiveBattler] = gBattleResources->bufferA[gActiveBattler][1];
|
|
StartSendOutAnim(gActiveBattler, gBattleResources->bufferA[gActiveBattler][2]);
|
|
gBattlerControllerFuncs[gActiveBattler] = SwitchIn_TryShinyAnim;
|
|
}
|
|
|
|
static void StartSendOutAnim(u8 battlerId, bool8 dontClearSubstituteBit)
|
|
{
|
|
u16 species;
|
|
|
|
ClearTemporarySpeciesSpriteData(battlerId, dontClearSubstituteBit);
|
|
gBattlerPartyIndexes[battlerId] = gBattleResources->bufferA[battlerId][1];
|
|
species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES);
|
|
gBattleControllerData[battlerId] = CreateInvisibleSpriteWithCallback(SpriteCB_WaitForBattlerBallReleaseAnim);
|
|
BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[battlerId]], battlerId);
|
|
SetMultiuseSpriteTemplateToPokemon(species, GetBattlerPosition(battlerId));
|
|
|
|
gBattlerSpriteIds[battlerId] = CreateSprite(&gMultiuseSpriteTemplate,
|
|
GetBattlerSpriteCoord(battlerId, BATTLER_COORD_X_2),
|
|
GetBattlerSpriteDefault_Y(battlerId),
|
|
GetBattlerSpriteSubpriority(battlerId));
|
|
|
|
gSprites[gBattleControllerData[battlerId]].data[1] = gBattlerSpriteIds[battlerId];
|
|
gSprites[gBattleControllerData[battlerId]].data[2] = battlerId;
|
|
|
|
gSprites[gBattlerSpriteIds[battlerId]].data[0] = battlerId;
|
|
gSprites[gBattlerSpriteIds[battlerId]].data[2] = species;
|
|
gSprites[gBattlerSpriteIds[battlerId]].oam.paletteNum = battlerId;
|
|
|
|
StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerId]], gBattleMonForms[battlerId]);
|
|
|
|
gSprites[gBattlerSpriteIds[battlerId]].invisible = TRUE;
|
|
gSprites[gBattlerSpriteIds[battlerId]].callback = SpriteCallbackDummy;
|
|
|
|
gSprites[gBattleControllerData[battlerId]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_OPPONENT_SENDOUT);
|
|
}
|
|
|
|
static void RecordedOpponentHandleReturnMonToBall(void)
|
|
{
|
|
if (gBattleResources->bufferA[gActiveBattler][1] == 0)
|
|
{
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
|
|
gBattlerControllerFuncs[gActiveBattler] = DoSwitchOutAnimation;
|
|
}
|
|
else
|
|
{
|
|
FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
|
|
DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
|
|
HideBattlerShadowSprite(gActiveBattler);
|
|
SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
|
|
RecordedOpponentBufferExecCompleted();
|
|
}
|
|
}
|
|
|
|
static void DoSwitchOutAnimation(void)
|
|
{
|
|
switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState)
|
|
{
|
|
case 0:
|
|
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
|
|
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
|
|
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1;
|
|
break;
|
|
case 1:
|
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
|
|
{
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
|
|
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SWITCH_OUT_OPPONENT_MON);
|
|
gBattlerControllerFuncs[gActiveBattler] = FreeMonSpriteAfterSwitchOutAnim;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
#define sSpeedX data[0]
|
|
|
|
static void RecordedOpponentHandleDrawTrainerPic(void)
|
|
{
|
|
s16 xPos;
|
|
u32 trainerPicId;
|
|
|
|
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
|
|
{
|
|
if ((GetBattlerPosition(gActiveBattler) & BIT_FLANK) != 0) // second mon
|
|
xPos = 152;
|
|
else // first mon
|
|
xPos = 200;
|
|
|
|
if (gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER)
|
|
{
|
|
if (gActiveBattler == 1)
|
|
trainerPicId = GetFrontierTrainerFrontSpriteId(gTrainerBattleOpponent_A);
|
|
else
|
|
trainerPicId = GetFrontierTrainerFrontSpriteId(gTrainerBattleOpponent_B);
|
|
}
|
|
else
|
|
{
|
|
trainerPicId = PlayerGenderToFrontTrainerPicId(GetActiveBattlerLinkPlayerGender());
|
|
}
|
|
}
|
|
else
|
|
{
|
|
xPos = 176;
|
|
if (gTrainerBattleOpponent_A == TRAINER_UNION_ROOM)
|
|
{
|
|
trainerPicId = GetUnionRoomTrainerPic();
|
|
}
|
|
else
|
|
{
|
|
trainerPicId = PlayerGenderToFrontTrainerPicId(gLinkPlayers[gRecordedBattleMultiplayerId ^ BIT_SIDE].gender);
|
|
}
|
|
}
|
|
|
|
DecompressTrainerFrontPic(trainerPicId, gActiveBattler);
|
|
SetMultiuseSpriteTemplateToTrainerBack(trainerPicId, GetBattlerPosition(gActiveBattler));
|
|
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate,
|
|
xPos,
|
|
(8 - gTrainerFrontPicCoords[trainerPicId].size) * 4 + 40,
|
|
GetBattlerSpriteSubpriority(gActiveBattler));
|
|
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].x2 = -DISPLAY_WIDTH;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].sSpeedX = 2;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag);
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineParam = trainerPicId;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_TrainerSlideIn;
|
|
|
|
gBattlerControllerFuncs[gActiveBattler] = CompleteOnBattlerSpriteCallbackDummy;
|
|
}
|
|
|
|
#undef sSpeedX
|
|
|
|
static void RecordedOpponentHandleTrainerSlide(void)
|
|
{
|
|
RecordedOpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void RecordedOpponentHandleTrainerSlideBack(void)
|
|
{
|
|
SetSpritePrimaryCoordsFromSecondaryCoords(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 35;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 280;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].y;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation;
|
|
StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCallbackDummy);
|
|
gBattlerControllerFuncs[gActiveBattler] = FreeTrainerSpriteAfterSlide;
|
|
}
|
|
|
|
static void RecordedOpponentHandleFaintAnimation(void)
|
|
{
|
|
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState == 0)
|
|
{
|
|
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
|
|
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState++;
|
|
}
|
|
else
|
|
{
|
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
|
|
{
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
|
|
PlaySE12WithPanning(SE_FAINT, SOUND_PAN_TARGET);
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_FaintOpponentMon;
|
|
gBattlerControllerFuncs[gActiveBattler] = HideHealthboxAfterMonFaint;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void RecordedOpponentHandlePaletteFade(void)
|
|
{
|
|
RecordedOpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void RecordedOpponentHandleSuccessBallThrowAnim(void)
|
|
{
|
|
RecordedOpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void RecordedOpponentHandleBallThrowAnim(void)
|
|
{
|
|
RecordedOpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void RecordedOpponentHandlePause(void)
|
|
{
|
|
RecordedOpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void RecordedOpponentHandleMoveAnimation(void)
|
|
{
|
|
if (!IsBattleSEPlaying(gActiveBattler))
|
|
{
|
|
u16 move = gBattleResources->bufferA[gActiveBattler][1] | (gBattleResources->bufferA[gActiveBattler][2] << 8);
|
|
|
|
gAnimMoveTurn = gBattleResources->bufferA[gActiveBattler][3];
|
|
gAnimMovePower = gBattleResources->bufferA[gActiveBattler][4] | (gBattleResources->bufferA[gActiveBattler][5] << 8);
|
|
gAnimMoveDmg = gBattleResources->bufferA[gActiveBattler][6] | (gBattleResources->bufferA[gActiveBattler][7] << 8) | (gBattleResources->bufferA[gActiveBattler][8] << 16) | (gBattleResources->bufferA[gActiveBattler][9] << 24);
|
|
gAnimFriendship = gBattleResources->bufferA[gActiveBattler][10];
|
|
gWeatherMoveAnim = gBattleResources->bufferA[gActiveBattler][12] | (gBattleResources->bufferA[gActiveBattler][13] << 8);
|
|
gAnimDisableStructPtr = (struct DisableStruct *)&gBattleResources->bufferA[gActiveBattler][16];
|
|
gTransformedPersonalities[gActiveBattler] = gAnimDisableStructPtr->transformedMonPersonality;
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
|
|
gBattlerControllerFuncs[gActiveBattler] = RecordedOpponentDoMoveAnimation;
|
|
}
|
|
}
|
|
|
|
static void RecordedOpponentDoMoveAnimation(void)
|
|
{
|
|
u16 move = gBattleResources->bufferA[gActiveBattler][1] | (gBattleResources->bufferA[gActiveBattler][2] << 8);
|
|
u8 multihit = gBattleResources->bufferA[gActiveBattler][11];
|
|
|
|
switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState)
|
|
{
|
|
case 0:
|
|
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute
|
|
&& !gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8)
|
|
{
|
|
gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 1;
|
|
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
|
|
}
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1;
|
|
break;
|
|
case 1:
|
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
|
|
{
|
|
SetBattlerSpriteAffineMode(ST_OAM_AFFINE_OFF);
|
|
DoMoveAnim(move);
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 2;
|
|
}
|
|
break;
|
|
case 2:
|
|
gAnimScriptCallback();
|
|
if (!gAnimScriptActive)
|
|
{
|
|
SetBattlerSpriteAffineMode(ST_OAM_AFFINE_NORMAL);
|
|
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute && multihit < 2)
|
|
{
|
|
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
|
|
gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 0;
|
|
}
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 3;
|
|
}
|
|
break;
|
|
case 3:
|
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
|
|
{
|
|
CopyAllBattleSpritesInvisibilities();
|
|
TrySetBehindSubstituteSpriteBit(gActiveBattler, gBattleResources->bufferA[gActiveBattler][1] | (gBattleResources->bufferA[gActiveBattler][2] << 8));
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
|
|
RecordedOpponentBufferExecCompleted();
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void RecordedOpponentHandlePrintString(void)
|
|
{
|
|
u16 *stringId;
|
|
|
|
gBattle_BG0_X = 0;
|
|
gBattle_BG0_Y = 0;
|
|
stringId = (u16 *)(&gBattleResources->bufferA[gActiveBattler][2]);
|
|
BufferStringBattle(*stringId);
|
|
|
|
if (gTestRunnerEnabled)
|
|
{
|
|
TestRunner_Battle_RecordMessage(gDisplayedStringBattle);
|
|
if (gTestRunnerHeadless)
|
|
{
|
|
RecordedOpponentBufferExecCompleted();
|
|
return;
|
|
}
|
|
}
|
|
|
|
BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_MSG);
|
|
gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter;
|
|
}
|
|
|
|
static void RecordedOpponentHandlePrintSelectionString(void)
|
|
{
|
|
RecordedOpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void RecordedOpponentHandleChooseAction(void)
|
|
{
|
|
BtlController_EmitTwoReturnValues(BUFFER_B, RecordedBattle_GetBattlerAction(RECORDED_ACTION_TYPE, gActiveBattler), 0);
|
|
RecordedOpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void RecordedOpponentHandleYesNoBox(void)
|
|
{
|
|
RecordedOpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void RecordedOpponentHandleChooseMove(void)
|
|
{
|
|
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
|
|
{
|
|
BtlController_EmitTwoReturnValues(BUFFER_B, 10, ChooseMoveAndTargetInBattlePalace());
|
|
}
|
|
else
|
|
{
|
|
u8 moveId = RecordedBattle_GetBattlerAction(RECORDED_MOVE_SLOT, gActiveBattler);
|
|
u8 target = RecordedBattle_GetBattlerAction(RECORDED_MOVE_TARGET, gActiveBattler);
|
|
BtlController_EmitTwoReturnValues(BUFFER_B, 10, moveId | (target << 8));
|
|
}
|
|
|
|
RecordedOpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void RecordedOpponentHandleChooseItem(void)
|
|
{
|
|
RecordedOpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void RecordedOpponentHandleChoosePokemon(void)
|
|
{
|
|
*(gBattleStruct->monToSwitchIntoId + gActiveBattler) = RecordedBattle_GetBattlerAction(RECORDED_PARTY_INDEX, gActiveBattler);
|
|
BtlController_EmitChosenMonReturnValue(BUFFER_B, *(gBattleStruct->monToSwitchIntoId + gActiveBattler), NULL);
|
|
RecordedOpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void RecordedOpponentHandleCmd23(void)
|
|
{
|
|
RecordedOpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void RecordedOpponentHandleHealthBarUpdate(void)
|
|
{
|
|
s16 hpVal;
|
|
s32 maxHP, curHP;
|
|
|
|
LoadBattleBarGfx(0);
|
|
hpVal = gBattleResources->bufferA[gActiveBattler][2] | (gBattleResources->bufferA[gActiveBattler][3] << 8);
|
|
|
|
maxHP = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
|
|
curHP = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_HP);
|
|
|
|
if (hpVal != INSTANT_HP_BAR_DROP)
|
|
{
|
|
SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, curHP, hpVal);
|
|
TestRunner_Battle_RecordHP(gActiveBattler, curHP, min(maxHP, max(0, curHP - hpVal)));
|
|
}
|
|
else
|
|
{
|
|
SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, 0, hpVal);
|
|
TestRunner_Battle_RecordHP(gActiveBattler, curHP, 0);
|
|
}
|
|
|
|
gBattlerControllerFuncs[gActiveBattler] = CompleteOnHealthbarDone;
|
|
}
|
|
|
|
static void RecordedOpponentHandleExpUpdate(void)
|
|
{
|
|
RecordedOpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void RecordedOpponentHandleStatusIconUpdate(void)
|
|
{
|
|
if (!IsBattleSEPlaying(gActiveBattler))
|
|
{
|
|
u8 battlerId;
|
|
|
|
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_STATUS_ICON);
|
|
battlerId = gActiveBattler;
|
|
gBattleSpritesDataPtr->healthBoxesData[battlerId].statusAnimActive = 0;
|
|
gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
|
|
|
|
if (gTestRunnerEnabled)
|
|
TestRunner_Battle_RecordStatus1(battlerId, GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerId]], MON_DATA_STATUS));
|
|
}
|
|
}
|
|
|
|
static void RecordedOpponentHandleStatusAnimation(void)
|
|
{
|
|
if (!IsBattleSEPlaying(gActiveBattler))
|
|
{
|
|
InitAndLaunchChosenStatusAnimation(gBattleResources->bufferA[gActiveBattler][1],
|
|
gBattleResources->bufferA[gActiveBattler][2] | (gBattleResources->bufferA[gActiveBattler][3] << 8) | (gBattleResources->bufferA[gActiveBattler][4] << 16) | (gBattleResources->bufferA[gActiveBattler][5] << 24));
|
|
gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
|
|
}
|
|
}
|
|
|
|
static void RecordedOpponentHandleStatusXor(void)
|
|
{
|
|
RecordedOpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void RecordedOpponentHandleDataTransfer(void)
|
|
{
|
|
RecordedOpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void RecordedOpponentHandleDMA3Transfer(void)
|
|
{
|
|
RecordedOpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void RecordedOpponentHandlePlayBGM(void)
|
|
{
|
|
RecordedOpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void RecordedOpponentHandleCmd32(void)
|
|
{
|
|
RecordedOpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void RecordedOpponentHandleTwoReturnValues(void)
|
|
{
|
|
RecordedOpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void RecordedOpponentHandleChosenMonReturnValue(void)
|
|
{
|
|
RecordedOpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void RecordedOpponentHandleOneReturnValue(void)
|
|
{
|
|
RecordedOpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void RecordedOpponentHandleOneReturnValue_Duplicate(void)
|
|
{
|
|
RecordedOpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void RecordedOpponentHandleClearUnkVar(void)
|
|
{
|
|
gUnusedControllerStruct.unk = 0;
|
|
RecordedOpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void RecordedOpponentHandleSetUnkVar(void)
|
|
{
|
|
gUnusedControllerStruct.unk = gBattleResources->bufferA[gActiveBattler][1];
|
|
RecordedOpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void RecordedOpponentHandleClearUnkFlag(void)
|
|
{
|
|
gUnusedControllerStruct.flag = 0;
|
|
RecordedOpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void RecordedOpponentHandleToggleUnkFlag(void)
|
|
{
|
|
gUnusedControllerStruct.flag ^= 1;
|
|
RecordedOpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void RecordedOpponentHandleHitAnimation(void)
|
|
{
|
|
if (gSprites[gBattlerSpriteIds[gActiveBattler]].invisible == TRUE)
|
|
{
|
|
RecordedOpponentBufferExecCompleted();
|
|
}
|
|
else
|
|
{
|
|
gDoingBattleAnim = TRUE;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0;
|
|
DoHitAnimHealthboxEffect(gActiveBattler);
|
|
gBattlerControllerFuncs[gActiveBattler] = DoHitAnimBlinkSpriteEffect;
|
|
}
|
|
}
|
|
|
|
static void RecordedOpponentHandleCantSwitch(void)
|
|
{
|
|
RecordedOpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void RecordedOpponentHandlePlaySE(void)
|
|
{
|
|
s8 pan;
|
|
|
|
if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
|
|
pan = SOUND_PAN_ATTACKER;
|
|
else
|
|
pan = SOUND_PAN_TARGET;
|
|
|
|
PlaySE12WithPanning(gBattleResources->bufferA[gActiveBattler][1] | (gBattleResources->bufferA[gActiveBattler][2] << 8), pan);
|
|
RecordedOpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void RecordedOpponentHandlePlayFanfareOrBGM(void)
|
|
{
|
|
if (gBattleResources->bufferA[gActiveBattler][3])
|
|
{
|
|
BattleStopLowHpSound();
|
|
PlayBGM(gBattleResources->bufferA[gActiveBattler][1] | (gBattleResources->bufferA[gActiveBattler][2] << 8));
|
|
}
|
|
else
|
|
{
|
|
PlayFanfare(gBattleResources->bufferA[gActiveBattler][1] | (gBattleResources->bufferA[gActiveBattler][2] << 8));
|
|
}
|
|
|
|
RecordedOpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void RecordedOpponentHandleFaintingCry(void)
|
|
{
|
|
u16 species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
|
|
|
|
PlayCry_ByMode(species, 25, CRY_MODE_FAINT);
|
|
RecordedOpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void RecordedOpponentHandleIntroSlide(void)
|
|
{
|
|
HandleIntroSlide(gBattleResources->bufferA[gActiveBattler][1]);
|
|
gIntroSlideFlags |= 1;
|
|
RecordedOpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void RecordedOpponentHandleIntroTrainerBallThrow(void)
|
|
{
|
|
u8 taskId;
|
|
|
|
SetSpritePrimaryCoordsFromSecondaryCoords(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
|
|
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 35;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 280;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].y;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation;
|
|
|
|
StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCB_FreeOpponentSprite);
|
|
|
|
taskId = CreateTask(Task_StartSendOutAnim, 5);
|
|
gTasks[taskId].data[0] = gActiveBattler;
|
|
|
|
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown)
|
|
gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = Task_HidePartyStatusSummary;
|
|
|
|
gBattleSpritesDataPtr->animationData->introAnimActive = TRUE;
|
|
gBattlerControllerFuncs[gActiveBattler] = RecordedOpponentDummy;
|
|
}
|
|
|
|
static void Task_StartSendOutAnim(u8 taskId)
|
|
{
|
|
u8 savedActiveBank = gActiveBattler;
|
|
|
|
gActiveBattler = gTasks[taskId].data[0];
|
|
if (!IsDoubleBattle() || (gBattleTypeFlags & BATTLE_TYPE_MULTI))
|
|
{
|
|
gBattleResources->bufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
|
|
StartSendOutAnim(gActiveBattler, FALSE);
|
|
}
|
|
else
|
|
{
|
|
gBattleResources->bufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
|
|
StartSendOutAnim(gActiveBattler, FALSE);
|
|
gActiveBattler ^= BIT_FLANK;
|
|
gBattleResources->bufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
|
|
StartSendOutAnim(gActiveBattler, FALSE);
|
|
gActiveBattler ^= BIT_FLANK;
|
|
}
|
|
gBattlerControllerFuncs[gActiveBattler] = Intro_TryShinyAnimShowHealthbox;
|
|
gActiveBattler = savedActiveBank;
|
|
DestroyTask(taskId);
|
|
}
|
|
|
|
static void SpriteCB_FreeOpponentSprite(struct Sprite *sprite)
|
|
{
|
|
FreeTrainerFrontPicPalette(sprite->oam.affineParam);
|
|
FreeSpriteOamMatrix(sprite);
|
|
DestroySprite(sprite);
|
|
}
|
|
|
|
static void RecordedOpponentHandleDrawPartyStatusSummary(void)
|
|
{
|
|
if (gBattleResources->bufferA[gActiveBattler][1] != 0 && GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
|
|
{
|
|
RecordedOpponentBufferExecCompleted();
|
|
}
|
|
else
|
|
{
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown = 1;
|
|
|
|
if (gBattleResources->bufferA[gActiveBattler][2] != 0)
|
|
{
|
|
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].opponentDrawPartyStatusSummaryDelay < 2)
|
|
{
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].opponentDrawPartyStatusSummaryDelay++;
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].opponentDrawPartyStatusSummaryDelay = 0;
|
|
}
|
|
}
|
|
|
|
gBattlerStatusSummaryTaskId[gActiveBattler] = CreatePartyStatusSummarySprites(gActiveBattler, (struct HpAndStatus *)&gBattleResources->bufferA[gActiveBattler][4], gBattleResources->bufferA[gActiveBattler][1], gBattleResources->bufferA[gActiveBattler][2]);
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusDelayTimer = 0;
|
|
|
|
if (gBattleResources->bufferA[gActiveBattler][2] != 0)
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusDelayTimer = 93;
|
|
|
|
gBattlerControllerFuncs[gActiveBattler] = EndDrawPartyStatusSummary;
|
|
}
|
|
}
|
|
|
|
static void EndDrawPartyStatusSummary(void)
|
|
{
|
|
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusDelayTimer++ > 92)
|
|
{
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusDelayTimer = 0;
|
|
RecordedOpponentBufferExecCompleted();
|
|
}
|
|
}
|
|
|
|
static void RecordedOpponentHandleHidePartyStatusSummary(void)
|
|
{
|
|
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown)
|
|
gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = Task_HidePartyStatusSummary;
|
|
RecordedOpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void RecordedOpponentHandleEndBounceEffect(void)
|
|
{
|
|
RecordedOpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void RecordedOpponentHandleSpriteInvisibility(void)
|
|
{
|
|
if (IsBattlerSpritePresent(gActiveBattler))
|
|
{
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].invisible = gBattleResources->bufferA[gActiveBattler][1];
|
|
CopyBattleSpriteInvisibility(gActiveBattler);
|
|
}
|
|
RecordedOpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void RecordedOpponentHandleBattleAnimation(void)
|
|
{
|
|
if (!IsBattleSEPlaying(gActiveBattler))
|
|
{
|
|
u8 animationId = gBattleResources->bufferA[gActiveBattler][1];
|
|
u16 argument = gBattleResources->bufferA[gActiveBattler][2] | (gBattleResources->bufferA[gActiveBattler][3] << 8);
|
|
|
|
if (TryHandleLaunchBattleTableAnimation(gActiveBattler, gActiveBattler, gActiveBattler, animationId, argument))
|
|
RecordedOpponentBufferExecCompleted();
|
|
else
|
|
gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedBattleAnimation;
|
|
}
|
|
}
|
|
|
|
static void RecordedOpponentHandleLinkStandbyMsg(void)
|
|
{
|
|
RecordedOpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void RecordedOpponentHandleResetActionMoveSelection(void)
|
|
{
|
|
RecordedOpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void RecordedOpponentHandleEndLinkBattle(void)
|
|
{
|
|
if (gBattleResources->bufferA[gActiveBattler][1] == B_OUTCOME_DREW)
|
|
gBattleOutcome = gBattleResources->bufferA[gActiveBattler][1];
|
|
else
|
|
gBattleOutcome = gBattleResources->bufferA[gActiveBattler][1] ^ B_OUTCOME_DREW;
|
|
|
|
FadeOutMapMusic(5);
|
|
BeginFastPaletteFade(3);
|
|
RecordedOpponentBufferExecCompleted();
|
|
gBattlerControllerFuncs[gActiveBattler] = SetBattleEndCallbacks;
|
|
}
|
|
|
|
static void RecordedOpponentHandleBattleDebug(void)
|
|
{
|
|
RecordedOpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void RecordedOpponentCmdEnd(void)
|
|
{
|
|
}
|