mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-27 04:04:17 +01:00
827 lines
31 KiB
PHP
827 lines
31 KiB
PHP
.set LOCALID_TRICK_MASTER, 1
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Route110_TrickHouseEntrance_MapScripts::
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map_script MAP_SCRIPT_ON_TRANSITION, Route110_TrickHouseEntrance_OnTransition
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map_script MAP_SCRIPT_ON_FRAME_TABLE, Route110_TrickHouseEntrance_OnFrame
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map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, Route110_TrickHouseEntrance_OnWarp
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.byte 0
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@ State descriptions for VAR_TRICK_HOUSE_ENTRANCE_STATE
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@ 0: Trick Master is hiding
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@ 1: Trick Master has left at start of challenge
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@ 2: Trick Master ready to give normal reward from previous challenge (if bag was full)
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@ 3: Trick Master still making next puzzle
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@ 4: Finished final puzzle
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@ 5: Completed previous challenge
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@ 6: 'Trick Master' mechadoll ready to give Tent reward from final challenge (if bag was full)
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Route110_TrickHouseEntrance_OnTransition:
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setflag FLAG_LANDMARK_TRICK_HOUSE
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goto_if_eq VAR_TRICK_HOUSE_ENTER_FROM_CORRIDOR, 1, Route110_TrickHouseEntrance_EventScript_EnterFromCorridor
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goto_if_eq VAR_TRICK_HOUSE_PRIZE_PICKUP, 1, Route110_TrickHouseEntrance_EventScript_SetReadyToGiveReward
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goto_if_eq VAR_TRICK_HOUSE_FOUND_TRICK_MASTER, 1, Route110_TrickHouseEntrance_EventScript_MoveTrickMasterToDoor
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call_if_eq VAR_TRICK_HOUSE_ENTRANCE_STATE, 5, Route110_TrickHouseEntrance_EventScript_CheckReadyForNextPuzzle
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call_if_eq VAR_TRICK_HOUSE_ENTRANCE_STATE, 3, Route110_TrickHouseEntrance_EventScript_CheckReadyForNextPuzzle
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call_if_eq VAR_TRICK_HOUSE_ENTRANCE_STATE, 0, Route110_TrickHouseEntrance_EventScript_CheckReadyForNextPuzzle
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switch VAR_TRICK_HOUSE_ENTRANCE_STATE
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case 0, Route110_TrickHouseEntrance_EventScript_ReadyBeingWatchedTrigger
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case 1, Route110_TrickHouseEntrance_EventScript_SetNotBeingWatched1
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case 3, Route110_TrickHouseEntrance_EventScript_SetNotBeingWatched2
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case 4, Route110_TrickHouseEntrance_EventScript_SetNotBeingWatched3
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end
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Route110_TrickHouseEntrance_EventScript_SetReadyToGiveReward::
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setvar VAR_TRICK_HOUSE_BEING_WATCHED_STATE, 1
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goto_if_eq VAR_TRICK_HOUSE_LEVEL, 8, Route110_TrickHouseEntrance_EventScript_ReadyToGiveTentReward
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setvar VAR_TRICK_HOUSE_ENTRANCE_STATE, 2
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end
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Route110_TrickHouseEntrance_EventScript_ReadyToGiveTentReward::
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setvar VAR_TRICK_HOUSE_ENTRANCE_STATE, 6
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end
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Route110_TrickHouseEntrance_EventScript_EnterFromCorridor::
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setvar VAR_TRICK_HOUSE_ENTER_FROM_CORRIDOR, 0
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setvar VAR_TRICK_HOUSE_ENTRANCE_STATE, 5
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setvar VAR_TRICK_HOUSE_BEING_WATCHED_STATE, 1
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end
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Route110_TrickHouseEntrance_EventScript_CheckReadyForNextPuzzle::
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setvar VAR_TRICK_HOUSE_ENTRANCE_STATE, 0
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call_if_eq VAR_TRICK_HOUSE_LEVEL, 1, Route110_TrickHouseEntrance_EventScript_CheckReadyForPuzzle2
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call_if_eq VAR_TRICK_HOUSE_LEVEL, 2, Route110_TrickHouseEntrance_EventScript_CheckReadyForPuzzle3
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call_if_eq VAR_TRICK_HOUSE_LEVEL, 3, Route110_TrickHouseEntrance_EventScript_CheckReadyForPuzzle4
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call_if_eq VAR_TRICK_HOUSE_LEVEL, 4, Route110_TrickHouseEntrance_EventScript_CheckReadyForPuzzle5
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call_if_eq VAR_TRICK_HOUSE_LEVEL, 5, Route110_TrickHouseEntrance_EventScript_CheckReadyForPuzzle6
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call_if_eq VAR_TRICK_HOUSE_LEVEL, 6, Route110_TrickHouseEntrance_EventScript_CheckReadyForPuzzle7
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call_if_eq VAR_TRICK_HOUSE_LEVEL, 7, Route110_TrickHouseEntrance_EventScript_CheckReadyForPuzzle8
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call_if_eq VAR_TRICK_HOUSE_LEVEL, 8, Route110_TrickHouseEntrance_EventScript_FinishedPuzzles
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return
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Route110_TrickHouseEntrance_EventScript_CheckReadyForPuzzle2::
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call_if_unset FLAG_BADGE03_GET, Route110_TrickHouseEntrance_EventScript_NotReadyForPuzzle
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return
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Route110_TrickHouseEntrance_EventScript_CheckReadyForPuzzle3::
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call_if_unset FLAG_BADGE04_GET, Route110_TrickHouseEntrance_EventScript_NotReadyForPuzzle
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return
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Route110_TrickHouseEntrance_EventScript_CheckReadyForPuzzle4::
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call_if_unset FLAG_BADGE05_GET, Route110_TrickHouseEntrance_EventScript_NotReadyForPuzzle
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return
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Route110_TrickHouseEntrance_EventScript_CheckReadyForPuzzle5::
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call_if_unset FLAG_BADGE06_GET, Route110_TrickHouseEntrance_EventScript_NotReadyForPuzzle
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return
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Route110_TrickHouseEntrance_EventScript_CheckReadyForPuzzle6::
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call_if_unset FLAG_BADGE07_GET, Route110_TrickHouseEntrance_EventScript_NotReadyForPuzzle
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return
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Route110_TrickHouseEntrance_EventScript_CheckReadyForPuzzle7::
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call_if_unset FLAG_BADGE08_GET, Route110_TrickHouseEntrance_EventScript_NotReadyForPuzzle
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return
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Route110_TrickHouseEntrance_EventScript_CheckReadyForPuzzle8::
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call_if_unset FLAG_SYS_GAME_CLEAR, Route110_TrickHouseEntrance_EventScript_NotReadyForPuzzle
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return
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Route110_TrickHouseEntrance_EventScript_FinishedPuzzles::
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setvar VAR_TRICK_HOUSE_ENTRANCE_STATE, 4
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return
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Route110_TrickHouseEntrance_EventScript_NotReadyForPuzzle::
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setvar VAR_TRICK_HOUSE_ENTRANCE_STATE, 3
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return
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Route110_TrickHouseEntrance_EventScript_MoveTrickMasterToDoor::
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setobjectxyperm LOCALID_TRICK_MASTER, 5, 2
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end
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Route110_TrickHouseEntrance_EventScript_ReadyBeingWatchedTrigger::
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setvar VAR_TRICK_HOUSE_BEING_WATCHED_STATE, 0
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end
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Route110_TrickHouseEntrance_EventScript_SetNotBeingWatched1::
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setvar VAR_TRICK_HOUSE_BEING_WATCHED_STATE, 1
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end
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Route110_TrickHouseEntrance_EventScript_SetNotBeingWatched2::
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setvar VAR_TRICK_HOUSE_BEING_WATCHED_STATE, 1
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end
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Route110_TrickHouseEntrance_EventScript_SetNotBeingWatched3::
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setvar VAR_TRICK_HOUSE_BEING_WATCHED_STATE, 1
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end
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Route110_TrickHouseEntrance_OnWarp:
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map_script_2 VAR_TRICK_HOUSE_FOUND_TRICK_MASTER, 1, Route110_TrickHouseEntrance_EventScript_TrickMasterFound
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map_script_2 VAR_TRICK_HOUSE_ENTRANCE_STATE, 0, Route110_TrickHouseEntrance_EventScript_SetTrickMasterHidingSpot
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map_script_2 VAR_TRICK_HOUSE_ENTRANCE_STATE, 1, Route110_TrickHouseEntrance_EventScript_RemoveTrickMaster
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map_script_2 VAR_TRICK_HOUSE_ENTRANCE_STATE, 2, Route110_TrickHouseEntrance_EventScript_SetTrickMasterFacingDoor
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map_script_2 VAR_TRICK_HOUSE_ENTRANCE_STATE, 3, Route110_TrickHouseEntrance_EventScript_SetTrickMasterFacingDoor
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map_script_2 VAR_TRICK_HOUSE_ENTRANCE_STATE, 4, Route110_TrickHouseEntrance_EventScript_RemoveTrickMaster
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map_script_2 VAR_TRICK_HOUSE_ENTRANCE_STATE, 5, Route110_TrickHouseEntrance_EventScript_RemoveTrickMaster
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map_script_2 VAR_TRICK_HOUSE_ENTRANCE_STATE, 6, Route110_TrickHouseEntrance_EventScript_SetTrickMasterInFrontOfDoor
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.2byte 0
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Route110_TrickHouseEntrance_EventScript_TrickMasterFound::
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addobject LOCALID_TRICK_MASTER
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showobjectat LOCALID_TRICK_MASTER, MAP_ROUTE110_TRICK_HOUSE_ENTRANCE
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turnobject LOCALID_TRICK_MASTER, DIR_EAST
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turnobject OBJ_EVENT_ID_PLAYER, DIR_WEST
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end
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Route110_TrickHouseEntrance_EventScript_SetTrickMasterHidingSpot::
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addobject LOCALID_TRICK_MASTER
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hideobjectat LOCALID_TRICK_MASTER, MAP_ROUTE110_TRICK_HOUSE_ENTRANCE
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switch VAR_TRICK_HOUSE_LEVEL
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case 0, Route110_TrickHouseEntrance_EventScript_SetHidingSpotPuzzle1
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case 1, Route110_TrickHouseEntrance_EventScript_SetHidingSpotPuzzle2
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case 2, Route110_TrickHouseEntrance_EventScript_SetHidingSpotPuzzle3
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case 3, Route110_TrickHouseEntrance_EventScript_SetHidingSpotPuzzle4
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case 4, Route110_TrickHouseEntrance_EventScript_SetHidingSpotPuzzle5
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case 5, Route110_TrickHouseEntrance_EventScript_SetHidingSpotPuzzle6
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case 6, Route110_TrickHouseEntrance_EventScript_SetHidingSpotPuzzle7
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case 7, Route110_TrickHouseEntrance_EventScript_SetHidingSpotPuzzle8
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end
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Route110_TrickHouseEntrance_EventScript_SetHidingSpotPuzzle1::
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setobjectxy LOCALID_TRICK_MASTER, 6, 3
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end
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Route110_TrickHouseEntrance_EventScript_SetHidingSpotPuzzle2::
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setobjectxy LOCALID_TRICK_MASTER, 11, 5
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end
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Route110_TrickHouseEntrance_EventScript_SetHidingSpotPuzzle3::
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setobjectxy LOCALID_TRICK_MASTER, 9, 1
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end
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Route110_TrickHouseEntrance_EventScript_SetHidingSpotPuzzle4::
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setobjectxy LOCALID_TRICK_MASTER, 3, 1
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end
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Route110_TrickHouseEntrance_EventScript_SetHidingSpotPuzzle5::
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setobjectxy LOCALID_TRICK_MASTER, 0, 5
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end
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Route110_TrickHouseEntrance_EventScript_SetHidingSpotPuzzle6::
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setobjectxy LOCALID_TRICK_MASTER, 11, 1
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end
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Route110_TrickHouseEntrance_EventScript_SetHidingSpotPuzzle7::
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setobjectxy LOCALID_TRICK_MASTER, 8, 1
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end
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Route110_TrickHouseEntrance_EventScript_SetHidingSpotPuzzle8::
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setobjectxy LOCALID_TRICK_MASTER, 4, 4
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end
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Route110_TrickHouseEntrance_EventScript_RemoveTrickMaster::
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removeobject LOCALID_TRICK_MASTER
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end
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Route110_TrickHouseEntrance_EventScript_SetTrickMasterFacingDoor::
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addobject LOCALID_TRICK_MASTER
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setobjectxy LOCALID_TRICK_MASTER, 5, 2
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turnobject LOCALID_TRICK_MASTER, DIR_NORTH
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end
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Route110_TrickHouseEntrance_EventScript_SetTrickMasterInFrontOfDoor::
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addobject LOCALID_TRICK_MASTER
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setobjectxy LOCALID_TRICK_MASTER, 5, 2
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turnobject LOCALID_TRICK_MASTER, DIR_SOUTH
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end
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Route110_TrickHouseEntrance_OnFrame:
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map_script_2 VAR_TRICK_HOUSE_FOUND_TRICK_MASTER, 1, Route110_TrickHouseEntrance_EventScript_BeginChallenge
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.2byte 0
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Route110_TrickHouseEntrance_EventScript_BeginChallenge::
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lockall
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delay 20
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call_if_eq VAR_TRICK_HOUSE_LEVEL, 0, Route110_TrickHouseEntrance_EventScript_MeetTrickMaster
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msgbox Route110_TrickHouseEntrance_Text_ComeToChallengeTrickHouse, MSGBOX_DEFAULT
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closemessage
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delay 20
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applymovement LOCALID_TRICK_MASTER, Route110_TrickHouse_Movement_TrickMasterSpin
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waitmovement 0
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playse SE_M_EXPLOSION
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applymovement LOCALID_TRICK_MASTER, Route110_TrickHouse_Movement_TrickMasterJumpAway
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waitmovement 0
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removeobject LOCALID_TRICK_MASTER
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setvar VAR_TRICK_HOUSE_ENTRANCE_STATE, 1
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setvar VAR_TRICK_HOUSE_FOUND_TRICK_MASTER, 0
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releaseall
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end
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Route110_TrickHouseEntrance_EventScript_UnusedRelease::
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releaseall
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end
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Route110_TrickHouseEntrance_EventScript_TrickMaster::
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lockall
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switch VAR_TRICK_HOUSE_ENTRANCE_STATE
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case 0, Route110_TrickHouseEntrance_EventScript_FoundTrickMaster
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case 2, Route110_TrickHouseEntrance_EventScript_GiveReward
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case 3, Route110_TrickHouseEntrance_EventScript_StillMakingPuzzle
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case 6, Route110_TrickHouseEntrance_EventScript_MechadollReward
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end
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Route110_TrickHouseEntrance_EventScript_FoundTrickMaster::
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playse SE_PIN
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applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_ExclamationMark
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waitmovement 0
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applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_Delay48
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waitmovement 0
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call_if_eq VAR_TRICK_HOUSE_LEVEL, 0, Route110_TrickHouseEntrance_EventScript_FoundBeneathDesk
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call_if_eq VAR_TRICK_HOUSE_LEVEL, 1, Route110_TrickHouseEntrance_EventScript_FoundBehindTree
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call_if_eq VAR_TRICK_HOUSE_LEVEL, 2, Route110_TrickHouseEntrance_EventScript_FoundInDresser
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call_if_eq VAR_TRICK_HOUSE_LEVEL, 3, Route110_TrickHouseEntrance_EventScript_FoundBeyondWindow
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call_if_eq VAR_TRICK_HOUSE_LEVEL, 4, Route110_TrickHouseEntrance_EventScript_FoundInPlanter
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call_if_eq VAR_TRICK_HOUSE_LEVEL, 5, Route110_TrickHouseEntrance_EventScript_FoundInCupboard
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call_if_eq VAR_TRICK_HOUSE_LEVEL, 6, Route110_TrickHouseEntrance_EventScript_FoundBehindWindow
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call_if_eq VAR_TRICK_HOUSE_LEVEL, 7, Route110_TrickHouseEntrance_EventScript_FoundBeneathCushion
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closemessage
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setvar VAR_TRICK_HOUSE_FOUND_TRICK_MASTER, 1
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warpsilent MAP_ROUTE110_TRICK_HOUSE_ENTRANCE, 6, 2
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waitstate
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releaseall
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end
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Route110_TrickHouseEntrance_EventScript_FoundBeneathDesk::
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msgbox Route110_TrickHouseEntrance_Text_ConcealedBeneathDesk, MSGBOX_DEFAULT
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return
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Route110_TrickHouseEntrance_EventScript_FoundBehindTree::
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msgbox Route110_TrickHouseEntrance_Text_ConcealedBehindTree, MSGBOX_DEFAULT
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return
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Route110_TrickHouseEntrance_EventScript_FoundInDresser::
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msgbox Route110_TrickHouseEntrance_Text_ConcealedInDresser, MSGBOX_DEFAULT
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return
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Route110_TrickHouseEntrance_EventScript_FoundBeyondWindow::
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msgbox Route110_TrickHouseEntrance_Text_ConealedBeyondWindow, MSGBOX_DEFAULT
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return
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Route110_TrickHouseEntrance_EventScript_FoundInPlanter::
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msgbox Route110_TrickHouseEntrance_Text_ConcealedInPlanter, MSGBOX_DEFAULT
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return
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Route110_TrickHouseEntrance_EventScript_FoundInCupboard::
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msgbox Route110_TrickHouseEntrance_Text_ConcealedInCupboard, MSGBOX_DEFAULT
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return
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Route110_TrickHouseEntrance_EventScript_FoundBehindWindow::
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msgbox Route110_TrickHouseEntrance_Text_ConcealedBehindWindow, MSGBOX_DEFAULT
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return
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Route110_TrickHouseEntrance_EventScript_FoundBeneathCushion::
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msgbox Route110_TrickHouseEntrance_Text_ConcealedBeneathCushion, MSGBOX_DEFAULT
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return
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Route110_TrickHouse_Movement_TrickMasterSpin:
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face_up
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delay_4
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face_left
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delay_4
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face_down
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delay_4
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face_right
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delay_4
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step_end
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Route110_TrickHouse_Movement_TrickMasterJumpAway:
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face_up
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disable_anim
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slide_up
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slide_up
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slide_up
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slide_up
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slide_up
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slide_up
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step_end
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Route110_TrickHouseEntrance_EventScript_MeetTrickMaster::
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msgbox Route110_TrickHouseEntrance_Text_TheyCallMeTrickMaster, MSGBOX_DEFAULT
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return
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Route110_TrickHouseEntrance_EventScript_StillMakingPuzzle::
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msgbox Route110_TrickHouseEntrance_Text_NextTimeUseThisTrick, MSGBOX_DEFAULT
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closemessage
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applymovement LOCALID_TRICK_MASTER, Common_Movement_FacePlayer
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waitmovement 0
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playse SE_PIN
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applymovement LOCALID_TRICK_MASTER, Common_Movement_ExclamationMark
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waitmovement 0
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applymovement LOCALID_TRICK_MASTER, Common_Movement_Delay48
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waitmovement 0
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msgbox Route110_TrickHouseEntrance_Text_InMidstOfDevisingNewChallenges, MSGBOX_DEFAULT
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applymovement LOCALID_TRICK_MASTER, Common_Movement_WalkInPlaceFasterUp
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waitmovement 0
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releaseall
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end
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Route110_TrickHouseEntrance_EventScript_GiveReward::
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applymovement LOCALID_TRICK_MASTER, Common_Movement_FacePlayer
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waitmovement 0
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msgbox Route110_TrickHouseEntrance_Text_YoureHereToAcceptReward, MSGBOX_DEFAULT
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goto_if_eq VAR_TRICK_HOUSE_LEVEL, 1, Route110_TrickHouseEntrance_EventScript_GivePuzzle1Reward
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goto_if_eq VAR_TRICK_HOUSE_LEVEL, 2, Route110_TrickHouseEntrance_EventScript_GivePuzzle2Reward
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goto_if_eq VAR_TRICK_HOUSE_LEVEL, 3, Route110_TrickHouseEntrance_EventScript_GivePuzzle3Reward
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goto_if_eq VAR_TRICK_HOUSE_LEVEL, 4, Route110_TrickHouseEntrance_EventScript_GivePuzzle4Reward
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goto_if_eq VAR_TRICK_HOUSE_LEVEL, 5, Route110_TrickHouseEntrance_EventScript_GivePuzzle5Reward
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goto_if_eq VAR_TRICK_HOUSE_LEVEL, 6, Route110_TrickHouseEntrance_EventScript_GivePuzzle6Reward
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goto_if_eq VAR_TRICK_HOUSE_LEVEL, 7, Route110_TrickHouseEntrance_EventScript_GivePuzzle7Reward
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end
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Route110_TrickHouseEntrance_EventScript_GivePuzzle1Reward::
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giveitem ITEM_RARE_CANDY
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goto_if_eq VAR_RESULT, TRUE, Route110_TrickHouseEntrance_EventScript_GotReward
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call_if_eq VAR_RESULT, FALSE, Common_EventScript_BagIsFull
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msgbox Route110_TrickHouseEntrance_Text_DidYouNotComeToClaimReward, MSGBOX_DEFAULT
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releaseall
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end
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Route110_TrickHouseEntrance_EventScript_GivePuzzle2Reward::
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giveitem ITEM_TIMER_BALL
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goto_if_eq VAR_RESULT, TRUE, Route110_TrickHouseEntrance_EventScript_GotReward
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call_if_eq VAR_RESULT, FALSE, Common_EventScript_BagIsFull
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msgbox Route110_TrickHouseEntrance_Text_DidYouNotComeToClaimReward, MSGBOX_DEFAULT
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releaseall
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end
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Route110_TrickHouseEntrance_EventScript_GivePuzzle3Reward::
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giveitem ITEM_HARD_STONE
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goto_if_eq VAR_RESULT, TRUE, Route110_TrickHouseEntrance_EventScript_GotReward
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call_if_eq VAR_RESULT, FALSE, Common_EventScript_BagIsFull
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msgbox Route110_TrickHouseEntrance_Text_DidYouNotComeToClaimReward, MSGBOX_DEFAULT
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releaseall
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end
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Route110_TrickHouseEntrance_EventScript_GivePuzzle4Reward::
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giveitem ITEM_SMOKE_BALL
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goto_if_eq VAR_RESULT, TRUE, Route110_TrickHouseEntrance_EventScript_GotReward
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call_if_eq VAR_RESULT, FALSE, Common_EventScript_BagIsFull
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msgbox Route110_TrickHouseEntrance_Text_DidYouNotComeToClaimReward, MSGBOX_DEFAULT
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releaseall
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end
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Route110_TrickHouseEntrance_EventScript_GivePuzzle5Reward::
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giveitem ITEM_TM_TAUNT
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goto_if_eq VAR_RESULT, TRUE, Route110_TrickHouseEntrance_EventScript_GotReward
|
|
call_if_eq VAR_RESULT, FALSE, Common_EventScript_BagIsFull
|
|
msgbox Route110_TrickHouseEntrance_Text_DidYouNotComeToClaimReward, MSGBOX_DEFAULT
|
|
releaseall
|
|
end
|
|
|
|
Route110_TrickHouseEntrance_EventScript_GivePuzzle6Reward::
|
|
giveitem ITEM_MAGNET
|
|
goto_if_eq VAR_RESULT, TRUE, Route110_TrickHouseEntrance_EventScript_GotReward
|
|
call_if_eq VAR_RESULT, FALSE, Common_EventScript_BagIsFull
|
|
msgbox Route110_TrickHouseEntrance_Text_DidYouNotComeToClaimReward, MSGBOX_DEFAULT
|
|
releaseall
|
|
end
|
|
|
|
Route110_TrickHouseEntrance_EventScript_GivePuzzle7Reward::
|
|
giveitem ITEM_PP_MAX
|
|
goto_if_eq VAR_RESULT, TRUE, Route110_TrickHouseEntrance_EventScript_GotReward
|
|
call_if_eq VAR_RESULT, FALSE, Common_EventScript_BagIsFull
|
|
msgbox Route110_TrickHouseEntrance_Text_DidYouNotComeToClaimReward, MSGBOX_DEFAULT
|
|
releaseall
|
|
end
|
|
|
|
Route110_TrickHouseEntrance_EventScript_GotReward::
|
|
setvar VAR_TRICK_HOUSE_PRIZE_PICKUP, 0
|
|
setvar VAR_TRICK_HOUSE_ENTRANCE_STATE, 3
|
|
applymovement LOCALID_TRICK_MASTER, Common_Movement_WalkInPlaceFasterUp
|
|
waitmovement 0
|
|
releaseall
|
|
end
|
|
|
|
Route110_TrickHouseEntrance_EventScript_MechadollReward::
|
|
applymovement LOCALID_TRICK_MASTER, Common_Movement_FacePlayer
|
|
waitmovement 0
|
|
msgbox Route110_TrickHouseEntrance_Text_MechadollWhichTent, MSGBOX_DEFAULT
|
|
call Route110_TrickHouseEntrance_EventScript_ChooseTent
|
|
goto_if_eq VAR_RESULT, TRUE, Route110_TrickHouseEntrance_EventScript_ReceivedTent
|
|
call_if_eq VAR_RESULT, FALSE, Common_EventScript_NoRoomForDecor
|
|
msgbox Route110_TrickHouseEntrance_Text_PCFullAgain, MSGBOX_DEFAULT
|
|
releaseall
|
|
end
|
|
|
|
Route110_TrickHouseEntrance_EventScript_ChooseTent::
|
|
multichoice 0, 0, MULTI_TENT, TRUE
|
|
switch VAR_RESULT
|
|
case 0, Route110_TrickHouseEntrance_EventScript_GiveRedTent
|
|
goto Route110_TrickHouseEntrance_EventScript_GiveBlueTent
|
|
|
|
Route110_TrickHouseEntrance_EventScript_GiveRedTent::
|
|
givedecoration DECOR_RED_TENT
|
|
return
|
|
|
|
Route110_TrickHouseEntrance_EventScript_GiveBlueTent::
|
|
givedecoration DECOR_BLUE_TENT
|
|
return
|
|
|
|
Route110_TrickHouseEntrance_EventScript_ReceivedTent::
|
|
msgbox Route110_TrickHouseEntrance_Text_ThenFarewell, MSGBOX_DEFAULT
|
|
closemessage
|
|
applymovement LOCALID_TRICK_MASTER, Route110_TrickHousePuzzle5_Movement_MechadollShake
|
|
waitmovement 0
|
|
applymovement LOCALID_TRICK_MASTER, Route110_TrickHouse_Movement_TrickMasterSpin
|
|
waitmovement 0
|
|
playse SE_M_EXPLOSION
|
|
applymovement LOCALID_TRICK_MASTER, Route110_TrickHouse_Movement_TrickMasterJumpAway
|
|
waitmovement 0
|
|
removeobject LOCALID_TRICK_MASTER
|
|
setvar VAR_TRICK_HOUSE_PRIZE_PICKUP, 0
|
|
setvar VAR_TRICK_HOUSE_ENTRANCE_STATE, 5
|
|
releaseall
|
|
end
|
|
|
|
Route110_TrickHouseEntrance_EventScript_Door::
|
|
lockall
|
|
switch VAR_TRICK_HOUSE_ENTRANCE_STATE
|
|
case 0, Route110_TrickHouseEntrance_EventScript_ItsAScroll
|
|
case 1, Route110_TrickHouseEntrance_EventScript_GoInHolePrompt
|
|
case 4, Route110_TrickHouseEntrance_EventScript_LeftOnJourneyNote
|
|
case 5, Route110_TrickHouseEntrance_EventScript_CheckLevelForMessage
|
|
end
|
|
|
|
Route110_TrickHouseEntrance_EventScript_ItsAScroll::
|
|
msgbox Route110_TrickHouseEntrance_Text_ItsAScroll, MSGBOX_DEFAULT
|
|
releaseall
|
|
end
|
|
|
|
Route110_TrickHouseEntrance_EventScript_GoInHolePrompt::
|
|
msgbox Route110_TrickHouseEntrance_Text_GoInHoleBehindScroll, MSGBOX_YESNO
|
|
closemessage
|
|
goto_if_eq VAR_RESULT, YES, Route110_TrickHouseEntrance_EventScript_EnterPuzzleRoom
|
|
releaseall
|
|
end
|
|
|
|
Route110_TrickHouseEntrance_EventScript_EnterPuzzleRoom::
|
|
setmetatile 5, 1, METATILE_GenericBuilding_TrickHouse_Stairs_Down, FALSE
|
|
special DrawWholeMapView
|
|
delay 20
|
|
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkUp
|
|
waitmovement 0
|
|
applymovement OBJ_EVENT_ID_PLAYER, Route110_TrickHouseEntrance_Movement_EnterRoom
|
|
waitmovement 0
|
|
switch VAR_TRICK_HOUSE_LEVEL
|
|
case 0, Route110_TrickHouseEntrance_EventScript_EnterPuzzleRoom1
|
|
case 1, Route110_TrickHouseEntrance_EventScript_EnterPuzzleRoom2
|
|
case 2, Route110_TrickHouseEntrance_EventScript_EnterPuzzleRoom3
|
|
case 3, Route110_TrickHouseEntrance_EventScript_EnterPuzzleRoom4
|
|
case 4, Route110_TrickHouseEntrance_EventScript_EnterPuzzleRoom5
|
|
case 5, Route110_TrickHouseEntrance_EventScript_EnterPuzzleRoom6
|
|
case 6, Route110_TrickHouseEntrance_EventScript_EnterPuzzleRoom7
|
|
case 7, Route110_TrickHouseEntrance_EventScript_EnterPuzzleRoom8
|
|
end
|
|
|
|
Route110_TrickHouseEntrance_Movement_EnterRoom:
|
|
set_invisible
|
|
step_end
|
|
|
|
Route110_TrickHouseEntrance_EventScript_EnterPuzzleRoom1::
|
|
warp MAP_ROUTE110_TRICK_HOUSE_PUZZLE1, 0, 21
|
|
waitstate
|
|
releaseall
|
|
end
|
|
|
|
Route110_TrickHouseEntrance_EventScript_EnterPuzzleRoom2::
|
|
warp MAP_ROUTE110_TRICK_HOUSE_PUZZLE2, 0, 21
|
|
waitstate
|
|
releaseall
|
|
end
|
|
|
|
Route110_TrickHouseEntrance_EventScript_EnterPuzzleRoom3::
|
|
warp MAP_ROUTE110_TRICK_HOUSE_PUZZLE3, 0, 21
|
|
waitstate
|
|
releaseall
|
|
end
|
|
|
|
Route110_TrickHouseEntrance_EventScript_EnterPuzzleRoom4::
|
|
warp MAP_ROUTE110_TRICK_HOUSE_PUZZLE4, 0, 21
|
|
waitstate
|
|
releaseall
|
|
end
|
|
|
|
Route110_TrickHouseEntrance_EventScript_EnterPuzzleRoom5::
|
|
warp MAP_ROUTE110_TRICK_HOUSE_PUZZLE5, 0, 21
|
|
waitstate
|
|
releaseall
|
|
end
|
|
|
|
Route110_TrickHouseEntrance_EventScript_EnterPuzzleRoom6::
|
|
warp MAP_ROUTE110_TRICK_HOUSE_PUZZLE6, 0, 21
|
|
waitstate
|
|
releaseall
|
|
end
|
|
|
|
Route110_TrickHouseEntrance_EventScript_EnterPuzzleRoom7::
|
|
warp MAP_ROUTE110_TRICK_HOUSE_PUZZLE7, 0, 21
|
|
waitstate
|
|
releaseall
|
|
end
|
|
|
|
Route110_TrickHouseEntrance_EventScript_EnterPuzzleRoom8::
|
|
warp MAP_ROUTE110_TRICK_HOUSE_PUZZLE8, 0, 21
|
|
waitstate
|
|
releaseall
|
|
end
|
|
|
|
Route110_TrickHouseEntrance_EventScript_LeftOnJourneyNote::
|
|
msgbox Route110_TrickHouseEntrance_Text_LeavingOnJourneyNote, MSGBOX_DEFAULT
|
|
releaseall
|
|
end
|
|
|
|
Route110_TrickHouseEntrance_EventScript_CheckLevelForMessage::
|
|
goto_if_eq VAR_TRICK_HOUSE_LEVEL, 8, Route110_TrickHouseEntrance_EventScript_LeftOnJourneyNote2
|
|
msgbox Route110_TrickHouseEntrance_Text_ItsAScroll, MSGBOX_DEFAULT
|
|
releaseall
|
|
end
|
|
|
|
Route110_TrickHouseEntrance_EventScript_LeftOnJourneyNote2::
|
|
msgbox Route110_TrickHouseEntrance_Text_LeavingOnJourneyNote, MSGBOX_DEFAULT
|
|
releaseall
|
|
end
|
|
|
|
Route110_TrickHousePuzzle_EventScript_Door::
|
|
lockall
|
|
switch VAR_TRICK_HOUSE_LEVEL
|
|
case 0, Route110_TrickHousePuzzle1_EventScript_Door
|
|
case 1, Route110_TrickHousePuzzle2_EventScript_Door
|
|
case 2, Route110_TrickHousePuzzle3_EventScript_Door
|
|
case 3, Route110_TrickHousePuzzle4_EventScript_Door
|
|
case 4, Route110_TrickHousePuzzle5_EventScript_Door
|
|
case 5, Route110_TrickHousePuzzle6_EventScript_Door
|
|
case 6, Route110_TrickHousePuzzle7_EventScript_Door
|
|
case 7, Route110_TrickHousePuzzle8_EventScript_Door
|
|
end
|
|
|
|
Route110_TrickHousePuzzle1_EventScript_Door::
|
|
goto_if_eq VAR_TRICK_HOUSE_PUZZLE_1_STATE, 0, Route110_TrickHousePuzzle_EventScript_DoorLocked
|
|
msgbox Route110_TrickHousePuzzle1_Text_WroteSecretCodeLockOpened, MSGBOX_DEFAULT
|
|
playse SE_PIN
|
|
setvar VAR_TRICK_HOUSE_PUZZLE_1_STATE, 2
|
|
setmetatile 13, 1, METATILE_TrickHousePuzzle_Stairs_Down, FALSE
|
|
special DrawWholeMapView
|
|
releaseall
|
|
end
|
|
|
|
Route110_TrickHousePuzzle2_EventScript_Door::
|
|
goto_if_eq VAR_TRICK_HOUSE_PUZZLE_2_STATE, 0, Route110_TrickHousePuzzle_EventScript_DoorLocked
|
|
msgbox Route110_TrickHousePuzzle2_Text_WroteSecretCodeLockOpened, MSGBOX_DEFAULT
|
|
playse SE_PIN
|
|
setvar VAR_TRICK_HOUSE_PUZZLE_2_STATE, 2
|
|
setmetatile 13, 1, METATILE_TrickHousePuzzle_Stairs_Down, FALSE
|
|
special DrawWholeMapView
|
|
releaseall
|
|
end
|
|
|
|
Route110_TrickHousePuzzle3_EventScript_Door::
|
|
goto_if_eq VAR_TRICK_HOUSE_PUZZLE_3_STATE, 0, Route110_TrickHousePuzzle_EventScript_DoorLocked
|
|
msgbox Route110_TrickHousePuzzle3_Text_WroteSecretCodeLockOpened, MSGBOX_DEFAULT
|
|
playse SE_PIN
|
|
setvar VAR_TRICK_HOUSE_PUZZLE_3_STATE, 2
|
|
setmetatile 13, 1, METATILE_TrickHousePuzzle_Stairs_Down, FALSE
|
|
special DrawWholeMapView
|
|
releaseall
|
|
end
|
|
|
|
Route110_TrickHousePuzzle4_EventScript_Door::
|
|
goto_if_eq VAR_TRICK_HOUSE_PUZZLE_4_STATE, 0, Route110_TrickHousePuzzle_EventScript_DoorLocked
|
|
msgbox Route110_TrickHousePuzzle4_Text_WroteSecretCodeLockOpened, MSGBOX_DEFAULT
|
|
playse SE_PIN
|
|
setvar VAR_TRICK_HOUSE_PUZZLE_4_STATE, 2
|
|
setmetatile 13, 1, METATILE_TrickHousePuzzle_Stairs_Down, FALSE
|
|
special DrawWholeMapView
|
|
releaseall
|
|
end
|
|
|
|
Route110_TrickHousePuzzle5_EventScript_Door::
|
|
goto_if_eq VAR_TRICK_HOUSE_PUZZLE_5_STATE, 0, Route110_TrickHousePuzzle_EventScript_DoorLocked
|
|
msgbox Route110_TrickHousePuzzle5_Text_WroteSecretCodeLockOpened, MSGBOX_DEFAULT
|
|
playse SE_PIN
|
|
setvar VAR_TRICK_HOUSE_PUZZLE_5_STATE, 2
|
|
setmetatile 13, 1, METATILE_TrickHousePuzzle_Stairs_Down, FALSE
|
|
special DrawWholeMapView
|
|
releaseall
|
|
end
|
|
|
|
Route110_TrickHousePuzzle6_EventScript_Door::
|
|
goto_if_eq VAR_TRICK_HOUSE_PUZZLE_6_STATE, 0, Route110_TrickHousePuzzle_EventScript_DoorLocked
|
|
msgbox Route110_TrickHousePuzzle6_Text_WroteSecretCodeLockOpened, MSGBOX_DEFAULT
|
|
playse SE_PIN
|
|
setvar VAR_TRICK_HOUSE_PUZZLE_6_STATE, 2
|
|
setmetatile 13, 1, METATILE_TrickHousePuzzle_Stairs_Down, FALSE
|
|
special DrawWholeMapView
|
|
releaseall
|
|
end
|
|
|
|
Route110_TrickHousePuzzle7_EventScript_Door::
|
|
goto_if_eq VAR_TRICK_HOUSE_PUZZLE_7_STATE, 0, Route110_TrickHousePuzzle_EventScript_DoorLocked
|
|
msgbox Route110_TrickHousePuzzle7_Text_WroteSecretCodeLockOpened, MSGBOX_DEFAULT
|
|
playse SE_PIN
|
|
setvar VAR_TRICK_HOUSE_PUZZLE_7_STATE, 2
|
|
setmetatile 13, 1, METATILE_TrickHousePuzzle_Stairs_Down, FALSE
|
|
special DrawWholeMapView
|
|
releaseall
|
|
end
|
|
|
|
Route110_TrickHousePuzzle8_EventScript_Door::
|
|
goto_if_eq VAR_TRICK_HOUSE_PUZZLE_8_STATE, 0, Route110_TrickHousePuzzle_EventScript_DoorLocked
|
|
msgbox Route110_TrickHousePuzzle8_Text_WroteSecretCodeLockOpened, MSGBOX_DEFAULT
|
|
playse SE_PIN
|
|
setvar VAR_TRICK_HOUSE_PUZZLE_8_STATE, 2
|
|
setmetatile 13, 1, METATILE_TrickHousePuzzle_Stairs_Down, FALSE
|
|
special DrawWholeMapView
|
|
releaseall
|
|
end
|
|
|
|
Route110_TrickHousePuzzle_EventScript_DoorLocked::
|
|
msgbox Route110_TrickHouseEntrance_Text_DoorLockedWriteSecretCodeHere, MSGBOX_DEFAULT
|
|
releaseall
|
|
end
|
|
|
|
Route110_TrickHousePuzzle_EventScript_ReadScrollAgain::
|
|
msgbox Route110_TrickHousePuzzle_Text_SecretCodeWrittenOnIt, MSGBOX_DEFAULT
|
|
releaseall
|
|
end
|
|
|
|
Route110_TrickHousePuzzle_EventScript_FoundScroll::
|
|
playfanfare MUS_OBTAIN_ITEM
|
|
message Route110_TrickHousePuzzle_Text_FoundAScroll
|
|
waitfanfare
|
|
msgbox Route110_TrickHousePuzzle_Text_MemorizedSecretCode, MSGBOX_DEFAULT
|
|
releaseall
|
|
end
|
|
|
|
Route110_TrickHouseEntrance_EventScript_TrickMasterHiding::
|
|
lockall
|
|
msgbox Route110_TrickHouseEntrance_Text_YoureBeingWatched, MSGBOX_DEFAULT
|
|
releaseall
|
|
call_if_eq VAR_TRICK_HOUSE_LEVEL, 0, Route110_TrickHouseEntrance_EventScript_DoHidingSpotSparkle1
|
|
call_if_eq VAR_TRICK_HOUSE_LEVEL, 1, Route110_TrickHouseEntrance_EventScript_DoHidingSpotSparkle2
|
|
call_if_eq VAR_TRICK_HOUSE_LEVEL, 2, Route110_TrickHouseEntrance_EventScript_DoHidingSpotSparkle3
|
|
setvar VAR_TRICK_HOUSE_BEING_WATCHED_STATE, 1
|
|
end
|
|
|
|
Route110_TrickHouseEntrance_EventScript_DoHidingSpotSparkle1::
|
|
setvar VAR_0x8004, 6 @ x
|
|
setvar VAR_0x8005, 3 @ y
|
|
call Route110_TrickHouseEntrance_EventScript_DoHidingSpotSparkle
|
|
return
|
|
|
|
Route110_TrickHouseEntrance_EventScript_DoHidingSpotSparkle2::
|
|
setvar VAR_0x8004, 11 @ x
|
|
setvar VAR_0x8005, 5 @ y
|
|
call Route110_TrickHouseEntrance_EventScript_DoHidingSpotSparkle
|
|
return
|
|
|
|
Route110_TrickHouseEntrance_EventScript_DoHidingSpotSparkle3::
|
|
setvar VAR_0x8004, 9 @ x
|
|
setvar VAR_0x8005, 2 @ y
|
|
call Route110_TrickHouseEntrance_EventScript_DoHidingSpotSparkle
|
|
return
|
|
|
|
Route110_TrickHouseEntrance_EventScript_DoHidingSpotSparkle::
|
|
setvar VAR_0x8006, 0
|
|
dofieldeffectsparkle VAR_0x8004, VAR_0x8005, VAR_0x8006
|
|
waitfieldeffect FLDEFF_SPARKLE
|
|
delay 10
|
|
return
|
|
|
|
Route110_TrickHouseEntrance_Text_YoureBeingWatched:
|
|
.string "You're being watched…$"
|
|
|
|
Route110_TrickHouseEntrance_Text_ConcealedBeneathDesk:
|
|
.string "Hah? Grrr…\p"
|
|
.string "How did you know I concealed myself\n"
|
|
.string "beneath this desk? You're sharp!$"
|
|
|
|
Route110_TrickHouseEntrance_Text_ConcealedBehindTree:
|
|
.string "Hah? Grrr…\p"
|
|
.string "How did you know I concealed myself\n"
|
|
.string "behind this tree? You're sharp!$"
|
|
|
|
Route110_TrickHouseEntrance_Text_ConcealedInDresser:
|
|
.string "Hah? Grrr…\p"
|
|
.string "How did you know I concealed myself\n"
|
|
.string "in this dresser? You're sharp!$"
|
|
|
|
Route110_TrickHouseEntrance_Text_ConealedBeyondWindow:
|
|
.string "Hah? Grrr…\p"
|
|
.string "How did you know I concealed myself\n"
|
|
.string "beyond this window? You're sharp!$"
|
|
|
|
Route110_TrickHouseEntrance_Text_ConcealedInPlanter:
|
|
.string "Hah? Grrr…\p"
|
|
.string "How did you know I concealed myself\n"
|
|
.string "in this planter? You're sharp!$"
|
|
|
|
Route110_TrickHouseEntrance_Text_ConcealedInCupboard:
|
|
.string "Hah? Grrr…\p"
|
|
.string "How did you know I concealed myself\n"
|
|
.string "in this cupboard? You're sharp!$"
|
|
|
|
Route110_TrickHouseEntrance_Text_ConcealedBehindWindow:
|
|
.string "Hah? Grrr…\p"
|
|
.string "How did you know I concealed myself\n"
|
|
.string "behind this window? You're sharp!$"
|
|
|
|
Route110_TrickHouseEntrance_Text_ConcealedBeneathCushion:
|
|
.string "Hah? Grrr…\p"
|
|
.string "How did you know I concealed myself\n"
|
|
.string "beneath this cushion? You're sharp!$"
|
|
|
|
Route110_TrickHouseEntrance_Text_TheyCallMeTrickMaster:
|
|
.string "Behold!\p"
|
|
.string "For I am the greatest living mystery\n"
|
|
.string "of a man in all of HOENN!\l"
|
|
.string "They call me…\p"
|
|
.string "The TRICK MASTER!\n"
|
|
.string "Wahahaha! Glad to meet you!$"
|
|
|
|
Route110_TrickHouseEntrance_Text_ComeToChallengeTrickHouse:
|
|
.string "You, you've come to challenge\n"
|
|
.string "my TRICK HOUSE, haven't you?\p"
|
|
.string "That's why you're here, isn't it?\n"
|
|
.string "Yes, it is!\p"
|
|
.string "Consider your challenge accepted!\p"
|
|
.string "Enter through the scroll there,\n"
|
|
.string "and let your challenge commence!\p"
|
|
.string "I shall be waiting in the back!$"
|
|
|
|
Route110_TrickHouseEntrance_Text_ItsAScroll:
|
|
.string "It's a scroll.$"
|
|
|
|
Route110_TrickHouseEntrance_Text_GoInHoleBehindScroll:
|
|
.string "There is a big hole behind the scroll!\p"
|
|
.string "Want to go in?$"
|
|
|
|
Route110_TrickHouseEntrance_Text_LeavingOnJourneyNote:
|
|
.string "There is a note affixed to the scroll…\p"
|
|
.string "“I am leaving on a journey.\n"
|
|
.string "Don't look for me. TRICK MASTER”$"
|
|
|
|
Route110_TrickHouseEntrance_Text_NextTimeUseThisTrick:
|
|
.string "For the next time, I'll use this trick,\n"
|
|
.string "and that scheme, and those ruses…\p"
|
|
.string "Mufufufu… If I may say so, it's\n"
|
|
.string "brilliantly difficult, even for me!$"
|
|
|
|
Route110_TrickHouseEntrance_Text_InMidstOfDevisingNewChallenges:
|
|
.string "Hah? What?!\n"
|
|
.string "Oh, it's you!\p"
|
|
.string "I'm in the midst of devising new tricky\n"
|
|
.string "challenges!\p"
|
|
.string "It's not too much to ask for a bit more\n"
|
|
.string "time for me to think, is it now?\l"
|
|
.string "You wouldn't begrudge me that?\l"
|
|
.string "Come back in a little while!$"
|
|
|
|
Route110_TrickHouseEntrance_Text_YoureHereToAcceptReward:
|
|
.string "Ah, it's you! You're here to accept the\n"
|
|
.string "reward from before, isn't that right?\l"
|
|
.string "Yes, right I am!\p"
|
|
.string "Here!\n"
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.string "I'll give it to you now!$"
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Route110_TrickHouseEntrance_Text_DidYouNotComeToClaimReward:
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.string "Hah?\n"
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.string "Did you not come to claim your reward?$"
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Route110_TrickHouseEntrance_Text_MechadollWhichTent:
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.string "MECHADOLL 5 I AM!\n"
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.string "IF REWARD IS NOT TAKEN BY YOU,\l"
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.string "THEN TRICK MASTER YOU CANNOT FOLLOW.\p"
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.string "RED TENT OR BLUE TENT,\n"
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.string "WHICH DO YOU PREFER?$"
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Route110_TrickHouseEntrance_Text_ThenFarewell:
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.string "THEN FAREWELL.$"
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Route110_TrickHouseEntrance_Text_PCFullAgain:
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.string "YOUR PC STATUS: FULL AGAIN.\n"
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.string "MEAN, YOU ARE.$"
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Route110_TrickHousePuzzle_Text_FoundAScroll:
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.string "{PLAYER} found a scroll.$"
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Route110_TrickHousePuzzle_Text_MemorizedSecretCode:
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.string "{PLAYER} memorized the secret code\n"
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|
.string "written on the scroll.$"
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Route110_TrickHousePuzzle_Text_SecretCodeWrittenOnIt:
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.string "A secret code is written on it.$"
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Route110_TrickHouseEntrance_Text_DoorLockedWriteSecretCodeHere:
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.string "The door is locked.\p"
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.string "…On closer inspection, this is written\n"
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.string "on it: “Write the secret code here.”$"
|