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https://github.com/Ninjdai1/pokeemerald.git
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286 lines
9.7 KiB
C
286 lines
9.7 KiB
C
#ifndef GUARD_CONSTANTS_POKEMON_H
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#define GUARD_CONSTANTS_POKEMON_H
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// Pokemon types
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#define TYPE_NONE 255
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#define TYPE_NORMAL 0
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#define TYPE_FIGHTING 1
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#define TYPE_FLYING 2
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#define TYPE_POISON 3
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#define TYPE_GROUND 4
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#define TYPE_ROCK 5
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#define TYPE_BUG 6
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#define TYPE_GHOST 7
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#define TYPE_STEEL 8
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#define TYPE_MYSTERY 9
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#define TYPE_FIRE 10
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#define TYPE_WATER 11
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#define TYPE_GRASS 12
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#define TYPE_ELECTRIC 13
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#define TYPE_PSYCHIC 14
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#define TYPE_ICE 15
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#define TYPE_DRAGON 16
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#define TYPE_DARK 17
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#define NUMBER_OF_MON_TYPES 18
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// Pokemon egg groups
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#define EGG_GROUP_NONE 0
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#define EGG_GROUP_MONSTER 1
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#define EGG_GROUP_WATER_1 2
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#define EGG_GROUP_BUG 3
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#define EGG_GROUP_FLYING 4
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#define EGG_GROUP_FIELD 5
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#define EGG_GROUP_FAIRY 6
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#define EGG_GROUP_GRASS 7
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#define EGG_GROUP_HUMAN_LIKE 8
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#define EGG_GROUP_WATER_3 9
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#define EGG_GROUP_MINERAL 10
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#define EGG_GROUP_AMORPHOUS 11
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#define EGG_GROUP_WATER_2 12
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#define EGG_GROUP_DITTO 13
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#define EGG_GROUP_DRAGON 14
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#define EGG_GROUP_UNDISCOVERED 15
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#define EGG_GROUPS_PER_MON 2
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// Pokemon natures
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#define NATURE_HARDY 0
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#define NATURE_LONELY 1
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#define NATURE_BRAVE 2
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#define NATURE_ADAMANT 3
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#define NATURE_NAUGHTY 4
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#define NATURE_BOLD 5
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#define NATURE_DOCILE 6
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#define NATURE_RELAXED 7
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#define NATURE_IMPISH 8
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#define NATURE_LAX 9
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#define NATURE_TIMID 10
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#define NATURE_HASTY 11
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#define NATURE_SERIOUS 12
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#define NATURE_JOLLY 13
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#define NATURE_NAIVE 14
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#define NATURE_MODEST 15
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#define NATURE_MILD 16
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#define NATURE_QUIET 17
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#define NATURE_BASHFUL 18
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#define NATURE_RASH 19
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#define NATURE_CALM 20
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#define NATURE_GENTLE 21
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#define NATURE_SASSY 22
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#define NATURE_CAREFUL 23
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#define NATURE_QUIRKY 24
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// Pokemon Stats
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#define STAT_HP 0
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#define STAT_ATK 1
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#define STAT_DEF 2
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#define STAT_SPEED 3
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#define STAT_SPATK 4
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#define STAT_SPDEF 5
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#define STAT_ACC 6 // Only in battles.
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#define STAT_EVASION 7 // Only in battles.
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#define NUM_EV_STATS NUM_STATS - 1 // excludes HP
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#define NUM_BATTLE_STATS NUM_STATS + 2 // includes Accuracy and Evasion
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// Shiny odds
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#define SHINY_ODDS 8 // Actual probability is SHINY_ODDS/65536
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// Flags for Get(Box)MonData / Set(Box)MonData
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#define MON_DATA_PERSONALITY 0
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#define MON_DATA_OT_ID 1
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#define MON_DATA_NICKNAME 2
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#define MON_DATA_LANGUAGE 3
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#define MON_DATA_SANITY_IS_BAD_EGG 4
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#define MON_DATA_SANITY_HAS_SPECIES 5
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#define MON_DATA_SANITY_IS_EGG 6
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#define MON_DATA_OT_NAME 7
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#define MON_DATA_MARKINGS 8
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#define MON_DATA_CHECKSUM 9
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#define MON_DATA_ENCRYPT_SEPARATOR 10
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#define MON_DATA_SPECIES 11
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#define MON_DATA_HELD_ITEM 12
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#define MON_DATA_MOVE1 13
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#define MON_DATA_MOVE2 14
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#define MON_DATA_MOVE3 15
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#define MON_DATA_MOVE4 16
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#define MON_DATA_PP1 17
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#define MON_DATA_PP2 18
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#define MON_DATA_PP3 19
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#define MON_DATA_PP4 20
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#define MON_DATA_PP_BONUSES 21
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#define MON_DATA_COOL 22
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#define MON_DATA_BEAUTY 23
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#define MON_DATA_CUTE 24
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#define MON_DATA_EXP 25
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#define MON_DATA_HP_EV 26
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#define MON_DATA_ATK_EV 27
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#define MON_DATA_DEF_EV 28
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#define MON_DATA_SPEED_EV 29
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#define MON_DATA_SPATK_EV 30
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#define MON_DATA_SPDEF_EV 31
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#define MON_DATA_FRIENDSHIP 32
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#define MON_DATA_SMART 33
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#define MON_DATA_POKERUS 34
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#define MON_DATA_MET_LOCATION 35
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#define MON_DATA_MET_LEVEL 36
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#define MON_DATA_MET_GAME 37
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#define MON_DATA_POKEBALL 38
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#define MON_DATA_HP_IV 39
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#define MON_DATA_ATK_IV 40
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#define MON_DATA_DEF_IV 41
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#define MON_DATA_SPEED_IV 42
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#define MON_DATA_SPATK_IV 43
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#define MON_DATA_SPDEF_IV 44
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#define MON_DATA_IS_EGG 45
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#define MON_DATA_ABILITY_NUM 46
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#define MON_DATA_TOUGH 47
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#define MON_DATA_SHEEN 48
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#define MON_DATA_OT_GENDER 49
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#define MON_DATA_COOL_RIBBON 50
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#define MON_DATA_BEAUTY_RIBBON 51
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#define MON_DATA_CUTE_RIBBON 52
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#define MON_DATA_SMART_RIBBON 53
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#define MON_DATA_TOUGH_RIBBON 54
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#define MON_DATA_STATUS 55
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#define MON_DATA_LEVEL 56
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#define MON_DATA_HP 57
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#define MON_DATA_MAX_HP 58
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#define MON_DATA_ATK 59
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#define MON_DATA_DEF 60
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#define MON_DATA_SPEED 61
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#define MON_DATA_SPATK 62
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#define MON_DATA_SPDEF 63
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#define MON_DATA_MAIL 64
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#define MON_DATA_SPECIES2 65
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#define MON_DATA_IVS 66
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#define MON_DATA_CHAMPION_RIBBON 67
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#define MON_DATA_WINNING_RIBBON 68
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#define MON_DATA_VICTORY_RIBBON 69
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#define MON_DATA_ARTIST_RIBBON 70
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#define MON_DATA_EFFORT_RIBBON 71
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#define MON_DATA_GIFT_RIBBON_1 72
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#define MON_DATA_GIFT_RIBBON_2 73
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#define MON_DATA_GIFT_RIBBON_3 74
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#define MON_DATA_GIFT_RIBBON_4 75
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#define MON_DATA_GIFT_RIBBON_5 76
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#define MON_DATA_GIFT_RIBBON_6 77
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#define MON_DATA_GIFT_RIBBON_7 78
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#define MON_DATA_FATEFUL_ENCOUNTER 79
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#define MON_DATA_OBEDIENCE 80
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#define MON_DATA_KNOWN_MOVES 81
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#define MON_DATA_RIBBON_COUNT 82
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#define MON_DATA_RIBBONS 83
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#define MON_DATA_ATK2 84
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#define MON_DATA_DEF2 85
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#define MON_DATA_SPEED2 86
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#define MON_DATA_SPATK2 87
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#define MON_DATA_SPDEF2 88
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#define MIN_LEVEL 1
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#define MAX_LEVEL 100
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#define OT_ID_PLAYER_ID 0
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#define OT_ID_PRESET 1
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#define OT_ID_RANDOM_NO_SHINY 2
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#define MON_GIVEN_TO_PARTY 0
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#define MON_GIVEN_TO_PC 1
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#define MON_CANT_GIVE 2
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#define PLAYER_HAS_TWO_USABLE_MONS 0
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#define PLAYER_HAS_ONE_MON 1
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#define PLAYER_HAS_ONE_USABLE_MON 2
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#define MON_ALREADY_KNOWS_MOVE 0xFFFE
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#define MON_HAS_MAX_MOVES 0xFFFF
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#define LEVEL_UP_MOVE_ID 0x01FF
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#define LEVEL_UP_MOVE_LV 0xFE00
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#define LEVEL_UP_END 0xFFFF
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#define MON_MALE 0x00
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#define MON_FEMALE 0xFE
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#define MON_GENDERLESS 0xFF
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// Constants for AdjustFriendship
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#define FRIENDSHIP_EVENT_GROW_LEVEL 0
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#define FRIENDSHIP_EVENT_VITAMIN 1 // unused, handled by PokemonUseItemEffects
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#define FRIENDSHIP_EVENT_BATTLE_ITEM 2 // unused, handled by PokemonUseItemEffects
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#define FRIENDSHIP_EVENT_LEAGUE_BATTLE 3
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#define FRIENDSHIP_EVENT_LEARN_TMHM 4
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#define FRIENDSHIP_EVENT_WALKING 5
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#define FRIENDSHIP_EVENT_FAINT_SMALL 6
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#define FRIENDSHIP_EVENT_FAINT_FIELD_PSN 7
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#define FRIENDSHIP_EVENT_FAINT_LARGE 8 // If opponent was >= 30 levels higher. See AdjustFriendshipOnBattleFaint
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#define MAX_FRIENDSHIP 0xFF
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#define STATUS_PRIMARY_NONE 0
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#define STATUS_PRIMARY_POISON 1
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#define STATUS_PRIMARY_PARALYSIS 2
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#define STATUS_PRIMARY_SLEEP 3
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#define STATUS_PRIMARY_FREEZE 4
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#define STATUS_PRIMARY_BURN 5
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#define STATUS_PRIMARY_POKERUS 6
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#define STATUS_PRIMARY_FAINTED 7
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#define MAX_TOTAL_EVS 510
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#define EV_ITEM_RAISE_LIMIT 100
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#define UNOWN_FORM_COUNT 28
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// Battle move flags
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#define FLAG_MAKES_CONTACT 0x1
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#define FLAG_PROTECT_AFFECTED 0x2
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#define FLAG_MAGICCOAT_AFFECTED 0x4
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#define FLAG_SNATCH_AFFECTED 0x8
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#define FLAG_MIRROR_MOVE_AFFECTED 0x10
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#define FLAG_KINGSROCK_AFFECTED 0x20
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// Growth rates
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#define GROWTH_MEDIUM_FAST 0
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#define GROWTH_ERRATIC 1
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#define GROWTH_FLUCTUATING 2
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#define GROWTH_MEDIUM_SLOW 3
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#define GROWTH_FAST 4
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#define GROWTH_SLOW 5
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// Body colors for pokedex search
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#define BODY_COLOR_RED 0
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#define BODY_COLOR_BLUE 1
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#define BODY_COLOR_YELLOW 2
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#define BODY_COLOR_GREEN 3
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#define BODY_COLOR_BLACK 4
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#define BODY_COLOR_BROWN 5
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#define BODY_COLOR_PURPLE 6
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#define BODY_COLOR_GRAY 7
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#define BODY_COLOR_WHITE 8
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#define BODY_COLOR_PINK 9
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#define F_SUMMARY_SCREEN_FLIP_SPRITE 0x80
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// Evolution type flags
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#define EVO_FRIENDSHIP 0x0001 // Pokémon levels up with friendship ≥ 220
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#define EVO_FRIENDSHIP_DAY 0x0002 // Pokémon levels up during the day with friendship ≥ 220
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#define EVO_FRIENDSHIP_NIGHT 0x0003 // Pokémon levels up at night with friendship ≥ 220
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#define EVO_LEVEL 0x0004 // Pokémon reaches the specified level
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#define EVO_TRADE 0x0005 // Pokémon is traded
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#define EVO_TRADE_ITEM 0x0006 // Pokémon is traded while it's holding the specified item
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#define EVO_ITEM 0x0007 // specified item is used on Pokémon
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#define EVO_LEVEL_ATK_GT_DEF 0x0008 // Pokémon reaches the specified level with attack > defense
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#define EVO_LEVEL_ATK_EQ_DEF 0x0009 // Pokémon reaches the specified level with attack = defense
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#define EVO_LEVEL_ATK_LT_DEF 0x000a // Pokémon reaches the specified level with attack < defense
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#define EVO_LEVEL_SILCOON 0x000b // Pokémon reaches the specified level with a Silcoon personality value
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#define EVO_LEVEL_CASCOON 0x000c // Pokémon reaches the specified level with a Cascoon personality value
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#define EVO_LEVEL_NINJASK 0x000d // Pokémon reaches the specified level (special value for Ninjask)
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#define EVO_LEVEL_SHEDINJA 0x000e // Pokémon reaches the specified level (special value for Shedinja)
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#define EVO_BEAUTY 0x000f // Pokémon levels up with beauty ≥ specified value
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#define EVOS_PER_MON 5
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#define NUM_MALE_LINK_FACILITY_CLASSES 8
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#define NUM_FEMALE_LINK_FACILITY_CLASSES 8
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#endif // GUARD_CONSTANTS_POKEMON_H
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