mirror of
https://github.com/Ninjdai1/pokeemerald.git
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337 lines
18 KiB
C
Executable File
337 lines
18 KiB
C
Executable File
#ifndef GUARD_CONSTANTS_EVENT_OBJECT_MOVEMENT_H
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#define GUARD_CONSTANTS_EVENT_OBJECT_MOVEMENT_H
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#define MOVEMENT_TYPE_NONE 0x0
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#define MOVEMENT_TYPE_LOOK_AROUND 0x1
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#define MOVEMENT_TYPE_WANDER_AROUND 0x2
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#define MOVEMENT_TYPE_WANDER_UP_AND_DOWN 0x3
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#define MOVEMENT_TYPE_WANDER_DOWN_AND_UP 0x4
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#define MOVEMENT_TYPE_WANDER_LEFT_AND_RIGHT 0x5
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#define MOVEMENT_TYPE_WANDER_RIGHT_AND_LEFT 0x6
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#define MOVEMENT_TYPE_FACE_UP 0x7
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#define MOVEMENT_TYPE_FACE_DOWN 0x8
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#define MOVEMENT_TYPE_FACE_LEFT 0x9
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#define MOVEMENT_TYPE_FACE_RIGHT 0xA
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#define MOVEMENT_TYPE_PLAYER 0xB
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#define MOVEMENT_TYPE_BERRY_TREE_GROWTH 0xC
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#define MOVEMENT_TYPE_FACE_DOWN_AND_UP 0xD
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#define MOVEMENT_TYPE_FACE_LEFT_AND_RIGHT 0xE
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#define MOVEMENT_TYPE_FACE_UP_AND_LEFT 0xF
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#define MOVEMENT_TYPE_FACE_UP_AND_RIGHT 0x10
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#define MOVEMENT_TYPE_FACE_DOWN_AND_LEFT 0x11
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#define MOVEMENT_TYPE_FACE_DOWN_AND_RIGHT 0x12
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#define MOVEMENT_TYPE_FACE_DOWN_UP_AND_LEFT 0x13
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#define MOVEMENT_TYPE_FACE_DOWN_UP_AND_RIGHT 0x14
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#define MOVEMENT_TYPE_FACE_UP_LEFT_AND_RIGHT 0x15
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#define MOVEMENT_TYPE_FACE_DOWN_LEFT_AND_RIGHT 0x16
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#define MOVEMENT_TYPE_ROTATE_COUNTERCLOCKWISE 0x17
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#define MOVEMENT_TYPE_ROTATE_CLOCKWISE 0x18
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#define MOVEMENT_TYPE_WALK_UP_AND_DOWN 0x19
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#define MOVEMENT_TYPE_WALK_DOWN_AND_UP 0x1A
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#define MOVEMENT_TYPE_WALK_LEFT_AND_RIGHT 0x1B
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#define MOVEMENT_TYPE_WALK_RIGHT_AND_LEFT 0x1C
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#define MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_LEFT_DOWN 0x1D
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#define MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_DOWN_UP 0x1E
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#define MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_RIGHT_LEFT 0x1F
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#define MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_UP_RIGHT 0x20
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#define MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_RIGHT_DOWN 0x21
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#define MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_DOWN_UP 0x22
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#define MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_LEFT_RIGHT 0x23
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#define MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_UP_LEFT 0x24
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#define MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_DOWN_RIGHT 0x25
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#define MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_RIGHT_LEFT 0x26
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#define MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_UP_DOWN 0x27
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#define MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_LEFT_UP 0x28
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#define MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_DOWN_LEFT 0x29
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#define MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_LEFT_RIGHT 0x2A
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#define MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_UP_DOWN 0x2B
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#define MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_RIGHT_UP 0x2C
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#define MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_DOWN_RIGHT 0x2D
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#define MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_UP_LEFT 0x2E
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#define MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_RIGHT_UP 0x2F
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#define MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_LEFT_DOWN 0x30
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#define MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_DOWN_LEFT 0x31
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#define MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_UP_RIGHT 0x32
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#define MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_RIGHT_DOWN 0x33
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#define MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_LEFT_UP 0x34
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#define MOVEMENT_TYPE_COPY_PLAYER 0x35
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#define MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE 0x36
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#define MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE 0x37
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#define MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE 0x38
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#define MOVEMENT_TYPE_TREE_DISGUISE 0x39
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#define MOVEMENT_TYPE_MOUNTAIN_DISGUISE 0x3A
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#define MOVEMENT_TYPE_COPY_PLAYER_IN_GRASS 0x3B
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#define MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE_IN_GRASS 0x3C
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#define MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE_IN_GRASS 0x3D
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#define MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE_IN_GRASS 0x3E
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#define MOVEMENT_TYPE_BURIED 0x3F
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#define MOVEMENT_TYPE_WALK_IN_PLACE_DOWN 0x40
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#define MOVEMENT_TYPE_WALK_IN_PLACE_UP 0x41
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#define MOVEMENT_TYPE_WALK_IN_PLACE_LEFT 0x42
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#define MOVEMENT_TYPE_WALK_IN_PLACE_RIGHT 0x43
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#define MOVEMENT_TYPE_JOG_IN_PLACE_DOWN 0x44
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#define MOVEMENT_TYPE_JOG_IN_PLACE_UP 0x45
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#define MOVEMENT_TYPE_JOG_IN_PLACE_LEFT 0x46
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#define MOVEMENT_TYPE_JOG_IN_PLACE_RIGHT 0x47
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#define MOVEMENT_TYPE_RUN_IN_PLACE_DOWN 0x48
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#define MOVEMENT_TYPE_RUN_IN_PLACE_UP 0x49
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#define MOVEMENT_TYPE_RUN_IN_PLACE_LEFT 0x4A
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#define MOVEMENT_TYPE_RUN_IN_PLACE_RIGHT 0x4B
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#define MOVEMENT_TYPE_INVISIBLE 0x4C
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#define MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_DOWN 0x4D
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#define MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_UP 0x4E
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#define MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_LEFT 0x4F
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#define MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_RIGHT 0x50
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#define NUM_MOVEMENT_TYPES 0x51
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#define MOVEMENT_ACTION_FACE_DOWN 0x0
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#define MOVEMENT_ACTION_FACE_UP 0x1
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#define MOVEMENT_ACTION_FACE_LEFT 0x2
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#define MOVEMENT_ACTION_FACE_RIGHT 0x3
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#define MOVEMENT_ACTION_WALK_SLOW_DOWN 0x4
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#define MOVEMENT_ACTION_WALK_SLOW_UP 0x5
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#define MOVEMENT_ACTION_WALK_SLOW_LEFT 0x6
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#define MOVEMENT_ACTION_WALK_SLOW_RIGHT 0x7
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#define MOVEMENT_ACTION_WALK_NORMAL_DOWN 0x8
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#define MOVEMENT_ACTION_WALK_NORMAL_UP 0x9
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#define MOVEMENT_ACTION_WALK_NORMAL_LEFT 0xA
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#define MOVEMENT_ACTION_WALK_NORMAL_RIGHT 0xB
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#define MOVEMENT_ACTION_JUMP_2_DOWN 0xC
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#define MOVEMENT_ACTION_JUMP_2_UP 0xD
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#define MOVEMENT_ACTION_JUMP_2_LEFT 0xE
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#define MOVEMENT_ACTION_JUMP_2_RIGHT 0xF
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#define MOVEMENT_ACTION_DELAY_1 0x10
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#define MOVEMENT_ACTION_DELAY_2 0x11
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#define MOVEMENT_ACTION_DELAY_4 0x12
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#define MOVEMENT_ACTION_DELAY_8 0x13
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#define MOVEMENT_ACTION_DELAY_16 0x14
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#define MOVEMENT_ACTION_WALK_FAST_DOWN 0x15
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#define MOVEMENT_ACTION_WALK_FAST_UP 0x16
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#define MOVEMENT_ACTION_WALK_FAST_LEFT 0x17
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#define MOVEMENT_ACTION_WALK_FAST_RIGHT 0x18
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#define MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_DOWN 0x19
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#define MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_UP 0x1A
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#define MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_LEFT 0x1B
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#define MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_RIGHT 0x1C
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#define MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_DOWN 0x1D
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#define MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_UP 0x1E
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#define MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_LEFT 0x1F
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#define MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_RIGHT 0x20
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#define MOVEMENT_ACTION_WALK_IN_PLACE_FAST_DOWN 0x21
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#define MOVEMENT_ACTION_WALK_IN_PLACE_FAST_UP 0x22
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#define MOVEMENT_ACTION_WALK_IN_PLACE_FAST_LEFT 0x23
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#define MOVEMENT_ACTION_WALK_IN_PLACE_FAST_RIGHT 0x24
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#define MOVEMENT_ACTION_WALK_IN_PLACE_FASTER_DOWN 0x25
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#define MOVEMENT_ACTION_WALK_IN_PLACE_FASTER_UP 0x26
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#define MOVEMENT_ACTION_WALK_IN_PLACE_FASTER_LEFT 0x27
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#define MOVEMENT_ACTION_WALK_IN_PLACE_FASTER_RIGHT 0x28
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#define MOVEMENT_ACTION_RIDE_WATER_CURRENT_DOWN 0x29
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#define MOVEMENT_ACTION_RIDE_WATER_CURRENT_UP 0x2A
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#define MOVEMENT_ACTION_RIDE_WATER_CURRENT_LEFT 0x2B
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#define MOVEMENT_ACTION_RIDE_WATER_CURRENT_RIGHT 0x2C
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#define MOVEMENT_ACTION_WALK_FASTER_DOWN 0x2D
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#define MOVEMENT_ACTION_WALK_FASTER_UP 0x2E
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#define MOVEMENT_ACTION_WALK_FASTER_LEFT 0x2F
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#define MOVEMENT_ACTION_WALK_FASTER_RIGHT 0x30
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#define MOVEMENT_ACTION_SLIDE_DOWN 0x31
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#define MOVEMENT_ACTION_SLIDE_UP 0x32
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#define MOVEMENT_ACTION_SLIDE_LEFT 0x33
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#define MOVEMENT_ACTION_SLIDE_RIGHT 0x34
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#define MOVEMENT_ACTION_PLAYER_RUN_DOWN 0x35
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#define MOVEMENT_ACTION_PLAYER_RUN_UP 0x36
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#define MOVEMENT_ACTION_PLAYER_RUN_LEFT 0x37
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#define MOVEMENT_ACTION_PLAYER_RUN_RIGHT 0x38
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#define MOVEMENT_ACTION_START_ANIM_IN_DIRECTION 0x39
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#define MOVEMENT_ACTION_JUMP_SPECIAL_DOWN 0x3A
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#define MOVEMENT_ACTION_JUMP_SPECIAL_UP 0x3B
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#define MOVEMENT_ACTION_JUMP_SPECIAL_LEFT 0x3C
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#define MOVEMENT_ACTION_JUMP_SPECIAL_RIGHT 0x3D
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#define MOVEMENT_ACTION_FACE_PLAYER 0x3E
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#define MOVEMENT_ACTION_FACE_AWAY_PLAYER 0x3F
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#define MOVEMENT_ACTION_LOCK_FACING_DIRECTION 0x40
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#define MOVEMENT_ACTION_UNLOCK_FACING_DIRECTION 0x41
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#define MOVEMENT_ACTION_JUMP_DOWN 0x42
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#define MOVEMENT_ACTION_JUMP_UP 0x43
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#define MOVEMENT_ACTION_JUMP_LEFT 0x44
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#define MOVEMENT_ACTION_JUMP_RIGHT 0x45
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#define MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN 0x46
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#define MOVEMENT_ACTION_JUMP_IN_PLACE_UP 0x47
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#define MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT 0x48
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#define MOVEMENT_ACTION_JUMP_IN_PLACE_RIGHT 0x49
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#define MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN_UP 0x4A
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#define MOVEMENT_ACTION_JUMP_IN_PLACE_UP_DOWN 0x4B
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#define MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT_RIGHT 0x4C
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#define MOVEMENT_ACTION_JUMP_IN_PLACE_RIGHT_LEFT 0x4D
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#define MOVEMENT_ACTION_FACE_ORIGINAL_DIRECTION 0x4E
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#define MOVEMENT_ACTION_NURSE_JOY_BOW_DOWN 0x4F
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#define MOVEMENT_ACTION_ENABLE_JUMP_LANDING_GROUND_EFFECT 0x50
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#define MOVEMENT_ACTION_DISABLE_JUMP_LANDING_GROUND_EFFECT 0x51
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#define MOVEMENT_ACTION_DISABLE_ANIMATION 0x52
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#define MOVEMENT_ACTION_RESTORE_ANIMATION 0x53
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#define MOVEMENT_ACTION_SET_INVISIBLE 0x54
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#define MOVEMENT_ACTION_SET_VISIBLE 0x55
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#define MOVEMENT_ACTION_EMOTE_EXCLAMATION_MARK 0x56
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#define MOVEMENT_ACTION_EMOTE_QUESTION_MARK 0x57
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#define MOVEMENT_ACTION_EMOTE_HEART 0x58
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#define MOVEMENT_ACTION_REVEAL_TRAINER 0x59
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#define MOVEMENT_ACTION_ROCK_SMASH_BREAK 0x5A
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#define MOVEMENT_ACTION_CUT_TREE 0x5B
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#define MOVEMENT_ACTION_SET_FIXED_PRIORITY 0x5C
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#define MOVEMENT_ACTION_CLEAR_FIXED_PRIORITY 0x5D
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#define MOVEMENT_ACTION_INIT_AFFINE_ANIM 0x5E
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#define MOVEMENT_ACTION_CLEAR_AFFINE_ANIM 0x5F
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#define MOVEMENT_ACTION_HIDE_REFLECTION 0x60
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#define MOVEMENT_ACTION_SHOW_REFLECTION 0x61
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#define MOVEMENT_ACTION_WALK_DOWN_START_AFFINE 0x62
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#define MOVEMENT_ACTION_WALK_DOWN_AFFINE 0x63
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#define MOVEMENT_ACTION_ACRO_WHEELIE_FACE_DOWN 0x64
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#define MOVEMENT_ACTION_ACRO_WHEELIE_FACE_UP 0x65
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#define MOVEMENT_ACTION_ACRO_WHEELIE_FACE_LEFT 0x66
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#define MOVEMENT_ACTION_ACRO_WHEELIE_FACE_RIGHT 0x67
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#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_DOWN 0x68
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#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_UP 0x69
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#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_LEFT 0x6A
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#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_RIGHT 0x6B
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#define MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_DOWN 0x6C
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#define MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_UP 0x6D
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#define MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_LEFT 0x6E
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#define MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_RIGHT 0x6F
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#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_DOWN 0x70
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#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_UP 0x71
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#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_LEFT 0x72
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#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_RIGHT 0x73
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#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_DOWN 0x74
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#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_UP 0x75
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#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_LEFT 0x76
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#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_RIGHT 0x77
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#define MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_DOWN 0x78
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#define MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_UP 0x79
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#define MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_LEFT 0x7A
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#define MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_RIGHT 0x7B
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#define MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_DOWN 0x7C
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#define MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_UP 0x7D
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#define MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_LEFT 0x7E
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#define MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_RIGHT 0x7F
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#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_DOWN 0x80
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#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_UP 0x81
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#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_LEFT 0x82
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#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_RIGHT 0x83
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#define MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_DOWN 0x84
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#define MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_UP 0x85
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#define MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_LEFT 0x86
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#define MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_RIGHT 0x87
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#define MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_DOWN 0x88
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#define MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_UP 0x89
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#define MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_LEFT 0x8A
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#define MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_RIGHT 0x8B
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#define MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_UP_LEFT 0x8C
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#define MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_UP_RIGHT 0x8D
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#define MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_DOWN_LEFT 0x8E
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#define MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_DOWN_RIGHT 0x8F
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#define MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_UP_LEFT 0x90
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#define MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_UP_RIGHT 0x91
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#define MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_DOWN_LEFT 0x92
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#define MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_DOWN_RIGHT 0x93
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#define MOVEMENT_ACTION_LOCK_ANIM 0x94
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#define MOVEMENT_ACTION_UNLOCK_ANIM 0x95
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#define MOVEMENT_ACTION_WALK_LEFT_AFFINE 0x96
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#define MOVEMENT_ACTION_WALK_RIGHT_AFFINE 0x97
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#define MOVEMENT_ACTION_LEVITATE 0x98
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#define MOVEMENT_ACTION_STOP_LEVITATE 0x99
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#define MOVEMENT_ACTION_STOP_LEVITATE_AT_TOP 0x9A
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#define MOVEMENT_ACTION_FIGURE_8 0x9B
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#define MOVEMENT_ACTION_FLY_UP 0x9C
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#define MOVEMENT_ACTION_FLY_DOWN 0x9D
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#define MOVEMENT_ACTION_STEP_END 0xFE
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#define MOVEMENT_ACTION_NONE 0xFF
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#define ANIM_STD_FACE_SOUTH 0
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#define ANIM_STD_FACE_NORTH 1
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#define ANIM_STD_FACE_WEST 2
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#define ANIM_STD_FACE_EAST 3
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#define ANIM_STD_GO_SOUTH 4
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#define ANIM_STD_GO_NORTH 5
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#define ANIM_STD_GO_WEST 6
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#define ANIM_STD_GO_EAST 7
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#define ANIM_STD_GO_FAST_SOUTH 8
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#define ANIM_STD_GO_FAST_NORTH 9
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#define ANIM_STD_GO_FAST_WEST 10
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#define ANIM_STD_GO_FAST_EAST 11
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#define ANIM_STD_GO_FASTER_SOUTH 12
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#define ANIM_STD_GO_FASTER_NORTH 13
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#define ANIM_STD_GO_FASTER_WEST 14
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#define ANIM_STD_GO_FASTER_EAST 15
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#define ANIM_STD_GO_FASTEST_SOUTH 16
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#define ANIM_STD_GO_FASTEST_NORTH 17
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#define ANIM_STD_GO_FASTEST_WEST 18
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#define ANIM_STD_GO_FASTEST_EAST 19
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#define ANIM_STD_COUNT 20
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#define ANIM_RUN_SOUTH (ANIM_STD_COUNT + 0)
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#define ANIM_RUN_NORTH (ANIM_STD_COUNT + 1)
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#define ANIM_RUN_WEST (ANIM_STD_COUNT + 2)
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#define ANIM_RUN_EAST (ANIM_STD_COUNT + 3)
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#define ANIM_BUNNY_HOP_BACK_WHEEL_SOUTH (ANIM_STD_COUNT + 0)
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#define ANIM_BUNNY_HOP_BACK_WHEEL_NORTH (ANIM_STD_COUNT + 1)
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#define ANIM_BUNNY_HOP_BACK_WHEEL_WEST (ANIM_STD_COUNT + 2)
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#define ANIM_BUNNY_HOP_BACK_WHEEL_EAST (ANIM_STD_COUNT + 3)
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#define ANIM_BUNNY_HOP_FRONT_WHEEL_SOUTH (ANIM_STD_COUNT + 4)
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#define ANIM_BUNNY_HOP_FRONT_WHEEL_NORTH (ANIM_STD_COUNT + 5)
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#define ANIM_BUNNY_HOP_FRONT_WHEEL_WEST (ANIM_STD_COUNT + 6)
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#define ANIM_BUNNY_HOP_FRONT_WHEEL_EAST (ANIM_STD_COUNT + 7)
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#define ANIM_STANDING_WHEELIE_BACK_WHEEL_SOUTH (ANIM_STD_COUNT + 8)
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#define ANIM_STANDING_WHEELIE_BACK_WHEEL_NORTH (ANIM_STD_COUNT + 9)
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#define ANIM_STANDING_WHEELIE_BACK_WHEEL_WEST (ANIM_STD_COUNT + 10)
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#define ANIM_STANDING_WHEELIE_BACK_WHEEL_EAST (ANIM_STD_COUNT + 11)
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#define ANIM_STANDING_WHEELIE_FRONT_WHEEL_SOUTH (ANIM_STD_COUNT + 12)
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#define ANIM_STANDING_WHEELIE_FRONT_WHEEL_NORTH (ANIM_STD_COUNT + 13)
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#define ANIM_STANDING_WHEELIE_FRONT_WHEEL_WEST (ANIM_STD_COUNT + 14)
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#define ANIM_STANDING_WHEELIE_FRONT_WHEEL_EAST (ANIM_STD_COUNT + 15)
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#define ANIM_MOVING_WHEELIE_SOUTH (ANIM_STD_COUNT + 16)
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#define ANIM_MOVING_WHEELIE_NORTH (ANIM_STD_COUNT + 17)
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#define ANIM_MOVING_WHEELIE_WEST (ANIM_STD_COUNT + 18)
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#define ANIM_MOVING_WHEELIE_EAST (ANIM_STD_COUNT + 19)
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#define ANIM_GET_ON_OFF_POKEMON_SOUTH (ANIM_STD_COUNT + 0)
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#define ANIM_GET_ON_OFF_POKEMON_NORTH (ANIM_STD_COUNT + 1)
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#define ANIM_GET_ON_OFF_POKEMON_WEST (ANIM_STD_COUNT + 2)
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#define ANIM_GET_ON_OFF_POKEMON_EAST (ANIM_STD_COUNT + 3)
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#define ANIM_NURSE_BOW (ANIM_STD_COUNT + 0)
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#define ANIM_FIELD_MOVE 0
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#define ANIM_STAY_STILL 0
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#define ANIM_REMOVE_OBSTACLE 1
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#define ANIM_TAKE_OUT_ROD_SOUTH 0
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#define ANIM_TAKE_OUT_ROD_NORTH 1
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#define ANIM_TAKE_OUT_ROD_WEST 2
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#define ANIM_TAKE_OUT_ROD_EAST 3
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#define ANIM_PUT_AWAY_ROD_SOUTH 4
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#define ANIM_PUT_AWAY_ROD_NORTH 5
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#define ANIM_PUT_AWAY_ROD_WEST 6
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#define ANIM_PUT_AWAY_ROD_EAST 7
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#define ANIM_HOOKED_POKEMON_SOUTH 8
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#define ANIM_HOOKED_POKEMON_NORTH 9
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#define ANIM_HOOKED_POKEMON_WEST 10
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#define ANIM_HOOKED_POKEMON_EAST 11
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// IDs for how NPCs that copy player movement should respond.
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// Most go unused.
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#define COPY_MOVE_NONE 0
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#define COPY_MOVE_FACE 1
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#define COPY_MOVE_WALK 2
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#define COPY_MOVE_WALK_FAST 3
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#define COPY_MOVE_WALK_FASTER 4
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#define COPY_MOVE_SLIDE 5
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#define COPY_MOVE_JUMP_IN_PLACE 6
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#define COPY_MOVE_JUMP 7
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#define COPY_MOVE_JUMP2 8
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#define COPY_MOVE_EMPTY_1 9
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#define COPY_MOVE_EMPTY_2 10
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#endif // GUARD_CONSTANTS_EVENT_OBJECT_MOVEMENT_H
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