mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 11:44:17 +01:00
1173 lines
34 KiB
C
1173 lines
34 KiB
C
#include "global.h"
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#include "intro_credits_graphics.h"
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#include "palette.h"
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#include "decompress.h"
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#include "gpu_regs.h"
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#include "task.h"
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#include "main.h"
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#include "graphics.h"
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#include "constants/rgb.h"
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/*
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The graphics here are used by both the second scene of the intro
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and the credit sequence, where the player bikes along a grassy path.
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These graphics are placed in graphics/intro/scene_2 to keep
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all of the intro graphics files together, though it includes
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the related graphics that are used only by the credits.
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*/
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#define TAG_BICYCLE 1001
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#define TAG_BRENDAN 1002
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#define TAG_MAY 1003
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#define TAG_FLYGON_LATIOS 1004
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#define TAG_FLYGON_LATIAS 1005
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// Used for the Clouds/Trees/Houses sprites that pass by in the background
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#define TAG_MOVING_SCENERY 2000
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struct IntroCreditsSpriteMetadata
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{
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u8 animNum:4;
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u8 shape:2;
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u8 size:2;
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u8 x;
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u8 y;
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u8 subpriority;
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u16 xOff;
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};
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static const u16 sGrass_Pal[] = INCBIN_U16("graphics/intro/scene_2/grass.gbapal");
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static const u16 sGrassSunset_Pal[] = INCBIN_U16("graphics/intro/scene_2/grass_sunset.gbapal");
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static const u16 sGrassNight_Pal[] = INCBIN_U16("graphics/intro/scene_2/grass_night.gbapal");
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static const u32 sGrass_Gfx[] = INCBIN_U32("graphics/intro/scene_2/grass.4bpp.lz");
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static const u32 sGrass_Tilemap[] = INCBIN_U32("graphics/intro/scene_2/grass_map.bin.lz");
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static const u16 sCloudsBg_Pal[] = INCBIN_U16("graphics/intro/scene_2/clouds_bg.gbapal");
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static const u16 sCloudsBgSunset_Pal[] = INCBIN_U16("graphics/intro/scene_2/clouds_bg_sunset.gbapal");
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static const u32 sCloudsBg_Gfx[] = INCBIN_U32("graphics/intro/scene_2/clouds_bg.4bpp.lz");
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static const u32 sCloudsBg_Tilemap[] = INCBIN_U32("graphics/intro/scene_2/clouds_bg_map.bin.lz");
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static const u16 sClouds_Pal[] = INCBIN_U16("graphics/intro/scene_2/clouds.gbapal");
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static const u16 sCloudsSunset_Pal[] = INCBIN_U16("graphics/intro/scene_2/clouds_sunset.gbapal");
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static const u32 sClouds_Gfx[] = INCBIN_U32("graphics/intro/scene_2/clouds.4bpp.lz");
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static const u16 sTrees_Pal[] = INCBIN_U16("graphics/intro/scene_2/trees.gbapal");
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static const u16 sTreesSunset_Pal[] = INCBIN_U16("graphics/intro/scene_2/trees_sunset.gbapal");
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static const u32 sTrees_Gfx[] = INCBIN_U32("graphics/intro/scene_2/trees.4bpp.lz");
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static const u32 sTrees_Tilemap[] = INCBIN_U32("graphics/intro/scene_2/trees_map.bin.lz");
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static const u16 sTreesSmall_Pal[] = INCBIN_U16("graphics/intro/scene_2/trees_small.gbapal");
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static const u32 sTreesSmall_Gfx[] = INCBIN_U32("graphics/intro/scene_2/trees_small.4bpp.lz");
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static const u16 sHouses_Pal[] = INCBIN_U16("graphics/intro/scene_2/houses.gbapal");
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static const u32 sHouses_Gfx[] = INCBIN_U32("graphics/intro/scene_2/houses.4bpp.lz");
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static const u16 sHouseSilhouette_Pal[] = INCBIN_U16("graphics/intro/scene_2/house_silhouette.gbapal");
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static const u32 sHouses_Tilemap[] = INCBIN_U32("graphics/intro/scene_2/houses_map.bin.lz");
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static const u32 sHouseSilhouette_Gfx[] = INCBIN_U32("graphics/intro/scene_2/house_silhouette.4bpp.lz");
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static const u16 sBrendanCredits_Pal[] = INCBIN_U16("graphics/intro/scene_2/brendan_credits.gbapal");
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static const u32 sBrendanCredits_Gfx[] = INCBIN_U32("graphics/intro/scene_2/brendan_credits.4bpp.lz");
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static const u16 sMayCredits_Pal[] = INCBIN_U16("graphics/intro/scene_2/may_credits.gbapal");
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static const u16 sUnused[0xF0] = {0};
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static const u32 sMayCredits_Gfx[] = INCBIN_U32("graphics/intro/scene_2/may_credits.4bpp.lz");
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static const u32 sBicycle_Gfx[] = INCBIN_U32("graphics/intro/scene_2/bicycle.4bpp.lz");
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static const u16 sLatios_Pal[] = INCBIN_U16("graphics/intro/scene_2/latios.gbapal");
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static const u32 sLatios_Gfx[] = INCBIN_U32("graphics/intro/scene_2/latios.4bpp.lz");
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static const u16 sLatias_Pal[] = INCBIN_U16("graphics/intro/scene_2/latias.gbapal");
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static const u32 sLatias_Gfx[] = INCBIN_U32("graphics/intro/scene_2/latias.4bpp.lz");
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static void SpriteCB_MovingScenery(struct Sprite *sprite);
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static void SpriteCB_Player(struct Sprite *sprite);
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static void SpriteCB_Bicycle(struct Sprite *sprite);
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static void SpriteCB_FlygonLeftHalf(struct Sprite *sprite);
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static const struct SpriteTemplate sSpriteTemplate_MovingScenery =
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{
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.tileTag = TAG_MOVING_SCENERY,
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.paletteTag = TAG_NONE,
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.oam = &gDummyOamData,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = SpriteCB_MovingScenery
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};
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static const struct CompressedSpriteSheet sSpriteSheet_Clouds[] =
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{
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{
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.data = sClouds_Gfx,
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.size = 0x400,
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.tag = TAG_MOVING_SCENERY
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},
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{}
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};
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static const union AnimCmd sAnim_Cloud_Largest[] =
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{
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ANIMCMD_FRAME( 0, 30),
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ANIMCMD_END
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};
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static const union AnimCmd sAnim_Cloud_Large[] =
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{
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ANIMCMD_FRAME(16, 30),
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ANIMCMD_END
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};
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static const union AnimCmd sAnim_Cloud_Small[] =
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{
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ANIMCMD_FRAME(20, 30),
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ANIMCMD_END
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};
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static const union AnimCmd sAnim_Cloud_Smallest[] =
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{
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ANIMCMD_FRAME(22, 30),
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ANIMCMD_END
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};
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static const union AnimCmd *const sAnims_Clouds[] =
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{
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sAnim_Cloud_Largest,
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sAnim_Cloud_Large,
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sAnim_Cloud_Small,
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sAnim_Cloud_Smallest
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};
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static const struct IntroCreditsSpriteMetadata sSpriteMetadata_Clouds[] =
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{
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{
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.animNum = 0,
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.shape = SPRITE_SHAPE(32x32),
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.size = SPRITE_SIZE(32x32),
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.x = 72,
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.y = 32,
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.subpriority = 100,
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.xOff = 0xc00
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},
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{
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.animNum = 0,
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.shape = SPRITE_SHAPE(32x32),
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.size = SPRITE_SIZE(32x32),
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.x = 158,
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.y = 32,
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.subpriority = 100,
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.xOff = 0xc00
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},
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{
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.animNum = 1,
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.shape = SPRITE_SHAPE(16x16),
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.size = SPRITE_SIZE(16x16),
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.x = 192,
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.y = 40,
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.subpriority = 101,
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.xOff = 0x800
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},
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{
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.animNum = 1,
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.shape = SPRITE_SHAPE(16x16),
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.size = SPRITE_SIZE(16x16),
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.x = 56,
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.y = 40,
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.subpriority = 101,
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.xOff = 0x800
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},
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{
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.animNum = 2,
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.shape = SPRITE_SHAPE(16x8),
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.size = SPRITE_SIZE(16x8),
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.x = 100,
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.y = 44,
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.subpriority = 102,
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.xOff = 0x400
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},
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{
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.animNum = 2,
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.shape = SPRITE_SHAPE(16x8),
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.size = SPRITE_SIZE(16x8),
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.x = 152,
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.y = 44,
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.subpriority = 102,
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.xOff = 0x400
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},
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{
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.animNum = 3,
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.shape = SPRITE_SHAPE(16x8),
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.size = SPRITE_SIZE(16x8),
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.x = 8,
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.y = 46,
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.subpriority = 103,
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.xOff = 0x100
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},
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{
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.animNum = 3,
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.shape = SPRITE_SHAPE(16x8),
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.size = SPRITE_SIZE(16x8),
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.x = 56,
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.y = 46,
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.subpriority = 103,
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.xOff = 0x100
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},
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{
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.animNum = 3,
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.shape = SPRITE_SHAPE(16x8),
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.size = SPRITE_SIZE(16x8),
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.x = 240,
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.y = 46,
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.subpriority = 103,
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.xOff = 0x100
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},
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};
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static const struct CompressedSpriteSheet sSpriteSheet_TreesSmall[] =
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{
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{
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.data = sTreesSmall_Gfx,
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.size = 0x400,
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.tag = TAG_MOVING_SCENERY
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},
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{}
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};
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static const union AnimCmd sAnim_Trees_0[] =
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{
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ANIMCMD_FRAME( 0, 30),
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ANIMCMD_END
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};
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static const union AnimCmd sAnim_Trees_1[] =
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{
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ANIMCMD_FRAME(16, 30),
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ANIMCMD_END
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};
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static const union AnimCmd sAnim_Trees_2[] =
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{
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ANIMCMD_FRAME(24, 30),
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ANIMCMD_END
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};
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static const union AnimCmd *const sAnims_Trees[] =
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{
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sAnim_Trees_0,
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sAnim_Trees_1,
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sAnim_Trees_2
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};
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static const struct IntroCreditsSpriteMetadata sSpriteMetadata_Trees[] =
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{
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{
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.animNum = 0,
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.shape = SPRITE_SHAPE(32x32),
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.size = SPRITE_SIZE(32x32),
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.x = 16,
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.y = 88,
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.subpriority = 100,
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.xOff = 0x2000,
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},
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{
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.animNum = 0,
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.shape = SPRITE_SHAPE(32x32),
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.size = SPRITE_SIZE(32x32),
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.x = 80,
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.y = 88,
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.subpriority = 100,
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.xOff = 0x2000,
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},
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{
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.animNum = 0,
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.shape = SPRITE_SHAPE(32x32),
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.size = SPRITE_SIZE(32x32),
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.x = 144,
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.y = 88,
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.subpriority = 100,
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.xOff = 0x2000,
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},
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{
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.animNum = 0,
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.shape = SPRITE_SHAPE(32x32),
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.size = SPRITE_SIZE(32x32),
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.x = 208,
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.y = 88,
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.subpriority = 100,
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.xOff = 0x2000,
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},
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{
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.animNum = 1,
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.shape = SPRITE_SHAPE(16x32),
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.size = SPRITE_SIZE(16x32),
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.x = 40,
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.y = 88,
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.subpriority = 101,
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.xOff = 0x1000,
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},
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{
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.animNum = 1,
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.shape = SPRITE_SHAPE(16x32),
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.size = SPRITE_SIZE(16x32),
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.x = 104,
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.y = 88,
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.subpriority = 101,
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.xOff = 0x1000,
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},
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{
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.animNum = 1,
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.shape = SPRITE_SHAPE(16x32),
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.size = SPRITE_SIZE(16x32),
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.x = 168,
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.y = 88,
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.subpriority = 101,
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.xOff = 0x1000,
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},
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{
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.animNum = 1,
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.shape = SPRITE_SHAPE(16x32),
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.size = SPRITE_SIZE(16x32),
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.x = 232,
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.y = 88,
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.subpriority = 101,
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.xOff = 0x1000,
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},
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{
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.animNum = 2,
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.shape = SPRITE_SHAPE(16x32),
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.size = SPRITE_SIZE(16x32),
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.x = 56,
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.y = 88,
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.subpriority = 102,
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.xOff = 0x800,
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},
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{
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.animNum = 2,
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.shape = SPRITE_SHAPE(16x32),
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.size = SPRITE_SIZE(16x32),
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.x = 120,
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.y = 88,
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.subpriority = 102,
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.xOff = 0x800,
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},
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{
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.animNum = 2,
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.shape = SPRITE_SHAPE(16x32),
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.size = SPRITE_SIZE(16x32),
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.x = 184,
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.y = 88,
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.subpriority = 102,
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.xOff = 0x800,
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},
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{
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.animNum = 2,
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.shape = SPRITE_SHAPE(16x32),
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.size = SPRITE_SIZE(16x32),
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.x = 248,
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.y = 88,
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.subpriority = 102,
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.xOff = 0x800,
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}
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};
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static const struct CompressedSpriteSheet sSpriteSheet_HouseSilhouette[] =
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{
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{
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.data = sHouseSilhouette_Gfx,
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.size = 0x400,
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.tag = TAG_MOVING_SCENERY
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},
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{}
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};
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static const union AnimCmd sAnim_HouseSilhouette[] =
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{
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ANIMCMD_FRAME(0, 30),
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ANIMCMD_END
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};
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static const union AnimCmd *const sAnims_HouseSilhouette[] =
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{
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sAnim_HouseSilhouette
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};
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static const struct IntroCreditsSpriteMetadata sSpriteMetadata_HouseSilhouette[] =
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{
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{
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.animNum = 0,
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.shape = SPRITE_SHAPE(32x32),
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.size = SPRITE_SIZE(32x32),
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.x = 24,
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.y = 88,
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.subpriority = 100,
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.xOff = 0x1000,
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},
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{
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.animNum = 0,
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.shape = SPRITE_SHAPE(32x32),
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.size = SPRITE_SIZE(32x32),
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.x = 64,
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.y = 88,
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.subpriority = 100,
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.xOff = 0x1000,
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},
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{
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.animNum = 0,
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.shape = SPRITE_SHAPE(32x32),
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.size = SPRITE_SIZE(32x32),
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.x = 104,
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.y = 88,
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.subpriority = 100,
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.xOff = 0x1000,
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},
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{
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.animNum = 0,
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.shape = SPRITE_SHAPE(32x32),
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.size = SPRITE_SIZE(32x32),
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.x = 144,
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.y = 88,
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.subpriority = 100,
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.xOff = 0x1000,
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},
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{
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.animNum = 0,
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.shape = SPRITE_SHAPE(32x32),
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.size = SPRITE_SIZE(32x32),
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.x = 184,
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.y = 88,
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.subpriority = 100,
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.xOff = 0x1000,
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},
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{
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.animNum = 0,
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.shape = SPRITE_SHAPE(32x32),
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.size = SPRITE_SIZE(32x32),
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.x = 224,
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.y = 88,
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.subpriority = 100,
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.xOff = 0x1000,
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}
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};
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static const struct OamData sOamData_Player =
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{
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.y = DISPLAY_HEIGHT,
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.shape = SPRITE_SHAPE(64x64),
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.size = SPRITE_SIZE(64x64),
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.priority = 1
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};
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static const union AnimCmd sAnim_Player[] =
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{
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ANIMCMD_FRAME( 0, 8),
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ANIMCMD_FRAME( 64, 8),
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ANIMCMD_FRAME(128, 8),
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ANIMCMD_FRAME(192, 8),
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ANIMCMD_JUMP(0)
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};
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static const union AnimCmd *const sAnims_Player[] =
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{
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sAnim_Player
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};
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static const struct SpriteTemplate sSpriteTemplate_Brendan =
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{
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.tileTag = TAG_BRENDAN,
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.paletteTag = TAG_BRENDAN,
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.oam = &sOamData_Player,
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.anims = sAnims_Player,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = SpriteCB_Player
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};
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static const struct SpriteTemplate sSpriteTemplate_May =
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{
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.tileTag = TAG_MAY,
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.paletteTag = TAG_MAY,
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.oam = &sOamData_Player,
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.anims = sAnims_Player,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = SpriteCB_Player
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};
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static const struct OamData sOamData_Bicycle =
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{
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.y = DISPLAY_HEIGHT,
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.shape = SPRITE_SHAPE(64x32),
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.size = SPRITE_SIZE(64x32),
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.priority = 1
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};
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static const union AnimCmd sAnim_Bicycle[] =
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{
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ANIMCMD_FRAME( 0, 8),
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ANIMCMD_FRAME( 32, 8),
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ANIMCMD_FRAME( 64, 8),
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ANIMCMD_FRAME( 96, 8),
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|
ANIMCMD_JUMP(0)
|
|
};
|
|
|
|
static const union AnimCmd *const sAnims_Bicycle[] =
|
|
{
|
|
sAnim_Bicycle
|
|
};
|
|
|
|
static const struct SpriteTemplate sSpriteTemplate_BrendanBicycle =
|
|
{
|
|
.tileTag = TAG_BICYCLE,
|
|
.paletteTag = TAG_BRENDAN,
|
|
.oam = &sOamData_Bicycle,
|
|
.anims = sAnims_Bicycle,
|
|
.images = NULL,
|
|
.affineAnims = gDummySpriteAffineAnimTable,
|
|
.callback = SpriteCB_Bicycle
|
|
};
|
|
|
|
static const struct SpriteTemplate sSpriteTemplate_MayBicycle =
|
|
{
|
|
.tileTag = TAG_BICYCLE,
|
|
.paletteTag = TAG_MAY,
|
|
.oam = &sOamData_Bicycle,
|
|
.anims = sAnims_Bicycle,
|
|
.images = NULL,
|
|
.affineAnims = gDummySpriteAffineAnimTable,
|
|
.callback = SpriteCB_Bicycle
|
|
};
|
|
|
|
static const struct OamData sOamData_Flygon =
|
|
{
|
|
.y = DISPLAY_HEIGHT,
|
|
.shape = SPRITE_SHAPE(64x64),
|
|
.size = SPRITE_SIZE(64x64),
|
|
.priority = 1
|
|
};
|
|
|
|
static const union AnimCmd sAnim_FlygonLeft[] =
|
|
{
|
|
ANIMCMD_FRAME(0, 16),
|
|
ANIMCMD_END
|
|
};
|
|
|
|
static const union AnimCmd sAnim_FlygonRight[] =
|
|
{
|
|
ANIMCMD_FRAME(64, 16),
|
|
ANIMCMD_END
|
|
};
|
|
|
|
static const union AnimCmd *const sAnims_Flygon[] =
|
|
{
|
|
sAnim_FlygonLeft,
|
|
sAnim_FlygonRight
|
|
};
|
|
|
|
static const struct SpriteTemplate sSpriteTemplate_FlygonLatios =
|
|
{
|
|
.tileTag = TAG_FLYGON_LATIOS,
|
|
.paletteTag = TAG_FLYGON_LATIOS,
|
|
.oam = &sOamData_Flygon,
|
|
.anims = sAnims_Flygon,
|
|
.images = NULL,
|
|
.affineAnims = gDummySpriteAffineAnimTable,
|
|
.callback = SpriteCB_FlygonLeftHalf
|
|
};
|
|
|
|
static const struct SpriteTemplate sSpriteTemplate_FlygonLatias =
|
|
{
|
|
.tileTag = TAG_FLYGON_LATIAS,
|
|
.paletteTag = TAG_FLYGON_LATIAS,
|
|
.oam = &sOamData_Flygon,
|
|
.anims = sAnims_Flygon,
|
|
.images = NULL,
|
|
.affineAnims = gDummySpriteAffineAnimTable,
|
|
.callback = SpriteCB_FlygonLeftHalf
|
|
};
|
|
|
|
const struct CompressedSpriteSheet gSpriteSheet_IntroBrendan[] =
|
|
{
|
|
{
|
|
.data = gIntroBrendan_Gfx,
|
|
.size = 0x2000,
|
|
.tag = TAG_BRENDAN
|
|
},
|
|
{}
|
|
};
|
|
|
|
const struct CompressedSpriteSheet gSpriteSheet_IntroMay[] =
|
|
{
|
|
{
|
|
.data = gIntroMay_Gfx,
|
|
.size = 0x2000,
|
|
.tag = TAG_MAY
|
|
},
|
|
{}
|
|
};
|
|
|
|
const struct CompressedSpriteSheet gSpriteSheet_IntroBicycle[] =
|
|
{
|
|
{
|
|
.data = sBicycle_Gfx,
|
|
.size = 0x1000,
|
|
.tag = TAG_BICYCLE
|
|
},
|
|
{}
|
|
};
|
|
|
|
// In RS these were Latios/Latias. In Emerald both are replaced with Flygon and now only 1 is used
|
|
static const struct CompressedSpriteSheet sSpriteSheet_IntroFlygon_Unused[] =
|
|
{
|
|
{
|
|
.data = gIntroFlygon_Gfx,
|
|
.size = 0x1000,
|
|
.tag = TAG_FLYGON_LATIOS
|
|
},
|
|
{}
|
|
};
|
|
|
|
const struct CompressedSpriteSheet gSpriteSheet_IntroFlygon[] =
|
|
{
|
|
{
|
|
.data = gIntroFlygon_Gfx,
|
|
.size = 0x1000,
|
|
.tag = TAG_FLYGON_LATIAS
|
|
},
|
|
{}
|
|
};
|
|
|
|
const struct SpritePalette gSpritePalettes_IntroPlayerFlygon[] =
|
|
{
|
|
{ .data = gIntroPlayer_Pal, .tag = TAG_BRENDAN },
|
|
{ .data = gIntroPlayer_Pal, .tag = TAG_MAY },
|
|
{ .data = gIntroFlygon_Pal, .tag = TAG_FLYGON_LATIOS },
|
|
{ .data = gIntroFlygon_Pal, .tag = TAG_FLYGON_LATIAS },
|
|
{}
|
|
};
|
|
|
|
const struct CompressedSpriteSheet gSpriteSheet_CreditsBrendan[] =
|
|
{
|
|
{
|
|
.data = sBrendanCredits_Gfx,
|
|
.size = 0x3800,
|
|
.tag = TAG_BRENDAN
|
|
},
|
|
{}
|
|
};
|
|
|
|
const struct CompressedSpriteSheet gSpriteSheet_CreditsMay[] =
|
|
{
|
|
{
|
|
.data = sMayCredits_Gfx,
|
|
.size = 0x3800,
|
|
.tag = TAG_MAY
|
|
},
|
|
{}
|
|
};
|
|
|
|
const struct CompressedSpriteSheet gSpriteSheet_CreditsBicycle[] =
|
|
{
|
|
{
|
|
.data = sBicycle_Gfx,
|
|
.size = 0x1000,
|
|
.tag = TAG_BICYCLE
|
|
},
|
|
{}
|
|
};
|
|
|
|
// Unused
|
|
static const struct CompressedSpriteSheet sSpriteSheet_Latios[] =
|
|
{
|
|
{
|
|
.data = sLatios_Gfx,
|
|
.size = 0x1000,
|
|
.tag = TAG_FLYGON_LATIOS
|
|
},
|
|
{}
|
|
};
|
|
|
|
// Unused
|
|
static const struct CompressedSpriteSheet sSpriteSheet_Latias[] =
|
|
{
|
|
{
|
|
.data = sLatias_Gfx,
|
|
.size = 0x1000,
|
|
.tag = TAG_FLYGON_LATIAS
|
|
},
|
|
{}
|
|
};
|
|
|
|
const struct SpritePalette gSpritePalettes_Credits[] =
|
|
{
|
|
{ .data = sBrendanCredits_Pal, .tag = TAG_BRENDAN },
|
|
{ .data = sMayCredits_Pal, .tag = TAG_MAY },
|
|
{ .data = sLatios_Pal, .tag = TAG_FLYGON_LATIOS },
|
|
{ .data = sLatias_Pal, .tag = TAG_FLYGON_LATIAS },
|
|
{}
|
|
};
|
|
|
|
const struct CompressedSpriteSheet gSpriteSheet_CreditsRivalBrendan[] =
|
|
{
|
|
{
|
|
.data = sBrendanCredits_Gfx,
|
|
.size = 0x2000,
|
|
.tag = TAG_BRENDAN
|
|
},
|
|
{}
|
|
};
|
|
|
|
const struct CompressedSpriteSheet gSpriteSheet_CreditsRivalMay[] =
|
|
{
|
|
{
|
|
.data = sMayCredits_Gfx,
|
|
.size = 0x2000,
|
|
.tag = TAG_MAY
|
|
},
|
|
{}
|
|
};
|
|
|
|
EWRAM_DATA u16 gIntroCredits_MovingSceneryVBase = 0;
|
|
EWRAM_DATA s16 gIntroCredits_MovingSceneryVOffset = 0;
|
|
EWRAM_DATA s16 gIntroCredits_MovingSceneryState = 0;
|
|
|
|
static void CreateCloudSprites(void);
|
|
static void CreateTreeSprites(void);
|
|
static void CreateHouseSprites(void);
|
|
static void Task_BicycleBgAnimation(u8);
|
|
|
|
void LoadIntroPart2Graphics(u8 scenery)
|
|
{
|
|
LZ77UnCompVram(sGrass_Gfx, (void *)(BG_CHAR_ADDR(1)));
|
|
LZ77UnCompVram(sGrass_Tilemap, (void *)(BG_SCREEN_ADDR(15)));
|
|
LoadPalette(&sGrass_Pal, BG_PLTT_ID(15), sizeof(sGrass_Pal));
|
|
switch (scenery)
|
|
{
|
|
case 0:
|
|
default:
|
|
// Never reached, only called with an argument of 1
|
|
// Clouds are never used in this part of the intro
|
|
LZ77UnCompVram(sCloudsBg_Gfx, (void *)(VRAM));
|
|
LZ77UnCompVram(sCloudsBg_Tilemap, (void *)(BG_SCREEN_ADDR(6)));
|
|
LoadPalette(&sCloudsBg_Pal, BG_PLTT_ID(0), sizeof(sCloudsBg_Pal));
|
|
LoadCompressedSpriteSheet(sSpriteSheet_Clouds);
|
|
LoadPalette(&sClouds_Pal, OBJ_PLTT_ID(0), sizeof(sClouds_Pal));
|
|
CreateCloudSprites();
|
|
break;
|
|
case 1:
|
|
LZ77UnCompVram(sTrees_Gfx, (void *)(VRAM));
|
|
LZ77UnCompVram(sTrees_Tilemap, (void *)(BG_SCREEN_ADDR(6)));
|
|
LoadPalette(&sTrees_Pal, BG_PLTT_ID(0), sizeof(sTrees_Pal));
|
|
LoadCompressedSpriteSheet(sSpriteSheet_TreesSmall);
|
|
LoadPalette(&sTreesSmall_Pal, OBJ_PLTT_ID(0), sizeof(sTreesSmall_Pal));
|
|
CreateTreeSprites();
|
|
break;
|
|
}
|
|
gIntroCredits_MovingSceneryState = INTROCRED_SCENERY_NORMAL;
|
|
gReservedSpritePaletteCount = 8;
|
|
}
|
|
|
|
// Note: This is only called with scenery=1.
|
|
void SetIntroPart2BgCnt(u8 scenery)
|
|
{
|
|
switch (scenery)
|
|
{
|
|
default:
|
|
case 0:
|
|
SetGpuReg(REG_OFFSET_BG3CNT, BGCNT_PRIORITY(3)
|
|
| BGCNT_CHARBASE(0)
|
|
| BGCNT_16COLOR
|
|
| BGCNT_SCREENBASE(6)
|
|
| BGCNT_TXT256x256);
|
|
SetGpuReg(REG_OFFSET_BG2CNT, BGCNT_PRIORITY(2)
|
|
| BGCNT_CHARBASE(0)
|
|
| BGCNT_16COLOR
|
|
| BGCNT_SCREENBASE(7)
|
|
| BGCNT_TXT256x256);
|
|
SetGpuReg(REG_OFFSET_BG1CNT, BGCNT_PRIORITY(1)
|
|
| BGCNT_CHARBASE(1)
|
|
| BGCNT_16COLOR
|
|
| BGCNT_SCREENBASE(15)
|
|
| BGCNT_TXT256x256);
|
|
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_0
|
|
| DISPCNT_OBJ_1D_MAP
|
|
| DISPCNT_BG1_ON
|
|
| DISPCNT_BG2_ON
|
|
| DISPCNT_BG3_ON
|
|
| DISPCNT_OBJ_ON);
|
|
break;
|
|
case 1:
|
|
SetGpuReg(REG_OFFSET_BG3CNT, BGCNT_PRIORITY(3)
|
|
| BGCNT_CHARBASE(0)
|
|
| BGCNT_16COLOR
|
|
| BGCNT_SCREENBASE(6)
|
|
| BGCNT_TXT256x256);
|
|
SetGpuReg(REG_OFFSET_BG2CNT, BGCNT_PRIORITY(2)
|
|
| BGCNT_CHARBASE(0)
|
|
| BGCNT_16COLOR
|
|
| BGCNT_SCREENBASE(7)
|
|
| BGCNT_TXT256x256);
|
|
SetGpuReg(REG_OFFSET_BG1CNT, BGCNT_PRIORITY(1)
|
|
| BGCNT_CHARBASE(1)
|
|
| BGCNT_16COLOR
|
|
| BGCNT_SCREENBASE(15)
|
|
| BGCNT_TXT256x256);
|
|
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_0
|
|
| DISPCNT_OBJ_1D_MAP
|
|
| DISPCNT_BG1_ON
|
|
| DISPCNT_BG2_ON
|
|
| DISPCNT_BG3_ON
|
|
| DISPCNT_OBJ_ON);
|
|
break;
|
|
case 2:
|
|
SetGpuReg(REG_OFFSET_BG3CNT, BGCNT_PRIORITY(3)
|
|
| BGCNT_CHARBASE(0)
|
|
| BGCNT_16COLOR
|
|
| BGCNT_SCREENBASE(6)
|
|
| BGCNT_TXT256x256);
|
|
SetGpuReg(REG_OFFSET_BG2CNT, BGCNT_PRIORITY(2)
|
|
| BGCNT_CHARBASE(0)
|
|
| BGCNT_16COLOR
|
|
| BGCNT_SCREENBASE(7)
|
|
| BGCNT_TXT256x256);
|
|
SetGpuReg(REG_OFFSET_BG1CNT, BGCNT_PRIORITY(1)
|
|
| BGCNT_CHARBASE(1)
|
|
| BGCNT_16COLOR
|
|
| BGCNT_SCREENBASE(15)
|
|
| BGCNT_TXT256x256);
|
|
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_0
|
|
| DISPCNT_OBJ_1D_MAP
|
|
| DISPCNT_BG1_ON
|
|
| DISPCNT_BG2_ON
|
|
| DISPCNT_BG3_ON
|
|
| DISPCNT_OBJ_ON);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void LoadCreditsSceneGraphics(u8 scene)
|
|
{
|
|
LZ77UnCompVram(sGrass_Gfx, (void *)(BG_CHAR_ADDR(1)));
|
|
LZ77UnCompVram(sGrass_Tilemap, (void *)(BG_SCREEN_ADDR(15)));
|
|
switch (scene)
|
|
{
|
|
case SCENE_OCEAN_MORNING:
|
|
default:
|
|
LoadPalette(&sGrass_Pal, BG_PLTT_ID(15), sizeof(sGrass_Pal));
|
|
LZ77UnCompVram(sCloudsBg_Gfx, (void *)(VRAM));
|
|
LZ77UnCompVram(sCloudsBg_Tilemap, (void *)(BG_SCREEN_ADDR(6)));
|
|
LoadPalette(&sCloudsBg_Pal, BG_PLTT_ID(0), sizeof(sCloudsBg_Pal));
|
|
LoadCompressedSpriteSheet(sSpriteSheet_Clouds);
|
|
LZ77UnCompVram(sClouds_Gfx, (void *)(OBJ_VRAM0));
|
|
LoadPalette(&sClouds_Pal, OBJ_PLTT_ID(0), sizeof(sClouds_Pal));
|
|
CreateCloudSprites();
|
|
break;
|
|
case SCENE_OCEAN_SUNSET:
|
|
LoadPalette(&sGrassSunset_Pal, BG_PLTT_ID(15), sizeof(sGrassSunset_Pal));
|
|
LZ77UnCompVram(sCloudsBg_Gfx, (void *)(VRAM));
|
|
LZ77UnCompVram(sCloudsBg_Tilemap, (void *)(BG_SCREEN_ADDR(6)));
|
|
LoadPalette(&sCloudsBgSunset_Pal, BG_PLTT_ID(0), sizeof(sCloudsBgSunset_Pal));
|
|
LoadCompressedSpriteSheet(sSpriteSheet_Clouds);
|
|
LZ77UnCompVram(sClouds_Gfx, (void *)(OBJ_VRAM0));
|
|
LoadPalette(&sCloudsSunset_Pal, OBJ_PLTT_ID(0), sizeof(sCloudsSunset_Pal));
|
|
CreateCloudSprites();
|
|
break;
|
|
case SCENE_FOREST_RIVAL_ARRIVE:
|
|
case SCENE_FOREST_CATCH_RIVAL:
|
|
LoadPalette(&sGrassSunset_Pal, BG_PLTT_ID(15), sizeof(sGrassSunset_Pal));
|
|
LZ77UnCompVram(sTrees_Gfx, (void *)(VRAM));
|
|
LZ77UnCompVram(sTrees_Tilemap, (void *)(BG_SCREEN_ADDR(6)));
|
|
LoadPalette(&sTreesSunset_Pal, BG_PLTT_ID(0), sizeof(sTreesSunset_Pal));
|
|
LoadCompressedSpriteSheet(sSpriteSheet_TreesSmall);
|
|
LoadPalette(&sTreesSunset_Pal, OBJ_PLTT_ID(0), sizeof(sTreesSunset_Pal));
|
|
CreateTreeSprites();
|
|
break;
|
|
case SCENE_CITY_NIGHT:
|
|
LoadPalette(&sGrassNight_Pal, BG_PLTT_ID(15), sizeof(sGrassNight_Pal));
|
|
LZ77UnCompVram(sHouses_Gfx, (void *)(VRAM));
|
|
LZ77UnCompVram(sHouses_Tilemap, (void *)(BG_SCREEN_ADDR(6)));
|
|
LoadPalette(&sHouses_Pal, BG_PLTT_ID(0), sizeof(sHouses_Pal));
|
|
LoadCompressedSpriteSheet(sSpriteSheet_HouseSilhouette);
|
|
LoadPalette(&sHouseSilhouette_Pal, OBJ_PLTT_ID(0), sizeof(sHouseSilhouette_Pal));
|
|
CreateHouseSprites();
|
|
break;
|
|
}
|
|
gReservedSpritePaletteCount = 8;
|
|
gIntroCredits_MovingSceneryState = INTROCRED_SCENERY_NORMAL;
|
|
}
|
|
|
|
void SetCreditsSceneBgCnt(u8 scene)
|
|
{
|
|
SetGpuReg(REG_OFFSET_BG3CNT, BGCNT_PRIORITY(3)
|
|
| BGCNT_CHARBASE(0)
|
|
| BGCNT_16COLOR
|
|
| BGCNT_SCREENBASE(6)
|
|
| BGCNT_TXT256x256);
|
|
SetGpuReg(REG_OFFSET_BG2CNT, BGCNT_PRIORITY(2)
|
|
| BGCNT_CHARBASE(0)
|
|
| BGCNT_16COLOR
|
|
| BGCNT_SCREENBASE(7)
|
|
| BGCNT_TXT256x256);
|
|
SetGpuReg(REG_OFFSET_BG1CNT, BGCNT_PRIORITY(1)
|
|
| BGCNT_CHARBASE(1)
|
|
| BGCNT_16COLOR
|
|
| BGCNT_SCREENBASE(15)
|
|
| BGCNT_TXT256x256);
|
|
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_0
|
|
| DISPCNT_OBJ_1D_MAP
|
|
| DISPCNT_BG_ALL_ON
|
|
| DISPCNT_OBJ_ON);
|
|
}
|
|
|
|
#define tMode data[0] // Can be 0-2, but only != 0 matters. Determines vertical movement for bg2
|
|
#define tBg1Speed data[1]
|
|
#define tBg1PosHi data[2]
|
|
#define tBg1PosLo data[3]
|
|
#define tBg2Speed data[4]
|
|
#define tBg2PosHi data[5]
|
|
#define tBg2PosLo data[6]
|
|
#define tBg3Speed data[7]
|
|
#define tBg3PosHi data[8]
|
|
#define tBg3PosLo data[9]
|
|
|
|
// Create task that manages the moving backgrounds during the bicycle ride
|
|
u8 CreateBicycleBgAnimationTask(u8 mode, u16 bg1Speed, u16 bg2Speed, u16 bg3Speed)
|
|
{
|
|
u8 taskId = CreateTask(Task_BicycleBgAnimation, 0);
|
|
|
|
gTasks[taskId].tMode = mode;
|
|
gTasks[taskId].tBg1Speed = bg1Speed;
|
|
gTasks[taskId].tBg1PosHi = 0;
|
|
gTasks[taskId].tBg1PosLo = 0;
|
|
gTasks[taskId].tBg2Speed = bg2Speed;
|
|
gTasks[taskId].tBg2PosHi = 0;
|
|
gTasks[taskId].tBg2PosLo = 0;
|
|
gTasks[taskId].tBg3Speed = bg3Speed;
|
|
gTasks[taskId].tBg3PosHi = 8;
|
|
gTasks[taskId].tBg3PosLo = 0;
|
|
Task_BicycleBgAnimation(taskId);
|
|
return taskId;
|
|
}
|
|
|
|
static void Task_BicycleBgAnimation(u8 taskId)
|
|
{
|
|
s16 bg1Speed;
|
|
s16 bg2Speed;
|
|
s16 bg3Speed;
|
|
s32 offset;
|
|
|
|
// Move BG1
|
|
bg1Speed = gTasks[taskId].tBg1Speed;
|
|
if (bg1Speed != 0)
|
|
{
|
|
offset = (gTasks[taskId].tBg1PosHi << 16) + (u16)gTasks[taskId].tBg1PosLo;
|
|
offset -= (u16)bg1Speed << 4;
|
|
gTasks[taskId].tBg1PosHi = offset >> 16;
|
|
gTasks[taskId].tBg1PosLo = offset;
|
|
SetGpuReg(REG_OFFSET_BG1HOFS, gTasks[taskId].tBg1PosHi);
|
|
SetGpuReg(REG_OFFSET_BG1VOFS, gIntroCredits_MovingSceneryVBase + gIntroCredits_MovingSceneryVOffset);
|
|
}
|
|
|
|
// Move BG2
|
|
bg2Speed = gTasks[taskId].tBg2Speed;
|
|
if (bg2Speed != 0)
|
|
{
|
|
offset = (gTasks[taskId].tBg2PosHi << 16) + (u16)gTasks[taskId].tBg2PosLo;
|
|
offset -= (u16)bg2Speed << 4;
|
|
gTasks[taskId].tBg2PosHi = offset >> 16;
|
|
gTasks[taskId].tBg2PosLo = offset;
|
|
SetGpuReg(REG_OFFSET_BG2HOFS, gTasks[taskId].tBg2PosHi);
|
|
if (gTasks[taskId].tMode != 0)
|
|
SetGpuReg(REG_OFFSET_BG2VOFS, gIntroCredits_MovingSceneryVBase + gIntroCredits_MovingSceneryVOffset);
|
|
else
|
|
SetGpuReg(REG_OFFSET_BG2VOFS, gIntroCredits_MovingSceneryVBase);
|
|
}
|
|
|
|
// Move BG3
|
|
bg3Speed = gTasks[taskId].tBg3Speed;
|
|
if (bg3Speed != 0)
|
|
{
|
|
offset = (gTasks[taskId].tBg3PosHi << 16) + (u16)gTasks[taskId].tBg3PosLo;
|
|
offset -= (u16)bg3Speed << 4;
|
|
gTasks[taskId].tBg3PosHi = offset >> 16;
|
|
gTasks[taskId].tBg3PosLo = offset;
|
|
SetGpuReg(REG_OFFSET_BG3HOFS, gTasks[taskId].tBg3PosHi);
|
|
SetGpuReg(REG_OFFSET_BG3VOFS, gIntroCredits_MovingSceneryVBase);
|
|
}
|
|
}
|
|
|
|
void CycleSceneryPalette(u8 mode)
|
|
{
|
|
u16 x;
|
|
u16 y;
|
|
switch (mode)
|
|
{
|
|
case 0:
|
|
default:
|
|
if (gMain.vblankCounter1 & 3 || gPaletteFade.active)
|
|
break;
|
|
if (gMain.vblankCounter1 & 4)
|
|
{
|
|
x = gPlttBufferUnfaded[9];
|
|
y = gPlttBufferUnfaded[10];
|
|
}
|
|
else
|
|
{
|
|
x = gPlttBufferUnfaded[10];
|
|
y = gPlttBufferUnfaded[9];
|
|
}
|
|
LoadPalette(&x, BG_PLTT_ID(0) + 9, sizeof(x));
|
|
LoadPalette(&y, BG_PLTT_ID(0) + 10, sizeof(y));
|
|
break;
|
|
case 2:
|
|
if (gMain.vblankCounter1 & 3 || gPaletteFade.active)
|
|
break;
|
|
if (gMain.vblankCounter1 & 4)
|
|
{
|
|
x = RGB(7, 9, 15);
|
|
y = RGB(21, 20, 0);
|
|
}
|
|
else
|
|
{
|
|
x = RGB(28, 24, 0);
|
|
y = RGB(7, 9, 15);
|
|
}
|
|
LoadPalette(&x, BG_PLTT_ID(0) + 12, sizeof(x));
|
|
LoadPalette(&y, BG_PLTT_ID(0) + 13, sizeof(y));
|
|
break;
|
|
case 1:
|
|
break;
|
|
}
|
|
}
|
|
|
|
#define tHasVerticalMove data[0]
|
|
#define tXOffset data[1]
|
|
#define tXPos data[2]
|
|
|
|
static void SpriteCB_MovingScenery(struct Sprite *sprite)
|
|
{
|
|
s32 x;
|
|
s16 state = gIntroCredits_MovingSceneryState;
|
|
|
|
if (state != INTROCRED_SCENERY_FROZEN)
|
|
{
|
|
switch (state)
|
|
{
|
|
default: // INTROCRED_SCENERY_DESTROY
|
|
DestroySprite(sprite);
|
|
break;
|
|
case INTROCRED_SCENERY_NORMAL:
|
|
x = ((sprite->x << 16) | (u16)sprite->tXPos) + (u16)sprite->tXOffset;
|
|
sprite->x = x >> 16;
|
|
sprite->tXPos = x;
|
|
if (sprite->x > 255)
|
|
sprite->x = -32;
|
|
if (sprite->tHasVerticalMove)
|
|
sprite->y2 = -(gIntroCredits_MovingSceneryVBase + gIntroCredits_MovingSceneryVOffset);
|
|
else
|
|
sprite->y2 = -gIntroCredits_MovingSceneryVBase;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void CreateMovingScenerySprites(bool8 hasVerticalMove, const struct IntroCreditsSpriteMetadata *metadata, const union AnimCmd *const *anims, u8 numSprites)
|
|
{
|
|
u8 i;
|
|
|
|
for(i = 0; i < numSprites; i++)
|
|
{
|
|
u8 sprite = CreateSprite(&sSpriteTemplate_MovingScenery, metadata[i].x, metadata[i].y, metadata[i].subpriority);
|
|
CalcCenterToCornerVec(&gSprites[sprite], metadata[i].shape, metadata[i].size, ST_OAM_AFFINE_OFF);
|
|
gSprites[sprite].oam.priority = 3;
|
|
gSprites[sprite].oam.shape = metadata[i].shape;
|
|
gSprites[sprite].oam.size = metadata[i].size;
|
|
gSprites[sprite].oam.paletteNum = 0;
|
|
gSprites[sprite].anims = anims;
|
|
StartSpriteAnim(&gSprites[sprite], metadata[i].animNum);
|
|
gSprites[sprite].tHasVerticalMove = hasVerticalMove;
|
|
gSprites[sprite].tXOffset = metadata[i].xOff;
|
|
gSprites[sprite].tXPos = 0;
|
|
}
|
|
}
|
|
|
|
#undef tHasVerticalMove
|
|
#undef tXOffset
|
|
#undef tXPos
|
|
|
|
static void CreateCloudSprites(void)
|
|
{
|
|
CreateMovingScenerySprites(FALSE, sSpriteMetadata_Clouds, sAnims_Clouds, 9);
|
|
}
|
|
|
|
static void CreateTreeSprites(void)
|
|
{
|
|
CreateMovingScenerySprites(TRUE, sSpriteMetadata_Trees, sAnims_Trees, 12);
|
|
}
|
|
|
|
static void CreateHouseSprites(void)
|
|
{
|
|
CreateMovingScenerySprites(TRUE, sSpriteMetadata_HouseSilhouette, sAnims_HouseSilhouette, 6);
|
|
}
|
|
|
|
static void SpriteCB_Player(struct Sprite *sprite)
|
|
{
|
|
}
|
|
|
|
#define sPlayerSpriteId data[0]
|
|
|
|
static void SpriteCB_Bicycle(struct Sprite *sprite)
|
|
{
|
|
sprite->invisible = gSprites[sprite->sPlayerSpriteId].invisible;
|
|
sprite->x = gSprites[sprite->sPlayerSpriteId].x;
|
|
sprite->y = gSprites[sprite->sPlayerSpriteId].y + 8;
|
|
sprite->x2 = gSprites[sprite->sPlayerSpriteId].x2;
|
|
sprite->y2 = gSprites[sprite->sPlayerSpriteId].y2;
|
|
}
|
|
|
|
u8 CreateIntroBrendanSprite(s16 x, s16 y)
|
|
{
|
|
u8 playerSpriteId = CreateSprite(&sSpriteTemplate_Brendan, x, y, 2);
|
|
u8 bicycleSpriteId = CreateSprite(&sSpriteTemplate_BrendanBicycle, x, y + 8, 3);
|
|
gSprites[bicycleSpriteId].sPlayerSpriteId = playerSpriteId;
|
|
return playerSpriteId;
|
|
}
|
|
|
|
u8 CreateIntroMaySprite(s16 x, s16 y)
|
|
{
|
|
u8 playerSpriteId = CreateSprite(&sSpriteTemplate_May, x, y, 2);
|
|
u8 bicycleSpriteId = CreateSprite(&sSpriteTemplate_MayBicycle, x, y + 8, 3);
|
|
gSprites[bicycleSpriteId].sPlayerSpriteId = playerSpriteId;
|
|
return playerSpriteId;
|
|
}
|
|
|
|
#undef sPlayerSpriteId
|
|
|
|
static void SpriteCB_FlygonLeftHalf(struct Sprite *sprite)
|
|
{
|
|
}
|
|
|
|
#define sLeftSpriteId data[0]
|
|
|
|
static void SpriteCB_FlygonRightHalf(struct Sprite *sprite)
|
|
{
|
|
sprite->invisible = gSprites[sprite->sLeftSpriteId].invisible;
|
|
sprite->y = gSprites[sprite->sLeftSpriteId].y;
|
|
sprite->x2 = gSprites[sprite->sLeftSpriteId].x2;
|
|
sprite->y2 = gSprites[sprite->sLeftSpriteId].y2;
|
|
}
|
|
|
|
// In RS these were for Latios/Latias. In Emerald both are replaced with Flygon and now only 1 is used
|
|
static u8 CreateIntroFlygonSprite_Unused(s16 x, s16 y)
|
|
{
|
|
u8 leftSpriteId = CreateSprite(&sSpriteTemplate_FlygonLatios, x - 32, y, 5);
|
|
u8 rightSpriteId = CreateSprite(&sSpriteTemplate_FlygonLatios, x + 32, y, 6);
|
|
gSprites[rightSpriteId].sLeftSpriteId = leftSpriteId;
|
|
StartSpriteAnim(&gSprites[rightSpriteId], 1);
|
|
gSprites[rightSpriteId].callback = &SpriteCB_FlygonRightHalf;
|
|
return leftSpriteId;
|
|
}
|
|
|
|
|
|
u8 CreateIntroFlygonSprite(s16 x, s16 y)
|
|
{
|
|
u8 leftSpriteId = CreateSprite(&sSpriteTemplate_FlygonLatias, x - 32, y, 5);
|
|
u8 rightSpriteId = CreateSprite(&sSpriteTemplate_FlygonLatias, x + 32, y, 6);
|
|
gSprites[rightSpriteId].sLeftSpriteId = leftSpriteId;
|
|
StartSpriteAnim(&gSprites[rightSpriteId], 1);
|
|
gSprites[rightSpriteId].callback = &SpriteCB_FlygonRightHalf;
|
|
return leftSpriteId;
|
|
}
|
|
|
|
#undef sLeftSpriteId
|