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https://github.com/Ninjdai1/pokeemerald.git
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986d3d8b2f
Only one function is left undocumented. I tried to go into the assembly to at least name it, but it clears fields in the save block that aren't even documented yet.
39 lines
1.1 KiB
C
39 lines
1.1 KiB
C
#ifndef GUARD_SECRET_BASE_H
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#define GUARD_SECRET_BASE_H
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// Exported type declarations
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// Exported RAM declarations
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// Exported ROM declarations
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void sub_80E9578(void);
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void sub_80E980C(void);
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void sub_80EB18C(struct SecretBaseRecord *dest);
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void sub_80E9914(void);
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u8 *GetSecretBaseMapName(u8 *dest);
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const u8 *GetSecretBaseTrainerLoseText(void);
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void sub_80E8EE0(struct MapEvents const *events);
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void sub_80E9238(u8 flagIn);
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bool8 CurrentMapIsSecretBase(void);
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void SecretBasePerStepCallback(u8 taskId);
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bool8 sub_80E9680(void);
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void sub_80EB498(void);
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void sub_80EB56C(void);
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void sub_80EB9E0(void);
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void sub_80EBB28(void);
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void WarpIntoSecretBase(const struct MapPosition *position, const struct MapEvents *events);
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bool8 sub_80E909C(void);
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void sub_80EB218(void);
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void ResetSecretBases(void);
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// SetCurrentSecretBaseFromPosition
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void sub_80E9608(const struct MapPosition *position, const struct MapEvents *events);
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// SetCurrentSecretBaseVar
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void sub_80E8B6C(void);
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void sub_80E8BC8(void);
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void sub_80E8D4C(void);
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void EnableBothScriptContexts(void);
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#endif //GUARD_SECRET_BASE_H
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